{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"respiratory","file_types":null},"browser_attributes":{"title":" Rigged Respiratory 3D Models","description":"Browse rigged Respiratory 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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Sample animation is included )\n\nThis product consists of the following systems:\n\n- Cardiovascular ( with pumping Heart )\n- Digestive\n- Respiratory\n- Urinary\n- Reproductive ( male )\n- Nervous ( with inner \u0026 outer Brain )\n- Skeletal  ( with Spinal Ligaments )\n- Muscular\n\nFeatures:\n\n1.  Rigged using FK and ready for animation \u0026 poses. Sample animation is included in the scene to demonstrate the possible poses \u0026 motions that can be achieved using the rig.\n\n2. The scene is organized into layers for easy management so you can easily hide or isolate individual systems. All components are correctly named \u0026 grouped appropriately in the scene.\n\n3. The Brain's outer Cerebrum extends to the inner halves to end at the Corpus Callosum. So you can remove 1 half of the brain to show the internals.\n\n4. Internal details of the Brain modeled as actual 3D components \u0026 fitted together nicely in an easy to understand manner. \n\n5. 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All individual parts are anatomically correct, modeled as individual 3D objects, named appropriately \u0026 organised in layers for easy management\n2. Intuitive control curves are used to pose or animate the complex structure in the model. More than 50 animation and poses are included.\n3. Internal details of the Brain are modeled as actual 3D components \u0026 fitted together nicely in an easy to understand manner.  You can remove 1 half of the brain to show the internal components. \n4. The Cerebrum is color coded into the 4 lobes: Frontal, Parietal, Temporal, Occipital. \n5. Detailed Nervous System consisting of the Central Nervous System, Peripheral Nervous System \u0026 Autonomic Nervous System. \n6. Detailed Spine correctly depicts the Cervical Vertebrae ( C1  C7 ), Thoracic Vertebrae ( T1 - T12 ),  Lumbar Vertebrae ( L1 - L5 ) \u0026 Intervertebral Discs.\n7. The realistic twisting \u0026 bending of the spine ( including spinal ligaments ) is achieved by the rotation of 24 vertebrae. These otherwise complex movement is simplified \u0026 controlled by only 2 curves, making animation a breeze.\n8. Detailed Spinal Ligament consisting of the Anterior \u0026 Posterior Longitudinal, Intertransverse, Facet Capsular, Interspinous, Supraspinous, Ligamentum Flavum \u0026 Nuchal Ligaments.\n9. The Cardiovascular system is color coded blue \u0026 red to distinguish between vein \u0026 artery. Heart pumping is achieved by animating a single Heart Bone.\n10. Model contains mostly 4 sided polygons for efficiency \u0026 modeled to real world scale.\n11. A  human model is provided to give a sense of the organ's location which comes with 2 materials ( clear and solid ). \n12. The model is designed with subdivision in mind. 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Textures ( UV Unwrapped ):\nMuscular System - 4096 x 4096 pixels\nCardiovascular System - 2048 x 2048 pixels \nSpinal Ligaments - 1024 x 1024 pixels\nRespiratory System -  2048 x 2048 pixels   \n\n8. The Cardiovascular system is color coded blue \u0026 red to distinguish between vein \u0026 artery. Heart pumping is achieved by animating a single Heart Bone.\n\n9. Intuitive control curves are used to pose or animate the complex structure in the model. Six sample animations are included  \n\n10. Model contains mostly 4 sided polygons for efficiency \u0026 modeled to real world scale.\n\n11. A  female models is provided to give a sense of the organ's location which comes with 2 materials ( clear and solid ).\n\n12. Optimized subdivision cage gives smooth edges even in high definition. 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All individual parts are anatomically correct, modeled as individual 3D objects, named appropriately \u0026 organised in layers for easy management\n2. Intuitive control curves are used to pose or animate the complex structure in the model. 7 poses \u0026 animation are included to start you off.\n3. Internal details of the Brain are modeled as actual 3D components \u0026 fitted together nicely in an easy to understand manner.  You can remove 1 half of the brain to show the internal components. \n4. The Cerebrum is color coded into the 4 lobes: Frontal, Parietal, Temporal, Occipital. \n5. Detailed Nervous System consisting of the Central Nervous System, Peripheral Nervous System \u0026 Autonomic Nervous System. \n6. Detailed Spine correctly depicts the Cervical Vertebrae ( C1  C7 ), Thoracic Vertebrae ( T1 - T12 ),  Lumbar Vertebrae ( L1 - L5 ) \u0026 Intervertebral Discs.\n7. 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It’s created accurately, in real units of measurement. The model consists of hazmat suit, rubber gloves, boots, man's head and Tactical Gas Mask (Full-Face Respirator).  You can use the character without mask but the quality of the face is more suitable for use with the mask.\n\nBlend file contains rig and non-applied Triangulate modifier. \n\nOther files formats contain non-triangulated mesh (4-sided polygons). NO rig in OBJ and FBX files, only mesh. \n\nCharacters's height - 190 cm. with cape.\n\nNumber of polygons: \n\nsuit- 2648 verts, 5215 tris\n\ngloves- 1983 verts, 3930 tris\n\nboots - 1754 verts, 3456 tris\n\nhead - 4919 verts, 9784 tris\n\nmask - 4280 verts, 7536 tris.\n\nRig was made using Auto rig Pro addon. To enjoy all funcionalities, install the addons proxy_picker.py and rig_tools.zip, unless you already owned the autorig pro addon. Installing autorig pro and rig_tools.zip at the same time will cause problems. 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Authoring is consistent—modeled in Blender, \ntextured in Substance Painter—with tidy object/material organization so you can quickly retarget, attach, and render.\n\nPack Highlights\n\n18 wearables \u0026 hero props covering back, head, face, hands/arms, torso, and feet\nRigging \u0026 animation: jetpacks, mecha wings, robotic arms, pocket umbrella with shape keys\nShaders: PBR + Toon (LBS + outline) across the pack (Toon-only where noted)\nTextures: 1K / 2K / 4K per item, UV unwrapped, efficient sets\nAuthoring: Blender modeling; Substance Painter texturing\nFormats: Original .blend (FBX/OBJ where provided or easily exported)\n\nIncluded Wearables \u0026 Props — key notes\n\nArm Cannon — 2 objects, 1 material set (+1 outline), 1 texture set. 1K/2K/4K. 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