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You can apply the \"0-B_FatMan3\" morph to make him a \u003cbr\u003edifferent person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.\n\u003cbr\u003e\u003cbr\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Lightwave version 11.6 and LW 2020 and up and for 3DS Max \u003cbr\u003eversion 8.5 and 3DS Max 2020 and up\n\u003cbr\u003eMax: Standard, VRAY, ARNOLD\n\u003cbr\u003eLW: Standard, BSDF, PBR\n\u003cbr\u003eOBJ: including  the obj morphs.\u003cBR\u003e\nGLTF\u003cBR\u003e\n\u003cbr\u003eFBX:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\n\u003cbr\u003e\u003cbr\u003e\n*************** MAX USERS***************\n\u003cbr\u003e2009 and 2020 versions are already setup and work correctly.\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later \u003cbr\u003eversion of 3DS Max (I don’t know when they changed things) you’ll need to: 1) \n\u003cbr\u003egoto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\u003cbr\u003e\u003cbr\u003e\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn \u003cbr\u003eup the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n\u003cbr\u003e\u003cbr\u003e*************** MAX USERS***************\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model comes with several pre-animated scenes to get you started:\n\u003cbr\u003eVM-ZERO.lws (base T-Pose and Rigged Scene)\n\u003cbr\u003eVM-WalkStopTIP-FIN.lws\n\u003cbr\u003eVM-WalkStop-FIN\n\u003cbr\u003eVM-SING-01.lws (Man is Carolling with sheet music)\n\u003cbr\u003eSIG_VG_Both_01\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\u003cbr\u003e\u003cbr\u003e\nn Lightwave “VM-Master” moves the entire rigged object\n\u003cbr\u003eIn Max the “LOC-POINT” moves the entire rigged object\n\u003cbr\u003e\u003cbr\u003e\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\n\u003cbr\u003eLW: The main controlling Bone is the \"ROOT\" bone\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\n\u003cbr\u003eLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\u003cbr\u003e\u003cbr\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\n\u003cbr\u003eLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\u003cbr\u003e\u003cbr\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\u003cbr\u003e\u003cbr\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\u003cbr\u003e\u003cbr\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003eLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003e\u003cbr\u003e\nThe eyes have bare not connected to the bones that cam control them - the Eye Morphs do a great job instead.\n\u003cbr\u003e\nThe Top Hat is optional (it's visibility can be turned on or off as desired).\n\u003cbr\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\n\u003cbr\u003e0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cbr\u003e\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\u003cbr\u003e\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e------------------------\n\u003cbr\u003eGeometry:\n\u003cbr\u003eLightwave\n\u003cbr\u003eMan \n\u003cbr\u003e18956 verticies\n\u003cbr\u003e15129 polys\n\n\u003cbr\u003eTop Hat\n\u003cbr\u003e446 verticies\n\u003cbr\u003e440 polys\n\n\u003cbr\u003eHolly Decoration on Hat\n\u003cbr\u003e1112 verticies\n\u003cbr\u003e902 polys\n\u003cbr\u003e\u003cbr\u003e\nGround\n\u003cbr\u003e8 verticies\n\u003cbr\u003e6 polys\n\u003cbr\u003e\u003cbr\u003e\nSheet Music\n\u003cbr\u003e588 verticies\n\u003cbr\u003e576 polys\n\u003cbr\u003e\u003cbr\u003e\nTotal\n\u003cbr\u003e12,265 verticies\n\u003cbr\u003e11,764 polys\n\u003cbr\u003e------------------------\n\u003cbr\u003eLW (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e21216 verticies\n\u003cbr\u003e17124 polys\n-\u003cbr\u003e-----------------------\n\u003cbr\u003eMAX (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e20715 verticies\n\u003cbr\u003e16475 polys\n\u003cbr\u003e\u003cbr\u003e\nImage maps are 4k\n\u003cbr\u003e\u003cbr\u003e\nYoutube sample videos here:\n\u003cbr\u003eMorphs Anim: https://youtu.be/-aiK6EkARnc\n\u003cbr\u003eVM WalkTipStop HI: https://youtu.be/FwY2Ap5CWcw\n\u003cbr\u003eVM WalkTipStop WIRE: https://youtu.be/pLmgsEC149w\n\u003cbr\u003eVM WalkStop HI: https://youtu.be/QBZTDGZtX6I\n\u003cbr\u003eVM WalkStop LO Wire: https://youtu.be/byCA4TD81jI\n\u003cbr\u003eVM WalkStop FAT HI: https://youtu.be/FiH1hk3hEtg\n\u003cbr\u003eVM WalkStop FAT WIRE: https://youtu.be/kdRCWbOksrY","imageAlt":"Victorian Man 1 - 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The character model has expressive limbs and face. The model has been skeletonized and animated to walk. High quality models and 4k textures. \n- Characters are built in a way that works. The image of a cheerful, active, creative and healthy character. Number 1 is an adorable and naughty 3d cartoon character. It has a round red body, has two legs and two arms. It has a wide mouth and two large round eyes. It is always smiling and loves to play with its friends. It is a creative character and loves to learn new things. It often appears in songs that teach children about numbers or in cartoons.\n\n-Include: \n\n- Polygons :  94.840\n- Vertices    : 94.940\n- UV does not overlap\n- Texture 4k : BaseColor, Normal, Metalness, Roughness, Ao, Heigh.\n- Geometry : Polygon Mesh\n\n-File : \n\n+ Maya 2019 (.ma, .mb)  (Rigged, Animated)\n+ Blender 3.6.1  (Rigged, Animated)\n+ Fbx (Animated)\n+ Obj (no rig, no animation)","imageAlt":"3D asset low-poly Number One 1 Cartoon Animated","url":"https://www.cgtrader.com/3d-models/character/other/number-one-1-cartoon-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QbfgN7x8mgDGgoKMLXX15TaU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Number1_One.jpg","gridUrl":"https://media.cgtrader.com/variants/QbfgN7x8mgDGgoKMLXX15TaU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Number1_One.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/number-one-1-cartoon-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4764342/5c81502e01/number-one-1-cartoon-animated-3d-model-5c81502e01.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"10743","type":"listingItem","attributes":{"id":10743,"title":"Rimac Concept One","price":119.0,"description":"\u003cp\u003e Rimac Concept One high detailed rigged 3D model, vray and standard materials. Car only\u003c/p\u003e\u003cp\u003eCAR OVERVIEW\u003c/p\u003e\u003cp\u003eRimac Automobili, an automobile manufacturing company established in 2009 in Zagreb, Croatia, grew out of its founder Mate Rimac's garage hobby. The company's primary objective was to build an electric supercar, starting, as Rimac put it, 'with a blank sheet of paper'.Since electric systems for high-performance electric cars were not available on the market, Rimac developed the parts themselves, and Concept One includes 24 patented innovations.\u003cbr\u003eThe Rimac Concept One (also styled Concept_One) is a two-seat high-performance electric sports car designed and manufactured by Rimac Automobili. With a total output of 1,088 hp, an acceleration from 0 to 100 km/h in 2.8 seconds, and a price of US$980,000, Concept One has been described as the world's first electric supercar.[3] In development since 2009, the car is expected to go into production in 2013.\u003c/p\u003e\u003cp\u003eLinear workflow gamma 2.2 optimized textures\u003c/p\u003e\u003cp\u003eWheels RIGGED.\u003c/p\u003e\u003cp\u003eAll parts are STILL EDITABLE, changing meshsmooth iterations this model become suitable for every kind of needs: realistic animations and super realistic stills.\u003c/p\u003e\u003cp\u003eTECHNICAL DETAILS\u003c/p\u003e\u003cp\u003eSimple Lighting set\u003c/p\u003e\u003cp\u003eWheels rigged\u003cbr\u003e.\u003cbr\u003ePolycount with Meshsmooth iteration 2 (same as the preview images) of the whole scene is:\u003c/p\u003e\u003cp\u003e534035   polygons\u003cbr\u003e542000 vertices\u003c/p\u003e\u003cp\u003eAll Materials and 4096x4096 textures included diffuse, specular, bump, opacity, displacement. Unwrapped UVs\u003cbr\u003eReally easy to customize the car body texture and export in different formats.\u003c/p\u003e\u003cp\u003e13 textures in total\u003c/p\u003e\u003cp\u003eAll parts are are grouped, really easy to import in any scene.\u003c/p\u003e\u003cp\u003eThe archives contain:\u003c/p\u003e\u003cp\u003eRimacVR: max 9.0 format Vray materials version, 13 textures and 1 mat file.\u003c/p\u003e\u003cp\u003eRimacMR: max 9.0 format standard materials (mentalray renderer) version, 13 textures and 1 mat file.\u003c/p\u003e\u003cp\u003eThe car is available also with the environment and photorealistic lighting set as separate product.\u003c/p\u003e\u003cp\u003eThank you for reading\u003c/p\u003e","imageAlt":"3D Rimac Concept One","url":"https://www.cgtrader.com/3d-models/car/concept-car/rimac-concept-one","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oMRW6wLfv4HPurFsniaCPLrF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rimac-concept-one-3d-model-rigged-max.jpg","gridUrl":"https://media.cgtrader.com/variants/oMRW6wLfv4HPurFsniaCPLrF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rimac-concept-one-3d-model-rigged-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/concept-car/rimac-concept-one","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"car","subcategorySlug":"concept-car","categoryTitle":"Car","subcategoryTitle":"Concept","schemaImageUrl":"https://img-new.cgtrader.com/items/10743/9e9f770efc/rimac-concept-one-3d-model-9e9f770efc.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"923275","type":"listingItem","attributes":{"id":923275,"title":"Clean Space One and Swiss Cube","price":3.0,"description":"A Model with animations for the Clean Space One Swiss satellite that is to be launched into space in order to grab unwanted objects such as the other model in this scene, the Swiss Cube. 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Improvment of skin/face texture it will be rescaled\n\nSee full project at: Behance\n\nIf you need personalized 3d models, please contact: marcinlubecki@gmail.com\nIf you need personalized 3d models, interior and exterior visuals or interior design, feel free to contact: marcinlubecki@gmail.com\n\nTHANK YOU !\n\nbehance: **https://www.behance.net/gallery/74435611/Human-3d-Viz-Art-Critic-Architect-Rigged**","imageAlt":"animated Human 3d Viz Art Critic Architect Rigged 3d 1","url":"https://www.cgtrader.com/3d-models/character/man/human-3d-viz-art-critic-architect-rigged-3d-visual-pbr","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PwxQs48FGqXz2Lntss7uKL3D/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/human-3d-viz-art-critic-architect-rigged-3d-visual-pbr-3d-model-animated-rigged-max-fbx-gltf-glb.jpg","gridUrl":"https://media.cgtrader.com/variants/PwxQs48FGqXz2Lntss7uKL3D/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/human-3d-viz-art-critic-architect-rigged-3d-visual-pbr-3d-model-animated-rigged-max-fbx-gltf-glb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/human-3d-viz-art-critic-architect-rigged-3d-visual-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1863532/019918ae84/3d-human-arch-viz-art-critic-architect-rigged-3d-model-019918ae84.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2951719","type":"listingItem","attributes":{"id":2951719,"title":"Formula Renault Eurocup Tatuus Season 2019 3D","price":59.0,"description":"Low-poly subdivision-ready 3D model of Formula Renault Eurocup Tatuus Season 2019 with PBR materials (Specular and Metallic workflows). 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