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This low-poly, rigged 3D character model is your gateway to unexplored adventures, reviving the stories of Norse settlers and the resonant echoes of ancient Viking wars. Armed with a formidable axe and a sword, this warrior is sculpted for valor. His stylized, intricate armor and weapons distinguish him as a symbol of might, primed to confront any barbarian enemy or fearsome monster that challenges him. \n\nDive into a realm where each corner narrates an epic awaiting discovery. Stylized Warrior 04, with his robust, muscular build, serves as a perfect canvas for your creativity, ideal for portraying the essence of medieval heroes. Enrich your project with the spirit of Norse combat and captivate your audience with sagas of bravery and war. \n\nFor creators of games, animations, or immersive virtual experiences, our male humanoid character stands as a paragon of adaptability. He is more than just a fighter; he's a swordsman with the heart of a paladin and the agility of an assassin. 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access\n\nFacial Rig Highlights:\n\n-Full facial rig with over 125 morph controllers\n\n-Controls for tongue, lips, brow, blink, nose, flank, cheek, mouth, and more\n\n-Advanced skeleton for animators seeking optimal performance\n\nCustomization Options:\n\nModular materials for base color, AO, blend, displacement, glow, metallic, UV, normal, opacity, ORM, roughness, and specular Six materials for eyes, nails, arms, body, providing complete character control Impressive SSS Effect:\n\nSubsurface scattering effect for lifelike and realistic skin appearance Optimized polygon efficiency for high-quality results without compromising performance Ready for Your Projects:\n\nFully textured with all materials applied Ready for rendering straight out of the box Download today to elevate your projects to the next level!","imageAlt":"3D asset rigged Realistic Male In Melitirian 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This model is crafted with extreme precision,\n\n identical in both size and design to the real-world vehicle, now featuring a massive optimization update.\n\n-------------------------- Key Features -----------------------------\n\nAdvanced Rigging \u0026 Constraints (Blender): The .blend file includes a sophisticated chassis rig.\n\n This provides full automation for track movement and realistic suspension behavior during animation.\n\nGame-Ready Optimized Tracks: I have implemented a professional low-poly track system. \n\nUsing high-quality baking and Opacity (Alpha) maps, the tracks provide stunning visual detail with a minimal polygon footprint.\n\nModular Acc-Set Addon: Customize your tank with a variety of external equipment. \n\nIncludes Sandbags, Fuel Canisters, and a Cope Cage (Anti-drone screen).\n\n These elements can be placed anywhere for a unique look.\n\nVersatile Camouflage Schemes: Includes Standard Russian Green, Command Version, and Dark Forest Green. 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While there were several American experiments in tank design, the first American tanks to see service were copies of French light tanks and a joint heavy tank design with the United Kingdom.\n\nIn the interwar period there was reduced development due to the low expenditure on war material following the US non-interventionist policy and the financial position.\n\nIn World War II, the US came to the fore with tanks designed for mass production and reliability reflecting the US position as the \"arsenal of democracy\".\n\nThe U.S. has been greatly influential in the design philosophy, production and doctrine of tanks, and has been responsible for some of the most successful tank designs.\n\nThe M4 Sherman, officially medium tank, M4, was the medium tank most widely used by the United States and Western Allies in World War II. The M4 Sherman proved to be reliable, relatively cheap to produce, and available in great numbers. It was also the basis of several other armored fighting vehicles including self-propelled artillery, tank destroyers, and armored recovery vehicles. Tens of thousands were distributed through the Lend-Lease program to the British Commonwealth, Soviet Union, and other Allied Nations. 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This high-quality model is game-ready, low poly, and highly detailed, making it perfect for use in games, movies, animations, or as a base mesh for customization. The model Work with livelink with wrinkle map -We made a custom Hight quality shader with many variables of setting for unity, unreal and blender -We use standard material for maya (many renders engine in maya) you need to set up material for better quality manually. -unreal engine Skeleton -You gona get the model as preview image One of the standout features of this model is the full facial rig, complete with over 125 morph controllers, including tongue, lips, brow, blink, nose, flank, cheek, mouth, and more. Additionally, the rig includes an advanced skeleton, making it an excellent choice for animators looking to practice their craft.\nThe model is fully customizable, with modular materials that can be adjusted to your liking, including settings for base color, AO, blend, displacement, glow, metallic, UV, normal, opacity, ORM, roughness, and specular. With more than six materials, including those for the eyes, nails, arms, and body, you have complete control over the look and feel of your character.\nBut that's not all\n\nthis model also features an impressive SSS (subsurface scattering) effect, which gives the skin a lifelike and realistic appearance. The model's optimized polygon efficiency ensures high-quality results without sacrificing performance, making it easy to drop into your preferred software and start using right away. Whether you're a game developer, animator, or simply looking for a high-quality 3D asset, this model is sure to impress. It comes fully textured, with all materials applied, and is ready for rendering straight out of the box. 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Rigging works on blender, rig can be transferred to other programs, but it belongs to you. Final Renderings were made on blender, both cycles render and eevee render. 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we try to create characters that will be as convenient as possible for you .... \nthe minimum number of textures while maintaining high quality! beautiful mesh mesh, \nbalanced between mesh quality and polygon count\n\ncontacts\ntelegram - @Anvar_Anvar_Anvar\nLeon112233@list.ru","imageAlt":"Pirate 8 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/pirate-8","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gNkVEredn6dn1jZYnaLPs765/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pirates%20%D0%BA%D0%BE%D0%BF%D0%B8%D1%8F.jpg","gridUrl":"https://media.cgtrader.com/variants/gNkVEredn6dn1jZYnaLPs765/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pirates%20%D0%BA%D0%BE%D0%BF%D0%B8%D1%8F.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/pirate-8","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5009682/a23771b605/pirate-8-3d-model-a23771b605.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5889965","type":"listingItem","attributes":{"id":5889965,"title":"Achilles Myrmidons Greek Warrior Rigged","price":100.0,"description":"Achilles Myrmidons Rigged\n\nPhotorealistic\n\nLow-poly\n\nPBR/Gameready\n\n4K Texture HQ - 4096 x 4096\n\n\nPOLYGONS - VERTICES\n\nHair \n282929 vertices, 135000 polygons, 8 bones, 269982 triangles \nMale \n16384 vertices, 16196 polygons, 170 bones, 32392 triangles, SubD Cage \nEyes \n464 vertices, 352 polygons, 61 bones, 704 triangles, SubD Cage \nSandals \n5130 vertices, 5060 polygons, 15 bones, 10112 triangles \nArmor \n52402 vertices, 48727 polygons, 27 bones, 97432 triangles \nGreaves \n12522 vertices, 11424 polygons, 15 bones, 22848 triangles \n Helmet \n84137 vertices, 34117 polygons, 13 bones, 43334 triangles \nInner \n12940 vertices, 12543 polygons, 27 bones, 25074 triangles \nShield \n17206 vertices, 17060 polygons, 20 bones, 34120 triangles \nVambraces \n9598 vertices, 8720 polygons, 31 bones, 17440 triangles \nSword \n5809 vertices, 5740 polygons\n\n\n\nIn Greek mythology, the Myrmidons (or Myrmidones; Ancient Greek: Μυρμῐδόνες, Murmidónes, singular: Μυρμῐδών, Murmidṓn) were an ancient Thessalian tribe.\n\nIn Homer's Iliad, the Myrmidons are the soldiers commanded by Achilles.Their eponymous ancestor was Myrmidon, a king of Phthiotis, who was a son of Zeus and \"wide-ruling\" Eurymedousa, a princess of Phthiotis. In one account, Zeus seduced Eurymedousa in the form of an ant.\n\nAn etiological myth of their origins, simply expanding upon their supposed etymology—the name in Classical Greek was interpreted as \"ant-people\", from myrmedon (Ancient Greek: μῠρμηδών, murmēdṓn, plural: μῠρμηδόνες, murmēdónes), which means \"ant-nest\"—was first mentioned by Ovid in the Metamorphoses. In Ovid's telling, the Myrmidons were simple worker-ants on the island of Aegina.\n\nIn Greek mythology, Achilles (/əˈkɪliːz/ ə-KIL-eez) or Achilleus (Ancient Greek: Ἀχιλλεύς, romanized: Achilleús) was a hero of the Trojan War who was known as being the greatest of all the Greek warriors. The central character in Homer's Iliad, he was the son of the Nereid Thetis and Peleus, king of Phthia and famous Argonaut. Achilles was raised in Phthia along with his childhood companion Patroclus and received his education by the centaur Chiron. In the Iliad, he is presented as the commander of the mythical tribe of the Myrmidons.","imageAlt":"3D asset Achilles Myrmidons Greek Rigged","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/achilles-myrmidons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WJcEkYEd1VPJEAocfqeZyzuq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled%20design%20%283%29.jpg","gridUrl":"https://media.cgtrader.com/variants/WJcEkYEd1VPJEAocfqeZyzuq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled%20design%20%283%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/achilles-myrmidons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5889965/a23087131d/achilles-myrmidons-greek-warrior-rigged-3d-model-a23087131d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6732926","type":"listingItem","attributes":{"id":6732926,"title":"Supressor Q THUNDER CHICKEN 762 Silencer","price":7.0,"description":"Game-Ready high-quality 3d model Supressor Q THUNDER CHICKEN 762 for **Unreal Engine, Unity and other PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\nThe set contains three texture variations: classic black, green and FDE. 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ATTENTION THE FIRST LOADING OF THE PROJECT MAY TAKE FROM 1 TO 4 HOURS (DEPENDING ON THE POWER OF YOUR PC) DON’T BE AFRAID THIS IS NORMAL BECAUSE OF THE LARGE NUMBER OF LODS AND MORPHTARGETS, ALL SUBSEQUENT LOADINGS WILL BE FAST!!!\n\n\n\nThis set is a modular procedural system that can be used for several purposes.\n\n\n\n1) almost procedural chopping, stabbing a character\n\nwith beautiful pealistic cuts based on visible anatomy, and complete their modification with the help of an international number of morpho-targets that allow early pains to be ugly or smooth large, deep or superficial, and open fractures.\n\nSevered limbs have well-tuned physics\n\nwhich is ideal for various cases, for example, mine explosions, fear of swords, or relies on a drive without observing industrial safety regulations\n\nso much more\n\n\n\n2) To create good characters like zambi mutants, due to various combinations of different body parts in various builds from thin and pumped up to fat, combinations of different material parameters can be easily achieved by a sequence of numbers of zombies that are different from each other.\n\nthey can be pre-configured either using a half-widget or by manual assembly from individual parts presented in the project (the project will provide several examples of what results can be achieved)\n\nThis option is also great for horror games in a laboratory or in a psychiatric hospital where surgical interventions are performed on people, since this set provides the possibility of surgical incisions.\n\nSpecial attention is paid to the internal body, and their physics of behavior where the intestines are given special attention.\n\n\n\nAdditional little things\n\nBetween the main characters, from which you can directly combine different configurations in the set, there are also additional objects, such as these.\n\nmanufactured pieces of meat of various types, several full bones, as well as streaks of blood on the meat and skin, crusts also have a peculiar physics, all of this can be used as additional parts of the WFH, for example, when a character is jerked after an RPG or other highly explosive impact is detonated at him\n\n\n\nMaterials\n\nThe project uses high-quality high-resolution PBR materials, as well as built-in subsurface scattering for more realistic textures.\n\nProject materials have options that allow you to seamlessly switch between different types of textures, e.g.\n\nClean, bloody, de-haired or rotten\n\nAs well as basic brightness, roughness and texture tone settings for all materials.\n\n\n\nOptimization and detailing\n\nThe project presents several model options\n\n1) With a high level of detail in the sections where the intestines, meat, bones and the like are made in the form of a separate geometry, which is perfect for PC games for the most beautiful and detailed picture and at the same time good optimization\n\n2) With a high level of optimization where the cuts are made without additional geometry but only as baked normals, which also look very good but can be run on literally any device\n\n\n\nProspects and compatibility\n\nIn the future, when creating the next projects and characters, I plan to make them compatible with this project, which would create a gradual eco-system, where it will be possible to conveniently and quickly apply the system to different characters, when, when creating, for example, a knight, these samples will be initially thought out, to maintain the ability to cut along these trajectories\n\nAlso in the future, a separate set is expected, but from robots, which will be compatible with this set, which in the future will make it possible to obtain cyborgs\n\nWell, as far as possible, he tries to improve and, possibly, supplement this set itself.\n\n\n\nTo sum it up, I’m sure that no matter what you create your own Doom, Mortal Kombat, Dead Island or Fruit Ninxia from people, this set should be ideal for you)\n\nTechnical Details\nFeatures: (Please include a full, comprehensive list of the features of the product)\n\n Modularity\n Procedural\n Realism\nRigged: Yes\n\nRigged to Epic skeleton: Yes\n\nIf rigged to the Epic skeleton, IK bones are included: Yes\n\nAnimated: Yes (Epic animation)\n\nNumber of Animations: 7\n\nAnimation types In-place\n\nNumber of characters: 10\n\nVertex counts of characters: 100 - 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