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rigged 5","price":99.0,"description":"Renderpeople are photorealistic human 3D models. Use our human 3D models for realistic shadows \u0026 reflections, natural light and 360 usability.\n\nFACTS:\n\n- 10-15k polycount (retopologized quads)\n- 8k high-resolution textures\n- Diffuse, Normal, Gloss, and Alpha maps\n- Includes skinned skeleton\n- Ready-to-use control rig\n\n\n_____________________\nFORMATS:\n\n**3ds Max + OBJ**\nfor 3ds Max 2013 or above\n\nRENDERER:\n\n- V-Ray 3\n- Corona\n- Octane\n- Native\n\nIncludes Facial Rig \u0026 Biped \u0026 C.A.T Rig\n_____________________\n**Maya + OBJ**\nfor Maya 2015 or above\n\nRENDERER:\n\n- V-Ray 3\n- Native\n\n\nIncludes Facial Rig \u0026 HumanIK Rig\n_____________________\n**Cinema 4D + OBJ**\nfor Cinema 4D R15 or above\n\nRENDERER:\n\n- VRAYforC4D\n- Corona\n- Octane\n- Native\n\nIncludes Facial Rig \u0026 Custom Control Rig\n_____________________\n**Unreal Engine 4**\nfor Unreal Engine 4.16 or above\n\nRENDERER:\n\n- Native\n\n_____________________\n**FBX**\nFBX 2013 or above\n_____________________\nMESH RESOLUTION:\n\n- ~10k Polygons\n- Retopologized Quads\n_____________________\nUV:\n\n- UV unwrapped and UV mapped\n_____________________\nTEXTURE MAPS:\n\n- Diffuse, Normal \u0026 Gloss Map\n- 8k Resolution\n- JPG Format\n_____________________\nUNIT SETUP:\n\n- Centimeter","imageAlt":"Scott rigged 5 pedestrian 3D","url":"https://www.cgtrader.com/3d-models/character/man/scott-rigged-5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cxb1hsYteTR3WhA7pFxATiqy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/scott-rigged-5-3d-model-rigged-max-fbx-c4d-ma-mb-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/cxb1hsYteTR3WhA7pFxATiqy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/scott-rigged-5-3d-model-rigged-max-fbx-c4d-ma-mb-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/scott-rigged-5","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/750282/e84b4251c4/scott-rigged-5-3d-model-e84b4251c4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"750283","type":"listingItem","attributes":{"id":750283,"title":"Scott rigged 4","price":99.0,"description":"Renderpeople are photorealistic human 3D models. 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Together with body - 8,242 polygons, 16,330 triangles and 8,725 vertexes.\n\nBattle suite: battle suite, shoulders, belt, gloves, boots, armor plates, helmet, jet-pack. Together with body - 10,187 polygons, 20,194 triangles and 10,709 vertexes.\n\nWeapons: Animated steam revolver and animated steam sword - 3,586 polygons, 7,050 triangles and 3,737 vertexes.\n\nTextures: diffuse, specular, opacity and normals maps. \nTextures are TIF file format 2048x248 -  1024x1024 and 512x512 \n \n\nSkeleton has 60 bones.\n\nCharacter has 37 general and 52 combat animations.\nAlso there is 22 duplicates of walking, running, swimming... animations with \"root motion\" data. 111 animations in total.\n\n1) Captain_S_IDLE: 0 - 100 fr.,\n 2) Captain_S_arm_kick_right: 101 - 126 fr.,\n 3) Captain_S_boring: 127 - 252 fr.,\n 4) Captain_S_Drinking: 253 - 308 fr.,\n 5) Captain_S_Eating: 309 - 429 fr.,\n 6) Captain_S_Explanation: 430 - 475 fr.,\n 7) Captain_S_Jump_standing: 476 - 551 fr.,\n 8) Captain_S_looking_around: 552 - 728 fr.,\n 9) Captain_S_Pick_object: 729 - 769 fr.,\n 10) Captain_S_pointing_A: 770 - 830 fr.,\n 11) Captain_S_salute: 831 - 891 fr.,\n 12) Captain_S_Say_No: 892 - 942 fr.,\n 13) Captain_S_Shrugs: 943 - 988 fr.,\n 14) Captain_S_sit_down: 989 - 1014 fr.,\n 15) Captain_S_Sitting: 1015 - 1065 fr.,\n 16) Captain_S_Came_up: 1066 - 1092 fr.,\n 17) Captain_S_Talking: 1093 - 1138 fr.,\n 18) Captain_S_Talking_B: 1139 - 1274 fr.,\n 19) Captain_S_Use_object: 1275 - 1315 fr.,\n 20) Captain_S_warning: 1316 - 1376 fr.,\n 21) Captain_S_waving: 1377 - 1422 fr.,\n 22) Captain_M_Climbing_abyss_idle: 1427 - 1502 fr.,\n 23) Captain_M_Climbing_abyss_left: 1507 - 1532 fr.,\n 24) Captain_M_Climbing_abyss_right: 1537 - 1562 fr.,\n 25) Captain_M_Climbing_ladder_down: 1567 - 1607 fr.,\n 26) Captain_M_Climbing_ladder_up: 1612 - 1652 fr.,\n 27) Captain_M_Climbing_rope: 1657 - 1687 fr.,\n 28) Captain_M_falling_down: 1692 - 1732 fr.,\n 29) Captain_M_fly_forward: 1737 - 1837 fr.,\n 30) Captain_M_fly_left: 1842 - 1942 fr.,\n 31) Captain_M_fly_right: 1947 - 2047 fr.,\n 32) Captain_M_making_item: 2053 - 2082 fr.,\n 33) Captain_M_Moving_left: 2087 - 2107 fr.,\n 34) Captain_M_Moving_right: 2108 - 2128 fr.,\n 35) Captain_M_sleeping: 2134 - 2207 fr.,\n 36) Captain_M_Sneaking: 2213 - 2263 fr.,\n 37) Captain_M_Swimming: 2269 - 2298 fr.,\n 38) Captain_F_Puting_Weapons_back: 2303 - 2353 fr.,\n 39) Captain_F_Taking_weapons_out: 2354 - 2399 fr.,\n 40) Captain_F_COMBAT_mode_staynig: 2400 - 2450 fr.,\n 41) Captain_F_FromStand_toSquat_A: 2451 - 2491 fr.,\n 42) Captain_F_COMBAT_mode_squat: 2492 - 2542 fr.,\n 43) Captain_F_fire_Squat: 2547 - 2584 fr.,\n 44) Captain_F_lookingAround_Squat: 2585 - 2670 fr.,\n 45) Captain_F_Reload_squat: 2671 - 2756 fr.,\n 46) Captain_F_FromSquatA_toStaing: 2761 - 2798 fr.,\n 47) Captain_F_dodge_to_left: 2799 - 2834 fr.,\n 48) Captain_F_dodge_to_right: 2835 - 2870 fr.,\n 49) Captain_F_duck_below_high_swing: 2871 - 2906 fr.,\n 50) Captain_F_Hit_from_back: 2907 - 2942 fr.,\n 51) Captain_F_Hit_from_front: 2943 - 2978 fr.,\n 52) Captain_F_Hit_from_left: 2979 - 3014 fr.,\n 53) Captain_F_Hit_from_righ: 3015 - 3050 fr.,\n 54) Captain_F_L_parry_from_stright_down: 3051 - 3086 fr.,\n 55) Captain_F_L_parry_high_left: 3087 - 3122 fr.,\n 56) Captain_F_L_parry_mid_front: 3123 - 3158 fr.,\n 57) Captain_F_L_swing_high_left: 3159 - 3194 fr.,\n 58) Captain_F_L_swing_high_right: 3195 - 3230 fr.,\n 59) Captain_F_L_swing_high_straight_down: 3231 - 3266 fr.,\n 60) Captain_F_L_swing_low_left: 3267 - 3302 fr.,\n 61) Captain_F_L_swing_low_right: 3303 - 3338 fr.,\n 62) Captain_F_L_thrust_high: 3339 - 3374 fr.,\n 63) Captain_F_L_thrust_low: 3375 - 3410 fr.,\n 64) Captain_F_L_thrust_mid: 3411 - 3446 fr.,\n 65) Captain_F_LeftFoot_Kick: 3447 - 3477 fr.,\n 66) Captain_F_Looking_around_staying: 3478 - 3563 fr.,\n 67) Captain_F_RightFoot_kick: 3564 - 3594 fr.,\n 68) Captain_F_fire_staying: 3599 - 3636 fr.,\n 69) Captain_F_Reload_gun_staying: 3637 - 3722 fr.,\n 70) Captain_F_Knocked_backward: 3727 - 3767 fr.,\n 71) Captain_F_Down_back: 3768 - 3808 fr.,\n 72) Captain_F_Recover_from_knocked_backward: 3809 - 3849 fr.,\n 73) Captain_F_Knocked_forward: 3850 - 3878 fr.,\n 74) Captain_F_Down_forward: 3879 - 3919 fr.,\n 75) Captain_F_Recover_from_knocked_forward: 3920 - 3952 fr.,\n 76) Captain_FM_Casual_walk: 3957 - 3993 fr.,\n 77) Captain_FM_Cautious_walk: 3998 - 4038 fr.,\n 78) Captain_FM_Fire_walk: 4043 - 4083 fr.,\n 79) Captain_FM_Combat_run: 4088 - 4114 fr.,\n 80) Captain_FM_Fire_run: 4119 - 4145 fr.,\n 81) Captain_FM_run: 4150 - 4176 fr.,\n 82) Captain_FM_Jump_runing: 4181 - 4221 fr.,\n 83) Captain_FM_Fire_walking_back: 4226 - 4261 fr.,\n 84) Captain_FM_Walking_back: 4266 - 4301 fr.,\n 85) Captain_FM_Die_knocked_backward: 4306 - 4323 fr.,\n 86) Captain_FM_Die_knocked_forward: 4328 - 4345 fr.,\n 87) Captain_FM_Die_on_back: 4350 - 4388 fr.,\n 88) Captain_FM_Die_on_belt: 4393 - 4500 fr.,\n 89) Captain_FM_Die_squat: 4505 - 4538 fr.,\n\n 90) RM_Captain_FM_Casual_walk: 4543 - 4579 fr.,\n 91) RM_Captain_FM_Cautious_walk: 4584 - 4624 fr.,\n 92) RM_Captain_FM_Combat_run: 4629 - 4655 fr.,\n 93) RM_Captain_FM_Die_knocked_backward: 4660 - 4677 fr.,\n 94) RM_Captain_FM_Die_knocked_forward: 4682 - 4699 fr.,\n 95) RM_Captain_FM_Fire_run: 4704 - 4730 fr.,\n 96) RM_Captain_FM_Fire_walk: 4735 - 4775 fr.,\n 97) RM_Captain_FM_Fire_walking_back: 4780 - 4815 fr.,\n 98) RM_Captain_FM_Jump_runing: 4820 - 4860 fr.,\n 99) RM_Captain_FM_run: 4865 - 4891 fr.,\n 100) RM_Captain_FM_Walking_back: 4896 - 4931 fr.,\n\n 101) RM_Captain_M_Climbing_abyss_left: 4936 - 4961 fr.,\n 102) RM_Captain_M_Climbing_abyss_right: 4966 - 4991 fr.,\n 103) RM_Captain_M_Climbing_ladder_down: 4996 - 5036 fr.,\n 104) RM_Captain_M_Climbing_ladder_up: 5041 - 5081 fr.,\n 105) RM_Captain_M_Climbing_rope: 5086 - 5116 fr.,\n 106) RM_Captain_M_Moving_left: 5121 - 5141 fr., \n 107) RM_Captain_M_Moving_right: 5146 - 5166 fr.,\n 108) RM_Captain_M_Sneaking: 5171 - 5221 fr.,\n 109) RM_Captain_M_Swimming: 5227 - 5256 fr.,\n\n 110) RM_Captain_F_Knocked_forward: 5261 - 5289 fr.,\n 111) RM_Captain_F_Knocked_backward: 5294 - 5334 fr.,\n\nI exported 2 animated weapons as independent FBX files.\n\nRevolver Asset animations:\n\n1) Idle: 0 – 1 fr.,\n2) Shoot: 1 – 16 fr.,\n3) Open: 17 – 33 fr.,\n4) Opened: 33 – 34 fr.,\n5) Closing: 34 – 50 fr.,\n\n\nSword Asset animations:\n\n1) Idle: 0 – 1 fr.,\n2) Close: 1 – 16 fr.,\n3) Compact: 17 – 18 fr.,\n4) Open: 18 - 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I will look forward to any support you may need.\nRegards","imageAlt":"3D Scott Morrison Hyper Realistic Full Body Rigged","url":"https://www.cgtrader.com/3d-models/character/man/scott-morrison-hyper-realistic-full-body-rigged-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e5jGsSxLhfhAutyY1GCN2JK6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/model%20%2801%29.jpg","gridUrl":"https://media.cgtrader.com/variants/e5jGsSxLhfhAutyY1GCN2JK6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/model%20%2801%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/scott-morrison-hyper-realistic-full-body-rigged-character","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4868504/f9d6cc5e54/scott-morrison-hyper-realistic-full-body-rigged-character-3d-model-f9d6cc5e54.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4681717","type":"listingItem","attributes":{"id":4681717,"title":"Realistic Teen - Scott","price":9.99,"description":"This Realistic 3D model was created to fit into any kind of pipeline: High detail and Realistic Model, Blender 3.5 Clean Uv Model has clean Topology, IIeration of smoothing.\n\nTextures Description: 4K textures Diffuse, Specular, Normal, Roughness, Displacement - Jpg/Png format We have embedded all textures in our blend files, but we also have a texture zip file for download.\n\nFormats: Blend, Fbx, Obj, Ply, Stl If you are in need of any other formats not provided here, please send us a message and we will get it sorted.\n\nAll our models have been designed to be able to be a base model or a full custom design.\n\nUnit of measurement used for the model: cm","imageAlt":"Realistic Teen - Scott 3D","url":"https://www.cgtrader.com/3d-models/character/man/realistic-teen-scott","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hSBsjjAWbgf9PSsKEgc7q1AY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/hSBsjjAWbgf9PSsKEgc7q1AY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/realistic-teen-scott","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":189,"name":".ply","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4681717/d65264f8a3/realistic-teen-scott-3d-model-d65264f8a3.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4214939","type":"listingItem","attributes":{"id":4214939,"title":"Michael Scott Caricature Rig","price":12.0,"description":"now that the office is no longer on Netflix, make your own season!\nFile includes:\n\nThe control bones for the jaw are visible on layer 10. \nThis model was created before the layer update when the layers worked on a grid system, which is why they are on layer 10. 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Get of take off your shirt!\na fun toy and learning tool for for any animator","imageAlt":"3D model Michael Scott Caricature Rig","url":"https://www.cgtrader.com/3d-models/character/man/micheal-scott-caricature-rig","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aar3UkyNt7Q3aXYGkytf21vd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwight0000.jpg","gridUrl":"https://media.cgtrader.com/variants/aar3UkyNt7Q3aXYGkytf21vd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwight0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/micheal-scott-caricature-rig","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4214939/0cc0e0b0f2/michael-scott-caricature-rig-3d-model-0cc0e0b0f2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6967826","type":"listingItem","attributes":{"id":6967826,"title":"Leon S Kennedy","price":50.0,"description":"**Leon S Kennedy 3d Model**\n\nLeon Scott Kennedy is a fictional video game character from the Resident Evil survival horror series. 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Featuring high-quality textures, non-overlapping UVs, and a fully rigged skeleton using Rigify, it is the perfect choice for film production, architectural visualization, high-end animations, and visual effects. While primarily optimized for Blender, it is also compatible with Unity (Humanoid) and Unreal Engine, making it adaptable for use in game development if desired.\n\n### Modeling \u0026 Geometry\n\n- Topology: Carefully crafted with quads and edge loops for optimal deformation during animation, ensuring smooth and lifelike motion.\n- Polygon Count: Designed with high-density geometry for detailed realism while maintaining efficiency.\n- Faces (Quads): 16,000\n- Vertices: 16,000\n- UV Mapping: Features non-overlapping UVs, allowing for efficient texture application and ensuring there are no texture seams or distortions.\n\n### Textures \u0026 Materials\n\n- PBR Workflow: Uses a Physically-Based Rendering (PBR) pipeline with Albedo, Roughness, Specular, Metallic, Normal, Alpha/Mask and Height maps, allowing the model to respond realistically to lighting conditions and environmental effects.\n- Texture Resolutions: High-quality, 4K or 2K textures for maximum detail and realism, easily scalable for different render resolutions.\n- Formats: Provided in PNG/JPG formats, optimized for rendering.\n- Realistic Material Settings: Designed to achieve cinematic-quality visual fidelity, suitable for high-end renders using Cycles or Eevee in Blender.\n\n### Rigging \u0026 Animation\n\n- Fully Rigged with Rigify: The character comes with a comprehensive Rigify rig for easy pose control and animation.\n- Fully Rigged with Basic Rig (Non-Rigify): The character also comes with a general rig structure for those who prefer simplicity over complexities of Rigify.\n- Facial Rigging (if applicable): Includes optional facial rigging for detailed expressions, perfect for cinematic and high-level animation purposes.\n- IK \u0026 FK Support: Complete support for Inverse Kinematics (IK) and Forward Kinematics (FK), providing flexibility for natural, dynamic movements.\n- Animation Compatibility: Easily retarget animations between Blender, Unity Humanoid, and Unreal Engine’s animation systems.\n\n### Optimization \u0026 Performance\n\n- Optimized for Rendering: While the models are highly detailed, they are optimized for high-quality, realistic rendering with minimal performance impact. Ideal for CGI animations and cinematic sequences.\n- Efficient Memory Usage: Textures are optimized for real-time rendering without sacrificing visual fidelity. The models are designed for high-end rendering engines, ensuring that they look fantastic in both real-time and offline rendering workflows.\n- Clean Topology \u0026 Weight Painting: All models are meticulously sculpted and painted with clean topology, ensuring smooth deformations and high-quality animations.\n\n## File Formats \u0026 Compatibility\n\n- Available Formats: Blend (Native), FBX, OBJ, STL, DAE\n\n- Blender 4.2.3 project file, fully rigged and textured, with ready-to-render settings for both **Cycles and Eevee.\n- FBX: Standard format, rigged and textured, perfect for use in other software or game engines.\n- OBJ: Standard format, with materials, ready for integration into other workflows.\n- STL: Standard format, suitable for 3D printing with materials.\n- DAE: Collada format, with materials included for seamless workflow across various platforms.\n\n\n- Software \u0026 Engine Compatibility:\n    - Blender: Optimized for Blender’s Cycles and Eevee render engines, with a Rigify rig and ready for animation.\n    - Unity: Compatible with Unity’s Humanoid rig system.\n    - Unreal Engine: Supports Unreal’s animation retargeting system and rendering workflows.\n\n### Blender File:\n- The project is compatible with Blender 4.2.3+, featuring a low-polygon character in A-pose, optimized for high-end CGI rendering.\n- Lighting is achieved using a HDRI image combined with a few Ring-lights and Area-Lights, to achieve a realistic and dynamic illumination.\n- The model is fully rigged, with all parts ready for posing or animation.\n- Clean, optimized topology ensures smooth deformations during animation, with an easy workflow for applying modifiers or making further adjustments.\n- If additional detail is required, simply add subdivision modifiers to any mesh to enhance the polygon count.\n- The shader nodes are intuitive and easy to understand, mostly \"Principled BSDF\" with materials set up for immediate use. All textures are automatically mapped to the materials.\n- Feel free to make custom modifications or adjustments for better render results.\n- All textures are stored in the Textures folder. If you experience missing textures (pink materials in render view), simply click Find Missing Textures in the file panel to resolve this issue.\n\n## Ideal Use Cases\n\n- Realistic CGI Animations – Perfect for cinematic-quality animation sequences.  \n- Film \u0026 Visual Effects – Designed to meet the demands of professional CGI studios.  \n- Architectural Visualization – Realistic character integration in architectural renders.  \n- Game Development (optional) – Although primarily for animation and rendering, the model can be adapted for real-time applications.  \n-  VR \u0026 AR Experiences – Capable of being used in VR/AR, with optimizations for high-fidelity visuals.\n\n====================\n\n## Note\n\nPlease ensure that the Rigify addon is enabled in the Add-ons section of Blender. To do this, go to Edit \u003e Preferences \u003e Add-ons and make sure the checkbox next to Rigify is selected.\n\n====================\n\nIf you have any questions, need further details, or would like to request any modifications, feel free to reach out. we'd be happy to assist and ensure that you get the best possible experience with the model. contact us anytime!\n\n","imageAlt":"3D model Travis scott - Celebrity Singer Rapper - 2","url":"https://www.cgtrader.com/3d-models/character/man/travis-scott-celebrity-singer-rapper-cornrows-ponytail-hair","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ew9e8b1oymul0fzz2l2r8u7xmhce/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/travis-scott-3d-model-cfdfa1f3e9.jpg","gridUrl":"https://media.cgtrader.com/variants/ew9e8b1oymul0fzz2l2r8u7xmhce/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/travis-scott-3d-model-cfdfa1f3e9.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/travis-scott-celebrity-singer-rapper-cornrows-ponytail-hair","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6621820/cfdfa1f3e9/travis-scott-celebrity-singer-rapper-cornrows-ponytail-hair-3d-model-cfdfa1f3e9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3739608","type":"listingItem","attributes":{"id":3739608,"title":"Scott Summers Cyclops Classic","price":15.0,"description":"Hello, Dear Clients.\n\nProduct Name: Scott Summers Cyclops Classic\n\nVersion: 2016\n\n3D Model Created in 3Ds Max 2016\n\nLow Polygons and Vertexs:\n\nPolys: 11746\n\nVerts:7123\n\nFormats: 3Ds Max 2016,Blender,Cinema4D OBJ FBX STL\n\nWarning:Dont forget to active Turbosmooth after final modeling. Enjoy 3D Modeling Good Luck\n\nThe 3D model was created according to the proportions of a generic character. 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