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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings. The FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations. 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Them also has simple AI for chase player ship. \n\nSpace environment with planets and asteroids  also included in package. \nShips has color masks for quick changes of primary colors. \n\nThe textures looks amazing and super realistic, tuned for Physically-Based Rendering. \n\nTriangles count (typical spaceship): 26 131 tris\n\nTextures resolution are 4096*4096 pixels.\n\nFollowing textures included: \nDiffuse, normal map, AO, specular, illumination, roughness (green channel in_m texture) and metallness (red channel in_m texture).\n","imageAlt":"Spaceships Essential Pack - game models 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Textures may need to be relocate after uncompressing the Texture file.\nIf you are planning to work with mixamo, just import the Armature only in mixamo since it's High Poly ( mixamo won't handle the mesh ). Select your favorite Animation, Export it as FBX and Retarget the Mixamo animation onto the Armature inside the 3D scene. ( In blender you can use NLA editor, feel free to check several tutorial on retargeting animation )\n\nincluded :\n\n- High poly Model UDIMS mapped\n- 4K Textures.\n- Blender, Cycles, RIGGED ( Textured )\n- FBX, RIGGED ( Mesh Only, texture needs to be reconnected )\n- OBJ ( Mesh Only, texture needs to be reconnected )\n\nReselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. \n5 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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If you are using another software, you'll need to recreate a PBR metallic roughness based shader and connect the UDIM textures into it.\n\n- **4K Textures. (PBR Metallic Roughness, UDIM uvs )** compressed in the ZIP file\n- Blender, Cycles ( Textured, RIGGED )\n- ABC ( UDIM uvs, Mesh Only )\n- FBX ( UDIM uvs, RIGGED )\n- OBJ ( UDIM uvs, Mesh Only )\n\nRoyalty Free License ( Cf Cgtrader Terms and conditions ). Can be used in any type of projects : Image, render, vfx, commercial, Nft, video, film, games. Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. 10 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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