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This real time model is fully rigged and shaded with DX11 shaders for a fantastic looking model.\u003c/p\u003e\u003cp\u003eEven better this model includes a dynamic hair setup as well as 2 other hair modes. The dynamic hair has been setup with ease of use in mind, hard and soft hair settings allow you to control how the hair looks and simulation time is near real-time ( playback each frame ).\u003c/p\u003e\u003cp\u003eThe rigging system is simple to use but includes many advance features such as IK/FK switching, pinning etc. It uses the HUMANIK system developed by autodesk maya and comes default with Maya and Maya LT.\u003c/p\u003e\u003cp\u003eCheck out the video previews of animation tests, model turntables and more.\u003c/p\u003e\u003cp\u003ePlease check out all the product images for a preview of all the great features on this fun rig.\u003c/p\u003e\u003cp\u003ePlease read the readme files included for instructions on using the rig.\u003c/p\u003e\u003cp\u003eFeatures\r\n- fast real-time model and rig\r\n- Dynamic hair or poly hair switching\r\n- 4k textures\r\n- HumanIK rigging system / compatible with motion capture input\r\n- DX11 shader setip\r\n- Blinn Shader fallback\r\n- includes Geo in 3 other formats\r\n- Detailed rig instructions and troublshooting readme\u003c/p\u003e\u003cp\u003eNotes\r\n- Rig was created with maya 2016, should work with maya 2014 onwards and Maya LT\r\n- Requires DX 11 and HumanIK plugins loaded ( comes with maya )\r\n- No facial controls or face blenshapes.\u003c/p\u003e\u003cp\u003eABOUT ME\u003c/p\u003e\u003cp\u003eI am a CG generalist with over 2.5 years feature film experience and 5 years CG Modelling experience.\r\nI have worked on large films such as Captain American and Guardians of the Galaxy.\u003c/p\u003e\u003cp\u003eMy models have been modeled to a high standard based on the requirements of broadcast, film or game.\r\nAll previews are 100% accurate to the product unless otherwise stated.\u003c/p\u003e\u003cp\u003eI hope you enjoy working with my models and thank you for your purchase.\u003c/p\u003e\u003cp\u003e----------------------\r\n======================\u003c/p\u003e\u003cp\u003eREAD ME FIRST!\u003c/p\u003e\u003cp\u003eANDRIOD 18 RIG\r\nBy John Chen www.vfxforge.com\u003c/p\u003e\u003cp\u003eThanks for Downloading the Andriod 18 Character and Rig.\r\nBefore using the rig, please take the time to read through these instructions, as the rig uses some default maya plugins, which may not be enabled by default.\u003c/p\u003e\u003cp\u003eRequirements\r\nCreated using Maya 2016, but should work with 2014 onwards\r\nDX 11 compatible GFX Card\r\nDX11 shader maya plugin\r\nHumanIK maya Plugin\u003c/p\u003e\u003cp\u003eGeneral Notes\r\n- Please use / create references to bring in the rig, this will avoid issues with naming ( try opening test scene Andriod18_scene_1_final.ma )\r\n- default shader uses DX11, a blinn shader is included, but not as great.\r\n- DX 11 shader has a limit of 3 lights in viewport, switch to blinn if you need more.\r\n- Require HumanIK plugin, this comes with maya and maya LT, but you may need to load it ( read on for instructions )\r\n- Rig uses three hair types, you can switch between them by the hairFX controller.\r\n- Smooth mesh preview should only be needed on the main body, it is on by default.\r\n- Global position and scale control ( andriod18_global_CTRL )\r\n- non bind geo can be found under Andriod18_Ctrl_Reference\r\nTroubleShooting\r\nFILEPATHING\r\nAll textures and dx11 shaders can be found in the maps folder.\r\nEnable DX 11 shader plugin\r\n- Windows // Settings/preferences / Plug-in manager // dx11Shader.mll / Loaded and AutoLoad\r\n- Close\r\nEnable the DX 11 Viewport\r\n- Windows // Settings/preferences // Preferences // Display // Viewport 2.0 / Rendering engine : DirectX 11 / Default viewport : Viewport 2.0\r\n- SAVE\r\nEnable Dynamics\r\n- Windows // Settings/preferences // Preferences // Mododules // Dynamics\r\n- SAVE\r\nEnable HumanIK PLUGIN\r\n- Windows // Settings/preferences / Plug-in manager // mayaHIK.mll / Loaded and AutoLoad\r\n- Close\r\nUsing HumanIK rigging system\r\n- Rigging menu // Skeleton // HumanIK\r\n- You should see a new right pane menu option called character controls / click on it\r\n- click \"Controls\" tab\r\n- Here are some HumanIK tutorials to get you started. \r\n  http://help.autodesk.com/view/MAYAUL/2016/ENU//index.html?guid=GUID-735DF85A-331C-4049-8C70-E53EFCDB4B73\r\n  https://youtu.be/n649aTVZql8\r\n  https://youtu.be/-GfUNFTWWOA\r\n- For global tranform use \"Andriod18_rig_20_final:Andriod18_Ctrl_Reference\" LOCATOR\u003c/p\u003e\u003cp\u003e3. 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