{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"squadron","file_types":null},"browser_attributes":{"title":" Rigged Squadron 3D Models","description":"Browse rigged Squadron 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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I also included maps for the prop blur, exhaust fire and gunshots.\u003c/p\u003e\u003cp\u003eThe props rotate at a fairly accurate 1400rpm, and the propeller blades transition to a map of the blurred spinning blades to avoid the extreme rendering time when using motion blur.\u003c/p\u003e\u003cp\u003eThanks \u0026 enjoy!\u003c/p\u003e","imageAlt":"3D Spitfire","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/spitfire-fe720369-d431-4ae4-b234-b966ebd8792b","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GP5598pTJa3YbRMPRZo2QULn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/spitfire-3d-model-animated-rigged-max-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/GP5598pTJa3YbRMPRZo2QULn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spitfire-3d-model-animated-rigged-max-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/spitfire-fe720369-d431-4ae4-b234-b966ebd8792b","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/714897/35a81ab0cb/spitfire-wwii-fighter-plane-3d-model-35a81ab0cb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"643746","type":"listingItem","attributes":{"id":643746,"title":"SPITFIRE MK VB 111st Squadron","price":149.0,"description":"SPITFIRE MK VB\nColor scheme: 111st Squadron, RAF, North Weald, UK - summer 1941\n\n**Commercial use license**\n\nGENERAL INFO\nThe model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.\nTextures: Raw rgb, diffuse, specular, reflection, trasparency and two bump maps\nTextures size: 8k\nThe archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model.\nModeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.\nRegarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. \nInside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals.\nThe clean version is the same of the original one without scratches and dirty.\nThe custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.\n\n**Cockpit NOT included**\n\nLIGHTWAVE \nThe Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. 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NOT SUITABLE FOR 3D PRINTING**\n\nFor any difficult or question I am always available to give you assistance.\n\nI would be very grateful if any of my models could help you to do a great job.\n\nYou can explore more of my work or get more info directly from my website:\n\nhttps://www.carlocestra.com/3dmodels_store/home.php","imageAlt":"SPITFIRE MK VB 111st Squadron 3D asset","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-vb-111st-squadron","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8Db9muviC4wXd4ayTWdXy867/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/supermarine-spitfire-mk-vb-111st-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/8Db9muviC4wXd4ayTWdXy867/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/supermarine-spitfire-mk-vb-111st-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-vb-111st-squadron","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/643746/658cf7fc5f/supermarine-spitfire-mk-vb-111st-squadron-3d-model-658cf7fc5f.png","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4921120","type":"listingItem","attributes":{"id":4921120,"title":"Chojin Sentai Jetman","price":50.0,"description":"Chōjin Sentai Jetman (鳥人戦隊ジェットマン Chōjin Sentai Jettoman, translated into English as Birdman Squadron Jetman), is the 15th entry of Super Sentai series. It was produced by Toei and Bandai.\n\nThis series takes place in 1991 on the Earth Ship, the command center of an international defense agency called Sky Force, the guardian of peace on Earth. In the ship, scientists have developed Birdonic Waves, a newly developed technology which gives the subject superhuman abilities. The experiments called J-Project were successful. Aya Odagiri, the director of the project, chose five elite Sky Force officials from Earth to use this technology. Ryu Tendo, one of the Sky Force officers, was successfully exposed to the Birdonic waves, making him the first Jetman, the Red Hawk.\n\nHowever, the Earth Ship is suddenly attacked by Vyram, an evil outer-dimensional organization bent on inter-dimensional domination. They successfully destroy the ship and seemingly killing Ryu's lover and fellow candidate member Rie, in the chaos. The remaining Birdonic waves that were meant for the other four officials become scattered on Earth, hitting four civilians instead. Odagiri and Ryu successfully escape and begin searching on Earth for the four remaining Jetman, training them to aid them in stopping Vyram's plans of conquering our dimension.\n\n**Our work is produced in a way that can be used in many ways.**\n\n**You can apply it in many jobs. There are many file types that can be used.**\n\n-  Blend (for editing)\n-  Stl (3d print)\n-  Obj (Multi Format)\n-  Fbx (Multi Format)\n\n**All of our jobs are already rigging and you can customize them to your liking.**\n\n**If you want to design a special character or need any character, please chat with us.**\n\n**Thank you for your great support all the time.**\n\n**SummerForce**\n","imageAlt":"Chojin Sentai Jetman 3D model rigged","url":"https://www.cgtrader.com/3d-model-packs/chojin-sentai-jetman","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9DHUJPbjdLYLLeWrmpuqLc6q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Jetman.jpg","gridUrl":"https://media.cgtrader.com/variants/9DHUJPbjdLYLLeWrmpuqLc6q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Jetman.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/chojin-sentai-jetman","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4921120/528cdca30b/chojin-sentai-jetman-3d-model-528cdca30b.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"905889","type":"listingItem","attributes":{"id":905889,"title":"Nieuport 28 C1 French WW1 biplane fighter","price":35.0,"description":"Originally modelled, rigged and unwraped in 3ds Max, rendered with Mental Ray\nA high-poly model of Nieuport 28 C1 French WW1 biplane fighter with detailed \n- Cockpit\n- Gnome et Rhone Monosoupape 9 Type N engine\n- Vickers machineguns\n- 4 color and 4 specular textures 4096x4096px for the plane\n- 2048x2048px texture for MG\n- Rigged Rudder and Ailerons\n- camoflage of 94th Aero Squadron, a US Army unit\n\nThe Nieuport 28 C.1 was a French biplane fighter aircraft flown during World War I, built by Nieuport and designed by Gustave Delage. Owing its lineage to the successful line of sesquiplane fighters that included the Nieuport 17, the Nieuport 28 continued a similar design philosophy of a lightweight and highly maneuverable aircraft.\n\n In the event, a shortage of SPADs led to Nieuport 28s being issued to four American squadrons between March and August 1918, and these became the first aircraft to see operational service with an American fighter squadron.","imageAlt":"3D Nieuport 28 C1 French WW1 biplane fighter","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/nieuport-28-c1-french-ww1-biplane-fighter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yctfL18rCcoiukEKJ3Mv2uRZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/nieuport-28-c1-french-ww1-biplane-fighter-3d-model-rigged-max-3ds-fbx-c4d.jpg","gridUrl":"https://media.cgtrader.com/variants/yctfL18rCcoiukEKJ3Mv2uRZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/nieuport-28-c1-french-ww1-biplane-fighter-3d-model-rigged-max-3ds-fbx-c4d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/nieuport-28-c1-french-ww1-biplane-fighter","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/905889/eccdf1500e/nieuport-28-c1-french-ww1-biplane-fighter-3d-model-eccdf1500e.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"643753","type":"listingItem","attributes":{"id":643753,"title":"SPITFIRE MK XIV 610th Squadron","price":149.0,"description":"SPITFIRE MK XIV\nColor scheme: 610th Squadron, RAF, January 1944\n\n**Commercial use license**\n\nGENERAL INFO\nThe model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.\nTextures: Raw rgb, diffuse, specular, reflection, trasparency and two bump maps\nTextures size: 8k\nThe archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model.\nModeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.\nRegarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. \nInside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals.\nThe clean version is the same of the original one without scratches and dirty.\nThe custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.\n\nCockpit NOT included\n\nLIGHTWAVE \nThe Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen. \n\nBLENDER\nThe Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. \n\nFBX\nThe Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings\n\nOBJ\nAs for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.\n\nIn any case the object has a unique UV map. To reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)\n\n**N.B. NOT SUITABLE FOR 3D PRINTING**\n\nFor any difficult or question I am always available to give you assistance.\n\nI would be very grateful if any of my models could help you to do a great job.\n\nYou can explore more of my work or get more info directly from my website:\n\nhttps://www.carlocestra.com/3dmodels_store/home.php","imageAlt":"3D model SPITFIRE MK XIV 610th Squadron","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-xiv-610th-squadron","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c3TLVe7yfFNYCW7HnMmtjNTt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/supermarine-spitfire-mk-xiv-610th-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/c3TLVe7yfFNYCW7HnMmtjNTt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/supermarine-spitfire-mk-xiv-610th-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-xiv-610th-squadron","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/643753/c7d4ee8975/supermarine-spitfire-mk-xiv-610th-squadron-3d-model-c7d4ee8975.png","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"643739","type":"listingItem","attributes":{"id":643739,"title":"SPITFIRE MK IA 54th Squadron","price":149.0,"description":"SPITFIRE MK IA\nColor scheme: 54th Squadron, RAF based at RAF Hornchurch - 1940\n\n**Commercial use license**\n\nGENERAL INFO\nThe model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.\nTextures: Raw rgb, diffuse, specular, reflection, trasparency and two bump maps\nTextures size: 8k\nThe archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model.\nModeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.\nRegarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. \nInside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals.\nThe clean version is the same of the original one without scratches and dirty.\nThe custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.\n\n**Cockpit NOT included**\n\nLIGHTWAVE \nThe Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen. \n\nBLENDER\nThe Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. \n\nFBX\nThe Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings\n\nOBJ\nAs for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.\n\nIn any case the object has a unique UV map. To reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)\n\n**N.B. NOT SUITABLE FOR 3D PRINTING**\n\nFor any difficult or question I am always available to give you assistance.\n\nI would be very grateful if any of my models could help you to do a great job.\n\nYou can explore more of my work or get more info directly from my website:\n\nhttps://www.carlocestra.com/3dmodels_store/home.php","imageAlt":"SPITFIRE MK IA 54th Squadron 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-ia-54th-squadron","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4nuC8uJe4Jy8REMUqj8EoViP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/supermarine-spitfire-mk-ia-54th-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/4nuC8uJe4Jy8REMUqj8EoViP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/supermarine-spitfire-mk-ia-54th-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-ia-54th-squadron","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/643739/1cd786e933/supermarine-spitfire-mk-ia-54th-squadron-3d-model-1cd786e933.png","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"643747","type":"listingItem","attributes":{"id":643747,"title":"SPITFIRE MK VB TROP 92nd Squadron","price":149.0,"description":"SPITFIRE MK VB TROP\nColor scheme: 92nd Squadron, RAF, Ben Gardanem, Tunisia - March 1943 (flown by Flg. Off. N.F.Duke)\n\n**Commercial use license**\n\nGENERAL INFO\nThe model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.\nTextures: Raw rgb, diffuse, specular, reflection, trasparency and two bump maps\nTextures size: 8k\nThe archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model.\nModeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.\nRegarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. \nInside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals.\nThe clean version is the same of the original one without scratches and dirty.\nThe custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.\n\n**Cockpit NOT included**\n\nLIGHTWAVE \nThe Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen. \n\nBLENDER\nThe Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. \n\nFBX\nThe Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings.\n\nOBJ\nAs for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.\n\nIn any case the object has a unique UV map. To reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)\n\n**N.B. NOT SUITABLE FOR 3D PRINTING**\n\nFor any difficult or question I am always available to give you assistance.\n\nI would be very grateful if any of my models could help you to do a great job.\n\nYou can explore more of my work or get more info directly from my website:\n\nhttps://www.carlocestra.com/3dmodels_store/home.php","imageAlt":"SPITFIRE MK VB TROP 92nd Squadron 3D asset","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-vb-trop-92nd-squadron","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LK7qPyCphWoDjabCYvP6THRa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/supermarine-spitfire-mk-vb-trop-92nd-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/LK7qPyCphWoDjabCYvP6THRa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/supermarine-spitfire-mk-vb-trop-92nd-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-vb-trop-92nd-squadron","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/643747/525f74592e/supermarine-spitfire-mk-vb-trop-92nd-squadron-3d-model-525f74592e.png","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"643737","type":"listingItem","attributes":{"id":643737,"title":"SPITFIRE MK IA 603rd Squadron","price":149.0,"description":"SPITFIRE MK IA\nColor scheme: 603rd Squadron, RAF based at RAF Hornchurch - 1940 (flown by Flt. Off. 'Ras' Berry)\n\n**Commercial use license**\n\nGENERAL INFO\nThe model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.\nTextures: Raw rgb, diffuse, specular, reflection, trasparency and two bump maps\nTextures size: 8k\nThe archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model.\nModeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.\nRegarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. \nInside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals.\nThe clean version is the same of the original one without scratches and dirty.\nThe custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.\n\n**Cockpit NOT included**\n\nLIGHTWAVE \nThe Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen. \n\nBLENDER\nThe Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. \n\nFBX\nThe Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings\n\nOBJ\nAs for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.\n\nIn any case the object has a unique UV map. To reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)\n\n**N.B. NOT SUITABLE FOR 3D PRINTING**\n\nFor any difficult or question I am always available to give you assistance.\n\nI would be very grateful if any of my models could help you to do a great job.\n\nYou can explore more of my work or get more info directly from my website:\n\nhttps://www.carlocestra.com/3dmodels_store/home.php","imageAlt":"3D asset SPITFIRE MK IA 603rd Squadron","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-ia-603rd-squadron","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6TjTJV86Bdf1nSA5jjP3GGwY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/supermarine-spitfire-mk-ia-603rd-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/6TjTJV86Bdf1nSA5jjP3GGwY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/supermarine-spitfire-mk-ia-603rd-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-ia-603rd-squadron","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/643737/add8b37160/supermarine-spitfire-mk-ia-603rd-squadron-3d-model-add8b37160.png","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"643752","type":"listingItem","attributes":{"id":643752,"title":"SPITFIRE MK XII 41st Squadron","price":149.0,"description":"SPITFIRE MK XII\nColor scheme: 41st Fighter Squadron, RAF - Great Britain 1943\n\n**Commercial use license**\n\nGENERAL INFO\nThe model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.\nTextures: Raw rgb, diffuse, specular, reflection, trasparency and two bump maps\nTextures size: 8k\nThe archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model.\nModeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.\nRegarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. \nInside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals.\nThe clean version is the same of the original one without scratches and dirty.\nThe custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.\n\n**Cockpit NOT included**\n\nLIGHTWAVE \nThe Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen. \n\nBLENDER\nThe Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. \n\nFBX\nThe Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings.\n\nOBJ\nAs for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.\n\nIn any case the object has a unique UV map. To reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)\n\n**N.B. NOT SUITABLE FOR 3D PRINTING**\n\nFor any difficult or question I am always available to give you assistance.\n\nI would be very grateful if any of my models could help you to do a great job.\n\nYou can explore more of my work or get more info directly from my website:\n\nhttps://www.carlocestra.com/3dmodels_store/home.php","imageAlt":"SPITFIRE MK XII 41st Squadron 3D asset rigged","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-xii-41st-squadron","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/S89fPZEQYr1bW68dd9iYYiYw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/supermarine-spitfire-mk-xii-41st-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/S89fPZEQYr1bW68dd9iYYiYw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/supermarine-spitfire-mk-xii-41st-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-spitfire-mk-xii-41st-squadron","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/643752/4b24088581/supermarine-spitfire-mk-xii-41st-squadron-3d-model-4b24088581.png","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"643732","type":"listingItem","attributes":{"id":643732,"title":"SEAFIRE MK IIC 880th Squadron","price":149.0,"description":"SEAFIRE MKIIC\nColor scheme: 880th Squadron, HMS Indomitable - 1943\n\n**Commercial use license**\n\nGENERAL INFO\nThe model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.\nTextures: Raw rgb, diffuse, specular, reflection, trasparency and two bump maps\nTextures size: 8k\nThe archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model.\nModeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.\nRegarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. \nInside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals.\nThe clean version is the same of the original one without scratches and dirty.\nThe custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.\n\n**Cockpit NOT included**\n\nLIGHTWAVE\nThe Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen. \n\nBLENDER\nThe Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. \n\nFBX\nThe Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings.\n\nOBJ\nAs for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.\n\nIn any case the object has a unique UV map. To reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)\n\n**N.B. NOT SUITABLE FOR 3D PRINTING**\n\nFor any difficult or question I am always available to give you assistance.\n\nI would be very grateful if any of my models could help you to do a great job.\n\nYou can explore more of my work or get more info directly from my website:\n\nhttps://www.carlocestra.com/3dmodels_store/home.php","imageAlt":"3D asset SEAFIRE MK IIC 880th Squadron","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-seafire-mk-iic-880th-sqaudron","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4qUvteCmq9hRf3NwrBxERCuS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/supermarine-seafire-mk-iic-880th-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/4qUvteCmq9hRf3NwrBxERCuS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/supermarine-seafire-mk-iic-880th-squadron-3d-model-rigged-obj-fbx-lwo-lw-lws-blend-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/supermarine-seafire-mk-iic-880th-sqaudron","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/643732/8c6c8384d2/supermarine-seafire-mk-iic-880th-squadron-3d-model-8c6c8384d2.png","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"643744","type":"listingItem","attributes":{"id":643744,"title":"SPITFIRE MK VB 130th Squadron","price":149.0,"description":"SPITFIRE MK VB\nColor scheme: 130th Squadron, RAF, Perranporth, UK - first half of 1942\n\n**Commercial use license**\n\nGENERAL INFO\nThe model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.\nTextures: Raw rgb, diffuse, specular, reflection, trasparency and two bump maps\nTextures size: 8k\nThe archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model.\nModeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.\nRegarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. \nInside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals.\nThe clean version is the same of the original one without scratches and dirty.\nThe custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.\n\n**Cockpit NOT included**\n\nLIGHTWAVE \nThe Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen. \n\nBLENDER\nThe Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. \n\nFBX\nThe Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings.\n\nOBJ\nAs for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.\n\nIn any case the object has a unique UV map. To reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)\n\n**N.B. 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Model has animateable leading edge wing slats, flaps, stabilizations, rudders, turbines, canopy open/close, landing gear extend, landing gear doors, wheels and some cockpit controls. Details include modeled cockpit, controls, turbines, engine exhaust and much more. The model comes in 10 different formats. Cockpit canopy opening is animated.  \n\t\nModels with squadron liveries do come with sidewinder, sparrow and Maverick missiles, pylons and additional textures for these. Models are posted with three liveries including the 1970s bright colorful large marking paint schemes, 1980s less bright and more subdued color paint schemes and also the 1990s drab fully subdued paint schemes.  All three liveries will be of a single identified squadron. \n \nOne model High Poly \"HP\" is built without landing gear, without all the cockpit detail and some other details.  Model HP polygon count is 139909 and vertices count is 75708.\nThe second model Very High Poly \"VHP\"  is complete with landing gear, landing gear doors and a lot of cockpit detail including panels, dials, displays, toggles. Model VHP polygon count is 261051 and vertices count is 139761\u003c/p\u003e\u003cp\u003eThe bare metal version of this model comes with no missiles, missile launch pylons or fairings, it comes with strictly a single bare metal scheme for use in customizing paint liveries by the user.  \u003c/p\u003e\u003cp\u003eThe Grumman  F-14D Tomcat is a supersonic, twin-engine, variable sweep-wing, two-place strike fighter. The F-14D is either a remanufactured F-14A or new production aircraft, both equipped with F110-GE-400 engines, new radar, and new avionics systems. \nThe first production F-14D was flown on February the 9th, 1990. 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