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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a male mandarin duck model with textures, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, head, sclerae, pupils, lacrimal glands, tears, tongue, foot, claws, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 23,030; polygons 22,998\u003cbr\u003e\nHead: vertices 1,511; polygons 1,490\u003cbr\u003e\nSclerae: vertices 292; polygons 320\u003cbr\u003e\nPupils: vertices 356; polygons 384\u003cbr\u003e\nLacrimal glands: vertices 1,024; polygons 1,024\u003cbr\u003e\nTears: vertices 2,564; polygons 2,560\u003cbr\u003e\nTongue: vertices 7,096; polygons 7,144\u003cbr\u003e\nFoot: vertices 18,876; polygons 18,816\u003cbr\u003e\nClaws: vertices 436; polygons 388\u003cbr\u003e\nFeathers: vertices 326,603; polygons 217,372\u003cbr\u003e\nTotal: vertices 381,788; polygons 272,496\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L522A3_MandarinDuck_Mouth_Specular.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Mouth_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Mouth_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Mouth_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Foot_Specular.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather07_Specular.png, 2048*2048\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather07_Normal.png, 2048*2048\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather07_Metallic.png, 2048*2048\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather07_Mask.png, 2048*2048\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather07_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather06_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather06_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A3_MandarinDuck_Feather05_F_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nMandarinDuck_Face03_Feather_Rig_grp controls the shape of the tassel.\u003cbr\u003e\nMandarinDuck_Coverts_Rig_grp and MandarinDuck_Remiges_Rig_grp are skeletons of feathers.\u003cbr\u003e\nMandarinDuck_Body_Rig_grp is the main rigging that controls the model.\u003cbr\u003e\nCTR_gravity controls the movement of the body, and it has 7 customized attributes:\u003cbr\u003e\nHead_hair_puff switches between fluffy hair and smooth hair;\u003cbr\u003e\nhead_IK_follow controls whether the head moves following the body in IK mode;\u003cbr\u003e\nneck_FK switches to FK control of neck;\u003cbr\u003e\nneck_IK_IKSpline switches the control mode of the neck between IK and Spline IK;\u003cbr\u003e\nneck_IK_Stretch controls the stretch limit of the neck in IK mode;\u003cbr\u003e\nneck_follow controls whether the root of the neck moves following the body in IK or FK mode;\u003cbr\u003e\ntongue_IKFK controls the switch of IK/FK of the tongue.\u003cbr\u003e\nIKFK_leg.L and IKFK_leg.R come with 2 customized attributes:\u003cbr\u003e\n\"IK_FK\" controls the IK/FK switch of the legs;\u003cbr\u003e\n\"IK_stretch\" controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_toe_action.L and CTR_toe_action.R control the extension and flexion of the feet.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_Fold_Rectrices controls the tail feather folding by the Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-378\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nA part of the feathers have two UVs for a better result.\u003cbr\u003e\nTo fix the intersection with swimming animation, an add-on, Hair_ShapeKey_v4_1 is applied, which supports Blender 2.93. Please install Hair_ShapeKey_v4_1 in advance.\u003cbr\u003e\nTo reset the model to the default posture:\u003cbr\u003e\n1. Disable all shape keys whose name includes \"Animation_Repair\" of the object MandarinDuck_Body;\u003cbr\u003e\n2. Disable all the hair shape keys whose name includes \"hair_shape\" under particle systems MandarinDuck_Hair_Chest\" and \"MandarinDuck_Hair_Head02\" of the object MandarinDuck_Body.\u003cbr\u003e\n3. Disable all the hair shape keys whose name includes \"hair_shape\" under the particle system \"MandarinDuck_Hair_Head01\" of the object \"MandarinDuck_Head\".\u003cbr\u003e\n4. Remove all animation data and key frames in the object \"MandarinDuck_Face03_Feather_Rig_grp\", set the Location and Rotation of the controllers to 0, and scale to 1;\u003cbr\u003e\n5. Remove all animation data and key frames in the object \"MandarinDuck_Body_Rig_grp\", set the Location and Rotation of the controllers to 0, and scale to 1;\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. Set Total under Light Paths to 12 or larger;\u003cbr\u003e\n2. Set Transparency under Light Paths to 25 or larger;\u003cbr\u003e\n3. 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4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Mouth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather06_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather06_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather05_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather05_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather04_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather03_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Specular.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Rectrices_F_Bump.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Rectrices_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Rectrices_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Body_Bump.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Shoulder_Bump.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Shoulder_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_Scapulars02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_CovertsUP_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_CovertsMIV_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Feather_CovertsMIN_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Back_Bump.png, 2048*2048\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Face_Mask.png, 1024*1024\u003cbr\u003e\nJF0L406A0_MandarinDuck_Female_Face_Feather_Mask.png, 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controls the switch of IK/FK of the tongue.\u003cbr\u003e\nIKFK_leg.L and IKFK_leg.R control the switch of IK/FK of the legs by the customized attribute IK_FK, and control the stretch limit of the legs in IK mode by IK_stretch.\u003cbr\u003e\nCTR_toe_action.L and CTR_toe_action.R control the extension and flexion of the feet.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_Fold_Rectrices folds tail feathers by the X-Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nA part of the feathers have two UVs for a better result.\u003cbr\u003e\nTo fix the intersection with body feathers, feathers on the neck apply Cloth, and the Cloth is baked to shape 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Set Total under Light Paths to 12, or larger;\u003cbr\u003e\n2. Set Transparency under Light Paths to 65 at least;\u003cbr\u003e\n3. 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Perfect for Survival , Hunting , Farm, Shooting, AR, VR, and variety of games. \nMade especially for PBR use in Unreal Engine 4, 5, Unity and various game engines. Also supports cinematics and commercials with very optimized performanced\n\nContains 2 variations: SPRING COAT (Reddish fur with soft velvet antlers) and WINTER COAT (Thick dull fur with hard antlers)\n\nThe rig was made in Autodesk Maya 2022 and includes 83 bones and 2 levels of LODs. TRI COUNT - [ Winter Buck - 19,600 tris / 3,176 tris] \n [ Spring Buck - 17,385 tris / 3,176 tris] \n\n POLY COUNT - [ Winter Buck - 5,244 polys + 5042 polys fur shells]\n - [ Spring Buck - 5,128 polys + 2092 polys fur shells]\n\nTexture maps - Diffuse, Normal, Roughness, Metallic, and Opacity (all come in 1024x1024 / 2048x2048 / 4096x4096).\n\n[[ INCLUDES 1 PREVIEW ANIMATION : Idle03 ( See the preview videos ) ]]\n... 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Female Animated VFX Grace","price":264.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a female mallard model with textures, feathers, rigging and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, oral cavity, tongue, teeth, eyes, third eyelids, foot, claws, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 3,658; polygons 3,615\u003cbr\u003e\nOral cavity: vertices 13,996; polygons 13,912\u003cbr\u003e\nTongue: vertices 7,885; polygons 7,884\u003cbr\u003e\nTeeth: vertices 768; polygons 532\u003cbr\u003e\nEyes: vertices 616; polygons 656\u003cbr\u003e\nThird eyelids: vertices 356; polygons 392\u003cbr\u003e\nFoot: vertices 18,876; polygons 18,816\u003cbr\u003e\nClaws: vertices 1,992; polygons 1,920\u003cbr\u003e\nFeathers: vertices 203,249; polygons 146,001\u003cbr\u003e\nTotal: vertices 251,396; polygons 193,728\u003cbr\u003e\nThe objects are applied Mask and Solidify modifiers\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A6_Mallard_Female_ShoulderFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_ShoulderFeather_Bump.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_ShoulderFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_OutsideFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_OutsideFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Mouth_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Mouth_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather06_F_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather06_B_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather05_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather04_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather04_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather03_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather03_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather02_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather02_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather01_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather_Scapulars03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather_CovertsMIV_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Feather_CovertsMIN_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Female_Body_Feather_Mask.png, 2024*2024\u003cbr\u003e\nJF0L219A6_Mallard_Female_Body_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easy to create. 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\n This is a high-quality duckling model with multiple 4K maps, 2 different basecolor maps included, rigging, animations and fur. There are two common animations and one swimming group animation. The model is made with Blender and Cycles at real-world scale.\u003cbr\u003e\nIt consists of 5 objects: Body, pupils, sclerae, lacrimal caruncles, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 17,085; polygons 17,050\u003cbr\u003e\nPupils: vertices 644; polygons 656\u003cbr\u003e\nSclerae: vertices 548; polygons 544v\nLacrimal caruncles: vertices 80; polygons 56\u003cbr\u003e\nTongue: vertices 1,087; polygons 1,072\u003cbr\u003e\nTotal: vertices 19,444; polygons 19,378\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0JB11A0_Duckling_Body_ID.png, 3840x3840\u003cbr\u003e\nJC0JB11A0_Duckling_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body01_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body01_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body02_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Body02_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJC0JB11A0_Duckling_Tongue_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0JB11A0_Duckling_Tongue_Normal.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it can be deformed properly.\u003cbr\u003e\nThe IK/FK of the neck can be switched, which is non-seamless.\u003cbr\u003e\nThe IK/FK of legs can be switched, which is non-seamless.\u003cbr\u003e\nWink or other basic eye animations are supported\u003cbr\u003e\nIt's not scalable. \u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped animation of EatGrass at 30 fps, frame range: 1-300\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range: 1-240\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 1-17\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThere are two basecolor maps that can be switched freely. 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So please scale down the parent folder to 0.3 to get the real scale.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nTotal: vertices 89,528; polygons 88,516\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nPronghorn_Body_Skin_BaseColor.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Female_Body_BaseColor.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Oralcavity_BaseColor.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Oralcavity_Normal.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Oralcavity_Specular.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Other_BaseColor.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Other_Bump.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Other_Normal.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Other_Roughness.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Other_Specular.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Pupil_BaseColor.jpg, 1024*1024\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith a complete controller, it can be deformed well.\u003cbr\u003e\nFour limbs IK/FK, leg stretch limit, and toes opening and closing can be switched by custom attributes of the gear controller.\u003cbr\u003e\nNeck IK/FK, spine IK/FK can be switched by custom attributes of the block controller.\u003cbr\u003e\nThe head, neck, and tail are limited to follow, and can be switched by custom attributes of the block controller. \u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable running animation, frame range 0-14\u003cbr\u003e\nUnlooped walking animation, frame range 0-300. To improve the animation, we add head turning motion to the head. 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All bone constraints are set in Blender and maya.\n\n-Clean and optimized topology is used for maximum polygon efficiency.\n\n-All textures and materials are tailored and applied for high quality render results.\n\n-Mid Poly and optimized for use for games, films, commercials, etc.,\n\n-All objects have fully unwrapped UVs and UVs are Overlapped.\n\n-No extra plugins are needed for this model.\n\n-Units: meters.\n\n-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows\n\n-Substance Painter Files also Included. So, You Can Modify the Textures.\n\nMaterials\nThe Model has 2 materials Mining_Truck_Exterior_Mat and Mining_Truck_Interior_Mat. Each has its own set of texture maps.\n\nTexture Maps and Resolutions\nAll Metallic and Specular Maps\n(Supports for 3D Softwares and Renderers)\n- Basecolor (4K)(2K)(1K)\n- Diffuse (4K)(2K)(1K)\n- AO (4K)(2K)(1K)\n- Roughness (4K)(2K)(1K)\n- Glossiness (4K)(2K)(1K)\n- Metallic (4K)(2K)(1K)\n- Specular (4K)(2K)(1K)\n- NormalDirectX (4K)(2K)(1K)\n- NormalOpenGl (4K)(2K)(1K)\n- Opacity (4K)(2K)(1K)\n\n\nTexture Maps for Unity\nUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows\n- AlbedoTransparent (4K) (2K) (1K)\n- MetallicSmoothness (4K) (2K) (1K)\n- SpecularSmoothness (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n\n\nUnity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows\n- Basemap (4K) (2K) (1K)\n- MaskMap (4K) (2K) (1K)\n- Specular (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n\n\nUE4 Packed\n- Basecolor (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n- OcclusionRoughnessMetallic (4K) (2K) (1K)\n\nPolyCount Without Subdivision\nVertices - 42798\nFaces - 39152\nTris - 74123\n\n\nThe units used in this project are,\nUnit System : Metric\nLength : Meters\nRotation : Degrees\n\nWe assure premium quality for the best price\nBookmark Our Page For More Gaming Assets\nThank You","imageAlt":"3D model Articulated Mining Truck 04 All PBR Unity UE 2","url":"https://www.cgtrader.com/3d-models/vehicle/truck/articulated-mining-truck-04-all-pbr-unity-ue-textures-included","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rSWX1H5X9Uk3xXdi14nunfFs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MiningTruck_CGTrader_Signature-02.jpg","gridUrl":"https://media.cgtrader.com/variants/rSWX1H5X9Uk3xXdi14nunfFs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MiningTruck_CGTrader_Signature-02.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rSWX1H5X9Uk3xXdi14nunfFs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MiningTruck_CGTrader_Signature-02.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/articulated-mining-truck-04-all-pbr-unity-ue-textures-included","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/4866753/eff8526f38/articulated-mining-truck-04-all-pbr-unity-ue-textures-included-3d-model-eff8526f38.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2386503","type":"listingItem","attributes":{"id":2386503,"title":"Pronghorn Male Animated","price":130.0,"description":"**Introduction**\u003cbr\u003e\nThis is a realistic female pronghorn with multiple 4K maps, fur, rigging, and animation. This model is made with Blender 2.81 and rendered by Cycles renderer. \u003cbr\u003e\nWalking and running animation are available. The ratio of this model to the real animal is 1:0.3. So please scale down the parent folder to 0.3 to get the real ratio. \u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nTotal: vertices 89,528; polygons 88,516\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nPronghorn_Body_Skin_BaseColor.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Female_Body_BaseColor.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Oralcavity_BaseColor.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Oralcavity_Normal.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Oralcavity_Specular.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Other_BaseColor.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Other_Bump.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Other_Normal.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Other_Roughness.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Other_Specular.jpg, 4096*4096\u003cbr\u003e\nPronghorn_Pupil_BaseColor.jpg, 1024*1024\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith a complete controller, it can be deformed well.\u003cbr\u003e\nFour limbs IK/FK, leg stretch limit, and toes opening and closing can be switched by custom attributes of the gear controller.\u003cbr\u003e\nNeck IK/FK, spine IK/FK can be switched by custom attributes of the block controller.\u003cbr\u003e\nThe head, neck, and tail are limited to follow, and can be switched by custom attributes of the block controller. \u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable running animation, frame range 0-14\u003cbr\u003e\nUnlooped walking animation, frame range 0-300. To improve the animation, we add head turning motion to the head. So just delete head turning motion to get loopable animation.\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nJust put the model in the scene to render without cleaning.\u003cbr\u003e\nNo part-name confusion when importing several models into a scene.\u003cbr\u003e\nNo external add-ons needed.\u003cbr\u003e\nNo lights and cameras.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D model Pronghorn Male 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Vehicle Collection - Premium UE4 UE5","price":199.99,"description":"**Available for:**\n\nUE 4.25+\n\nUE5.0\n\n\nImportant\n\nThis pack features the premium feature set, at a discount. If you'd like to purchase the individual versions:\n\n- **Ambulance - Premium:** \n\n- **Police Car - Premium:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-premium-drivable-and-interactable\n\n- **Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n- **Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n- **Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n- **Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n\u003e Support\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\u003e Features:\n\n**Code is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!**\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and sirens with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit the vehicle** with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\u003e Technical Details\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world. The civilian vehicles include albedo masks, allowing you to tint the paint job to any colour you like!\n\n\n**Number Plates**\n\nIncluded but optional. 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The model(64 202k tris) is a real world scale AAA game ready asset with realistic textures in a quite new state, the model is positioned on the center of the world with Z axis up and facing to X axis. This asset has modeled lights, full details interior and exterior, openable doors and a high detail under car with a functional suspension. Doors, wheels and steering wheel are separated objects with the pivot in the right position for an easier animation. The asset is made using separated textures sets for make more optimized customization if it is needed. Textures sets as follows: • Exterior(4k texture). • Interior(2k texture). • Headlights(2k texture with transparency). • Indicators(2k texture with transparency). • Wheels(2k texture). • Decals(2k texture with transparency). • Glass(2k texture with transparency including windows and interior glass). All these parts can be easily replaced without have any optimization issue. This asset was made using the highest standards of optimization of the industry and it can be used on any modern game engine.\n\n**We will be happy to help you if you need any assistance with this asset.\n\n(Any future improvement or update of this asset will be included in this purchase)**","imageAlt":"3D model Classic pickup 1976 Old Grey","url":"https://www.cgtrader.com/3d-models/vehicle/truck/classic-pickup-1976-old-grey","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FFKVQBeQfDAG1Jrw6oh8xnD4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1_Ford_F100_1976_Old_Grey.jpg","gridUrl":"https://media.cgtrader.com/variants/FFKVQBeQfDAG1Jrw6oh8xnD4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1_Ford_F100_1976_Old_Grey.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/FFKVQBeQfDAG1Jrw6oh8xnD4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1_Ford_F100_1976_Old_Grey.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/classic-pickup-1976-old-grey","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/5635682/5093f50b86/classic-pickup-1976-old-grey-3d-model-5093f50b86.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3391982","type":"listingItem","attributes":{"id":3391982,"title":"White Dove","price":90.0,"description":"Dove low poly 3D model animated\u003cbr\u003e\n\u003cbr\u003e\nInclude scene demo\u003cbr\u003e\n13 Animations in Root motion\u003cbr\u003e\n4 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n\u003cstrong\u003eLow poly model\u003c/strong\u003e\u003cbr\u003e\n\u003cbr\u003e\n1152 quad polygons on this mesh\u003cbr\u003e\n1252 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\nTextures\u003cbr\u003e\nT_Dove_D\u003cbr\u003e\nT_Dove_N\u003cbr\u003e\nT_DoveWings_D\u003cbr\u003e\nT_DoveWings_N\u003cbr\u003e\n\u003cbr\u003e\nAnimations List\u003cbr\u003e\neat(467-520)\u003cbr\u003e\nfly(565-575)\u003cbr\u003e\nflyleft(726-736)\u003cbr\u003e\nflyright(739-749)\u003cbr\u003e\nglide(620-704)\u003cbr\u003e\nidle(0-335)\u003cbr\u003e\nlanding(578-617)\u003cbr\u003e\npreen(338-426)\u003cbr\u003e\nscratching(429-464)\u003cbr\u003e\ntakeoff(523-562)\u003cbr\u003e\nwalk(707-723)\u003cbr\u003e\nwalkleft(752-768)\u003cbr\u003e\nwalkright(771-787)\u003cbr\u003e","imageAlt":"White Dove 3D model animated game-ready","url":"https://www.cgtrader.com/3d-models/animal/bird/white-dove-244f29e0-61a2-41f4-ab79-1ee3790805f4","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FR9gMxCaTGsR7L6a8eRfc8dZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Dove_Screenshot_01.jpg","gridUrl":"https://media.cgtrader.com/variants/FR9gMxCaTGsR7L6a8eRfc8dZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dove_Screenshot_01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/FR9gMxCaTGsR7L6a8eRfc8dZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dove_Screenshot_01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-dove-244f29e0-61a2-41f4-ab79-1ee3790805f4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3391982/61a339b871/white-dove-3d-model-61a339b871.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2302131","type":"listingItem","attributes":{"id":2302131,"title":"Wheel Loader Rigged and Animated","price":45.0,"description":"- This is model of other wheel Loader. 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You may animated all position as you see on photos. \n\n- CD4 format Polygon Numbers: 48000\n\n- Converted Format Polygon Numbers:728000\n\n- Thanks for interesting","imageAlt":"Wheel Loader Rigged and Animated 3D","url":"https://www.cgtrader.com/3d-models/vehicle/truck/wheel-loader-rigged-4056ea56-bd0c-4b22-b0a0-8defec272eaf","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CWTk6y1ReHJP52MTKLHk4tb5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/yelow_loader_main.jpg","gridUrl":"https://media.cgtrader.com/variants/CWTk6y1ReHJP52MTKLHk4tb5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/yelow_loader_main.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/CWTk6y1ReHJP52MTKLHk4tb5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/yelow_loader_main.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/wheel-loader-rigged-4056ea56-bd0c-4b22-b0a0-8defec272eaf","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/2302131/e35f4986ea/wheel-loader-rigged-and-animated-3d-model-e35f4986ea.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"694298","type":"listingItem","attributes":{"id":694298,"title":"Linde Forklift Trucks H35D","price":25.0,"description":"Forklift Linde 39X series thanks to the revolutionary technological developments and excellent ergonomics demonstrates superior performance.\nGround clearance, mm 117\nWheel (caterpillar) base, mm 1965\nOverall dimensions 3795x1256x2210\n\nThis model is suitable for using in the 3D renderings of architectural visualizations, traffic simulation, games etc. where it doesn't need to use heavy high-polygonal models.\n\nExterior only!\nOriginal world size\nLayered PSD 2048*2048\n3DS, FBX, OBJ include\nNeatly arranged texture map allows you to put your own livery without complicated graphics software.","imageAlt":"3D asset Linde Forklift Trucks H35D","url":"https://www.cgtrader.com/3d-models/vehicle/truck/linde-forklift-trucks-h","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q06nm4whu7hhyq4k260ue5ol5e7x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/linde-forklift-trucks-h35d-3d-model-bcbc890c90.jpg","gridUrl":"https://media.cgtrader.com/variants/q06nm4whu7hhyq4k260ue5ol5e7x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/linde-forklift-trucks-h35d-3d-model-bcbc890c90.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/q06nm4whu7hhyq4k260ue5ol5e7x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/linde-forklift-trucks-h35d-3d-model-bcbc890c90.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/linde-forklift-trucks-h","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/694298/bcbc890c90/linde-forklift-trucks-h35d-3d-model-bcbc890c90.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3128655","type":"listingItem","attributes":{"id":3128655,"title":"Mobile Crane","price":49.99,"description":"High Detailed Photorealistic mobilecrane. 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All bone constraints are set in Blender.\n\n-Clean and optimized topology is used for maximum polygon efficiency.\n\n-All textures and materials are tailored and applied for high quality render results.\n\n\n-Mid Poly and optimized for use for games, films, commercials, etc.,\n\n-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.\n\n-No extra plugins are needed for this model.\n\n-Units: meters.\n\n-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows\n\n- Trailer is textured using separate material (Trailer_Mat-01) so that you can use separately with low load of materials and textures.\n\n- Chassis has 2 materials Truck_Exterior_Mat-01 and Truck_Interior_Mat-01\n\n\nMaterials\nThe Model has 3 materials Truck_Exterior_Mat-01 , Truck_Interior_Mat-01 and Trailer_Mat-01 . 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Each has its own set of texture maps.\n Texture Maps and Resolutions\nAll Metallic and Specular Maps\n(Supports for 3D Softwares and Renderers)\n- Basecolor (4K)(2K)(1K)\n- Diffuse (4K)(2K)(1K)\n- AO (4K)(2K)(1K)\n- Roughness (4K)(2K)(1K)\n- Glossiness (4K)(2K)(1K)\n- Metallic (4K)(2K)(1K)\n- Specular (4K)(2K)(1K)\n- NormalDirectX (4K)(2K)(1K)\n- NormalOpenGl (4K)(2K)(1K)\n- Opacity (4K)(2K)(1K)\n \nTexture Maps for Unity\nUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows\n- AlbedoTransparent (4K) (2K) (1K)\n- MetallicSmoothness (4K) (2K) (1K)\n- SpecularSmoothness (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n \nUnity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows\n- Basemap (4K) (2K) (1K)\n- MaskMap (4K) (2K) (1K)\n- Specular (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n \nUE4 Packed\n- Basecolor (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n- OcclusionRoughnessMetallic (4K) (2K) (1K)\n\nPolyCount Without Subdivision\nVertices - 11300\nFaces - 10117\nTris - 17542\n \nThe units used in this project are,\nUnit System : Metric\nLength : Meters\nRotation : Degrees\n\nWe assure premium quality for the best price\nBookmark Our Page For More Gaming Assets\nThank You\n","imageAlt":"3D model Semi Trailer 01 For Heavy Truck All PBR Unity UE","url":"https://www.cgtrader.com/3d-models/vehicle/truck/semi-trailer-01-for-heavy-truck-all-pbr-unity-ue-textures","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4Xk9PfY3666aXa2WzqafyT7K/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Trailer01_CG_Signature03.jpg","gridUrl":"https://media.cgtrader.com/variants/4Xk9PfY3666aXa2WzqafyT7K/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Trailer01_CG_Signature03.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4Xk9PfY3666aXa2WzqafyT7K/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Trailer01_CG_Signature03.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/semi-trailer-01-for-heavy-truck-all-pbr-unity-ue-textures","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":101,"name":".spp","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/4995159/0ce2e94ed7/semi-trailer-01-for-heavy-truck-all-pbr-unity-ue-textures-3d-model-0ce2e94ed7.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"338","type":"listingItem","attributes":{"id":338,"title":"Animated Deer","price":79.0,"description":"The scene includes original mesh with full Modifiers History.\nDifferent 4K bitmaps including diffuse, specular, bump and displacement. 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All bone constraints are set in Blender.\n\n-Clean and optimized topology is used for maximum polygon efficiency.\n\n-All textures and materials are tailored and applied for high quality render results.\n\n-Mid Poly and optimized for use for games, films, commercials, etc.,\n\n-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quality.\n\n-No extra plugins are needed for this model.\n\n-Units: meters.\n\n-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows\n\n- Trailer has Single material (Truck_Trailer_Mat)\n\n\nMaterials\nThe Model has Single material Truck_Trailer_Mat . 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The model(64 202k tris) is a real world scale AAA game ready asset with realistic textures in a quite new state, the model is positioned on the center of the world with Z axis up and facing to X axis. This asset has modeled lights, full details interior and exterior, openable doors and a high detail under car with a functional suspension. Doors, wheels and steering wheel are separated objects with the pivot in the right position for an easier animation. The asset is made using separated textures sets for make more optimized customization if it is needed. Textures sets as follows: • Exterior(4k texture). • Interior(2k texture). • Headlights(2k texture with transparency). • Indicators(2k texture with transparency). • Wheels(2k texture). • Decals(2k texture with transparency). • Glass(2k texture with transparency including windows and interior glass). All these parts can be easily replaced without have any optimization issue. This asset was made using the highest standards of optimization of the industry and it can be used on any modern game engine. A Note: We will make an update of this asset adding custom LODs and simple collision. \n\n**We will be happy to help you if you need any assistance with this asset. 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3DS MAX /2011\u00262014/ WITH V-Ray materials and studio ligthing setup /\\*MAX/\n\n- 3ds MAX with Scanline materials /\\*MAX/\n\n-\\*FBX/Multi Format/\n\n-\\*OBJ/Multi Format/\n\n-------------------------------------------------------------------------- Native Format : 3ds max 2014 with V-Ray 3.00.00 Vray setup scene gamma 2.2 /3 point lighting setup included/ ============================================ Model:\n\nClean topology based on quads.\n\nThis model is completely UVunwrapped.\n\nModel group material and texture have a clear name. ============================================\n\nUnits used centimeters. ============================================\n\nClean, polygonal, edge loop, quads based and smoothable /Subdivision ready/ poly geometry\n\nOnly : Quads/Tris\n\nModel centered at origin. - Unique and meaningful names for all the model parts, materials and textures for an easy identification. ============================================ TEXTURES\n\n4096x4096 JPG (6) - body/Diff,Spec/ -Head/Diff,Spec/Horn/Diff,Spec/ 2048x2048 JPG (1) - 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