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Over several centuries in isolation, these settlers developed their own distinctive culture, whose language, mythology, crafts, and performing arts evolved independently from those of other eastern Polynesian cultures. Some early Māori moved to the Chatham Islands, where their descendants became New Zealand's other indigenous Polynesian ethnic group, the Moriori.\nSamoans or Samoan people (Samoan: tagata Sāmoa) are the indigenous Polynesian people of the Samoan Islands, an archipelago in Polynesia, who speak the Samoan language. The group's home islands are politically and geographically divided between the Independent State of Samoa and American Samoa, an unincorporated territory of the United States of America. 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It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, claws, tear01, tear02, nose, sclerae, irises, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 55,100; polygons ; 55,088\u003cbr\u003e\nClaws: vertices vertices 9240; polygons ; 9,040\u003cbr\u003e\nTear01: vertices 388; polygons ; 384\u003cbr\u003e\nTear02: vertices 784; polygons ; 704\u003cbr\u003e\nNose: vertices 1,023; polygons ; 996\u003cbr\u003e\nSclerae: vertices 1,796; polygons ; 1,732\u003cbr\u003e\nIrises: vertices 1,252; polygons ; 1,248\u003cbr\u003e\nTeeth: vertices 8,332; polygons ; 7,982\u003cbr\u003e\nTotal: vertices 77,915; polygons ; 77,174\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file withour rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_Specular.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Eye_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. 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Over several centuries in isolation, these settlers developed their own distinctive culture, whose language, mythology, crafts, and performing arts evolved independently from those of other eastern Polynesian cultures. Some early Māori moved to the Chatham Islands, where their descendants became New Zealand's other indigenous Polynesian ethnic group, the Moriori. Samoans or Samoan people (Samoan: tagata Sāmoa) are the indigenous Polynesian people of the Samoan Islands, an archipelago in Polynesia, who speak the Samoan language. The group's home islands are politically and geographically divided between the Independent State of Samoa and American Samoa, an unincorporated territory of the United States of America. Though divided by national border, the culture and language are the same. The Samoan people and culture form a vital link and stepping stone in the formation and spread of Polynesian culture, language and religion throughout Eastern Polynesia. Polynesian trade, religion, war, and colonialism are important markers within Polynesian culture that are almost certainly rooted in the Samoan culture. Samoa's colonial history with the kingdom of Tonga, Fiji and French Polynesia form the basis of modern Polynesian culture.\nMalu is a word in the Samoan language for a female-specific tattoo of cultural significance. The malu covers the legs from just below the knee to the upper thighs just below the buttocks, and is typically finer and delicate in design compared to the Pe'a, the equivalent tattoo for males. The malu takes its name from a particular motif of the same name, usually tattooed in the popliteal fossa (sometimes referred to as the kneepit, or poplit) behind the knee. It is one of the key motifs not seen on men. According to Samoan scholar Albert Wendt and tattooist Su'a Suluape Paulo II, in tattooing, the term 'malu' refers to notions of sheltering and protection. 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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Renders have no postprocessing.\nHope you like it!\n\nAmerican Football Player Los Angeles Rams fully rigged with bones and skin system in 3D Studio Max. \nYou can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \nSee the turntable to get an idea of how rigging works.\n\nAmerican Football Player Los Angeles Rams has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, multistrands, hair color, root size, tip size, etc).\n*********************************\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Model’s resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- All textures and materials are included and mapped in every format.\n- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary—just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n*********************************\nFile Formats:\n- 3ds Max 2012 V - Ray and standard materials scenes\n\n*********************************\nTextures Formats:\n-34.png (4096x4096)\n-1.png (512x512)\n\n*********************************","imageAlt":"3D American Football Player Los Angeles Rams Fur Rigged","url":"https://www.cgtrader.com/3d-models/character/man/american-football-player-los-angeles-rams-fur-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AJs5kvPqps3DXRb8uPHwggvH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/American_Football_Player_Los_Angeles_Rams_Fur_Rigged_0001.jpg","gridUrl":"https://media.cgtrader.com/variants/AJs5kvPqps3DXRb8uPHwggvH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/American_Football_Player_Los_Angeles_Rams_Fur_Rigged_0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/american-football-player-los-angeles-rams-fur-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2373988/99fd43a946/american-football-player-los-angeles-rams-fur-rigged-3d-model-rigged-max.jpg","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3959132","type":"listingItem","attributes":{"id":3959132,"title":"American Marten Animated VFX Grace","price":286.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality Martes Americana model with textures, fur, rigging, and one animation. The body is made after real muscle structures and the fur maps and skin maps are made separately. The model is made with Blender and Cycles renderer at a real-world scale.\u003cbr\u003e\nThe model consists of the body, claws, lacrimal glands, pupils, corneas, upper teeth, and lower teeth.\u003cbr\u003e\nMartesAmericana_Landscape in the project is not exported.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 22,053; polygons 21,924\u003cbr\u003e\nClaws: vertices 5,940; polygons 5,720\u003cbr\u003e\nLacrimal glands: vertices 496; polygons 496\u003cbr\u003e\nPupils: vertices 642; polygons 654\u003cbr\u003e\nCorneas: vertices 1,028; polygons 1,088\u003cbr\u003e\nLower teeth: vertices 1,338; polygons 1,236\u003cbr\u003e\nUpper teeth: vertices 1,342; polygons 1,232\u003cbr\u003e\nTotal: vertices 32,839; polygons 32,350\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Normal.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Roughness.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Specular.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Mask.jpg, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Roughness.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, and its customized attribute Head_Follow controls whether the head moves following the parent controller; Neck_Follow controls whether the neck moves following the parent controller, and Head_Follow only works when Neck_Follow is on; Tail_Follow controls whether the tail moves following the parent controller; Neck_IKFK control the non-seamless switch of IK/FK of the neck; Tail_IKFK control the non-seamless switch of IK/FK of the tail; IKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the non-seamless switch of IK/FK of the limbs.\u003cbr\u003e\nCTR_mat_open_F.L, CTR_mat_open_F.R, CTR_mat_open_B.L and CTR_mat_open_B.R control the flexion and extension of the toes by their Rotation.\u003cbr\u003e\nCTR_mat_F.L, CTR_mat_F.R, CTR_mat_B.L and CTR_mat_B.R control the squeeze of the foot pads and the flexion and extension of the toes by their Location.\u003cbr\u003e\nThere are facial controllers which support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-484\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"American Marten Animated VFX Grace 3D animals","url":"https://www.cgtrader.com/3d-models/animal/mammal/american-marten-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7P5rQwYdJXheMBKRHzai6Ehn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0M111A7_MartesAmericana_Display_Watch_01.jpg","gridUrl":"https://media.cgtrader.com/variants/7P5rQwYdJXheMBKRHzai6Ehn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M111A7_MartesAmericana_Display_Watch_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/american-marten-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3959132/d3bd2494af/american-marten-animated-vfx-grace-3d-model-d3bd2494af.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2448812","type":"listingItem","attributes":{"id":2448812,"title":"American submarine Gato","price":15.0,"description":"American submarine Gato\nThese subs are very detailed, high polygon models and render very well. The model has a fully textured design that allows for close-up renders, and was originally modeled in 3ds Max 2014 and rendered with default scanline. It is built nearly scale for an accurate representation of the original object. All textures and materials are included and UVW mapped in most formats. These boats have many animateable features including hatches, guns, rudder, rear and forward planes, antennas and propellers.\nThe US Navy submarines were launched during the WWII and were the first mass-production US submarine class","imageAlt":"American submarine Gato 3D","url":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/american-submarine-gato","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AC9rahYW1oqxo6ng7Sp4AnhF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/American%20submarine%20Gato%20%284%29.jpg","gridUrl":"https://media.cgtrader.com/variants/AC9rahYW1oqxo6ng7Sp4AnhF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/American%20submarine%20Gato%20%284%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/american-submarine-gato","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":55,"name":".ztl","is_native":false}],"categorySlug":"watercraft","subcategorySlug":"military-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/2448812/d059ba56bc/american-submarine-gato-3d-model-d059ba56bc.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4758198","type":"listingItem","attributes":{"id":4758198,"title":"American Bison Calf Animal","price":50.0,"description":"- **American Bison Bovinae (Bison Bison)\n- Baby Bison Calf Breed (Mammal)\n- LowPoly\n- Game Ready \n- 6 Animations\n- 4K PBR Textures Material\n- Unreal FBX\n- Unity FBX \n- Blend File \n- USDZ File (AR Ready). Real Scale Dimension\n- Textures Files\n- GLB File\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas ) Compatible\n- \n- Triangles: 9138\n- \n- Vertices: 4571\n\n Diffuse , Metallic, Roughness , Normal Map, AO \n\n\n\nAnimations \n\nDeath\n\nIdle\n\nEat\n\nRun\n\nWalk\n\nAttack\n\n Thank you .**","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/american-bison-calf-animal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xnUcG182MKLG9eD8StQomNKL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/american_bison_calf__lowpoly_.jpg","gridUrl":"https://media.cgtrader.com/variants/xnUcG182MKLG9eD8StQomNKL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/american_bison_calf__lowpoly_.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/american-bison-calf-animal","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4758198/cd2d08b022/american-bison-calf-animal-3d-model-cd2d08b022.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1950517","type":"listingItem","attributes":{"id":1950517,"title":"American Bald Eagle - rigged - animated","price":199.0,"description":"Rigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\nCinema 4D r13 and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\n\u003cbr\u003eThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\n\u003cbr\u003e\n\u003cbr\u003eThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\n\u003cbr\u003e\n\u003cbr\u003eThere are 23 Morph targets. (Lightwave)\n\u003cbr\u003eThere are 23 Morph targets. (Max)\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n-\u003cbr\u003e------------\n\u003cbr\u003eThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29593 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25903 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29739 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px","imageAlt":"American Bald Eagle - 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It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, claws, tear01, tear02, nose, sclerae, irises, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 55,100; polygons ; 55,088\u003cbr\u003e\nClaws: vertices vertices 9240; polygons ; 9,040\u003cbr\u003e\nTear01: vertices 388; polygons ; 384\u003cbr\u003e\nTear02: vertices 784; polygons ; 704\u003cbr\u003e\nNose: vertices 1,023; polygons ; 996\u003cbr\u003e\nSclerae: vertices 1,796; polygons ; 1,732\u003cbr\u003e\nIrises: vertices 1,252; polygons ; 1,248\u003cbr\u003e\nTeeth: vertices 8,332; polygons ; 7,982\u003cbr\u003e\nTotal: vertices 77,915; polygons ; 77,174\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file withour rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_Specular.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Body_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Eye_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A1_AmericanBlackBear_Nose_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the movement of the entire model, and its customized attribute Follow_Head controls whether the head moves following the parent controller; Follow_Neck controls whether the neck moves following the parent controller; IKFK_Leg_B_L, IKFK_Leg_B_R, IKFK_Leg_F_L and IKFK_Leg_F_R are to switch between IK/FK of the limbs, which is non-seamless; Stretch_Leg_B_L, Stretch_Leg_B_R, Stretch_Leg_F_L and Stretch_Leg_F_R control the stretch limit of the limbs.\u003cbr\u003e\nCTR_gravity controls the movement of the center of gravity of the body.\u003cbr\u003e\nCTR_spine_c, CTR_spine_b and CTR_spine_a control the movement of the former, middle and latter spine.\u003cbr\u003e\nCTR_foot_fr_a.L, CTR_foot_fr_a.R, CTR_foot_bk_a.L and CTR_foot_bk_a.R control the movement of the limbs.\u003cbr\u003e\nCTR_sole_roll_bk_a.L, CTR_sole_roll_bk_a.R, CTR_sole_roll_fr_a.L and CTR_sole_roll_fr_a.R control the foot pad raising, and its customized attribute Follow_ankle controls whether the ankle rotates following the foot pad.\u003cbr\u003e\nCTR_paw_root_bk_a.L, CTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R and CTR_paw_root_bk_a.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b control the neck.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the jaw.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the movement of the eyes.\u003cbr\u003e\nCTR_eyelid_root.L and CTR_eyelid_root.R control the winkle.\u003cbr\u003e\nEach toe comes with a separate controller, the face, neck and belly come with fine controllers which control the subtle details.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped feeding animation at 30 fps, frame range 0-330\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-40\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-13\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project without any other adjustments.\u003cbr\u003e\n","imageAlt":"3D American Black Bear Animated VFX 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computer.\n\n\n---------------------------------------------------------------------------------------\n\n\n Thank you for buying SQUIR models\n\n\n---------------------------------------------------------------------------------------","imageAlt":"Panthera Onca - American Jaguar 3D model 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Enviroments and lighting setups are not included.\n\n**[Technical Information]**\n\n- Real world scale.\n - Table Dimensions: **262.7 cm** x **83.8 cm** x **150 cm**.\n- All geometry is subdivision ready.\n - Polycount at subdiv Lv. 0: **24,230** (Base mesh).\n - Polycount at subdiv Lv. 1: **96,876** (As shown in the wireframes).\n - Polycount at subdiv Lv. 2: **387,504** (As rendered in Octane).\n- Rigged with the Cinema 4D Dynamics System in both files (Octane and Physical).\n - A bit finicky, because you have to \"Set Initial State\" in both Dynamics Body Tags after each shot, but otherwise very easy to control where the ball goes and how much power it uses.\n - For a video demo of the rig, visit: **https://www.youtube.com/watch?v=-xQ6hXm-4ZM**\n- Fully unwrapped, non-overlapping UV's.\n- 8K PBR Textures.\n- Includes 3 different color textures for the cloth: Royal Blue, Crimson Red, and Classic Green.\n- Normal maps are OpenGL, invert the green channel to convert to DirectX.\n- No N-gons, Isolated Vertices, or Complex Poles.\n\n**[Files Included]**\n\n**_SPP** - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.\n\n**_TEX** - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.\n\n**_TEX_8K** - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss PBR). You dont need to download the 8K textures if you dont need as much detail.\n\n**_C4D_Octane** - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.\n\n**_ORBX** - Octane Standalone Package with embeded textures (4K Royal Blue). 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May need adjustments.\n\n_Extra formats with embeded textures at 2K resolution (Metal/Rough PBR):_ **.dae** (Collada), **.usdz** (Pixar/Apple AR), **.gltf/.glb** (Khronos Group), **.uasset** (Unreal Engine).\n\nAll files are zipped.\n\n**_If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, so i know what i can improve._**","imageAlt":"3D asset Brunswick Gold Crown Billiard Table","url":"https://www.cgtrader.com/3d-models/sports/game/brunswick-billiard-pool-table-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LwkYCyuo58wGqDa9afXcVsq9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail_CGT-rev2.jpg","gridUrl":"https://media.cgtrader.com/variants/LwkYCyuo58wGqDa9afXcVsq9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail_CGT-rev2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/brunswick-billiard-pool-table-3d-model","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":114,"name":".orbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":101,"name":".spp","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/3882950/40aa90e25a/brunswick-gold-crown-billiard-table-3d-model-40aa90e25a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4501805","type":"listingItem","attributes":{"id":4501805,"title":"Tribal Priestess","price":49.4,"description":"**Low poly, game ready, rigged(Epic Skeleton), modular, PBR textures, different color options, ARKit\\Apple Blendshapes(Morph Targets). 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It will look as shown only at 3dsmax2015 with vray3.\r ------------------------------\n\nAll of our models was made on the 3dsmax, and we are able to provide uncollapsed modifier stack only for the 3dsmax, but if you'd need the lower polygon version at other programs, please contact with the support, and we will convert the reduced mesh to requested format.\n\nFor this product there's 3 different 3dsmax files included.\"Set\" is uncollapsed, it's a file where you can make changes at the model. \"Hipoly\" is collapsed to hipoly with all the modifiers history cleaned to make it trouble free while using at other programs\"Studio\" is the file with all rendering setups that we used to make the previews renderings.\n\nBecause of different Disk topology at different computers it might be required to change the textures path at the destination computer.\n\n---------------------------------------------------------------------------------------\n\nThank you for buying SQUIR models\n\n---------------------------------------------------------------------------------------\n\n","imageAlt":"nasa rigged MOON NASA astronaut studio 3dsmax vray","url":"https://www.cgtrader.com/3d-models/space/planet/moon-nasa-astronaut-studio-3dsmax-vray","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t1Pg9ny8a6SJ6ATDos4DeqUh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/moon-nasa-astronaut-studio-3dsmax-vray-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/t1Pg9ny8a6SJ6ATDos4DeqUh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/moon-nasa-astronaut-studio-3dsmax-vray-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/moon-nasa-astronaut-studio-3dsmax-vray","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/442839/aee76cebd9/moon-nasa-astronaut-studio-3dsmax-vray-3d-model-aee76cebd9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"723319","type":"listingItem","attributes":{"id":723319,"title":"Cartoon Papuan Lady Rigged","price":99.0,"description":"\u003cp\u003eCartoon papuan lady character.\r\nModel was rigged in maya and exported to other formats. 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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2k render. Renders have no postprocessing.\nHope you like it!\n\nBaseball Player fully rigged with bipped bones and skin system in 3D Studio Max. \nYou can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \nSee the turntable to get an idea of how rigging works.\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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This asset was made using the highest standards of optimization of the industry and it can be used on any modern game engine. A Note: We will make an update of this asset adding custom LODs and simple collision. \n\n**We will be happy to help you if you need any assistance with this asset. 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She earned 2 battle stars for her WWII service.\n\nFeatures:\nIncluded are the main USS Navajo figure, and 3 smart-propped versions of the Anchors (all anchors up, single anchor lowered, and all anchors lowered). 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