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Women - Eve","price":79.0,"description":"**3d lowpoly rigged model of a female worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.**\n\nThis model is available as part of a bundle deal here:\n\nhttps://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal\n\n\n\n**_Recent updates / fixes:_**\n\n_Fix 2023.12.07. uasset files fix for Unreal Engine version 5.3.2_\n\n_Update 2023.07.20. Added asset for Unreal Engine 5_\n\n_Update 2023.01.20. Added Blender format_\n\n_Fix 2021.07.21.  (ma, mb formats) - / Fixed rig controls not being keyable /_\n\n**File Formats:**\n\nUnreal Engine 5 assets, Unity package, Maya 2017 (both mb, ma), Blender 3.3, FBX, OBJ, PNG textures\n\n**Format informations:**\n\nObserve: Only the Maya file has facial blendhsapes, and this setup does not work in Unity or Unreal Engine at the moment!\n\nThe **Maya** files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information.\n\nThe **Unreal Engine 5** asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Quinn manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:\n\n1. Create a project in Unreal Engine (If you have one already, make sure it is placed in the default Unreal Engine project space.)\n2. Close Unreal Engine\n3. Extract the zip file into your project's \"Content\" folder, not inside Unreal, but in your file browser. Make sure you have the \"Eve\" folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer,  you need to redirect the file paths or apply all attributes manually.\n4. Once you open Unreal Engine again, you can now move the Eve folder around or migrate it to another project as long as it's another local project on your device. Any time you want to move the Eve folder to a different device, you need to make sure you follow these steps to avoid breaking file dependencies.\n\nAdditional info for Unreal Engine:  In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine female mannequin. All animations that were made for this model are compatible with Eve. If you need any help with this process, feel free to contact me.\n\nThe **Unity package** contains a prefab of the rigged model  with Unity standard shaders set up.\n\nThe **Blender** file contains the mesh with fully set up control rig (created with human meta rig and Rigify).\n\nThe **FBX** format contains the rigged mesh only.\n\nThe **OBJ** format contains the mesh, mtl and texture files.\n\nThe **textures** were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.  \n\n**Model information:**\n\nModel is in A-pose.\nAll mesh pieces are UV unwrapped.\nNormal maps were exported from high poly meshes.\nAll nodes are named clearly.\nModel scale is real-world, units in Maya are centimeters.\nThe model's total height is 185 cm.\nIt has a full oral setup with teeth and tongue.\nThe maya file does not have a shader network set up, only has basic colors with Lambert material applied.\nPreview images were rendered with Arnold (MtoA 3.2.0.2)\n\n**Maya Control Rig Description:**\n\nThe model is rigged in A-pose, legs are not parallel. \nThe control rig has IK leg setup. \nThe arms have shoulder rotation, and an IK/FK setup controlled with a visible switch. \nThe spine has both FK and IK controls, second one working with a spline curve.\nFinger and feet movement is controlled by set driven keys.\nThe rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys.\nThe rig contains a reset switch to jump back to bindpose.\nAll pieces of the mesh are skinned to the skeleton joints.\n\n**Blender Control Rig Description:**\n\nThe model is rigged in A-pose, legs are not parallel. The rig is based on Blender's human meta rig, the controls are created with Rigify.\n\n**FAQ:**\n\n- Why doesn't the model have materials or shaders applied in the Maya file? \n\n_- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer:  https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold_\n\n- Can I use this model for Mixamo?\n \n_- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo._\n\n- Can I use the Maya formats in other 3d editing softwares, such as 3ds Max?\n\n_- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig._\n\n- I still have questions, or something does not work as I expected...\n\n_- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter._\n\n\n_If you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!_\n\n\n\n\n","imageAlt":"3D model Working Women - Eve","url":"https://www.cgtrader.com/3d-models/character/woman/female-worker","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/frNSTRu7k8sAxLwei1yYuEqz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail_image_eve.jpg","gridUrl":"https://media.cgtrader.com/variants/frNSTRu7k8sAxLwei1yYuEqz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail_image_eve.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/female-worker","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/1949059/9a36eb840a/working-women-eve-3d-model-9a36eb840a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3632200","type":"listingItem","attributes":{"id":3632200,"title":"Mechanic Girl - Game Ready","price":59.99,"description":"**Technical details**\n\nLOD 0: ~ faces 42625, tris 67414, verts 45836\n\nRigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: eye_l/r, breast_l/r, sleeve_01-03_r/l, hair_short_01-04_l/r, hair_l/r/back_01-03\n\nGlasses can be turned on/off. \n\n2 Hairstyle variations - Long and Short Hair.\n\nEasy Animations retarget in Unity and Unreal Engine. Epic Skeleton/Humanoid rig.\n\nFacial expressions are included (Morph Targets, Blendshapes).\n\nAPPLE BLENDSHAPES FOR LIVE LINK FACE / ARKIT\n\nYou can use this model for face mocap (live stream) and conversation animations.\n\nPLEASE NOTE THAT THERE ARE NO BLUEPRINTS!\n\nPBR Textures Metall/Roughness\n\n4K Textures - normal, metallic, roughness, albedo, opacity, matID\n\n8 Texture sets - Body, Head, Clothes, Shoes, Teeth, Hair, Eyes, Lashes\n\nEasy Color change of any part via Material Instances. MatID is included. (UE4)\n\nThese colors are included for clothes by default: red, green, yellow, white. For eyes: gray, brown, purple, green, blue, red. For hair: brown, black, white. You can change any color as well.\n\nThe model is completely modular, you can remove or add any part you want.\n\nThe full body under the clothes is included, it's not a cutout! versions is included!\n\nPhysics is enabled in UE4.\n\nBody contains textures: both censored and not versions. Dirt and clean.\n\n**File formats**\n\nArchive includes:\n\n- fbx. and obj.\n- all textures (png. and tga. mix)\n- renders in high resolution\n- Unity project (v2021) **URP, HDRP SUPPORTED!**\n- UE4 project (v4.19+) (rigged with Epic Skeleton!)\n\nYou can ask for other file formats if you need!\n\nFeel free to ask me any questions using the messaging system on CGTrader.\n\nThank you for your time!","imageAlt":"3D asset Mechanic Girl - Game Ready","url":"https://www.cgtrader.com/3d-models/character/woman/mechanic-girl-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mxby125GWKrAjtB64VUukphF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/template_4.jpg","gridUrl":"https://media.cgtrader.com/variants/mxby125GWKrAjtB64VUukphF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/template_4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/mechanic-girl-game-ready","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":null,"name":null,"is_native":false},{"id":28,"name":".hrd","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3632200/7d3f090b03/mechanic-girl-game-ready-3d-model-7d3f090b03.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4546938","type":"listingItem","attributes":{"id":4546938,"title":"Sci-Fi Girl Low-poly ","price":15.0,"description":"Introducing Sci Girl, a game-ready 3D character designed to elevate your virtual worlds and gaming experiences. This meticulously crafted character comes fully rigged with shape keys, allowing for seamless facial expressions and dynamic animations in your projects.\n\nPBR Materials: Sci Girl's materials are created using physically based rendering (PBR) techniques, guaranteeing realistic lighting and shading in any environment.\n\nRIG\n\nEpic skeleton\n\nRig has additional bones: ear, eye, lips, jaw, eyebrows (face rig), etc.\n\nSci-Fi Girl: Verts Count: 39310 Polygons: 42222\n\nTextures\n\n-All textures are tailored and applied for high-quality graphics results.\n\n-All Textures are jpg format.\n\nBody: 2048x2048 px.\n\nClotches parts: 2048x2048 px.\n\nEya/Pupil/Hair: 2048x2048 px.\n\nFile formats\n\nArchive includes:\n\nfbx obj, glb and colladae\nrenders in high resolution\nUE 5project \nYou can ask for other file formats if you need!\n\nFeel free to ask me any questions using the messaging system on CGTrader.\n\nThank you for your time!","imageAlt":"Sci-Fi Girl Low-poly 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/scifi-girl","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CFYt8vM66tn71WLg2A54iNtD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/scifi%20girl%20%20thumnail%20copy.jpg","gridUrl":"https://media.cgtrader.com/variants/CFYt8vM66tn71WLg2A54iNtD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/scifi%20girl%20%20thumnail%20copy.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/scifi-girl","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4546938/9eeb03e82f/sci-fi-girl-low-poly-3d-model-9eeb03e82f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4930075","type":"listingItem","attributes":{"id":4930075,"title":"Construction worker bundle deal","price":260.0,"description":"This bundle contains 4 lowpoly rigged character packages appropriate to use as construction workers / technicians suitable for training softwares, AR, VR projects and games, animation and rendering. This bundle reduces the total price from $156 to **$117** giving you 4 for the price of 3.\n\n**Observe!**\nThe female models are also set up for instant use in Unreal Engine, but this feature is not yet available for the male models.\n\nIndividual model discriptions are available here:\n\nhttps://www.cgtrader.com/3d-models/character/woman/female-worker\n\nhttps://www.cgtrader.com/3d-models/character/woman/working-women-nia\n\nhttps://www.cgtrader.com/3d-models/character/man/working-men-james\n\nhttps://www.cgtrader.com/3d-models/character/man/working-men-daryl","imageAlt":"3D asset rigged Construction worker bundle deal","url":"https://www.cgtrader.com/3d-model-packs/construction-worker-bundle-deal","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a2yoyPneACbFBAzxgJn88MTK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail%20reduced.jpg","gridUrl":"https://media.cgtrader.com/variants/a2yoyPneACbFBAzxgJn88MTK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail%20reduced.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/construction-worker-bundle-deal","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4930075/ee27661b93/construction-worker-bundle-deal-3d-model-ee27661b93.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6630735","type":"listingItem","attributes":{"id":6630735,"title":"Diverse Character Model Pack","price":125.0,"description":"Explore a vibrant world of professions, personalities, and adventures with our Diverse Character Model Pack. This collection features meticulously crafted 3D characters designed for a variety of narratives and environments. From the friendly scientist and the animated chef, to the dependable firefighter and the colorful medical professional, each model showcases distinct personalities and roles. Whether you're creating a dynamic scene with a youthful farmer in overalls, or crafting an elegant wizard in a robe, this model pack offers endless possibilities. Perfect for game developers, animators, and storytellers.","imageAlt":"3D asset Diverse Character Model Pack","url":"https://www.cgtrader.com/3d-model-packs/diverse-character-model-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e54oe2e4a2d2cx892in7t8tqp9g4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/diverse-character-model-pack-3d-model-598581597c.jpg","gridUrl":"https://media.cgtrader.com/variants/e54oe2e4a2d2cx892in7t8tqp9g4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/diverse-character-model-pack-3d-model-598581597c.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/diverse-character-model-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6630735/598581597c/diverse-character-model-pack-3d-model-598581597c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2262676","type":"listingItem","attributes":{"id":2262676,"title":"Working Women - Nia","price":79.0,"description":"**3d lowpoly rigged model of a female worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.**\n\nThis model is available as part of a bundle deal here:\n\nhttps://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal\n\n**_Recent updates / fixes:_**\n\n_Fix 2023.12.07. uasset files fix for Unreal Engine version 5.3.2_\n\n_Fix 2023.07.20. FBX format now has textures embedded_\n\n_Update 2023.07.20. added Unreal Engine 5 asset_\n\n_Fix 2021.07.21. (ma, mb formats) Fixed rig controls not being keyable_\n\n_Fix 2021.07.21. (ma, mb formats) Fixed face rig not deforming properly when not in bindpose_\n\n\n\n**File Formats:**\n\nUnreal Engine 5 asset, Unity package, Maya 2017 (both mb, ma), FBX, OBJ, PNG textures\n\n**Format informations:**\n\nObserve: Only the Maya file has facial blendhsapes, and this setup does not work in Unity or Unreal Engine at the moment!\n\nThe **Unreal Engine 5** asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Quinn manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:\n\n1. Create a project in Unreal Engine (If you have one already, make sure it is placed in the default Unreal Engine project space.)\n2. Close Unreal Engine\n3. Extract the zip file into your project's \"Content\" folder, not inside Unreal, but in your file browser. Make sure you have the \"Nia\" folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer,  you need to redirect the file paths or apply all attributes manually.\n4. Once you open Unreal Engine again, you can now move the Nia folder around or migrate it to another project as long as it's another local project on your device. Any time you want to move the Nia folder to a different device, you need to make sure you follow these steps to avoid breaking file dependencies.\n\nAdditional info for Unreal Engine:  In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine female mannequin. All animations that were made for this model are compatible with Nia. If you need any help with this process, feel free to contact me.\n\nThe **Unity package** contains a prefab of the rigged model with Unity standard shaders set up.\n\nThe **Maya** files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. \n\nThe **FBX** format contains the rigged mesh only.\n\n The **OBJ** format contains the mesh, mtl and texture files. \n\nThe **textures** were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.\n\n**Model information:**\n\nModel is in A-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 185 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has basic colors with Lambert material applied. Preview images were rendered with Arnold (MtoA 3.2.0.2)\n\n**Control Rig Description:**\n\nThe model is rigged in A-pose, legs are not parallel. The control rig has IK leg setup. The arms have shoulder rotation, and an IK/FK setup controlled with a visible switch. The spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. The rig contains a reset switch to jump back to bindpose. All pieces of the mesh are skinned to the skeleton joints.\n\n**FAQ:**\n\n- Why doesn't the model have materials or shaders applied in the Maya file? \n\n_- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer:  https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold_\n\n- Can I use this model for Mixamo?\n \n_- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo._\n\n- Can I use the Maya formats in other 3d editing softwares, such as 3ds Max?\n\n_- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig._\n\n- I still have questions, or something does not work as I expected...\n\n_- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter._\n\n\n_If you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!_","imageAlt":"3D model Working Women - Nia","url":"https://www.cgtrader.com/3d-models/character/woman/working-women-nia","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TfefR4Wa1eiNXjryd5zASF11/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail_image_nia.jpg","gridUrl":"https://media.cgtrader.com/variants/TfefR4Wa1eiNXjryd5zASF11/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail_image_nia.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/working-women-nia","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2262676/0a0f134a68/working-women-nia-3d-model-0a0f134a68.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2678843","type":"listingItem","attributes":{"id":2678843,"title":"Working Men - James","price":79.0,"description":"**3d lowpoly rigged model of a male worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.**\n\nThis model is available as part of a bundle deal here:\n\nhttps://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal\n\n**File Formats:**\n\nUnreal Assets, Unity package, Maya 2018 (both mb, ma), FBX, PNG textures\n\n_**Recent updates and fixes:**_\n\n_Fix 2024.02.20. (MA, MB format) - Fixed the parent constrain in left shoulder that caused faulty rotation_\n\n_Update 2023.12.07. - Added asset for Unreal Engine 5_\n\n_Fix 2021.07.29. (FBX format) - /fixed faulty rig detail on right thumb/_\n\n_Fix 2021.07.29. (unity package) - /created prefab file, fixed scaling issue which distorts imported animations on the model/_\n\n_Fix 2021.07.22. (fbx format) - /Fixed glasses not being skinned to the skeleton, textures are now embedded to the fbx file/_\n\n_Fix 2021.03.27. (all formats) - /Fixed wrist's bending to be more realistic/_\n\n\n**Format informations:**\n\nObserve: Only the Maya file has facial blendhsapes, and this setup does not work in Unity at the moment!\nThe Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. The FBX format contains the rigged mesh with embedded textures. The Unity package contains a prefab of the rigged model with Unity metallic/smoothness shaders and humanoid rig setup. The texture files were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format was made for Arnold preset. Depeding on the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048/4096x4096.\n\n**Model information:**\n\nModel is in T-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 188 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has Lambert material applied. Preview images were rendered with Arnold (MtoA 3.2.0.2)\n\n**Control Rig Description:** (only available in Maya format, does not convert to other 3d softwares such as 3ds Max or Blender)\n\nThe model has an advanced user friendly rig.  Arms, and legs have IK/FK setup, controlled with a visible switch. The arms have shoulder rotation, the spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by both FK controls and set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. All pieces of the mesh are skinned to the skeleton joints. The rig comes with a custom interface for Maya, it can be found as a MEL file among the downloads. In order to use the rig script, load it in the MEL script editor window and press execute. The interface includes FK/IK snapping for arms/legs and various reset funcions, including bind pose reset. Observe: The arm IK control is not zeroed for the sake of the IK/FK snap function working properly. You can either reset it through the MEL script, or use the preset functions under the control's attributes tab.\n\nThe **Unreal Engine 5** asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Manny manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:\n\n1. Create a project in Unreal Engine (If you have one already, make sure it is placed in the default Unreal Engine project space.)\n2. Close Unreal Engine\n3. Extract the zip file into your project's \"Content\" folder, not inside Unreal, but in your file browser. Make sure you have the \"James\" folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer,  you need to redirect the file paths or apply all attributes manually.\n4. Once you open Unreal Engine again, you can now move the James folder around or migrate it to another project as long as it's another local project on your device. Any time you want to move the James folder to a different device, you need to make sure you follow these steps to avoid breaking file dependencies.\n\nAdditional info for Unreal Engine:  In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine male mannequin. All animations that were made for this model are compatible with James. If you need any help with this process, feel free to contact me.\n\nThe **Unity package** contains a prefab of the rigged model  with Unity standard shaders set up.\n\nThe **FBX** format contains the rigged mesh only.\n\nThe **textures** were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.  \n\nIf you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!\n\n**FAQ:**\n\n- Why doesn't the model have materials or shaders applied in the Maya file? \n\n_- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer:  https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold_\n\n- Can I use this model for Mixamo?\n \n_- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo._\n\n- Can I use the Maya formats in other 3d editing softwares, such as 3ds Max and Blender?\n\n_- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig._\n\n- I still have questions, or something does not work as I expected...\n\n_- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter._","imageAlt":"3D asset Working Men - James","url":"https://www.cgtrader.com/3d-models/character/man/working-men-james","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a91n7nJTUpJaQfjyXgGZRmCf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail_image_james_2.jpg","gridUrl":"https://media.cgtrader.com/variants/a91n7nJTUpJaQfjyXgGZRmCf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail_image_james_2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/working-men-james","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2678843/dc7c96862c/working-men-james-3d-model-dc7c96862c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6481095","type":"listingItem","attributes":{"id":6481095,"title":"Workers Modular Character","price":65.0,"description":"**A Game-Ready, lowpoly, modular character with PBR textures.**\n- The character is integrated into the third-person Unreal Engine and Unity game project.\n- The character has Epic skeleton (UE5 -Manny skeleton) and Humanoid skeleton (Unity).\n- Asset contains 58 modular skeletal meshes, with 4 to 10 skin, for each module.\n- 18 static meshes. Separate workers instruments devices and tools.\n- Modules allow you to assemble different characters.\n- 10 ready-made characters, to speed up the creation of your own characters.\n\n_Vertex/Tris counts of characters:_\n- Minimum modules: 6195 / 12268\n- Average modules: 7666 / 15184\n- Maximum: 11019 / 21417\n\n_Package contains:_\n- Rigged \u0026 skinned character, file format: mb, max, fbx, blend, c4d, dae.\n- Textures, resolution: 2048x2048, PNG-Format (Color, Normal, Roughness, Metalness, AO)\n- UnrealEngine package, ready to import into UnrealEngine project.\n- Unitypackage, ready to import into Unity project content folders.\n- Demo animations.","imageAlt":"Workers Modular Character 3D model 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worker Men engineer Ready","price":39.0,"description":"full rigged include facial rig with controller\nRealistic skin, PBR, SSS.\nyou can delete cloth or set invisible material on them to hide\nthe model have more than 6 material, eyes nail arm body ..\n-advance skeleton rig. good for animator to practice .\n-the model work with live link\n-all material used on characters are modular you can change color of eye ,skin ...\nFeatures:\n-material :\nyou can change setting like Base Color, Ao, Blend, Diplacement, Glow, metalic, UV, Normal, opacity ,ORM , Roughness , Specular\nHigh quality model, correctly scaled for an accurate representation of the original object.\nModels resolutions are optimized for polygon efficiency.\nModel is fully textured with all materials applied\n-all image with white BG are rendered with unreal engine No special plugin needed to open scene -clean skin ,uv, and ready to anim\nUnits: cm\n*you can control every think with material (multi material setting)\n-maya 2022+ section\n*rigged with body and face controller ready to manually animate\n*blend shape work perfectly\n*Hight quality standard material for rendering (you cans use any render engine )\n-Blender:\nfull rigged with facial and ready to render\nyou can find all texture to use them for other software Hope you like it!\nTo look at all my collection, just click on my user name to see complete gallery.\n \n","imageAlt":"construction worker Men engineer Ready 3D model 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Android Technician Appearing 3D - Rigged And Animated","price":15.0,"description":"\u003cdiv\u003eA sleek female android technician, appearing 30 years old, with a lithe metallic frame, glowing blue circuit hair in a high ponytail, matte black exosuit with crimson LED accents and flexible alloy joints, scans her surroundings with a calm analytical gaze, augmented optic lenses and shoulder data ports gleaming. She stands in a neon-lit cyber workshop amid holographic schematics floating over workbenches, sparking arc welders, tangled fiber optic cables, oily coolant puddles on grated floors, and pulsing server towers under violet strobe lights.. White background. Realistic colorized model. In the middle. Full body view. T POSE with arms spread to the sides, straight arms, front view. Professional lighting. Soft shadows. Include the described environment and all visual details for a complete scene.\u003c/div\u003e\u003cdiv\u003eIncluded animation of Idle, Walking, Running etc. It's full compatible with Mixamo RIG.\u003cbr\u003eThis character model comes in 3 levels of detail: low-poly for mobile games, mid-poly for standard games, and high-poly for cinematics. The model is fully rigged and ready for animation. It includes PBR textures (4096x4096), including diffuse, normal maps, and metallic/roughness maps. The character is provided in T-pose and can be easily imported into any modern game engine or 3D software. Perfect for games, animations, or virtual reality applications. 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Ideal for use in training simulations, VR environments, and animated series, the model resonates well with educational and industrial settings. Each model has 3 levels of detail: low-poly(1000 triangles for mobile), middle-poly(10,000 triangles for environment), and high-poly(100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, V-Ray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. The model's textures are PBR, Diffuse, Normal Map, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs. All textures are 4096x4096 in size. If you like this model, please give it a thumbs up and leave a comment!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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She stands in a neon-lit cyber workshop amid holographic assembly drones, sparking weld arms on articulated benches, flickering data screens on curved alloy walls, coolant vapor clouds, and pulsing blue server racks under violet overhead glows.. White background. Realistic colorized model. In the middle. Full body view. T POSE with arms spread to the sides, straight arms, front view. Professional lighting. Soft shadows. Include the described environment and all visual details for a complete scene.\n\nIncludes multiple idle, walk, run, and jump animations as FBX files for Unity and Unreal Engine, easy to apply to this character. It's full compatible with Mixamo RIG.\nThis character model comes in 3 levels of detail: low-poly for mobile games, mid-poly for standard games, and high-poly for cinematics. The model is fully rigged and ready for animation. It includes PBR textures (4096x4096), including diffuse, normal maps, and metallic/roughness maps. The character is provided in T-pose and can be easily imported into any modern game engine or 3D software. Perfect for games, animations, or virtual reality applications. Please like and comment if you find this model useful!A sleek female android technician, appearing 30 years old, with a lithe metallic frame, synthetic silver hair in a high ponytail, glossy black exosuit with crimson LED accents and chrome joint plating, scans her surroundings with a calm glowing-eyed expression, augmented ear implants and neck circuitry visible. She stands in a neon-lit cyber workshop amid holographic assembly drones, sparking weld arms on articulated benches, flickering data screens on curved alloy walls, coolant vapor clouds, and pulsing blue server racks under violet overhead glows.. White background. Realistic colorized model. In the middle. Full body view. T POSE with arms spread to the sides, straight arms, front view. Professional lighting. Soft shadows. Include the described environment and all visual details for a complete scene.\n\nIncludes multiple idle, walk, run, and jump animations as FBX files for Unity and Unreal Engine, easy to apply to this character. It's full compatible with Mixamo RIG.\nThis character model comes in 3 levels of detail: low-poly for mobile games, mid-poly for standard games, and high-poly for cinematics. The model is fully rigged and ready for animation. It includes PBR textures (4096x4096), including diffuse, normal maps, and metallic/roughness maps. The character is provided in T-pose and can be easily imported into any modern game engine or 3D software. Perfect for games, animations, or virtual reality applications. 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In an industrial service bay with a maintenance gantry, coiled cables on the floor, and cool white overhead lighting with soft haze; “Full-body, centered, fully visible in frame; standing upright in a T-pose with arms extended straight out to the sides; palms facing the camera (open palms); hands empty; match the provided OpenPose reference; PBR-friendly materials.”.\n\nIncludes multiple idle, walk, run, and jump animations as FBX files for Unity and Unreal Engine, easy to apply to this character. It's full compatible with Mixamo RIG.\nThis character model comes in 3 levels of detail: low-poly for mobile games, mid-poly for standard games, and high-poly for cinematics. The model is fully rigged and ready for animation. It includes PBR textures (4096x4096), including diffuse, normal maps, and metallic/roughness maps. The character is provided in T-pose and can be easily imported into any modern game engine or 3D software. Perfect for games, animations, or virtual reality applications. Please like and comment if you find this model useful!A practical robot maintenance technician with average athletic proportions and a clean, readable silhouette, lightly oil-stained skin, and a focused expression; short hair under a hard cap with a flip-down visor, and a compact respirator resting at the neck; wearing layered workwear with a fitted undersuit, reinforced utility jacket, padded knee work pants, and scuffed magnetic boots, with grime and grease at cuffs and seams; spare actuator modules and cable cartridges secured in a backpack frame, a diagnostic tablet holstered on the thigh, and a compact tool roll clipped to the belt, plus a spare sensor housing attached to the shoulder strap. In an industrial service bay with a maintenance gantry, coiled cables on the floor, and cool white overhead lighting with soft haze; “Full-body, centered, fully visible in frame; standing upright in a T-pose with arms extended straight out to the sides; palms facing the camera (open palms); hands empty; match the provided OpenPose reference; PBR-friendly materials.”.\n\nIncludes multiple idle, walk, run, and jump animations as FBX files for Unity and Unreal Engine, easy to apply to this character. It's full compatible with Mixamo RIG.\nThis character model comes in 3 levels of detail: low-poly for mobile games, mid-poly for standard games, and high-poly for cinematics. The model is fully rigged and ready for animation. It includes PBR textures (4096x4096), including diffuse, normal maps, and metallic/roughness maps. The character is provided in T-pose and can be easily imported into any modern game engine or 3D software. Perfect for games, animations, or virtual reality applications. 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In long greenhouse “rows” with dense foliage walls, drip lines, and wet concrete aisle reflections under bright LED grow lights and light mist; “Full-body, centered, fully visible in frame; standing upright in a T-pose with arms extended straight out to the sides; palms facing the camera (open palms); hands empty; match the provided OpenPose reference; PBR-friendly materials.”.\n\nIncludes multiple idle, walk, run, and jump animations as FBX files for Unity and Unreal Engine, easy to apply to this character. It's full compatible with Mixamo RIG.\nThis character model comes in 3 levels of detail: low-poly for mobile games, mid-poly for standard games, and high-poly for cinematics. The model is fully rigged and ready for animation. It includes PBR textures (4096x4096), including diffuse, normal maps, and metallic/roughness maps. The character is provided in T-pose and can be easily imported into any modern game engine or 3D software. Perfect for games, animations, or virtual reality applications. Please like and comment if you find this model useful!A meticulous plant-monitoring technician with slim, practical proportions and an efficient silhouette, lightly sunburned or growlight-tanned skin, and a focused expression; short hair under a brim cap with a clip-on headlamp and a small comms earpiece; wearing layered workwear with a breathable jacket over a utility jumpsuit, reinforced knee pads, and waterproof boots, with faint fertilizer stains and green smudges at cuffs; a handheld meter holstered on the thigh, calibration buffer vials and caps in belt pouches, and multiple spare probe heads clipped to a chest rig, plus a compact data-logger mounted on a small backpack frame. In long greenhouse “rows” with dense foliage walls, drip lines, and wet concrete aisle reflections under bright LED grow lights and light mist; “Full-body, centered, fully visible in frame; standing upright in a T-pose with arms extended straight out to the sides; palms facing the camera (open palms); hands empty; match the provided OpenPose reference; PBR-friendly materials.”.\n\nIncludes multiple idle, walk, run, and jump animations as FBX files for Unity and Unreal Engine, easy to apply to this character. It's full compatible with Mixamo RIG.\nThis character model comes in 3 levels of detail: low-poly for mobile games, mid-poly for standard games, and high-poly for cinematics. The model is fully rigged and ready for animation. It includes PBR textures (4096x4096), including diffuse, normal maps, and metallic/roughness maps. The character is provided in T-pose and can be easily imported into any modern game engine or 3D software. Perfect for games, animations, or virtual reality applications. 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setting)\n-maya 2022+ section\n*rigged with body and face controller ready to manually animate\n*blend shape work perfectly\n*Hight quality standard material for rendering (you cans use any render engine )\n-Blender:\nfull rigged with facial and ready to render\nyou can find all texture to use them for other software Hope you like it!\nTo look at all my collection, just click on my user name to see complete gallery.\n \n","imageAlt":"rigged High-Quality 3D Construction Foreman 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Construction Worker Character Model","price":39.0,"description":"full rigged include facial rig with controller\n\nRealistic skin, PBR, SSS.\n\nyou can delete cloth or set invisible material on them to hide\n\nthe model have more than 6 material, eyes nail arm body ..\n\n-advance skeleton rig. good for animator to practice .\n\n-the model work with live link\n\n-all material used on characters are modular you can change color of eye ,skin ...\n\nFeatures:\n\n-material :\n\nyou can change setting like Base Color, Ao, Blend, Diplacement, Glow, metalic, UV, Normal, opacity ,ORM , Roughness , Specular\n\nHigh quality model, correctly scaled for an accurate representation of the original object.\n\nModels resolutions are optimized for polygon efficiency.\n\nModel is fully textured with all materials applied\n\n-all image with white BG are rendered with unreal engine No special plugin needed to open scene -clean skin ,uv, and ready to anim\n\nUnits: cm\n\n*you can control every think with material (multi material setting)\n\n-maya 2022+ section\n\n*rigged with body and face controller ready to manually animate\n\n*blend shape work perfectly\n\n*Hight quality standard material for rendering (you cans use any render engine )\n\n-Blender:\n\nfull rigged with facial and ready to render\n\nyou can find all texture to use them for other software Hope you like it!\n\nTo look at all my collection, just click on my user name to see complete gallery.","imageAlt":"3D asset Female Construction Worker Character 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Men - Darryl","price":79.0,"description":"**3d lowpoly rigged model of a male worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.**\n\nThis model is available as part of a bundle deal here:\n\nhttps://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal\n\n**File Formats:**\n\nUnreal Assets, Unity package, Maya 2018 (both mb, ma), FBX, PNG textures\n\n_**Recent updates and fixes:**_\n\n_Update 2023.12.07. - Added asset for Unreal Engine 5_\n\n**Format informations:**\n\nObserve: Only the Maya file has facial blendhsapes, and this setup does not work in Unity at the moment!\nThe Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. The FBX format contains the rigged mesh with embedded textures. The Unity package contains a prefab of the rigged model with Unity metallic/smoothness shaders and humanoid rig setup. The texture files were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format was made for Arnold preset. Depeding on the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048/4096x4096.\n\n**Model information:**\n\nModel is in T-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 188 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has Lambert material applied. Preview images were rendered with Arnold (MtoA 3.2.0.2)\n\n**Control Rig Description:** (only available in Maya format, does not convert to other 3d softwares such as 3ds Max or Blender)\n\nThe model has an advanced user friendly rig.  Arms, and legs have IK/FK setup, controlled with a visible switch. The arms have shoulder rotation, the spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by both FK controls and set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. All pieces of the mesh are skinned to the skeleton joints. The rig comes with a custom interface for Maya, it can be found as a MEL file among the downloads. In order to use the rig script, load it in the MEL script editor window and press execute. The interface includes FK/IK snapping for arms/legs and various reset funcions, including bind pose reset. Observe: The arm IK control is not zeroed for the sake of the IK/FK snap function working properly. You can either reset it through the MEL script, or use the preset functions under the control's attributes tab.\n\nThe **Unreal Engine 5** asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Manny manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:\n\n1. Create a project in Unreal Engine (If you have one already, make sure it is placed in the default Unreal Engine project space.)\n2. Close Unreal Engine\n3. Extract the zip file into your project's \"Content\" folder, not inside Unreal, but in your file browser. Make sure you have the \"Darryl\" folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer,  you need to redirect the file paths or apply all attributes manually.\n4. Once you open Unreal Engine again, you can now move the Darryl folder around or migrate it to another project as long as it's another local project on your device. Any time you want to move the Darryl folder to a different device, you need to make sure you follow these steps to avoid breaking file dependencies.\n\nAdditional info for Unreal Engine:  In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine male mannequin. All animations that were made for this model are compatible with Darryl. If you need any help with this process, feel free to contact me.\n\nThe **Unity package** contains a prefab of the rigged model  with Unity standard shaders set up.\n\nThe **FBX** format contains the rigged mesh only.\n\nThe **textures** were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.  \n\n\nIf you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!\n\n**FAQ:**\n\n- Why doesn't the model have materials or shaders applied in the Maya file? \n\n_- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer:  https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold_\n\n- Can I use this model for Mixamo?\n \n_- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo._\n\n- Can I use the Maya formats in other 3d editing softwares, such as 3ds Max and Blender?\n\n_- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig._\n\n- I still have questions, or something does not work as I expected...\n\n_- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. 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