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project - HDRP URP Built-in (2022.3.27f1)**\n\n**UE project - support 4.19 and higher**\n\n**_Please note that I only work in Unity and Unreal engine**, so keep in mind that if you work on another engine and you have problems integrating the model, I will not be able to help you with this. \nThe same applies to the Blender_\n\n\n\n**Character:**\n\n- Polygons: 35352\n- Vertices: 40015\n- Triangles: 42122\n\n\n**YoungHair:**\n\n- Polygons: 12663\n- Vertices: 19233\n- Triangles: 24998\n\n\n**OldHair:**\n\n- Polygons: 12511\n- Vertices: 25167\n- Triangles: 25290\n\n\n\n\n\n**Unreal Engine information**\n\n**Feature:**\n\n- Separate mesh parts\n- 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)\n- 5 ready-made facial emotions\n- Morph target Transformation to Banshee\n- Morph target Teeth\n- Hair/Cloth physics simulation\n- Face/body dirt mask\n- Blood mask:\n- Face 8\n- Hands 1\n- Changing color Skin/Eyes/Dress\n\n\n\n\n\n\n\n**Technical Details**\n\n\u003e - Rigged: (Yes)\n- Rigged to Epic skeleton: (Yes)\n- **The model has a UE4 Skeleton**\n- **The model from the UE5 version project has a UE5 Skeleton**\n- If rigged to the Epic skeleton, IK bones are included: (Yes)\n- _Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character_\n- https://youtu.be/3dC3DMv2hxU\n- Animated: (no)\n- Number of Animations:-\n- Animation types (Root Motion/In-place):-\n- Number of characters: 1\n- Vertex counts of characters: 40015 - 67086\n- Number of Materials and Material Instances: 19\n- Number of Textures: 97\n- Texture Resolutions: (32x32,256x256,512x512,1024x1024,2048x2048,4096x4096)\n- Supported Development Platforms:\n- Windows: (Yes)\n- Mac: (Yes)\n- Documentation:\n- **how to use the model in the sequencer**\n- https://youtu.be/RN5zByaQMjU\n- Important/Additional Notes: \n- **Press:**\n- - 1 to play the transformation\n- - 2 to stop the transformation\n- - 3 to reset the transformation\n- - 4 to play the scream\n\n\n\n\n\n**Unity information**\n\n**Feature:**\n\n- Separate mesh parts\n- 52 Face blend shapes/morph target\n- 5 ready-made facial emotions\n- Morph target Transformation to Banshee\n- Morph target Teeth\n- Cloth physics simulation\n- Hair Wind effect\n- Face/body dirt mask\n- Blood mask:\n- Face 8\n- Hands 1\n- Changing color Skin(human,veins,banshee)/Eyes/Dress/Hair\n- Has Humanoid Rig.\n\n\n**Technical details**\n\n\u003e - Number of textures: 87\n- Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)\n- Polygon count :\n- Minimum polygon count: 35352 \n- Maximum polygon count: 48015\n- Number of meshes/prefabs: 3x5\n- Rigging: Yes\n- Animation count: 0\n- Animation type list: 0\n- UV mapping: Yes\n- LOD information: No LODs\n- Types of materials and texture maps:\n- PBR Texture\n- Albedo, Normal,\n- Metallness,Roughness, AO,\n- Alpha in TGA 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Download and import them in your project, no more headaches.\n\n**Features:**\n\n- Low Polygon, game-ready models.\n- 19 meshes. [18 corpses + rope]\n- PBR Textures.\n- Alternative materials. [Different skin colors]\n- Clean UVs \u0026 Materials.\n- Ready for Unreal Engine! [uassets and uproject included]\n- Ready for Unity. 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It's Bathsheba.\n\nNew model created by Imperial 3D Studios based on iconic characters from the horror genre.\nBATHSHEBA is a blend of characters from the films: Insidious, The Conjuring, Evil Dead, and The Exorcist.\n\n\n\n\n**TECHNICAL DATA:**\n\n\nPOLYGONS: 47353\n\nPOINTS: 70227\n\n\n\n**FORMATS:**\n\nC4D_(T POSE RIGGED)\n\nFBX_(T POSE RIGGED)\n\nBLEND_(T POSE RIGGED)\n\nOBJ_(T POSE NO RIGGED)\n\n\n\n**TEXTURES:**\nBASIC AND PBR MAPS.\n\n\nALL MAPS ARE IN PNG FORMAT AND 4K RESOLUTION.\n\nMAPS: COLOR, ROUGNESS, NORMAL, EMMISIVE (EYES ONLY).\n\n\nTEXTURE PARTS: BODY, CLOTH, HAIR, NAILS, TEETH, GUMS, EYES.\n\n\n\n\n\nFBX ANIMATIONS:\n\n\nIDLE.\n\nIDLE_2.\n\nWALK.\n\nRUN.\n\nRUN IN PLACE.\n\nRUN CRAWL.\n\nREACHING DOWN.\n\nRUN CRAWL IN PLACE.\n\n\n\nNOTE:\nThis model contains a basic body rigging created with bones. A jaw bone was added to allow the mouth to open and close by rotating.\n\nThe model was created with an optimal workflow for use in audiovisual production.\n\nThe emissive map is only available for the eyes. If you want white eyes, rotate the eyes upwards and you'll get a terrifying look.\n\nFor superior mesh quality of any body part, add subdivisions with your usual software.\n\nThe sample renders were created with a professional render engine used in the film and video game industries. The lighting was created with HDRI blending maps and blended engine lights.\n\n\nThe eyes can be rotated individually. 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The animations can be either purchased or from Mixamo.\n- If you have any questions, feel free to ask in our Discord server.\n- Good luck with your projects! 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Order now and start adding some spine-chilling details to your digital creations today!\n\n\n\nA pack of 21 High-Detail and completely customizable smart materials(spsm) .\n\n21 smart materials (spsm)\nEach layer has the correct name\nNot heavy\nCustomizable\n100% made with substance painter\nAll materials checked with the PBR validator\ncompatible Substance 3D Painter, version 7.3.0 and higher\nAll patterns created with shape manipulation using \ndefault texture and maps in substance painter\n\n\n\nCopy the file \"spsm \" into your Substance Painter shelf folder\n\n*Substance 3D Painter, version 7.3.0 or higher\n\nAttention: Models and project files are not included. 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The textures have the following resolutions:\n\n- Body : 8192 x 8192 px ( Albedo, Displacement, Normal, Roughness, Translucency )\n\n- Eye : 2048 x 2048 px ( Albedo, Displacement, Normal )\n\n- Teeth : 4096 x 4096 px ( Albedo, Displacement, Normal, Roughness, Translucency )\n\nBesides these textures mentioned above, some additional texture maps like mask textures for the eyes are also included.\n\n**Rig:**\n\nThe rig has the following features:\n\n- The rig contains both IK and FK controls\n\n- Controls for the face\n\n- Rig layers to hide and un-hide the controls\n\n- The facial expressions shown in the previews are saved as Pose Assets and can be accessed through the Pose library\n\n- The model has corrective shape keys to make better deformations\n\nHope you like it. Thank you!","imageAlt":"Alien Creature 3D model rigged","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/alien-creature-4e643187-1cf7-465f-bb52-931bc306e4fc","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AuBEgdSCCC9zdNKKWAKQPLoh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/AuBEgdSCCC9zdNKKWAKQPLoh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/alien-creature-4e643187-1cf7-465f-bb52-931bc306e4fc","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4429862/1cc055d366/alien-creature-3d-model-1cc055d366.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3278519","type":"listingItem","attributes":{"id":3278519,"title":"KUNTILANAK  PONTIANAK HORROR GIRL","price":20.0,"description":"Kuntilanak / Pontianak / Horror Girl\n\nIMPORTANT : THERE IS NO UNREAL ENGINE VERSION, CANT USE FOR UNREAL ENGINE, I CANT HELP YOU\n\nNew Version using mixamo rig and custom for hair rig, so you can use any mixamo animation for blender or unity just upload FBX for Mixamo file or you can use XBOT default character Mixamo as model in mixamo animation preview. \n\nmade with blender and export to UNITY \nYou can disable/enable hair movement, hair movement just support for unity 2020 and higher, if you using below 2020 you can disable the hair movement.\n\nfor facial expresion using a blend shape in Unity dan Shapekey in Blender.  \n\n \nTexture format TGA, Full Rigged\n\nAnimation are :\n\n1. 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The max scene is Ready to render with Vray 7 settings. Clean topology based on quads and tris. \nThe lighting scene is not included with the model \nReal world scale Units: Millimeters\n\n**Total:**\n-Polygons: 4159234\n-Vertices: 2090529\n\n**Available formats:**\n-max V-Ray - with materials for V-ray\n-fbx - without materials\n-obj - without materials\n-glb - without materias\n\n**Additional Notes**\n-Requires Vray for Max\n\n-If you have any problem or question about this model please content me and I will be response as soon as possible . and leave thumb up if you like the model also give a postive rate if you bought this model and you like it.\n-Please make sure to check out my other Models, you may find something prefect for your project. Thanks :)","imageAlt":"Covered Corpse 10 a 3D model","url":"https://www.cgtrader.com/3d-models/character/other/covered-corpse-10-a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j45gjuquuf5e99xd3w4a5gt9er7t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/coprse_covered_v10_a_00.jpg","gridUrl":"https://media.cgtrader.com/variants/j45gjuquuf5e99xd3w4a5gt9er7t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/coprse_covered_v10_a_00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/covered-corpse-10-a","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5911668/76fcb8abc9/covered-corpse-10-a-3d-model-76fcb8abc9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6004315","type":"listingItem","attributes":{"id":6004315,"title":"Crazy Doctor - Rigged and Animated","price":49.99,"description":"Each texture is very detailed and it is possible to customize part of the suit with a parametric material. It is also possible add a parametric blood texture for each part of the model. He is also equipped with a weapon.\n\nCrazy Doctor is easy to retarget to the EpicSkeleton and it includes Animations:\n\n- Idle\n- Look Around\n- Walk and Speed Walk\n- 2 Types of Attack\n- 4 Hit Reactions\n- Death\n\nYou can see all animations in this Animation Overview: https://youtu.be/opBAHA8KcPM\n\nJoin our Discord Server (https://discord.gg/S2vgudSnzP) and become an Owner for:\n\n- Receive support for the purchased product.\n- Special Promotions.\n- Updates of New Products.\n- Find Connections and Collaborations in a large Community.\n\nIf you want to send us an email or want to see our portfolio, here is the link to our official website: https://zectorlab.com/\n\nWe suggest to import the asset first into an empty project and then migrate it to the target project. 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Join our Discord Server and become an Owner.\nFurthermore, you will find:\n- Special Promotions.\n- Updates of New Products.\n- Find Connections and Collaborations in a large Community.\nHere is the link: https://discord.gg/S2vgudSnzP\n\nIf you want to send us an email or want to see our portfolio, here is the link to our official website: https://zectorlab.com/\n\n**Unreal Engine Technical Details:**\n\nSpooky Foxytronic\n\n- Number of Characters: 1\n- Rigged to Epic Skeleton: Yes\n- Retarget to Humanoid Epic Skeleton: Yes\n- Animated: Yes\n- Number of Animations: 19 + 1 Pose\n- Collision: Yes\n- Triangles: 55,896\n- Vertices: 43,630\n- LODs: Yes (4)\n- Number of Master Materials: 3\n- Number of Material Instances: 8 + 9 Material Skin Variants\n- Number of Textures: 25\n- Texture Resolution: 4K\n\nSpooky Monkeytronic\n\n- Number of Characters: 1\n- Rigged to Epic Skeleton: Yes\n- Retarget to Humanoid Epic Skeleton: Yes\n- Animated: Yes\n- Number of Animations: 19 + 1 Pose\n- Collision: Yes\n- Triangles: 37,992\n- Vertices: 26,074\n- LODs: Yes (4)\n- Number of Master Materials: 3\n- Number of Material Instances: 7 + 6 Material Skin Variants\n- Number of Textures: 21\n- Texture Resolution: 4K\n\nSpooky Bunnytronic\n\n- Number of Characters: 1\n- Rigged to Epic Skeleton: Yes\n- Retarget to Humanoid Epic Skeleton: Yes\n- Animated: Yes\n- Number of Animations: 17 + 2 Poses\n- Collision: Yes\n- Triangles: 61,069\n- Vertices: 48,587\n- LODs: Yes\n- Number of Master Materials: 3\n- Number of Material Instances: 7 + 6 Suit Color Material Samples\n- Number of Textures: 22 + 4 Texture Samples\n- Texture Resolution: 4K\n\nSpooky Duckytronic\n\n- Number of Characters: 1\n- Rigged to Epic Skeleton: Yes\n- Retarget to Humanoid Epic Skeleton: Yes\n- Animated: Yes\n- Number of Animations: 19 + 1 Pose\n- Collision: Yes\n- Triangles: 44,932\n- Vertices: 44,264\n- LODs: Yes (4)\n- Number of Master Materials: 3\n- Number of Material Instances: 7 + 6 Material Skin Variants\n- Number of Textures: 21\n- Texture Resolution: 4K\n\nSpooky Kittytronic\n\n- Number of Characters: 1\n- Rigged to Epic Skeleton: Yes\n- Retarget to Humanoid Epic Skeleton: Yes\n- Animated: Yes\n- Number of Animations: 19 + 1 Pose\n- Collision: Yes\n- Triangles: 62,975\n- Vertices: 46,160\n- LODs: Yes (4)\n- Number of Master Materials: 3\n- Number of Material Instances: 9 + 12 Material Skin Variants\n- Number of Textures: 29\n- Texture Resolution: 4K\n\n**Unity Technical Details:**\n\nSpooky Foxytronic Features:\n\n- Number of Characters: 1\n- Retarget to Humanoid: Switchable to Humanoid\n- Rigging: Yes\n- Animated: Yes\n- Number of Animations: 19\n- Collision:\n- Triangles: 55896\n- Vertices: 43630\n- LODs: No\n- Number of Materials: 8\n- Resolution of Textures: 4K\n\nSpooky Monkeytronic Features:\n\n- Number of Characters: 1\n- Retarget to Humanoid: Switchable to Humanoid\n- Rigging: Yes\n- Animated: Yes\n- Number of Animations: 19\n- Collision: No\n- Triangles: 37992\n- Vertices: 26074\n- LODs: No\n- Number of Materials: 9\n- Resolution of Textures: 4K\n\nSpooky Bunnytronic Features:\n\n- Number of Characters: 1\n- Retarget to Humanoid: Yes\n- Rigging: Yes\n- Animated: Yes\n- Number of Animations: 19\n- Collision: No\n- Triangles: 61069\n- Vertices: 48587\n- LODs: No\n- Number of Materials: 9\n- Resolution of Textures: 4K\n\nSpooky Duckytronic Features:\n\n- Number of Characters: 1\n- Retarget to Humanoid: Switchable to Humanoid\n- Rigging: Yes\n- Animated: Yes\n- Number of Animations: 19\n- Collision: No\n- Triangles: 44932\n- Vertices: 44264\n- LODs: No\n- Number of Materials: 7\n- Resolution of Textures: 4K\n\nSpooky Kittytronic Features:\n\n- Number of Characters: 1\n- Retarget to Humanoid: Switchable to Humanoid\n- Rigging: Yes\n- Animated: Yes\n- Number of Animations: 19\n- Collision: No\n- Triangles: 62975\n- Vertices: 46160\n- LODs: No\n- Number of Materials: 7\n- Resolution of Textures: 4K\n\nRender Pipelines:\n\n- HDRP\n- URP\n- Built-in","imageAlt":"3D asset Spooky Animaltronics Pack - 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Fully rigged to the Epic Skeleton, it comes with 11 high-quality animations including Idle, Walk, Attacks, and Hit Reactions. This character includes a detailed spiked club weapon and features extra bones for dynamic parts like mouth, tongue, ears, and chains.\n\nMaterials are fully customizable using parametric controls, allowing you to change suit colors and apply procedural blood effects. All textures are 4K and use the ORM (Occlusion, Roughness, Metalness) setup with Base Color and Normals.\n\nOptimized for Unreal Engine 5 with support for LODs (0–3), this model also includes weapon sockets and is ready for IK Retargeting.\n\n**It includes animations:**\n\n- Idle\n- Alert\n- Look Around\n- Walk\n- Speed Walk\n- Attack 01\n- Attack 02\n- 4 Hit Directions\n\nNeed help? Join our Discord Server and become an Owner.\nFurthermore, you will find:\n- Special Promotions.\n- Updates of New Products.\n- Find Connections and Collaborations in a large Community.\nHere is the link: https://discord.gg/S2vgudSnzP\n\nIf you want to send us an email or want to see our portfolio, here is the link to our official website: https://zectorlab.com/\n\n**Unreal Engine Technical Details:**\n\nFeatures:\n\n1. Procedural blood textures customizable by parametric materials\n2. Parametric color material\n3. Each material set as ORM (Ambient Occlusion, Roughness, Metalness), Base Color, Normal\n4. Skeletal Mesh set with weapon socket\n5. 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