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The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nHF-FlyLoop.lws\u003cbr\u003e\nHF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04\u003cbr\u003e\nWingFold-06a\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingFold-07a\u003cbr\u003e\nWingFold-07b\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. 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Color, Normal, Metallic, Roughness, AO.\n- Unreal Engine package file, ready for use in Unreal Engine 4. Uproject folder ready to import into UE4 projects content folders.\n- Unity package file. Unitypackage ready to import into Unity project content folders.\n\nThe character is from pack: Crypt Fiend - modular character (https://www.cgtrader.com/3d-models/character/fantasy/crypt-fiend).","imageAlt":"3D asset animated Possessed Critter","url":"https://www.cgtrader.com/free-3d-models/character/fantasy-character/possessed-critter","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/txAzQiQJApAee1yEfafgcgMs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Main_close.jpg","gridUrl":"https://media.cgtrader.com/variants/txAzQiQJApAee1yEfafgcgMs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Main_close.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/txAzQiQJApAee1yEfafgcgMs/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Main_close.webp","width":306},{"url":"https://media.cgtrader.com/variants/txAzQiQJApAee1yEfafgcgMs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Main_close.webp","width":612},{"url":"https://media.cgtrader.com/variants/txAzQiQJApAee1yEfafgcgMs/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Main_close.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/fantasy-character/possessed-critter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2864754/c1f8507092/possessed-critter-3d-model-c1f8507092.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2235049","type":"listingItem","attributes":{"id":2235049,"title":"Robotic Arm White PBR Rigged","price":59.0,"description":"3ds max model of the robotic arm.\n\nModel consists of separated parts which can be used individualy. 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This door also comes with different file formats like .max .ma .unitypackage .fbx .obj .abc and .dae.\n\nTextures are created to be realistic with Physically Based Rendering (PBR) workflow.\n\nThis door is Rigged and Animated\n\nModel Details\n\n**Total Tris Count - 4748**\n\n                        LOD0 Tris Count - 1940\n\n                        LOD1 Tris Count - 1510\n\n                        LOD2 Tris Count - 1298\n\n**Total Poly Count - 2558**\n\n                        LOD0 Poly Count - 1049\n\n                        LOD1 Poly Count - 805\n\n                        LOD2 Poly Count - 704\n\n**Total Vertex Count - 2664**\n\n                        LOD0 Vertex Count - 1073\n\n                        LOD1 Vertex Count - 849\n\n                        LOD2 Vertex Count - 742\n\n*Texture Details * Texture Resolution - 2K\n\nTexture Maps\n\nAlbedo\n\nAO (Ambient Occlusion)\n\nMetallic\n\nNormal\n\nRigging Details Models has Three controls                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    \n1) Door Open and close                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     \n2) Door  Lock Open and close                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        \n3) Global Control                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         \n\nAnimation Details                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          From Frame 0 to 13 \u003e\u003e Door Lock open                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         \nFrom Frame 11 to 48  \u003e\u003e Door Open                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             \nFrom Frame 58 to 85 \u003e\u003e Door close                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    \nFrom Frame 100 to 115 \u003e\u003e Door Jam                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           \n\n\nWe will also customize (if you need further customizations) the asset as according to your project requirement.\n\nEnjoy and please rate the asset !\n\n**Note:** The unity package comes with open, close and jammed door animations with Key mechanisms. Only native file format (Maya .ma )and Alembic will  have the rig controls. Other File formats will have the preset animation but not the rigging controls. Floor and Background textures will not be provided for this asset.","imageAlt":"Simple Door 3D model","url":"https://www.cgtrader.com/free-3d-models/architectural/door/simple-door-5f060359-70fa-4863-aef9-79879456ca83","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1pSpuixFoox5gFuwf3SdbQsB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/6%20%28icon%29.jpg","gridUrl":"https://media.cgtrader.com/variants/1pSpuixFoox5gFuwf3SdbQsB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/6%20%28icon%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/1pSpuixFoox5gFuwf3SdbQsB/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/6%20%28icon%29.webp","width":306},{"url":"https://media.cgtrader.com/variants/1pSpuixFoox5gFuwf3SdbQsB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/6%20%28icon%29.webp","width":612},{"url":"https://media.cgtrader.com/variants/1pSpuixFoox5gFuwf3SdbQsB/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/6%20%28icon%29.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/architectural/door/simple-door-5f060359-70fa-4863-aef9-79879456ca83","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":207,"name":".usd","is_native":false}],"categorySlug":"architectural","subcategorySlug":"door","categoryTitle":"Architectural","subcategoryTitle":"Door","schemaImageUrl":"https://img-new.cgtrader.com/items/1907156/36bcb5c953/simple-door-3d-model-36bcb5c953.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"742679","type":"listingItem","attributes":{"id":742679,"title":"Low Poly PBR Crop Duster","price":120.0,"description":"**Overview:**\n\nThis is a Low-poly, rigged and animated, game ready Crop Duster\n\nModelled in 3DS Max 2016. 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I advise you to create your own shader within your software.\n- Apologies for frame rate drops in animation previews video.\n- Model is based on but not accurate to the Air Tractor 502.\n\n**_If you have any questions, please feel free to contact me._**\n","imageAlt":"3D model animated Low Poly PBR Crop Duster","url":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/low-poly-pbr-crop-duster","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ry99MyL7tyAsdmYsECmGwRjT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/low-poly-pbr-crop-duster-3d-model-low-poly-animated-rigged-max-fbx-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/Ry99MyL7tyAsdmYsECmGwRjT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/low-poly-pbr-crop-duster-3d-model-low-poly-animated-rigged-max-fbx-uasset.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Ry99MyL7tyAsdmYsECmGwRjT/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/low-poly-pbr-crop-duster-3d-model-low-poly-animated-rigged-max-fbx-uasset.webp","width":306},{"url":"https://media.cgtrader.com/variants/Ry99MyL7tyAsdmYsECmGwRjT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/low-poly-pbr-crop-duster-3d-model-low-poly-animated-rigged-max-fbx-uasset.webp","width":612},{"url":"https://media.cgtrader.com/variants/Ry99MyL7tyAsdmYsECmGwRjT/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/low-poly-pbr-crop-duster-3d-model-low-poly-animated-rigged-max-fbx-uasset.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/low-poly-pbr-crop-duster","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"private-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Private","schemaImageUrl":"https://img-new.cgtrader.com/items/742679/91ceeda979/low-poly-pbr-crop-duster-3d-model-91ceeda979.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2531027","type":"listingItem","attributes":{"id":2531027,"title":"Ice Elemental","price":0.0,"description":"Ice Elemental Game Creature\n(PBR textured)\n\nUsable for RPG, MMORPG, AAA and Strategy Games\n\n   === Maya scene ===\n\nModel is already set up with textures and materials and ready for render. 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The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\n\u003cbr\u003e\nA Base Scene (no animation base pose)\u003cbr\u003e\n\u003cbr\u003e\n\"GFinch-ZERO.lws (LightWave)\"\u003cbr\u003e\n\"GFinch-ZERO-CM-05.max\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\n\"GFinch-TakeOff-Land.lws\" (LightWave)\u003cbr\u003e\n\"GFinch-LandTakeoff-CM-2.max\n\u003cbr\u003e\n\"GFinch-FLyLoop.lws\" (LightWave)\u003cbr\u003e\n\"GFinch-FlyLOOP-CM.max\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 2 'neck' bones (3ds Max) one neck bone (LightWave), a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 21 Morph targets. (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nThere are 15 Morph targets. (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 9 Morph targets: \u003cbr\u003e\n...located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (LightWave) \u003cbr\u003e\n...located when you select the mesh and go to \"Modify\" =\u003e \"Morpher\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have the following Morph positions\u003cbr\u003e\n\u003cbr\u003e\nFold-Complete, Fold-Complete1, Fold-Complete2, WingTipsSpread-01, WingTipsSpread-02 (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nFoldedWing, WingtipSpread01, WingtipSpread02 (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nThe eyelids and eyebrows can be manipulated via:\u003cbr\u003e\nEyebrowsDN, EyebrowsUP, EyelidClosed (Both)\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching of Turbosmooth, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLightWave\u003cbr\u003e\nLightWave Real Geometry:\u003cbr\u003e\n13454 verticies\u003cbr\u003e\n8757 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------\u003cbr\u003e\n3ds Max\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n13478 verticies\u003cbr\u003e\n8757 polygons\u003cbr\u003e\n\u003cbr\u003e\n\nThe feathers are geometry so no plugins are required. \u003cbr\u003e\n\u003cbr\u003e\nThis also allows the model to render very quickly, espcially when copmared to hair type plugins.\u003cbr\u003e\n\u003cbr\u003e\nare RGB or greyscale, 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nGF Land Anim Grey\u003cbr\u003e\nhttps://youtu.be/Cu8KQV7v2ZQ\u003cbr\u003e\n\u003cbr\u003e\nGF Land Anim\u003cbr\u003e\nhttps://youtu.be/XMSN9NBbiVE\u003cbr\u003e\n\u003cbr\u003e\nGF Land Grey\u003cbr\u003e\nhttps://youtu.be/A1NYor1-Fqo\u003cbr\u003e\n\u003cbr\u003e\nGF TT 01\u003cbr\u003e\nhttps://youtu.be/dnZVO8wJlzc\u003cbr\u003e\n\u003cbr\u003e\nGF TT 02\u003cbr\u003e\nhttps://youtu.be/LAwPhgEdYFM\u003cbr\u003e\n\u003cbr\u003e\nGF TT wire 01\u003cbr\u003e\nhttps://youtu.be/1uEAEl5Sw04\u003cbr\u003e\n\u003cbr\u003e\nGF TT wire 02\u003cbr\u003e\nhttps://youtu.be/sVysxZMY5kY\u003cbr\u003e\n","imageAlt":"3D model GoldFinch - 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First and untextured ones was done with Cycles.\n\nModelling and rigging in Blender, texturing in Substance Painter.\n\nTextures:  2xTwo sets of 4K textures (Hull + Assets)\n1. Normal maps (OpenGL) + Diffuse + roughness + metallic + AO \n2. Normal maps (DirectX) + Diffuse + RoughnessMetallicAO (combined) for Unreal Engine\n\nMaterials: Only for Unreal Engine, 2 PBR materials + basic materials for lights and mirrors.\n\nRig is basic but effective. Everything tested in Unreal Engine, but it's NOT animated, it's just basic skeletal system. Controls for Tower, 4 seperate controls for wheels and the main mesh. You can check how it's looking in Engine among preview images. If you want to use the rig inside the Blender you'd need to scale the armature up by 100 (it was required for fbx to work correctly in Unreal Engine).\n\nBlend file contains high-poly and low-poly meshes.\n\nYou can check UV layout among the preview images.\n\nHope you like it! :) If there is anything wrong or not working tell me about it, and I will do everything to fix it as soon as possible.\n\nYou can easily check quality of my assets by downloading this Vintage Wi-fi router for free! https://www.cgtrader.com/3d-models/electronics/other/vintage-wifi-router-game-ready-asset \nIf you like my work make sure to click \"follow\" button so you can see all my new assets I'm creating.","imageAlt":"3D asset rigged Humber Armoured Car game-ready model","url":"https://www.cgtrader.com/free-3d-models/vehicle/military-vehicle/humber-armoured-car-game-ready-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ABJKM1TAqrTCmbTfLLNGk9aV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/humber-armoured-car-game-ready-model-3d-model-low-poly-rigged-fbx-stl-blend-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/ABJKM1TAqrTCmbTfLLNGk9aV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/humber-armoured-car-game-ready-model-3d-model-low-poly-rigged-fbx-stl-blend-uasset.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ABJKM1TAqrTCmbTfLLNGk9aV/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/humber-armoured-car-game-ready-model-3d-model-low-poly-rigged-fbx-stl-blend-uasset.webp","width":306},{"url":"https://media.cgtrader.com/variants/ABJKM1TAqrTCmbTfLLNGk9aV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/humber-armoured-car-game-ready-model-3d-model-low-poly-rigged-fbx-stl-blend-uasset.webp","width":612},{"url":"https://media.cgtrader.com/variants/ABJKM1TAqrTCmbTfLLNGk9aV/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/humber-armoured-car-game-ready-model-3d-model-low-poly-rigged-fbx-stl-blend-uasset.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/vehicle/military-vehicle/humber-armoured-car-game-ready-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"military-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/740003/98a8a6a455/humber-armoured-car-game-ready-model-3d-model-98a8a6a455.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"732532","type":"listingItem","attributes":{"id":732532,"title":"Mech Fighter texture","price":129.0,"description":"The best artist in science fiction style (sci fi) WELCOMES YOU! 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Check out other models from this series:\n* Compact cassette PBR 001\n  https://www.cgtrader.com/3d-models/electronics/audio/compact-cassette-pbr\n* Compact cassette PBR 002\n  https://www.cgtrader.com/3d-models/electronics/audio/compact-cassette-pbr-002\n* Compact cassette PBR 003 \nhttps://www.cgtrader.com/3d-models/electronics/audio/compact-cassette-pbr-003\n* Compact cassette PBR 004\nhttps://www.cgtrader.com/3d-models/electronics/audio/compact-cassette-pbr-004\n\nFew key features of this model:\n- PBR textures based on mealiness work-flow.\n- Textures are baked in 4096x4096 resolution.\n- Blend and FBX file have armature data. \n- Armature in blend file has custom bones.\n- Preview renders made with Cycles.\n- Textures include albedo, specular, mealiness, roughness and normal maps.\n\n","imageAlt":"Compact cassette PBR 000 3D model","url":"https://www.cgtrader.com/3d-models/electronics/audio/cassette-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2mj14SHEG4bvjZB2yvLymiMK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/compact-cassette-pbr-000-3d-model-rigged-obj-mtl-fbx-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/2mj14SHEG4bvjZB2yvLymiMK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/compact-cassette-pbr-000-3d-model-rigged-obj-mtl-fbx-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/2mj14SHEG4bvjZB2yvLymiMK/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/compact-cassette-pbr-000-3d-model-rigged-obj-mtl-fbx-blend.webp","width":306},{"url":"https://media.cgtrader.com/variants/2mj14SHEG4bvjZB2yvLymiMK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/compact-cassette-pbr-000-3d-model-rigged-obj-mtl-fbx-blend.webp","width":612},{"url":"https://media.cgtrader.com/variants/2mj14SHEG4bvjZB2yvLymiMK/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/compact-cassette-pbr-000-3d-model-rigged-obj-mtl-fbx-blend.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/audio/cassette-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"electronics","subcategorySlug":"audio","categoryTitle":"Electronics","subcategoryTitle":"Audio","schemaImageUrl":"https://img-new.cgtrader.com/items/886287/e651ddb583/compact-cassette-pbr-000-3d-model-e651ddb583.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"2036758","type":"listingItem","attributes":{"id":2036758,"title":"Cryptex USB-Stick Blender 28 Version Free-Download","price":0.0,"description":"Here is a nice USB stick with cryptex combination lock.\n\nBlender 2.8 setup video\n\n- https://youtu.be/cZVg9jIzjRk\n\nI created this USB stick in Blender 2.7x for a project that will be published someday. \nFor texturing I used 3D-Coat (17. 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Also included are a .uasset files including Skeletal Mesh, Physics Assets and Anims (place in your Unreal Engine 4 projects content folder).\n\n3DS Max Dimensions – L17.7m x W12.2m x H5.2m approximate to real world scale Pivot is centred to the base of the model and is set at X:0 Y:0 Z:0\n\n- **SK_UtilityHelicopter**\n    - _LOD 0 – 63,684 Tris_\n    - _LOD 1 – 45,418 Tris_\n    - _LOD 2 – 25,895 Tris_\n    - _LOD 3 – 19,420 Tris_\n    - _LOD 4 – 7,481 Tris_\n    - _LOD 5 – 6,537 Tris_\n\n**Textures:**\n\nUses three sets of PBR Textures at 4096x4096 for the Fuselage, 4096x4096 for Interior and external objects, and 2048x2048 for Panel Instruments and Rotors in PNG format with both Metalness and Specular workflow.\n\nAlso contains two packed Metalness, Roughness, Ambient Occlusion maps.\n\n**Included Maps:**\n- **_Metalness_**\n    - Albedo (A)\n    - Ambient Occlusion (AO)\n    - Metalness (M)\n    - Normal (N)\n    - Roughness (R)\n    - Packed M_R_AO\n    - Packed R_M_AO\n\n- **_Specular_**\n    - Ambient Occlusion (AO)\n    - Diffuse (D)\n    - Gloss (G)\n    - Normal (N)\n    - Specular (S)\n\n**Final Notes:**\n\nAlso included are the 3DS Max scene saved as 2013 version with animations\n\n.uasset Skeletal Mesh file does not have materials applied to prevent conflict with your UE4 project pipeline.\n\nGlass material was created within the render software and therefore is not included. I advise you to create your own shader within your software.\n\nPreview Images are rendered in real time in Marmoset Toolbag 3.\n\nPreview images display products actual Main Rotors.\n\nModel is based upon (but not accurate to) the UH-60 Blackhawk Helicopter.\n\n**_If you have any questions, please feel free to contact me._**\n\n","imageAlt":"Rigged Low Poly PBR Medium Lift Utility 3D 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doctor with PBR tex animated in 5 styles","price":35.0,"description":"This is a 3d scanned model made with photogrammetry technique in our own custom built  3D scanner equipped with Canon 200D cameras. This scan was processed through Reality Capture and retopologized automatically via ZRemesher within Zbrush.\n\nThis is a true human size detailed model of man Caucasian appearance dressed in a uniform of a surgical doctor. \nThe model is captured in the A-pose. Cleaned via Zbrush, re-toped via Wrap3. Rigged via Mixamo, waighted and saved as fbx format animation. \n\n**Animated:** walking, running, sitting, preparing, mouth-to-mouth fbx animation included. \n\n**PBR textures** in 8K/4K/2K resolution (depending on cloth part): Normal, Roughness, Displacement, Color maps. \nAnimation based low-poly topology (quads only, animation loops). Preview renderd in Cinema 4d and Redshift render. Tested in Unreal engine. \n**The hat, gloves and mask are separate objects with textures sets.**\n\nThe product is ready for immediate use in architectural visualisations, inside Game Engines or for further render and detailed sculpting in Zbrush.\n\n**Technical characteristics:**\n\n- digital double scan model\n- low-poly model\n- fully quad topology\n- sufficiently clean\n- edge Loops based\n- ready for subdivision\n- 8K texture color map \n- non-overlapping UV map\n- ready for animation\n\nDownload package includes OBJ file, which is applicable to 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, Blender, etc.\n\n**BONUS:** in this package you will also get a high-poly (.ztl tool) of raw 3d scanned model in zBrush, thus you’ll be able to make a super-cool editing of the purchased product.\n\n**ABOUT US:** we are photogrammetry studio based in Kyiv, passionate about 3D world. We do full body scanning, 3D scanning for VFX and Gaming, as well as post-production, including model clean-up and rigging, hair and clothes reconstruction and simulation, deep PBR texturing, set of expressions ready for blending. Most of all we love to create a character from scratch. We transform your idea into high quality animation-ready 3D model with PBR texture set. So stay tuned and follow us! \n\n**More scans released every week!**\n\n**3D EVERYTHING**","imageAlt":"Medical doctor with PBR tex animated in 5 styles 3D 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Beer Mug From The Future","price":0.0,"description":"Here is my design of an infinite beer mug from the future, \nwhich I had create for a competition and I still working on it when I find time.\n\nFeel free to use this beerstein for your projects :)\n\nModel, textures and animation was done in Blender as usual.\n\n- https://www.blender.org/download/\n \nPost on Artstation:\n\n- https://www.artstation.com/artwork/3XLRJ","imageAlt":"3D asset Infinite Beer Mug From The 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The wings are folded using one of several morph targets.\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 23 Morph targets. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop-tree:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3553 verticies\u003cbr\u003e\n3639 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29408 verticies\u003cbr\u003e\n21265 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\n\u003cbr\u003e\nMAX:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25799 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3563 verticies\u003cbr\u003e\n3627 polygons\u003cbr\u003e\n\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29460 verticies\u003cbr\u003e\n21189 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\u003cbr\u003e","imageAlt":"3D model Golden Eagle - 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This will allow you to re-texture the files if desired:\n\n4096x4096: Ambient\\_Occlusion 4096x4096: Curvature 4096x4096: ID Maps 4096x4096: MeshNormals 4096x4096: Position 4096x4096: Thickness 4096x4096: World\\_Space\\_Normal\n\nNote about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i. The normal maps are MikkT, most commonly used in today's commercial game engines.\n\nIf the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop.\n\nUV's are mostly flat with a few pieces overlapping where necessary.\n\nUnits are Metric.\n\nPlease click on my Username for more Game Ready Models!\n\n","imageAlt":"Sci-Fi Industrial Crate Collection Game Ready PBR 3D asset","url":"https://www.cgtrader.com/3d-models/space/other/sci-fi-industrial-crate-collection-game-ready-pbr-textures","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cqWaBEUfwTGwxEmmbP2q7fiS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sci-fi-industrial-crate-collection-game-ready-pbr-textures-3d-model-low-poly-rigged-max-obj-mtl-fbx-ma-mb-stl-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/cqWaBEUfwTGwxEmmbP2q7fiS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sci-fi-industrial-crate-collection-game-ready-pbr-textures-3d-model-low-poly-rigged-max-obj-mtl-fbx-ma-mb-stl-tga.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/cqWaBEUfwTGwxEmmbP2q7fiS/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/sci-fi-industrial-crate-collection-game-ready-pbr-textures-3d-model-low-poly-rigged-max-obj-mtl-fbx-ma-mb-stl-tga.webp","width":306},{"url":"https://media.cgtrader.com/variants/cqWaBEUfwTGwxEmmbP2q7fiS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sci-fi-industrial-crate-collection-game-ready-pbr-textures-3d-model-low-poly-rigged-max-obj-mtl-fbx-ma-mb-stl-tga.webp","width":612},{"url":"https://media.cgtrader.com/variants/cqWaBEUfwTGwxEmmbP2q7fiS/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/sci-fi-industrial-crate-collection-game-ready-pbr-textures-3d-model-low-poly-rigged-max-obj-mtl-fbx-ma-mb-stl-tga.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/other/sci-fi-industrial-crate-collection-game-ready-pbr-textures","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/713588/3fca3a699e/sci-fi-industrial-crate-collection-game-ready-pbr-textures-3d-model-3fca3a699e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7516983","type":"listingItem","attributes":{"id":7516983,"title":"FREE-GameReady-MachineRobot-Ballytic813cReforged-PBR","price":0.0,"description":"[Ballytic813c-ReforgedMachine] - Game Ready 3D Asset\n\n\nThis Robot Machine is optimized and tested for real-time game engines like Godot 4.7 and UnityURP 6. It follows a complete game-ready pipeline, maintaining high visual fidelity through clean high-to-low poly baking, PBR texturing and Rigging.\n\n\nTECHNICAL NOTES:\n\nEmissive Map only in 1K.\n\n\nTECHNICAL SPECIFICATIONS:\n\nTris: [25,410]\n\nVertices: [12,711]\n\nMaterials: 1\n\nTextures Resolution: [1k, 2k, 4k]\n\nTextures Map Included: [ColorMap, RoughMap, MetallicMap, NormalMapGL/DX,AOMap, ORM_Map, MetalGlossMap, WearMask, EmissiveMap]\nUVs: Unwrapped, Non-overlapping.\n\n\nPIPELINE FEATURES:\n\nGame Ready | Optimized for real-time rendering.\n\nClean high-poly to low-poly normal bake.\n\n2 possible artistic finishes.\n\nRigged | Animatable: [Yes, with 4 bones]\n\nLODs: [No]\n\nScale: [1:1], Length: 3m | Height: 2.8m | Width: 3m\n\n\nINCLUDED FILES:\n\n.fbx\n\n\n.glb\n\"Textures\" folder with \"CleanTextures\" and \"WearTextures\" [4k, 2k, 1k] PBR maps in .png and .jpg format.\n\n\"Renders\" foldet with renders for artistic references.\n\nREADME.txt for support after purchase.\n\n\nSOFTWARE USED:\n\nMade in Blender 5.1: Modeling, Texturing, Rigging, Render[Cycles].\n\n\nLICENSE AND SUPPORT:\n\nThe use of this asset is subject to the terms and conditions of the marketplace where it was purchased. It is cleared for use in both personal and commercial projects (games, VFX, archviz, etc.).\n\n\nRedistribution or resale of the original or modified 3D files is strictly prohibited.\n\n\nIf you encounter any import issues or need a specific format, please contact me. 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UDIM is adopted to split UV, and 4K material map is made by PBR process. Controller binding is carried out on the engine, engine light effect, pod, hatch and other items.\nIf you find that UDIM texture does not display, open the file and unzip the texture folder, go to blender file, click Find Missing Files and select the Texture folder to relink the texture.**When you import the FBX and Find the Missing Files. You have to change the source of the Texture image to UDIM, as by default on import it's set to Single Image.**\nIf you have any other questions, please contact me.\n\nThe file contains:\n1. Hercules Mars landing ship;\n2. 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I didn't use the subdivision surface modifier to low mesh but if you don't like the image you can make it smoother with the subdivision surface modifier. \n\nBody : Face 73.622 – Vertex 73.502\n\nEyes : Face 512 – Vertex 514\n\nEyelashes : Face 608 – Vertex 780\n\nTeeths : Face 3.542 – Vertex 3.868\n\nToungue : Face 224 – Vertex 226\n\nSweather: Face 6.701 – Vertex 6.800\n\nJacket : Face 2.403 – Vertex 2.479\n\nBelt : Face 219 – Vertex 258\n\nPantaloon: Face 2.532 – Vertex 2.609\n\nBoats : Face 1.258 – Vertex 1.276\n\nClothing Information: Clothes rests over the body mesh. With this strategy, new clothes can be made. Each clothing piece is rigged and 4K textured, and can be toggled on and off in the outliner. \nIn the pose library, you'll find recordings that use  bones for various facial expressions in the blend file as a bonus :)\nAll needed texture types such as diffuse, specular, normal, bump, etc.. All textures were prepared with Gimp at 4096*4096 resolution.\nIt is useful to make shader editor edits according to the program you are using. You can get a better image by making minor changes, especially with the metallic and specular settings.\n\nRig information: The limbs are made with 1 bone setups with a twist bone so it helps avoids the candy wrapper effect. The rig has many features like IK/FK switches, eye and head lock, elbow pinning, foor roll hip roll and an illustrated GUI Picker and more. For all of the features to work, it requires the included plugins. The rig was made with Rig Rigify. 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For other Software I included a bone rig without any mechanics but fully weighted as starting point for your rig.\n\nPlease have a look at the renderings and see if look and wireframe suit your needs.\nUse it out of the box or customize it, this facehugger is a good choice whenever your scenes need a facehugger.\n\nBelow you find a list of the contents.\n\n\n\n**Scenes:**\n\n- Alien Facehugger\n\n\n**Meshes:**\n\n- Alien Facehugger - Quads + Rig in .blend\n- Alien Facehugger - Triangulated, FBX + OBJ\n- Alien Facehugger - BoneRig with weights, FBX\n\n\n\n**Textures: All follwing textures come in 4k and 2k**\n\n- BaseColor\n- Normal GL\n- Normal DX\n- Roughness - PBR Metal/Roughness Workflow, Wet + Standard\n- Metalness - PBR Metal/Roughness Workflow\n- Glossiness - PBR Specular/Glossiness Workflow, Wet + Standard\n- Specular - PBR Specular/Glossiness Workflow\n- Displacement\n- Ambient Occlusion\n\n\n\n**Textures additional:**\n\n- HDR environment \n\n\n\nEnjoy rendering!\n","imageAlt":"Alien Facehugger - 3D Asset Kit PBR rigged VR / AR ready","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/alien-facehugger-3d-asset-kit-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LwFbesn7phdBex3rEZQDWknw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Facehugger_005_CC.jpg","gridUrl":"https://media.cgtrader.com/variants/LwFbesn7phdBex3rEZQDWknw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Facehugger_005_CC.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/LwFbesn7phdBex3rEZQDWknw/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Facehugger_005_CC.webp","width":306},{"url":"https://media.cgtrader.com/variants/LwFbesn7phdBex3rEZQDWknw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Facehugger_005_CC.webp","width":612},{"url":"https://media.cgtrader.com/variants/LwFbesn7phdBex3rEZQDWknw/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Facehugger_005_CC.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/alien-facehugger-3d-asset-kit-pbr","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2177847/cbfa51bd8a/alien-facehugger-3d-asset-kit-pbr-3d-model-cbfa51bd8a.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7532606","type":"listingItem","attributes":{"id":7532606,"title":"Quad Bike PBR Model ","price":0.0,"description":"         Elevate your next project with the Quad Bike PBR Model, a professional-grade, high-fidelity 3D model designed to meet the rigorous standards of AAA games and film. 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Sa tenue comprend un haut ajusté d’aspect satiné, une jupe verte en velours côtelé avec broderies, un collant à motifs et des bottes en cuir à lacets détaillées.\n\nLe personnage est fourni en A-pose. Il est prêt à être animé, positionné et intégré dans un projet en temps réel ou dans une scène destinée au rendu.\n\nCARACTÉRISTIQUES PRINCIPALES\n\n• Aventurière adulte réaliste\n• Rig humanoïde complet\n• Prête pour l’animation et les poses\n• Fournie en A-pose\n• Visage, peau, cheveux et maquillage détaillés\n• Vêtements et chaussures inclus\n• Matériaux PBR détaillés\n• UV dépliées\n• Textures Base Color jusqu’en 4K\n• Textures Metallic/Roughness jusqu’en 2K\n• Adaptée aux projets d’action, d’aventure, de RPG et de survie\n\nFORMATS INCLUS\n\n• BLEND\n• FBX\n• GLB\n• OBJ\n\nLOGICIELS ET MOTEURS\n\n• Blender\n• Unreal Engine\n• Unity\n• Cinema 4D\n• 3ds Max\n\nINFORMATIONS IMPORTANTES\n\nLe personnage possède un rig et est prêt à être animé. Aucune animation n’est incluse.\n\nLa version OBJ est fournie sous forme de maillage statique et ne contient pas le squelette. Certains matériaux peuvent nécessiter un ajustement ou une reconnexion selon le logiciel utilisé.\n\nLes décors, les poses, les éclairages, la pluie, les effets visuels et les scènes cinématographiques visibles sur les images promotionnelles ne sont pas inclus.\n\nCréé par LudoVisions.","imageAlt":"Realistic Female Adventurer Rigged GameReady ...","url":"https://www.cgtrader.com/free-3d-models/character/woman/realistic-female-adventurer-rigged-gameready-pbr-3d-character","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/szwlrgs9nypwkah9oawrau1w0p21/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02-details-visage-cheveux.jpg","gridUrl":"https://media.cgtrader.com/variants/szwlrgs9nypwkah9oawrau1w0p21/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02-details-visage-cheveux.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/szwlrgs9nypwkah9oawrau1w0p21/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/02-details-visage-cheveux.webp","width":306},{"url":"https://media.cgtrader.com/variants/szwlrgs9nypwkah9oawrau1w0p21/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02-details-visage-cheveux.webp","width":612},{"url":"https://media.cgtrader.com/variants/szwlrgs9nypwkah9oawrau1w0p21/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/02-details-visage-cheveux.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/woman/realistic-female-adventurer-rigged-gameready-pbr-3d-character","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/7486573/0c1b4f0dff/realistic-female-adventurer-rigged-gameready-pbr-3d-character-3d-model-0c1b4f0dff.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5187538","type":"listingItem","attributes":{"id":5187538,"title":"Pistol 10 Gold Generic All PBR UE Textures","price":27.4,"description":"The Photorealistic 3D Model of Pistol 10 Gold Generic Gun 3D Model of Desert Egale. 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All bone constraints are set in Blender.\n\n-Clean and optimized topology is used for maximum polygon efficiency.\n\n-All textures and materials are tailored and applied for high quality render results.\n\n-Mid Poly and optimized for use for games, films, commercials, etc.,\n\n-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.\n\n-No extra plugins are needed for this model.\n\n-Units: meters.\n\n-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows\n\n- Trailer is textured using separate material (Truck_Trailer_Mat) so that you can use separately with low load of materials and textures.\n\n- Chassis has 2 materials Truck_Exterior_Mat and Truck_Interior_Mat\n\n\nMaterials\nThe Model has 3 materials Truck_Exterior_Mat, Truck_Interior_Mat and Truck_Trailer_Mat . Each has its own set of texture maps.\nTexture Maps and Resolutions\nAll Metallic and Specular Maps\n(Supports for 3D Softwares and Renderers)\n- Basecolor (4K)(2K)(1K)\n- Diffuse (4K)(2K)(1K)\n- AO (4K)(2K)(1K)\n- Roughness (4K)(2K)(1K)\n- Glossiness (4K)(2K)(1K)\n- Metallic (4K)(2K)(1K)\n- Specular (4K)(2K)(1K)\n- NormalDirectX (4K)(2K)(1K)\n- NormalOpenGl (4K)(2K)(1K)\n- Opacity (4K)(2K)(1K)\n\n\nTexture Maps for Unity\nUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows\n- AlbedoTransparent (4K) (2K) (1K)\n- MetallicSmoothness (4K) (2K) (1K)\n- SpecularSmoothness (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n\n\nUnity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows\n- Basemap (4K) (2K) (1K)\n- MaskMap (4K) (2K) (1K)\n- Specular (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n\n\nUE4 Packed\n- Basecolor (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n- OcclusionRoughnessMetallic (4K) (2K) (1K)\n\nPolyCount Without Subdivision\nVertices   - 131194\nFaces         - 129427\nTris             - 245606\n\n\nThe units used in this project are,\nUnit System : Metric\nLength    : Meters\nRotation : Degrees\n\nWe assure premium quality for the best price\nBookmark Our Page For More Gaming Assets\nThank You\n","imageAlt":"Heavy Truck 03 Refrigerator Trailer Interior PBR 3D model","url":"https://www.cgtrader.com/3d-models/vehicle/truck/heavy-truck-03-refrigerator-trailer-with-interior-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tp0dwvqzmducg1kbhfjkogt3f4hx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Heavy%20Truck%2003%20With%20Trailer.jpg","gridUrl":"https://media.cgtrader.com/variants/tp0dwvqzmducg1kbhfjkogt3f4hx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Heavy%20Truck%2003%20With%20Trailer.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/tp0dwvqzmducg1kbhfjkogt3f4hx/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Heavy%20Truck%2003%20With%20Trailer.webp","width":306},{"url":"https://media.cgtrader.com/variants/tp0dwvqzmducg1kbhfjkogt3f4hx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Heavy%20Truck%2003%20With%20Trailer.webp","width":612},{"url":"https://media.cgtrader.com/variants/tp0dwvqzmducg1kbhfjkogt3f4hx/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Heavy%20Truck%2003%20With%20Trailer.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/heavy-truck-03-refrigerator-trailer-with-interior-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/5299558/5458c8f965/heavy-truck-03-refrigerator-trailer-interior-pbr-textures-3d-model-5458c8f965.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7280828","type":"listingItem","attributes":{"id":7280828,"title":"Stylized Female Character 3D Model  Fully Rigged  PBR 4K ","price":0.0,"description":"This Stylized Elegant Female Character is a premium-quality 3D model created for professional productions including games, cinematics, animation, VR, and digital illustrations.\n\nDesigned with a graceful silhouette and expressive facial features, she combines a stylized aesthetic with realistic PBR materials. 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The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling objects are (this varies from format to format): GHO Null, Root, LT_Foot, RT_Foot\u003cbr\u003e\n\u003cbr\u003e\nGHO-Zero.lws is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nGHO-Zero.lws\u003cbr\u003e\nGHOLandTakeOff.lws\u003cbr\u003e\nGHO-FlyLoop.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" [GHO_Locator, Root, FootController_RT, FootController_LT, GHO-Hypernurbs, Root, FootController_RT, FootController_LT] respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are three 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 29 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" - Object\" =\u003e “Pose Morph Expression Tag - Blend Shape window all depending on format\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 8 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold4-AtSide\u003cbr\u003e\nWingTipsSpread\u003cbr\u003e\nWingFold6Complete\u003cbr\u003e\nWingFold7Complete\u003cbr\u003e\nWingFold8Complete\u003cbr\u003e\nWingFold9Complete\u003cbr\u003e\nWingsCupped\u003cbr\u003e\nWingTips-DN\u003cbr\u003e\nWingTipsSpreadUp\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'Tail_Closed' and “TailClosed”, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUP\u003cbr\u003e\nEyeBrowsDN\u003cbr\u003e\nEyelidsCOpened\u003cbr\u003e\nEyes-Iris-Size\u003cbr\u003e\nEyes-Pupil-Size\u003cbr\u003e\n\u003cbr\u003e\nThe body's profile can be \"streamlimned for flight with:\u003cbr\u003e\nBody_For_Flight\u003cbr\u003e\nBody-Head-Flatten\u003cbr\u003e\nBackForFlight2\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\n\u003cbr\u003e\nGHO       38972 verticies\u003cbr\u003e\n           21612 polys\u003cbr\u003e\n\u003cbr\u003e\nTree      320 verticies\u003cbr\u003e\n          328 polys\u003cbr\u003e\n\u003cbr\u003e\nGround    8 verticies\u003cbr\u003e\n\t  6 polys\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe  266 verticies\u003cbr\u003e\n\t  288 polys\u003cbr\u003e\u003cbr\u003e\n---------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nADDITIONAL YOUTUBE PREVIEWS:\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Flyloop\u003cbr\u003e\nhttps://www.youtube.com/watch?v=n68bWlX9L6U\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Grey HI\u003cbr\u003e\nhttps://www.youtube.com/watch?v=RTClKDSH59s\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Fold Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=i4tFEWd5BhE\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=GM8PimH1kvU\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Phonemes\u003cbr\u003e\nhttps://www.youtube.com/watch?v=26WwrMNDeHo\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=i5dcZoatrBo\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Grey LO\u003cbr\u003e\nhttps://www.youtube.com/watch?v=vfvDsx3Xhv0\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Grey HI\u003cbr\u003e\nhttps://www.youtube.com/watch?v=1H2-135lqyo\u003cbr\u003e","imageAlt":"3D model Great Horned Owl - 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Each has its own set of texture maps.\nTexture Maps and Resolutions\nAll Metallic and Specular Maps\n(Supports for 3D Softwares and Renderers)\n- Basecolor (4K)(2K)(1K)\n- Diffuse (4K)(2K)(1K)\n- AO (4K)(2K)(1K)\n- Roughness (4K)(2K)(1K)\n- Glossiness (4K)(2K)(1K)\n- Metallic (4K)(2K)(1K)\n- Specular (4K)(2K)(1K)\n- NormalDirectX (4K)(2K)(1K)\n- NormalOpenGl (4K)(2K)(1K)\n- Opacity (4K)(2K)(1K)\n\n\nTexture Maps for Unity\nUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows\n- AlbedoTransparent (4K) (2K) (1K)\n- MetallicSmoothness (4K) (2K) (1K)\n- SpecularSmoothness (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n\n\nUnity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows\n- Basemap (4K) (2K) (1K)\n- MaskMap (4K) (2K) (1K)\n- Specular (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n\n\nUE4 Packed\n- Basecolor (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n- OcclusionRoughnessMetallic (4K) (2K) (1K)\n\nPolyCount Without Subdivision\nVertices   - 97696\nFaces         - 92872\nTris             - 176737\n\n\nThe units used in this project are,\nUnit System : Metric\nLength    : Meters\nRotation : Degrees\n\nWe assure premium quality for the best price\nBookmark Our Page For More Gaming Assets\nThank You\n","imageAlt":"Generic Heavy Truck Chassis 03 with Interior 3D model 2","url":"https://www.cgtrader.com/3d-models/vehicle/truck/heavy-truck-chassis-03-generic-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o548k23f9nii25m6s6rauu56vjmo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Heavy_Truck03_Dark%20Grey%20Chassis.jpg","gridUrl":"https://media.cgtrader.com/variants/o548k23f9nii25m6s6rauu56vjmo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Heavy_Truck03_Dark%20Grey%20Chassis.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/o548k23f9nii25m6s6rauu56vjmo/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Heavy_Truck03_Dark%20Grey%20Chassis.webp","width":306},{"url":"https://media.cgtrader.com/variants/o548k23f9nii25m6s6rauu56vjmo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Heavy_Truck03_Dark%20Grey%20Chassis.webp","width":612},{"url":"https://media.cgtrader.com/variants/o548k23f9nii25m6s6rauu56vjmo/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Heavy_Truck03_Dark%20Grey%20Chassis.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/heavy-truck-chassis-03-generic-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/5264294/c855804385/generic-heavy-truck-chassis-03-with-interior-all-pbr-textures-3d-model-c855804385.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6048660","type":"listingItem","attributes":{"id":6048660,"title":"GAME READY SICKLE PBR RIGGED","price":0.0,"description":"Harvest death in style with the Rigged Sickle 3D model, a brutal curved-blade melee weapon inspired by agricultural tools and repurposed for survival and close-range combat. 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(C4D)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 1 Morph position, to spread the wing tips and 5 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nFold1, Fold2, Fold3, Fold4, Fold5, Fold6, Tips-Spread (Lightwave)\u003cbr\u003e\nFold5, Fold6, Tips-Spread (Max)\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29992 verticies\u003cbr\u003e\n23748 polygons\u003cbr\u003e\n-------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n30105 verticies\u003cbr\u003e\n23243 polygons\u003cbr\u003e\n---------------\u003cbr\u003e\nC4D-R13:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29926 verticies\u003cbr\u003e\n38213 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 150dpi, 2000px X 2000px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\u003cbr\u003e\nCrow Anim Color HI\u003cbr\u003e\nhttps://youtu.be/hr0N4NM-CeE\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/PmNi_9RdD98\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/oA4ws22WT_U\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Color HI\u003cbr\u003e\nhttps://youtu.be/FcY7R5eNhpQ\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey HI\u003cbr\u003e\nhttps://youtu.be/ucOgacDA3ws\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey LO\u003cbr\u003e\nhttps://youtu.be/mTqHiKh7rXo\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam2\u003cbr\u003e\nhttps://youtu.be/0tH6Efd2_io\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam1\u003cbr\u003e\nhttps://youtu.be/dSYtUwFVC7M\u003cbr\u003e\n\u003cbr\u003e\nLand 01\u003cbr\u003e\nhttps://youtu.be/x8tBLdylYlU\u003cbr\u003e\n\u003cbr\u003e\nFlyLoop 01\u003cbr\u003e\nhttps://youtu.be/At7gTPDf9Q8\u003cbr\u003e","imageAlt":"Crow - 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It will suit any project.\n\n**DIMENSIONS/POLYGONS**\n- Polys: 106.914 / Verts: 108.386\n- Created 3D base in cm\n\n**FORMATS INCLUDED/SUPPORTED**\n- FBX √\n- OBJ √\n- DAE √\n- BLEND √\n- ALEMBIC √\n- UNITY COMPATIBLE √\n- UNREAL COMPATIBLE √\n\n**PRODUCT INFO**\n- Live 24/7 support\n- Character with a wide variety of options: 6 jacket colors/textures, 6 hair color options, 3 boots/shoes color options, tattooed body and body without tattoos, pandemic mask and sunglasses\n- Suitable for today's best gaming engines that support PBR workflow and 4K high resolution textures!!!\n- Model with and without rigg / available in T-pose\n- Model created with a clean topology and error-free mapping or overlaping of UVS\n- 4K Textures for all maps (Baked model / High quality normal and AO)\n- Maps: Base/Albedo, Metallic, Height, Normal, Roughness, Opacity\n- Files: Blend, Fbx, Obj, Dae, Alembic. Unreal Engine 4 uproject project with adjusted retargeting and calibrated materials and PBR textures\n- Game Ready model for Unreal Engine 4/Unity\n- BONUS: WEAPON/Tris (not included animation or pose for weapon. 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