{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"plump","file_types":null},"browser_attributes":{"title":" Rigged Plump 3D Models","description":"Browse rigged Plump 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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itemscope=\"itemscope\" title=\"Plump  3D models\" id=\"5de67ab789d90a1039eeefcfd7309040\" href=\"/3d-models/plump\"\u003e\u003cspan itemprop=\"name\"\u003ePlump  3D models\u003c/span\u003e\u003c/a\u003e\u003cmeta itemprop=\"position\" content=\"2\" /\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/div\u003e","breadcrumbsType":"Browse by type","rootPath":"/rigged-3d-models/plump","validBrowserType":[{"tag":"Low-poly Plump","category_url":"/low-poly-3d-models/plump"},{"tag":"Rigged Plump","category_url":"/rigged-3d-models/plump"},{"tag":"Animated Plump","category_url":"/animated-3d-models/plump"},{"tag":"3D printed 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fat realistic rigged","price":40.0,"description":"\u003cp\u003eRigged human male  fat, realistic. Ready to animate.\u003c/p\u003e","imageAlt":"3D model Male fat realistic rigged","url":"https://www.cgtrader.com/3d-models/character/man/male-fat-realistic-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ePSPCN3MFGfhF8v63QqM7Gi2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/male-fat-realistic-rigged-3d-model-animated-rigged-max.jpg","gridUrl":"https://media.cgtrader.com/variants/ePSPCN3MFGfhF8v63QqM7Gi2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/male-fat-realistic-rigged-3d-model-animated-rigged-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/male-fat-realistic-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/713487/07b34d774b/male-fat-realistic-rigged-3d-model-07b34d774b.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"661618","type":"listingItem","attributes":{"id":661618,"title":"Large guy","price":8.0,"description":"Rigged male with facial bones created in 3DS Max 2014. The clothing is a form of Muumuu for larger framed men which has a skin wrap as created for limited movement but if you don't want it, there is a full body mesh underneath for the character which is fully skinned and textured. See the zip  file for textures and 3DS Max versions 2011-2014 .","imageAlt":"3D model Large guy","url":"https://www.cgtrader.com/3d-models/character/man/large-f7526837-4f35-4766-b695-3ab287310d1b","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QBiFoqaeGrewtVJLBRBFSyCz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/large-guy-3d-model-rigged-max-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/QBiFoqaeGrewtVJLBRBFSyCz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/large-guy-3d-model-rigged-max-mat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/large-f7526837-4f35-4766-b695-3ab287310d1b","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/661618/7144ff5af0/large-guy-3d-model-7144ff5af0.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"6299872","type":"listingItem","attributes":{"id":6299872,"title":"Stylized Biped Cheetah - Rigged 3D Character","price":79.99,"description":"\u003e This is a high quality, fully rigged 3D character featuring a delightfully plump and cheerful bipedal cheetah. Offering a unique twist on the classic big cat silhouette, this character carries the same design language as the bipedal lion and tiger models. With its round physique, oversized paws, and affable personality, this model is ideal for stylized games, animated shorts, and comedic storytelling.\n\n**Geometry**\n\n- **Topology:** Clean, quad based topology with animation friendly edge loops designed for smooth deformation.\n- **Structure:** Features a unique round bodied silhouette with big eyes and soft features to convey charm and comedy.\n\n**Textures \u0026 Materials**\n\n- **Resolution:** 4096 x 4096 (4K).\n- **Maps Included:** BaseColor, Metallic, Roughness, Normal (OpenGL).\n- **UV Mapping:** Mirrored UVs with 75%+ space efficiency.\n- **Details:** Features a hand painted fur pattern with vibrant yellow fur, black spots, and a clean white underbelly.\n\n**Rigging \u0026 Animation**\n\n- **System:** Fully rigged using Blender's Rigify (Metarig).\n- **Facial Details:** Fully modeled inner mouth (tongue, teeth) with facial rig controls for a wide expressive range.\n- **Important Note:** Rigging is ONLY available in the Blender version. All other exported formats (Maya, Max, C4D, etc.) include geometry and materials only.\n\n**Available File Formats**\n\n- **Blender:** Cycles (Native, Rigged)\n- **Cinema 4D:** Arnold, Physical\n- **3ds Max:** Arnold, Physical, VRay\n- **Maya:** Arnold, VRay\n- **Universal/Exchange:** FBX, GLB, GLTF, USD (MaterialX), USDZ\n\n**Additional Notes**\nThe Blender file is fully organized with grouped meshes and clear naming conventions for easy scene management.\n\nBest regards,\nKilutica3D","imageAlt":"Stylized Biped Cheetah - Rigged 3D Character rigged","url":"https://www.cgtrader.com/3d-models/animal/mammal/stylized-biped-cheetah-rigged-cartoon-animal-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8axqazglye9ih0fpk4pkessjtu1k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Biped_Cheetah_Rigged_3DModel_by_Kilutica3D_TS.jpg","gridUrl":"https://media.cgtrader.com/variants/8axqazglye9ih0fpk4pkessjtu1k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Biped_Cheetah_Rigged_3DModel_by_Kilutica3D_TS.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/stylized-biped-cheetah-rigged-cartoon-animal-for-blender","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6299872/fa90dc5cb3/stylized-biped-cheetah-rigged-3d-character-3d-model-fa90dc5cb3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6923509","type":"listingItem","attributes":{"id":6923509,"title":"British Shorthair Animation Blender","price":329.0,"description":"**Introduction**\u003cbr\u003e\nThis is a highly detailed British shorthair cat character, featuring a complete and accurate muscle structure. The textures are created in 4K resolution, and a complex hair grooming system has been built in Blender using the new hair system to achieve highly realistic hair rendering. For film-quality animation production, the character is equipped with a highly detailed rigging system and a comprehensive facial expression control setup. This character is suitable for a wide range of cinematic scenarios and faithfully reproduces the distinctive characteristics of a real British shorthair cat, with realistic appearance and proportions from every angle.\u003cbr\u003e\n\nThe character includes four carefully designed realistic animations covering common feline behaviors, including walking, running, lying down, and stretching. This model was created in Blender and rendered using the Cycles renderer, making it widely suitable for professional applications such as documentaries, film, and television productions.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nThe model consists of: body, claws, eyes, lacrimal glands, oral cavity, tongue, lower teeth, and upper teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 42,889; polygons: 42,854\u003cbr\u003e\nClaws: vertices: 11,394; polygons: 11,196\u003cbr\u003e\nEyes: vertices: 3,016; polygons: 3,136\u003cbr\u003e\nLacrimal glands: vertices: 3,076; polygons: 3,072\u003cbr\u003e\nOral cavity: vertices: 14,120; polygons: 13,994\u003cbr\u003e\nTongue: vertices: 5,001; polygons: 4,940\u003cbr\u003e\nLower teeth: vertices: 7,324; polygons: 7,296\u003cbr\u003e\nUpper teeth: vertices: 7,388; polygons: 7,360\u003cbr\u003e\n\nTotal: vertices: 94,208; polygons: 93,848\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0O740A_BritishShorthair_Body_Roughness.1001.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Body_Roughness.1002.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Body_SubsurfaceAmount.1001.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Body_SubsurfaceAmount.1002.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Eye_Basecolor.png, 20482048\u003cbr\u003e\nJF0O740A_BritishShorthair_Eye_Normal.png, 20482048\u003cbr\u003e\nJF0O740A_BritishShorthair_Hair_Basecolor.1001.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Hair_Basecolor.1002.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Hair_Density01.1001.png, 20482048\u003cbr\u003e\nJF0O740A_BritishShorthair_Hair_Density01.1002.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Hair_Density02.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Hair_ID_A.1001.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Hair_ID_A.1002.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Hair_ID_B.1001.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Hair_ID_B.1002.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Normal.1001.png, 81928192\u003cbr\u003e\nJF0O740A_BritishShorthair_Normal.1002.png, 81928192\u003cbr\u003e\nJF0O740A_BritishShorthair_OralCavity_BaseColor.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_OralCavity_Normal.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_OralCavity_Specular.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Skin_BaseColor.1001.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Skin_BaseColor.1002.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Skin_Specular.1001.png, 40964096\u003cbr\u003e\nJF0O740A_BritishShorthair_Skin_Specular.1002.png, 40964096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create poses and animations, the features are as follows:\u003cbr\u003e\n\nCTR_Root controls the entire model.\u003cbr\u003e\n\nCTR_gravity, CTR_gravity_M, and CTR_gravity_F are the three center-of-gravity controllers for the body.\u003cbr\u003e\n\nCTR_gravity includes multiple customizable attributes:\u003cbr\u003e\nHead_Follow controls whether the head follows the neck;\u003cbr\u003e\nNeck_Follow controls whether the neck follows the spine;\u003cbr\u003e\nShoulder_Follow_L and Shoulder_Follow_R control whether the shoulders follow the rotation of the front spine;\u003cbr\u003e\nTail_Follow switches the follow behavior of the tail FK controls;\u003cbr\u003e\nTail_IKFK switches between IK/FK modes for the tail;\u003cbr\u003e\nTail_IK_Loc_Follow switches follow behavior in tail IK mode.\u003cbr\u003e\n\nCTR_spine_f, CTR_spine_m, and CTR_spine_B are the controllers for the front, middle, and rear spine sections.\u003cbr\u003e\n\nCTR_FK_tail_c, CTR_FK_tail_d, CTR_FK_tail_e, CTR_FK_tail_f, and others are the FK controllers for the tail.\u003cbr\u003e\n\nCTR_IK_tail_a, CTR_IK_tail_b, CTR_IK_tail_c, and CTR_IK_tail_d are the IK controllers for the tail.\u003cbr\u003e\n\nCTR_neck_a and CTR_neck_b are the neck controllers.\u003cbr\u003e\n\nCTR_head is the head controller.\u003cbr\u003e\n\nCTR_eye.L, CTR_eye.R, and CTR_eye are the eye controllers.\u003cbr\u003e\n\nCTR_eye.L and CTR_eye.R both include a customizable attribute:\u003cbr\u003e\nPupil Enlargement controls pupil dilation and contraction.\u003cbr\u003e\n\nCTR_jaw is the jaw controller.\u003cbr\u003e\n\nCTR_blink.L and CTR_blink.R are the eye blink controllers.\u003cbr\u003e\n\nCTR_setting_Leg_B.L and CTR_setting_Leg_B.R are the customizable attribute controllers for the hind legs.\u003cbr\u003e\nLeg_IKFK switches between IK/FK modes for the hind legs;\u003cbr\u003e\nLeg_IK_Stretch controls whether stretching is enabled in IK mode for the hind legs.\u003cbr\u003e\n\nCTR_setting_Leg_F.L and CTR_setting_Leg_F.R are the customizable attribute controllers for the forelegs.\u003cbr\u003e\nLeg_IKFK switches between IK/FK modes for the forelegs;\u003cbr\u003e\nLeg_IK_Stretch controls whether stretching is enabled in IK mode for the forelegs;\u003cbr\u003e\nIK_Chain Length switches the foreleg IK chain length between 2 and 3.\u003cbr\u003e\n\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L, and CTR_Foot_B.R are the IK controllers for the four limbs.\u003cbr\u003e\n\nCTR_Toe_F_motion.L, CTR_Toe_F_motion.R, CTR_Toe_B_motion.L, and CTR_Toe_B_motion.R are the detailed toe controllers for the limbs.\u003cbr\u003e\nX rotation controls toe rotation;\u003cbr\u003e\nZ rotation controls toe abduction and adduction;\u003cbr\u003e\nY location creates toe weight-bearing effects;\u003cbr\u003e\nZ location creates paw pad squeezed effects.\u003cbr\u003e\n\nIn addition, the paw sections include many extra detailed controllers. For example, each toe has its own FK controller, and the paw sections also include reverse rotation controllers, which are extremely useful during animation production.\u003cbr\u003e\n\nThe limbs, abdomen, and spine all include additional secondary controllers, allowing users to achieve more refined and precise control.\u003cbr\u003e\n\nThe face includes a rich set of controllers capable of creating a wide variety of facial expressions.\u003cbr\u003e\n\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped lying animation at 30 fps, frame range 0-340\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-224\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-9\u003cbr\u003e\nUnlooped stretching animation at 30 fps, frame range 0-400\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden with Render enabled. 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Explore the entire series on my profile, and don’t forget to leave a review if you purchase this model. Your feedback means a lot. 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Models are skinned and they're provided with a simple but functional rig. \n- Avalaible as Blender project (.blend), Collada (.dae), and FBX (.fbx).\n- Models are provided with gums, teeth and tongues. A very basic eye-mesh is included.\n- The models are Uvmapped (non-overlapping). I'm currently working on textures for these models. Plus, I wont' provide textures privately until they'll be officially released by me – and it won't happen any time soon anyway.\n- Before asking/purchasing: the models are not properly low poly (neither high), but they are highly optimized to work fluently, so don't panic about the polycount. Unsubdivided version of the models are available if needed, but I must to warn you that the models will appear blocky and less polished as they are by default. Each model count approximately 62'000 vertices. \nAlso, don't be afraid to ask for any info or issue you might occur, I'll be glad to help and answer to the best of my abilities.\n\nGeometry: Subdv-ready (only .blend version)\nVertCount: Approx 62.000\nPolyCount: Approx 24.000\n\n*NOTE* The bathsuit/underwear meshes are only intended as a censorship for the thumbnails. Feel free to delete them. Plus, models are gendered neutral, means that they're not provided with genitalia.\n**EDIT** Now models are provided with unpolished, rather basic textures and materials: they can be used as a draft for you, if willing to - to make better textures out of them. I'm not expert/competent with textures yet, so bear with me. 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