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It has the old and the new colours in Barcelona.\r\nIncluded all types os wheels, Fernando Alonso and Jenson Button, theirs helmets and the steering wheel.\r\nThe model is completely ready for use visualization in maya. For low poly model simply press “1” and for the high resolution press “3”. \r\nIn Cinema4d go to function menu and subdivide. \r\nIn 3dmax meshsmooth\r\nIn the low poly: \r\nPoly count : 83097 \r\nVertex count : 86449\r\nIn the high poly: \r\nPoly count : 1358568\r\nVertex count : 1372693\r\nTextures included. 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So you can import this model easily into your project without need to change anything;\n- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;\n- Divided into functional parts and grouped for easy editing and using in game engines;\n- The model consists of 29 separate objects grouped together. Each of these objects has a simple and understandable name;\n- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;\n- Specular and Metallic workflow textures included!\n- Compatible with the majority of modern game engines!\n\n\nModel specifications:\n\nCreated in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.\n\n- Polygons count: 21,886 (no n-gons)\n    Subdivision 1 polygons count: 173,496\n    Subdivision 2 polygons count: 693,984\n- Vertices count: 21,776\n- Unit Scale: Metric / Centimeters\n\n\nMaterials:\nA V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.\n\nTextures (Specular workflow):\n- Diffuse (4,096 x 4,096 PNG)\n- NormalMap (4,096 x 4,096 PNG)\n- Specular (4,096 x 4,096 PNG)\n- Glossiness (4,096 x 4,096 PNG)\n- Emissive (4,096 x 4,096 PNG)\n- Refraction (4,096 x 4,096 PNG)\n- Ambient Occlusion (4,096 x 4,096 PNG)\n\nTextures (Metallic workflow):\n- Base Color (4,096 x 4,096 PNG)\n- NormalMap (4,096 x 4,096 PNG)\n- Metallic (4,096 x 4,096 PNG)\n- Roughness (4,096 x 4,096 PNG)\n- Emissive (4,096 x 4,096 PNG)\n- Refraction (4,096 x 4,096 PNG)\n- Ambient Occlusion (4,096 x 4,096 PNG)\n\nModel is available in the following formats:\n- MAX (2016)\n- FBX\n- OBJ\n- 3DS\n- DXF (2010)\n- STL\n\n\nYou will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. 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In this version joins, control curves, ik handle, blend shapes, different poses, driven key are included .\u003cbr/\u003e It\u0026#x60;s the most accurate and realistic of the market. \u003cbr/\u003e This is a recreation of a F1 Car model,it can suffer modification over the season. \u003cbr/\u003e The model is completely ready for use visualization in maya. For low poly model simply press 1 and for the high resolution press 3. \u003cbr/\u003e In Cinema4d go to function menu and subdivide. \u003cbr/\u003e In 3dmax meshsmooth \u003cbr/\u003e In the low poly: \u003cbr/\u003e Poly count : 76177\u003cbr/\u003e Vertex count : 79953\u003cbr/\u003e In the smooth version: \u003cbr/\u003e Poly count : 1603872\u003cbr/\u003e Vertex count : 1622034\u003cbr/\u003e Textures included. 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For low poly model simply press 1 and for the high resolution press 3. \nIn Cinema4d go to function menu and subdivide. \nIn 3dmax meshsmooth\nIn the low poly: \nPoly count : 90510 \nVertex count : 94752\nIn the high poly: \nPoly count : 1477688\nVertex count : 1494721\nTextures included. Each texture is in jpg format and have a 4K texture resolution for high quality \nIt has three UV textures, one for the car , other for the tires and the last one for the driver. 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