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Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, Element 3D, and Unreal Engine. Enviroments and lighting setups are not included, but let me know if you want them.  \n\n**[Technical Information]**\n\n- Real world scale.\n    - Unfolded dimensions (without the propeller span): **31.9 cm** x **8.6 cm** x **26.1 cm**.\n- All glass geometry has thickness.\n- All geometry is subdivision ready.\n    - Polycount at subdiv Lv. 0: **36,380** (Base mesh).\n    - Polycount at subdiv Lv. 1: **145,424** (As shown in the wireframes).\n    - Polycount at subdiv Lv. 2: **581,696** (As rendered in Octane).\n- Rigged for effortless animation in both Cinema 4D files (Octane and Physical).\n    - **Auto Lean**: The drone Pitches and Banks automatically, based on the global direction of movement and speed. This feature is adjustable with the **Lean Mult**.\n    - **Heading Lock**: Locks the drone in alignment with a selected Heading Target object, completely independently of its camera or motion.\n    - Fine **RPM Control**. Based on the project FPS. Separate RPM multiplier for each motor.\n    - Camera **Target Lock**: Locks the camera onto a selected Camera Target object.\n    - **Horizon Lock**: Attempts to level the camera. This feature is experimental, it may not work perfectly for some extreme manoeuvrers.\n    - **Manual Heading/Banking/Pitching** adjustment of the camera. Only works when automatic Camera Lock is off.\n    - **Fold**: Folds and Unfolds the drone.\n    - There is also a convenient **Subdivision Control** (since there are many objects, so you dont have to adjust them one by one).\n    - For a video demo of the rig, visit: **https://www.youtube.com/watch?v=Y0DLx9RIBpk**\n- Fully unwrapped, non-overlapping UV's.\n- Polygon selections and Vertex Color tags for all sub-parts, so you can easily separate or re-shade specific parts.\n- 8K PBR Textures.\n- Normal maps are OpenGL, invert the green channel to convert to DirectX.\n- No N-gons, Isolated Vertices, or Complex Poles.\n\n**[Files Included]**\n\n**_C4D_Octane** - Cinema 4D project file with Octane shaders, using dedicated texture masks, and procedural shaders. This is where all the renders come from. Screnshot attached.\n\n**_ORBX** - Octane Standalone Package with embeded textures. 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Screnshot attached.\n\n**_FBX** - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.\n\n**_OBJ** - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.\n\n**_E3D** - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ at subdiv Lv. 1, and the PBR textures. Swap the OBJ for any of the other subdivision versions to adjust polygonal detail (right click, replace model). You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the OBJ/Texture pack. Screnshot attached.\n\n**_MAX** - 3ds Max project file with default shaders, using the PBR textures. 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Im eager to know what you think about my models, so i can find ways to improve._**","imageAlt":"3D asset DJI Mavic 2 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US Rifleman","price":6.75,"description":"WW2 US Soldier Characters - Sniper Rifle- Pistol- Knife /Game Ready /Rig/ All Animation MİXAMO Textures: Base Color/Metallic/Roughness/ AO Map Texture Textures: 2048x2048.png\n\n*Polygon: * \n  WW2 US Soldier: 2542 Verts: 2492 (Rig\u0026Animation)\n  Sniper Rifle: 1069  Verts: 1138  (Rig\u0026Animation)\n  Knife: 261 Verts: 257  (Rig\u0026Animation)\n  Pistol: 545 Verts: 628 (Rig\u0026Animation)\n\n26 Include Animation FBX File\n\nAnimations:\n\n- USRifleMan_TosGrenade\n\n- USRifleMan_CarDrive\n\n- USRifleMan_CrouchIdleRifle\n\n- USRifleMan_DeathHeadShotRifle\n\n- USRifleMan_DeathRifle\n\n- USRifleMan_GrenadeThrow\n\n- USRifleMan_Gun\n\n- USRifleMan_HitReactionRifle\n\n- USRifleMan_IdleRifle1\n\n- USRifleMan_IdleRifle2\n\n- USRifleMan_JumpRifle\n\n- USRifleMan_KnifeIdle\n\n- USRifleMan_KnifeStab2\n\n- USRifleMan_KnifeStab\n\n- USRifleMan_MachineGun\n\n- USRifleMan_MedicalAdministering\n\n- USRifleMan_Piloting\n\n- USRifleMan_PilotingSwitch\n\n- USRifleMan_PilotingSwitch2\n\n- USRifleMan_ProneRifleFire\n\n- USRifleMan_ReceivingInjured\n\n- USRifleMan_RunRifle\n\n- USRifleMan_Shotgun\n\n- USRifleMan_Tpose\n\n- USRifleMan_WalkingRİfle\n\n- USRifleMan_WalkRifleFire","imageAlt":"WW2 US Rifleman 3D 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He was empathetic, artistic, expressive, sarcastic, charming, caring, loyal, the list goes on; but he had these darker, painful qualities to his character, things that he struggles with under the surface that you only catch glimpses of. Cowboy.\n\nArthur Morgan was born circa 1863 to Beatrice and Lyle Morgan in the northern US.[1] As a child, his mother died of unknown causes, while his father was a petty criminal and outlaw. In 1874, when Arthur was 11 years old, his father was arrested for larceny. Morgan later witnessed his death and, despite a strained relationship with him, also donned his hat and kept a picture of him.[2][3]\n\nAround 1877, Arthur was found as a 'wild delinquent' and picked up off the streets by Dutch van der Linde and Hosea Matthews.[4] Viewing the pair as surrogate father figures, Arthur came to share Dutch's vision of a life lived free from the constraints of civilization and the rule of law. 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Bundle 2","price":195.0,"description":"Looking for sci fi armors for your game ?! \nYou can put this armor on any of your characters (helmet easily removable)\n\n- Included models: 5Armors and head dummy \n- Included PBR Textures: Armor 4к and head dummy 2к \n-7 Color variations \nArmor 6\nPolys: 9338 \nTris: 17068 \nVerts: 8594\nArmor 7 \nPolys:13052 \nTris:23748 \nVerts:11922\nArmor 8\nPolys: 11694 \nTris:21268 \nVerts: 10671\nArmor 9 \nPolys: 13794 \nTris: 24412 \nVerts: 12343\nArmor 10 \nPolys: 15516 \nTris: 28006 \nVerts: 14258\n\n102 Animations! \n24 Poses\n\n Included formats: \n- Maya 2018\n- FBX (Suport Mecanim \u0026 Mixamo) \n- Unity 3D Package \n- Unreal Engine 4 project (+ costom colors material) \n- Marmoset Toolbag 3 \n- Substance Painter project (change material as you want)\n\nIncluded Animations \n|---Dying \n| |---Dying.fbx \n| |---Walking To Dying.fbx \n|---Gesture \n| |---Charge.fbx \n| |---Defeat.fbx \n| |---Guitar Playing.fbx \n| |---Pointing Gesture.fbx \n| |---Rallying.fbx \n| |---Salute.fbx \n| |---Singing.fbx \n| |---Taunt Gesture.fbx \n| |---Waving.fbx \n| |---Whatever Gesture.fbx \n| |---Yelling.fbx \n|---Idle \n| |---Armor1_IDLE.fbx \n| |---Catwalk Idle 01.fbx \n| |---Catwalk Idle 02.fbx \n| |---Neutral Idle.fbx \n| |---Orc Idle.fbx \n|---Jump \n| |---Jump.fbx \n| |---Jumping.fbx \n|---Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walking.fbx \n| |---left strafe.fbx \n| |---left turn 90.fbx \n| |---left turn.fbx \n| |---right strafe walking.fbx \n| |---right strafe.fbx \n| |---right turn 90.fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Rifle 8-Way Locomotion \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward right.fbx \n| |---run forward.fbx \n| |---run left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jog Forward.fbx \n| |---Run Forward.fbx \n| |---Running Slide.fbx \n| |---Running.fbx \n|---Shooter \n| |---firing rifle.fbx \n| |---jump backward.fbx \n| |---jump forward.fbx \n| |---rifle aiming idle.fbx \n| |---rifle run.fbx \n| |---run backwards.fbx \n| |---start walking backwards.fbx \n| |---start walking.fbx \n| |---stop walking.fbx \n| |---strafe (2).fbx \n| |---strafe.fbx \n| |---walk backwards stop.fbx \n| |---walking backwards.fbx \n| |---walking to dying.fbx \n| |---walking.fbx \n`---Walk \n|---Catwalk Walk Forward 02.fbx \n|---Swagger Walk.fbx \n|---Pose \n| |---2Male Action Pose (2).fbx \n| |---Male Action Pose (1).fbx \n| |---Male Action Pose.fbx \n| |---Male Crouch Pose.fbx \n| |---Male Dance Pose.fbx \n| |---Male Dynamic Pose (1).fbx \n| |---Male Dynamic Pose.fbx \n| |---Male Locomotion Pose (1).fbx \n| |---Male Locomotion Pose (2).fbx \n| |---Male Locomotion Pose (3).fbx \n| |---Male Locomotion Pose (4).fbx \n| |---Male Locomotion Pose.fbx \n| |---Male Sitting Pose (1).fbx \n| |---Male Sitting Pose (2).fbx \n| |---Male Sitting Pose (3).fbx \n| |---Male Sitting Pose.fbx \n| |---Male Standing Pose (1).fbx \n| |---Male Standing Pose (2).fbx \n| |---Male Standing Pose (3).fbx \n| |---Male Standing Pose (4).fbx \n| |---Male Standing Pose (5).fbx \n| |---Male Standing Pose (6).fbx \n| |---Male Standing Pose (7).fbx \n| |---Male Standing Pose.fbx\n\nFemale Included Animations \n|---Female Basic Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walk.fbx \n| |---left strafe.fbx \n| |---left turn (2).fbx \n| |---left turn.fbx \n| |---right strafe walk.fbx \n| |---right strafe.fbx \n| |---right turn (2).fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Gesture \n| |---Crazy Gesture.fbx \n| |---Crying.fbx \n| |---Excited.fbx \n| |---Hand Raising.fbx \n| |---Insult.fbx \n| |---Loser.fbx \n| |---No.fbx \n| |---Rejected.fbx \n| |---Thankful.fbx \n| |---Thinking.fbx \n| |---Threatening.fbx \n| |---Yawn.fbx \n|---Idle \n| |---Armor5_IDLE.fbx \n| |---Catwalk Idle 02.fbx \n| |---Idle.fbx \n| |---Standing Idle.fbx \n| |---Unarmed Idle 01.fbx \n|---Jump \n| |---Jump (1).fbx \n| |---Jump.fbx \n|---Rifle 8-Way Locomotion Pack \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward right.fbx \n| |---run forward.fbx \n| |---run left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jogging.fbx \n| |---Run Forward.fbx \n| |---Running.fbx \n|---Shooter Pack \n| |---firing rifle.fbx \n| |---jump backward.fbx \n| |---jump forward.fbx \n| |---rifle aiming idle.fbx \n| |---rifle run.fbx \n| |---run backwards.fbx \n| |---start walking backwards.fbx \n| |---start walking.fbx \n| |---stop walking.fbx \n| |---strafe (2).fbx \n| |---strafe.fbx \n| |---walk backwards stop.fbx \n| |---walking backwards.fbx \n| |---walking to dying.fbx \n| |---walking.fbx \n`---Walk \n|---Female Walk.fbx \n|---Walk In Circle.fbx \n|---Dying \n| |---Dying.fbx \n| |---Standing Death Backward 01.fbx \n| |---Standing Death Left 02.fbx \n| |---Standing Death Right 01.fbx \n|---Dance \n| |---Arms Hip Hop Dance.fbx \n| |---Bellydancing.fbx \n| |---Booty Hip Hop Dance.fbx \n| |---Hip Hop Dancing.fbx \n| |---Macarena Dance.fbx \n| |---Salsa Dancing.fbx \n| |---Snake Hip Hop Dance.fbx \n|---Pose \n| |---Female Action Pose (1).fbx \n| |---Female Action Pose.fbx \n| |---Female Crouch Pose.fbx \n| |---Female Dance Pose.fbx \n| |---Female Dynamic Pose (1).fbx \n| |---Female Dynamic Pose.fbx \n| |---Female Laying Pose (1).fbx \n| |---Female Laying Pose (2).fbx \n| |---Female Laying Pose (3).fbx \n| |---Female Laying Pose (4).fbx \n| |---Female Laying Pose (5).fbx \n| |---Female Laying Pose.fbx \n| |---Female Locomotion Pose (1).fbx \n| |---Female Locomotion Pose (2).fbx \n| |---Female Locomotion Pose (3).fbx \n| |---Female Locomotion Pose.fbx \n| |---Female Sitting Pose (1).fbx \n| |---Female Sitting Pose (2).fbx \n| |---Female Sitting Pose (3).fbx \n| |---Female Sitting Pose (4).fbx \n| |---Female Sitting Pose.fbx \n| |---Female Standing Pose (1).fbx \n| |---Female Standing Pose (10).fbx \n| |---Female Standing Pose (12).fbx \n| |---Female Standing Pose (13).fbx \n| |---Female Standing Pose (14).fbx \n| |---Female Standing Pose (15).fbx \n| |---Female Standing Pose (16).fbx \n| |---Female Standing Pose (2).fbx \n| |---Female Standing Pose (3).fbx \n| |---Female Standing Pose (4).fbx \n| |---Female Standing Pose (5).fbx \n| |---Female Standing Pose (6).fbx \n| |---Female Standing Pose (8).fbx \n| |---Female Standing Pose 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Characters 2","price":89.0,"description":"### **KEY FEATURES**  \n\n- **25 characters:** This pack includes a collection of 25 unique stylized characters.       \n- **Animations:** Each character comes with 6 unique animations and is fully compatible with the **Mixamo animation library**, which features over **2,600 animations.**      \n- **Rig:** The models use a **Humanoid rig**, allowing for seamless animation retargeting — including full support for **Mixamo animations**.       \n- **Optimized for Game Engines:**  The model features an optimized mesh with a low polygon count and a **single texture**.     \n- **Multiple Formats Supported:** Unity, Unreal Engine, Blender, C4D, Maya, and 3DS Max. Includes both a single file and individual assets in FBX, OBJ, GLTF, and STL formats.    \n- **Ongoing Support:** Regular updates and new content to expand your creative possibilities.      \n\n---  \n\n### **LIST OF ANIMATIONS**    \n\n**6 unique animations:**     \nIdle, Run, Walk, Dance, Sad, Win     \n\n\n### **COMPATIBLE 3D MODEL PACKS**  \nThese packs will look great together:   \nInterior - https://www.cgtrader.com/3d-models/interior/house-interior/low-poly-interior-1    \nMegacity - https://www.cgtrader.com/3d-models/exterior/cityscape/megacity   \nPlatformer - https://www.cgtrader.com/3d-models/exterior/other/platformer-3-chocolate    \nFood - https://www.cgtrader.com/3d-models/food/miscellaneous/casual-food-asset-pack-by-ithappy   \nTemple - https://www.cgtrader.com/3d-models/exterior/landscape/location-4-temple-asset-pack-by-ithappy   \n\n\n### **CUSTOMIZABLE CHARACTER PACKS**  \n\nCheck out our packs with other body proportions and accessories:     \n**Modular Funny Characters** - https://www.cgtrader.com/3d-models/character/other/characters-7     \n**Modular Cute Characters** - https://www.cgtrader.com/3d-models/character/anatomy/characters-5-07     \n\n### **PACK CONTENT**    \n\nDesigned with playful proportions, casual detail, and stylized outfits, these characters are perfect for everyday life simulations, story-driven games, or open-world environments.    \nFrom beachgoers and fashionistas to construction workers and students — this pack offers a wide range of personalities and styles to fit any urban or suburban setting.     \n\nEach character includes:    \n- Realistic body proportions with stylized design    \n- A variety of outfits: casual, sporty, beachwear, workwear    \n- Distinct hairstyles, accessories, and eyewear    \n- A diverse range of skin tones, ages, and personalities    \n\nPerfect for top-down, third-person, or stylized narrative games!    \n\n### **IDEAL FOR**   \n- Casual \u0026 stylized games     \n- Life simulation \u0026 story-driven games   \n- Urban environments and city builders   \n- Top-down and third-person stylized games   \n- NPCs for open worlds and everyday scenarios    \n\n### **FILES**       \nYou’ll be able to download formats such as Unity Package, UE, Blender, C4D, Maya, 3DSMax, FBX, OBJ, GLTF, and STL.      \n\n### **COMPATIBILITY**  \n\nThe pack works starting from Blender version 3.3 and all later versions.  \n- Unity 2021.3+  \n- Godot Engine 3.4+  \n- Roblox    \n\n### **TECHNICAL INFO**  \n\n- **Polygon Count:** 228K triangles all pack     \n- **Scale:** 1.9m      \n- **Animation:** Yes    \n- **Materials:** All models use one materials (color)     \n- **Textures:** All models use one texture (as a color palette)     \n   - Resolution: 1024 px.    \n\n### **SUPPORT**  \n\nFree updates and technical support: https://discord.com/invite/jxrQM8hXnd  \n\nWe would love to hear from you: support@ithappystudios.com    \nWe aim to respond within 24 hours.  \n\n*Leave a review to help us improve and expand this character pack further! Your projects are the reason we create 3D models. We genuinely care about how you use our work, and we'd love to hear your thoughts on the pack.*  \n\n---  \n\n### **FOLLOW US**  \n\nNew packs coming out, updates, promotions, tutorials:  \nDISCORD - https://discord.com/invite/jxrQM8hXnd  \nYOUTUBE - https://www.youtube.com/@ithappystudios","imageAlt":"3D model Cartoon Characters 2","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/characters-6-06","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yyxmEYVh7yR4cdgjHjhZ1ZQb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00.jpg","gridUrl":"https://media.cgtrader.com/variants/yyxmEYVh7yR4cdgjHjhZ1ZQb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/characters-6-06","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/3614202/3d02c5a420/cartoon-characters-2-3d-model-3d02c5a420.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2408016","type":"listingItem","attributes":{"id":2408016,"title":"CARTOON MAN - rigged father 2","price":97.0,"description":"CARTOON MAN - toon rigged father\n\nHigh-quality model.\n\n================================================\n\nFile Format:\n\n3ds max 2014 (Standart material , CAT Rigged,)\n\nFBX(Bone Rig) OBJ(No Rig)\n\n================================================\n\nModel:\n\nAll nodes are named clearly.\n\nEach element is in the corresponding display layer.\n\nThe unit in 3dsmax is centimeter.\n\nMODEL HEİGHT - 145CM\n\n================================================\n\nThere is 30 texture\n\nTextures resolution is 2k \n\n================================================\n\nRig :\n\nThere is 56 blendshapes (morphs) ...\n\nALL bodys rigged with CAT AND BONE RİG .\n\nBODY 1 POLYGONS - 45655 BODY 2 POLYGONS - 11737 BODY 3 POLYGONS - 67657 FACE POLYGONS - 14062\n\nHair made with fur and hair in 3dsmax There is hair texture for other softwares (please let me know if any problem shows up)\n\nYOU CAN CHECK OTHER CHARACTERS İN MY PAGE ...","imageAlt":"3D model CARTOON MAN - rigged father 2","url":"https://www.cgtrader.com/3d-models/character/man/cartoon-man-rigged-father-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fBwtQgG3xdJuQCVfCSoBDz9X/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/KAPAK%20SQUD1.jpg","gridUrl":"https://media.cgtrader.com/variants/fBwtQgG3xdJuQCVfCSoBDz9X/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/KAPAK%20SQUD1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cartoon-man-rigged-father-2","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2408016/e95b3e8837/cartoon-man-rigged-father-2-3d-model-e95b3e8837.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"750309","type":"listingItem","attributes":{"id":750309,"title":"Eric rigged 2","price":99.0,"description":"Renderpeople are photorealistic human 3D models. 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Here is the Miller JM-2 built by Jim Miller back in the 1970's affectionately known as \"Texas Gem\".   I have made it very similar to the actual model with a little more aggressive intake and a more modern cockpit panel.  Back when Reno Racing and Formula 1 was taking over the skies in the battle of low horsepower sport aircraft that could exceed speeds that would literally blow the mind.  Hop in and go for a spin in this 235 mph aircraft with only a 100 hp Coninental O200B motor.  Although small this is an amazing and very unique design that you won't see flying today but may see in museums.\n\nThis model was built natively in C4D and detail was greatly in mind.  The model is built around Jim Miller's specs and the simple design has a somewhat complex setup for flight controls.  With it's dual rudder sitting on the side of the fan shroud and small but present elevator sits high on the fan shroud, it's a quasi delta wing that is all about the look to help with it's need for speed.\n\nAll the components have proper axis locations (possibly not transfered properly in OBJ format, if this is an issue try importing with the DAE format).  \n\nAll Textures are 4K or better, the C4D native model uses decals along with materials to give that beautiful gold brilliance to the model, use your favorite material or overlay to get the desired color you like on the model.  The C4D model comes with the original texture tags along with a fully textured model if you want to use in a more complex scene.  The model is subdivision ready built almost entirely in quads and offers a low resolution model in C4D (available in other formats upon request).  \n\nNOTE:  The rigged file will only work with C4D R17 or higher, and does not have the same rigging for other programs.  Although simple in rigging, all control surface deflections move in coordination with the flight stick, as well as a prop rotation that is functional for the physical renderer using motion blur.  \n\nNOTE: This is a C4D Native model and is preset for a subdivision render factor of 1 for all other programs, lower or higher polygons can be offered upon purchase of this model. \n\nTotal Polygons in Subdivided model: 352790 \nTotal Vertex in Subdivided model: 359799\n\nNOTE: This model is native to Cinema 4D, all renders were created using C4D R15 and may not reflect other programs in terms of materials. Polygons represent the low resolution C4D model (Available for other programs on request).\n\nIf this model meets or exceeds your expectations please comment and like. Happy Modelling!\n\nIf you like this model check out my others under jasoncrohr\n\n","imageAlt":"3D asset animated Miller JM-2 Formula 1 Racer Rigged","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/miller-jm-2-formula-1-racer","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TW8B8teR5DcSpRW1xriz7crX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/miller-jm-2-formula-1-racer-rigged-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-c4d-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/TW8B8teR5DcSpRW1xriz7crX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/miller-jm-2-formula-1-racer-rigged-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-c4d-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/miller-jm-2-formula-1-racer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":54,"name":".vue","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/650093/bb9ef0445e/miller-jm-2-formula-1-racer-rigged-3d-model-bb9ef0445e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4542549","type":"listingItem","attributes":{"id":4542549,"title":"German SS Soldier 3","price":25.0,"description":"3D model of a German SS soldier of the second world war. 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This model is not intended for subdivision. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.\n\nThis firearm comes with 30 round box magazine and .45 ACP cartridge.\n\n**SPECS**\n\n- The weapon comes in rigged and static forms. The rigged version is already set up with bones and is ready for animation. Movable objects include the bolt, trigger, magazine, fire selector, safety, magazine release and magazine follower.\n\n**Geometry**\n\n- Geometry count: The geometry has been triangulated to ensure it shades as accurately as possible in game engines. The number of quads is given in the polygon number box. 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality male Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 12 objects: Body, left horn, right horn, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 61,188; polygons 61,186\u003cbr\u003e\nLeft horn: vertices 18,881; polygons 18,879\u003cbr\u003e\nRight horn: vertices 17,911; polygons 17,909\u003cbr\u003e\nUpper gum: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower gum: vertices 6,485; polygons 6,372\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nIris: vertices 2,340; polygons 2,368\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nLacrimal caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 185,626; polygons 184,552\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Body_ID.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Hair_Mask01.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Hair_Mask02.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot controls the entire model, and it is scalable.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.\u003cbr\u003e\nThe face has fine controllers which support detailed facial expressions creation.\u003cbr\u003e\nCTR_Tail controls whether the tail follows the body to rotate by customized attributes.\u003cbr\u003e\nCTR_Neck controls whether the neck and head follows the body to rotate and the switch of the IK/FK of the neck by customized attributes.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute \u003cknee_shake\u003e.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.\u003cbr\u003e\nCTR_Spine_B controls latter spine; CTR_spine_m controls middle spine; CTR_spine_f controls anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.\u003cbr\u003e\nCTR_masticate controls the masticating animation.\u003cbr\u003e\nAnd more …\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, fame range: 0-40\u003cbr\u003e\nLoopable running animation at 30 fps, frame range: 0-11\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:\u003cbr\u003e\nIf the initial pose is needed, you need to disable Repair_Lie.001, Repair_Lie.002 and Repair_Lie.003 of body, as well as reset location and rotation of all controllers(shortcut \u003cAlt\u003e + R/G)\u003cbr\u003e\n1. Decrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\n2. 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You can edit the color of the hand or gloves at your discretion;     \n- High-quality rig will allow you to get the necessary hand poses by simple manipulations;     \n\nYour input is important to us, so if you have ideas or wishes for its enhancement, please reach out to us. We're eager to bring your suggestions to life.     \n\n● **Where to use** ●     \n- Games. Models optimized for game engines;     \n- Multiplication;     \n- Advertising and marketing;     \n- VR / AR.      \n\n● **Features** ●     \n- Comfortable Rig      \n- You can easily change the color of objects;      \n- Pivot in the logical place of the object;     \n- Model has a logical name.     \n\n● **Geometry** ●       \nOne hand model (9k triangles);       \nOne gloves (4k triangles).     \n\n● **Rig** ●     \nOne hand has 25 deform bones.    \n\n● **Scale** ●       \nReal-world-size.      \n\n● **Materials** ●      \nAll models use 2 materials (hand, glove).      \n\n● **Textures** ●      \nAll models use 7 textures (Color, Normal, Roughness, SSS);      \nResolution: 1024, 2048 px.      \n\n● **Files** ●     \n**Unreal engine \\ unity package \\ blender \\ c4d \\ maya \\ 3dsmax \\ fbx \\ obj \\ gltf \\ stl**\n\nDon't miss the opportunity to experience the Glove Tactical model!\n\nIf you liked this package, please leave a review! 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Modular - Rigged - Animated","price":103.2,"description":"\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n______________________________________________\n\n\n- There are 2 UE versions of this character:\n- 1. (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n______________________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n______________________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n______________________________________________\n\n- PLAY/MODULAR (New version - UE 5.1) https://www.youtube.com/watch?v=lcKlXIGtrU4\n- Play (First version - UE 5.0) https://www.youtube.com/watch?v=vfeE_idE_k4\n- Live Link Face (For both UE versions) https://www.youtube.com/watch?v=5lhqPh1arc4\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n______________________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n______________________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n______________________________________________\n\nDETAILS:\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\nRigged: to UE5 Skeleton, Manny:(Yes) - First Version\nRigged: to MH skeleton:(Yes) - New Version\nMorph: (Yes)\nAnimated:(Demo)\nCloth Simulation No)\nAnimation types (Root Motion/In-place):(No)\nNumber of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 27,494\n- Tris: 53,842\n- Verts: 27,579\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 16\n- Number of Textures: 43\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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|---Neutral Idle.fbx\n|   |---Orc Idle.fbx\n|---Jump\n|   |---Jump.fbx\n|   |---Jumping.fbx\n|---Locomotion Pack\n|   |---idle.fbx\n|   |---jump.fbx\n|   |---left strafe walking.fbx\n|   |---left strafe.fbx\n|   |---left turn 90.fbx\n|   |---left turn.fbx\n|   |---right strafe walking.fbx\n|   |---right strafe.fbx\n|   |---right turn 90.fbx\n|   |---right turn.fbx\n|   |---running.fbx\n|   |---walking.fbx\n|---Rifle 8-Way Locomotion\n|   |---crouching turn 90 left.fbx\n|   |---crouching turn 90 right.fbx\n|   |---death crouching headshot front.fbx\n|   |---death from back headshot.fbx\n|   |---death from front headshot.fbx\n|   |---death from right.fbx\n|   |---death from the back.fbx\n|   |---death from the front.fbx\n|   |---idle aiming.fbx\n|   |---idle crouching aiming.fbx\n|   |---idle crouching.fbx\n|   |---idle.fbx\n|   |---jump down.fbx\n|   |---jump loop.fbx\n|   |---jump up.fbx\n|   |---run backward left.fbx\n|   |---run backward right.fbx\n|   |---run backward.fbx\n|   |---run forward left.fbx\n|   |---run forward right.fbx\n|   |---run forward.fbx\n|   |---run left.fbx\n|   |---run right.fbx\n|   |---sprint backward left.fbx\n|   |---sprint backward right.fbx\n|   |---sprint backward.fbx\n|   |---sprint forward left.fbx\n|   |---sprint forward right.fbx\n|   |---sprint forward.fbx\n|   |---sprint left.fbx\n|   |---sprint right.fbx\n|   |---turn 90 left.fbx\n|   |---turn 90 right.fbx\n|   |---walk backward left.fbx\n|   |---walk backward right.fbx\n|   |---walk backward.fbx\n|   |---walk crouching backward left.fbx\n|   |---walk crouching backward right.fbx\n|   |---walk crouching backward.fbx\n|   |---walk crouching forward left.fbx\n|   |---walk crouching forward right.fbx\n|   |---walk crouching forward.fbx\n|   |---walk crouching left.fbx\n|   |---walk crouching right.fbx\n|   |---walk forward left.fbx\n|   |---walk forward right.fbx\n|   |---walk forward.fbx\n|   |---walk left.fbx\n|   |---walk right.fbx\n|---Run\n|   |---Jog Forward.fbx\n|   |---Run Forward.fbx\n|   |---Running Slide.fbx\n|   |---Running.fbx\n|---Shooter\n|   |---firing rifle.fbx\n|   |---jump backward.fbx\n|   |---jump forward.fbx\n|   |---rifle aiming idle.fbx\n|   |---rifle run.fbx\n|   |---run backwards.fbx\n|   |---start walking backwards.fbx\n|   |---start walking.fbx\n|   |---stop walking.fbx\n|   |---strafe (2).fbx\n|   |---strafe.fbx\n|   |---walk backwards stop.fbx\n|   |---walking backwards.fbx\n|   |---walking to dying.fbx\n|   |---walking.fbx\n`---Walk\n    |---Catwalk Walk Forward 02.fbx\n    |---Swagger Walk.fbx\n\n|---Pose\n|   |---2Male Action Pose (2).fbx\n|   |---Male Action Pose (1).fbx\n|   |---Male Action Pose.fbx\n|   |---Male Crouch Pose.fbx\n|   |---Male Dance Pose.fbx\n|   |---Male Dynamic Pose (1).fbx\n|   |---Male Dynamic Pose.fbx\n|   |---Male Locomotion Pose (1).fbx\n|   |---Male Locomotion Pose (2).fbx\n|   |---Male Locomotion Pose (3).fbx\n|   |---Male Locomotion Pose (4).fbx\n|   |---Male Locomotion Pose.fbx\n|   |---Male Sitting Pose (1).fbx\n|   |---Male Sitting Pose (2).fbx\n|   |---Male Sitting Pose (3).fbx\n|   |---Male Sitting Pose.fbx\n|   |---Male Standing Pose (1).fbx\n|   |---Male Standing Pose (2).fbx\n|   |---Male Standing Pose (3).fbx\n|   |---Male Standing Pose (4).fbx\n|   |---Male Standing Pose (5).fbx\n|   |---Male Standing Pose (6).fbx\n|   |---Male Standing Pose (7).fbx\n|   |---Male Standing Pose.fbx","imageAlt":"3D model Sci-Fi Armor 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He also has a fully featured rig to make a range of fantasy and animations.\n\nModel info: The model is medium resolution and all meshes are UV unwrapped. Each mesh has a subdivision surface modifier in the off position so it's easier to manipulate. Turn this on for each mesh for a higher quality render. Can imported into Unreal engine easily.\n\nFile types: Blender - native file, medium resolution, fully rigged OBJ - medium resolution FBX textured - medium resolution STL - high resolution","imageAlt":"3D Monster inc - CDA agent 2 rigged","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/monster-inc-cda-agent-2-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zhmxU4BU11HqJ8nFPRJCh7B2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cda%202%20pre%201_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/zhmxU4BU11HqJ8nFPRJCh7B2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cda%202%20pre%201_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/monster-inc-cda-agent-2-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3237892/236fdacebf/monster-inc-cda-agent-2-rigged-3d-model-236fdacebf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"750270","type":"listingItem","attributes":{"id":750270,"title":"Stephen rigged 2","price":99.0,"description":"Renderpeople are photorealistic human 3D models. Use our human 3D models for realistic shadows \u0026 reflections, natural light and 360 usability.\n\nFACTS:\n\n- 10-15k polycount (retopologized quads)\n- 8k high-resolution textures\n- Diffuse, Normal, Gloss, and Alpha maps\n- Includes skinned skeleton\n- Ready-to-use control rig\n\n\n_____________________\nFORMATS:\n\n**3ds Max + OBJ**\nfor 3ds Max 2013 or above\n\nRENDERER:\n\n- V-Ray 3\n- Corona\n- Octane\n- Native\n\nIncludes Facial Rig \u0026 Biped \u0026 C.A.T Rig\n_____________________\n**Maya + OBJ**\nfor Maya 2015 or above\n\nRENDERER:\n\n- V-Ray 3\n- Native\n\n\nIncludes Facial Rig \u0026 HumanIK Rig\n_____________________\n**Cinema 4D + OBJ**\nfor Cinema 4D R15 or above\n\nRENDERER:\n\n- VRAYforC4D\n- Corona\n- Octane\n- Native\n\nIncludes Facial Rig \u0026 Custom Control Rig\n_____________________\n**Unreal Engine 4**\nfor Unreal Engine 4.16 or above\n\nRENDERER:\n\n- Native\n\n_____________________\n**FBX**\nFBX 2013 or above\n_____________________\nMESH RESOLUTION:\n\n- ~10k Polygons\n- Retopologized Quads\n_____________________\nUV:\n\n- UV unwrapped and UV mapped\n_____________________\nTEXTURE MAPS:\n\n- Diffuse, Normal \u0026 Gloss Map\n- 8k Resolution\n- JPG Format\n_____________________\nUNIT SETUP:\n\n- Centimeter","imageAlt":"Stephen rigged 2 3D model","url":"https://www.cgtrader.com/3d-models/character/man/stephen-rigged-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jCkSPxcsUDiabSduzhNAXHcz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/stephen-rigged-2-3d-model-rigged-max-fbx-c4d-ma-mb-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/jCkSPxcsUDiabSduzhNAXHcz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/stephen-rigged-2-3d-model-rigged-max-fbx-c4d-ma-mb-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/stephen-rigged-2","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/750270/daca0bf388/stephen-rigged-2-3d-model-daca0bf388.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3777624","type":"listingItem","attributes":{"id":3777624,"title":"Worker 2 construction in orange vest","price":25.0,"description":"3D model of worker with safety vest and helmet. 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Low-poly models to be used easily in any project.\n\n- Rendered in Arnold for 3D Studio Max 2022 and 2020\n- Including MAX 2022 Scanline, 2021, 2020 and 2019, FBX and OBJ formats\n- The textures of the model are applied with UV Unwrap.\n- All materials and textures are included.\n- Bones Rigged\n- Animations examples (idle - walk - run - idle gesture)\n- Maps - png (1024 x 1024) - 13931 polygons 7858 triangles","imageAlt":"Worker 2 3D model","url":"https://www.cgtrader.com/3d-models/character/man/worker-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FcEWEovqvT9Ci9ujTFU8nU4k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/FcEWEovqvT9Ci9ujTFU8nU4k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/worker-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3777624/e51590a5d0/worker-2-construction-in-orange-vest-3d-model-e51590a5d0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"719652","type":"listingItem","attributes":{"id":719652,"title":"Rigged Lowpoly Woman 2","price":20.0,"description":"\u003cp\u003eRigged Character lowpoly model on standard Mixamo skeleton. 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Able to shell out 9x19mm Parabellum rounds at a rate of 500 per minute, this weapon was a fearsome addition to an infantryman’s kit. 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2","price":24.99,"description":"Stingray lowpoly model / underwater creatures / ocean monster fish model / low poly fish 3D Art by Existence\n\n**Overview**\n\nExistence presents - low poly fish 3D character “Stingray”. \n\nFeatures\n\n- **Custom rig and 23 animations included!**\n\n- **Game ready low poly model Stingray**\n\n- **Polycount: 2654 Tris | 1333 Points**\n\n- **PBR Texture 4k 4096x4096 TGA, one material for mesh**\n\n_Introducing our Stingray 3D model, a part of our underwater creatures product line. This highly-detailed fish 3D model captures the essence of the Stingray perfectly, making it the perfect addition to any Aquarium, Ocean, or River themed project. This low poly fish model has been crafted with precision and attention to detail, making it an ideal 3D character for any 3D artist. For those looking to add an element of horror to their underwater scenes, our monstrous fish models, such as the Stingray 3D model, are the perfect choice._\n\n_The Stingray 3D model is a fully rigged 3D fish model, making it perfect for use in 3D animated monster and ocean monster 3D scenes. Our character rigged model allows for easy animation, bringing your Stingray to life in a variety of media, including video games, movies, advertisements, and educational projects. 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