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Ready for game and engine.\nThe sword is in the native file with textures (4096x2048)\nHe gets 4096x4096  PBR maps for head and cloths (in 3 maps), 2048x2048 maps for hands, hairs, eyes, teeths...\nEvery maps in :\n _Diffuse\n_Specular\n_Normals\n_Gloss\n\nSkinned version, use the Chinese_Swordman_Skin.max or the Chinese_Swordman_Skin2023.fbx file.\nThe large parts of fabrics are skinned with legs but put in this position to apply cloth modifier.\nThe Chinese_Swordman files (max,OBJ and FBX)  is delivered with Biped and bones already set up, but no skin.\n\nDon't hesitate for questions and Enjoy !\nThanks !\n\n","imageAlt":"Chinese Swordman 3D asset rigged","url":"https://www.cgtrader.com/3d-models/character/man/chinese-swordman","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zSWjaSGJx8m8hp7WvUt58LN6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot000.jpg","gridUrl":"https://media.cgtrader.com/variants/zSWjaSGJx8m8hp7WvUt58LN6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/chinese-swordman","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2134373/01c780d2d2/chinese-swordman-3d-model-01c780d2d2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3486791","type":"listingItem","attributes":{"id":3486791,"title":"Chinese Rural Dog Animated VFX Grace","price":520.0,"description":"**Introduction**\u003cbr\u003e\nThis dog model has multiple 4K maps, fur, rigging and 6 animations. There is a fine facial controller and a realistic oral cavity, too. The body applies UDIM UV. This model is made with Blender and Cycles renderer at real-world scale. \u003cbr\u003e\nThe model consists of 6 objects: Body, eyes, eyelids, toes, lower teeth, upper teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 88,924; polygons 88,922\u003cbr\u003e\nEyelids: vertices 564; polygons 564\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nToes: vertices 3,204; polygons 3,168\u003cbr\u003e\nLower teeth: vertices 20,504; polygons 20,464\u003cbr\u003e\nUpper teeth: vertices 5,474; polygons 5,438\u003cbr\u003e\nTotal: vertices: 121,718; polygons: 121,536\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L219A0_Dog_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Eye_Mask.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Hair_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Normal.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Normal.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Normal.1003.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Specular.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Specular.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A0_Dog_Specular.1003.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_b comes with the customized attributes: Tail_follow controls whether the tail rotates following the body; Tail_IKFK controls the non-seamless switch of IK/FK of the tail.\u003cbr\u003e\nCTR_spine_f controls whether the shoulders rotate following the body by the customized attribute Shoulder_Follow_L.\u003cbr\u003e\nCTR_neck comes with the customized attributes:\u003cbr\u003e\n    Head_Follow that controls whether the head rotates following the parent controller; \u003cbr\u003e\n    Neck_Follow controls whether the neck rotates following the parent controller; \u003cbr\u003e\n    when rotating the controller of the center of the gravity, Head_Follow only works when Neck_Follow is set to 1, Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_Foot_F.L/R is the IK controller of the forepaw, and with customized attribute:\u003cbr\u003e\n    L/R_F_IK_FK controls the non-seamless switch of leg IK/FK;\u003cbr\u003e\n    Leg_stretch controls whether the leg can be stretched in IK mode; \u003cbr\u003e\n    Wrist_IK: when set to 2, there are two pieces of bones, and the wrist doesn't rotate following the IK controllers; when set to 3, there are three pieces of bones, and the wrist rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L/R are the IK controllers of the forepaw, and with 2 customized attributes:\u003cbr\u003e\n    L/R_B_IK_FK control the non-seamless switch of leg IK/FK;\u003cbr\u003e\n    Leg_stretch controls whether the leg can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L/R, CTR_Toe_B_motion.L/R are the controllers of the limbs and toes.\u003cbr\u003e\n    Y Location controls the force and relaxation of the toes,\u003cbr\u003e\n    Z Location controls the squeeze of the footpad.\u003cbr\u003e\n    X Rotate controls the bending of the toes,\u003cbr\u003e\n    Z Rotate controls the opening and closing of the toes.\u003cbr\u003e\nCTR_eye.L/R.002 controls the blink.\u003cbr\u003e\nCTR_NoseWrinkle controls the wrinkle of the nose.\u003cbr\u003e\nCTR_Gape controls the mouth opening.\u003cbr\u003e\nThere are fine facial and tongue controllers for detailed facial expressions creation.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, Frame range 0-110\u003cbr\u003e\nLoopable walking animation at 30 fps, Frame range 0-242\u003cbr\u003e\nLoopable trotting animation at 30 fps, Frame range 0-140\u003cbr\u003e\nUnlooped smelling animation at 30 fps, Frame range 0-480\u003cbr\u003e\nUnlooped yelping animation at 30 fps, Frame range 0-245\u003cbr\u003e\nUnlooped watching animation at 30 fps, Frame range 0-378\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, and with Render enabled.\u003cbr\u003e\nIf this high resolution is not necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Chinese Rural Dog Animated VFX Grace 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Dragon Dance","price":45.0,"description":"1.The MAX2016 format model comes with Vray materials \n\n2.The Maya2020 format model has Arnold materials\n\n3.The C4D format model has default materials\n","imageAlt":"Chinese Dragon Dance 3D model 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Dragon Loong","price":120.0,"description":"Model:dragon,\n\n3D Model Geometry: Quads/Tris Polygon\n\nTextures: Yes 4096*4096,\n\nMaterials: Yes,\n\nRigged: yes\n\nAnimated: yes flying aimation,\n\nUV Mapped: Yes\n\nFile formats: max2016 vray material .\n\nmaya2020 arnold material .\n\ncinema4R25.10 files，\n\ndefaultMaterial included fbx.\n\nblender2.83 have skin binding ,have animation but no control .","imageAlt":"Chinese Dragon Loong 3D asset animated realtime","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/chinese-dragon-loong-4dcbecba-c991-494e-ba69-be842b066273","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PJtHdYW24NeBbgNHD1qjrc1s/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Select%20a%20file%20name%20for%20output%20files_Viewport_003.jpg","gridUrl":"https://media.cgtrader.com/variants/PJtHdYW24NeBbgNHD1qjrc1s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Select%20a%20file%20name%20for%20output%20files_Viewport_003.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/chinese-dragon-loong-4dcbecba-c991-494e-ba69-be842b066273","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/5457724/970de28465/chinese-dragon-loong-3d-model-970de28465.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1970859","type":"listingItem","attributes":{"id":1970859,"title":"wooden 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oars","url":"https://www.cgtrader.com/3d-models/watercraft/recreational-watercraft/wooden-boat-with-oars-8570cbda-7e5a-43c9-8e30-49f62635c690","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kMNPWUY9BBBGJ8rpyMBg43eb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/kMNPWUY9BBBGJ8rpyMBg43eb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/recreational-watercraft/wooden-boat-with-oars-8570cbda-7e5a-43c9-8e30-49f62635c690","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"watercraft","subcategorySlug":"recreational-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Recreational","schemaImageUrl":"https://img-new.cgtrader.com/items/1970859/f67c8555e4/wooden-boat-with-oars-3d-model-f67c8555e4.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5221775","type":"listingItem","attributes":{"id":5221775,"title":"Chinese 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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations.\n\nThe binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"Chinese Swordman 3D model","url":"https://www.cgtrader.com/3d-models/character/man/chinese-swordman-913e363b-0fcd-4930-93a1-57db3b45379a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6tT8dfscBi7pjpA7BH9H9AXv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled.jpg","gridUrl":"https://media.cgtrader.com/variants/6tT8dfscBi7pjpA7BH9H9AXv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/chinese-swordman-913e363b-0fcd-4930-93a1-57db3b45379a","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5397612/fb1c421875/chinese-swordman-3d-model-fb1c421875.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5605965","type":"listingItem","attributes":{"id":5605965,"title":"chinese character","price":75.0,"description":"1.The MAX2016 format model comes with Vray materials , using the Bip skeleton,have walking animation and have TPOS files\n\n2.The Maya2020 format model has Arnold materials, have bindings ,the walking animation and have TPOS files\n\n3.The C4D format model has default materials,have bindings,the walking animation and have TPOS files\n\nPlease note :that this model is mainly sold as the MAX2016 format model, with the MAYA format included and using MAYA2020. The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings. The FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations. 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It consists of 5 objects: Body, eyes, upper teeth, lower teeth, toes.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 88,930; polygons 88,922\u003cbr\u003e\nEyes: vertices 3,068; polygons 3,124\u003cbr\u003e\nUpper teeth: vertices 21,788; polygons 21,752\u003cbr\u003e\nLower teeth: vertices 22,840; polygons 22,800\u003cbr\u003e\nToes: vertices 3,076; polygons 3,072\u003cbr\u003e\nTotal: vertices 139,702; polygons 139,670\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0LA25A1_AkitaDog_BodyParts_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Hair_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1004.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Specular.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_SubsurfaceAmount.1003.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. 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Include body mesh without cloth.**\n\nModel has 2 body shapes - without clothes\\ with clothes (both are rigged and with blendshapes)\n\nMax poly count: faces - 16699, tris - 26707, verts - 16615\n\nRigged with Epic Skeleton\\Humanoid rig. Easy animations retarget! Also model has Epic Skeleton with Added Bones for cloth and hair.\n\nHas Morph Targets, Blendshapes, Apple\\ARKit Face Blendshapes\n\n4K Textures - normal, metallic, roughness, albedo, opacity, emissive(PBR Textures Metal/Roughness). Has many hair\\eyes\\cloth\\body\\face colors. \n\nTexture sets - Body, Face, Cloth, Eyes, Cornea, Hair, Weapon\n\nModel has different texture colors.\n\nArchive includes:\n\n- fbx.\n- all textures (png. and tga. mix)\n- Maya scene (2019)\n- UE4 project 4.26 v. (rigged with Epic Skeleton!)\n- Unity Scene","imageAlt":"Chinese Hanfu Dress Warrior 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/chinese-hanfu-dress-warrior","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vRQZ3iEV9Qc9NUehnm7CSsmf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Frame%2013.jpg","gridUrl":"https://media.cgtrader.com/variants/vRQZ3iEV9Qc9NUehnm7CSsmf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Frame%2013.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/chinese-hanfu-dress-warrior","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5102302/b15a58907c/chinese-hanfu-dress-warrior-3d-model-b15a58907c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4964400","type":"listingItem","attributes":{"id":4964400,"title":"farmer","price":20.0,"description":"1.The MAX2016 format model comes with Vray materials and a walking animation, using the Bip skeleton.\n2.The Maya2020 format model has Arnold materials, bindings and a walking animation. \nPlease note ：that this model is mainly sold as the MAX2016 format model, with the MAYA format included and using MAYA2020. The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations.\n\nThe binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"3D model MEDIEVAL chinese 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rod","price":10.0,"description":"- Cartoon fishing rod in high quality, includes:\n\n- Formats : obj, ma, mb, fbx.\n\n- Textures: Yes.\n\n- Rigged : Yes.\n\n- Geometry : quad/tris.\n\n- Tris count : 2754.\n\n- UV mapped : Yes.\n\n- Pbr : No.\n\n- Animated : No\n\n","imageAlt":"3D rigged Fishing 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Pose Yoga Exercise Woman Animation","price":14.52,"description":"\n\nAnimations of exercise Yoga woman Low poly 3d model in flat surface style.\nAnimation created in CAT system and exported to FBX files for loop sequence.\n\n\n","imageAlt":"Boat Pose Yoga Exercise Woman Animation 3D 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Duck Female Animated VFX Grace","price":220.0,"description":"**Introduction**\u003cbr\u003e\nThis is a female mandarin duck model with textures, feathers, fine rigging and animation. The model is made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, sclerae, irises, lacrimal glands, nictitating membranes, tongue, foot, claws, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 23,030; polygons 22,998\u003cbr\u003e\nSclerae: vertices 292; polygons 320\u003cbr\u003e\nIrises: vertices 356; polygons 384\u003cbr\u003e\nLacrimal glands: vertices 1,024; polygons 1,024\u003cbr\u003e\nNictitating membranes: vertices 2,564; polygons 2,560\u003cbr\u003e\nTongue: vertices 7,096; polygons 7,144\u003cbr\u003e\nFoot: vertices 18,876; polygons 18,816\u003cbr\u003e\nClaws: vertices 436; polygons 388\u003cbr\u003e\nFeathers: vertices 632,980; polygons 404,582\u003cbr\u003e\nTotal: vertices 686,654; polygons 458,216\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nA .blend file, and a FBX model without rigging or animations.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_SubsurfaceAmount .png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather06_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather06_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather05_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather05_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather03_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Rectrices_F_Bump.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Rectrices_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Rectrices_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Body_Bump.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Shoulder_Bump.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Shoulder_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Scapulars02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_CovertsUP_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_CovertsMIV_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_CovertsMIN_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Back_Bump.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Face_Mask.png, 1024*1024\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Face_Feather_Mask.png, 1024*1024\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Head_BaseColor.png, 1024*1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nMandarinDuck_Female_Coverts_Rig_grp and MandarinDuck_Female_Remiges_Rig_grp are skeletons of feathers; MandarinDuck_Female_Body_Rig_grp is the main rigging that controls the model.\u003cbr\u003e\nCTR_gravity controls the movement of the body, and it has 5 customized attributes:\u003cbr\u003e\n1. head_IK_follow controls whether the head moves following it in IK mode;\u003cbr\u003e\n2. neck_FK switches to FK control of neck;\u003cbr\u003e\n3. neck_IK_IKSpline switches the control mode of the neck between IK and Spline IK;\u003cbr\u003e\n4. neck_IK_Stretch controls the stretch limit of the neck in IK mode;\u003cbr\u003e\n5. neck_follow controls whether the root of the neck moves following the body in IK or FK mode;\u003cbr\u003e\n6. tongue_IKFK controls the switch of IK/FK of the tongue.\u003cbr\u003e\nIKFK_leg.L and IKFK_leg.R control the switch of IK/FK of the legs by the customized attribute IK_FK, and control the stretch limit of the legs in IK mode by IK_stretch.\u003cbr\u003e\nCTR_toe_action.L and CTR_toe_action.R control the extension and flexion of the feet.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_Fold_Rectrices folds tail feathers by the X-Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nA part of the feathers have two UVs for a better result.\u003cbr\u003e\nTo fix the intersection with body feathers, feathers on the neck apply Cloth, and the Cloth is baked to shape key.\u003cbr\u003e\nMandarinDuck_Female_Feather_Head_Face is not controlled by the rigging because of Surface Deform modifier; Disable Surface Deform modifier, and enable Armature modifier to enable rigging control.\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. Set Total under Light Paths to 12, or larger;\u003cbr\u003e\n2. Set Transparency under Light Paths to 65 at least;\u003cbr\u003e\n3. 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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. 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The clothes are loosely bound to the skeleton and can be used to produce seamless animations.\n\nThe binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"animated pitman Worker Character 3D model","url":"https://www.cgtrader.com/3d-models/character/man/worker-character-3d-model-f67047cb-f82d-4080-88ec-f777003d3f31","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rafq5cw3VxNSZ78TmKXoibU7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled.jpg","gridUrl":"https://media.cgtrader.com/variants/rafq5cw3VxNSZ78TmKXoibU7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/worker-character-3d-model-f67047cb-f82d-4080-88ec-f777003d3f31","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5215556/3b44aae217/worker-character-3d-model-3d-model-3b44aae217.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2760776","type":"listingItem","attributes":{"id":2760776,"title":"Golden Snub-nosed Monkey Animated","price":260.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality model of a golden snub-nosed monkey (Rhinopithecus Roxellana) with multiple 4K maps, rigging, animation, and hair. The skin map and the fur map of the body are made separately, which makes the character more realistic. The character is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 7 objects: body, lacrimal glands, pupils, corneas, tongue, upper jaw, lower jaw\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 17,042, polygons 16,980\u003cbr\u003e\nLacrimal glands: vertices 196, polygons 192\u003cbr\u003e\nPupils: vertices 1,668, polygons 1,728\u003cbr\u003e\nCorneas: vertices 724, polygons 768\u003cbr\u003e\nTongue: vertices 895, polygons 874\u003cbr\u003e\nUpper jaw: vertices 7,711, polygons 7,487\u003cbr\u003e\nLower jaw: vertices 7,043, polygons 6,830\u003cbr\u003e\nTotal: vertices 34741; polygons 34357\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nRhinopithecus_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Body_Normal.png, 8192*8192\u003cbr\u003e\nRhinopithecus_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nRhinopithecus_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Head_Mask01.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Head_Mask02.png, 2048*2048\u003cbr\u003e\nRhinopithecus_Head_Normal.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nSimple facial expressions can be made with facial rigging\u003cbr\u003e\nSpine IK/FK, with squeeze and stretch controller\u003cbr\u003e\nLegs and arms stretch\u003cbr\u003e\nSwitch IK/FK chain of limbs through the custom attributes of Thigh_F_parent.L, which isn’t seamless.\u003cbr\u003e\nEach finger has a separate controller\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nRunning animation with the action strip whose duration was scaled down to 0.727, frame range 0-160\u003cbr\u003e\nLoopable walking animation, frame range 0-380\u003cbr\u003e\nSomersault animation with the action strip whose duration was scaled down to 0.255, frame range 0-69\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the Display buttons of the fur are disabled. 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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations.\n\nThe binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"3D model animated Prisoner man","url":"https://www.cgtrader.com/3d-models/character/man/prisoner-man-a4fb0997-7d7a-49ad-8b16-c35e166147f3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jzodfkum5mULk65dVwqYCC2M/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled_Viewport_011.jpg","gridUrl":"https://media.cgtrader.com/variants/jzodfkum5mULk65dVwqYCC2M/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled_Viewport_011.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/prisoner-man-a4fb0997-7d7a-49ad-8b16-c35e166147f3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5432281/1762b2f964/prisoner-man-3d-model-1762b2f964.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5404554","type":"listingItem","attributes":{"id":5404554,"title":"Shaolin monk","price":75.0,"description":"1.The MAX2016 format model comes with Vray materials and a animation, using the Bip skeleton. \n\n2.The Maya2020 format model has Arnold materials, bindings and a animation. \n\n3.The Blender2.83 format model has default materials,no bindings ,have TPOS. \n\n4.The C4D4R25.10 format model has default materials, bindings and a animation.","imageAlt":"3D model Shaolin monk","url":"https://www.cgtrader.com/3d-models/character/man/shaolin-monk-f12c8ba6-1c79-4d1c-9bea-658090b0b492","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZUu1eRz7ywtdQDeMR4dvyPRf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled_Viewport_001.jpg","gridUrl":"https://media.cgtrader.com/variants/ZUu1eRz7ywtdQDeMR4dvyPRf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled_Viewport_001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/shaolin-monk-f12c8ba6-1c79-4d1c-9bea-658090b0b492","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5404554/5262be7985/shaolin-monk-3d-model-5262be7985.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"759048","type":"listingItem","attributes":{"id":759048,"title":"Ancient Machine - ANIMATED Medieval Chinese Factory","price":69.0,"description":"Original detailed archaeological reconstruction (BOTH MODEL AND ANIMATION) of Ancient Chinese blacksmith technology, utilising the hydraulic engineering typology from the early Song Dynasty (circa 960-1279ad). This design and animation was created in Blender, is also currently available in fbx/obj/dae/3ds and is ready to be converted and/or rendered into ANY SUPPORTED 3D PROGRAMME for the desired effect of the customer, ready to be used straight away in games/film/media. All texture maps have been utilised for a realistic depiction (ambient occlusion, specular, normal,displacement,diffuse etc). This model and animation is perfect for educational use, in visually showing those of the technological capability of this mechanism and in so doing the Song dynasty, but also as a generic archaic engineering piece and machine/mechanism. Model and entire scene environment included.\n\n-PLEASE VIEW ANIMATION OF MECHANISM HERE: https://www.youtube.com/watch?v=xM8QSIFd1Xo\u0026t=75s -\n\nThis multi-level and multi-purpose Ancient Hydraulic machine, specifically for working blacksmiths, converts Kinetic and Gravitational potential energy of running water into rotational power, later operating into cams, pistons, cogs, shafts, chain drives, Archimedes-screws, bellows \u0026 cranks from a single origin. My concept depicts the roots of the Industrial Revolution were centuries earlier than anticipated, adhering to the typology and technology of both Medieval Chinese works but also those similarly of the Medieval Near East (see works of Al Jazari). The Archimedes screw potentially shows elements of cultural transfer of Ancient Greek ideas towards the East (however could be independent evolutionism and not diffusion). Automatic bellows are included in my design attached to cranks allowing for high temperatures needed within the blast furnace for the smelting of iron (in effect a steam engine in reverse). In addition water is extracted for the cooling of metal alloys (or irrigation systems/livestock sustenance) from the rotating Archimedes-screw controlled and flows to differing heights. Rotating mill-stones crush the wheat and hammers sculpt with great force the still pliable metal instruments to shape (in addition to grain), both operated along a cam shaft and are all entirely operated from one point of hydraulic origin from the main water-mill. \n\nEntire design and animation created by Christopher Antoniou.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/ancient-machine-animated-medieval-chinese-factory","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yhM9bEM6Fd8EJmdL6Q9A1dNT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ancient-machine-animated-medieval-chinese-factory-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/yhM9bEM6Fd8EJmdL6Q9A1dNT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ancient-machine-animated-medieval-chinese-factory-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/ancient-machine-animated-medieval-chinese-factory","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-machine","categoryTitle":"Industrial","subcategoryTitle":"Machine","schemaImageUrl":"https://img-new.cgtrader.com/items/759048/80b786597f/ancient-machine-animated-medieval-chinese-factory-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae.png","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"754936","type":"listingItem","attributes":{"id":754936,"title":"Chen 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Chen Lin\nChen Lin Body Apply.duf\nChen Lin Body Apply.png\nChen Lin Body Remove.duf\nChen Lin Body Remove.png \nChen Lin Head Apply.duf\nChen Lin Head Apply.png\nChen Lin Head Remove.duf \nChen Lin Head Remove.png\n\n:\\My Library\\People\\Genesis 3 Female\\Characters\\DYYS Chen Lin\\Materials Iray\nChen Lin Eyes 01.duf\nChen Lin Eyes 01.png\nChen Lin Eyes 02.duf\nChen Lin Eyes 02.png \nChen Lin Eyes 03.duf \nChen Lin Eyes 03.png\nChen Lin Eyes 04.duf\nChen Lin Eyes 04.png\nChen Lin Lips 01.duf \nChen Lin Lips 01.png \nChen Lin Lips 02.duf \nChen Lin Lips 02.png \nChen Lin Lips 03.duf \nChen Lin Lips 03.png \nChen Lin Lips 04.duf \nChen Lin Lips 04.png \nChen Lin Lips 05.duf\nChen Lin Lips 05.png \nChen Lin Make Up 00.duf\nChen Lin Make Up 00.png\nChen Lin Make Up 01.duf \nChen Lin Make Up 01.png \nChen Lin Make Up 02.duf \nChen Lin Make Up 02.png\nChen Lin Make Up 03.duf\nChen Lin Make Up 03.png\nChen Lin Make Up 04.duf\nChen Lin Make Up 04.png\nChen Lin Skin.duf \nChen Lin Skin.png\n\n:\\My Library\\People\\Genesis 3 Female\\Characters\\DYYS Chen Lin\\Materials 3delight\nChen Lin Eyes 01.duf\nChen Lin Eyes 01.png\nChen Lin Eyes 02.duf\nChen Lin Eyes 02.png \nChen Lin Eyes 03.duf \nChen Lin Eyes 03.png\nChen Lin Eyes 04.duf\nChen Lin Eyes 04.png\nChen Lin Lips 01.duf \nChen Lin Lips 01.png \nChen Lin Lips 02.duf \nChen Lin Lips 02.png \nChen Lin Lips 03.duf \nChen Lin Lips 03.png \nChen Lin Lips 04.duf \nChen Lin Lips 04.png \nChen Lin Lips 05.duf\nChen Lin Lips 05.png \nChen Lin Make Up 00.duf\nChen Lin Make Up 00.png\nChen Lin Make Up 01.duf \nChen Lin Make Up 01.png \nChen Lin Make Up 02.duf \nChen Lin Make Up 02.png\nChen Lin Make Up 03.duf\nChen Lin Make Up 03.png\nChen Lin Make Up 04.duf\nChen Lin Make Up 04.png\nChen Lin Skin.duf \nChen Lin Skin.png\n\n:\\My Library\\Documents\\\nDYYS_ChenLinForG3F_Readme.txt\n\n\n:\\My Library\\data\\DAZ 3D\\Genesis 3\\Female\\Morphs\\DYYS\\Chen Lin\\\nChen Lin Body.dsf\nChen Lin Head.dsf \nChen Lin.dsf\n\n\n--------------\nThank you for choosing my work！\n","imageAlt":"3D model Chen Lin For 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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. 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