{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"wreck","file_types":null},"browser_attributes":{"title":" Rigged Wreck 3D Models","description":"Browse rigged Wreck 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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All bone constraints are set in Blender.\n- Clean and optimized topology is used for maximum polygon efficiency.\n- All textures and materials are tailored and applied for high quality render results.\n- Mid Poly and optimized for use for games, films, commercials, etc.,\n- All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quality.\n- No extra plugins are needed for this model.\n- Units: meters.\n- PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows\n-  Trailer has 2 materials (PickupTruck_ExteriorMat, PickupTruck_InteriorMat).\n\nMaterials\nThe Model has 2 material PickupTruck_ExteriorMat, PickupTruck_InteriorMat . Each has its own set of texture maps.\nTexture Maps and Resolutions\nAll Metallic and Specular Maps\n(Supports for 3D Softwares and Renderers)\n- Basecolor (4K)(2K)(1K)\n- Diffuse (4K)(2K)(1K)\n- AO (4K)(2K)(1K)\n- Roughness (4K)(2K)(1K)\n- Glossiness (4K)(2K)(1K)\n- Metallic (4K)(2K)(1K)\n- Specular (4K)(2K)(1K)\n- NormalDirectX (4K)(2K)(1K)\n- NormalOpenGl (4K)(2K)(1K)\n- Opacity (4K)(2K)(1K)\n\nTexture Maps for Unity\nUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows\n- AlbedoTransparent (4K) (2K) (1K)\n- MetallicSmoothness (4K) (2K) (1K)\n- SpecularSmoothness (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n\nUnity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows\n- Basemap (4K) (2K) (1K)\n- MaskMap (4K) (2K) (1K)\n- Specular (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n\nUE4 Packed\n- Basecolor (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n- OcclusionRoughnessMetallic (4K) (2K) (1K)\n\nPolyCount Without Subdivision\nVertices - 63296\nFaces - 58642\nTris - 113180\nQuads: 54538\n\nThe units used in this project are,\nUnit System : Metric\nLength : Meters\nRotation : Degrees\n\nBookmark us for More Game Assets","imageAlt":"3D model Pickup Truck01 Old Rusty All PBR Unity UE","url":"https://www.cgtrader.com/3d-models/vehicle/truck/pickup-truck01-old-rusty-all-pbr-unity-ue-textures","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nxxqycsljopy2v9yfwo907kkme3g/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/PickupTruck01_RustyCG.jpg","gridUrl":"https://media.cgtrader.com/variants/nxxqycsljopy2v9yfwo907kkme3g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/PickupTruck01_RustyCG.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/pickup-truck01-old-rusty-all-pbr-unity-ue-textures","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/7076314/d45cff68ae/pickup-truck01-old-rusty-all-pbr-unity-ue-textures-3d-model-d45cff68ae.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6419214","type":"listingItem","attributes":{"id":6419214,"title":"Abandoned Airplane","price":6.0,"description":"The Abandoned Airplane is a hauntingly detailed 3D wreckage model that captures the atmosphere of decay, abandonment, and forgotten history. Its metallic structure is heavily corroded, covered in thick, scaly rust that dominates the surface. The remnants of its original faded gray paint are chipped and peeling away, exposing the oxidized and weakened metal beneath.\n\nThe wings are slightly bent and dented, adding to the impression of long-term damage and neglect, while the cockpit windshield is either shattered or layered with dirt and cracks. The overall texture is rough and uneven, with worn edges, deep pitting, and surfaces marked by years of exposure to the elements.\n\nThis asset is ideal for post-apocalyptic environments, survival games, cinematic storytelling, and VR/AR experiences. 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This set includes a variety of rusty junk cars and a completely burned vehicle, each crafted to represent the harsh passage of time, destruction, and neglect.\n\nEvery model in this pack has been carefully designed with realistic weathering, corrosion, and fire damage, making them perfect for post-apocalyptic worlds, urban decay environments, survival games, horror settings, and cinematic visualizations. The Rusty Junk Cars showcase bent frames, missing parts, and deep oxidation, while the Car Burned to a Crisp features charred metal, collapsed interiors, and scorched textures—ideal for conveying disaster or abandonment.\n\nThis collection is not just about cars—it’s about environmental storytelling. Each vehicle adds atmosphere and history to a scene, whether scattered across a wasteland road, sitting in a junkyard, abandoned in a city street, or used as cover in a survival scenario. These props serve as powerful narrative tools that instantly enrich world-building.\n\nOptimized for real-time game engines and high-quality cinematic rendering, the models balance detail and performance, ensuring smooth use across projects. Whether placed as background elements, interactive props, or dramatic focal points, the assets in this pack enhance immersion and realism.\n\nThe Abandoned \u0026 Destroyed Cars Pack is a must-have for game developers, environment artists, and filmmakers who want to create scenes filled with atmosphere, depth, and a sense of forgotten history.","imageAlt":"Abandoned and Destroyed Cars Pack 3D asset","url":"https://www.cgtrader.com/3d-model-packs/abandoned-and-destroyed-cars-pack","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yi4bd2q333duhigdfku36v6g9pou/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/abandoned-and-destroyed-cars-pack-3d-model-1174168cd6.jpg","gridUrl":"https://media.cgtrader.com/variants/yi4bd2q333duhigdfku36v6g9pou/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/abandoned-and-destroyed-cars-pack-3d-model-1174168cd6.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/abandoned-and-destroyed-cars-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6399183/1174168cd6/abandoned-and-destroyed-cars-pack-3d-model-1174168cd6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6399177","type":"listingItem","attributes":{"id":6399177,"title":"Rusty Junk Car","price":6.0,"description":"The Rusty Junk Car is a gritty 3D asset that embodies the passage of time, decay, and abandonment. Once a proud vehicle, it now sits as a hollow relic of the past—its body corroded by rust, its paint faded and chipped, and its frame bent and worn from years of neglect. Every detail, from the cracked windows to the dented metal panels, tells a silent story of a machine that has outlived its purpose and been left behind.\n\nThis asset is more than just a car—it is a storytelling element. It can act as a centerpiece in an abandoned junkyard, a background prop in a post-apocalyptic wasteland, or even a symbolic object in a horror or survival scene. Its decayed condition adds atmosphere and realism to any environment, making it a powerful tool for world-building.\n\nPerfect for games, films, and visualizations, the Rusty Junk Car brings depth and immersion to scenes that require authenticity. In post-apocalyptic and urban decay settings, it contributes to the mood of desolation. In retro or survival horror environments, it becomes a haunting relic of better times. Its realistic weathering and corroded textures allow it to blend seamlessly into gritty and immersive landscapes.\n\nOptimized for both real-time engines and cinematic rendering, the Rusty Junk Car offers high-quality visuals without sacrificing performance. It is versatile enough to be used as a standalone prop, environmental detail, or even part of a larger junkyard or industrial scene.\n\nThe Rusty Junk Car is not just a broken vehicle—it is a piece of environmental storytelling that symbolizes time, decay, and forgotten history.","imageAlt":"Rusty Junk Car 3D asset rigged","url":"https://www.cgtrader.com/3d-models/vehicle/other/rusty-junk-car-2936bd21-9afe-41bf-aabe-ca9aa7ceb723","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lwy42ogk2vv076fzk95kaai5l5zr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-08-27%20102611.jpg","gridUrl":"https://media.cgtrader.com/variants/lwy42ogk2vv076fzk95kaai5l5zr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-08-27%20102611.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/rusty-junk-car-2936bd21-9afe-41bf-aabe-ca9aa7ceb723","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6399177/a97d0fa420/rusty-junk-car-3d-model-a97d0fa420.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6399167","type":"listingItem","attributes":{"id":6399167,"title":"Rusty Junk Car","price":6.0,"description":"The Rusty Junk Car is a gritty 3D asset that embodies the passage of time, decay, and abandonment. 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Its realistic weathering and corroded textures allow it to blend seamlessly into gritty and immersive landscapes.\n\nOptimized for both real-time engines and cinematic rendering, the Rusty Junk Car offers high-quality visuals without sacrificing performance. It is versatile enough to be used as a standalone prop, environmental detail, or even part of a larger junkyard or industrial scene.\n\nThe Rusty Junk Car is not just a broken vehicle—it is a piece of environmental storytelling that symbolizes time, decay, and forgotten history.","imageAlt":"3D asset Rusty Junk Car","url":"https://www.cgtrader.com/3d-models/industrial/other/rusty-junk-car","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uo0xxepw1r58mm3m684oeosx367p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-08-27%20101721.jpg","gridUrl":"https://media.cgtrader.com/variants/uo0xxepw1r58mm3m684oeosx367p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-08-27%20101721.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/other/rusty-junk-car","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"industrial","subcategorySlug":"other","categoryTitle":"Industrial","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6399167/ace0c561b4/rusty-junk-car-3d-model-ace0c561b4.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6399172","type":"listingItem","attributes":{"id":6399172,"title":"Rusty Junk Car","price":6.0,"description":"The Rusty Junk Car is a gritty 3D asset that embodies the passage of time, decay, and abandonment. 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Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\nNumber of Unique Meshes: 39 static mesh foliage components, 43 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Pickup Truck UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-truck","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wRvSXMf33GXCiGNwdkG3j2bs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/wRvSXMf33GXCiGNwdkG3j2bs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-truck","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413017/6d7c371fd8/procedural-vehicles-pickup-truck-ue4-ue5-3d-model-6d7c371fd8.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"777334","type":"listingItem","attributes":{"id":777334,"title":"Heinkel He 111 - Eastern Front Collection","price":39.0,"description":"The Heinkel He.111 was a German bomber from the Luftwaffe used on many fronts in Europe during the WWII.\n\nThe Collection including :\n\nThe model of a historical re-enactment of Major Herbert Wittman's plane. This plane was integrated in the KG (Kampfgeschwader) 53 unit group. It was based in Olsufjewo on the Southern Russian front an it was in service during all summer of 1943. This He.111 was used for low-altitude ground-strafing missions.\n\nThe model of a historical re-enactment of the coded J aircraft. This plane was integrated in the KG (Kampfgeschwader) 53 unit group. It was based in Seschtschinskaya in Russia and it was in service during the end of 1942. This He.111 was used to transport for supply enclosed Germans forces at Stalingrad.\n\nThe wreck textures sets are also included in this collection. \n\nThe 3D model is ready for game and low poly using. All materials are ready for PBR rendering.\n\nOriginally created with Blender 2.79\n\nLow poly model\n\nSPECIFICATIONS\n\nObjects : 10 \n Polygons : 6889 \n Subdivision ready : Yes \n Render engine : Cycles render\n\nTEXTURES\n\n(2 sets of 2 textures for the twins models)\n Materials in scene : 2 \n Texture size mixed (4096px \u0026 1024px) \n Textures (Diffuse, Metallic, Roughness, Normal, Heigh, AO and Opacity) are included \n Textures formats : PNG\n\nGENERAL\n\nReal scale : Yes \n Scene objects are organized by armature's skeletons and groups\n\nADDITIONAL NOTES\n\nFile formats don't include textures. All textures are in a specific folder named 'Textures' \n The model is rigged and animated for a cycle ration of propellers animations a wheels positions outside or inside the wings. The HDRI is not included.\n\n","imageAlt":"Heinkel He 111 - Eastern Front Collection 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/heinkel-he-111-eastern-front-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gjXxp5zfYBe36UeqJ1xY47Ue/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/heinkel-he-111-eastern-front-collection-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/gjXxp5zfYBe36UeqJ1xY47Ue/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/heinkel-he-111-eastern-front-collection-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/heinkel-he-111-eastern-front-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/777334/b2bf51ffeb/heinkel-he-111-eastern-front-collection-3d-model-b2bf51ffeb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"759734","type":"listingItem","attributes":{"id":759734,"title":"BATTLESHIPS YAMATO-MUSASHI BUNDLE","price":499.0,"description":"BATTLESHIP YAMATO\nConfiguration: year 1945\n\nBATTLESHIP MUSASHI\nConfiguration: year 1944\n\n**Commercial use license**\n\nTwo Mitsubishi F1-M2 seaplanes included\n\nGENERAL INFO The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. Modeling, texturing and setup are all made with Lightwave 2015. Scene and model are compatible starting from Lightwave 11.x.\n\n**WARNING: LIGHTWAVE FORMAT AVAILABLE ONLY - Not compatible with other softwares**\n\nInside the Lightwave scene there is a basic setup with controls that allows you to animate each element of the ship. You can animate: 1) the rotation, the elevation and the recoil of each gun and armored turret; 2) the rotation of each gun and light tower control; 3) the rotation of each rangefinder; 4) the rotation of each search light; 5) the rotation of  propellers and rudders. \n\nOnly flags and grids have UV maps. Other materials have planar or cubic texture maps. \n\nSome basic textures are included. No UV texturing (except flags and grids)\n\n**N.B. NOT SUITABLE FOR 3D PRINTING**\n\nHISTORICAL SUMMARY\nYamato battleship was the lead ship of the Yamato class of Imperial Japanese Navy during the Second World War.\nNamed after the ancient Japanese Yamato Province, on the Kii peninsula, she was the first of four designed ships and was the heaviest, largest and most powerful battleship ever built, displacing about 72000 tons at full load and armed with nine 46 cm Type 94 main guns. \nYamato exceeded other country battleships not only by the displacement and the calibre of her guns, but also by the construction of her hull, armour protection, gunnery and optics. The superiority of her optic equipment gave her tremendous precision to her main gunfire. \nShe was an incredible achievement for the Japanese naval engineering and ship-building industry by any international standard.\nYamato was laid down in 1937 and commissioned a week after the Pearl Harbor attack, in late 1941. She served as the flagship of the Japanese Combined Fleet throughout 1942. In June 1942 Admiral Isoroku Yamamoto directed the fleet from Yamato during the Battle of Midway. But after the defeat and the loss of four aircraft-carriers he was forced to return to the Inland Sea.\nYamato was designed to counter the numerically superior battleship fleet of the United States of America, but she never in fact fought against them. The only time she fired her main guns against enemy surface targets was in October 1944 during the Battle of Leyte Gulf, but it turned out to be just the US escort carriers and destroyers.\nDuring 1944, the balance between naval powers in the Pacific turned against Japan. Soon its fleet was depleted by fuel lack. To slow down the Allied advance, in April 1945, Yamato was dispatched on a “kamikaze” mission to Okinawa. The orders were to fight to the death in a desperate attempt to protect Japan. On 7 April 1945 she was sunk by American carrier-based bombers and torpedo bombers. Most of her crew died.\n\nBattleship Musashi was the second ship of the Yamato class of Imperial Japanese Navy during the Second World War.\nShe and her sister, Yamato, were the heaviest and most powerful battleships ever constructed, displacing 72800 tons at full load and armed with nine 46 cm Type 94 main guns.\nMusashi was commissioned on August 1942 and assigned to the 1st Battleship Division. In early 1943  the ship was transferred to Truk, that was the Empire of Japan's main base in the South Pacific. During this year she sortied several times with the fleet searching for American forces, without success. In 1944 she was used to transfer forces and equipment between Japan and various occupied islands. In early 1944 she was damaged by an American submarine attack and was forced to return to Japan for repairs. In this occasion she was strongly enhanced with anti-aircraft armament. She was present during the Battle of the Philippine Sea in June, but she didn't engage in combat with the American forces.\nOn 24 October 1944, during the Battle of Leyte Gulf, after several hours of fighting, Musashi was sunk by a large number of torpedos and bombs hit from the American carrier-based aircraft.\nThe wreck was located in March 2015 by the team of Microsoft co-founder Paul Allen, to a depth of about 1350 meters (4430 feet).\n\nFor any difficult or question I am always available to give you assistance.\n\nI would be very grateful if any of my models could help you to do a great job.\n\nYou can explore more of my work or get more info directly from my website:\n\nhttps://www.carlocestra.com/3dmodels_store/home.php","imageAlt":"BATTLESHIPS YAMATO-MUSASHI BUNDLE 3D model","url":"https://www.cgtrader.com/3d-models/watercraft/historic-watercraft/battleship-yamato-musashi-bundle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FXmb2MADTbSyNH8h8JSqxjuk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/battleships-yamato-musashi-bundle-3d-model-rigged-obj-mtl-fbx-lwo-lw-lws-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/FXmb2MADTbSyNH8h8JSqxjuk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/battleships-yamato-musashi-bundle-3d-model-rigged-obj-mtl-fbx-lwo-lw-lws-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/historic-watercraft/battleship-yamato-musashi-bundle","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":null,"name":null,"is_native":false}],"categorySlug":"watercraft","subcategorySlug":"historic-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/759734/2ab4fc2514/battleships-yamato-musashi-bundle-3d-model-2ab4fc2514.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5609069","type":"listingItem","attributes":{"id":5609069,"title":"Destroy building ","price":2.0,"description":"High-quality, detailed 3D model of a destroyed building, perfect for post-apocalyptic, war, or disaster scene designs in films, games, and architectural visualization projects. This model captures realistic destruction with broken walls, exposed steel reinforcements, shattered windows, and debris scattered throughout. Optimized for both high-end visual projects and real-time applications.\nFeatures:\nDetailed Design: Realistic damage, rubble, and debris textures that add authenticity to any environment.\nPBR Texturing: Includes high-resolution textures (Albedo, Normal, Roughness, and Ambient Occlusion) for realistic lighting and surface details.\nMultiple Formats: Available in FBX. compatible with all major 3D software.\nGame-Ready: Optimized topology with a manageable polygon count, suitable for real-time rendering and game engines (Unity, Unreal).\nCustomizable Materials: Easily modify or swap materials to adjust the look and feel of the destruction.","imageAlt":"3D rigged Destroy building","url":"https://www.cgtrader.com/3d-models/architectural/engineering/destroy-building-61568cd6-a245-45ca-8103-43ad9ad04641","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yYnZevYz3DomYS6UMY8jQxj7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/d_b.jpg","gridUrl":"https://media.cgtrader.com/variants/yYnZevYz3DomYS6UMY8jQxj7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/d_b.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/destroy-building-61568cd6-a245-45ca-8103-43ad9ad04641","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/5609069/4cb217efdf/destroy-building-3d-model-4cb217efdf.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4645226","type":"listingItem","attributes":{"id":4645226,"title":"Oceangate Titan ","price":15.0,"description":"On 18 June 2023, Titan, a submersible operated by American tourism and expeditions company OceanGate, imploded during an expedition to view the wreck of the Titanic in the North Atlantic Ocean off the coast of Newfoundland, Canada. On board the submersible were Stockton Rush, the CEO of OceanGate; Paul-Henri Nargeolet, a French deep sea explorer and Titanic expert; Hamish Harding, a British billionaire businessman; Shahzada Dawood, a Pakistani-British billionaire businessman; and Dawood's son Suleman.\n\nCommunication with Titan was lost 1 hour 45 minutes into its dive. Authorities were alerted when it failed to resurface at the scheduled time later that day. After the submersible had been missing for four days, a remotely operated underwater vehicle (ROV) discovered a debris field containing parts of Titan, about 500 metres (1,600 ft) from the bow of the Titanic. The search area was informed by the United States Navy's (USN) sonar detection of an acoustic signature consistent with an implosion around the time communications with the submersible ceased, suggesting the pressure hull had imploded while Titan was descending, resulting in the instantaneous deaths of all five occupants.\n\nC4D\n\nSTl\n\nOBJ\n\n3DS\n\nFBX \n\nTextures\n\nEditable","imageAlt":"3D Oceangate Titan","url":"https://www.cgtrader.com/3d-models/watercraft/historic-watercraft/oceangate-titan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gT7tZmou5JD3SAqbyHZyhzEe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Titan%20.jpg","gridUrl":"https://media.cgtrader.com/variants/gT7tZmou5JD3SAqbyHZyhzEe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Titan%20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/historic-watercraft/oceangate-titan","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"watercraft","subcategorySlug":"historic-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/4645226/d640e68b0f/oceangate-titan-3d-model-d640e68b0f.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1031501","type":"listingItem","attributes":{"id":1031501,"title":"Abandoned car","price":23.0,"description":"Abandoned VAZ 2101 car\n\nTexture Sizes:\n\n 4096x4096 (body)\n 2048x2048 (wheels)\n\nIncluded simple model (.max, .fbx, .obj) and UE4 asset (like on Youtube)\n\nUE4 features:\n\n- Customizable body color\n- Slider to control rust and wear\n- Slider to control dust\n- Doors can be opened and sagged\n- Car elements can be hidden (doors, wheels, suspension, exhaust pipe, seats, steering wheel, fuel lid)\n- Model has physics and collision","imageAlt":"3D model Abandoned car","url":"https://www.cgtrader.com/3d-models/car/car/abandoned-car","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SJhGTUCo9G4SMFQBFSWGsFQV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/abandoned-car-3d-model-low-poly-rigged-max-obj-mtl-fbx-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/SJhGTUCo9G4SMFQBFSWGsFQV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/abandoned-car-3d-model-low-poly-rigged-max-obj-mtl-fbx-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/abandoned-car","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/1031501/b6f77fa16e/abandoned-car-3d-model-b6f77fa16e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3507657","type":"listingItem","attributes":{"id":3507657,"title":"Toxic Dacia","price":2.0,"description":"hello pubg fans this is for you","imageAlt":"Toxic Dacia 3D 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Style Beetle Bug  Old Rusty WW2 Wrecked Car","price":29.0,"description":"Hello\n\n\nThe rusty model I made inspired by the 1941 Beetle model.\n\nHigh Quality Detailed Render 2K Render in  Pro Render Scene\n\nPro Render Scene included with all Settings ( Reder Settings Materials, Ligths..)\n Detailed and include Cabin interior modeling\n \nModelling in 3DS Max 2022\n\nTexture Painting made  in Adobe Substance 3D Painter\n\nAll Textures 4K (4096x4096 Resolution) Made High Quality Saved PNG 16\n\nAll Maps in (Textures.7z) file included.\n\n One Rigged File Included - Rigged Blender Version added (Rigging use a free plugin Rigacar Blender Addon)\n\n2 Types Materials Made:\nVray Material For Vray File Vesion and Physical Material For Scanline File Version \n\nConverted 2 Files Blender Version in Blender 3.2 ( 1 No-rigged Version and 1 Rigged version)\n\n\nAnd export made different suitable file formats. (Blender and 3Ds Max Export)\n.OBJ.IGS.GLB.PLY.STL.X3D.FBX. DAE3 DS\n \nTotally 26 Files. included.\n\n\nTextures 7z - The Textures folder contains two different folders. (Render Scene Maps Folder  and Vray Version Folder )\n\n\nAll modifiers and applied commands are made in Collpse.\nNumber of Polygons:201,452\nVertex Count: 204,094\n \nUnwraped UVs open  all big parts in 3ds Max\nUv map applied and \nNon Turbo Smooth added but All part mostly Compatibility  modeled Turbo Smooth.\n\n\n If you have any problems or questions, please write.\n-Clean Geometry Detailed Design\nReady for games and Design.\nI wish everyone a good day.\nThank you... Have a nice day.\n\n\n\n\n\n\n","imageAlt":"3D asset VW Style Beetle Bug Old Rusty WW2 Wrecked Car","url":"https://www.cgtrader.com/3d-models/car/car/vw-style-beetle-bug-old-rusty-ww2-wrecked-car","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Aq2Nk3hgnDQxfUAehPv6coY1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SearchImage.jpg","gridUrl":"https://media.cgtrader.com/variants/Aq2Nk3hgnDQxfUAehPv6coY1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SearchImage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/vw-style-beetle-bug-old-rusty-ww2-wrecked-car","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/4119890/c6defb6af7/vw-style-beetle-bug-old-rusty-ww2-wrecked-car-3d-model-c6defb6af7.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4765759","type":"listingItem","attributes":{"id":4765759,"title":"Shanty car race scene for Blender","price":65.0,"description":"2 Rigged Cars\nScanned Environment \n4 Shanty Houses\nTextures","imageAlt":"Shanty car race scene for Blender 3D model animated","url":"https://www.cgtrader.com/3d-models/car/racing-car/shanty-car-race-scene-for-blender","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yuQGEF8yuEtr82iA2wqHkzW1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0129.jpg","gridUrl":"https://media.cgtrader.com/variants/yuQGEF8yuEtr82iA2wqHkzW1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0129.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/racing-car/shanty-car-race-scene-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"car","subcategorySlug":"racing-car","categoryTitle":"Car","subcategoryTitle":"Racing","schemaImageUrl":"https://img-new.cgtrader.com/items/4765759/c72c61503e/shanty-car-race-scene-for-blender-3d-model-c72c61503e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3212879","type":"listingItem","attributes":{"id":3212879,"title":"USS Johnston Destroyer DD-557","price":79.0,"description":"USS Johnston DD557 (Fletcher-class) was a World War II destroyer served in United States Navy and sunk in the action. Her wreck is the deepest surveyed shipwreck when rediscovered and identified in March 2021.\n\n127mm Turrets, 40mm Anti-Aircraft Armaments and Propellers are rigged. Rest of the model is seperated and named accordingly. 363244 points, 316485 polygons, no textures.","imageAlt":"USS Johnston Destroyer DD-557 3D Model rigged","url":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/uss-johnston-destroyer-dd-557-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DR5FGzSNKC1VnTFJZJaarhZA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JohnstonA6.jpg","gridUrl":"https://media.cgtrader.com/variants/DR5FGzSNKC1VnTFJZJaarhZA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JohnstonA6.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/uss-johnston-destroyer-dd-557-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"watercraft","subcategorySlug":"military-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/3212879/f38184fca6/uss-johnston-destroyer-dd-557-3d-model-f38184fca6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6433466","type":"listingItem","attributes":{"id":6433466,"title":"Echoes of a Lost World","price":18.0,"description":"The Echoes of a Lost World collection presents a haunting ensemble of post-apocalyptic 3D assets, each telling a story of decay, abandonment, and survival. This pack brings together relics of a fallen civilization — from the corroded gas mask, symbolizing humanity’s desperate attempt to endure, to the shattered satellite dish, a broken remnant of communication and lost connections.\n\nThe rusted fridge and cabinet, stained and broken, stand as ghostly reminders of domestic life interrupted, while the derelict airplane wreck evokes scenes of catastrophe and forgotten journeys. The abandoned train carriage, its wood weathered and metal corroded, recalls once-bustling routes now left to rot. Every asset is designed with gritty realism, utilizing textures that capture rust, peeling paint, and structural erosion to immerse players in environments where time, neglect, and disaster have left their scars.\n\nPerfect for post-apocalyptic games, survival horror projects, cinematic renders, and environmental storytelling, this collection equips creators with the visual tools to build immersive, desolate landscapes filled with tension and narrative depth. Each piece functions not just as a prop but as a story fragment, ready to be woven into worlds of ruin and resilience.","imageAlt":"Echoes of a Lost World 3D asset","url":"https://www.cgtrader.com/3d-model-packs/echoes-of-a-lost-world","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e7n5xwfu6zqm2hc20qh847b11174/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/echoes-of-a-lost-world-3d-model-d703b5c546.jpg","gridUrl":"https://media.cgtrader.com/variants/e7n5xwfu6zqm2hc20qh847b11174/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/echoes-of-a-lost-world-3d-model-d703b5c546.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/echoes-of-a-lost-world","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"furniture","subcategorySlug":"kitchen-furniture","categoryTitle":"Furniture","subcategoryTitle":"Kitchen","schemaImageUrl":"https://img-new.cgtrader.com/items/6433466/d703b5c546/echoes-of-a-lost-world-3d-model-d703b5c546.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4865302","type":"listingItem","attributes":{"id":4865302,"title":"Johnson SABER Automata Skin","price":7.0,"description":"“\tA super cyborg who can transform into a car and lead his teammates into battle.\t”\nJohnson was originally from a planet called Varis, where he worked as a delivery driver. On his world, auto racing was the most illustrious sport, but the major races were almost entirely monopolized by the rich and elite. One day, while on a routine delivery, Johnson became mixed up in a race and even managed to win first place March, to the dismay of the wealthy patrons. To punish this upstart, they plotted for him to have an accident. While driving home a speeding truck sidelined Johnson's car, mangling his body with the twisted steel of the wreck. Miraculously, he survived, and chose to be integrated with his car to create a cyborg body. After a successful operation, he had a roaring engine as his new heart, and began racing to satiate his need for speed. As Johnson raced to his heart's content, he kept going faster and faster until he triggered the slip-space device secretly built into his chassis and crossed into the Land of Dawn.","imageAlt":"Johnson SABER Automata Skin 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-saber-automata-skin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jA4G7YSagWtXc89cebBa5zUn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/jA4G7YSagWtXc89cebBa5zUn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-saber-automata-skin","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4865302/6472c465b0/johnson-saber-automata-skin-3d-model-6472c465b0.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3726506","type":"listingItem","attributes":{"id":3726506,"title":"Amazon-Class Type 21 Frigate","price":150.0,"description":"Lowpoly Model of the Amazon-Class Type 21 Frigate, as per its Typical '82 Configuration.\n\n**Artstation Page:** https://www.artstation.com/artwork/q9VaEn\n\n\n**Background:**\n\nThe Amazon-Class Type 21 Frigate was a British Royal Navy General Purpose Frigate, designed in the late 1960s, built in the early '70s and served from the mid '70s to the early '90s, most notably during the Falklands War of 1982, providing the backbone of the British Naval Taskforce sent to recapture the islands. During the '90s, the remaining Type 21 were sold off to Pakistan, refitted with some new weapons \u0026 reclassed as the Tariq-Class Destroyer.\n\n\n**Early Access:**\n\nThis model is still a Work in Progress (WIP) \u0026 will be in a \"Game Ready\" state in time, but those who can use it as it is, can get it now \u0026 get the updates as they come for free as the price of the model increase with each update. Below I've listed what features I plan to do; \"Short Term\" being things I plan to do soon, and \"Possible Long Term Features\" being things I might do if I have time \u0026/or if there is enough demand for them (please message me if you want them, or anything else). Please note that you're buying the model as it stands right now, and I can't guarantee any future updates or when they might be released.\n\n\u003e Short Term Plan:\n- Fixing a few minor model issues \u0026 adding a few improvements.\n- Creating a \"Wreck\", aka \"Destroyed\" Model.\n- Making a full set of Level of Detail (LODs) \u0026 Collision Mesh Models.\n- Finishing off the Textures with more detail \u0026 with PBR Maps.\n\n\u003ePossible Long Term Features:\n- Creating a non-Exocet armed version with new Corvus Chaff Platforms located on the Forecastle \u0026 other differences.\n- Ships Boats (Whaler, Cheverton \u0026 Inflatable Gemini).\n- Remaking the MM38 Exocet Launcher in greater detail with 3D ribs \u0026 other improvements.\n- Creating each ship in the class with their own unique details as per their 1982 Falklands War configurations.\n- Creating the Tariq-Class Destroyer (on request only, would take significant rework and new weapons).\n\n\n**Model Info:**\n\nFirstly, this Frigate isn't just a single model, but rather a set of models with every primary Weapon \u0026 Sub-System being their own independent set of models \u0026 textures to maximise flexibility \u0026 optimisation. This not only means that this Frigate can be easily reconfigured, but also allows other ship types \u0026 platforms (such as the ITB Exocet Trailer) that share these same weapons \u0026 sub-systems can use them while sharing the same textures/materials, reducing client memory load \u0026 creating common draw calls.\n\nI've based the model \u0026 textures on the standard configuration as per the 1982 Falklands conflict, with painted out markings \u0026 with 4x \u0003MM38 Exocet\u0003 anti-ship missile, but not on any \u0003particular ship in the class.\n\nBeing primarily made for use on the Refractor 2 engine, I aimed to keep this model as low poly as possible while still trying to retain a high level of detail through highly optimised meshes, high poly normal map baking \u0026 texture detail.\n\nThis Frigate model is fully functional, with every Weapon \u0026 Sub-System able to move, rotate \u0026 fire as per its real-life counterpart.\n\n\n**Model Stats:**\n\nThe Frigate with all of its Weapons \u0026 Sub-Systems comes to **61k Triangles / 34.8k Polygons / 38.3k Vertices** (LOD0).\nThe Frigate itself, **without** any of the Independent Weapons, Sub-Systems \u0026 Props, comes to just under 38k Triangles / 21.3k Polygons / 25k Vertices.\nFor all the Weapons, Sub-Systems \u0026 Prop model LOD0 comes to 23k Triangles / 13.5k Polygons / 13.3 Vertices.\n\nTextures for the Frigate's hull, superstructure \u0026 small details are on **4096 x 2048 px** Diffuse, Specular \u0026 Normal Textures, with an **additional 1024 x 512 px** Diffuse, Specular, Normal \u0026 Opacity textures for all the transparent parts.\n\nTextures for the independent Weapons \u0026 Sub-Systems are all on separate maps for maximum flexibility. But together, they have a pixel area of 27,033,600 px^2 at their maximum resolution. However, at their recommended resolution, where they have around the same texture detail level of the Frigate, they have a pixel area of 6,586,368 px^2, which is just under that of a 4096x2048 px texture.\n\nPlease keep in mind that these textures are still WIP; the Normal and Spec maps especially have a lot more work planned for them, and there is also the creation of missing PBR textures. Also, the Normal maps have their Green Channel inverted from what most engines use by default. You either need to specify to use an inverted green channel for the normal or resave them with an inverted green channel (can message me if you need help with that), but some normal maps with the \"_b2\" suffix already have their green channel flipped.\n\nSome things are packed together in Groups for easy handling (google 3DsMax Groups for more info) \u0026 the LODs, cols, etc, are hidden in their own layer. You can message me if you need any help navigating the files.\n\n\n**Weapons \u0026 Sub-Systems:**\n\nMore info for each Weapon \u0026 Sub-System used on the Type 21 Frigate is listed below.\n\n- Vickers Mk.8 Naval Gun: https://edmundfovargue.artstation.com/projects/zOV8VL\n- GWS-24 Sea Cat SAM: https://edmundfovargue.artstation.com/projects/lxv3VG\n- Oerlikon 20mm AA Gun: https://edmundfovargue.artstation.com/projects/q9V8De\n- Corvus Chaff Launcher: https://edmundfovargue.artstation.com/projects/L3QK3r\n- MM38 Exocet Launcher: https://edmundfovargue.artstation.com/projects/R34kwW\n- Type 912 Director Radar: https://edmundfovargue.artstation.com/projects/684a8N\n- STWS-1 Torpedo Launcher: https://edmundfovargue.artstation.com/projects/v2q1JE\n\nPlease note that some extra things shown in these links are not included with the Type 21 Frigate, such as the ITB Exocet Trailer or the high poly models. Only items shown in the images above are included (with a few small exceptions that are only seen in a few renders, such as the missile fire trails). If you need clarification or require something else not included, then please message me.\n\n\n**Formats:**\n\nThe model comes in two 3DsMax formats (v9 and 2022) \u0026 is exported to .fbx, .3ds, \u0026 .obj in various ways, although I would recommend the .fbx if you don't have 3DsMax as the .3ds \u0026 .obj exports are somewhat buggy. I will try \u0026 improve on those export formats in later releases \u0026 let me know if you need those formats.\nTextures are all saved in .TGA or .PNG, with also the original .PSD provided.\n\n\n**History:**\n\nExcept for HMS Amazon, all the class took part in the 1982 Falklands War as the 4th Frigate Squadron. They were heavily involved, performing extensive shore-bombardment missions and providing anti-submarine and anti-aircraft duties for the task force. On 10 May, HMS Alacrity and Arrow probed through Falkland Sound at night, searching for minefields that might have impeded landings and operations, almost as expendable hulls. Alacrity engaged and sank an Argentine naval supply vessel in the Sound. On exiting the Sound at daybreak, they were attacked by the Argentine submarine San Luis, which fired a torpedo at them but only struck Alacrity's Type 182 Torpedo Decoy (as intended). Two ships were lost during the conflict: Ardent was hit by bombs dropped by Argentine aircraft on 21 May and consumed by fire; Antelope was hit by bombs on 23 May but initially failed to detonate; later, one was accidentally set off by the bomb disposal team attempting to defuse it on 24 May, causing the ship to catch fire and setting off her magazines, resulting in her breaking her back and sinking.\nMore info here: https://www.realitymod.com/forum/blog.php?b=439\n\n\n**Licenses:**\n\nPlease read the license agreements carefully. If you wish to use this model in any commercial work please message me so we can work out a fair deal.","imageAlt":"3D model Amazon-Class Type 21 Frigate","url":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/amazon-class-type-21-frigate","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uk1g4zV79fjaqHVyRiDukveR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Type_21_Frigate_Action_Scene_Cam08_.jpg","gridUrl":"https://media.cgtrader.com/variants/uk1g4zV79fjaqHVyRiDukveR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Type_21_Frigate_Action_Scene_Cam08_.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/amazon-class-type-21-frigate","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"watercraft","subcategorySlug":"military-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/3726506/69e7ce1988/amazon-class-type-21-frigate-3d-model-69e7ce1988.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413106","type":"listingItem","attributes":{"id":3413106,"title":"Procedural Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4870510","type":"listingItem","attributes":{"id":4870510,"title":"Johnson Optimus Prime Skin","price":9.0,"description":"“\tA super cyborg who can transform into a car and lead his teammates into battle.\t”\nJohnson was originally from a planet called Varis, where he worked as a delivery driver. On his world, auto racing was the most illustrious sport, but the major races were almost entirely monopolized by the rich and elite. One day, while on a routine delivery, Johnson became mixed up in a race and even managed to win first place March, to the dismay of the wealthy patrons. To punish this upstart, they plotted for him to have an accident. While driving home a speeding truck sidelined Johnson's car, mangling his body with the twisted steel of the wreck. Miraculously, he survived, and chose to be integrated with his car to create a cyborg body. After a successful operation, he had a roaring engine as his new heart, and began racing to satiate his need for speed. As Johnson raced to his heart's content, he kept going faster and faster until he triggered the slip-space device secretly built into his chassis and crossed into the Land of Dawn.","imageAlt":"3D model Johnson Optimus Prime Skin","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-optimus-prime-skin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RCyJd9upA8Pq29ZwnEwBjskW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/RCyJd9upA8Pq29ZwnEwBjskW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-optimus-prime-skin","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":144,"name":".bvh","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4870510/1c86008a9a/johnson-optimus-prime-skin-3d-model-1c86008a9a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D model","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3412628/8c6d2da12d/procedural-vehicles-sedan-van-two-pack-3d-model-8c6d2da12d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2837021","type":"listingItem","attributes":{"id":2837021,"title":"Procedural Vehicles - Sedan UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/qa62I771RnU\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 50 Instances\n\n**Number of Textures:** 80\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Sedan UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2837021/4644dd0ca6/procedural-vehicles-sedan-ue4-ue5-3d-model-4644dd0ca6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"777330","type":"listingItem","attributes":{"id":777330,"title":"Heinkel He 111 J","price":29.0,"description":"The Heinkel He.111 was a German bomber from the Luftwaffe used on many fronts in Europe and Africa during the WWII. 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Thanks!","imageAlt":"rigged AAA 3D FANTASY MEDIEVAL - OLD WOMAN 01 REALISTIC","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/aaa-3d-fantasy-medieval-old-woman-01-realistic-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mdPHLJ5Ubvm8pZBmsYTujUKy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/POSTER.jpg","gridUrl":"https://media.cgtrader.com/variants/mdPHLJ5Ubvm8pZBmsYTujUKy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/POSTER.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/aaa-3d-fantasy-medieval-old-woman-01-realistic-character","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4894836/d1619a6371/aaa-3d-fantasy-medieval-old-woman-01-realistic-character-3d-model-d1619a6371.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4865290","type":"listingItem","attributes":{"id":4865290,"title":"Johnson Mustang","price":7.0,"description":"“\tA super cyborg who can transform into a car and lead his teammates into battle.\t”\nJohnson was originally from a planet called Varis, where he worked as a delivery driver. 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This model is a historical re-enactment of Major Herbert Wittman's plane. This plane was integrated in the KG (Kampfgeschwader) 53 unit group. It was based in Olsufjewo on the Southern Russian front and it was in service during all summer of 1943. This He.111 was used for low-altitude ground-strafing missions. \n\nThe wreck textures set is available in this model. \n\nThe 3D model is ready for game and low poly using. All materials are ready for PBR rendering.\n\n\nOriginally created with Blender 2.79\n\n\nLow poly model\n\n\nSPECIFICATIONS\n\n\nObjects : 10 \nPolygons : 6889 \nSubdivision ready : Yes \nRender engine : Cycles render\n\n\nTEXTURES\n\n\nMaterials in scene : 2 \nTexture size mixed (4096px \u0026 1024px) \nTextures (Diffuse, Metallic, Roughness, Normal, Heigh, AO and Opacity) are included \nTextures formats : PNG\n\n\nGENERAL\n\n\nReal scale : Yes \nScene objects are organized by armature's skeletons and groups\n\n\nADDITIONAL NOTES\n\n\nFile formats don't include textures. All textures are in a specific folder named 'Textures' \nThe model is rigged and animated for a cycle ration of propellers animations a wheels positions outside or inside the wings. \n\nThe HDRI is not included. 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This model is a historical re-enactment of the coded A1+DA aircraft. This plane was integrated in the KG (Kampfgeschwader) 53 unit group. It was based in Lille in France and it was in service during August of 1940. This He.111 was used to bomb British towns during the Battle of Britain.\n\nThis model includes a wreck additional textures set. \n\nThe 3D model is ready for game and low poly using. All materials are ready for PBR rendering.\n\nOriginally created with Blender 2.79\n\nLow poly model\n\n**SPECIFICATIONS**\n\n- Objects : 10 \n- Polygons : 6889 \n- Subdivision ready : Yes \n- Render engine : Cycles render\n\n**TEXTURES**\n\n- Materials in scene : 2 \n- Texture size mixed (4096px \u0026 1024px) \n- Textures (Diffuse, Metallic, Roughness, Normal, Heigh, AO and Opacity) are included \n- Textures formats : PNG\n\n**GENERAL**\n\n- Real scale : Yes \n- Scene objects are organized by armature's skeletons and groups\n\n**ADDITIONAL NOTES**\n\n- File formats don't include textures. \n- All textures are in a specific folder named 'Textures' \n- The model is rigged and animated for a cycle ration of propellers animations a wheels positions outside or inside the wings. The HDRI is not included.\n\n","imageAlt":"3D model animated Heinkel He 111 A1-DA","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/heinkel-he-111-a1-da","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ch7Y4m3S7aVcmVzouoAHaUZm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/heinkel-he-111-a1-da-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/Ch7Y4m3S7aVcmVzouoAHaUZm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/heinkel-he-111-a1-da-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/heinkel-he-111-a1-da","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/777229/3b07be9b9d/heinkel-he-111-a1-da-3d-model-3b07be9b9d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4196327","type":"listingItem","attributes":{"id":4196327,"title":"Cartoon 3D illustration Sea Animal Sunken Ship","price":39.0,"description":"9 separate Maya files with insect animations.\nthere is a possibility to send previews of animations on request, leave your comments.","imageAlt":"animated Cartoon 3D illustration Sea Animal Sunken","url":"https://www.cgtrader.com/3d-models/animal/fish/cartoon-3d-illustration-sea-animal-sunken-ship","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Dr14WSZmqazHJmp4NR9bMtS8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/chrome_GD3bhJxfKg.jpg","gridUrl":"https://media.cgtrader.com/variants/Dr14WSZmqazHJmp4NR9bMtS8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/chrome_GD3bhJxfKg.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/cartoon-3d-illustration-sea-animal-sunken-ship","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/4196327/c87ea69965/cartoon-3d-illustration-sea-animal-sunken-ship-3d-model-c87ea69965.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"759731","type":"listingItem","attributes":{"id":759731,"title":"BATTLESHIP MUSASHI","price":449.0,"description":"BATTLESHIP MUSASHI\nConfiguration: year 1944\n\n**Commercial use license**\n\nTwo Mitsubishi F1-M2 seaplanes included\n\nGENERAL INFO The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. Modeling, texturing and setup are all made with Lightwave 2015. Scene and model are compatible starting from Lightwave 11.x.\n\n**WARNING: LIGHTWAVE FORMAT AVAILABLE ONLY - Not compatible with other softwares**\n\nInside the Lightwave scene there is a basic setup with controls that allows you to animate each element of the ship. You can animate: 1) the rotation, the elevation and the recoil of each gun and armored turret; 2) the rotation of each gun and light tower control; 3) the rotation of each rangefinder; 4) the rotation of each search light; 5) the rotation of  propellers and rudders. \n\nOnly flags and grids have UV maps. Other materials have planar or cubic texture maps. \n\nSome basic textures are included. No UV texturing (except flags and grids)\n\n**N.B. NOT SUITABLE FOR 3D PRINTING**\n\nHISTORICAL SUMMARY\nBattleship Musashi was the second ship of the Yamato class of Imperial Japanese Navy during the Second World War.\nShe and her sister, Yamato, were the heaviest and most powerful battleships ever constructed, displacing 72800 tons at full load and armed with nine 46 cm Type 94 main guns.\nMusashi was commissioned on August 1942 and assigned to the 1st Battleship Division. In early 1943  the ship was transferred to Truk, that was the Empire of Japan's main base in the South Pacific. During this year she sortied several times with the fleet searching for American forces, without success. In 1944 she was used to transfer forces and equipment between Japan and various occupied islands. In early 1944 she was damaged by an American submarine attack and was forced to return to Japan for repairs. In this occasion she was strongly enhanced with anti-aircraft armament. She was present during the Battle of the Philippine Sea in June, but she didn't engage in combat with the American forces.\nOn 24 October 1944, during the Battle of Leyte Gulf, after several hours of fighting, Musashi was sunk by a large number of torpedos and bombs hit from the American carrier-based aircraft.\nThe wreck was located in March 2015 by the team of Microsoft co-founder Paul Allen, to a depth of about 1350 meters (4430 feet).\n\nFor any difficult or question I am always available to give you assistance.\n\nI would be very grateful if any of my models could help you to do a great job.\n\nYou can explore more of my work or get more info directly from my website:\n\nhttps://www.carlocestra.com/3dmodels_store/home.php","imageAlt":"3D model BATTLESHIP MUSASHI","url":"https://www.cgtrader.com/3d-models/watercraft/historic-watercraft/battleship-musashi","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RgPiwxHu8Fyw84MogmXMLP9u/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/battleship-musashi-3d-model-rigged-obj-mtl-fbx-lwo-lw-lws-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/RgPiwxHu8Fyw84MogmXMLP9u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/battleship-musashi-3d-model-rigged-obj-mtl-fbx-lwo-lw-lws-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/historic-watercraft/battleship-musashi","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"watercraft","subcategorySlug":"historic-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/759731/59069b3161/battleship-musashi-3d-model-59069b3161.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"223338","type":"listingItem","attributes":{"id":223338,"title":"Abbey In Ruins Monastery","price":29.99,"description":"\u003cp\u003eWhat was once a thriving monastery has fallen into disrepair. The monks have long gone and all that`s left are these ruins. Are they haunted, cursed, or are they still holy land? Your images will tell its new story!\u003c/p\u003e\u003cp\u003eProduct Features:\n* Poser figure: obj, cr2/ png, with 21,553 polygons.\n* Includes the following parts, which can be hidden or shown:\n- Base terrain\n- 18 Walls\n- Stairs\n- Underground columns\u003c/p\u003e\u003cp\u003eTextures:\n* One set of texture maps, at 4096x4096 pixels with corresponding normal/ bump maps.\n* Large texture maps make it perfect for close-up and medium-range shots.\u003c/p\u003e\u003cp\u003eCameras:\n* 16 camera files are included.\n(Unlike our other sets, none of walls will block a camera, so no hide/ show poses are needed.)\u003c/p\u003e\u003cp\u003eAll sales images rendered in Poser Pro 2012 using the included camera presets.\u003c/p\u003e\u003cp\u003eThis product is designed for use in Poser 5 and above. It has not been tested for use in DAZ Studio, but since there are no moving parts and no shader nodes, there should not be any issues when importing.\u003c/p\u003e\u003cp\u003eThis model is fully licensed for use in games and apps.\nAlso works great as background scene-filler.\u003c/p\u003e\u003cp\u003eOriginal model by Arteria3D and uploaded for sale here with full permission.\u003c/p\u003e\u003cp\u003eProduct Features (3ds/ obj):\n- Approx 21,553 polygons.\n- Made entirely with 3 and 4 point polygons.\n- Includes group information, which your software should interpret as separate parts for the base, walls, and stairs.\n- The model is UV mapped.\n- Textures and corresponding normal/ bump maps (in jpg format) are included, at 4096x4096 pixels.\n- The 3ds and obj versions are not rigged.\u003c/p\u003e","imageAlt":"3D Abbey In Ruins Monastery","url":"https://www.cgtrader.com/3d-models/exterior/other/abbey-in-ruins-monastery","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yqE93HPXQVrnLmVDXU72tqEb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/abbey-in-ruins-monastery-3d-model-rigged-obj-3ds-pz3-pp2.jpg","gridUrl":"https://media.cgtrader.com/variants/yqE93HPXQVrnLmVDXU72tqEb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/abbey-in-ruins-monastery-3d-model-rigged-obj-3ds-pz3-pp2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/abbey-in-ruins-monastery","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":40,"name":".pz3","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/223338/78a1f28638/abbey-in-ruins-monastery-3d-model-78a1f28638.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4870461","type":"listingItem","attributes":{"id":4870461,"title":"Johnson Death Ride Skin","price":7.0,"description":"“\tA super cyborg who can transform into a car and lead his teammates into battle.\t”\nJohnson was originally from a planet called Varis, where he worked as a delivery driver. On his world, auto racing was the most illustrious sport, but the major races were almost entirely monopolized by the rich and elite. One day, while on a routine delivery, Johnson became mixed up in a race and even managed to win first place March, to the dismay of the wealthy patrons. To punish this upstart, they plotted for him to have an accident. While driving home a speeding truck sidelined Johnson's car, mangling his body with the twisted steel of the wreck. Miraculously, he survived, and chose to be integrated with his car to create a cyborg body. After a successful operation, he had a roaring engine as his new heart, and began racing to satiate his need for speed. As Johnson raced to his heart's content, he kept going faster and faster until he triggered the slip-space device secretly built into his chassis and crossed into the Land of Dawn.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-death-ride-skin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6dWCxrFK2GziCeb6waNT5EXc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/6dWCxrFK2GziCeb6waNT5EXc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-death-ride-skin","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4870461/83be3f8b07/johnson-death-ride-skin-3d-model-83be3f8b07.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2756091","type":"listingItem","attributes":{"id":2756091,"title":"Shipwerck sinking ship in desert","price":22.0,"description":"Historic wrecks are attractive to maritime archaeologists because they preserve historical information: for example, studying the wreck of Mary Rose revealed information about seafaring, warfare, and life in the 16th century. Military wrecks, caused by a skirmish at sea, are studied to find details about the historic event; they reveal much about the battle that occurred. Discoveries of treasure ships, often from the period of European colonisation, which sank in remote locations leaving few living witnesses, such as Batavia, do occur as well. Some contemporary wrecks, such as the oil tankers Prestige or Erika, are of interest primarily because of their potential harm to the environment. Other contemporary wrecks are scuttled in order to spur reef growth, such as Adolphus Busch and Ocean Freeze. Wrecks like and historic wrecks such as Thistlegorm are of interest to recreational divers that dive to shipwrecks because they are interesting to explore, provide large habitats for many types of marine life, and have an interesting history.","imageAlt":"3D asset Shipwerck","url":"https://www.cgtrader.com/3d-models/watercraft/other/shipwerck","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rEnBJQ7nNE9CbRJTYRVWu5Tq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sssssss.249.jpg","gridUrl":"https://media.cgtrader.com/variants/rEnBJQ7nNE9CbRJTYRVWu5Tq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sssssss.249.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/other/shipwerck","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":149,"name":".bip","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":140,"name":".zpac","is_native":false}],"categorySlug":"watercraft","subcategorySlug":"other","categoryTitle":"Watercraft","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2756091/dd47f0a9a3/shipwerck-sinking-ship-in-desert-3d-model-dd47f0a9a3.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5267317","type":"listingItem","attributes":{"id":5267317,"title":"T Rex Chase Scene","price":199.0,"description":"- T Rex Chase Scene, ready for Blender 3D 4.0+\n\n- PBR Materials,\n\n- Renders from Cycles,\n\n- Textures in 2K, 4K, 8K\n\n- Fog and Volumetrics,\n\n- All Settings included,","imageAlt":"T Rex Chase Scene 3D model","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/t-rex-chase-scene","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mTWf3KrQ3EUNMVS8CzK2shzL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/T%20Rex%20Chase%20Scene.jpg","gridUrl":"https://media.cgtrader.com/variants/mTWf3KrQ3EUNMVS8CzK2shzL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/T%20Rex%20Chase%20Scene.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/t-rex-chase-scene","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/5267317/779e770954/t-rex-chase-scene-3d-model-779e770954.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4865305","type":"listingItem","attributes":{"id":4865305,"title":"Johnson Jeepney Racer Skin","price":7.0,"description":"“\tA super cyborg who can transform into a car and lead his teammates into battle.\t”\nJohnson was originally from a planet called Varis, where he worked as a delivery driver. On his world, auto racing was the most illustrious sport, but the major races were almost entirely monopolized by the rich and elite. One day, while on a routine delivery, Johnson became mixed up in a race and even managed to win first place March, to the dismay of the wealthy patrons. To punish this upstart, they plotted for him to have an accident. While driving home a speeding truck sidelined Johnson's car, mangling his body with the twisted steel of the wreck. Miraculously, he survived, and chose to be integrated with his car to create a cyborg body. After a successful operation, he had a roaring engine as his new heart, and began racing to satiate his need for speed. As Johnson raced to his heart's content, he kept going faster and faster until he triggered the slip-space device secretly built into his chassis and crossed into the Land of Dawn.","imageAlt":"Johnson Jeepney Racer Skin 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-jeepney-racer-skin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KkmTY422w594pMqYnmPVaBgk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/KkmTY422w594pMqYnmPVaBgk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-jeepney-racer-skin","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":144,"name":".bvh","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4865305/ee673d66ef/johnson-jeepney-racer-skin-3d-model-ee673d66ef.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6635177","type":"listingItem","attributes":{"id":6635177,"title":"OceanGate Titan Submarine - fully modeled with interior","price":99.0,"description":"Description\n\nThis 3D model represents the OceanGate Titan, the experimental deep-sea submersible that became world-famous after its tragic implosion during a dive to the RMS Titanic wreck. The model also has a fully modeled interior, all the motors are separate objects with propellers to animate. Nose part can be opened. \n\nAbout the Titan\n\nThe Titan was a privately built, carbon-fiber–hulled submersible designed by OceanGate Expeditions to transport researchers and paying passengers nearly 3,800 meters below the surface of the Atlantic Ocean to visit the Titanic wreck site. Its unusual construction and unconventional materials made it one of the most talked-about submersibles in modern deep-sea exploration.\n\nWhat Happened to It\n\nOn June 18, 2023, during a descent toward the Titanic, Titan lost communication with its support ship. After several days of search efforts, debris was discovered on the ocean floor. Investigators concluded that the submersible had suffered a catastrophic implosion due to hull failure under extreme pressure.\n\nSubsequent reports highlighted a series of critical issues, including:\n\nInsufficient testing of the carbon-fiber pressure hull\n\nIgnored safety warnings from engineers\n\nLack of certification from recognized maritime safety organizations\n\nPoor maintenance and inadequate oversight\n\nThe tragedy resulted in the loss of all five people on board and became one of the most widely covered deep-sea accidents in recent history.\n\nWhy This Model Is Valuable\n\nIdeal for documentaries, visualizations, animations, or educational content about the Titanic dives or deep-sea technology\n\nAccurately depicts one of the most controversial and memorable submersibles ever built\n\nServes as a dramatic and historically significant asset for both realistic and stylized projects\n\n4K PBR textures","imageAlt":"3D OceanGate Titan Submarine - fully modeled with interior","url":"https://www.cgtrader.com/3d-models/watercraft/recreational-watercraft/oceangate-titan-submarine-fully-modeled-with-interior","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3gn6vvu815pc4yaskww230b5k6kb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tbrender_FullQuality_006.jpg","gridUrl":"https://media.cgtrader.com/variants/3gn6vvu815pc4yaskww230b5k6kb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tbrender_FullQuality_006.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/recreational-watercraft/oceangate-titan-submarine-fully-modeled-with-interior","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"watercraft","subcategorySlug":"recreational-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Recreational","schemaImageUrl":"https://img-new.cgtrader.com/items/6635177/957888f4af/oceangate-titan-submarine-fully-modeled-with-interior-3d-model-957888f4af.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2078936","type":"listingItem","attributes":{"id":2078936,"title":"Wrecking Ball","price":7.0,"description":"Subdivision Level: 0\n\nNon-Mirrored.\n\nTextures: 1024 x 1024 and 2048 x 2048, Multiple grey colors on texture.\n\nMaterials: 1 - WreckingBall\n\nRigged (See in the picture)\n\nFormats: .stl .obj .fbx .dae\n\nOrigin located on middle-center (See the picture screenshot)\n\nPolygons: 114752\n\nVertices: 57402\n\nI hope you enjoy the model!","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/wrecking-ball-703c963b-70ca-477f-b911-93846f99c341","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2HAGF9Zynr6ijfZutwP43cWe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screen%20Shot%202019-08-30%20at%2011.37.58%20AM.jpg","gridUrl":"https://media.cgtrader.com/variants/2HAGF9Zynr6ijfZutwP43cWe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screen%20Shot%202019-08-30%20at%2011.37.58%20AM.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/wrecking-ball-703c963b-70ca-477f-b911-93846f99c341","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"industrial-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Industrial","schemaImageUrl":"https://img-new.cgtrader.com/items/2078936/6212de96af/wrecking-ball-3d-model-6212de96af.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6915102","type":"listingItem","attributes":{"id":6915102,"title":"Urban ruins","price":28.88,"description":"-The main format is 3ds max 2014. Including 3ds max V-Ray and standard material scenes.\n\nMAX scene contains complete models, materials and textures.\n\nYou can move it at will, or use it to create a scene that better meets your needs","imageAlt":"3D model Urban ruins","url":"https://www.cgtrader.com/3d-models/interior/other/urban-ruins","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/29azqvgaoi9vhucw04q3yqmuqni4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/29azqvgaoi9vhucw04q3yqmuqni4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/urban-ruins","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6915102/7c067aa880/urban-ruins-3d-model-7c067aa880.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413196","type":"listingItem","attributes":{"id":3413196,"title":"Procedural Vehicles - Four Pack UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton, consistent rig between vehicles\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\nLODs: Yes, made by hand\n\nNumber of Materials and Material Instances: 10 Master, 1 Material Function, 154 Instances\n\nNumber of Textures: 240\n\nTexture Resolutions: 4k for most textures, 1k for proxy meshes\n\nWindows/Mac: Yes","imageAlt":"3D asset Procedural Vehicles - Four Pack UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413196/a83c1c9b0e/procedural-vehicles-four-pack-ue4-ue5-3d-model-a83c1c9b0e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6055041","type":"listingItem","attributes":{"id":6055041,"title":" Arabic Worrior","price":6.99,"description":"\nLowpoly character of Arabic Worrior, an Arabic fighter renowned for his courage, wields a fearsome wraking ball and a shield adorned with a lion design, symbolizing strength and valor. His battlefield prowess and fearless demeanor earn him the title “the Brave One,” making him a formidable and respected warrior in combat. Software used: Zbrush, Blender, Substance Painter\n\n","imageAlt":"Arabic Worrior 3D model","url":"https://www.cgtrader.com/3d-models/character/man/arabic-worrior","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h1lsyr81p4e2bewygzqv0szr5tky/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Capture%20d%E2%80%99%C3%A9cran%202025-04-18%20104615.jpg","gridUrl":"https://media.cgtrader.com/variants/h1lsyr81p4e2bewygzqv0szr5tky/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Capture%20d%E2%80%99%C3%A9cran%202025-04-18%20104615.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/arabic-worrior","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6055041/3786252ce7/arabic-worrior-3d-model-3786252ce7.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3487883","type":"listingItem","attributes":{"id":3487883,"title":"Police Car - Interactable Vehicles UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n\n\n**Important**\n\nThis pack features the interactable feature set, in a solo pack, at a discount. \n\nIf you'd like to purchase the drivable, or premium version:\n\n**Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n**Police Car - Premium - Driving and Interaction:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-premium-drivable-and-interactable\n\n\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n- Works with Foliage Actors so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation.** All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n**Technical Details**\n\n**Texture Variations**\n\nClean and aged variations without any police signage are included allowing you to place your own decals or branding for your game world\n\n**Number Plates**\n\nIncluded but optional. 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