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Use same standard unreal mannequin skeleton. Can handle the same animations as Unreal mannequin from marketplace.\n- Exported to Unity ( unity package)\n- Exported as fbx and seprated texture. Substance Painter file included\n- 2x4k Highres Texturesets\n- Professional Uv Layout\n- Polys 47162\n- Verts 47022\n- Pumpgun\n\n\n------------------------ Unreal Package ----------------------\n\n- character in FBX format\n- character mannequin skeleton\n- character has the size of unreal mannequin\n- textures are calibrated for unreal in TGA format\n- character works with epic store mannequin animations\n- Unreal project files for user for easy import included\n\n------------------------ Unity Package ----------------------\n\n- character in FBX format\n- character uses Unity skeleton\n- textures are calibrated for Unity in TGA format\n- character works with standard Unity character animation\n- Unity package export files included\n\n------------------------ Subdivision ----------------------\n\n- Lowpoly model is not intended for subdivition\n\n--------------------------Real world scale------------------------\n\n- Ca.190cm\n\n\nWelcome to see my other characters  by clicking on my artist name.\n\nHave fun! 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) https://www.youtube.com/watch?v=P9YkWVlJRyE\n- Play (First version - UE 5.0) https://www.youtube.com/watch?v=Qgk0Gyts7WY\n- Live Link Face (For both versions) https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 79,191\n- Tris:  150,686\n- Verts: 76,921\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This model was meticulously crafted using real-life references and high-poly meshes to ensure the utmost quality and detail.\n\nThis character offers extensive customization, boasting around 50 assets that can be easily altered, concealed, or removed according to your preferences. Among the included items in this package, you'll discover the LSZH Ballistic Helmet, Peltor 3M ear protection, Oakley Sunglasses, and a Balaclava available in four different colors. Additional gear comprises the Warrior Assault Systems Plate Carrier with various pouches (IFAK, tourniquet, and other medical utilities), an RGO Grenade, C2R Abdominal Ballistic Protection, and the Ferro Concepts back panel known as \"Banger.\" Outfit options feature CRYE PRECISION tactical pants and a combat shirt, while the Warbelt \"Vector\" comes equipped with a Dump pouch and assorted utilities. For easy identification, there's an armband provided in two colors (yellow and orange), along with Mechanix Gloves and Salomon Boots.\n\nWe also included two weapons: the AK 105, short variant of the famous Ak 74 M, chambered in 5.45x39 with some Zenitco furniture in it as well as an T1 Aimpoint red dot. As a sidearm we have a Glock 19 chabered in 9mm with a Safariland holster. Every asset in this pack was created completely from scratch by us.\n\n**DISCLAIMER:** Please keep in mind this character was rigged using Mixamo, which can offer good results for posing and basic animations but might not be suited for more complex tasks.\n\nThese assets are highly optimized for game-ready engines such as Unreal and Unity. Additionally, these models can be employed in various other projects like marketing, rendering, filmmaking, and more. Also perfect for modding games like Arma3, DayZ, GTA V FIVEM, Tarkov, Fallout etc.\n\n**Technical Info:**\n\n_Included Formats:_\n\n- FBX\n- OBJ\n- Blend (Textured)\n- Blend (Rigged)\n\n_Texture Resolution:_\n\n- 4k and 2K Textures (Can be resized if needed)\n\n_Polycount:_\n\n- 250000 Triangles\n- 150000 Faces","imageAlt":"MILITARY Game Ready Character Russian Tactical 3D model","url":"https://www.cgtrader.com/3d-models/military/military-character/military-game-ready-character-russian-tactical-soldier","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PZfjmeMfEDJjc9KUPA3AeomG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Russian_Tactical_Soldier_re_000.jpg","gridUrl":"https://media.cgtrader.com/variants/PZfjmeMfEDJjc9KUPA3AeomG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Russian_Tactical_Soldier_re_000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/military-game-ready-character-russian-tactical-soldier","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/3526793/6088bc7abf/military-game-ready-character-russian-tactical-soldier-3d-model-6088bc7abf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3745870","type":"listingItem","attributes":{"id":3745870,"title":"Plastic Soldier","price":20.0,"description":"3D model of a plastic soldier (world war II american soldier). 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Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. 10 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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Added texture details, much more sharper textures with PBR materials.\nAdded one more LOD stage with only 2000 triangles ideal for MOBILE games","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/futuristic-soldier-35935745-03a7-42f1-80cf-a9a959619bb2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r9f1u5wSSNgfdJLAo2sH41q7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/r9f1u5wSSNgfdJLAo2sH41q7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/futuristic-soldier-35935745-03a7-42f1-80cf-a9a959619bb2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2331084/be34c82b3a/futuristic-soldier-3d-model-be34c82b3a.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"74431","type":"listingItem","attributes":{"id":74431,"title":"Soldier Lite V1 Rigged","price":90.27,"description":"\u003cp\u003eThe high Quality polygonal 3d model of the Soldier Lite V1 named Jack (Rigged).\u003c/p\u003e\u003cp\u003eTurbosmooth modifier isn't applied on the meshes by default but you can turn it on.\u003c/p\u003e\u003cp\u003eMental Ray is assigned as a renderer. SSS Fast materials are used for the body. Arch \u0026 design material is used for the clothing.\u003c/p\u003e\u003cp\u003eLights And Scene are included. The preview images are rendered in Mental ray.\u003c/p\u003e\u003cp\u003eModel is Rigged With biped + Skin. Model contains 1 sets of equipment everything shown on the renderings is included.\u003c/p\u003e\u003cp\u003eModel is build in real world scale and it's subdividable.\u003c/p\u003e\u003cp\u003eBonus FiveSeven and M4A1 Sopmod!\u003c/p\u003e\u003cp\u003eClean edgeloop-based topology with quads and triangles. There is the following poly count:\u003c/p\u003e\u003cp\u003eTotal:\u003c/p\u003e\u003cp\u003e- 46903 polygons\n- 53301 vertices\u003c/p\u003e\u003cp\u003eBody:\u003c/p\u003e\u003cp\u003e- 6280 polygons\n- 6129 vertices\u003c/p\u003e\u003cp\u003eGear:\u003c/p\u003e\u003cp\u003e- 4026 polygons\n- 8093 vertices\u003c/p\u003e\u003cp\u003eShirt:\u003c/p\u003e\u003cp\u003e- 620 polygons\n- 591 vertices\u003c/p\u003e\u003cp\u003ePants:\u003c/p\u003e\u003cp\u003e- 377 polygons\n- 373 vertices\u003c/p\u003e\u003cp\u003eHamlet:\u003c/p\u003e\u003cp\u003e- 572 polygons\n- 954 vertices\u003c/p\u003e\u003cp\u003eGlasesBig:\u003c/p\u003e\u003cp\u003e- 403 polygons\n- 213 vertices\u003c/p\u003e\u003cp\u003eGloves:\u003c/p\u003e\u003cp\u003e- 840 polygons\n- 876 vertices\u003c/p\u003e\u003cp\u003eShoes:\u003c/p\u003e\u003cp\u003e- 7440 polygons\n- 6696 vertices\u003c/p\u003e\u003cp\u003eEyes Mouth And Lashes:\u003c/p\u003e\u003cp\u003e- 12196 polygons\n- 14564 vertices\u003c/p\u003e\u003cp\u003eM4A1 SopMod:\u003c/p\u003e\u003cp\u003e- 5561 polygons\n- 9152 vertices\u003c/p\u003e\u003cp\u003eFiveSeven:\u003c/p\u003e\u003cp\u003e- 2106 polygons\n- 2046 vertices\u003c/p\u003e\u003cp\u003eThe native file format version is 3ds max 11. FBX file only contains standard materials. 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Metalness PBR and also included in the product with the full texture.\n-  All photo in the presentation images for the low poly (no dividing applied).\n- The product has id map in every part for changing any part in the model .\n- The texture can be easily adjustable .\n-  System unit: cm (Max, Maya).\n- The model can be Separated into object for an easy adjustment and for even lower geometry if needed.\n\n**Texture :**\n==========\n\n- Shield(Albedo-Normal-Specular-Gloss-Metalness-Roughness-AO-ID) (4096*4096)\n- Skin(Albedo-Normal-Specular-Gloss-Metalness-Roughness-AO) (4096*4096)\n- Helmet(Albedo-Normal-Specular-Gloss-Metalness-Roughness-AO-ID) (4096*4096)\n- Hair for the helmet (Albedo-Normal-Specular-Gloss-Metalness-Roughness) (2048*2048)\n- Eyes (Albedo-Normal-Specular-Gloss-Metalness-Roughness) (512*512)\n- Eyelash (Albedo-Specular-Metalness) (512*512)\n\nthe albedo Contains the alpha Channel within it .\n\n**Files :**\n=======\n\n- Marmoset Toolbag 3 file has the model and the 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