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Every image in that folder gets converted and added to the Alphas list.\n\n5.2 Generate Brushes\nTurns every alpha in your list into a ready-to-use brush asset, complete with its own preview icon.\n\n- ●\tSource: Generated (alphas made in this session/this file) or From Device (point at a folder of alpha images you already have saved -- they load in as-is, no conversion).\n- ●\tBrush Type: Sculpt Brush or Paint Brush -- this decides what kind of brush gets created, and also which icon color scheme is used (white detail for Sculpt, blue-tinted for Paint).\n- ●\tBrush Strength / Sample Bias: baked into every brush this creates. Sample Bias only applies to Sculpt brushes.\n- ●\tCatalog: which Asset Browser catalog new brushes get filed into.\n\nImportant: Before you create a catalog, you need an Asset Browser open somewhere in your workspace -- this is a Blender requirement, not something this addon can bypass. Easiest way: split the timeline (or any area) at the bottom of the screen and change its editor type (the icon in the top-left of that area) to Asset Browser. It doesn't need to be big or in any particular spot -- it just has to be open somewhere on screen.\n\n- ●\tImport picks up whatever catalog is currently selected/highlighted inside that open Asset Browser -- click a real catalog there first, then Import.\n- ●\tCreate makes a brand-new catalog using the name you type, and switches future brushes to file into it. This also needs an Asset Browser open, for the same Blender-level reason.\n- ●\tAlphas list: every alpha ready to become a brush.\n- ●\tThe checkbox on each row is Done. It's entirely manual -- checking it means “skip this one” on your next Generate Alpha Brush or Refresh Icons \u0026\u0026 Fix Order pass. 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You decide.\n* ️ **100% Procedural** — No image-based baking. 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Instead of manually creating and assigning checker materials every time you want to inspect your UVs, this tool lets you do it with a single click.\n\nIt is designed to help 3D artists quickly check UV stretching, UV density, and overall UV quality before texturing. Whether you're creating assets for games, animation, or product visualization, this tool makes UV inspection faster and more convenient.\n\nThe tool comes with 8 built-in checker map textures, so there's no need to manually create checker materials every time. You can also add your own custom checker maps, and they will be saved automatically for future use.\n\n\n\nFeatures\n\nOne-click Checker Map assignment\n8 built-in Checker Map textures\nEasily switch between checker textures\nAdd your own custom checker maps\nEnable or disable the checker map instantly\nRepeat UV controls to increase or decrease UV tiling\nQuickly inspect UV stretching and UV density\nClean, lightweight, and easy-to-use interface\nWorks with Autodesk Maya\nThis tool is designed to save time, reduce repetitive work, and make UV checking simple, so you can spend more time creating and less time setting up checker materials.","imageAlt":"One-Click UV Checker Map Tool for Maya","url":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/one-click-uv-checker-map-tool-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ia5thikydnd9e88wyln3dgsd06ts/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/file%20%287%29.jpg","gridUrl":"https://media.cgtrader.com/variants/ia5thikydnd9e88wyln3dgsd06ts/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/file%20%287%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ia5thikydnd9e88wyln3dgsd06ts/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/file%20%287%29.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/one-click-uv-checker-map-tool-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"texturing","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Texturing","schemaImageUrl":"https://img-new.cgtrader.com/items/7478947/5d459e2ed2/one-click-uv-checker-map-tool-for-maya-3d-model-5d459e2ed2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7039701","type":"listingItem","attributes":{"id":7039701,"title":"CurvBake Pro - High Quality Curvature Map Baker for Blender","price":14.0,"description":"#  CurvBake Pro — High Quality Curvature Map Baker for Blender\n\nStop waiting for noisy, slow curvature bakes in Blender! **CurvBake Pro** brings studio-grade, **production-ready curvature map baking** directly into your Blender 3D workflow.\n\nPowered by a dual-engine architecture featuring **custom C++ OpenMP multi-threading** and **NVIDIA OptiX GPU hardware acceleration**, CurvBake Pro bakes ultra-crisp curvature maps in seconds with blazing-fast speed!\n\n---\n\n###  Substance Painter vs CurvBake Pro (Side-by-Side Comparison)\nAchieve curvature map quality **virtually indistinguishable from Substance Painter** directly inside Blender! Eliminate tedious FBX export/import roundtrips and bake production-ready maps straight to your UV layout.\n\n-  **Identical Neutral Baseline**: Perfect 128 neutral grey flat surfaces matching standard texturing workflows.\n-  **Deep Cavity Shadows**: Rich, deep shadow floors inside tight crevices and cloth folds.\n-  **Crisp Edge Separation**: Broad, clean edge highlights without noise or ray-casting artifacts.\n-  **100% Seamless**: 16px 3D dilation ensures zero UV seam bleeding.\n\n---\n\n###  Key Features\n\n•  **Blazing-Fast Baking**: Bake 1K, 2K, and 4K curvature maps ultra-fast with GPU acceleration.\n•  **Dual-Engine Architecture**: \n  - **GPU OptiX Mode**: Razor-sharp edge highlights and crisp bevel separation for Hard-Surface, Vehicles, Guns, and Sci-Fi props.\n  - **CPU C++ Engine**: Smooth 3D Laplacian cavity falloff for Organic Sculptures, Characters, and Cloth Folds.\n•  **Optimized Histogram Calibration**: Perfect neutral grey flat surfaces with rich, deep shadow cavity floors — zero manual levels adjustment needed!\n•  **Zero UV Seam Artifacts**: Integrated 16px 3D normal vector field dilation completely eliminates UV seam bleeding and pixelated border artifacts.\n•  **1-Click Viewport Preview**: Instantly preview baked maps on your 3D mesh in Material Preview mode with zero node tree setup.\n•  **Live Wireframe Cage Preview**: Visually inspect and adjust Ray Distance / Cage Offset directly in the 3D Viewport.\n\n---\n\n###  Important Requirement\n• **High-Poly to Low-Poly Baking**: CurvBake Pro is a specialized High-to-Low baking engine. It requires selecting **both a High-Poly Target object and a Low-Poly Source object** in the panel before baking.\n\n---\n\n###  Deliverable Package\n• **Addon Archive**: CurvBake_Pro_v1.0.0.zip\n• **Compatible Versions**: Blender 3.6 LTS, Blender 4.0, 4.1, 4.2, 5.0+\n• **Supported OS**: 64-bit Windows 10 \u0026 11 (Universal static C++ binary included)\n","imageAlt":"CurvBake Pro - High Quality Curvature Map Bake...","url":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/curvbake-pro-high-quality-curvature-map-baker-for-blender","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0e8wh7nro78t8p1o70ashauhoe2l/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_fab_featured_cover_1920x1080.jpg","gridUrl":"https://media.cgtrader.com/variants/0e8wh7nro78t8p1o70ashauhoe2l/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_fab_featured_cover_1920x1080.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/0e8wh7nro78t8p1o70ashauhoe2l/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_fab_featured_cover_1920x1080.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/curvbake-pro-high-quality-curvature-map-baker-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"texturing","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Texturing","schemaImageUrl":"https://img-new.cgtrader.com/items/7039701/0785d86568/curvbake-pro-high-quality-curvature-map-baker-for-blender-3d-model-0785d86568.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7478942","type":"listingItem","attributes":{"id":7478942,"title":"One-Click UV Checker Map Add-on for Blender","price":60.0,"description":"Speed up your UV workflow with the UV Checker Map Add-on for Blender. Instead of manually creating and assigning checker materials every time you want to inspect your UVs, this add-on lets you do it with a single click.\n\nIt is designed to help 3D artists quickly check UV stretching, UV density, and overall UV quality before texturing. Whether you're creating assets for games, animation, or product visualization, this add-on makes UV inspection faster and more convenient.\n\nThe add-on comes with 8 built-in checker map textures, so there's no need to manually create checker materials every time. You can also add your own custom checker maps, and they will be saved automatically for future use.\n\nFeatures\n\nOne-click Checker Map assignment\n8 built-in Checker Map textures\nEasily switch between checker textures\nAdd your own custom checker maps\nEnable or disable the checker map instantly\nRepeat UV controls to increase or decrease UV tiling\nQuickly inspect UV stretching and UV density\nClean, lightweight, and easy-to-use interface\nWorks with Blender\nThis add-on is designed to save time, reduce repetitive work, and make UV checking simple, so you can spend more time creating and less time setting up checker materials.","imageAlt":"One-Click UV Checker Map Add-on for Blender","url":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/one-click-uv-checker-map-add-on-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/46938auv971unk0to07ggfetq6u3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/file%20%2823%29.jpg","gridUrl":"https://media.cgtrader.com/variants/46938auv971unk0to07ggfetq6u3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/file%20%2823%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/46938auv971unk0to07ggfetq6u3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/file%20%2823%29.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/one-click-uv-checker-map-add-on-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"texturing","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Texturing","schemaImageUrl":"https://img-new.cgtrader.com/items/7478942/76322d0b33/one-click-uv-checker-map-add-on-for-blender-3d-model-76322d0b33.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7449853","type":"listingItem","attributes":{"id":7449853,"title":"Metahuman Advanced Alpha Mask Creator Blender Plugin for UE5","price":10.0,"description":"**MetaHuman Advanced Alpha Mask Creator – Blender Plugin for Unreal Engine 5 by Niset**\n\n**Tutorial Video**: https://youtu.be/Z3QOaBOgt-8\n\nCreate clean, precise body masks for your MetaHuman characters — directly inside Blender, ready to export straight into Unreal Engine 5.\n\nThis plugin is built to solve one of the most common problems with parametric MetaHuman clothing: skin clipping through clothes, or clothing not properly hiding the body underneath. By generating an accurate mask — for the full body or just specific parts — you can hide the body mesh exactly where your clothing covers it, so there's no more skin poking through, no more clipping, and no more visible body parts sticking out of your outfit. Whether you're using a full body mask or a custom mask for a specific area, this plugin gives you full control over every step of the masking process — from automatic generation to fully manual vertex painting.\n\n**Key Features:**\n\n**Ready-to-Use Body Preset**: One universal body \u0026 head preset with a matching UV map, compatible with all MetaHuman body types. No manual setup needed.\n\n**Body Parts Manager:** Instantly select predefined mask groups (Upper Body, Arms, Hands, Thighs, Feet, Full Body, and more) to hide exactly the body areas your clothing covers. Rename, remove, or reset any group back to its default with one click.\n\n**Auto Mask:** Select the body and clothing meshes using the object pickers, then adjust the precision value up or down and use Grow/Shrink Edge to fine tune the mask automatically.\n\n**Vertex Mask:** Manually assign or remove faces using the Box, Circle, or Lasso selection tools to push your masking precision to the max.\n\n**Vertex Painting:** Manually paint the mask directly onto the body and head, or combine it with Auto Mask and Vertex Mask to build a fully custom mask.\n\n**Bake Mask:** Combine Auto Mask, Vertex Mask, and Painted results into a single final mask.\n\n**Mask Smoothing \u0026 Invert:** Smooth out the edges of the mask you've created — a fully optional step — Or invert the result with a single click when needed.\n\n**Custom Mask Creation:** Build and perfect your own custom body part using one or more of these features, saved for reuse across projects.\n\n**Flexible Texture Export:** Export your final mask in 1K, 2K, or 4K resolution, with the option to invert before exporting — fully optimized for Unreal Engine 5 texturing workflows.\n\n**Why Use It?**\n\nClipping and skin poke through are among the most common pain points when dressing parametric MetaHuman characters. This plugin saves you valuable time by taking the guesswork out of the process — instead of manually figuring out which areas to mask in a paint program, you can instantly see exactly which body parts need to be hidden, then use the built in tools to generate a clean, accurate mask and export it straight into Unreal Engine.\n\nIt's one of the most complete body-masking toolsets available for MetaHuman — whether you're working with parametric outfits or non-parametric clothing that still needs body and face masking. Blender's powerful mesh tools give this plugin a level of precision and flexibility that's hard to match, letting you refine every edge and vertex exactly the way you want. Even if you're using your own custom body preset, you can simply bring it into Blender and build body part groups for it from scratch.\n\nWith three complementary tools — Auto Mask, Vertex Mask, and Vertex Painting — you can combine them for maximum precision, or rely on just one, whichever fits your workflow. With this plugin, clothing clipping becomes a problem of the past.\n\n\n\n","imageAlt":"Metahuman Advanced Alpha Mask Creator Blender ...","url":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/metahuman-advanced-alpha-mask-creator-blender-plugin-for-ue5","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0dm8tmj2z04qvl7md58518lza24x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MetaHuman%20Advanced%20Mask%20Creator_MetaHuman%20Advanced%20Mask%20Creator_Thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/0dm8tmj2z04qvl7md58518lza24x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MetaHuman%20Advanced%20Mask%20Creator_MetaHuman%20Advanced%20Mask%20Creator_Thumbnail.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/0dm8tmj2z04qvl7md58518lza24x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MetaHuman%20Advanced%20Mask%20Creator_MetaHuman%20Advanced%20Mask%20Creator_Thumbnail.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/metahuman-advanced-alpha-mask-creator-blender-plugin-for-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":119,"name":".py","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"texturing","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Texturing","schemaImageUrl":"https://img-new.cgtrader.com/items/7449853/d6ce36ca29/metahuman-advanced-alpha-mask-creator-blender-plugin-for-ue5-3d-model-d6ce36ca29.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6190317","type":"listingItem","attributes":{"id":6190317,"title":" ealistic 3D Model","price":2.0,"description":" This is a detailed 3D model of a classic steam locomotive engine head. Ideal for 3D printing, concept art, product visualization, or integration into high-poly 3D scenes.\nFiles included:\n- .max (3ds Max native file)\n- .stl (ready for 3D printing)\n Model Information:\n- Clean topology\n- Watertight mesh (for STL)\n- Non-textured (geometry only)\n- Real-world scale\n\n Compatibility:\n- .max file works with Autodesk 3ds Max\n- .stl file works with all major 3D printing slicers (Cura, PrusaSlicer, etc.)\nNotes:\n- No materials or textures included\n- Model is not rigged or animated\n- Can be used for rendering, kitbash, or physical prototyping\n","imageAlt":"ealistic 3D Model game-ready","url":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/ealistic-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/70cnqbhl1iy0bx3u4xcjadw9m3ur/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/%E1%BA%A2nh%20ch%E1%BB%A5p%20m%C3%A0n%20h%C3%ACnh%202025-06-06%20102941.jpg","gridUrl":"https://media.cgtrader.com/variants/70cnqbhl1iy0bx3u4xcjadw9m3ur/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%E1%BA%A2nh%20ch%E1%BB%A5p%20m%C3%A0n%20h%C3%ACnh%202025-06-06%20102941.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/70cnqbhl1iy0bx3u4xcjadw9m3ur/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%E1%BA%A2nh%20ch%E1%BB%A5p%20m%C3%A0n%20h%C3%ACnh%202025-06-06%20102941.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/ealistic-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"texturing","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Texturing","schemaImageUrl":"https://img-new.cgtrader.com/items/6190317/2c0791389f/ealistic-3d-model-3d-model-2c0791389f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"7198661","type":"listingItem","attributes":{"id":7198661,"title":"Ztexturator","price":30.0,"description":"ZTEXTURATOR plugin for Zbrush\n\n\n\nSupported Zbrush versions:\n\nZbrush 2020  Win / OSX\n\nZbrush 2021  Win / OSX\n\nZbrush 2022  Win / OSX\n\nZbrush 2023  Win / OSX\n\nZbrush 2024  Win / OSX\n\nZbrush 2025 Win / OSX\n\nZbrush 2026 Win / OSX\n\n\n\nIMPORTANT!  Before you buy the product please make sure you have read the sections: LICENSE , REFUND and ACTIVATION CODE \n\n\n\nALL NEW UPDATES WILL BE FREE: If you get ZTexturator  all of the next updates which will contain more smart presets, new features etc. wil be free for you. You just need to re-download the plugin and re-install it. This goes to both  LITE and PRO license.\n\n\nZTEXTURATOR use polypaint to paint the textures on your model. For the best result, make sure you have: Correct UV Map, more than one subdivision level and enough polycount.\n\n\n\n\nMAIN FEATURES\n-  LIBRARY MENU: In this menu, you will be able to access a lot of smart presets for different material types : metal, stone, wood, flesh, cloth, etc.( In the PRO license, you will be able to import / export, or create and share your own library and presets.)\n\n- PRO UV: If your model does not have UVs, you can activate the Procedure UV mode, which will allow you to work on your model without needing UV mapping anymore. (available only in the PRO license)\n\n-  ZTMIXER: In this menu, you will be able to Compile multiple textures or colors by: Cavity, Peaks, Curve, Edge, Ao, etc  masks, You will also be able to set the offset, fading or tiling of the mask effects.( In the PRO license, you will be able to set custom alpha or texture for the mask projections.)\n\n-  EXPORTER: will allow you to export  ZTexturator textures : Color, IDMap, Shaded, Reflect, UVcheck, NBump , Normal, Displace, VDisplace, Ao , Cavy, Edge, Curve etc. (In the PRO license, you will be able to export maps up to 8192 / 8192 resolution. LITE license is locked to 1024 / 1024)\n\n\n\n\n\nMORE FEATURES\n-  Quicksave: will automatically save your ZTexturator project with all ZTexturator settings (only in the PRO license).\n\n-  Load / Save or Import / Export:  Will allow you to load/save your ZTexturator project or import/export custom scene preset. (only in the PRO license).\n\n- Initialize: Initialize will help you make different material ID's for each subtool. Ztextuurator will read and apply different Smart presets to each ID. You can use this option when you start texturing your model. \n\n- BlrSm: This operation will blend/blur the UV seams of the polypaint. You can use this operation if you have visible seams on your textured model.(available only in the PRO license)\n\n-  Viewport:  will allow you to adjust the Contrst , Brightness , Gamma of your texture / model. This adjustments will affect not only your model but also your exported Shaded/Reflect textures from ZTexturator.The idea is what you see in the viewport is what you will get as a texture.\n\n-  Lighting:  will allow you to change the ligting on your texture / model. This adjustments will affect not only your model but also your exported Shaded/Reflect textures from ZTexturator. The idea is what you see in the viewport is what you will get as a texture.\n\n-  Masking: will allow you to make easy masks on your model or import/export it : Cavity, Peaks, Curve, Edge, Ao, Seam, Border, Group, etc.( import/export mask works only in the PRO license )\n\n-  Painting:  will allow you to project easy polypaint on your model by selected color or texture.\n\n-  Shading:  will allow you to edit the shader on your texture: all changes to the shader will affect the exported texture maps. For example if you add specular to some specific areas on your shader the exported Reflection texture from ZTexturator will include all this info. Same goes to the colors, if you add  colors of your shader and export Shaded texture from ZTexturator it will have the same colors info  etc.The idea is what you see in the viewport is what you will get as a texture.\n\n-  Shader Painting: After you Compile your model with some preset or your custom preset, you can simply draw on the model a specular map or color map. To do this, you just need to pick the color of the area of the model that you like, and then the drawing with this color on the model will have the same effect. (Example: If you pick a color from the specular part of the model, you will draw a specular; if you pick a color without a specular, you will draw just the same matte color.)\n\n-  And much more..\n\n\n\n\n\nLICENSE:  Single user: You can use the tool for unlimited commercial or noncommercial projects like games , movies , commercials etc. You can't resell the plugin as a single product or share it with more users.\n\n\nTHIS IS NOT REFUNDABLE!!! You are buying a digital product, you cannot physically give the product back to fairly get your money back. I am giving this warning for anyone that buys and then asks for a refund for any reason. However If you have any questions you can send a message to the support mail and you will get all the help that you need.\n\n\nACTIVATION CODE: If you have bought the PRO license. To get the activation code. 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Instead of manually building layers from scratch, smart materials offer a base with realistic wear, roughness, and detailing already baked in.\n\nIn this tutorial, we used:\n\nBronze Armor Material for metallic borders Cotton Smart Material for fabric sections Steel Stain for subtle surface details  Get these smart materials here:\n\nSmartMaterials Set 1: artstation.com/a/36950243 SmartMaterials Set 2: artstation.com/a/454789 SmartMaterials Set 3: artstation.com/a/36950266\n\n Refining Leather Textures Leather detailing is key for creating realistic medieval or fantasy armor. To enhance the look:\n\nUse custom smart materials for color variations. Add curvature-based adjustments to emphasize wear. Apply a stitching brush for added realism. Check out the Torn Stencil used in this project for realistic fabric wear: artstation.com/a/11893586\n\nEnhancing Metal Surfaces with Ornament Alphas For an extra touch of detail, ornament alphas can make metallic surfaces look handcrafted and intricate. Instead of sculpting from scratch, using pre-made ornament patterns allows for quick and stunning detailing.\n\nIn this tutorial, we utilized:\n\nOrnament Alpha Pack 1: artstation.com/a/12892067 Ornament Alpha Pack 2: artstation.com/a/1452805 Layering these details with height and roughness adjustments gives metal a hand-engraved look.\n\n Final Polish \u0026 Presentation After layering materials and details, a few final touches bring everything together:\n\nAmbient Occlusion Enhancements (AO+) for added depth Dirt \u0026 Edge Wear Layers to blend materials naturally Final Color Corrections to unify the asset’s overall look  Want to speed up your workflow? This tutorial demonstrates how pre-made assets can dramatically cut down your texturing time while maintaining high-quality results.\n\nExplore the full armor model used in this tutorial here:  Armor Model :artstation.com/a/36950238\n\n Conclusion \u0026 Next Steps With the right assets and workflow, you can cut down production time without sacrificing quality. If you’re looking to optimize your Substance Painter workflow, pre-made assets are an essential tool.\n\n Let us know what you think in the comments! Have you tried using smart materials and alphas in your workflow? Share your experiences!\n\n Want to take your skills further? 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Which helps you to achieve great results in your art. These stencils make it easy for your workflow.\n\n**Available Content:**\n\n- 381 Stencil Imperfection \n\n- Jpeg and Psd format 4K \n\n**Useful For:-**\n\n- surface\n\n- Roughness\n\n- Heights\n\n- Grains\n\n- Grunge\n\n**For Alpha use with:**\n\n1.  ZBrush             \n\n2.  Substance Painter      \n\n3.  Quixel             \n\n4.  3Dcoat\n\n5.  Blender           \n\n6.  4Dcinema      \n\n7. Mudbox\n\n**Note - All are seamless and tileable.**\n\n===========================================================================================================\n\n**Links \u0026 Info**\n\n**Facebook** - https://www.facebook.com/cgpenmarket\n\n**Instagram** -https://www.instagram.com/cgpen/\n\n===========================================================================================================\n\nWe greatly appreciate you choosing our 3D models and hope they will be of use. We look forward to continuously dealing with you.\n\nIf you like this collection don't forget to rate it please - Enjoy\n\nHope you like it!\n\n===========================================================================================================","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/381-stencil-imperfection-pack-4k-45b26d15-eb6b-4bca-a344-2f6a72c1ec8a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f1FxFbaKmaadSW4FescriHPj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbail%20Artstation%201%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/f1FxFbaKmaadSW4FescriHPj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbail%20Artstation%201%281%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/f1FxFbaKmaadSW4FescriHPj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbail%20Artstation%201%281%29.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/381-stencil-imperfection-pack-4k-45b26d15-eb6b-4bca-a344-2f6a72c1ec8a","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"texturing","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Texturing","schemaImageUrl":"https://img-new.cgtrader.com/items/4441783/7c3d7b64ad/381-stencil-imperfection-pack-4k-3d-model-7c3d7b64ad.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4092220","type":"listingItem","attributes":{"id":4092220,"title":"Monster Vampire IMP Succube - Base for Texturing","price":51.0,"description":"LowPoly model for texturing, Normal Map and AO Map are included (Maya file). 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You’ll learn all the professional techniques and workflows you need to achieve outstanding results fast and make visible progress in your work. With this camp, you’ll save time and energy while leveling up to a truly professional standard.\n\n\nHow is the training program of the Cloth Rendering \u0026 Presentation Master Class structured?\n\nStep into the Cloth Material Training Camp — a 6-day immersive experience for fashion artists, 3D designers, and creators who want fabrics so real, you’ll feel like you can touch them.\n\n\n\nDay Zero\n\nKick things off with a fast, beginner-friendly intro to Substance Designer and Marmoset Toolbag. Get the essentials, pro tips, and shortcuts so you’re ready to start creating from day one.\nDay One\n\nBuild your very first fabrics from scratch — from a timeless plaid to a clean plain weave. Discover how patterns come to life and start mastering the art of digital fabric creation.\nDay Two\n\nTake realism further with displacement. 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You can find all the tools I used in this video here:\n\nBaseMesh:\n\nhttps://www.artstation.com/a/37858291\n\nSubstance Tool:\n\nhttps://www.artstation.com/a/38189980\n\nhttps://www.artstation.com/a/37981013\n\nAnd Also,\n\nwe released a brand new course for substance painter \"Substance Master Course\" and here is some info:\n\nhttps://www.artstation.com/a/36669483\n\nhttps://www.substancemaster.com/substancepaintercourse\n\n\n\n23hours narrated Substance Painter Tutorial with 6 Project\n\n\n\nGuided by instructor Mehdi Beheshti, a professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.\n\n\n\nDon't miss this opportunity to learn something new and improve your skills. Check out the tutorial now and hit the \"Like\" button if you find it helpful. 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 PBR  Textures to Maya Render","price":20.0,"description":"\u003e PBRtoMaya: PBR Textures to Maya Arnold , Vray , Renderman , RedShift Tools\n\n**PBRtoMaya is easy input PBR textures to maya **\n\n- create for render engine materials network template , simplify the process \n\n**Features:**\n- System Support : Windows , OSX\n- Maya Support : 2017~2025\n- Render Engine Support : Vray3.6+ ,Vray Next+ , RenderMan22+ , Arnold5+\n- Simplified UI\n- Customized Substance Painter Texture Preset to All Render Engine  \n- Import PBR Textures: Substance Painter , Megascans , Poliigon And Other PBR Texture To Create Maya Render Engine Materials \n- User Friendly:Reference Megascans 3DAsset , 3DPlant FBX Data In Maya Automatic Setting SubD , Displacement And Assign Shading  \n- User Experience Design Shading Network Easy to work , Make up the official shortfall \"only Vray GPU not support color correction node \"\n- Vray Leaves Material:Special for Vray Leaves Material to Megascans 3DPlant  \n- 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In this video, I cover some texturing techniques using Substance. You'll learn how to use the Dynamic Gradient Filter and Smartmasks and combine them, and I create surfaces like Dirt Steel, Plastic, and a Grinder Blade. I also emphasize the importance of roughness and highlights in the texturing process.\n\n\nAnd Also,\n\nwe released a brand new course for substance painter \"Substance Master Course\" and here is some info:\n\nhttps://www.artstation.com/a/36637360\n\nhttps://www.substancemaster.com/substancepaintercourse\n\n\n\n23hours narrated Substance Painter Tutorial with 6 Project\n\n\n\nGuided by instructor Mehdi Beheshti, a professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.\n\n\n\nTo make the most of the tutorial, I use one of our multipurpose products in the market - a super useful and helpful resource for all digital artists. You can find it here: https://www.artstation.com/a/6331142\n\n\n\nDon't miss this opportunity to learn something new and improve your skills. Check out the tutorial now and hit the \"Like\" button if you find it helpful. Don't forget to subscribe to our channel and share your thoughts in the comments section.","imageAlt":"Texturing Mini Grinded In Substance Painter 3D model","url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/texturing-mini-grinded-in-substance-painter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r2rgepxfs3gsiq7q4qx0ut0gcn4w/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/F1%20%284%29.jpg","gridUrl":"https://media.cgtrader.com/variants/r2rgepxfs3gsiq7q4qx0ut0gcn4w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/F1%20%284%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/r2rgepxfs3gsiq7q4qx0ut0gcn4w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/F1%20%284%29.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/texturing-mini-grinded-in-substance-painter","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":137,"name":".tbscene","is_native":false}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/6056922/2dad9486bf/texturing-mini-grinded-in-substance-painter-3d-model-2dad9486bf.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"7468099","type":"listingItem","attributes":{"id":7468099,"title":"leon robot 3D model","price":78.0,"description":"The lion (Panthera leo) is a large cat of the genus Panthera, currently ranging only in Sub-Saharan Africa and India. It has a muscular, broad-chested body; a short, rounded head; round ears; and a dark, hairy tuft at the tip of its tail. It is sexually dimorphic; adult male lions are larger than females and have a prominent mane that extends from the head to the shoulders and chest.\n\nThe lion inhabits grasslands, savannahs, and shrublands. It is an apex and keystone predator, preying mostly on medium-sized and large hooved mammals. It is usually more diurnal than other wild cats, but when persecuted, it adapts to being active at night and at twilight. It is a social species, forming groups called prides. A lion pride consists of related females and cubs, and a few or one adult male who is unrelated to the females. Groups of female lions usually hunt together. Adult males often compete to keep or gain their membership in the pride.\n\nDuring the Neolithic period, the lion ranged throughout Africa and Eurasia, from Southeast Europe to India. Still, it has been reduced to fragmented populations in sub-Saharan Africa and one population in western India. It has been listed as Vulnerable on the IUCN Red List since 1996 because populations in African countries have declined by about 43% since the early 1990s. Lion populations are untenable outside designated protected areas. Although the cause of the decline is not fully understood, habitat loss and conflicts with humans are the greatest causes for concern.\n\nThe lion has been extensively depicted in sculptures and paintings, on national flags, and in literature and films. It is one of the most widely recognised animal symbols in human culture. Lions have been kept in menageries since the time of the Roman Empire and have been a key species sought for exhibition in zoological gardens across the world since the late 18th century. Cultural depictions of lions have occurred worldwide, particularly as a symbol of power and royalty. They figure prominently as symbols and deities in ancient religions.\n\nEtymology\nThe generic name Panthera is traceable to the classical Latin word 'panthēra' and the ancient Greek word πάνθηρ 'panther'.[4] The English word lion is derived via Anglo-Norman liun from Latin leōnem (nominative: leō), which in turn was a borrowing from ancient Greek λέων léōn. The Hebrew word לָבִיא lavi may also be related.[5]\n\nTaxonomy\nPanthera\t\nSnow leopard \n\nTiger \n\nJaguar \n\nLeopard \n\nLion \n\nPhylogeny of the genus Panthera based on a 2016 nuclear DNA study[6]\nFelis leo was the scientific name used by Carl Linnaeus in 1758, who described the lion in his work Systema Naturae.[3] The genus name Panthera was coined by Lorenz Oken in 1816.[7] Between the mid-18th and mid-20th centuries, 26 lion specimens were described and proposed as subspecies, of which 11 were recognised as valid in 2005.[2] They were distinguished mostly by the size and colour of their manes and skins.[8]\n\nSubspecies\nIn the 19th and 20th centuries, several lion type specimens were described and proposed as subspecies, with about a dozen recognised as valid taxa until 2017.[2] Between 2008 and 2016, IUCN Red List assessors used only two subspecific names: P. l. leo for African lion populations, and P. l. persica for the Asiatic lion population.[1][9][10] In 2017, the Cat Classification Task Force of the Cat Specialist Group revised lion taxonomy, and recognises two subspecies based on results of several phylogeographic studies on lion evolution, namely:[11]\n\nP. l. leo (Linnaeus, 1758) − the nominate lion subspecies includes the Asiatic lion, the regionally extinct Barbary lion, and lion populations in West and northern parts of Central Africa.[11] Synonyms include P. l. persica (Meyer, 1826), P. l. senegalensis (Meyer, 1826), P. l. kamptzi (Matschie, 1900), and P. l. azandica (Allen, 1924).[2] It has been called 'northern lion' and 'northern subspecies'.[12][13]\nP. l. melanochaita (Smith, 1842) − includes the extinct Cape lion and lion populations in East and Southern African regions.[11] Synonyms include P. l. somaliensis (Noack 1891), P. l. massaica (Neumann, 1900), P. l. sabakiensis (Lönnberg, 1910), P. l. bleyenberghi (Lönnberg, 1914), P. l. roosevelti (Heller, 1914), P. l. nyanzae (Heller, 1914), P. l. hollisteri (Allen, 1924), P. l. krugeri (Roberts, 1929), P. l. vernayi (Roberts, 1948), and P. l. webbiensis (Zukowsky, 1964).[2][8] It has been referred to as 'southern subspecies' and 'southern lion'.[13]\nBased on nuclear and mitochondrial DNA, the two subspecies can be further divided into seven clades. Scientists have recommended these clades as basal units for possible translocations of lions between different areas of occurrence.[14]\n\nThere is, however, some degree of overlap between the two groups in northern Central Africa. DNA analysis from a more recent study indicates that Central African lions are derived from both northern and southern lions, as they cluster with P. leo leo in mtDNA-based phylogenies. In contrast, their genomic DNA indicates a closer relationship with P. leo melanochaita.[15]\n\nLion samples from some parts of the Ethiopian Highlands cluster genetically with those from Cameroon and Chad, while lions from other areas of Ethiopia cluster with samples from East Africa. Researchers, therefore, assume Ethiopia is a contact zone between the two subspecies.[16] Genome-wide data of a wild-born historical lion sample from Sudan showed that it clustered with P. l. leo in mtDNA-based phylogenies, but with a high affinity to P. l. melanochaita; this suggested that the taxonomic position of lions in Central Africa may require revision.[17]\n\nFossil records\nOther lion subspecies or sister species to the modern lion existed in prehistoric times:[18]\n\nP. fossilis was larger than the modern lion and lived in the Middle Pleistocene in Eurasia.[19][20] Thought to be the ancestor of P. spelaea.[21]\nP. spelaea, or the cave lion, lived in Eurasia and Beringia during the Late Pleistocene. It became extinct due to climate warming or human expansion, latest by 11,900 years ago.[22] Bone fragments excavated in European, North Asian, Canadian, and Alaskan caves indicate that it ranged from Europe across Siberia into western Alaska.[23] It likely derived from P. fossilis,[21] and was genetically isolated and highly distinct from the modern lion in Africa and Eurasia.[24][21] It is depicted in Paleolithic cave paintings, ivory carvings, and clay busts.[25]\nP. atrox, or the American lion, ranged in the Americas from Canada to possibly Patagonia during the Late Pleistocene.[26] It diverged from the cave lion around 165,000 years ago.[27]\nAdditionally, in 1938, paleontologist Paulus Deraniyagala named a subspecies P. l. sinhaleyus based on two fossils, a lower left carnassial and a damaged right lower canine tooth, both excavated from deposits in Kuruwita, Sri Lanka. He called it \"narrower and more elongate\" but otherwise failed to distinguish P. l. sinhaleyus from other lion subspecies. A subsequent study of felid fossils from the Kuruwita deposits in 2005 described the fossils in further detail but only assigned them to P. leo.[28][29]\n\nEvolution\n\nSkull of an American lion on display at the National Museum of Natural History\n\n  Panthera spelaea\n  Panthera atrox\n  Panthera leo\n\nMaximal range of the modern lion\nand its prehistoric relatives\nin the late Pleistocene\nThe Panthera lineage is estimated to have genetically diverged from the common ancestor of the Felidae around 10.8 million years ago.[30] Hybridisation between lion and snow leopard ancestors possibly continued until about 2.1 million years ago.[6] The lion-leopard clade was distributed in the Asian and African Palearctic since at least the early Pliocene.[31] The earliest fossils recognisable as lions were found at Olduvai Gorge in Tanzania and are estimated to be up to 2 million years old.[32] Lions first dispersed from Africa into Eurasia around 1 million years ago, giving rise to the cave lion lineage, which is now regarded as a distinct species from the modern lion.[33]\n\nEstimates for the divergence time between the modern and cave lion lineages range from 500,000[17] to 1.9 million years ago.[33] Genetic analysis of the nuclear genome of several cave lion specimens and historical lion specimens indicates that there was limited gene flow (less than 5% of total genome) between them, as some Late Pleistocene cave lion specimens show up to 3.2%–4.4% introgressed ancestry from modern lions, with this modern lion ancestry apparently most closely related to the recently extinct populations of the Asiatic lion found in West Asia.[33] The Eurasian cave and American lions became extinct at the end of the last glacial period as part of the end-Pleistocene extinction event.[24][34][35] The modern lion was probably widely distributed in Africa during the Middle Pleistocene and started to diverge in sub-Saharan Africa during the Late Pleistocene. Lion populations in East and Southern Africa became separated from populations in West and North Africa when the equatorial rainforest expanded 183,500 to 81,800 years ago.[36] They shared a common ancestor probably between 98,000 and 52,000 years ago.[17] Due to the expansion of the Sahara between 83,100 and 26,600 years ago, lion populations in West and North Africa became separated. As the rainforest decreased and thus gave rise to more open habitats, lions moved from West to Central Africa. Lions from North Africa dispersed to southern Europe and Asia between 38,800 and 8,300 years ago.[36]\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/other/leon-robot-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ves9dsplc7tynun0ci1mdh5u55ls/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/ves9dsplc7tynun0ci1mdh5u55ls/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ves9dsplc7tynun0ci1mdh5u55ls/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/leon-robot-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7468099/ffb0f7800b/leon-robot-3d-model-3d-model-ffb0f7800b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6056859","type":"listingItem","attributes":{"id":6056859,"title":"Browning Pistol Texturing In substance painter","price":8.0,"description":"In this video, I used a pre-made pistol model from another artist on CG-trader. You can find the link in the description. The main objective of this tutorial is to show how to create a texture for a pistol in Substance Painter quickly. However, I challenged myself by using another person's model, which can be quite challenging sometimes. Retexturing models can be very useful for texturing artists, just like relighting scenes for lighting artists.\n\nAnd Also,\n\nwe released a brand new course for substance painter \"Substance Master Course\" and here is some info:\n\nhttps://www.artstation.com/a/36669483 \nhttps://www.substancemaster.com/substancepaintercourse\n\n23hours narrated Substance Painter Tutorial with 6 Project\n\nGuided by instructor Mehdi Beheshti, a professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.\n\nDon't miss this opportunity to learn something new and improve your skills. Check out the tutorial now and hit the \"Like\" button if you find it helpful. 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Each image, a gateway to realism in your gaming creations, awaits to elevate your design process to new heights.\n\nCrafted with utmost precision and attention to detail, these images serve as a treasure trove for game developers seeking realism and accuracy in their virtual worlds. With a resolution of 9024 x 12032 pixels in JPEG format, every nuance and intricacy of these images is ready to immerse you in a world of industrial craftsmanship and athletic prowess.\n\nStep into the realm of game design armed with these high-fidelity reference images, where each pixel narrates a story of craftsmanship and functionality. Whether you seek to recreate industrial landscapes or enhance the authenticity of your gaming environments, this collection is your gateway to success.\n\nUnlock the potential of your game development endeavors by incorporating these top-notch reference images, meticulously curated to meet the demands of the most discerning game designers. Let these images fuel your creativity and transport your players into a world where every detail is a testament to the artistry of industrial and sports machinery.\n\nAcquire this collection of Hard Surface reference images today and revolutionize your game development process. Elevate your projects with the authenticity and precision they deserve, and let these images be the stepping stones to a virtual world brimming with realism and immersion.\n\nThe future of your gaming creations awaits – embrace it with our exceptional collection of Hard Surface reference images. Let craftsmanship and technology merge seamlessly in your games, setting new standards in the realm of virtual reality.\n\nThis vol of reference photos includes 330 high-quality photos that you can use for modeling and texturing purposes. \n\nIn this collection you have high quality photos with 9024*12032  resoloution.\n\nThis collection includes photos of industrial machines including casting, welding, molding, ionolite making, molding and ...\n\n\n\nYou can use for :\n\n Photo bashing \n Texturing Reference\n Matte painting\n Modeling Reference\n\n------------------------------------------\n\nConten :\n\n330 high-quality (33 rar zip files )\n jpeg images\n photo resolution ( 9024 × 12032 )\n------------------------------------------------------\nThank you for your purchase and I hope you enjoy and this product will be useful and practical for you.\nyou can connect with me on instagram:\nhttps://www.instagram.com/mozhdeh_prz/\nthis is my email address:\ndesign.exterior.interior0098@gmail.com\n----------------------------------------","imageAlt":"300 Hardsurface Modeling-Texturing Image","url":"https://www.cgtrader.com/3d-models/textures/natural-textures/300-hardsurface-modeling-texturing-image","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gFf9nSDpKWCgF4yF2Y6KbYFf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/file.jpg","gridUrl":"https://media.cgtrader.com/variants/gFf9nSDpKWCgF4yF2Y6KbYFf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/file.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/gFf9nSDpKWCgF4yF2Y6KbYFf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/file.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/natural-textures/300-hardsurface-modeling-texturing-image","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/5116404/67108c7285/300-hardsurface-modeling-texturing-image-3d-model-67108c7285.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"7470640","type":"listingItem","attributes":{"id":7470640,"title":" elephant robot 3D model","price":78.0,"description":"Elephants are the largest living land animals. Three living species are currently recognised: the African bush elephant (Loxodonta africana), the African forest elephant (L. cyclotis), and the Asian elephant (Elephas maximus). They are the only surviving members of the family Elephantidae and the order Proboscidea; extinct relatives include mammoths and mastodons. Distinctive features of elephants include a long proboscis called a trunk, tusks, large ear flaps, pillar-like legs, and tough but sensitive grey skin. The trunk is prehensile, bringing food and water to the mouth and grasping objects. Tusks, which are derived from the incisor teeth, serve both as weapons and as tools for moving objects and digging. The large ear flaps assist in maintaining a constant body temperature as well as in communication. African elephants have larger ears and concave backs, whereas Asian elephants have smaller ears and convex or level backs.\n\nElephants are scattered throughout sub-Saharan Africa, South Asia, and Southeast Asia. They live in different habitats, including savannahs, forests, deserts, and marshes. They are herbivorous, and they stay near water when it is accessible. They are considered to be keystone species, due to their impact on their environments. Elephants have a fission–fusion society, in which multiple family groups come together to socialise. Females (cows) tend to live in family groups, which can consist of one female with its calves or several related females with offspring. The leader of a female group, usually the oldest cow, is known as the matriarch.\n\nMales (bulls) leave their family groups when they reach puberty and may live alone or with other males. Adult bulls mostly interact with family groups when looking for a mate. They enter a state of increased testosterone and aggression known as musth, which helps them gain dominance over other males as well as reproductive success. Calves are the centre of attention in their family groups and rely on their mothers for as long as three years. Elephants can live up to 70 years in the wild. They communicate by touch, sight, smell, and sound; elephants use infrasound and seismic communication over long distances. Elephant intelligence has been compared with that of primates and cetaceans. They appear to have self-awareness, and possibly show concern for dying and dead individuals of their kind.\n\nAfrican bush elephants and Asian elephants are listed as endangered and African forest elephants as critically endangered on the IUCN Red Lists. One of the biggest threats to elephant populations is the ivory trade, as the animals are poached for their ivory tusks. Other threats to wild elephants include habitat destruction and conflicts with local people. Elephants are used as working animals in Asia. In the past, they were used in war; today, they are often controversially put on display in zoos, or employed for entertainment in circuses. 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This model is perfect for food visualization in advertisements, virtual reality culinary tours, or game environments featuring detailed market scenes.\n\nThe model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped and have no overlapping UVs. \n\nAll textures are 4096*4096 in size. 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More than 13,800 of an estimated total of 22,000 species have been described. They are easily identified by their geniculate (elbowed) antennae and the distinctive node-like structure that forms their slender waists.\n\nAnts form colonies that range in size from a few dozen individuals often living in small natural cavities to highly organised colonies that may occupy large territories with a sizeable nest (or nests) that consist of millions of individuals. In some cases they reach hundreds of millions of individuals in super colonies. Typical colonies consist of various castes of sterile, wingless females, most of which are workers (ergates), as well as soldiers (dinergates) and other specialised groups. Nearly all ant colonies also have some fertile males called \"drones\" and one or more fertile females called \"queens\" (gynes). The colonies are described as superorganisms because the ants appear to operate as a unified entity, collectively working together to support the colony.\n\nAnts have colonised almost every landmass on Earth. The only places lacking indigenous ants are Antarctica and a few remote or inhospitable islands. Ants thrive in moist tropical ecosystems and may exceed the combined biomass of wild birds and mammals. Their success in so many environments has been attributed to their social organisation and their ability to modify habitats, tap resources, and defend themselves. Their long co-evolution with other species has led to mimetic, commensal, parasitic, and mutualistic relationships.\n\nAnt societies have division of labour, communication between individuals, and an ability to solve complex problems. These parallels with human societies have long been an inspiration and subject of study. Many human cultures make use of ants in cuisine, medication, and rites. Some species are valued in their role as biological pest control agents. Their ability to exploit resources may bring ants into conflict with humans, however, as they can damage crops and invade buildings. Some species, such as the red imported fire ant (Solenopsis invicta), Linepithema humile, Wasmannia auropunctata, Anoplolepis gracilipes, and Pheidole megacephala are regarded as invasive species in other parts of the world, establishing themselves in areas where they have been introduced accidentally.\n\nEtymology\nThe word ant and the archaic word emmet[3] are derived from ante, emete of Middle English, which come from ǣmette of Old English; these are all related to Low Saxon e(e)mt, empe and varieties (Old Saxon emeta) and to German Ameise (Old High German āmeiza). All of these words come from West Germanic *ǣmaitjōn, and the original meaning of the word was \"the biter\" (from Proto-Germanic *ai-, \"off, away\" + *mait- \"cut\").[4][5]\n\nThe study of ants is called myrmecology, from Ancient Greek μύρμηξ mýrmēx (\"ant\"). 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I'd like to introduce my new MapManager plugin. It allows you to easily and, most importantly, interactively manage the textures of selected objects.\n\nMapManager isn't just a simple interlinker; it's a fully-fledged texture management console that fully understands the texture locations of all materials.\n\nKey Features:\nDeep Scan: The plugin combs through any complex links—CoronaMultiMap, V-Ray MultiSubTex, nested Multi-Sub materials, and procedural maps. No texture will go unnoticed.\n\nSmart Resolver: The script doesn't just display files; it understands the structure of your project. If texture paths are broken, it will automatically find them in project subfolders, custom paths, or external files for its operations, without forcing you to manually specify each folder.\n\nEyedropper Tool: My favorite feature. You can select specific polygons on an object, and the plugin will show textures only for them. Ideal for working with heavy meshes, or if the object has a Multi-Sub/Object Material with multiple materials.\n\nPhysical File Management: You can rename, move, and copy files directly from the list. The script will automatically perform the operation on disk and correctly update the paths in materials, preserving their structure (relative paths will remain relative).\n\nImplemented Undo: Full Ctrl+Z support, which even works for physically renaming files on disk. Made a mistake? Just undo the action.\n\nOne-Click Optimization: Resize and convert heavy formats to JPG with pre-calculated resolution.\n\nPhotoshop Integration: Simply select an object, collect all its textures, and open any of them in Photoshop directly from 3dsmax.\n\nIntegration with the default viewer: Double-click or select \"View\" from the context menu to easily view any texture using your favorite default Windows viewer.\n\nSearch for heavy textures in the scene: Simply specify the texture's longest dimension, and the script will find all objects containing heavy textures that can be resized later.\n\nSearch for missing textures: Now, lost textures will no longer go unnoticed. The script will collect all objects missing at least one.\n\nPath definer: Automatic texture path relinking. 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MapManager was created as a smart assistant that handles all texture management directly from 3ds Max.\n\nVideo tutorial on the plugin: https://youtu.be/oGDqRtDQBrU?si=X0b7qtDwmwiPhVTU\n\nI welcome your feedback and suggestions for improvement!","imageAlt":"3D model MapManager 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