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There are a total of 71 separate meshes that are parented to a single armature with 114 bones in total.\n\n27 bones are controls that animate the parts of the model and the bones are organised into six groups:\n\n- Landing gear - with bones to rotate each wheel, raise and lower each mounting, and rotated each mounting.\n- Doors - with bones to open and close the main doors, open and close the pilot and copilot doors, and open and close the pilot and copilot windows.\n- Cockpit - with bones to control the joysticks, the collective levers, the pedals and the windscreen wipers.\n- Rotors - with bones to control the main rotor spin, the main rotor angle, the tail rotor spin, and the tail rotor angle.\n- Fold - with bones to fold the main rotors and the tail section.\n- Rigging - all the non-control bones.\n\n(See the linked YouTube video for more details).\n\n_Note: The full rigging is only available in the native Blender format.  The skeleton is exported in the .fbx and .glb formats but the constraints involved in the rigging aren't, and the .obj and .usdc only contain the meshes and not the amature._\n\n**Materials and Textures**\n\nThe model is fully UV unwrapped with non-overlapping UVs for each material.  There are three PBR materials - the main fuselage, the interior furniture, and the moving parts (landing gear, rotors etc.) and a simple glass material for the windows.  Each PBR material comes with a base colour, metallic, roughness, normal and ambient occlusion map, and the fuselage also comes with an alpha texture for the transparent parts.  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The skeleton is exported in the .fbx and .glb formats but the constraints involved in the rigging aren't, and the .obj and .usdc only contain the meshes and not the amature._\n\n**Materials and Textures**\n\nThe model is fully UV unwrapped with non-overlapping UVs for each material.  There are three PBR materials - the main fuselage, the interior furniture, and the moving parts (landing gear, rotors etc.) and a simple glass material for the windows.  Each PBR material comes with a base colour, metallic, roughness, normal and ambient occlusion map, and the fuselage also comes with an alpha texture for the transparent parts.  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This versatile aircraft is modeled with precision for use in games, simulations, cinematics, and real-time applications.\n\nThis model features an accurate and detailed exterior including:\n\nMain and tail rotors\n\nRetractable landing ski\n\nDoors and fuselage detailing\n\nNavigation and tail fins\n\nAerodynamic body design\n\nThe geometry is created with clean quad-based topology, ideal for animation, deformation, or further sculpting. The mesh is fully UV unwrapped, with non-overlapping islands for efficient texturing and baking workflows.\n\nThe model comes fully rigged, enabling rotor spinning, door animations, and basic helicopter movement out of the box. It's structured to drop directly into Blender, Unreal Engine, Unity, or any custom pipeline.\n\nWhether you’re designing realistic airlift scenes, building a civilian rescue sim, or developing a military flight game, the AW109 offers an accurate and production-ready asset.\n\n Model Features:\n\n Fully rigged – Main rotor, tail rotor, doors, and base movement controls\n\n High detail modeling – Exterior structure, skids, rotor mechanics, and cockpit shell\n\n Clean quad-based topology – Animation- and sculpt-friendly\n\n Fully UV unwrapped – Organized, non-overlapping UVs\n\n Real-world scale – True-to-life proportions for accurate scene placement\n\n Game ready \u0026 cinematic ready – Optimized for rendering and real-time engines\n\n File formats included: .blend (native), FBX, OBJ\n\n\n\nGeometry Details:\n\nVertices: 174,039\n\nEdges: 345,652\n\nPolygons: 181,167\n\n\n\nFile Formats:\n\nThere are 3 interesting file formats available here.\n\n\n\nSource file: Blender (.blend)\n\nExtracted: FBX (Binary, 2018_00)\n\nExtracted: OBJ\n\n\n\n\nFinal Words:\n\nThank you very much for purchasing our AgustaWestland AW109 – Rigged Luxury/Military Helicopter 3D Model. We hope this will be your best purchase ever. 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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nAgustaWestland AW101 Italian Navy Helicopter Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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With its specialized beak, it feeds on algae, crustaceans, and plankton. Flamingos live in large flocks, mostly in shallow salt lakes and lagoons across tropical and subtropical regions.\n\nFor ornithology studies, wildlife research, zoology, eco-tourism, nature conservation, environmental education, aviaries, parks, photography, birdwatching, decorative art, illustration, museums, biology, and ecological projects.\n\nWalking Tropical Bird Flamingo Pink Animated Rigged for Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. 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It has long legs and a curved bill, ideal for feeding in shallow waters. Flamingos live in colonies near lakes, lagoons, and coastal wetlands worldwide.\n\nFor ornithology studies, wildlife research, zoology, eco-tourism, nature conservation, environmental education, aviaries, parks, photography, birdwatching, decorative art, illustration, museums, biology, and ecological projects.\nTropical Bird Flamingo Pink Rigged for Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. 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It lives in lagoons, salt lakes, and wetlands across many regions. Flamingos use their specialized beaks to filter algae, plankton, and small crustaceans from water.\n\nFor ornithology studies, wildlife research, zoology, eco-tourism, nature conservation, environmental education, aviaries, parks, photography, birdwatching, decorative art, illustration, museums, biology, and ecological projects.\n\nExotic Bird Red Flamingo Rigged for Cinema 4D is fully rigged and is ready to be animated in Cinema 4D. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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They are often found in colonies around shallow lakes, lagoons, and wetlands in Africa, the Americas, and parts of southern Europe and Asia.\n\nFor ornithology studies, wildlife research, zoology, eco-tourism, nature conservation, environmental education, aviaries, parks, photography, birdwatching, decorative art, illustration, museums, biology, and ecological projects.\n\nBird Flamingo Pink Animated Rigged for Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. 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Canada Goose that is a species of wild goose native to North America, commonly found near lakes, rivers, and wetlands. \n\nFor 3D visualization, CGI, wildlife scene creation, environmental simulations, educational content, video game development, and 3D rendering projects.\n\nThis animation set includes 1 goose animation designed for natural locomotion and behavioral variety on land, water, and in the air. The pack is suitable for wildlife scenes, games, and environmental simulations.\n\nAnimations included:\n\n    Walk (looped, in-place / root motion)\n    Characteristic waddling gait with natural body sway and balanced steps. Duration: up to 8 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. 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They have long legs, thin bodies, and wings for flying. \n\nFor 3D visualization, CGI, 3D animation, 3D models advertising, video game development, and 3D rendering projects.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\nFemale Mosquito Fur Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nFemale Mosquito Fur Rigged For Blender has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It has long legs, a curved neck, and grey plumage. \n\nFor 3D visualization, wildlife CGI scenes, nature documentaries, 3D animation, environmental simulations, and realistic habitat rendering projects.\n\nThis animation set includes animation designed for natural Grey Heron behavior, suitable for wildlife cinematics, games, and environmental simulations.\n\nAnimations included:\n\n    Take Off (non-looped, in-place / root motion)\n    Strong leg push-off with progressive wing amplitude increase and transition into flight posture. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. 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The pack is suitable for wildlife scenes, games, and environmental simulations.\n\nAnimations included:\n\n    Flight (looped, in-place / root motion)\n    Energetic wing beats with forward body tilt, extended neck posture, and synchronized body motion. Duration: up to 8 sec.\n\n    Take Off (non-looped, in-place / root motion)\n    Running start with rapid wing flaps and progressive lift-off from ground or water. Duration: up to 8 sec.\n\n    Walk (looped, in-place / root motion)\n    Characteristic waddling gait with natural body sway and balanced steps. Duration: up to 8 sec.\n\n    Graze (looped, in-place)\n    Repeated grass pecking with natural neck bending and subtle body adjustments. Duration: up to 8 sec.\n\n    Swim (looped, in-place / root motion)\n    Smooth floating movement with alternating leg strokes and slight body rocking on water. Duration: up to 8 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\nGoose Rigged For Blender Animated Set is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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The pack is suitable for wildlife scenes, games, and environmental simulations.\n\nAnimations included:\n\n    Flight (looped, in-place / root motion)\n    Energetic wing beats with forward body tilt, extended neck posture, and synchronized body motion. Duration: up to 8 sec.\n\n    Take Off (non-looped, in-place / root motion)\n    Running start with rapid wing flaps and progressive lift-off from ground or water. Duration: up to 8 sec.\n\n    Walk (looped, in-place / root motion)\n    Characteristic waddling gait with natural body sway and balanced steps. Duration: up to 8 sec.\n\n    Graze (looped, in-place)\n    Repeated grass pecking with natural neck bending and subtle body adjustments. Duration: up to 8 sec.\n\n    Swim (looped, in-place / root motion)\n    Smooth floating movement with alternating leg strokes and slight body rocking on water. Duration: up to 8 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It has grey feathers, a white face, and a long yellow beak. \n\nFor 3D visualization, wildlife CGI scenes, nature documentaries, 3D animation, environmental simulations, and realistic habitat rendering projects.\n\nThis animation set includes animation designed for natural Grey Heron behavior, suitable for wildlife cinematics, games, and environmental simulations.\n\nAnimations included:\n\n    Flight (looped, in-place / root motion)\n    Wide, powerful wing strokes with characteristic S-shaped neck posture and extended legs. Natural body oscillation during flight. Duration: up to 8 sec.\n\n Technical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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Large waterfowl bird belonging to the Anatidae family, closely related to ducks and swans. \n\nFor bird animals 3D visualization, CGI, waterfowl animals 3D animation, farming simulations, 3D models advertising, video game development, and waterbird animals 3D rendering projects. \n\nGoose Bird Realistic Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It is usually seen near lakes, rivers, and coastal areas. \n\nFor 3D visualization, wildlife CGI scenes, nature documentaries, 3D animation, environmental simulations, and realistic habitat rendering projects.\n\nThis animation set includes 4 animations designed for natural Grey Heron behavior, suitable for wildlife cinematics, games, and environmental simulations.\n\nAnimations included:\n\n    Walk (looped, in-place / root motion)\n    Graceful slow walking cycle with long leg placement, smooth weight shifts, and subtle neck sway. Duration: up to 8 sec.\n\n    Flight (looped, in-place / root motion)\n    Wide, powerful wing strokes with characteristic S-shaped neck posture and extended legs. Natural body oscillation during flight. Duration: up to 8 sec.\n\n    Take Off (non-looped, in-place / root motion)\n    Strong leg push-off with progressive wing amplitude increase and transition into flight posture. Duration: up to 6 sec.\n\n    Landing (non-looped, in-place / root motion)\n    Controlled descent with wing braking, forward leg extension, and soft stabilization after ground contact. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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