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Many nations chose to clone the AK Series of rifle, but the Czechs decided to differ.\n\nThe Vz.58, while similar in appearance to the Kalashnikov, is a different system internally.\nWhile feeding from detachable magazines, it is capable of being loaded via SKS stripper clips. The rifle features a Blued steel finish, accompanied by wood-impregnated Bakelite furniture, commonly referred to as “Beaver Barf”.\n\n**Features-**\n\nThis Model contains 3 attachment sets–Hunter, CQC \u0026 Tactical, each with different silhouettes \u0026 use cases. The rifle also comes with a Two-Point Sling, usable on the standard and “Hunter” Set.\nThe attachments in each set are listed below:\nHunter: 1P29 Optic, Unissued Flash Hider, Arisaka Finger stop\nTactical: 1P78 Optic, Short 7.62 Suppressor, Buffer tube adapter + Sierra B5 Stock.\nCQC: Rear Iron sight mount, SHIELD RMS, Buffer tube adapter + Magpul DTPR, Slovak Style Muzzle Break. BCM Vertical Grip SHORT.\nThe Model Is fully rigged. 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Weapon is meant to be automatic via recoil.\n\nWeapon is chambered with a 14.2mm caliber bullet.\n\n\nIntended Usage Case: VR/AR/Game, Animation, High Quality Art/VFX\n\nDimensions: X 143 cm (56.30 in), Y 98.6 cm (38.82 in), Z 71.1 cm (27.99 in) [Stock Pose, Whole Assembly] - X 143 cm (56.30 in), Y 15.3 cm (6.02 in), Z 20.2 cm (7.95 in) [Gun Breech and Barrel Alone]\n\nScene Scale: Meters\n\nNative File: .blend (Blender v2.90.1)\n\nUV Unwrapped: Yes\n\nTextures: Yes\n\nMaterial Only: Bullets\n\nRigged: Yes\n\nTotal Bones: 16\n\nTotal Faces: 4,643\n\nTotal Verticies: 4,607\n    \nFaces Per Object: 3,467 (Main Gun), 361 (Magazine Assembly), 272 (Tripod Mounting), 543 (Bullets)\n\nVertices Per Object: 3,432 (Main Gun), 374 (Magazine Assembly), 268 (Tripod Mounting), 533 (Bullets)\n\nIncludes Ngons: No","imageAlt":"Fictional Inter-War Styled Machine Gun 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/fictional-inter-war-styled-machine-gun","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k7AMjuaYjB5dQ4fCPnyVdbwk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/k7AMjuaYjB5dQ4fCPnyVdbwk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/fictional-inter-war-styled-machine-gun","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/2665701/929d64c48a/fictional-inter-war-styled-machine-gun-3d-model-929d64c48a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3410966","type":"listingItem","attributes":{"id":3410966,"title":"Zombies - Starved Male-Female Twin-Pack","price":59.99,"description":"**Available for:** Unreal Engine 4.23+\n\nThis randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\n\nIt’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\nYou have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.\n\nEach zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.\n\nMultiple blueprint examples are included to get you started and to show you the scope of this asset.\n\nThese zombies are also available in:\n\n**Four-Pack:** \n\nhttps://www.cgtrader.com/products/zombies-modular-four-pack\n\n\n**Other Links:**\n\n**TRAILER:**\nhttps://youtu.be/1kS90UJooYI\n\n**DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies\n\n**PDF DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies-old\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Changelog - Update 3.0 - 2022**\n\n**Total Rewrite** - The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n**Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n**Facial Animation Component** - Facial morph shapes are now controlled via BPC_MorphControl\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. 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