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Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. 10 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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Character ready for Unreal Engine . Rigged for Unreal Engine \nready to use in mobile projects and PC.\n----------------------------------------------------------------------------------------------------------------------------------------------------------\nvertex\n7000\npolygons\n13000\ntexture resolution\n--------------------------------------------------------------------------------------\nany help or donation is appreciated:  https://www.paypal.me/urld3s","imageAlt":"3D model military character - low poly Unreal Engine","url":"https://www.cgtrader.com/free-3d-models/character/man/military-character-low-poly-unreal-engine","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tuKMAbL35cCoG8nKTEL3vd7B/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/soldier1.jpg","gridUrl":"https://media.cgtrader.com/variants/tuKMAbL35cCoG8nKTEL3vd7B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/soldier1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/man/military-character-low-poly-unreal-engine","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3028487/486b569414/military-character-low-poly-unreal-engine-3d-model-486b569414.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5181110","type":"listingItem","attributes":{"id":5181110,"title":"REBELLIAN PILOT Rigged for Unreal Engine - Unity - MIXAMO","price":11.0,"description":"REBELLIAN PILOT made in Blender 3.0 Light setup in Cycles. 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For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nFlyboy_Zero-Scarf (base T-Pose and Rigged Scene)\nFlyboy_StartWalk-scarf\nFlyboy_Pose-Scarf_02\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers, Z-THinner morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Scarf and helmet are optional (their visibility can be turned on or off as desired).\n\nThe scarf has 2 morph targets that lower the left and right corners (below the chin) so that when the head is rotated, you can move the scarf out of the way). The scarf is also rigged so that you can position it and let it flap in the breeze.\n\nThe helmet also has two morph targets - these move the goggles into 2 different positions on the forehead. The helmet is also rigged so that you can position the flaps and straps as you rotate the head.\n\nThere are 51 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n8184 verticies\n7912 polys\n\nHelmit and Goggles\n1469 verticies\n1486 polys\n\nScarf\n683 verticies\n618 polys\n\nGround\n8 verticies\n6 polys\n\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+\nMan,Helmit and Goggles, Scarf, Ground\n16955 verticies\n15577 polys\n------------------------\n\nImage maps are 4k\n\u003chr\u003e\n**Go to this URL for more information on the model**\n\u003cbr\u003ehttp://graphic01.com/aaa/C3D/Flyboy/Flyboy.html\n\u003cbr\u003eAdditionally, there are models that I am contractually allowed to sell only on my site (Continuum3d.com) or Another site\nhttp://continuum3d.com will take you to my own site where you can see some other great models.\n\u003chr\u003e\n","imageAlt":"Flyboy Barnstorm Pilot - aviator - Low poly - 3D model 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US Pilot","price":6.75,"description":"WW2 US Pilot Characters \u0026  US F6F Fighter \u0026 Thompson M1A1 Machine Gun- Pistol- Knife /Game Ready /Rig/ All Animation MİXAMO Textures: Base Color/Metallic/Roughness/ AO Map Texture Textures: 2048x2048.png\n\n*Polygon: *\n -WW2 US Pilot: 2416 Verts: 2387 (Rig\u0026Animation) \n-US F6F Fighter: 1692 Verts: 1793 (Rig)\n-Thompson M1A1 Machine Gun: 1069 Verts: 1138 (Rig\u0026Animation) \n-Knife: 261 Verts: 257 (Rig) \n-Pistol: 545 Verts: 628 (Rig\u0026Animation)\n\n26 Include Animation FBX File\n\nAnimations:\n\n- USRifleMan_TosGrenade\n\n- USRifleMan_CarDrive\n\n- USRifleMan_CrouchIdleRifle\n\n- USRifleMan_DeathHeadShotRifle\n\n- USRifleMan_DeathRifle\n\n- USRifleMan_GrenadeThrow\n\n- USRifleMan_Gun\n\n- USRifleMan_HitReactionRifle\n\n- USRifleMan_IdleRifle1\n\n- USRifleMan_IdleRifle2\n\n- USRifleMan_JumpRifle\n\n- USRifleMan_KnifeIdle\n\n- USRifleMan_KnifeStab2\n\n- USRifleMan_KnifeStab\n\n- USRifleMan_MachineGun\n\n- USRifleMan_MedicalAdministering\n\n- USRifleMan_Piloting\n\n- USRifleMan_PilotingSwitch\n\n- USRifleMan_PilotingSwitch2\n\n- USRifleMan_ProneRifleFire\n\n- USRifleMan_ReceivingInjured\n\n- USRifleMan_RunRifle\n\n- USRifleMan_Shotgun\n\n- USRifleMan_Tpose\n\n- USRifleMan_WalkingRİfle\n\n- USRifleMan_WalkRifleFire","imageAlt":"WW2 US Pilot 3D 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how to build","price":0.0,"description":"Hrt\nhouse\nbillding\nbest house","imageAlt":"3D asset house how to 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Senna Helmet 1986","price":49.99,"description":"\u003cp\u003e \u003c/p\u003e\u003cp\u003eThis is a model of a Ayrton  Senna\u0026#x27;s Helmet from 1986. This is the helmet he used in his second year  with Lotus. He had 8 pull positions and won 2 grand prix in Spain  (Jerez) and the US (Detroit). It comes with a clear visor and a tinted  visor and is fully rigged.\u003cbr/\u003e\u003c/p\u003e\u003cp\u003eUSAGE\u003cbr/\u003e\u003c/p\u003e\u003cp\u003e- This model is suitable  for use in broadcast, high-res film close-ups, advertising, design  visualization, forensic presentation, etc.\u003cbr/\u003e- The model is accurate with the real world size and scale. \u003cbr/\u003e\u003c/p\u003e\u003cp\u003eSPECS \u003cbr/\u003e\u003c/p\u003e\u003cp\u003e- This model contains 3 separate objects. \u003cbr/\u003e- This model contains 3,728 polygons with Meshsmooth OFF. \u003cbr/\u003e- This model contains 137,020 polygons with Meshsmooth ON (2 Iterations). \u003cbr/\u003e- This model is included in two versions V-Ray and mental ray. Both have materials and textures included.\u003cbr/\u003e\u003c/p\u003e\u003cp\u003ePRESENTATION IMAGES\u003cbr/\u003e\u003c/p\u003e\u003cp\u003e- All preview images are rendered with V-Ray 2.1 as Renderer.\u003cbr/\u003e- Lights and cameras are included in the file. \u003cbr/\u003e\u003c/p\u003e\u003cp\u003eTEXTURES\u003cbr/\u003e\u003c/p\u003e\u003cp\u003e- There are 5 textures in scene. \u003cbr/\u003e- Textures are sized from 420x420 to 4096x4096.\u003cbr/\u003e- Multiple Texture Resolutions are included. \u003cbr/\u003e- PNG Texture included. \u003cbr/\u003e\u003c/p\u003e\u003cp\u003eGENERAL\u003cbr/\u003e\u003c/p\u003e\u003cp\u003e- Model is built to real-world scale. \u003cbr/\u003e- Units used: centimeters.\u003cbr/\u003e- Scene objects are organized by groups. \u003cbr/\u003e- No third-party renderer or plug-ins needed for mental ray version.\u003cbr/\u003e\u003c/p\u003e\u003cp\u003eADDITIONAL NOTES\u003cbr/\u003e\u003c/p\u003e\u003cp\u003e- Originally created with 3DS Max 2012. \u003cbr/\u003e- File formats other than 3DS Max were exported smoothed.\u003cbr/\u003e- Other formats exported: OBJ, 3DS, MAX (2012), FBX.\u003cbr/\u003e\u003c/p\u003e\u003cp\u003eIf you have any questions, you can contact me through support.\u003cbr/\u003e \u003cbr/\u003e \u003c/p\u003e","imageAlt":"Ayrton Senna Helmet 1986 3D asset","url":"https://www.cgtrader.com/3d-models/sports/equipment/ayrton-senna-helmet-1986","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZPPiuxjA6U7BFvAg4a3eW1Rc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ayrton-senna-helmet-1986-3d-model-low-poly-rigged-max-obj-mtl-3ds-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/ZPPiuxjA6U7BFvAg4a3eW1Rc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ayrton-senna-helmet-1986-3d-model-low-poly-rigged-max-obj-mtl-3ds-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/equipment/ayrton-senna-helmet-1986","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"sports","subcategorySlug":"equipment","categoryTitle":"Sports","subcategoryTitle":"Equipment","schemaImageUrl":"https://img-new.cgtrader.com/items/1030414/808686dfe2/ayrton-senna-helmet-1986-3d-model-808686dfe2.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"1839020","type":"listingItem","attributes":{"id":1839020,"title":"Aviator WWI British Pilot - Low poly - rigged - animated","price":50.0,"description":"human, person, people, character, aviator, WWI, World war I, great war, Pilot, aviator, rig, animated, walk cycle, biplane, bi-plane, spad, fokker, sopwith camel\n\nAviator WWI British Pilot - includes Cap, Helmet with goggles, swaggerstick\n\nAviator WWI British Pilot Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 33DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\n\nThis model comes with several pre-animated scenes to get you started:\nAviator_8-Zero (base T-Pose and Rigged Scene)\nAviator_8-StartWalking\nAviator_8-Salute\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Aviator_8-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\nLW: the Knees and Elbows are a bit different and are managed by “LT_Elbow_Control” and “RT_Elbow_Control” and “LT_Knee_Dir” and “RT_Knee_Dir” objects - In addition, there are “LT_KneeRotate” and “LRT_KneeRotate” controls - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThere are 48 morphs in this object - 8 of them are Phoneme controls:\nF, AI, CDGJKNSTYZ, E, L, O, U and WQ - the remaining are as follows: CheecksPuffed, EyebrowArch-LT, EyebrowArch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrow-DN-Both, EyelidsOpened, EyelidsOpenedWide, Eyes-DN, Eyes-LT, Eyes-RT, EyesUP, JawBack, JawDown, JawForward, Jaw-LT, JawRotateZ-LT, Jaw-RT, LeftCollarUp, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Motuh-Pucker, MouthRotateZ-RT, MouthUp, MouthWhistle, NoseScrunch, RightCollarUp, Smile, Snarl-LT, Snarl-RT, Squint, ThinMan03, UpperLip-In, UpperLip-Out, HandsLarger, Z-Thinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n13019 verticies\n12328 polys\n\nCap\n539 verticies\n496 polys\n\nHelmit and Goggles\n1505 verticies\n1484 polys\n\nSwaggerstick\n124 verticies\n108 polys\n\nGround\n8 verticies\n6 polys\n\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+\nMan, Cap,Helmit and Goggles, Swaggerstick, Ground\n21282 verticies\n20746 polys\n------------------------\n\nImage maps are 4k\n","imageAlt":"Aviator WWI British Pilot - Low poly - rigged - 3D","url":"https://www.cgtrader.com/3d-models/character/man/aviator-wwi-british-pilot","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MPtLwnbuWyEejq8pL3Exm9NX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/aviator-wwi-british-pilot-3d-model-animated-rigged-max-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/MPtLwnbuWyEejq8pL3Exm9NX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/aviator-wwi-british-pilot-3d-model-animated-rigged-max-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/aviator-wwi-british-pilot","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1839020/dca13eeba1/aviator-wwi-british-pilot-low-poly-rigged-animated-3d-model-dca13eeba1.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1030424","type":"listingItem","attributes":{"id":1030424,"title":"Ayrton Senna Helmet 1988","price":49.99,"description":"This is a model of a Ayrton Senna's Helmet from 1988 when he won his first world championship. This is the helmet he used in his 1st year with McLaren. 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If you already get this knight, make me an offer on the Templar Knight for half price discount.\n \n*render scene and ground not included.\nhttps://www.artstation.com/artwork/l5o8k\n\nSeptember 2018 update : UVs fixed, rig replaced with UE4 skeleton rig, all textures re-packed, topology are slightly more optimized.\n","imageAlt":"3D asset Hospitaler Knight","url":"https://www.cgtrader.com/3d-models/character/man/hospitaler-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Z1K9jgTgtpUhUvmcRbmAwu2P/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hospitaler-knight-3d-model-low-poly-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/Z1K9jgTgtpUhUvmcRbmAwu2P/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hospitaler-knight-3d-model-low-poly-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/hospitaler-knight","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/769023/ff408784ef/hospitaler-knight-3d-model-ff408784ef.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1030417","type":"listingItem","attributes":{"id":1030417,"title":"Ayrton Senna Helmet 1987","price":49.99,"description":"\u003cp\u003e This is a model of a Ayrton Senna\u0026#x27;s Helmet from 1987. This is the helmet  he used in his 3rd and last year with Lotus. It comes with a clear  visor and a tinted visor and is fully rigged.\u003cbr/\u003e\u003c/p\u003e\u003cp\u003eUSAGE\u003cbr/\u003e\u003c/p\u003e\u003cp\u003e- This  model is suitable for use in broadcast, high-res film close-ups,  advertising, design visualization, forensic presentation, etc.\u003cbr/\u003e- The model is accurate with the real world size and scale. \u003cbr/\u003e\u003c/p\u003e\u003cp\u003eSPECS \u003cbr/\u003e\u003c/p\u003e\u003cp\u003e- This model contains 3 separate objects. \u003cbr/\u003e- This model contains 3,728 polygons with Meshsmooth OFF. \u003cbr/\u003e- This model contains 137,020 polygons with Meshsmooth ON (2 Iterations). \u003cbr/\u003e- This model is included in two versions V-Ray and mental ray. 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(PBR Metallic Roughness, UDIM uvs ) compressed in the ZIP file\nNo mission patch.\n\n- Blender, UDIM Uvs, RIGGED Rigify, Texture Packed\n- Blender, UDIM Uvs, RIGGED Mocap, Texture Packed\n- Blender, UDIM Uvs, UNREAL 4 Mannequin RIGGED\n- Blender, UDIM Uvs, UNREAL 5 Mannequin RIGGED\n- ABC, UDIM Uvs\n- OBJ, UDIM Uvs\n- FBX, UDIM Uvs, RIGGED Mocap\n- FBX, UDIM Uvs, RIGGED UNREAL 4 Mannequin \n- FBX, UDIM Uvs, RIGGED UNREAL 5 Mannequin \n\n\nReselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. \n5 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures.zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. Blender will reload automatically all textures.","imageAlt":"3D model VR / AR ready Orange ACES Spacesuit Rigged","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/nasa-aces-spacesuit-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rYuCY6EEDWXJ4YRmjJ7RYVEJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ACES_Spacesuit_Render_rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/rYuCY6EEDWXJ4YRmjJ7RYVEJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ACES_Spacesuit_Render_rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/nasa-aces-spacesuit-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3348427/4e39109ec6/orange-aces-spacesuit-rigged-3d-model-4e39109ec6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1030399","type":"listingItem","attributes":{"id":1030399,"title":"Elio de Angeles Helmet 1985","price":49.99,"description":"\u003cp\u003e This is a model of a Elio DeAngelis\u0026#x27; Helmet from 1985 while racing for  Lotus. Elio is referred to by some as Formula One\u0026#x27;s \u0026#x27;last gentleman  player\u0026#x27;.  The helmet comes with a clear visor and a tinted visor and is  fully rigged.  \u003cbr/\u003e\u003c/p\u003e\u003cp\u003eUSAGE\u003cbr/\u003e\u003c/p\u003e\u003cp\u003e- This model is suitable for use in  broadcast, high-res film close-ups, advertising, design visualization,  forensic presentation, etc.\u003cbr/\u003e- The model is accurate with the real world size and scale. \u003cbr/\u003e\u003c/p\u003e\u003cp\u003eSPECS \u003cbr/\u003e\u003c/p\u003e\u003cp\u003e- This model contains 3 separate objects. \u003cbr/\u003e- This model contains 3,728 polygons with Meshsmooth OFF. \u003cbr/\u003e- This model contains 137,020 polygons with Meshsmooth ON (2 Iterations). \u003cbr/\u003e- This model is included in two versions V-Ray and mental ray. 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Textures may need to be relocate after uncompressing the Texture file.\nIf you are planning to work with mixamo, just import the Armature only in mixamo since it's High Poly ( mixamo won't handle the mesh ). Select your favorite Animation, Export it as FBX and Retarget the Mixamo animation onto the Armature inside the 3D scene. 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marketplace I generally strive for high-quality low poly / optimized models with a certain level of realism.\n\nThey are generally all made in the same style so that they may possibly be used in a single project without looking out of place.\n\nThis, as mentioned is best suited for current generation games, but the models should look and function for most projects, \nregardless of weather they are intended to be real-time or not.\n\nLastly, if yo have any personal inquiries or want to make contact regarding potential projects, here is my personal email:\n\nmilos.baskic98@gmail.com","imageAlt":"3D model Astronaut VR Hands I Animated I 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Women - Eve","price":79.0,"description":"**3d lowpoly rigged model of a female worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.**\n\nThis model is available as part of a bundle deal here:\n\nhttps://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal\n\n\n\n**_Recent updates / fixes:_**\n\n_Fix 2023.12.07. uasset files fix for Unreal Engine version 5.3.2_\n\n_Update 2023.07.20. Added asset for Unreal Engine 5_\n\n_Update 2023.01.20. Added Blender format_\n\n_Fix 2021.07.21.  (ma, mb formats) - / Fixed rig controls not being keyable /_\n\n**File Formats:**\n\nUnreal Engine 5 assets, Unity package, Maya 2017 (both mb, ma), Blender 3.3, FBX, OBJ, PNG textures\n\n**Format informations:**\n\nObserve: Only the Maya file has facial blendhsapes, and this setup does not work in Unity or Unreal Engine at the moment!\n\nThe **Maya** files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information.\n\nThe **Unreal Engine 5** asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Quinn manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:\n\n1. Create a project in Unreal Engine (If you have one already, make sure it is placed in the default Unreal Engine project space.)\n2. Close Unreal Engine\n3. Extract the zip file into your project's \"Content\" folder, not inside Unreal, but in your file browser. Make sure you have the \"Eve\" folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer,  you need to redirect the file paths or apply all attributes manually.\n4. Once you open Unreal Engine again, you can now move the Eve folder around or migrate it to another project as long as it's another local project on your device. Any time you want to move the Eve folder to a different device, you need to make sure you follow these steps to avoid breaking file dependencies.\n\nAdditional info for Unreal Engine:  In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine female mannequin. All animations that were made for this model are compatible with Eve. If you need any help with this process, feel free to contact me.\n\nThe **Unity package** contains a prefab of the rigged model  with Unity standard shaders set up.\n\nThe **Blender** file contains the mesh with fully set up control rig (created with human meta rig and Rigify).\n\nThe **FBX** format contains the rigged mesh only.\n\nThe **OBJ** format contains the mesh, mtl and texture files.\n\nThe **textures** were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.  \n\n**Model information:**\n\nModel is in A-pose.\nAll mesh pieces are UV unwrapped.\nNormal maps were exported from high poly meshes.\nAll nodes are named clearly.\nModel scale is real-world, units in Maya are centimeters.\nThe model's total height is 185 cm.\nIt has a full oral setup with teeth and tongue.\nThe maya file does not have a shader network set up, only has basic colors with Lambert material applied.\nPreview images were rendered with Arnold (MtoA 3.2.0.2)\n\n**Maya Control Rig Description:**\n\nThe model is rigged in A-pose, legs are not parallel. \nThe control rig has IK leg setup. \nThe arms have shoulder rotation, and an IK/FK setup controlled with a visible switch. \nThe spine has both FK and IK controls, second one working with a spline curve.\nFinger and feet movement is controlled by set driven keys.\nThe rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys.\nThe rig contains a reset switch to jump back to bindpose.\nAll pieces of the mesh are skinned to the skeleton joints.\n\n**Blender Control Rig Description:**\n\nThe model is rigged in A-pose, legs are not parallel. The rig is based on Blender's human meta rig, the controls are created with Rigify.\n\n**FAQ:**\n\n- Why doesn't the model have materials or shaders applied in the Maya file? \n\n_- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer:  https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold_\n\n- Can I use this model for Mixamo?\n \n_- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo._\n\n- Can I use the Maya formats in other 3d editing softwares, such as 3ds Max?\n\n_- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig._\n\n- I still have questions, or something does not work as I expected...\n\n_- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter._\n\n\n_If you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!_\n\n\n\n\n","imageAlt":"3D model Working Women - Eve","url":"https://www.cgtrader.com/3d-models/character/woman/female-worker","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/frNSTRu7k8sAxLwei1yYuEqz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail_image_eve.jpg","gridUrl":"https://media.cgtrader.com/variants/frNSTRu7k8sAxLwei1yYuEqz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail_image_eve.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/female-worker","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/1949059/9a36eb840a/working-women-eve-3d-model-9a36eb840a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3076477","type":"listingItem","attributes":{"id":3076477,"title":"MX01 Male Space Suit White LITE VERSION","price":55.0,"description":"MX01 Sci-Fi Suit Male low-poly 3d model rigged ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n| General Information ||\n\n- All scenes are Real world scale (cm) and all models are centered at origin.\n\n- Included file formats: \n  - 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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Renders have no postprocessing.\nHope you like it!\n\n*********************************\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Model’s resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- All textures and materials are included and mapped in every format.\n- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary—just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n*********************************\nFile Formats:\n- 3ds Max 2012 V - Ray and standard materials scenes\n\n*********************************\nTextures Formats:\n-36.png (4096x4096)\n-1.png (512x512)\n\n*********************************","imageAlt":"New England Patriots American Football Player Rigged 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meters. \n- Parachute poly count: 10727 vertices, 10540 faces.\n\n","imageAlt":"3D asset Ram parachute and backpack 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Bundle 2","price":195.0,"description":"Looking for sci fi armors for your game ?! \nYou can put this armor on any of your characters (helmet easily removable)\n\n- Included models: 5Armors and head dummy \n- Included PBR Textures: Armor 4к and head dummy 2к \n-7 Color variations \nArmor 6\nPolys: 9338 \nTris: 17068 \nVerts: 8594\nArmor 7 \nPolys:13052 \nTris:23748 \nVerts:11922\nArmor 8\nPolys: 11694 \nTris:21268 \nVerts: 10671\nArmor 9 \nPolys: 13794 \nTris: 24412 \nVerts: 12343\nArmor 10 \nPolys: 15516 \nTris: 28006 \nVerts: 14258\n\n102 Animations! \n24 Poses\n\n Included formats: \n- Maya 2018\n- FBX (Suport Mecanim \u0026 Mixamo) \n- Unity 3D Package \n- Unreal Engine 4 project (+ costom colors material) \n- Marmoset Toolbag 3 \n- Substance Painter project (change material as you want)\n\nIncluded Animations \n|---Dying \n| |---Dying.fbx \n| |---Walking To Dying.fbx \n|---Gesture \n| |---Charge.fbx \n| |---Defeat.fbx \n| |---Guitar Playing.fbx \n| |---Pointing Gesture.fbx \n| |---Rallying.fbx \n| |---Salute.fbx \n| |---Singing.fbx \n| |---Taunt Gesture.fbx \n| |---Waving.fbx \n| |---Whatever Gesture.fbx \n| |---Yelling.fbx \n|---Idle \n| |---Armor1_IDLE.fbx \n| |---Catwalk Idle 01.fbx \n| |---Catwalk Idle 02.fbx \n| |---Neutral Idle.fbx \n| |---Orc Idle.fbx \n|---Jump \n| |---Jump.fbx \n| |---Jumping.fbx \n|---Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walking.fbx \n| |---left strafe.fbx \n| |---left turn 90.fbx \n| |---left turn.fbx \n| |---right strafe walking.fbx \n| |---right strafe.fbx \n| |---right turn 90.fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Rifle 8-Way Locomotion \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward right.fbx \n| |---run forward.fbx \n| |---run left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jog Forward.fbx \n| |---Run Forward.fbx \n| |---Running Slide.fbx \n| |---Running.fbx \n|---Shooter \n| |---firing rifle.fbx \n| |---jump backward.fbx \n| |---jump forward.fbx \n| |---rifle aiming idle.fbx \n| |---rifle run.fbx \n| |---run backwards.fbx \n| |---start walking backwards.fbx \n| |---start walking.fbx \n| |---stop walking.fbx \n| |---strafe (2).fbx \n| |---strafe.fbx \n| |---walk backwards stop.fbx \n| |---walking backwards.fbx \n| |---walking to dying.fbx \n| |---walking.fbx \n`---Walk \n|---Catwalk Walk Forward 02.fbx \n|---Swagger Walk.fbx \n|---Pose \n| |---2Male Action Pose (2).fbx \n| |---Male Action Pose (1).fbx \n| |---Male Action Pose.fbx \n| |---Male Crouch Pose.fbx \n| |---Male Dance Pose.fbx \n| |---Male Dynamic Pose (1).fbx \n| |---Male Dynamic Pose.fbx \n| |---Male Locomotion Pose (1).fbx \n| |---Male Locomotion Pose (2).fbx \n| |---Male Locomotion Pose (3).fbx \n| |---Male Locomotion Pose (4).fbx \n| |---Male Locomotion Pose.fbx \n| |---Male Sitting Pose (1).fbx \n| |---Male Sitting Pose (2).fbx \n| |---Male Sitting Pose (3).fbx \n| |---Male Sitting Pose.fbx \n| |---Male Standing Pose (1).fbx \n| |---Male Standing Pose (2).fbx \n| |---Male Standing Pose (3).fbx \n| |---Male Standing Pose (4).fbx \n| |---Male Standing Pose (5).fbx \n| |---Male Standing Pose (6).fbx \n| |---Male Standing Pose (7).fbx \n| |---Male Standing Pose.fbx\n\nFemale Included Animations \n|---Female Basic Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walk.fbx \n| |---left strafe.fbx \n| |---left turn (2).fbx \n| |---left turn.fbx \n| |---right strafe walk.fbx \n| |---right strafe.fbx \n| |---right turn (2).fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Gesture \n| |---Crazy Gesture.fbx \n| |---Crying.fbx \n| |---Excited.fbx \n| |---Hand Raising.fbx \n| |---Insult.fbx \n| |---Loser.fbx \n| |---No.fbx \n| |---Rejected.fbx \n| |---Thankful.fbx \n| |---Thinking.fbx \n| |---Threatening.fbx \n| |---Yawn.fbx \n|---Idle \n| |---Armor5_IDLE.fbx \n| |---Catwalk Idle 02.fbx \n| |---Idle.fbx \n| |---Standing Idle.fbx \n| |---Unarmed Idle 01.fbx \n|---Jump \n| |---Jump (1).fbx \n| |---Jump.fbx \n|---Rifle 8-Way Locomotion Pack \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward right.fbx \n| |---run forward.fbx \n| |---run left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jogging.fbx \n| |---Run Forward.fbx \n| |---Running.fbx \n|---Shooter Pack \n| |---firing rifle.fbx \n| |---jump backward.fbx \n| |---jump forward.fbx \n| |---rifle aiming idle.fbx \n| |---rifle run.fbx \n| |---run backwards.fbx \n| |---start walking backwards.fbx \n| |---start walking.fbx \n| |---stop walking.fbx \n| |---strafe (2).fbx \n| |---strafe.fbx \n| |---walk backwards stop.fbx \n| |---walking backwards.fbx \n| |---walking to dying.fbx \n| |---walking.fbx \n`---Walk \n|---Female Walk.fbx \n|---Walk In Circle.fbx \n|---Dying \n| |---Dying.fbx \n| |---Standing Death Backward 01.fbx \n| |---Standing Death Left 02.fbx \n| |---Standing Death Right 01.fbx \n|---Dance \n| |---Arms Hip Hop Dance.fbx \n| |---Bellydancing.fbx \n| |---Booty Hip Hop Dance.fbx \n| |---Hip Hop Dancing.fbx \n| |---Macarena Dance.fbx \n| |---Salsa Dancing.fbx \n| |---Snake Hip Hop Dance.fbx \n|---Pose \n| |---Female Action Pose (1).fbx \n| |---Female Action Pose.fbx \n| |---Female Crouch Pose.fbx \n| |---Female Dance Pose.fbx \n| |---Female Dynamic Pose (1).fbx \n| |---Female Dynamic Pose.fbx \n| |---Female Laying Pose (1).fbx \n| |---Female Laying Pose (2).fbx \n| |---Female Laying Pose (3).fbx \n| |---Female Laying Pose (4).fbx \n| |---Female Laying Pose (5).fbx \n| |---Female Laying Pose.fbx \n| |---Female Locomotion Pose (1).fbx \n| |---Female Locomotion Pose (2).fbx \n| |---Female Locomotion Pose (3).fbx \n| |---Female Locomotion Pose.fbx \n| |---Female Sitting Pose (1).fbx \n| |---Female Sitting Pose (2).fbx \n| |---Female Sitting Pose (3).fbx \n| |---Female Sitting Pose (4).fbx \n| |---Female Sitting Pose.fbx \n| |---Female Standing Pose (1).fbx \n| |---Female Standing Pose (10).fbx \n| |---Female Standing Pose (12).fbx \n| |---Female Standing Pose (13).fbx \n| |---Female Standing Pose (14).fbx \n| |---Female Standing Pose (15).fbx \n| |---Female Standing Pose (16).fbx \n| |---Female Standing Pose (2).fbx \n| |---Female Standing Pose (3).fbx \n| |---Female Standing Pose (4).fbx \n| |---Female Standing Pose (5).fbx \n| |---Female Standing Pose (6).fbx \n| |---Female Standing Pose (8).fbx \n| |---Female Standing Pose (9).fbx \n| |---Female Standing Pose.fbx","imageAlt":"3D model Armors Bundle 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Mercenary Warrior Character","price":29.99,"description":"Fully rigged and game ready Mercenary Warrior character.\n\n**Features:**  \n\n- Fully compatible with Epic skeleton and Epic's starter animation pack.\n- Live Link Face support with fully working Morph Targets / Blendshapes.\n- Separated character parts (basebody arm, basebody hand, basebody head, basebody leg, basebody torso, bracer, cloak, hair, helmet, pauldron \u0026 skirt).\n- Includes greatsword weapon and its sheath.\n- Customizable armor \u0026 accessories color.\n\nRigged: Yes\n\nRigged to Epic skeleton: Yes\n\nIf rigged to the Epic skeleton, IK bones are included: Yes\n\nAnimated: No\n\nNumber of characters: 1 in 11 parts\n\nVertex counts of characters: 34,093\n\nNumber of Materials: 1\n\nNumber of Material Instances: 6\n\nNumber of Textures: 18\n\nTexture Resolutions:\n\n- 4K Armor Texture (Base Color, Normal \u0026 OcclusionRoughnessMetallic \u0026 Mask)\n- 4K Body Texture (Base Color, Normal, OcclusionRoughnessMetallic \u0026 Mask)\n- 4K Cloak Texture (Base Color, Normal, OcclusionRoughnessMetallic \u0026 Mask)\n- 4K Great Sword (Base Color, Normal \u0026 OcclusionRoughnessMetallic)\n- 2K Hair Texture (Base Color \u0026 Normal)\n\nSupported Unreal Engine Versions: 4.25 \u0026 4.26\n\nSupported Development Platforms: Windows","imageAlt":"3D model Hero Mercenary Warrior 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Warrior","price":25.0,"description":"The Dark Warrior is a fantasy character suited for mid-high polycount projects, the package includes two LODs for better performance in less power-hungry games.\n\n-Specs:\n\n-LOD0 Dark warrior: 5 parts- 21860 tris\n\n  -Eyes(288 tris)\n  -Head(5058 tris)\n  -Helmet(2218 tris)\n  -Armor(8236 tris)\n  -LowerArmor(6060 tris)\n\n-LOD1 Dark warrior: 5 parts- 12336 tris\n\n  -Eyes(288 tris)\n  -Head(2975 tris)\n  -Helmet(1324 tris)\n  -Armor(5065 tris)\n  -LowerArmor(2680 tris)\n\nThe textures go from 256x256 to 2048x2048.\n\nIncludes a blender file with the cycles renderer set up\n\nRigged: Yes, but with a very basic rig, no Inverse/forward kinematics, the rigging just have the basic bones to import the character in Unity or Unreal","imageAlt":"Dark Warrior 3D 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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2014 and rendered with V-Ray. Renders have no postprocessing.\nHope you like it!\n\nNew Orleans Saints American Football Player fully rigged with bones and skin system in 3D Studio Max. \nYou can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \nSee the turntable to get an idea of how rigging works.\n*********************************\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Model’s resolutions are optimized for polygon efficiency. 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Textures may need to be relocate after uncompressing the Texture file.\n\nIf you are planning to work with mixamo, just import the Armature only in mixamo since it's High Poly ( mixamo won't handle the mesh ). Select your favorite Animation, Export it as FBX and Retarget the Mixamo animation onto the Armature inside the 3D scene. ( In blender you can use NLA editor, feel free to check several tutorial on retargeting animation )\n\nincluded :\n\n- High poly Model **UDIMS **mapped\n- 4K Textures.\n- Blender, Cycles, RIGGED ( Textured )\n- FBX, RIGGED ( Mesh Only, texture needs to be reconnected )\n- OBJ ( Mesh Only, texture needs to be reconnected )\n\nReselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. \n5 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. Blender will reload automatically all textures.","imageAlt":"SpaceX Dragon Starman Spacesuit Rigged 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( no animation included, the video shows the Rig with a mixamo motion capture sequence ), Using **UDIM **UVs industry standard workflow.\n\nThe Quality you need : First of all, this model was based on a several pictures and close up of the real product to provide you the best quality in terms of texture references and proportions.\n\nThe entire model was textured with its accessories relying on references and actual products. Textures may need to be relocate after uncompressing the Texture file into your production folder. If you are using another software, you'll need to recreate a PBR metallic roughness based shader and connect the UDIM textures into it.\n\n**4K Textures**. (PBR Metallic Roughness, UDIM uvs ) compressed in the ZIP file\n\n- Blender, UDIM Uvs, RIGGED Rigify, Texture Packed\n- Blender, UDIM Uvs, RIGGED Mocap, Texture Packed\n- ABC, UDIM Uvs\n- OBJ, UDIM Uvs\n- FBX, UDIM Uvs, RIGGED Mocap\n\n\nReselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. \n5 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures.zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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( no animation included, the video shows the Rig with a mixamo motion capture sequence )\n\nThe Quality you need : First of all, this model was based on a several pictures and close up of the real product to provide you the best quality in terms of texture references and proportions.\n\nThe entire model was textured with its accessories relying on references and actual products. \n**Textures may need to be relocate after uncompressing the Texture file into your production folder.**\nIf you are using another software, you'll need to recreate a PBR metallic roughness based shader and connect the UDIM textures into it.\n\n- 4K Textures. (PBR Metallic Roughness, UDIM uvs )\n- Blender, Cycles ( Textured, RIGGED )\n- ABC ( UDIM uvs, Mesh Only )\n- FBX ( UDIM uvs, RIGGED )\n- OBJ ( UDIM uvs, Mesh Only )\n\nRoyalty Free License ( Cf Cgtrader Terms and conditions ). Can be used in any type of projects : Image, render, vfx, commercial, Nft, video, film, games. Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. 10 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. Blender will reload automatically all textures.","imageAlt":"SOLDIER WWI French Rigged 3D","url":"https://www.cgtrader.com/3d-models/military/military-character/soldier-wwi-french-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Zicg7NGXsX4tQ7uxhXtUJLgx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/Zicg7NGXsX4tQ7uxhXtUJLgx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/soldier-wwi-french-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/3897926/05e4410bef/soldier-wwi-french-rigged-3d-model-05e4410bef.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2243491","type":"listingItem","attributes":{"id":2243491,"title":"American Football Player LA Rams Rigged","price":149.0,"description":"American Football Player of LA Rams professional team with football sturdy durable sports equipment.\nAmerican football (gridiron) is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. \nThe Los Angeles Rams are a popular US professional American football sports team, headquartered at Los Angeles, California. \nFor American football, gridiron team sport, sports computer games, sports protective equipment, US sports equipment, and American football sporting traditions promotional or advertising projects.\n\nAmerican Football Player LA Rams Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Renders have no postprocessing.\nHope you like it!\n\nAmerican Football Player LA Rams fully rigged with biped bones and skin system in 3D Studio Max.\nYou can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max.\nSee the turntable to get an idea of how rigging works.\n*********************************\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Model’s resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- All textures and materials are included and mapped in every format.\n- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary—just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n*********************************\nFile Formats:\n- 3ds Max 2012 V - Ray and standard materials scenes\n\n*********************************\nTextures Formats:\n-34.png (4096x4096)\n-1.png (512x512)\n\n*********************************","imageAlt":"American Football Player LA Rams Rigged 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Armorset","price":16.0,"description":"**This character is included in the Dark Fantasy Protagonist Pack, this is just a simpler version with only one armorset, head and hair \n\nThe Ornate set has a basic body, wich you can hide if you use any armorpiece, it also includes one harstyle and facial hair. \n\nDetails \n\n-Eyes and mouth, 907 triangles, 512x512 textures each. \n\n-Basic Body: 7206 triangles and 2048x2048 \n\n-Head has 3678 triangles and 2048x2048 textures. \n\n-Hairstyle and Facial hair: 2996 Triangles and 1024x1024 textures. \n\n-Ornate Set: Helm(1414 triangles) Lower Part(2838 triangles) and Upper Part(5042 triangles) textures are 2048x2048 for each part \n\nNOTE: Remember to hide/delete *Body-Lower if you are using any lower armor part, and *Body-Upper if you are using Upper armor part \n\nIncludes a Blender scene with Cycles renderer set up, the rigging is pretty simple, with NO Inverse/Forward kinematics but works very good with Unity's mecanim animation system","imageAlt":"Ornate Armorset 3D model 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Armor 10","price":50.0,"description":"Looking for sci fi armor for your game ?! \nYou can put this armor on any of your characters (helmet easily removable)\n\n- Included models: Armor and head dummy \n- Included PBR Textures: Armor 4к and head dummy 2к \nPolys: 15516\nTris: 28006\nVerts: 14258\n\n102 Animations! \n24 Poses\n\n- Included formats:  \n- FBX (Suport Mecanim \u0026 Mixamo) \n- Unity 3D Package \n- Unreal Engine 4 project (+ costom colors material) \n- Marmoset Toolbag 3 \n- Substance Painter project (change material as you want)\n\nIncluded Animations \n|---Female Basic Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walk.fbx \n| |---left strafe.fbx \n| |---left turn (2).fbx \n| |---left turn.fbx \n| |---right strafe walk.fbx \n| |---right strafe.fbx \n| |---right turn (2).fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Gesture \n| |---Crazy Gesture.fbx \n| |---Crying.fbx \n| |---Excited.fbx \n| |---Hand Raising.fbx \n| |---Insult.fbx \n| |---Loser.fbx \n| |---No.fbx \n| |---Rejected.fbx \n| |---Thankful.fbx \n| |---Thinking.fbx \n| |---Threatening.fbx \n| |---Yawn.fbx \n|---Idle \n| |---Armor5_IDLE.fbx \n| |---Catwalk Idle 02.fbx \n| |---Idle.fbx \n| |---Standing Idle.fbx \n| |---Unarmed Idle 01.fbx \n|---Jump \n| |---Jump (1).fbx \n| |---Jump.fbx \n|---Rifle 8-Way Locomotion Pack \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward right.fbx \n| |---run forward.fbx \n| |---run left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jogging.fbx \n| |---Run Forward.fbx \n| |---Running.fbx \n|---Shooter Pack \n| |---firing rifle.fbx \n| |---jump backward.fbx \n| |---jump forward.fbx \n| |---rifle aiming idle.fbx \n| |---rifle run.fbx \n| |---run backwards.fbx \n| |---start walking backwards.fbx \n| |---start walking.fbx \n| |---stop walking.fbx \n| |---strafe (2).fbx \n| |---strafe.fbx \n| |---walk backwards stop.fbx \n| |---walking backwards.fbx \n| |---walking to dying.fbx \n| |---walking.fbx \n`---Walk \n|---Female Walk.fbx \n|---Walk In Circle.fbx \n|---Dying \n| |---Dying.fbx \n| |---Standing Death Backward 01.fbx \n| |---Standing Death Left 02.fbx \n| |---Standing Death Right 01.fbx \n|---Dance \n| |---Arms Hip Hop Dance.fbx \n| |---Bellydancing.fbx \n| |---Booty Hip Hop Dance.fbx \n| |---Hip Hop Dancing.fbx \n| |---Macarena Dance.fbx \n| |---Salsa Dancing.fbx \n| |---Snake Hip Hop Dance.fbx \n|---Pose \n| |---Female Action Pose (1).fbx \n| |---Female Action Pose.fbx \n| |---Female Crouch Pose.fbx \n| |---Female Dance Pose.fbx \n| |---Female Dynamic Pose (1).fbx \n| |---Female Dynamic Pose.fbx \n| |---Female Laying Pose (1).fbx \n| |---Female Laying Pose (2).fbx \n| |---Female Laying Pose (3).fbx \n| |---Female Laying Pose (4).fbx \n| |---Female Laying Pose (5).fbx \n| |---Female Laying Pose.fbx \n| |---Female Locomotion Pose (1).fbx \n| |---Female Locomotion Pose (2).fbx \n| |---Female Locomotion Pose (3).fbx \n| |---Female Locomotion Pose.fbx \n| |---Female Sitting Pose (1).fbx \n| |---Female Sitting Pose (2).fbx \n| |---Female Sitting Pose (3).fbx \n| |---Female Sitting Pose (4).fbx \n| |---Female Sitting Pose.fbx \n| |---Female Standing Pose (1).fbx \n| |---Female Standing Pose (10).fbx \n| |---Female Standing Pose (12).fbx \n| |---Female Standing Pose (13).fbx \n| |---Female Standing Pose (14).fbx \n| |---Female Standing Pose (15).fbx \n| |---Female Standing Pose (16).fbx \n| |---Female Standing Pose (2).fbx \n| |---Female Standing Pose (3).fbx \n| |---Female Standing Pose (4).fbx \n| |---Female Standing Pose (5).fbx \n| |---Female Standing Pose (6).fbx \n| |---Female Standing Pose (8).fbx \n| |---Female Standing Pose (9).fbx \n| |---Female Standing Pose.fbx","imageAlt":"Sci-Fi Armor 10 3D 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with a shield","price":10.0,"description":"Hi,\nthis is a game ready medieval knight with a shield and with one hand sword. Knight comes with one sword and one shield, but any sword weapon can be used. It comes with 3 texture variations. Textures are 4096x4096 PBR textures with metallic workflow (albedo, metallic, normal, ao). Knight is rigged and comes with 11 animations. You can preview some of them in the video.\n\n- Idle armed\n- Walk, Run\n- Slash 1, Slash 2, Kick, Big attack\n- Shield block 1, Shield block 2\n- Hit, Death\n\nKnight has also humanoid skeleton, so it works great in the game engine and you can retarget any animation to this model. I am working with Unity3D and I can help you with importing and settings for FREE.\n\nIf you have any other questions or need adjustments, feel free to contact me.\n","imageAlt":"3D asset animated Knight with a shield","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-with-a-shield","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o5HytiEFy1LJi8Xv4AoQrnWs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/o5HytiEFy1LJi8Xv4AoQrnWs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-with-a-shield","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2150983/48d2c15e62/knight-with-a-shield-3d-model-48d2c15e62.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5432169","type":"listingItem","attributes":{"id":5432169,"title":"Cyclist","price":45.0,"description":"1.The MAX2016 format model comes with Vray materials , using the Bip skeleton,have Blacksmithing animation and have TPOS   files\n\n\n2.The Maya2020 format model has Arnold materials, have bindings ,the Blacksmithing animation and have TPOS   files  \n\n\n3.The C4D format model has default materials,have bindings,the Blacksmithing animation and  have TPOS   files  \n\n\nPlease note :that this model is mainly sold as the MAX2016 format model, with the MAYA format included and using MAYA2020. The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations.\n\nThe binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"3D asset Cyclist","url":"https://www.cgtrader.com/3d-models/character/man/cyclist-fe9bc65c-cef5-4354-8114-c106e39622b7","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6x4vAG2NegrKbndpzGU4JbRm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled_Viewport_004.jpg","gridUrl":"https://media.cgtrader.com/variants/6x4vAG2NegrKbndpzGU4JbRm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled_Viewport_004.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cyclist-fe9bc65c-cef5-4354-8114-c106e39622b7","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5432169/eae953b8eb/cyclist-3d-model-eae953b8eb.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3173313","type":"listingItem","attributes":{"id":3173313,"title":"Astronaut Soldier","price":39.99,"description":"- Hello,\n- I present to you the character of an Astronaut Soldier.\n- \n- The character has a heavy astronaut's spacesuit.\n- The character has bloody and dirty textures for scenes with dead astronauts.\n- The character has a weapon.\n- The character has 5 heads. \n- The character has only 7 animations. \n- The character has a humanoid rig. \n- The characters have no facial expressions, their mouths do not open.\n- The character has PBR textures.\n- \n- I only sell models.\n- In the video, I used assets to demonstrate. 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Take a look at the attached YouTube video to see a sample of Mixamo animations running on Unity. \nNote: animations is not included.\u003c/p\u003e","imageAlt":"3D asset Pilot cartoon","url":"https://www.cgtrader.com/3d-models/character/man/pilot","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jfCxi6NLfy6dvQZj1dZGB3UR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pilot-3d-model-low-poly-rigged-max-obj-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/jfCxi6NLfy6dvQZj1dZGB3UR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pilot-3d-model-low-poly-rigged-max-obj-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/pilot","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/627872/cdf2d8ca13/pilot-cartoon-3d-model-cdf2d8ca13.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3844989","type":"listingItem","attributes":{"id":3844989,"title":"Cartoon Profession Chararcters","price":19.99,"description":"This is a collection of 12 professional characters. 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For low poly model simply press 1 and for the high resolution press 3. \nIn Cinema4d go to function menu and subdivide. \nIn 3dmax meshsmooth\nIn the low poly: \nPoly count : 59505\nVertex count : 63396\nIn the high poly: \nPoly count : 911360\nVertex count : 922009\nTextures included. Each texture is in jpg format and have a 4K texture resolution for high quality \nIt has color textures, specular textures, displacement textures,bump textures.\nThe files are obj, fbx, dae, mb ,c4d and 3DS.\nIn formats c4d, 3ds, dae, obj and fbx model exported to standard materials (textures). \nfiles with the model does not contain extraneous or hidden objects (lights, cameras, etc.) Included rigging and constrains and driven keys only in the maya format.\noriginal file format maya render in arnold","imageAlt":"Formula 1 2000 3D 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Models has been accurately recreated in 3d High poly to keep every details.\n\nThis Model is **Rigged** and Skinned as shown on the product preview pictures and video. ( no animation included, the video shows the Rig with a mixamo motion capture sequence )\nThis Model uses **UDIM **UVs industry standard workflow.\n\n**The Quality you need :** First of all, this model was based on a several pictures and close up of the real product to provide you the best quality in terms of texture references and proportions.\n\nThe entire model was textured with its accessories relying on references and actual products. Textures may need to be relocated after uncompressing the Texture file.\n\nincluded :\n\n- 4K Textures. (PBR Metallic Roughness, UDIM uvs )\n- Blender, Cycles ( Textured, UDIM uvs, RIGGED )\n- ABC ( Mesh Only, UDIM uvs )\n- FBX ( Mesh Only, UDIM uvs, RIGGED )\n- OBJ ( Mesh Only, UDIM uvs )\n\nRoyalty Free License ( Cf Cgtrader Terms and conditions ). Can be used in any type of projects : Image, render, vfx, commercial, Nft, video, film, games. Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. 10 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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It is best to have the Auto Rig Pro plugin.\n\n- Quality 3d model of realistic Viking Raider, Barbarian with drilling rig. Ready for videos and games!\n- Armed with a two-handed war hammer.\n\n- The model has 3 main body colors:\n- 4 color options for the foos.\n- 3 fur color options.\n- Many individual pieces that you can combine however you like.\n\n\n- **Drilling rig:**\n\n- Additional bones for shoulder straps, hanging fabric and shoulder pads.\n- Rig and skin are created in Blender using the Auto Rig Pro plugin.\n- Complete treatment of face, tongue, lips, eyes, eyebrows, cheeks, etc.\n\n- **Textures:**\n\n- All textures are 4096, except for the hammer and eyes, they are 2048 pixels.\n- \n- There are Unreal Engine kits.\n- Standard\n- Dimensions:\n- \n- Armor - 4k\n- Body 4k\n- Eyes 2k\n- Fur 3k\n- \n- Can be used with or without fur.","imageAlt":"3D asset Viking Raider","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/viking-raider","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/35MWuk2cwspwWXDQiXhdT27j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Viking_Raider.jpg","gridUrl":"https://media.cgtrader.com/variants/35MWuk2cwspwWXDQiXhdT27j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Viking_Raider.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/viking-raider","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2776774/7df31a46ae/viking-raider-3d-model-7df31a46ae.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2137155","type":"listingItem","attributes":{"id":2137155,"title":"Night Vision Goggle","price":15.0,"description":"Night Vision Goggle for helmets. low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\nNight vision goggles only. helmet not included. \n\nPerfectly for FPS.\n\nReal world scaled\n\nMesh: -obj -fbx -3ds\n\nAll included textures are 4K (4096x4096)-can be easy downscaled to 512x512 without artifacts. If for some reasons you cannot do it by yourself-contact me and i`ll make textures for any resolution that you need.","imageAlt":"Night Vision Goggle 3D asset","url":"https://www.cgtrader.com/3d-models/character/clothing/night-vision-goggle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EZeFQDmBjqaCVnEZxH5DR9zV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/B1.jpg","gridUrl":"https://media.cgtrader.com/variants/EZeFQDmBjqaCVnEZxH5DR9zV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/B1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/night-vision-goggle","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/2137155/2a50ba9cb2/night-vision-goggle-3d-model-2a50ba9cb2.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"932639","type":"listingItem","attributes":{"id":932639,"title":"Medieval Knight rigged","price":79.0,"description":"Medieval Knight rigged\n\nGENERAL INFO\n\n+Rendered in marmoset toolbag.\n+Rigged with CAT 3ds max.\n+Includes: sword with case, helmet with visor, beard, hair, mustache, brows, eyelashes, teeth, tongue.\n\nPOLYCOUNTS\n\nKnight with helmet: 18242 tris\nhead with hands, teeth, tongue, eyes 9826 tris\nSword with case 1842 tris\nBeard 6876 tris\nHair 11787 tris\n\nTEXTURES\n\nInclude 5 atlases of textures: knight armor, sword, organic matter, eyes, beard, hair.\nTwo packs of textures: PBR and Corona renderer.\n\nResolutions:\nKnight armor 4096\nSword 4096\nOrganic matter 4096\nEye 2048\nBeard 2048\nhair 2048\n\n+ the model is good for close up renders ,animations and etc.\n+ RIGGED with skin and cat system.\n+ RIGGED Eyes, eyelids, lips, jaw, tongue, Visor.\n+ All objects have skin modiefier.\n+ With out morphs targets.\n+ No plugins needed.\n+ Clean edge-loops based topology.\n+ 3ds Max 2013 or higher compatible.\n\nEnjoy.","imageAlt":"Medieval Knight rigged 3D asset","url":"https://www.cgtrader.com/3d-models/military/armor/medieval-knight-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t7vAWqKxurnaav1GPkcnvbkN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/medieval-knight-rigged-3d-model-low-poly-rigged-max-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/t7vAWqKxurnaav1GPkcnvbkN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/medieval-knight-rigged-3d-model-low-poly-rigged-max-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/medieval-knight-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/932639/aab2a4f7a6/medieval-knight-rigged-3d-model-aab2a4f7a6.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2951719","type":"listingItem","attributes":{"id":2951719,"title":"Formula Renault Eurocup Tatuus Season 2019 3D","price":59.0,"description":"Low-poly subdivision-ready 3D model of Formula Renault Eurocup Tatuus Season 2019 with PBR materials (Specular and Metallic workflows). The race car utilizes Formula 3 chassis for the first time in the season 2019.\n\nAdvantages of the model:\n\n- Very clean geometry;\n- The model is maximally optimized for use in 3d games and VR;\n- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;\n- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;\n- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;\n- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;\n- Divided into functional parts and grouped for easy editing and using in game engines;\n- The model consists of 29 separate objects grouped together. Each of these objects has a simple and understandable name;\n- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;\n- Specular and Metallic workflow textures included!\n- Compatible with the majority of modern game engines!\n\n\nModel specifications:\n\nCreated in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.\n\n- Polygons count: 21,886 (no n-gons)\n    Subdivision 1 polygons count: 173,496\n    Subdivision 2 polygons count: 693,984\n- Vertices count: 21,776\n- Unit Scale: Metric / Centimeters\n\n\nMaterials:\nA V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.\n\nTextures (Specular workflow):\n- Diffuse (4,096 x 4,096 PNG)\n- NormalMap (4,096 x 4,096 PNG)\n- Specular (4,096 x 4,096 PNG)\n- Glossiness (4,096 x 4,096 PNG)\n- Emissive (4,096 x 4,096 PNG)\n- Refraction (4,096 x 4,096 PNG)\n- Ambient Occlusion (4,096 x 4,096 PNG)\n\nTextures (Metallic workflow):\n- Base Color (4,096 x 4,096 PNG)\n- NormalMap (4,096 x 4,096 PNG)\n- Metallic (4,096 x 4,096 PNG)\n- Roughness (4,096 x 4,096 PNG)\n- Emissive (4,096 x 4,096 PNG)\n- Refraction (4,096 x 4,096 PNG)\n- Ambient Occlusion (4,096 x 4,096 PNG)\n\nModel is available in the following formats:\n- MAX (2016)\n- FBX\n- OBJ\n- 3DS\n- DXF (2010)\n- STL\n\n\nYou will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.","imageAlt":"Formula Renault Eurocup Tatuus Season 2019 3D 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Full Pack","price":350.0,"description":"Looking for sci fi armors for your game ?! \nYou can put this armor on any of your characters (helmet easily removable)\n\n- Included models: 5Armors and head dummy \n- Included PBR Textures: Armor 4к and head dummy 2к \n-7 Color variations \n\nArmor 1 \nPolys: 17334 \nTris: 31258 \nVerts: 15698 \nArmor 2 \nPolys: 13020 \nTris: 23196 \nVerts: 11708 \nArmor 3 \nPolys: 15052 \nTris: 27000 \nVerts: 13689 \nArmor 4 \nPolys: 17560 \nTris: 31390 \nVerts: 15809 \nArmor 5 \nPolys: 14188 \nTris: 25904 \nVerts: 13042\nArmor 6 \nPolys: 9338 \nTris: 17068 \nVerts: 8594 \nArmor 7 \nPolys:13052 \nTris:23748 \nVerts:11922 \nArmor 8 \nPolys: 11694 \nTris:21268 \nVerts: 10671 \nArmor 9 \nPolys: 13794 \nTris: 24412 \nVerts: 12343 \nArmor 10 \nPolys: 15516 \nTris: 28006 \nVerts: 14258\n\n102 Animations! \n24 Poses\n\n- Male Included formats: \n- Maya 2017 \n- FBX (Suport Mecanim \u0026 Mixamo) \n- Unity 3D Package \n- Unreal Engine 4 project (+ costom colors material) \n- Marmoset Toolbag 3 \n- Substance Painter project (change material as you want)\n\nIncluded Animations \n|---Dying \n| |---Dying.fbx \n| |---Walking To Dying.fbx \n|---Gesture \n| |---Charge.fbx \n| |---Defeat.fbx \n| |---Guitar Playing.fbx \n| |---Pointing Gesture.fbx \n| |---Rallying.fbx \n| |---Salute.fbx \n| |---Singing.fbx \n| |---Taunt Gesture.fbx \n| |---Waving.fbx \n| |---Whatever Gesture.fbx \n| |---Yelling.fbx \n|---Idle \n| |---Armor1_IDLE.fbx \n| |---Catwalk Idle 01.fbx \n| |---Catwalk Idle 02.fbx \n| |---Neutral Idle.fbx \n| |---Orc Idle.fbx \n|---Jump \n| |---Jump.fbx \n| |---Jumping.fbx \n|---Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walking.fbx \n| |---left strafe.fbx \n| |---left turn 90.fbx \n| |---left turn.fbx \n| |---right strafe walking.fbx \n| |---right strafe.fbx \n| |---right turn 90.fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Rifle 8-Way Locomotion \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward right.fbx \n| |---run forward.fbx \n| |---run left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jog Forward.fbx \n| |---Run Forward.fbx \n| |---Running Slide.fbx \n| |---Running.fbx \n|---Shooter \n| |---firing rifle.fbx \n| |---jump backward.fbx \n| |---jump forward.fbx \n| |---rifle aiming idle.fbx \n| |---rifle run.fbx \n| |---run backwards.fbx \n| |---start walking backwards.fbx \n| |---start walking.fbx \n| |---stop walking.fbx \n| |---strafe (2).fbx \n| |---strafe.fbx \n| |---walk backwards stop.fbx \n| |---walking backwards.fbx \n| |---walking to dying.fbx \n| |---walking.fbx \n`---Walk \n|---Catwalk Walk Forward 02.fbx 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