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Each available as separate model (see my profile):\n- 9K121 Scallion Rocket Launcher\n- Aircraft External Fuel Tank 500L\n- Anti-Ship Missile X-35U\n- Camera TOES 520\n- Rocket Launcher 9M120 Ataka\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 107.513 polys\n- 200.792 tris\n- 111.912 verts\n\nStatistics:\n- 110 meshes\n- 7 materials\n- 44 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px \n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 70\n\n- **Animation name : Frames**\n- Full_Animation : 0-200\n- Top_Rotor_Blades_Bend_Down : 210-310\n- Bottom_Rotor_Blades_Bend_Down : 320-420\n- Top_Rotor_Blades_Bend_Up : 430-530\n- Bottom_Rotor_Blades_Bend_Up : 540-640\n- Top_Rotor_Rotation : 650-750\n- Bottom_Rotor_Rotation : 760-860\n- Top_Rotor_Blades_Blurry_Bend_Down : 870-970\n- Top_Rotor_Blades_Blurry_Bend_Up : 980-1080\n- Top_Rotor_Blurry_Rotation : 1090-1190\n- Bottom_Rotor_Blades_Blurry_Bend_Down : 1200-1300\n- Bottom_Rotor_Blades_Blurry_Bend_Up : 1310-1410\n- Bottom_Rotor_Blurry_Rotation : 1420-1520\n- Door_Left : 1530-1630\n- Door_Right : 1640-1740\n- Rudder_To_Left : 1750-1800\n- Rudder_To_Right : 1810-1860\n- Gear_Front_Folding : 1870-1970\n- Gear_Left_Folding : 1980-2080\n- Gear_Right_Folding : 2090-2190\n- Gear_Front_Dumping : 2200-2300\n- Gear_Left_Dumping : 2310-2410\n- Gear_Right_Dumping : 2420-2520\n- Wheel_Front_Rotation : 2530-2580\n- Wheel_Left_Rotation : 2580-2630\n- Wheel_Right_Rotation : 2630-2680\n- Gear_Front_Steering_Left : 2680-2730\n- Gear_Front_Steering_Right : 2740-2790\n- Camera_Rotation_Left : 2800-2900\n- Camera_Rotation_Right : 2900-3000\n- Gun_Shot : 3010-3020\n- Gun_Turn_Down : 3020-3070\n- Gun_turn_Side : 3080-3130\n- Radar_Left_Rotation_Hor : 3140-3240\n- Radar_Left_Rotation_Ver : 3250-3350\n- Radar_Right_Rotation_Hor : 3360-3460\n- Radar_Right_Rotation_Ver : 3470-3570\n- Search_Light_1_Rotation : 3580-3680\n- Search_Light_2_Rotation : 3690-3790\n- Pilot_1_Cyclic_Right : 3800-3900\n- Pilot_1_Cyclic_Left : 3910-4010\n- Pilot_1_Cyclic_Forward : 4020-4120\n- Pilot_1_Cyclic_Backward : 4130-4230\n- Pilot_1_Collective_Up : 4240-4340\n- Pilot_1_Pedal_Right : 4350-4450\n- Pilot_1_Pedal_Left : 4460-4560\n- Pilot_1_Head_Right : 4570-4670\n- Pilot_1_Head_Left : 4680-4780\n- Pilot_1_Head_Up : 4790-4890\n- Pilot_1_Head_Down : 4900-5000\n- Pilot_2_Cyclic_Right : 5010-5110\n- Pilot_2_Cyclic_Left : 5120-5220\n- Pilot_2_Cyclic_Forward : 5230-5330\n- Pilot_2_Cyclic_Backward : 5340-5440\n- Pilot_2_Collective_Up : 5450-5550\n- Pilot_2_Pedal_Right : 5560-5660\n- Pilot_2_Pedal_Left : 5670-5770\n- Pilot_2_Head_Right : 5780-5880\n- Pilot_2_Head_Left : 5890-5990\n- Pilot_2_Head_Up : 6000-6100\n- Pilot_2_Head_Down : 6110-6210\n- Navi_Lights_On : 6220-6230\n- Search_Light_1_On : 6240-6250\n- Search_Light_2_On : 6260-6270\n- Beacon_Top_On : 6280-6340\n- Beacon_Bottom_On : 6350-6410\n- Pilons_Folding : 6420-6520\n- Top_Rotor_Folding : 6530-6630\n- Bottom_Rotor_Folding : 6640-6740\n- Parking_Equipment_On : 6750-676\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. 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IF YOU ARE INTERESTED IN THE ANIMATED, IMPROVED VERSION CHECK IT OUT ON MY PROFILE!**\nIf you wish, you can try this model out first, and then get the better version if you are satisfied with it:)\n\n\nFeatures:\n\n==========================================\n\n- Entire body (including mouth and eyes) rigged\n\n- Optimized, retopologized modeling\n\n- Fully textured and materials applied (all maps are included and packed)\n\n- High resolution UV texture map of 4096 x 4096.\n\n- FBX, OBJ, DAE, BLEND files included*\n\nThe .blend file is the most optimal format for this model, not only because of the fully set up rig (with Inverse Kinematics and easily useable custom shapes and colors), but also because the model's material setup works better in Blender overall.\nHowever, the model still performs excellently as .fbx, .obj and .dae files.\nJust make sure to use the correct material setup (for Blender use the 'Tullkun Material for .blend' material, and for any other software use 'Tulkun Material_baked maps' material).\n\n*There seems to be an issue with importing .fbx and .obj files in Blender.\nWhen importing the .fbx file, make sure that you set all the materials' Blend Mode to Opaque. 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