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Face Batman 3D Model","price":4.0,"description":"High-quality AAA game-ready 3D Male Character\n\nClothes are separated and can be replaced or removed as needed\n\nCompatible with Unity and Unreal or any real time renderer Optimized and game ready\n\nTris Count: 97K Materials: 3 Total Materials (Body, Clothes, Hair) Textures: 4K PBR Textures, 4K Unity Textures, 4K Unreal Textures Rigged: Yes Body Under Clothes: Yes Realtime Hair Cards: Yes Mouth, Tongue and Teeth: Yes\n\nwo-Face (Harvey Dent) is a supervillain appearing in comic books published by DC Comics, commonly as an adversary of the superhero Batman. The character was created by Bob Kane and Bill Finger and first appeared in Detective Comics #66 (August 1942).[3] As one of Batman's most enduring enemies, Two-Face belongs to the collective of adversaries that make up Batman's rogues gallery.\n\nOnce a bright and upstanding district attorney of Gotham City, Harvey Dent is hideously scarred on the left side of his face after mob boss Sal Maroni throws acidic chemicals at him during a court trial. He subsequently goes insane and adopts the \"Two-Face\" persona, becoming a criminal obsessed with the number two, the concept of duality, and the conflict between good and evil. In later years, writers have portrayed Harvey Dent as having dissociative identity disorder, with Two-Face being an alter, which stemmed from the abuse he received from his father during his childhood. Two-Face obsessively makes all important decisions by flipping a two-headed coin, with the other half scarred, given to him by his father. 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Hank and Mike Two Pack","price":99.99,"description":"**IMPORTANT: Morph poses are only supported for Hank. Morph pose update coming for Mike mid-November $10 dollar price discount until that time!**\n\nIncludes commercially licensed animations from Mocap Online. (You can use them in your game!)\n\nPurchase Seperatly:\n\n    **Hank Murphy:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-the-murph-murphy\n\n    **Michael Davies:** https://www.cgtrader.com/3d-models/character/man/survival-npc-michael-davies\n\n**Trailers**\n\nHank: https://youtu.be/QSuBxeSWltA\n\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Features**\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n- 2D Source files available on request + receipt\n- 52 Blendshapes, ready for iPhone AR control (Included for Hank, coming in an update for Mike)\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n- High-Quality AAA Hero Character\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n- 8k Textures\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n**Road Map**\nThis asset will receive updates in the future. The price will increase over time to reflect the changes made. The current asset road map includes:\n\n- Dirt/Gore grunge masks (Added 07/08/2021)\n- 52 Blend Shapes to be added for Mike, Hank has them included.\n- Voice acted dialogue\n- AR Animated Facial Animations for the Dialogue\n\n**Change Log**\n20/09/2021 - 1.01\n\nBug Fix - Fixed an issue where tessellation in 4.27 would cause some invisible faces on the tshirt and neck\n\n        **Levels \u0026 Blueprints**\n\n**BP_Morphpose_Master -** Class based morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.\n\n\n**BP_CharacterSample -**\nUser Interface widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map -**\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. (Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).\n\n\n**Custom Third Person Map -**\nA custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.\n\n\n**Overview Map**\n\nThis map contains all of the unique skeletal meshes included in this pack.\n\n**Animation Preview Map -**\nThis map showcases the animations included in the pack.\n\n**Technical Details**\n**Rigged to Epic skeleton/IK:** (Yes - Additional Bones included for belt accessories)\n\n**Animated:** (Yes)\n\n**Number of Animations:** 59 (24 Root, 31 IPC, 4 Poses)\n\n**Number of characters:** 2 optimized characters, (56 modular and optimized components. 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I am sure it will fulfill your needs as it has been designed to be simple, self adjusting, very powerfull and ready to go in any of your scene. This car model is 198k vertices without subsurf, render calculation is fast. With full rigging armature , auto color instance, auto-wheel rotation, ground and obstacle detection, auto steering and banking, drift control, acceleration and brake simulation. This 3D model is aimed to be integrated in architectural visualisations and films, so the artist can focus on the whole architecture scene.\n\nAll credits to www.abzhprod.com https://youtu.be/yBA4sf4nI8Q\n\n-- Layers layout -- Layer 1: full model excluding wheels Layer 2: rigging armature Layer 4: disk and caliper brake Layer 5: tire, rim, logo Layer 6: cameras and lights Layer 7: road curve, ground detection, suspension, empty controls Layer 10: ground and road\n\n-- Setup and adjustements -- - Make sure you are using Cycles Render. - Dimensions are in metric system and corresponding the real model, scale 1:1. - Install the \"object\\_get\\_path\\_length.py\" script addon with File / User Preferences / addons tab / install from file / activate / save user settings - You can append or link the car using the group \"Group\\_Car\\_Full\" - You can automatically change the carshell color while using instances (Particules tab if you want to create it for several cars) Just select a part of the car body, Material tab, in the Node Editor, connect the ColorRamp node instead of the RGB node. - You need to bake the \"suspension\\_sim\\_OBJ\" object in the Physics tab, Cloth Cache, Bake. You could change the number of frames to bake. - Each time you change the offset of the ground detection object, you need to bake the suspension, otherwise the car seems to shake. - You can change the offset from the ground of the ground detection object in the Modifier tab, offset. - Same for the offset of the road. - The ground object has a displace modifier, to create height variations. - The road\\_curve object wrap the ground. - The road object wrap the ground. - The road object self adapt to the curves of the the road\\_curve object, you just need to adapt the lenght in the array modifier. - In order for the wheel to rotate at the correct speed, you need to calcule the lenght of the road with the previously installed addon. Select the road\\_curve object, toggle the properties panel (press N), last property \"Curve Length\", press Calculate. You need to Copy/paste this value. Select the armature, object tab, custom properties, pathlen. Change the \"distance\" custom property for the steering tracking. - This wheel rotation calculation is set up in the Graph Editor, change \"F-curve\" to \"Drivers\" in the menu. In the 3D view, select the armature then change to Pose Mode instead of Object Mode. Select the \"wheel.fl\" bone, the little bone at each wheel. Sometimes easier to find in wireframe view (press Z) In the Graph Editor, toggle the properties panel (press N) to see the drivers calculation. On a different car, you need to adjust the tire wheel diameter in the Driver \"Scripted Expression\", here 0.6 meters. You need to change it for each bone wheel. - Another driver is set up for the armature \"steer.track\" bone. - To animated the car along the road\\_curve object, you need to keyframe (press I) versus time the offset of the Main.Control Empty object. Select the Main.Control Empty object, Constraint tab, Follow Path offset. This offset must to set between 0.05 and 0.95 to avoid weird reactions. 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Colors Epee","price":15.0,"description":"Two Colors Epee\n----------------------------------------------------\n\nHalf hand-painted, highly detailed, and rigged,\nthis model is compatible with your game engine of choice.\n\nNewer version available: \nhttps://www.cgtrader.com/3d-models/military/melee/two-colors-epee-remake\n(Remake models \u0026 textures are also available in the download list of this product)\n\nReal world scale: approximatively 165cm X 20cm X 5cm\n\nFormats:\n   - FBX (rigged, animated)\n   - OBJ (no rig)\n   - Unreal Engine 4 uasset (Copy and Paste)\n   - Unity 5 Package (Drag and Drop)\n   - Default Maps\n\nThis product includes:\n   Unreal Engine 4:\n      - BaseColor_Red\n      - BaseColor_Blue\n      - Emissive_Red\n      - Emissive_Blue\n      - MetallicRoughnessOcclusion\n      - Normal\n\n   Unity 5:\n      Default:\n         - AlbedoTransparency_Red\n         - AlbedoTransparency_Blue\n         - Emission_Red\n         - Emission_Blue\n         - MetallicSmoothness\n         - Normal\n\n   Default Maps:\n      - AmbientOcclusion\n      - BaseColor_Red\n      - BaseColor_Blue\n      - Emissive_Red\n      - Emissive_Blue\n      - Metallic\n      - Roughness\n      - Normal_DirectX\n      - Normal_OpenGL\n\n*All Maps are in 4096x4096\n\n------------------------------------------\n\nPlease leave a Like or a Comment if you like the model\nto help me bring you better products.\n\nThank you!","imageAlt":"3D model Two Colors 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Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D model","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3412628/8c6d2da12d/procedural-vehicles-sedan-van-two-pack-3d-model-8c6d2da12d.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1033052","type":"listingItem","attributes":{"id":1033052,"title":"dance 2 two skeletons in motion","price":38.0,"description":"motion capture data animations for game development \nand cg production.\nReady for use.\nAnimation is smooth Trajectory.\n\n\nthis is from international professional dancer \nit's 120fps mocap file\n\n\nduration:56sec+\n\nbiped max 2013 above\n\nmax 2013 biped\nfbx 2013\nfbx charactrized ready to import max","imageAlt":"3D model dance 2 two skeletons in motion","url":"https://www.cgtrader.com/3d-models/sports/music/dance-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iG9oaqCRh1fw5bxojwpvsnJK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dance-2-3d-model-animated-rigged-max-fbx-bip-bvh.jpg","gridUrl":"https://media.cgtrader.com/variants/iG9oaqCRh1fw5bxojwpvsnJK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dance-2-3d-model-animated-rigged-max-fbx-bip-bvh.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/music/dance-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"sports","subcategorySlug":"music","categoryTitle":"Sports","subcategoryTitle":"Music","schemaImageUrl":"https://img-new.cgtrader.com/items/1033052/aa56a8fd91/dance-2-two-skeletons-in-motion-3d-model-aa56a8fd91.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5137179","type":"listingItem","attributes":{"id":5137179,"title":"Dragon Wings","price":12.0,"description":"Textures: 1024 x 1024, Colors on texture: red colors.\n\nHas Normal Map: 1024 x 1024. \n\nMaterials: 1 - Dragon Wings\n\nSmooth shaded.\n\nMirrored.\n\nSubdivision Level: 2\n\nOrigin located on middle-center.\n\nRigged.\n\nPolygons: 38816\n\nVertices: 19614\n\nFormats: Fbx, Obj, Stl, Dae.\n\nI hope you enjoy the model!","imageAlt":"Dragon Wings 3D","url":"https://www.cgtrader.com/3d-models/character/clothing/dragon-wings-6952333d-7edd-4c8c-8f72-cf0fec97c84e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q9bQ2d8fcUwz3PhNXyKmeJRh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202024-03-04%20at%2014.48.41.jpg","gridUrl":"https://media.cgtrader.com/variants/q9bQ2d8fcUwz3PhNXyKmeJRh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202024-03-04%20at%2014.48.41.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/dragon-wings-6952333d-7edd-4c8c-8f72-cf0fec97c84e","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5137179/9f7f8cf400/dragon-wings-3d-model-9f7f8cf400.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"936080","type":"listingItem","attributes":{"id":936080,"title":"Shark two sharks swimming in ocean","price":10.0,"description":"The faile is created in 3d's max 2017 and sulpted in Zbrush can be opened in any compatible packages.\nTexturing in Substance Painter. \nMaps for Unity and UnrealEngine.\nArchive includes files with the extensions .max, .fbx, and obj. ","imageAlt":"Shark two sharks swimming in ocean 3D asset rigged","url":"https://www.cgtrader.com/3d-models/animal/fish/shark-d2b8ee41-f9d1-49fa-93b3-df125af2ab19","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3sDgczxKs8DTaoJEnqZ7UN1i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/shark-3d-model-low-poly-rigged-3ds.jpg","gridUrl":"https://media.cgtrader.com/variants/3sDgczxKs8DTaoJEnqZ7UN1i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/shark-3d-model-low-poly-rigged-3ds.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/shark-d2b8ee41-f9d1-49fa-93b3-df125af2ab19","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/936080/bab1275191/shark-two-sharks-swimming-in-ocean-3d-model-bab1275191.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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Optimized for fast real time rendering. \n\nCOMES WITH: This character comes with 2 High Poly Characters with 2 different skin textures. You get 1 photorealistic skin texture and one Pixar Toon Skin Texture. So you are getting 2 models. Not just one.\n \nYou also get high quality PBR sweatpants, tshirt and slip ons, all perfectly fitted to the character. However, you can futher adjust the fit of the cloths to your desire using Character creator after purchasing the model. You can change the colors and materials of the clothing.\n \nPreview Images rendered in Real Time and Iclone Iray Plugin.","imageAlt":"KENDAL - Two Character Pack Pixar Style 3D","url":"https://www.cgtrader.com/3d-models/character/man/kendal-two-character-pack-pixar-style","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kmdVUFm7oCwviBVAeu7pR4wc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vdfdf.jpg","gridUrl":"https://media.cgtrader.com/variants/kmdVUFm7oCwviBVAeu7pR4wc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vdfdf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/kendal-two-character-pack-pixar-style","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":103,"name":".iprop","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2415005/80232a016d/kendal-two-character-pack-pixar-style-3d-model-80232a016d.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2483259","type":"listingItem","attributes":{"id":2483259,"title":"Set of two pines","price":3.0,"description":"Two high quality pines.","imageAlt":"3D model Set of two pines","url":"https://www.cgtrader.com/3d-models/plant/bush/set-of-two-pines","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iVehJXPeaV2urX2Be19sprK2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Pine1.jpg","gridUrl":"https://media.cgtrader.com/variants/iVehJXPeaV2urX2Be19sprK2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Pine1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/bush/set-of-two-pines","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"plant","subcategorySlug":"bush","categoryTitle":"Plant","subcategoryTitle":"Bush","schemaImageUrl":"https://img-new.cgtrader.com/items/2483259/815ebcf58a/set-of-two-pines-3d-model-815ebcf58a.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2849181","type":"listingItem","attributes":{"id":2849181,"title":"Skeleton Warrior With Two-Handed Axe","price":33.0,"description":"Model is rigged and animated. 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knight","price":34.99,"description":"Archive contains: file maya/ unreal assets/ textures/animations(test unreal)/ Physical Asset for unreal ready; Scenes of a fully customized character for Unreal;\n\nLow poly model /rigged/ PBR textures/Unreal/ Epic skeleton/\n\nThe product includes a model, skins and weapons.\n\nPBR maps in resolution 4096х4096  for knight and weapon +  8192×8192 for weapon only .\n2 skin pack for knight\n\nModel Information: \n\nSize:\n\nknight\nVerts-14021\nFaces-14021\nTris-27106\n\nweapon+case\n\nVerts-686\nFaces-686\nTris-1328\n","imageAlt":"3D model rigged woman 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Robbers mini Pack two","price":6.0,"description":"This is the set with 3d-models of 4 Lego Robbers characters!\nEach of them extremely detailed and great for close-up. \n\nScene includes:\n-4 lego characters\n-Camera\n-Simple Background\n-Light(two sun)\n-Empties with names of characters(for move and simple animated or rigging)\n-All materials and textures (individual UW)\n\nAll characters + weapons(11):Verts-50.617\n                                                                 Faces-48.644\nAlso i made simple axis rig,so model move like original lego minifigures(in the right direction)\n\nYou will find all necessary textures in ZIP-file\n\nPlease check my other products, if you want to buy some of this characters separately or new lego 3D models.\n\nHope, You will like it! \nPlease, enjoy!\nYour Glic!))","imageAlt":"Lego Robbers mini Pack two 3D 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NPCs - Maria and Sarah - Two Pack UE4","price":99.99,"description":"Purchase Seperatly:\n\n**Hank \"Murph\" Murphy:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-the-murph-murphy\n\n**Michael \"Mike\" Davies:** https://www.cgtrader.com/3d-models/character/man/survival-npc-michael-davies\n\n**Maria \"Mimi\" Estrada:** https://www.cgtrader.com/3d-models/character/woman/survival-npc-maria-mimi-estrada-ue4\n\n**Sarah \"Sal\" Jacobs:** https://www.cgtrader.com/3d-models/character/woman/survival-npc-sarah-sal-jacobs-ue4\n\n**Twin-Pack Female:** https://www.cgtrader.com/3d-models/character/woman/survival-npcs-maria-and-sarah-two-pack-ue4\n\n**Twin-Pack Male:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-and-mike-two-pack\n\n\n**Animations can be previewed in real-time on this page, I am not sure why it didn't load for you, works fine on google chrome:** https://mocaponline.com/pages/mobility-starter-animation-player\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n_**Accessories Included! Cap, Glasses, Necklace, Arm Wraps, Glove, Pistol, Holster, Ammopouch, Shoes all included!**_\n**Optimized combined versions of the character and modular variations are included.**\n\n**All military/combat items can be removed for a more civilian look!**\n\n\u003e **Changelog**\n\n**v1.0 - released**\n\n**v1.02 - 12/01/2022**\n\n- **Bug Fix** - Updated skeleton to prevent bone conflicts\n\n- **Bug Fix** - Skin update for Maria - Better Animation Quality\n\n**v1.03 16/01/2022-**\n\n- **Content** - Updated third-person demo map with better lighting and environment\n\n-‌ **Content** - Added overview maps for each character so you can quickly preview included content\n\n- **Bug Fix** - Added description to Morph Pose interface to better explain the function\n\n- **Bug Fix** - Skin clipping issue fixed on Maria\n\n- **Bug Fix** - Disabled tessellation by default for anyone who experienced performance issues this is now resolved\n\n- **Bug Fix** - Corrected some file names and directories, full reinstall recommended\n\n\n\u003e **Features**\n\n- 52 Blendshapes, ready for iPhone AR control - Coming soon!\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n\n- 2D Source files available on request + receipt\n\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n\n- High-Quality AAA Hero Character\n\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n\n- 8k Textures\n\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n\n\n\n**Road Map**\n\nThis asset will receive updates in the future. The current asset road map includes:\n\n- 52 Blendshapes/Morph poses, ready for iPhone AR control\n\n- Dirt/Gore grunge masks\n\n\n\n\u003e **Levels \u0026 Blueprints**\n\nFeatures related to morph-poses are currently disabled until update 01. Everything else is included and this character is game-ready!\n\n\n**BP_Morphpose_Master**\n\n**Class based** morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.\n\n\n**BP_CharacterSample**\n\n**User Interface** widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map (coming soon in the first update, basic version without morph pose controller included)**\n\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. _**(Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).**_\n\n\n**Custom Third Person Map**\n\nA custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.\n\n\n**Overview Map**\n\nThis map contains all of the unique skeletal meshes included in this pack.\n\n\n**Animation Preview Map**\n\nThis map showcases the animations included in the pack.\n\n\n**Includes commercially licensed animations from Mocap Online. (You can use them in your game!)**\n\n\n\u003e **Technical Details**\n\n\n**Rigged to Epic skeleton/IK:** (Yes - additional bones for hair/breasts/accessories)\n\n**Animated:** (Yes)\n\n**Number of Animations:** 59 (24 Root, 31 IPC, 4 Poses)\n\n**Number of characters:** 2 (modular and optimized components. Optimized merged variations also included.)\n\n**Number of Skeletal Meshes:** 59 (broken into modular components)\n\n**Number of Static Meshes:** 3 (guns, knife)\n\n**Vertex counts of characters:** ~55,000 triangles with full outfit, hair and accessories per character\n\n**Number of Materials and Material Instances:** 11 Master, 15 Instances\n\n**Number of Textures:** 63\n\n**Texture Resolutions:** 8k textures, 2k masks, 2k detail, scale down to any size in engine.\n\n_**This pack utilizes some content from the Digital Humans sample provided by Epic for more photorealistic results.**_","imageAlt":"Survival NPCs - Maria and Sarah - Two Pack UE4 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/survival-npcs-maria-and-sarah-two-pack-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EnjPFB2zNuUzWZ4KGLMb2Yrh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MariaSarahWide.jpg","gridUrl":"https://media.cgtrader.com/variants/EnjPFB2zNuUzWZ4KGLMb2Yrh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MariaSarahWide.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/survival-npcs-maria-and-sarah-two-pack-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3538020/f5afba5e70/survival-npcs-maria-and-sarah-two-pack-ue4-3d-model-f5afba5e70.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"448711","type":"listingItem","attributes":{"id":448711,"title":"Messerschmitt BF109 F1","price":99.0,"description":"Features:\n-------------\n- flexible: all elements are created as separate objects\n- meshes are optimized\n- real scale objects in SI units (centimeters)\n- all components are named\n- all materials are named\n- plane's landing gears have opening-closing animation\n- pilot uses biped animation system\n- models are ready to render\n\nModel Infos:\n-----------------\n- Messerschmitt BF-109 F1: 20625 polys, 38272 tris, 19941 verts\n- Pilot: 1752 polys, 3456 tris, 1730 verts","imageAlt":"Messerschmitt BF109 F1 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/messerschmitt-bf109-f1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WNiXkCgXXSUNiErej6BeVFTb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/messerschmitt-bf109-f1-3d-model-animated-rigged-max-obj-3ds-fbx-dwg.jpg","gridUrl":"https://media.cgtrader.com/variants/WNiXkCgXXSUNiErej6BeVFTb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/messerschmitt-bf109-f1-3d-model-animated-rigged-max-obj-3ds-fbx-dwg.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/messerschmitt-bf109-f1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":4,"name":".dwg","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/448711/9f7e2b3806/messerschmitt-bf109-f1-3d-model-9f7e2b3806.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2887626","type":"listingItem","attributes":{"id":2887626,"title":"Skeleton Warrior With Two-Handed Axe Tier2","price":33.0,"description":"Model is rigged and animated. Textures created in substance painter (Albedo, Normal and Metallic) all in 2048.\u003cbr\u003e\nSkeleton body, armour set and weapon textures are separated (armour set use one texture for all pieces).\u003cbr\u003e\n\nTotal Vertices: 10 600.\u003cbr\u003e\nAxe Vertices: 913.\u003cbr\u003e\nSkeleton Body Without Armour Vertices: 4466.\u003cbr\u003e\n\nAnimations:\n- Idle (4 variants)\u003cbr\u003e\n- Run (3 variants)\u003cbr\u003e\n- Walk \u003cbr\u003e\n- Attack (3 variants)  + Ultimate attack animation\u003cbr\u003e\n- Hit reaction (4 variants)\u003cbr\u003e\n- Death (4 variants)\u003cbr\u003e\n\nModular Armour Pieces:\n- Helmet\u003cbr\u003e\n- Body and Shoulders\u003cbr\u003e\n- Left Glove\u003cbr\u003e\n- Right Glove\u003cbr\u003e\n- Waist\u003cbr\u003e\n- Left Boot\u003cbr\u003e\n- Right Boot\u003cbr\u003e\n\n\u003cbr\u003e\nAll animations are separate fbx files.\u003cbr\u003e\nAll armour pieces are rigged and stored in separate fbx. Script for attaching armour pieces to skeleton included in Unity package.\u003cbr\u003e\nWeapon is static mesh.\u003cbr\u003e\nAll screenshots and video taken in Unity.","imageAlt":"Skeleton Warrior With Two-Handed Axe Tier2 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warrior-tier2-with-two-handed-axe","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mCgbo6PVprwyX8KncV4M97KT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MainIcon.jpg","gridUrl":"https://media.cgtrader.com/variants/mCgbo6PVprwyX8KncV4M97KT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MainIcon.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warrior-tier2-with-two-handed-axe","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2887626/81ef879770/skeleton-warrior-with-two-handed-axe-tier2-3d-model-81ef879770.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2903848","type":"listingItem","attributes":{"id":2903848,"title":"Robot 3D print model with two eyes","price":5.69,"description":"Couple robot\nPrint ready multi part model\n","imageAlt":"Robot 3D print model with two eyes rigged","url":"https://www.cgtrader.com/3d-models/aircraft/other/robot-3d-print-model-8ffc1d21-0468-4b4e-9f4e-d06a9fe3f237","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8ui7QQAJcBzYd4u5GUaWmcUZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/41.jpg","gridUrl":"https://media.cgtrader.com/variants/8ui7QQAJcBzYd4u5GUaWmcUZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/41.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/other/robot-3d-print-model-8ffc1d21-0468-4b4e-9f4e-d06a9fe3f237","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":13,"name":".3dm","is_native":true},{"id":6,"name":".c4d","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"other","categoryTitle":"Aircraft","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2903848/7adaada022/robot-3d-print-model-with-two-eyes-3d-model-7adaada022.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"11251","type":"listingItem","attributes":{"id":11251,"title":"Zlin 526 F","price":139.0,"description":"\u003cp\u003e - Zlin Z526F, light Czech airplane. Custom bodypaint.\u003cbr\u003e- Very detailed exterior, medium interior\u003cbr\u003e- textured and UVW unwrapped (diffuse 6000x6000px, bump 10000x10000px)\u003cbr\u003e- rigged exterior movable parts (ONLY IN .max FORMAT)\u003cbr\u003e- every object has material name, you can easily change or apply materials\u003c/p\u003e\u003cp\u003e.max format:\u003cbr\u003eRar archive contains two scenes\u003cbr\u003e1. 3ds max 2010 with vray materials, which you can see in preview images in studio renders.\u003cbr\u003e2. 3ds max 2010 with mental ray materials, which you can see in preview images in outdoor renders.\u003c/p\u003e\u003cp\u003eIn each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders.\u003cbr\u003e.obj format:\u003cbr\u003eTextures may have to be added manualy.\u003cbr\u003eRar archive contains two versions of model with simple materials:\u003cbr\u003e1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.\u003cbr\u003e2. Exported after appllying mesh smooth. Just import, apply materials and render\u003cbr\u003e.lwo format:\u003cbr\u003eTextures may have to be added manualy.\u003cbr\u003eRar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.\u003cbr\u003eSimple materials.\u003cbr\u003e.fbx and .3ds format:\u003cbr\u003eTextures may have to be added manualy.\u003cbr\u003eRar archive contains model exported after appllying mesh smooth. 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I am sure it will fulfill your needs as it has been designed to be simple, self adjusting, very powerfull and ready to go in any of your scene. This car model is 198k vertices without subsurf, render calculation is fast. With full rigging armature , auto color instance, auto-wheel rotation, ground and obstacle detection, auto steering and banking, drift control, acceleration and brake simulation. This 3D model is aimed to be integrated in architectural visualisations and films, so the artist can focus on the whole architecture scene.\n\nAll credits to www.abzhprod.com https://youtu.be/gOd4cCsXXuU\n\n-- Layers layout -- Layer 1: full model excluding wheels Layer 2: rigging armature Layer 4: disk and caliper brake Layer 5: tire, rim, logo Layer 6: cameras and lights Layer 7: road curve, ground detection, suspension, empty controls Layer 10: ground and road\n\n-- Setup and adjustements -- - Make sure you are using Cycles Render. - Dimensions are in metric system and corresponding the real model, scale 1:1. - Install the \"object\\_get\\_path\\_length.py\" script addon with File / User Preferences / addons tab / install from file / activate / save user settings - You can append or link the car using the group \"Group\\_Car\\_Full\" - You can automatically change the carshell color while using instances (Particules tab if you want to create it for several cars) Just select a part of the car body, Material tab, in the Node Editor, connect the ColorRamp node instead of the RGB node. - You need to bake the \"suspension\\_sim\\_OBJ\" object in the Physics tab, Cloth Cache, Bake. You could change the number of frames to bake. - Each time you change the offset of the ground detection object, you need to bake the suspension, otherwise the car seems to shake. - You can change the offset from the ground of the ground detection object in the Modifier tab, offset. - Same for the offset of the road. - The ground object has a displace modifier, to create height variations. - The road\\_curve object wrap the ground. - The road object wrap the ground. - The road object self adapt to the curves of the the road\\_curve object, you just need to adapt the lenght in the array modifier. - In order for the wheel to rotate at the correct speed, you need to calcule the lenght of the road with the previously installed addon. Select the road\\_curve object, toggle the properties panel (press N), last property \"Curve Length\", press Calculate. You need to Copy/paste this value. Select the armature, object tab, custom properties, pathlen. Change the \"distance\" custom property for the steering tracking. - This wheel rotation calculation is set up in the Graph Editor, change \"F-curve\" to \"Drivers\" in the menu. In the 3D view, select the armature then change to Pose Mode instead of Object Mode. Select the \"wheel.fl\" bone, the little bone at each wheel. Sometimes easier to find in wireframe view (press Z) In the Graph Editor, toggle the properties panel (press N) to see the drivers calculation. On a different car, you need to adjust the tire wheel diameter in the Driver \"Scripted Expression\", here 0.6 meters. You need to change it for each bone wheel. - Another driver is set up for the armature \"steer.track\" bone. - To animated the car along the road\\_curve object, you need to keyframe (press I) versus time the offset of the Main.Control Empty object. Select the Main.Control Empty object, Constraint tab, Follow Path offset. This offset must to set between 0.05 and 0.95 to avoid weird reactions. 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The Pieces are very low poly and ready for use in any game engine like unity or unreal. The Textures are PBR ready and in 4096x4096 Texture Resolution. \nYou can also use it for vr or other cg purposes. Very mobile game friendly.\n\nIf you have any questions or suggestions, please send me a message. 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This pack features two versatile, stylized characters designed with a \"less is more\" philosophy. Perfect for hyper-casual games, architectural visualizations, or rapid prototyping where frame rates are king.\n\n---\n\n### **Key Highlights**\n* **Maximum Performance:** Ultra-low polygon count ensures smooth performance on mobile, VR, and web-based platforms (WebGL).\n* **Material-Based Color:** No textures, no UV unwrapping headaches. 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It is also available in different formats.format: max. obj. lum. rev. skp. fbx. stl. cad. dwf. 3ds. jpg\n\nCASA scene Casa is now updated for lumion- including new lighting setups , Physical materials (no more Legacy materials),\n\nNew features and improvements\n\nAll materials are now Physical materials (no more Legacy materials) Grass is now made with new, better assets and scattered with Chaos scatter New lumion Sky setup for better look and faster render times New rainy/cloudy setup included with autumn look and Decals New Corona VFB settings A few small improvements to the 3d model Faster render times Available lighting setup\n\nDaylight with procedural lumion Sky Sunset with procedural lumion Sky (new) Evening with procedural lumion Sky (new) Sunset with HDRI Evening with HDRI Rainy/cloudy with HDRI (new) This update is available only for lumion\n\nAll my- lumion scenes are hand made polygon by polygon, constantly updated and include light setup, materials, textures, camera settings,with adjustment layers (if needed), furniture and props with a high level of detail. You can use them to improve your visualizations or learn from the files, moving inside the project, observing how light was created and handled, how materials are developed, and the values that fill every single option.**","imageAlt":"pack Casa Scene-3 villa-two modern house 3D","url":"https://www.cgtrader.com/3d-models/exterior/house/pack-casa-scene-3-villa-two-modern-house","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XXx5EGSQMxdcbpnxSiVx8SJ6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/aaa_Exterior%20-%20Entrance%20detail.jpg","gridUrl":"https://media.cgtrader.com/variants/XXx5EGSQMxdcbpnxSiVx8SJ6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/aaa_Exterior%20-%20Entrance%20detail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/pack-casa-scene-3-villa-two-modern-house","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":199,"name":".ls10","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/5283350/96a3e06b64/pack-casa-scene-3-villa-two-modern-house-3d-model-96a3e06b64.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5280593","type":"listingItem","attributes":{"id":5280593,"title":"pack Casa Scene- two villa-two modern house","price":15.0,"description":"pack Casa Scene- two villa-two modern house\n\n**The design of the full facilities of the villa with all the materials and the interior design of all the spaces and the exterior with high quality and adjustable in rendering engines that you can see and change different parts. 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You can use them to improve your visualizations or learn from the files, moving inside the project, observing how light was created and handled, how materials are developed, and the values that fill every single option.**","imageAlt":"pack Casa Scene- two villa-two modern house 3D","url":"https://www.cgtrader.com/3d-models/exterior/house/pack-casa-scene-two-villa-two-modern-house","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Q8Do9tm8Y27hKU8PsRKiQUP5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1_4%20-%20Photo.jpg","gridUrl":"https://media.cgtrader.com/variants/Q8Do9tm8Y27hKU8PsRKiQUP5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1_4%20-%20Photo.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/pack-casa-scene-two-villa-two-modern-house","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":199,"name":".ls10","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/5280593/5374f3f107/pack-casa-scene-two-villa-two-modern-house-3d-model-5374f3f107.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4474990","type":"listingItem","attributes":{"id":4474990,"title":"Rigged off-road electric scooter all colors","price":452.0,"description":"Here is a collection for all rigged off-road e-scooters.\n\n---\n\n- Object Name - E-Scoote_Hornet_Yellow_Drive  \n- Object Dimensions -  1.317m x 0.593m x 1.370m  \n\n---\n\n- Object Name - E-Scoote_Hornet_Yellow_Stand \n- Object Dimensions -  1.317m x 0.586m x 1.399m\n\n---\n\n- Vertices = 26797\n- Edges = 59976 \n- Polygons = 33089\n\n---\n\n**Materials**\n\nE-Scoote_Yellow Hornet:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n* E-Scooter_Yellow_Nor_8K.jpg(8192x8192px)\n* E-Scooter_Yellow_Col_8K.jpg(8192x8192px)\n* E-Scooter_Yellow_Met_8K.jpg(8192x8192px)\n* E-Scooter_Yellow_Ro_8K.jpg(8192x8192px)\n \n\nGlass_E-Scoote_Yellow Hornet:\n\n* Blend Mode: BLEND\n* Shadow Mode: OPAQUE\n* E-Scooter_Yellow_Nor_8K.jpg(8192x8192px)\n* E-Scooter_Yellow_Ro_8K.jpg(8192x8192px)\n* E-Scooter_Yellow_Met_8K.jpg(8192x8192px)\n* E-Scooter_Yellow_Col_8K.jpg(8192x8192px)\n\n---\n\nLocation:\n\nx: 0\n\ny: 0\n\nz: 0\n\n\nRotation:\n\nx: 0°\n\ny: 0°\n\nz: 0°\n\n\nScale:\n\nx: 1.0\n\ny: 1.0\n\nz: 1.0\n\n---\n\n- Last update:\n15:10:24  04.04.23\n\n---\n\n- This 3D Model was created by 3DHaupt for the Software Service John GmbH\n\n\n\n\n# Here is the red version for the low-poly and pbr textured off-road e-scooter.\n\n---\n\n- Object Name - E-Scooter_LP_RED_Drive \n- Object Dimensions -  1.317m x 0.593m x 1.370m \n\n---\n\n- Object Name - E-Scooter_LP_RED_Stand \n- Object Dimensions -  1.317m x 0.586m x 1.399m\n\n---\n \n- Vertices = 26901\n- Edges = 60184\n- Polygons = 33193\n\n---\n\n**Materials**\n\nMaterial - E-Scoote_Red:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n* E-Scooter_Red_Nor_8K.jpg(8192x8192px)\n* E-Scooter_Red_Ro_NC_BW_8K.jpg(8192x8192px)\n* E-Scooter_Red_Met_NC_BW_8K.jpg(8192x8192px)\n* E-Scooter_Red_2_Col_8K.jpg(8192x8192px)\n\nMaterial - Glass_E-Scoote_Red:\n\n* Blend Mode: BLEND\n* Shadow Mode: OPAQUE\n* E-Scooter_Red_Ro_NC_BW_8K.jpg(8192x8192px)\n* E-Scooter_Red_Met_NC_BW_8K.jpg(8192x8192px)\n* E-Scooter_Red_2_Col_8K.jpg(8192x8192px)\n\n---\n\n**Textures**\n\n- UV Map = Yes\n         1 - UVMap\n\n- VertexGroup = No\n\n\n- Vertex Color = No\n\n---\n\n**Modifier**\n\n- No modifier used\n\n---\n\n**Animation**\n\n- Animation = No\n- Shape Keys = No\n\nLocation:\n\n- x: 0\n- y: 0\n- z: 0\n\nRotation:\n\n- x: 0°\n- y: 0°\n- z: 0°\n\nScale:\n\n- x: 1.0\n- y: 1.0\n- z: 1.0\n\n---\n\n- **Available Exchange Format**\n\n- **Native format** (*.blend)\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Polygon File Format (.ply)\n- Alembic (.abc)\n- DXF (.dxf)\n- USDC\n\n---\n\n- Object center point is where it should be, so you can place the object easily on your ground\n\n\n\n---\n\n- This 3D Model was created by 3DHaupt for the Software Service John GmbH.\n\n- Last update:\n11:53:15  05.04.23\n\n\n# Here is the carbon version for the low-poly and pbr textured off-road e-scooter.\n \n---\n\n- Object Name - E-Scooter_LP_Carbon_Drive  \n- Object Dimensions -  1.317m x 0.593m x 1.370m\n\n---\n\n- Object Name - E-Scooter_LP_Carbon_Stand \n- Object Dimensions -  1.317m x 0.588m x 1.395m\n\n---\n\n- Vertices = 26901\n- Edges = 60184\n- Polygons = 33193\n \n---\n\n- **Materials**\n\nMaterial - E-Scoote_Carbon:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n* E-Scooter_Carbon_Ro_2_8K.jpg(8192x8192px)\n* E-Scooter_Carbon_CC_Nor_8K.jpg(8192x8192px)\n* E-Scooter_Carbon_Nor_8K.jpg(8192x8192px)\n* E-Scooter_Carbon_CC_8K.jpg(8192x8192px)\n* E-Scooter_Carbon_Col_2_8K.jpg(8192x8192px)\n* E-Scooter_Carbon_Met_8K.jpg(8192x8192px)\n\n\nMaterial - Glass_E-Scoote_Carbon:\n\n* Blend Mode: BLEND\n* Shadow Mode: OPAQUE\n* E-Scooter_Carbon_Ro_2_8K.jpg(8192x8192px)\n* E-Scooter_Carbon_Met_8K.jpg(8192x8192px)\n* E-Scooter_Carbon_Col_2_8K.jpg(8192x8192px)\n\n---\n\n- **Textures**\n\n- UV Map = Yes\n         1 - UVMap\n\n- Vertex Color = No\n\n---\n\n- **Modifier**\n\n- No modifier used\n\n---\n\n- **Animation**\n\n- Animation = No\n- Shape Keys = No\n\nLocation:\nx: 0\ny: 0\nz: 0\n\nRotation:\nx: 0°\ny: 0°\nz: 0°\n\nScale:\nx: 1.0\ny: 1.0\nz: 1.0\n\n---\n\n- **Available Exchange Format**\n\n- **Native format** (*.blend)\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Polygon File Format (.ply)\n- Alembic (.abc)\n- DXF (.dxf)\n- USDC\n\n---\n\n- Object center point is where it should be, so you can place the object easily on your ground\n\n---\n\n- This 3D Model was created by 3DHaupt for the Software Service John GmbH\n\n\n- Last update:\n13:51:45  06.04.23\n\n\n\n# Here is the carbon version for the low-poly and pbr textured off-road e-scooter.\n \n---\n\n- Object Name - E-Scooter_LP_Green_Drive    \n- Object Dimensions -  1.317m x 0.593m x 1.370m \n\n---\n\n- Object Name - E-Scooter_LP_Green_Stand \n- Object Dimensions -  1.317m x 0.588m x 1.395m\n\n---\n\n- Vertices = 26901\n- Edges = 60184\n- Polygons = 33193\n \n---\n\n- **Materials**\n\nMaterial - E-Scoote_Green:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n* E-Scooter_Green_Met_8K.jpg(8192x8192px)\n* E-Scooter_Green_Ro_8K.jpg(8192x8192px)\n* E-Scooter_Green_Nor_8K.jpg(8192x8192px)\n* E-Scooter_Green_Col_8K.jpg(8192x8192px)\n\nMaterial - Glass_E-Scoote_Green:\n\n* Blend Mode: BLEND\n* Shadow Mode: OPAQUE\n* E-Scooter_Green_Met_8K.jpg(8192x8192px)\n* E-Scooter_Green_Ro_8K.jpg(8192x8192px)\n* E-Scooter_Green_Col_8K.jpg(8192x8192px)\n\n---\n\n- **Textures**\n\n- UV Map = Yes\n\n- Vertex Color = No\n\n---\n\n- **Modifier**\n\n- No modifier used\n\n---\n\n- **Animation**\n\n- Animation = No\n- Shape Keys = No\n\nLocation:\n\n- x: 0\n- y: 0\n- z: 0\n\nRotation:\n\n- x: 0°\n- y: 0°\n- z: 0°\n\nScale:\n\n- x: 1.0\n- y: 1.0\n- z: 1.0\n\n---\n\n- **Available Exchange Format**\n\n- **Native format** (*.blend)\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Polygon File Format (.ply)\n- Alembic (.abc)\n- DXF (.dxf)\n- USDC\n\n---\n\n- Object center point is where it should be, so you can place the object easily on your ground\n\n---\n\n- This 3D Model was created by 3DHaupt for the Software Service John GmbH\n\n\n- Last update:\n16:30:47  11.04.23\n\n\n\n# Here is the orange version for the low-poly and pbr textured off-road e-scooter.\n \n---\n \n- Object Name - E-Scooter_LP_Orange_Drive    \n- Object Dimensions -  1.317m x 0.593m x 1.370m  \n\n---\n\n- Object Name - E-Scooter_LP_Orange_Stand \n- Object Dimensions -  1.317m x 0.588m x 1.395m\n\n---\n\n- Vertices = 26901\n- Edges = 60184\n- Polygons = 33193\n \n--- \n\n- **Materials**\n \nMaterial - E-Scoote_Orange:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n* E-Scooter_Orange_Met_8K.jpg(8192x8192px)\n* E-Scooter_Orange_Ro_8K.jpg(8192x8192px)\n* E-Scooter_Orange_Col_8K.jpg(8192x8192px)\n\nMaterial - Glass_E-Scoote_Orange:\n\n* Blend Mode: BLEND\n* Shadow Mode: OPAQUE\n* E-Scooter_Orange_Met_8K.jpg(8192x8192px)\n* E-Scooter_Orange_Ro_8K.jpg(8192x8192px)\n* E-Scooter_Orange_Col_8K.jpg(8192x8192px)\n\n---\n\n- **Textures**\n\n- UV Map = Yes\n\n- Vertex Color = No\n\n---\n\n- **Modifier**\n\n- No modifier used\n\n---\n\n- **Animation**\n\n- Animation = No\n- Shape Keys = No\n\nLocation:\n\n- x: 0\n- y: 0\n- z: 0\n\nRotation:\n\n- x: 0°\n- y: 0°\n- z: 0°\n\nScale:\n\n- x: 1.0\n- y: 1.0\n- z: 1.0\n\n---\n\n- **Available Exchange Format**\n\n- **Native format** (*.blend)\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Polygon File Format (.ply)\n- Alembic (.abc)\n- DXF (.dxf)\n- USDC\n\n---\n\n- Object center point is where it should be, so you can place the object easily on your ground\n\n---\n\n- This 3D Model was created by 3DHaupt for the Software Service John GmbH\n\n\n- Last update:\n16:06:27  14.04.23\n\n\n\n# Here is the blue version for the low-poly and pbr textured off-road e-scooter.\n\n---\n\n- Object Name - E-Scooter_LP_Blue_Drive   \n- Object Dimensions -  1.317m x 0.593m x 1.370m  \n  \n---\n\n- Object Name - E-Scooter_LP_Blue_Stand\n- Object Dimensions -  1.317m x 0.586m x 1.399m\n\n---\n \n- Vertices = 26901\n- Edges = 60184 \n- Polygons = 33193 \n\n---\n\n- **Materials**\n\nMaterial - E-Scoote_Blue:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n* E-Scooter_Blue_Nor_8K.jpg(8192x8192px)\n* E-Scooter_Blue_Col_8K.jpg(8192x8192px)\n* E-Scooter_Blue_Met_8K.jpg(8192x8192px)\n* E-Scooter_Blue_Ro_2_8K.jpg(8192x8192px)\n\n\nMaterial - Glass_E-Scoote_Blue:\n\n* Blend Mode: BLEND\n* Shadow Mode: OPAQUE\n \n---\n\n- **Textures**\n\n- UV Map = Yes\n\n- Vertex Color = No \n\n---\n\n- **Modifier**\n\n- No modifier used\n\n---\n\n- **Animation**\n\n- Animation = No\n- Shape Keys = No\n\nLocation:\n\n- x: 0\n- y: 0\n- z: 0\n\nRotation:\n\n- x: 0°\n- y: 0°\n- z: 0°\n\nScale:\n\n- x: 1.0\n- y: 1.0\n- z: 1.0\n\n---\n\n- **Available Exchange Format**\n\n- **Native format** (*.blend)\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Polygon File Format (.ply)\n- Alembic (.abc)\n- DXF (.dxf)\n- USDC\n\n---\n\n- Object center point is where it should be, so you can place the object easily on your ground\n\n---\n\n- This 3D Model was created by 3DHaupt for the Software Service John GmbH\n\n- Last update:\n13:13:32  19.04.23","imageAlt":"3D asset Rigged off-road electric scooter all colors","url":"https://www.cgtrader.com/3d-model-packs/rigged-off-road-electric-scooter-all-colors","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YrdrLad59yjeD4sk6rRKKrB4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01%20Rigged%20Offroad%20E-Scooter%20All%20Versions%20modeled%2C%20textured%2C%20rigged%20and%20animated-by-3DHaupt-in-Blender-3D.jpg","gridUrl":"https://media.cgtrader.com/variants/YrdrLad59yjeD4sk6rRKKrB4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01%20Rigged%20Offroad%20E-Scooter%20All%20Versions%20modeled%2C%20textured%2C%20rigged%20and%20animated-by-3DHaupt-in-Blender-3D.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/rigged-off-road-electric-scooter-all-colors","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4474990/4ca06e3ce6/rigged-off-road-electric-scooter-all-colors-3d-model-4ca06e3ce6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"697871","type":"listingItem","attributes":{"id":697871,"title":"watch two watches","price":45.0,"description":"\u003cp\u003eIt was created with SolidWorks 2014\r\nRendering Tools: keyshot 6\r\nThere are 33 parts and assembly files into zip file. ( solidworks file)\r\nQuestions, contact us at house336@gmail.com\r\nIf you want to know more, please refer to the blog\r\nmy blog \r\n(Korean)    http://3dmodeling.tistory.com/7\u003c/p\u003e","imageAlt":"watch 3D model animated","url":"https://www.cgtrader.com/3d-models/electronics/other/watch-e243f16e-7d7f-4ac1-97c6-f6ec7bbb060a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/w1GXhwakH8BbusMva6hzPiBk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/watch-3d-model-animated-rigged-max-stl-sldprt-sldasm-slddrw-ige-igs-iges.jpg","gridUrl":"https://media.cgtrader.com/variants/w1GXhwakH8BbusMva6hzPiBk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/watch-3d-model-animated-rigged-max-stl-sldprt-sldasm-slddrw-ige-igs-iges.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/watch-e243f16e-7d7f-4ac1-97c6-f6ec7bbb060a","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":29,"name":".ige","is_native":false},{"id":17,"name":".max","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":59,"name":".sldprt","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/697871/e1e95420e8/watch-3d-model-animated-rigged-max-stl-sldprt-sldasm-slddrw-ige-igs-iges.png","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2728586","type":"listingItem","attributes":{"id":2728586,"title":"Christmas Collection -  Santa and two Helpers","price":10.0,"description":"A small Christmas compay - Santa and two helpers, gift boxes and Christmas Tree . All  characters come with two animations walking and idle.\n\nUltra low poly count. Merry Christmas!\n\nCollection contains:\n\n- Santa\n- Ms Elf\n- Mr Elf\n- Christmas Tree\n- Gift boxes\n","imageAlt":"Christmas Collection - Santa and two Helpers 3D model","url":"https://www.cgtrader.com/3d-model-packs/christmas-collection-santa-and-two-helpers","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1FWKtx8PdcrF51PA1kK1r7wJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/christmas-collection-santa-and-two-helpers-3d-model-obj-fbx-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/1FWKtx8PdcrF51PA1kK1r7wJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/christmas-collection-santa-and-two-helpers-3d-model-obj-fbx-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/christmas-collection-santa-and-two-helpers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2728586/9b7c2ea410/christmas-collection-santa-and-two-helpers-3d-model-9b7c2ea410.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2848497","type":"listingItem","attributes":{"id":2848497,"title":"Airco DH-4 V01 US Air Mail","price":89.0,"description":"This model is built very near to actual scale. 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It was used after the war for a variety of roles including, air ambulance, passenger transport, seaplane, military trainer and sport airplane.  \n","imageAlt":"Airco DH-4 V01 US Air Mail 3D 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These models are built near to scale (within a couple of percent in overall dimensions), fully painted and textured with realistic maps, and includes a great deal of detail. \nThe model includes geometrically detailed radial engines (although the A and B-26 had twin row radials we only used a single row radial to keep poly count at a more reasonable level. Much of the cockpit, rear gunners position and in the C models the forward position have some detail and major components are modeled. The cockpit detail include seat, controls and instrumentation, rudder pedals and step down passage for the C models.  These models also have animated propellers, animateable ailerons, elevators, flaps, inboard flaps, rudder, cowling flaps, landing gear retraction and landing gear doors.  \nThis model is a completely new build in 2016.  These models make an excellent video animation and animation model.  \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII.  \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability.  After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned.  \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas.  These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces.  Some were sold surplus into civil use and to firms that would rebuild them into executive transports.  Some were converted to fire fighter water tankers and others were destined for the museum and flying warbird for public display.     \n","imageAlt":"3D Douglas B-26B Invader V01 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These models make an excellent video animation and animation model.  \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII.  \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. 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The boats weighed between 500 pounds and 480 pounds when built by Cardinal Yachts and some almost 600 pounds when they were built by AMF giving them a major disadvantage when racing.  \n\nThe Buccaneer is a very enjoyable boat to sail or to race.  It is a bit too difficult for the novice sailor but is a real joy to those who are experienced sailors.      This model makes a great subject for day sailing and sail boat racing scenes, visualization, animated video and still renderings.  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The boats weighed between 500 pounds and 480 pounds when built by Cardinal Yachts and some almost 600 pounds when they were built by AMF giving them a major disadvantage when racing.  \n\nThe Buccaneer is a very enjoyable boat to sail or to race.  It is a bit too difficult for the novice sailor but is a real joy to those who are experienced sailors.      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It has a range of about 750 miles.\u003c/p\u003e","imageAlt":"3D Piper PA-28 V02","url":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/piper-pa-28-cherokee-240-fg-v02","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tPPdqfsf75Ra3WJdonhfKCTW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/piper-pa-28-v02-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/tPPdqfsf75Ra3WJdonhfKCTW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/piper-pa-28-v02-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/piper-pa-28-cherokee-240-fg-v02","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"private-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Private","schemaImageUrl":"https://img-new.cgtrader.com/items/253794/44c0501aba/piper-pa-28-v02-3d-model-44c0501aba.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"668387","type":"listingItem","attributes":{"id":668387,"title":"Douglas A-26C Invader Brazil","price":89.0,"description":"The Douglas A-26B, A-26C, B-26B, B-26C, and A-26K built by Dreamscape Studios are our latest high value models.  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These models make an excellent video animation and animation model.  \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII.  \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability.  After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned.  \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas.  These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces.  Some were sold surplus into civil use and to firms that would rebuild them into executive transports.  Some were converted to fire fighter water tankers and others were destined for the museum and flying warbird for public display.     \n","imageAlt":"3D Douglas A-26C Invader Brazil","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/douglas-a-26c-invader-v06-brazil","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SFJQ3k9y53ZAAPxaTEU9HiST/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/douglas-a-26c-invader-brazil-3d-model-animated-rigged-max-obj-3ds-dxf-dwg-u3d.jpg","gridUrl":"https://media.cgtrader.com/variants/SFJQ3k9y53ZAAPxaTEU9HiST/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/douglas-a-26c-invader-brazil-3d-model-animated-rigged-max-obj-3ds-dxf-dwg-u3d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/douglas-a-26c-invader-v06-brazil","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":4,"name":".dwg","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/668387/f5b3ccf369/douglas-a-26c-invader-brazil-3d-model-f5b3ccf369.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"104463","type":"listingItem","attributes":{"id":104463,"title":"Stolp Starduster Too SA300 V15","price":89.0,"description":"\u003cp\u003eStarduster Too is built very near to scale, within a few inches of actual general dimensions and fully textured. 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It is near to scale (within 3-4% of scale) and fully textured. It has been updated using Max 11 in 2017 with high quality smoother mesh, more detail, better cockpits, better textures and higher quality diffuse mapping.  95 percent of all the mesh has been replaced or heavily modified.  It comes with all the materials and textures shown in renderings here. It is available in several formats for a wide variety of end users. This model comes with many different liveries. It is built to be used in in-flight or airport ground animations and video or simulation. It can also be used to populate an airport scene. The model has animated propeller. It also has animateable ailerons, flaps, rudder, and elevators.  The cockpit is semi detailed including control yokes grips engine controls rudder pedals seating and instrument panel. This model also has animated control surfaces including ailerons, elevators, rudder and flaps. These are animated through their nominal range of motion.  In addition the propeller is animated at idle speed.    \n\nThe Beechcraft T-34 Mentor was designed to meet a requirement for an advanced trainer to replace the aging trainers from the WWII era.  The Mentor was a development of the Beechcraft Bonanza having the four place cabin removed and the tandom two seat fight like cockpit replacement. It is agile and fast, a good performance trainer that gave students instruction and experience at more complex aircraft. The T-34s were in production from the 1950s until the mid 1960s. They were phased out of the USAF, Navy and USMC inventories in the 1970s.  Many were sold to other countries and some were transferred to the Civil Air Patrol.  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It has a good amount of exterior detail and a moderate amount of cabin detail. The model has animated propeller and animated control surfaces including ailerons, flaps, elevators, rudder. The wheels may also be animated. This model also has animateable landing gear retraction, flaps, landing gear doors, ailerons, elevators and rudder. It is available in several formats for a wide variety of end users. This model comes with many different liveries. It is built to be used in in-flight or airport ground animations and video or simulation. It can also be used to populate an airport scene.  \n\nThe Cessna O-1E /L-19 Bird Dog was designed and developed by Cessna to fill an order for a all metal fixed wing light aircraft by the United States Army for observation and liaison work.  The Bird Dog saw extensive service in the Vietnam War. \nAfter retirement many of the Cessna 0-1 and L-19 Bird Dogs were transferred to the Civil Air Patrol to be used for search and rescue.  After several accidents involving CAP Bird Dogs they were sold to private owners.  Most Bird Dogs are now in the hands of private owners, flying museums and are static display at museums.  \n\n","imageAlt":"Cessna O-1E L-19 Bird Dog France 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/cessna-o-1e-l-19-bird-dog-france","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ujw1fy9arDYAYds6ucfZ3eTx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cessna-o-1e-l-19-bird-dog-france-3d-model-animated-rigged-max-3ds-lwo-lw-lws-dxf-dwg-u3d.jpg","gridUrl":"https://media.cgtrader.com/variants/ujw1fy9arDYAYds6ucfZ3eTx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cessna-o-1e-l-19-bird-dog-france-3d-model-animated-rigged-max-3ds-lwo-lw-lws-dxf-dwg-u3d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/cessna-o-1e-l-19-bird-dog-france","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":7,"name":".dxf","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/735922/ed030fad5c/cessna-o-1e-l-19-bird-dog-france-3d-model-ed030fad5c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"112543","type":"listingItem","attributes":{"id":112543,"title":"Bell 212 V30 White Livery","price":99.0,"description":"\u003cp\u003eThe 212 models are built very near to scale and include many animateable features. The main rotor, tail rotor, doors, hoist and spotlight are animateable. Much detail is included. Some models include light weight passenger seating while others include empty cargo space. Cargo doors, auxiliary and flight crew doors can be opened or removed or animated.  These models come fully textured and are available in many different formats.\u003c/p\u003e\u003cp\u003eThe Bell 212 Twin Huey (also known as the Twin Two-Twelve) is a two-blade, twin-engine, medium helicopter that first flew in 1968. 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