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Perfect for horror environments, cemetery scenes, historical reenactments, RPG/AAA game levels, and cinematic VFX rendering.","imageAlt":"Old Gravestones and Ancient Tombstones Collection","url":"https://www.cgtrader.com/3d-models/architectural/other/old-gravestones-and-ancient-tombstones-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nd4fiwh83fqtkc90dwd5j33zirpq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/normal_001.jpg","gridUrl":"https://media.cgtrader.com/variants/nd4fiwh83fqtkc90dwd5j33zirpq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/normal_001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/nd4fiwh83fqtkc90dwd5j33zirpq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/normal_001.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/other/old-gravestones-and-ancient-tombstones-collection","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"architectural","subcategorySlug":"other","categoryTitle":"Architectural","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7196628/eac92ccb10/old-gravestones-and-ancient-tombstones-collection-3d-model-eac92ccb10.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7032832","type":"listingItem","attributes":{"id":7032832,"title":"Weathered Tiered Stone Fountain 3D Model Overgrown","price":14.99,"description":"Immerse your virtual worlds in timeless beauty with this highly detailed 3D model of a Weathered Tiered Stone Fountain. Designed with meticulous attention to detail, this fountain features multiple ornate levels crafted from aged stone, heavily adorned with lush, realistic moss and creeping ivy. The intricate carvings and natural decay provide an authentic, ancient aesthetic, perfect for adding character and historical depth to any scene. Whether you're crafting a forgotten garden, a grand European estate, a mystical ruin, or a bustling city park, this model serves as a captivating focal point, ready to enhance the visual storytelling of your project and captivate your audience.\n\nThis 3D model is built for both performance and visual fidelity, making it an ideal asset for game developers and architectural visualizers alike. It boasts optimized polygon counts, clean quad topology, and high-resolution PBR (Physically Based Rendering) textures to ensure stunning realism across various rendering pipelines. Each material is carefully calibrated to reflect light accurately, showcasing the rough, porous texture of the stone and the soft, organic feel of the moss and tangled vines. The model is fully UV unwrapped with non-overlapping UVs, ensuring seamless texture application and easy customization or re-texturing if desired. Its versatile design allows for seamless integration into diverse environments, from serene historical settings and fantasy realms to gritty post-apocalyptic landscapes, providing immense flexibility for your creative visions.\n\n    Enhance your project with this unique and evocative stone fountain. Its ready-to-use nature means you can drop it directly into your scene, saving valuable development time while delivering exceptional visual impact. With its compelling blend of natural detail and architectural grandeur, this model is an invaluable asset for creating atmospheric and believable digital environments. Perfect for close-up renders or as a key element in expansive outdoor scenes, this Weathered Tiered Stone Fountain is engineered to elevate the quality and realism of your 3D compositions, offering a rich sense of history and natural beauty.","imageAlt":"animated Weathered Tiered Stone Fountain 3D Model","url":"https://www.cgtrader.com/3d-models/character/man/weathered-tiered-stone-fountain-3d-model-overgrown-9804d145-890f-4bd5-8877-cad610f07b15","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oo988tsebq7ric5w1cwheqniji7g/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/enhanced_01.jpg","gridUrl":"https://media.cgtrader.com/variants/oo988tsebq7ric5w1cwheqniji7g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/enhanced_01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/oo988tsebq7ric5w1cwheqniji7g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/enhanced_01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/weathered-tiered-stone-fountain-3d-model-overgrown-9804d145-890f-4bd5-8877-cad610f07b15","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7032832/01958d27d6/weathered-tiered-stone-fountain-3d-model-overgrown-3d-model-01958d27d6.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7064948","type":"listingItem","attributes":{"id":7064948,"title":"Animal Tardigrade Walking Animated Rigged For Maya","price":149.0,"description":"Animal Tardigrade Walking Animated Rigged For Maya is a three-dimensional model of Tardigrade, that is a microscopic water-dwelling organism known for extreme resilience.\n\nThey are famous for surviving extreme conditions including radiation, dehydration, and outer space exposure. Tardigrades are micro-animals found in diverse environments from deep oceans to moss and lichen on land. \n\nFor biology 3D visualization, scientific CGI, educational animation, microscopic world simulations, game development, and detailed 3D rendering projects.\n\nAnimal Tardigrade Walking Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nAnimal Tardigrade Walking Animated Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. 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All materials a highly tweakable and can be customized easily with new textures to fit project specific needs.\n\nPreview Render in Unreal Engine 4\nTree bark and stumps have procedural slope material with moss\nBranches have the ability to move by the wind\nPolycount:\n\n- Fir_Tree_A\n- Fir_Tree_E - 4221 tris\n- Fir_Tree_B - 7120 tris\n- Fir_Tree_C - 5733 tris\n- Fir_Tree_D - 5460 tris\n- Fir_Tree_D_Root - 10032 tris\n- Fir_Tree_B_Root - 11782 tris\n- Fir_Tree_Dead_A - 7371 tris\n- Fir_Tree_Dead_B - 4387 tris\n- Stump_Roots_A - 5733 tris\n- Stump_Roots_B - 68463 tris\n- Fir_Tree_Small - 314 tris\n- Bush_1 - PBR, obj, fbx\n- Bush_2 - PBR, obj, fbx\n- Bush_3 - PBR, obj, fbx\n- Bush_4 - PBR, obj, fbx\n- Bush_5 - PBR, obj, fbx\n- Bush_6 - PBR, obj, fbx\n\n- Log_A - 4442 tris\n- Log_B - 5512 tris\n- Fir_Tree_Fallen_A - 10245 tris\nFBX, OBJ, Unreal Project included\n\n\nIf you need textures in tga format, they are in the archive Fir Trees_textures_tga.rar Opacity map in alpha channels.","imageAlt":"3D model UE4 - Trees and Bushes Game Ready Fully UE4","url":"https://www.cgtrader.com/3d-models/plant/bush/ue4-trees-and-bushes-game-ready-fully-ue4-project","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tv5Zs3Z6hWRSx2F2h5FXN5GE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighresScreenshot00000.jpg","gridUrl":"https://media.cgtrader.com/variants/tv5Zs3Z6hWRSx2F2h5FXN5GE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00000.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/tv5Zs3Z6hWRSx2F2h5FXN5GE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00000.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/bush/ue4-trees-and-bushes-game-ready-fully-ue4-project","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"plant","subcategorySlug":"bush","categoryTitle":"Plant","subcategoryTitle":"Bush","schemaImageUrl":"https://img-new.cgtrader.com/items/4065271/318216f97c/ue4-trees-and-bushes-game-ready-fully-ue4-project-3d-model-318216f97c.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3413196","type":"listingItem","attributes":{"id":3413196,"title":"Procedural Vehicles - Four Pack UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton, consistent rig between vehicles\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\nLODs: Yes, made by hand\n\nNumber of Materials and Material Instances: 10 Master, 1 Material Function, 154 Instances\n\nNumber of Textures: 240\n\nTexture Resolutions: 4k for most textures, 1k for proxy meshes\n\nWindows/Mac: Yes","imageAlt":"3D asset Procedural Vehicles - Four Pack UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413196/a83c1c9b0e/procedural-vehicles-four-pack-ue4-ue5-3d-model-a83c1c9b0e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7112615","type":"listingItem","attributes":{"id":7112615,"title":"Plant sprouting animation model","price":48.5,"description":"- This is a 3D growth animation model that simulates the entire process of plants breaking through the soil, sprouting and growing leaves. It fully reproduces all key stages from seed germination to seedling formation.\nThe scene features moss-covered gravel ground with water stain textures, set against a blurred forest backdrop, creating a natural and moist woodland environment. It enhances the realism and artistic atmosphere, and highlights the tenacious vitality of plants growing in rocky crevices.\nThe model is ideal for biology teaching and popular science videos to visually illustrate plant growth. It can also serve as visual materials for short films, posters and game scenes, conveying the power of life.\n\n- File formats : 3ds Max 2018 (V-Ray 5), 3ds Max 2016 (V-Ray 3.6) : All elements in the MAX scene are fully configured, including materials, textures, lighting and cameras. Ready to render directly. The assets can be easily modified to customize the scene to your needs.\n\n- If you encounter any problems during use, please feel free to contact me at any time. Thank you for your purchase!","imageAlt":"Plant sprouting animation model","url":"https://www.cgtrader.com/3d-models/plant/pot-plant/plant-sprouting-animation-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7wt45m58heuk0t2ekfvpbmi3djrk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/7wt45m58heuk0t2ekfvpbmi3djrk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7wt45m58heuk0t2ekfvpbmi3djrk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/pot-plant/plant-sprouting-animation-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"plant","subcategorySlug":"pot-plant","categoryTitle":"Plant","subcategoryTitle":"Pot Plant","schemaImageUrl":"https://img-new.cgtrader.com/items/7112615/f1a0c5db22/plant-sprouting-animation-model-3d-model-f1a0c5db22.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"5214158","type":"listingItem","attributes":{"id":5214158,"title":"Boy and Big Sharp Moss Rocks","price":40.0,"description":"Ultimate Treapl Rocks + Animated boy and a BONUS character scan\n\n\nRocks, stones, terrain, forest, mossy, Environment, Moss, HDRI skies, tree, sharp, Exterior, sci-fi, fantasy, realistic tree, VFX, dust, fogs, scan, man\n\n\nIn Treapl we love creating hyper-realistic cinematic worlds both for fun and our clients and we would like to share the latest addition to our own workflow with 3d artist community.\n\nThis pack was specifically designed to BOOST the realism and variety of environment rendering and to make the worlds created with it stand out with hyper realistic details.\n\nThis is a massive Rocky Collection of more than 150+ assets and extra layers of detail such as a super detailed moss scatter system and 4K Cinematic VFX overlays!\n\nA vast selection of various scanned rocks and extra 50 sharp CG rocks all with 6 colour versions will help you solve most of your rocky visuals.\n\nCreate stunning natural rocky landscapes quickly without having to look for assets all over the place !\n\nThis is a complete ROCK SCAN 3D Environment Pack.\n\nWhen creating natural CG Worlds some of the vital foreground 3d elements are big solitary rock scans to add character to your landscapes, high resolution big area textures and precisely crafted small rock scan scatter set-ups to cover the ground.\n\nThis solution offers so many visual options and feels, that you can create almost limitless rocky foregrounds - the VFX fog and post overlays will give your renders the kind of final touch that is hard to achieve straight out of a render.\n\nThis Massive Kit (150+ high quality assets) costs like ONE high-quality asset !!!\n\nJoin more than 30 000 clients who use Treapl products to achieve hyper realistic CG !\n\nEVERY SINGLE ASSET we used to create the presentation video sequences is present in the bundle.\n\nUltimate Treapl Rocks:\n\n+150 High quality assets\n\n-16K Tiled Ground texture for massive areas\n\n-10x High Quality 16K Atmospheric HDRI SKY (4 GB of High end data)\n\n-50x CG Sharp rocks with 6 Colour Variations\n\n-16x High quality SCANNED Solitary Free Rocks with 4K Textures (all rocks have 6 Colour variations) -5 GB Rocky Textures library\n\n-16x High quality SCANNED Small Stones\n\n-10x Pebble 3d-models\n\n-50x Ultra detail Moss 3d-models for a 2-Layer Moss scattering system (all scanned rocks have a 2 Moss-masks for 2 heights and colours of moass)\n\n-High quality Tall Sedge Grass models for scattering and filling big green spaces\n\n-30x Dust and Spider web remnants billboard planes to scatter extra detail to your foreground rocks (works really well on skin too - to give characters a soft outline in the skin area- in darker versions works for clothing as well)\n\n-10x 4K Fog Billboard planes to add atmosphere to your rendering\n\n-Bonus Assets: High definition Mountain model, 2 detailed scans of dead trunks with 4K textures, 4K vignette overlay, camera scratches overlay, lens flare overlay, 4K floating dust overlay sequence, -1x High quality animated boy in jeans and T-shirt scan - 8K textures, masks, billboard outlying hair (our normal price is 50$ only for the boy scan)\n\n-EXTRA BONUS - second character scan\n\n-Over 14 GB of high-end professional data\n\nCreate stunning worlds the easy way right now!\n\nTreapl\n\nWe only used Ultimate Treapl Rocks 3d-assets and VFX for every single presentation image and video you are seeing!","imageAlt":"3D asset Boy and Big Sharp Moss Rocks","url":"https://www.cgtrader.com/3d-model-packs/boy-and-big-sharp-moss-rocks","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/99nG5fH4pRC2Zdm6GGnFJsMY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/UltimateTreaplRocks_Hero_Shot_DreamBeachVolley.jpg","gridUrl":"https://media.cgtrader.com/variants/99nG5fH4pRC2Zdm6GGnFJsMY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UltimateTreaplRocks_Hero_Shot_DreamBeachVolley.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/99nG5fH4pRC2Zdm6GGnFJsMY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UltimateTreaplRocks_Hero_Shot_DreamBeachVolley.webp","width":612}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/boy-and-big-sharp-moss-rocks","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5214158/6cf3b2b1b1/boy-and-big-sharp-moss-rocks-3d-model-6cf3b2b1b1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5863651","type":"listingItem","attributes":{"id":5863651,"title":"Rock forest fantasy golem","price":5.0,"description":"- Rock forest fantasy golem character 3d model low poly.\n\n- This 3d model include 5 animations: walking, running, attack, skill 1, skill 2.\n\n- Include base texture.\n\n- Include files:Blend, FBX.","imageAlt":"3D asset Rock forest fantasy golem","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/rock-forest-fantasy-golem","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/E4p22pMaikFjYE2oiCjEY6rW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Render_1.jpg","gridUrl":"https://media.cgtrader.com/variants/E4p22pMaikFjYE2oiCjEY6rW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render_1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/E4p22pMaikFjYE2oiCjEY6rW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render_1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/rock-forest-fantasy-golem","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5863651/8335680cfb/rock-forest-fantasy-golem-3d-model-8335680cfb.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3412525","type":"listingItem","attributes":{"id":3412525,"title":"Procedural Vehicles - Van UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 42 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 54\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Van UE4 UE5 3D asset animated","url":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3412525/53d2d8ca00/procedural-vehicles-van-ue4-ue5-3d-model-53d2d8ca00.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D model","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3412628/8c6d2da12d/procedural-vehicles-sedan-van-two-pack-3d-model-8c6d2da12d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 66 Instances\n\n**Number of Textures:** 106\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Procedural Vehicles - Pickup-Hatchback Two Pack","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated%20.jpg","gridUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413139/c2bbca6a6a/procedural-vehicles-pickup-hatchback-two-pack-3d-model-c2bbca6a6a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4944547","type":"listingItem","attributes":{"id":4944547,"title":"Texturing Essentials Filter Smart Materials vol 02","price":6.99,"description":"A pack of 31 High-Detail and completely customizable overlay filter smart materials (spsm),\n\n\n\nIncluded in the pack:\n\nHigh-quality preview\n31 smart materials (SPSM)\nLayer Customization Guide (PDF)\nMaterial Customization Guide (PDF)\nBenefits of this pack:\n\nNo effort texturing (drag and drop)\nRealistic look\nHigh-quality preview\nEach layer has the correct name and color\nNot heavy\nCustomizable\n100% made with substance painter\nAll materials checked with PBR validator\ncompatible Substance 3D Painter, version 8.2.0 and higher\ncustom shelf previews\nAll patterns are created with shape manipulation using default textures and maps in substance painter\nCategory: moss, rust, fabric torn, denim torn, bullet impact, dirt material, dust material, leak, peeling paint, leather patch, denim patch, linen patch, blood splash, blood leak,\n\nCopy the file \"spsm \" into your Substance Painter shelf folder\n\n*Substance 3D Painter, version 8.2.0 or higher","imageAlt":"Texturing Essentials Filter Smart Materials vol 3D model","url":"https://www.cgtrader.com/3d-models/military/gun/texturing-essentials-filter-smart-materials-vol-02","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GaAmHXEYtGZEbyXDVv7NfyZh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/poster%2016.9.jpg","gridUrl":"https://media.cgtrader.com/variants/GaAmHXEYtGZEbyXDVv7NfyZh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/poster%2016.9.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/GaAmHXEYtGZEbyXDVv7NfyZh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/poster%2016.9.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/texturing-essentials-filter-smart-materials-vol-02","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4944547/37fba54256/texturing-essentials-filter-smart-materials-vol-02-3d-model-37fba54256.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6724724","type":"listingItem","attributes":{"id":6724724,"title":"Tardigrade Water Bear Animated","price":25.0,"description":"**Tardigrade Water Bear Animated**\n\n**Video Link:**\n\nhttps://youtu.be/xqn5IDMeDKA\n\nTardigrades known colloquially as water bears or moss piglets, are a phylum of eight-legged segmented micro-animals.They have been found in diverse regions of Earth’s biosphere – mountaintops, the deep sea, tropical rainforests, and the Antarctic. 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Giant magical cartoon creature, which is a popular, legendary figure of animated anthropomorphic person (comics golem personage), and which is entirely created from hard stone material\nFor stylized human beings, acting props for costumed masquerades, Halloween party props, toon art history, dummy figurines, mythology, Halloween legends, fantasy culture props, comics cosplay, Halloween props, fictional characters, comic books, Halloween costumes, cartoon style dolls, Halloween personages, and human-like creatures promotional projects.\n\nCharacter Stone Golem Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. 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Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. 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Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. 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Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. 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Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). 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Material Instances with color change. Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor or bones.\n\n**File formats**\n\nArchive includes:\n\n- obj. and fbx.\n- all textures (png.)\n- renders in high resolution\n- Maya scene (2019)\n- Unity project (v2018.4.27+)\n- UE4 project (v4.18+) (rigged with Epic Skeleton!)\n\nFeel free to ask me any questions using the messaging system on CGTrader.\n\nThank you for your time!","imageAlt":"3D model Skeleton Archer - Game Ready","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-archer-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5c3FuN9TrX2vVW2PyMTntUwq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGT.jpg","gridUrl":"https://media.cgtrader.com/variants/5c3FuN9TrX2vVW2PyMTntUwq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGT.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/5c3FuN9TrX2vVW2PyMTntUwq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGT.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-archer-game-ready","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":null,"name":null,"is_native":false},{"id":28,"name":".hrd","is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":217,"name":".psd","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3022769/59817cfc40/skeleton-archer-game-ready-3d-model-59817cfc40.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7181650","type":"listingItem","attributes":{"id":7181650,"title":"Scorpion Monster-V1a","price":9.99,"description":"_Please read product information carefully before purchasing._\n\n1-\tProduct Compatible with : 3Dsmax, Maya, Blender, Iclone 8 and CC4_CC5, Unity, UE5, Nvidia Omniverse, Marmoset Toolbag …vv\n\n2-\tFormat file:\n\n•\tBlend-Blender 3.6-5.0\n\n•\tFBX Blender- One Fbx\n\n•\tFBX Unity- One Fbx All motion\n\n•\tFBX UE5- One Fbx All motion\n\n•\tFBX 3DSmax-Mesh and Motion (One motion per file)\n\n•\tFBX Maya-Mesh and Motion (One motion per file)\n\n•\tiAvatar- Iclone8_CC4_CC5 and rlmotion\n\n3-\tFrame Rate: 60 Fps\n\n4-\tFaces: 46.644 - Vertices: 23.968\n\n5-\tTextures: PBR_Yes\n\n•\tDiffuseMap PNG 4096 x 4096\n\n•\tNormalMap PNG 4096 x 4096\n\n•\tMetallicMap  PNG 4096 x 4096\n\n•\tRoughnessMap  PNG 4096 x 4096\n\n•\tHeightMap PNG 4096 x 4096\n\n6-\tMotions: 34- atk1,atk2,atk3,atk4,atk5,atk6,atk7, breath, change1, change2, circular,die1,die2,die3, digging the earth1, digging the earth2,down,hit1,hit2,hit3,idle1,idle2, jump1. 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They only differ in Unwrap, Color and Material.\n\nFBX Export is specific to Blender, 3Dsmax, Maya, UE5, Unity, error may occur if using other platform to import, please contact for support.\n\n**_Artificial intelligence (AI) is used to create the background for the main image and improve image quality, not for the entire product creation process._**\n\n10-\tNeed technical support, please contact:\n\n•\tEmail: asset.animated@gmail.com\n\nThank You !\n\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/insect/scorpion-monster-v1a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z2i8514if7igosb3fs6eyarap1bg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/A_CGTrader_1200X900.jpg","gridUrl":"https://media.cgtrader.com/variants/z2i8514if7igosb3fs6eyarap1bg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A_CGTrader_1200X900.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/z2i8514if7igosb3fs6eyarap1bg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A_CGTrader_1200X900.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/scorpion-monster-v1a","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":103,"name":".iprop","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/7181650/db3e8f562d/scorpion-monster-v1a-3d-model-db3e8f562d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"7447944","type":"listingItem","attributes":{"id":7447944,"title":"Character Stone Golem Rigged for Maya","price":149.0,"description":"Character Stone Golem Rigged is a three-dimensional model of fantasy type, stone (rocky or rock looking) doll, which is a well known, scary, huge, made of stone pieces dummy (creature).\nWell known evil, strong, massive stone monster, which represents a clumsy and giant human-like being, and which is a stone made person. Giant magical cartoon creature, which is a popular, legendary figure of animated anthropomorphic person (comics golem personage), and which is entirely created from hard stone material\nFor stylized human beings, acting props for costumed masquerades, Halloween party props, toon art history, dummy figurines, mythology, Halloween legends, fantasy culture props, comics cosplay, Halloween props, fictional characters, comic books, Halloween costumes, cartoon style dolls, Halloween personages, and human-like creatures promotional projects.\n\nCharacter Stone Golem Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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Mostly these type of cranes is used in ports for loading and unloading of large vessels/cargo ships (or also military).\n\n**Rigged! You can create your own animations inside UE4 for your case! It is very easy!**\n\nModel has only  1 Atlas material (textures) for better perfomance if your game (or scene).  To make this model more realistic or even unique - please use Vertex Paint in your game engine to add some dirt or more cracks,moss, graining etc. (wearing effect if you need).\n\n\n4093 polys is low number for this kind of props and you can use it with no worries about perfomance.\n\nModel was created in read scale and you can also climb to the cran working area by stairs with no issues for player.\n\nIn case if you need some additional data, please let me know.    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Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n\n_Packed up in a hurry? Cover your world with high-quality luggage, suitcase, and handbag assets._\n\n\n\n_Sounds, particles, and physics configured, game ready! (Interiors and opened/closed variations included)._\n\n\n\nThis asset aims to provide you with a functional, optimized interactable blueprint actor, that you can use to quickly spawn and randomize interactable luggage in your world. Collision and looting sound effects included!\n\n\nThis was made by level designers, for level designers.\n\n\nEach mesh also has a skeletal mesh variation, which is rigged to a unique skeleton, and configured to a custom-made physics asset, allowing you to simulate the actual ragdoll or soft body of the luggage, suitcases, and handbags when shooting or colliding with your pawn.\n\n\nBasic looting logic is included, and instanced meshes will swap in real-time to their skeletal mesh variations, allowing you to have optimized worlds, without sacrificing performance.\n\n**Technical Details**\n\nFeatures:\n\n- 40 Set-Dressing presets\n- **Detailed** interiors + Exteriors (except for the fabric suitcase, all meshes have high quality, sculpted, fabric-lined interiors.)\n- Accurate **albedo** masks, and high-fidelity master materials, allow for complete control over the mesh color, without sacrificing detail\n- **Detail** albedo, normal, and roughness maps\n- **World aligned** moss and mud, with unique mask placement\n- 5 Unique **rigged** suitcase meshes, with interior/exterior\n- **5 physics assets**, allowing you to simulate accurate mechanical and soft-body ragdoll on the meshes\n- **BP_Interactable**, allows you to open/close the meshes, spawn them with procedural foliage volumes, and lock/randomize individual meshes or all of the meshes at once. Easy, and level designer-friendly!\n- **Sound effects** and particles are included for the looting, and physics collision of the assets, allowing you to drag these into your world without additional setup.\n\n**Number of Unique Meshes:** 5 Unique Meshes w/ Rigged variations, 40 unique set-dressing presets, and 80 individual components\n\n**Collision:** (Yes, generated)\n\n**Vertex Count:** 27,000 - 16,000 (High detail, no wasted triangles)\n\n**LODs:** (Yes)\n\n**Number of Materials and Material Instances:** 2 Master, 3 Function, and 5 Instances\n\n**Number of Textures:** 22\n\n**Texture Resolutions:** 4k included, 8k available on request","imageAlt":"3D asset Luggage - Suitcases and Handbags","url":"https://www.cgtrader.com/3d-models/household/other/luggage-suitcases-and-handbags","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s6q4gnmxvy3gLx5kMAA935DY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/s6q4gnmxvy3gLx5kMAA935DY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/s6q4gnmxvy3gLx5kMAA935DY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/household/other/luggage-suitcases-and-handbags","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"household","subcategorySlug":"other","categoryTitle":"Household","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3414411/880313e18a/luggage-suitcases-and-handbags-3d-model-880313e18a.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4660056","type":"listingItem","attributes":{"id":4660056,"title":"Forest Witch","price":15.0,"description":"Forest Witch Creature 3D Model\n\n-Full body rig and basic facial rig.\n\n-Animations: Idle x2, Pose x2, walk\n\n-Textures 4096 x 4096 PBR Metallic Roughness\n\n-Blend.\n-Fbx.\n-Obj.\n-Tbscene","imageAlt":"3D model animated Forest Witch","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/forest-witch-22dff0e9-ac38-4dd4-b964-e767fc51a187","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uecRoKJijk1ovZFjqTcqi5Ct/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot011.jpg","gridUrl":"https://media.cgtrader.com/variants/uecRoKJijk1ovZFjqTcqi5Ct/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot011.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/uecRoKJijk1ovZFjqTcqi5Ct/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot011.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/forest-witch-22dff0e9-ac38-4dd4-b964-e767fc51a187","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4660056/de63c3f95f/forest-witch-3d-model-de63c3f95f.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5564759","type":"listingItem","attributes":{"id":5564759,"title":"The Riverside Bridge","price":50.0,"description":"**Riverside** Bridge CG Model – High-Quality 3D Asset\n\nThis detailed 3D model of a riverside bridge is perfect for any project requiring realistic and high-quality bridge architecture. Ideal for game developers, animators, visual effects artists, architects, and anyone needing a stunning and realistic bridge model for their scenes.\n\nCertainly! Let's dive into the details of how PBR textures could be applied to your **bridge** and **dirt ground** in Blender, assuming you are aiming for realism in both the materials and the textures used in the scene.\n\n### 1. **PBR for the Bridge in Blender**\nFor the **bridge**—whether it's a stone, wood, or metal structure—the PBR workflow ensures that each material reacts realistically to lighting. Below are specific texture maps and their usage for different types of bridges:\n\n#### **Stone or Concrete Bridge**\n   - **Albedo (Base Color) Map**: The stone or concrete texture will define the primary color and pattern of the surface. For stone, the albedo map might show varying shades of gray, with slight color variations depending on the type of stone (granite, sandstone, etc.). You might want to add subtle discoloration or moss for an aged look.\n   - **Roughness Map**: The surface of stone or concrete bridges is generally rough and not reflective. The roughness map will be mostly **white** to indicate a high degree of roughness. This ensures that the surface has a matte finish, scattering light in all directions.\n   - **Normal Map**: A normal map will be essential to simulate the small-scale surface details of the stone (such as cracks, imperfections, and texture from weathering). This will give the stone bridge a more natural look, even if the geometry of the bridge isn’t heavily detailed.\n   - **Metallic Map**: For stone or concrete, the metallic map will generally be **black** because these materials are non-metallic. Only areas of the bridge with metal components (like supports or railings) would have values approaching white or gray.\n   - **Ambient Occlusion (AO) Map**: The AO map adds depth to crevices, cracks, and areas that would naturally accumulate dirt and shadow, like under arches or between stones.\n   - **Displacement Map (optional)**: If you want to show more detailed bumps and cracks (without relying solely on normal maps), a displacement map could simulate small surface deformations or larger cracks in the bridge’s stone or concrete.\n\n#### **Metal Bridge (e.g., Suspension Bridge)**\n   - **Albedo Map**: For metal bridges, the albedo will define the base color of the metal. Depending on the type of metal (rusty steel, shiny chrome, etc.), the base color could range from silvery grays to deep browns.\n   - **Roughness Map**: Metal is typically smooth but can vary depending on its treatment. For a clean, new steel bridge, the roughness map would be **low** (black or dark gray) for smooth reflections. For a rusted or weathered metal bridge, you would use more roughness in areas where the rust is prominent.\n   - **Normal Map**: This simulates small surface details like rivets, welds, or scratches. It gives metal surfaces a tactile, worn look when applied correctly.\n   - **Metallic Map**: The metallic map is critical for metal bridges—this would be **white** in the areas with metal (for instance, the cables or the steel beams), and **black** where the non-metallic parts (like concrete supports) exist.\n   - **Ambient Occlusion (AO) Map**: Like stone bridges, the AO map will add realistic shading to areas like crevices, rivets, or where the metal components meet.\n\n#### **Wooden Bridge (optional)**\n   - **Albedo Map**: A wood texture would have natural wood grain, knots, and variations in color. Depending on the wood type, it may range from light yellowish browns to dark reddish hues.\n   - **Roughness Map**: Wood is typically rougher than metal but smoother than stone. For a wooden bridge, the roughness map would be **medium**—not completely smooth, but with some reflection from the wood's polished surface.\n   - **Normal Map**: This would help enhance the appearance of wood grain, indentations, or damage to the wood surface.\n   - **Metallic Map**: Wood is non-metallic, so the metallic map should be **black**.\n   - **AO Map**: Use this to darken the edges where the wood joins or where crevices occur.\n\n---\n\n### 2. **PBR for the Dirt Ground in Blender**\nThe **dirt ground** in your scene can use various PBR textures to make it appear realistic and interact properly with light. The process is similar to the one used for the bridge but focuses on the organic nature of the terrain.\n\n#### **Dirt Ground (Generic Terrain)**\n   - **Albedo (Base Color) Map**: The dirt will likely have shades of browns, grays, and reds, with various patterns such as cracks, dirt clumps, and small vegetation. You might also have areas with patches of wetness or exposed soil. The albedo map defines the general color and dirt surface details.\n   - **Roughness Map**: Dirt tends to be fairly rough, especially when dry, so the roughness map will be mostly **white** to create a diffuse, non-reflective surface. Areas with moisture, wetness, or compacted soil could have areas of slightly darker roughness (less rough).\n   - **Normal Map**: This adds detail to the terrain, simulating bumps, dirt clumps, footprints, or tire tracks in the ground. Use a normal map with subtle details to avoid overcomplicating the surface while adding realism.\n   - **Metallic Map**: Dirt is non-metallic, so the metallic map would be **black**, indicating no reflective properties.\n   - **Ambient Occlusion (AO) Map**: This adds realism by simulating the shadowing effect of dirt, where light is blocked in cracks or between rocks. AO helps simulate the natural accumulation of dirt in crevices or under objects.\n   - **Displacement Map (optional)**: If you want the ground to have deeper variations or detailed surface deformation, such as cracks, rocks, or uneven bumps, you can use a displacement map. This is more computationally expensive but gives a higher level of realism by actually displacing the geometry.\n\n#### **Additional Layers for Realistic Dirt Ground**\n   - **Grass or Vegetation**: To make the dirt surface more realistic, you can combine it with other textures like grass, moss, or small plants. For instance:\n     - **Albedo** for grass with small vegetation patterns.\n     - **Normal Map** for additional detail in the blades of grass.\n     - **Roughness** to simulate wet grass or dry patches of earth.\n   - **Wetness / Mud**: If your scene includes wet ground or muddy areas, you can create a **specular map** that simulates the reflective properties of wet dirt.\n   - **Sandy or Rocky Soil**: You can use a **sand texture** or **rocky bump map** in areas where dirt transitions into gravel or stones. For this, you would use a mix of **roughness** and **normal** maps to simulate the texture of pebbles or small rocks.\n\n---\n\n### Tips for Both Materials in Blender:\n- **Layering**: In Blender, you can layer these texture maps using **shader nodes** for advanced material creation. For example, a **mix shader** could blend a metal material with a rough concrete base, or use a **dirt layer** on top of a stone bridge for more realism.\n- **Environmental Interaction**: Ensure the materials are interacting realistically with the environment—like reflections from the water on the bridge, or the way the dirt becomes wet after rain.\n- **Lighting**: Make sure the lighting matches the materials. For example, a **HDRi map** with soft lighting can bring out the details in your stone, metal, and dirt surfaces by providing subtle reflections and highlights.\n\nBy using these PBR techniques for both the bridge and the dirt ground, you can create a highly realistic and immersive scene in Blender that responds to light accurately and convincingly.\n\n\nKey Features:\n\nHigh-Quality Detailing: Created with attention to architectural and environmental details, making it suitable for close-up renders as well as background scenes.\nVersatile Design: The model features a classic bridge design with realistic textures, perfect for urban, rural, or fantasy river settings.\nRealistic Materials: Includes high-resolution textures for stone, metal, wood, and water reflections, enhancing the overall realism of your project.\nOptimized Geometry: Low polygon count ensures smooth performance for real-time applications like video games, simulations, and VR experiences.\nCustomizable: Easy to modify for different bridge types, and it can be adjusted to fit various project needs.\nCompatible Formats: Available in popular formats such as .FBX, .OBJ, .STL, and others for seamless integration into your software (3ds Max, Blender, Maya, Unity, Unreal Engine, etc.).\nPerfect For:\n\nGame development (RTS, RPG, simulation games)\nArchitectural visualizations and walkthroughs\nCinematic animations and environmental storytelling\nVirtual Reality (VR) and Augmented Reality (AR) projects\nFilm and television productions needing realistic bridge assets\nWhat’s Included:\n\nFull 3D model of the riverside bridge\nTexture maps (Diffuse, Specular, Normal, Roughness, etc.)\nFully optimized for performance\nReady for immediate use in projects\nAdd this stunning riverside bridge model to your collection and elevate your project with a beautiful, realistic bridge design that blends seamlessly into any environment.\n\n\n\n\n\n\n\n","imageAlt":"The Riverside Bridge 3D 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model with texturing Fully Rig model Model is fully UV unwrapped, textured with edited materials . No special plugin needed to open scene. All colors can be easily modified，made with Maya 2018.6.\n \nThe model has been created inside of Maya, texture in Photoshop and Rigging in Maya.\n \nYou can download and use this model as you need.You will get file with all tetxures and adds.You need just connect all tetxures throught path editor and all will work fine!\n \nYou can easily position it the way you need or animate it the way your project requires. \n\nVertex:1003475\n \nEdges:1624368\n \nFaces:649249\n \nThanks for visiting my page!","imageAlt":"stonemonster 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/stonemonster-50afc8b5-1f10-4ce7-962a-d3e5d539440f","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rrnefgxz7t9u4hifwvg06lc19mmd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/011.jpg","gridUrl":"https://media.cgtrader.com/variants/rrnefgxz7t9u4hifwvg06lc19mmd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/011.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rrnefgxz7t9u4hifwvg06lc19mmd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/011.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/stonemonster-50afc8b5-1f10-4ce7-962a-d3e5d539440f","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6633181/989ee1f0b5/stonemonster-3d-model-989ee1f0b5.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4868712","type":"listingItem","attributes":{"id":4868712,"title":"Grass man and his world","price":25.0,"description":"This will be the best bang for your money, cause i have included my \nown costum made grass man model with particle system and i have also modeled the 3d environment...... it's also animated by mo-cap from mixamo, this shot is compleatly ready to change and render for your liking, now you enjoy this file :)\n\ndownloading the .blend file may be good for you even though fbx and obj are inc.\n\nThank you!","imageAlt":"Grass man and his world 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/grass-man-and-his-world","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/L14wiKfTypJF44LfeVVW1iV2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/render.jpg","gridUrl":"https://media.cgtrader.com/variants/L14wiKfTypJF44LfeVVW1iV2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/L14wiKfTypJF44LfeVVW1iV2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/grass-man-and-his-world","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":222,"name":".mp4","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":189,"name":".ply","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4868712/77b1509d96/grass-man-and-his-world-3d-model-77b1509d96.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"889481","type":"listingItem","attributes":{"id":889481,"title":"Tree Monster","price":21.0,"description":"-No any third party plug-in used\n-No extra elements included with model\n-Lights and cameras are not included with model\n-HDRI map doesn't included with model\n\nMax Corona scene includes:\n- 5 Object(s)\n- 18 PNG textures at 4096x4096. 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Note that the \"portal\" might have keyframe data that should be cleared before trying to animate or scale the portal.\n***NOTE***\nPoser 6 and above or Daz3d\nDaz3d users should reduce specular\nWoman in image is v4 shown for scale\n\n\n\n...\n\nWhat's Included?\nDarkseal_ThePortal_Readme.txt\n\nRuntime\n\nRuntime Folder including the following...\n\nRuntime/Geometries/Darkseals Environments/The Portal...\n\nThe Portal.obj\n\n\n\nRuntime/Textures/Darkseal Environments/The Portal...\n\nCherryBlossom1.jpg\nCherryBlossom1Trans.jpg\nCherryBlossom2.jpg\nCherryBlossom2Trans.jpg\nCherryBlossom3.jpg\nCherryBlossom3Trans.jpg\nCherryBlossom4.jpg\nCherryBlossom4Trans.jpg\nportal1.jpg\nportal1Trans.jpg\nThe_Portal_Crystal_Diffuse.jpg\nThe_Portal_Crystal_Glossiness.jpg\nThe_Portal_Crystal_Height.jpg\nThe_Portal_Crystal_Normal.jpg\nThe_Portal_Crystal_Specular.jpg\nThe_Portal_Rock_Diffuse.jpg\nThe_Portal_Rock_Glossiness.jpg\nThe_Portal_Rock_Height.jpg\nThe_Portal_Rock_Normal.jpg\nThe_Portal_Rock_Specular.jpg\nThe_Portal_Stairs_Diffuse.jpg\nThe_Portal_Stairs_Glossiness.jpg\nThe_Portal_Stairs_Height.jpg\nThe_Portal_Stairs_Normal.jpg\nThe_Portal_Stairs_Specular.jpg\nThe_Portal_Tree_Diffuse.jpg\nThe_Portal_Tree_Glossiness.jpg\nThe_Portal_Tree_Height.jpg\nThe_Portal_Tree_Normal.jpg\nThe_Portal_Tree_Specular.jpg\n\n\n\nRuntime/Libraries/Characters/Darkseal Environments/The Portal/...\n\nThe Portal.png    .cr2    .xmp\n\n\n\nInstallation:\nUnzip the file and copy the content into your Poser directory and merge with Runtime.  \nIf you do not you will have to manually place each item in its respective folder in which it has already been placed in the inventory list above.\n\n\nLimitations:\nDo not re-sell or distribute these textures, images, objects, cr2, pz2 or any other item in this package.\n\nUsage tips:\n\nDaz users should reduce specular once adding to the stage.\n\nThe portal can rotate, move, and be scaled.","imageAlt":"3D The Portal","url":"https://www.cgtrader.com/3d-models/exterior/landscape/the-portal-69dea9a4-226e-4eb0-b5b3-ff61c51df0b5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zzso299bmyffz26lub6rwj7h3mlq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThePortalMain.jpg","gridUrl":"https://media.cgtrader.com/variants/zzso299bmyffz26lub6rwj7h3mlq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThePortalMain.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/zzso299bmyffz26lub6rwj7h3mlq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThePortalMain.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/the-portal-69dea9a4-226e-4eb0-b5b3-ff61c51df0b5","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":40,"name":".pz3","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/6677158/22907801d4/the-portal-3d-model-22907801d4.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3653891","type":"listingItem","attributes":{"id":3653891,"title":"Alien flora - 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Game Ready","price":19.99,"description":"**Technical details**\n\nPolycount: faces 15898, tris 30469, verts 15393\n\nRigged with Epic Skeleton. \n\nThe jaw is rigged too so you can open his mouth.\n\nPBR Textures Metall/Roughness\n\n4K Textures - normal, metallic, roughness, albedo, AO\n\n2 Texture sets - Skull and Skeleton\n\nSkull and Skeleton has 6 Color Variations - Sand, Sand Blood, Sand Moss, Black, Black Blood, Black Moss\n\nEverything can be very easily mixed so you can get your own unique color combination!\n\n**File formats**\n\nArchive includes:\n\n- obj. and fbx.\n- all textures (png.)\n- renders in high resolution\n- Maya scene (2019)\n- Unity project (v2018.4.27+)\n- UE4 project (v4.18+) (rigged with Epic Skeleton!)\n\nFeel free to ask me any questions using the messaging system on CGTrader.\n\nThank you for your time!","imageAlt":"3D asset Skeleton Humanoid - Game Ready","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/skeleton-humanoid-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pdVStxevM6ev45nFL5CJ7525/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cg5.jpg","gridUrl":"https://media.cgtrader.com/variants/pdVStxevM6ev45nFL5CJ7525/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cg5.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/pdVStxevM6ev45nFL5CJ7525/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cg5.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/skeleton-humanoid-game-ready","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":null,"name":null,"is_native":false},{"id":28,"name":".hrd","is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/2660911/db5a609986/skeleton-humanoid-game-ready-3d-model-db5a609986.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"2837021","type":"listingItem","attributes":{"id":2837021,"title":"Procedural Vehicles - Sedan UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/qa62I771RnU\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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