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The objects are organized into layers and the render lighting setup is included.\nRigged and ready to animate.\n\n.3ds file format notes:\nApply subdivision as desired.\nThe texture coordinates are the same as the max version so all you have to do is apply the materials. simple instructions are included in case you need them.\n\n.Obj file format notes:\nApply subdivision as desired.\nThe texture coordinates are the same as the max version so all you have to do is apply the materials. simple instructions are included in case you need them.\n\n.Ma file format notes:\nMaterials applied. Organized into layers.\nRigged and ready to animate.\n\n.Max (4.0) file format notes:\nThis file format (3ds Max 4.0) was exported from the original 3ds Max 8.0 to 3ds max 4.0 so it works in 3D Studio Max version 4.0 and up. The materials and textures are all setup! 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CREATED WITH 3DS MAX SOFTWARE'S WITHOUT ANY PLUGINS\n   \n    - NO ADDITIONAL PLUGINS USED IN ANY SOFTWARE \n\n    - SINGLE MESH\n\n    - ITS A COLLECTION OF CHARACTERS, BUT EACH CHARACTERS IN SEPARATE SCENES\n   \n    - 8K TEXTURES , NORMAL MAP INCLUDED\n\n    - UV MAPPED\n    \n    - 250 ANIMATIONS INCLUDED WITH BOTH FBX 7.4, 7.5 VERSION\n  \n    - RIGGED USING ADOBE MIXAMO BONE RIGS\n   \n    - RELATIVE TEXTURE PATH USED\n\n    - FBX FILES HAVE BOTH Y-UP AND Z-UP AXIS MODE\n     \n    - SOME CHANGES MAY BE NEEDED IN MATERIALS VALUE AS PER YOUR RENDER PLUGIN \n\n    - PRODUCT QUALITY IS HIGHER THAN PREVIEW IMAGES (PREVIEWS WAS RENDERED IN  LOW QUALITY RENDER SETTINGS)             \n\n    - IF YOUR SOFTWARE VERSION IS OLDER YOU CAN IMPORT FBX, OBJ,3DS,DAE  FORMATS \n","imageAlt":"MAN 56 TO 60 3D model","url":"https://www.cgtrader.com/3d-model-packs/man-56-to-60","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/G1pJuAh7HmpfNmnTem7CHbvy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MAN%2056-60.jpg","gridUrl":"https://media.cgtrader.com/variants/G1pJuAh7HmpfNmnTem7CHbvy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MAN%2056-60.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/man-56-to-60","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3221082/717b7a8c1c/man-56-to-60-3d-model-717b7a8c1c.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3221155","type":"listingItem","attributes":{"id":3221155,"title":"MAN 41 TO 60","price":55.0,"description":"\u003e FOR FULL PREVIEWS  OF EACH CHARACTER PLEASE SELECT THE PRODUCT FROM CONTENT TAB OR GO TO MY PROFILE\n\n\n\n**MAN _ 01 TO MAN _ 20**\n\n_20 CHARACTERS WITH 250 ANIMATIONS_\n\n_THIS COLLECTION CONTAINING 20 LOW POLY MALE CHARACTERS _\n \n \n IN THIS PROJECT TOTAL 70 MALE CHARACTERS ARE INCLUDED\n  \n               \n YOU CAN DOWNLOAD ITS BY\n                                          \n                                          : SINGLE CHARACTERS \n\n                                          : COLLECTION OF 05 CHARACTERS      \n               \n                                          : COLLECTION OF 20 CHARACTERS     \n  \n                                          : COLLECTION OF 35 CHARACTERS  \n\n                                          : COLLECTION OF 70 CHARACTERS\n\n\n \n\u003e  PLEASE VISIT MY PROFILE TO VIEW AND DOWNLOAD CHARACTERS BY SINGLE WISE OR COLLECTION WISE. \n COLLECTION WISE DOWNLOAD WILL BE REDUCE THE COST\n LOW POLY, REALISTIC HIGH POLY CHARACTERS \u0026 BASE MESH CHARACTERS ARE AVAILABLE IN MY PROFILE PAGE\n\n\n\n\n**AVAILABLE FILE FORMATS**  \n\n\n- 3DS MAX   _     (MAX)   ____  VERSION- 2017  \n- MAYA          _ (.MA )    ____    VERSION- 2017  \n-  UNITY _  (.UNITYPACKAGE) _ VERSION -2018\n- CINEMA 4D  _   (.C4D)     ____VERSION- R19      \n- BLENDER    _ (.BLEND) ____VERSION- 2.9\n- FBX     _      (.FBX)      ____ VERSION- 7.4                  \n- COLLADA        (.DAE)  \n- OBJ    (.OBJ)\n     \n\n\n YOU CAN ALSO IMPORT IN \"UNREAL ENGINE\" AS BASE MESH WITH FBX FORMAT THEN NEEDED TO CREATE UNREAL RIG BASE\n     \n SUPPORT IN MAJOR 3D SOFTWARE'S WHICH SUPPORT FBX,OBJ,DAE FORMATS                                          \n\n\n\n\n**NOTES :-**\n\n\n    - 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It is built nearly scale for an accurate representation of the original object. It looks very realistic and renders nicely without any special render software. It has a fully textured design that allows for close-up renders, and was originally modeled in 3ds Max 2013 and rendered with default scanline. It is available in multiple formats. \nAnimateable features include missiles and launchers, deck gun, some radar and phalanx cannons. This model also comes in several different formats.\u003c/p\u003e\u003cp\u003eThe Perry Class of Frigates was designed in the 1970s for the United States Navy to replace aging WWII era Gearing and Sumner class Destroyers.\u003c/p\u003e\u003cp\u003eThe Frigate is a smaller Warship capable of escorting and inexpensive enough to be built in large numbers. 55 were built in the US, 51 for the USN and 4 for the RAN Australian Navy. Several other countries now operate the Perry Class Frigate including Poland, Pakistan, Taiwan, Bahrain, Egypt, and Turkey, Australia and China.\u003c/p\u003e","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/ffg-60-uss-rodney-m-davis-perry-class-frigate","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vc56ELH1aeYrxZPCfXTdjMiY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ffg-60-uss-rodney-m-davis-perry-class-frigate-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/vc56ELH1aeYrxZPCfXTdjMiY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ffg-60-uss-rodney-m-davis-perry-class-frigate-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/ffg-60-uss-rodney-m-davis-perry-class-frigate","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":false},{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":4,"name":".dwg","is_native":false}],"categorySlug":"watercraft","subcategorySlug":"military-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/132665/e260778fdb/ffg-60-uss-rodney-m-davis-perry-class-frigate-3d-model-e260778fdb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"251437","type":"listingItem","attributes":{"id":251437,"title":"Boeing 777-300 MP Malaysia Airlines","price":89.0,"description":"\u003cp\u003eThe Boeing 777 is a family of long-range wide-body twin-engine jet airliners.  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This model also is available in many different formats.\u003c/p\u003e","imageAlt":"3D Boeing 777-300 MP Malaysia Airlines","url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/boeing-777-300-mp-malaysia-airlines","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/g33w72Fm5gs9GzXKrogdaa4U/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/boeing-777-300-mp-malaysia-airlines-3d-model-rigged-obj-3ds-lwo-lw-lws-dxf-stl-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/g33w72Fm5gs9GzXKrogdaa4U/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/boeing-777-300-mp-malaysia-airlines-3d-model-rigged-obj-3ds-lwo-lw-lws-dxf-stl-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/boeing-777-300-mp-malaysia-airlines","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/251437/14c563c286/boeing-777-300-mp-malaysia-airlines-3d-model-14c563c286.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"48589","type":"listingItem","attributes":{"id":48589,"title":"M60 Machine Gun 48589","price":11.39,"description":"\u003cp\u003eRealistic M60 Machine Gun.\u003cbr\u003e\u003cbr\u003eAll objects are named and organized.\u003cbr\u003e\u003cbr\u003eThe model is setup using a subdivision modifier (TurboSmooth) to easily choose the model's resolution.\u003cbr\u003e\u003cbr\u003eThe textures are in .jpg format (2048x2048 resolution) and include a color, bump, and specular map.\u003c/p\u003e","imageAlt":"M60 Machine Gun 48589 3D model","url":"https://www.cgtrader.com/3d-models/military/gun/m60-machine-gun-48589","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5LARzyzAwu5X3QrKfCPX6h5Z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/m60-machine-gun-48589-3d-model-rigged-max-obj-3ds-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/5LARzyzAwu5X3QrKfCPX6h5Z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/m60-machine-gun-48589-3d-model-rigged-max-obj-3ds-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/m60-machine-gun-48589","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/48589/695657067c/m60-machine-gun-48589-3d-model-695657067c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"117023","type":"listingItem","attributes":{"id":117023,"title":"Convair B-36G Peacemaker V06","price":109.0,"description":"\u003cp\u003e36G/YB-60 was a project for a jet-powered swept wing variant.\u003c/p\u003e\u003cp\u003eVersion B-36A (used for training) and B-36B come with propellers only, the B-36D through final production included 4 jet engines mounted below the wings in pods of two engines each outside of the propeller engines. This model includes a lot of detail and paint schemes from actual squadrons. There are many animateable features including 4 turbines, flaps, ailerons, rudder, elevators, landing gear retract and landing gear doors. Propellers are animated. The models are fully textured.  \u003c/p\u003e\u003cp\u003eThe Convair B-36 \"Peacemaker\" was a strategic bomber built by Convair and operated solely by the United States Air Force (USAF) from 1949 to 1959. The B-36 was the largest mass-produced piston engine aircraft ever made. It had the longest wingspan of any combat aircraft ever built. These aircraft had a very long range and were designed to fly to a target in the Soviet Union. They had a crew of 13. These aircraft were very loud and were often tasked with overflying fourth of July celebrations. They had also been known to break windows and crack plaster when flying too low over a building. This aircraft was extensively used by the Strategic Air Command. 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Native format is 3ds Max. Models are exported to a wide variety of formats. Other formats are exported in one resolution. This can be further subdivided. Exported formats (3ds, lwo and obj) are prepared well to work correctly with every standard modeling software. Compatibility level with other software’s may be limited. Textures are included with all files. The model is built to be used in in-flight animations and video or simulation. It can also be used to populate an airport scene. Previews were rendered using 3dsmax standard scanline. SZD-36 and SZD-31 have some interior features that can be viewed from the exterior, the canopy can be opened to reveal a good semi detailed cockpit and cabin seating. Models have animateable control surfaces including ailerons, rudder and elevators.  Glaser-Dirks have also  detailed cockpit. The canopy can be opened. The ailerons, elevator, and rudder are animateable. We also have introduced a set of standard wing tips installed and extra winglet wing tips in the event you would like to use them. Letov Superblaniks and Duo Discus also include animateable control surfaces ailerons, elevators and rudder. The canopy opens to reveal a fairly detailed cockpit with modeled and textured instrument suite. Schleicher ASW 22 is really smooth and geometrically fairly detailed. It looks great in animations of flight. The model includes a canopy that opens and a basic cockpit. It has animateable landing gear, landing gear door, ailerons, rudder and elevators. Ventures include animateable control surfaces, ailerons, spoilers, elevators, and rudder, canopy and wheels, it has a moderately geometrically detailed cockpit and exterior detail that make it a good in flight animations subject. 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This aircraft was made even more popular with its use in the Jimmy Stewart movie “Strategic Air Command.”\r\n36G/YB-60 was a project for a jet-powered swept wing variant.\u003c/p\u003e","imageAlt":"3D Convair B-36N Nuclear Powered Peacemaker","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/convair-b-36n-nuclear-powered-peacemaker","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nSVcziLbPM1EU8TZLuGeRS2X/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/convair-b-36n-nuclear-powered-peacemaker-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/nSVcziLbPM1EU8TZLuGeRS2X/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/convair-b-36n-nuclear-powered-peacemaker-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/convair-b-36n-nuclear-powered-peacemaker","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":false},{"id":17,"name":".max","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/117024/73b6b76793/convair-b-36n-nuclear-powered-peacemaker-3d-model-73b6b76793.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"106173","type":"listingItem","attributes":{"id":106173,"title":"Burke Class Destroyer DDG 60 USS Russell","price":119.0,"description":"\u003cp\u003eThis model is built near to scale. General dimensions are within 1 -5%. Some variation of equipment locations on specific vessels may occur because each ship is built individually and slight variations do occur. Each model is fully textured. Each model has many animateable features including the 5”gun, all missile hatches, all radar antenna, propellers and rudders.  After Flight deck nets may be lowered for flight operations. A lot of detail went into these models.  They are available in several different formats.\r\nThe Arliegh Burke Class destroyers are the most heavily armed destroyers ever built in the US and the most powerful in the world.\r\nThese destroyers were designed to replace the Spruance Class D and much of the technology came from the Ticonderoga class “Aegis Class” Cruisers. The angled sides of the superstructure are part of design to reduce the radar signature of the vessel at sea. The tripod angled mast is also for the same radar signature reduction.\r\nThe Burkes carry a large number of tomahawk cruise and other guided missiles. The Burke has a radar guided 5” 62 caliber automatic deck gun and one or two phalanx guns capable of firing 2000 rounds per minute. Each has its own radar guided aiming system.  \r\nThe Burkes have at least one or two Seahawk Helicopters and hangers to carry them.  These helicopters are the Anti-sub warfare version and carry torpedoes.  The Burkes also have 6 torpedo launch tubes, 3 on either side mounted either amidships or on the after missile deck depending on the individual ship.\u003c/p\u003e","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/burke-class-destroyer-ddg-60-uss-russell","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eHyQ1BnQPe5uhSaWnDcTFPBD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/burke-class-destroyer-ddg-60-uss-russell-3d-model-rigged-max-3ds-lwo-lw-lws-dxf-stl-3dm.jpg","gridUrl":"https://media.cgtrader.com/variants/eHyQ1BnQPe5uhSaWnDcTFPBD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/burke-class-destroyer-ddg-60-uss-russell-3d-model-rigged-max-3ds-lwo-lw-lws-dxf-stl-3dm.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/burke-class-destroyer-ddg-60-uss-russell","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"watercraft","subcategorySlug":"military-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/106173/40322bcabb/burke-class-destroyer-ddg-60-uss-russell-3d-model-40322bcabb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"112610","type":"listingItem","attributes":{"id":112610,"title":"Ticonderoga Class Cruiser CG60 USS Normandy","price":119.0,"description":"\u003cp\u003eThese models are built near to scale and in great detail. The model is fairly large because of the level of detail. It comes with animatable weapons including Harpoon missiles, 5” automatic gun turrets, many radar and radio receiver antenna, propellers and rudders.  It is available in many formats here.\nYou can’t go wrong with one of these for your 3d fleet! \n \nThe Ticonderoga Class Cruiser was dubbed the Aegis cruiser by the media because it was the first ship equipped with the sophisticated weapons control system.\u003c/p\u003e\u003cp\u003eThe Ticonderoga Class were originally developed as a modified Spruance Class. However the US Navy reclassified the ship as a Guided Missile Cruiser when the Aegis System was designed into the ship.\nThere have been 28 of these vessels built from the 1970s through the early 1990s. \nThe second variant in this class had upgraded electronics and a redesigned superstructure. These included all the Cruisers CG49-CG58.  \nThe third in the variation (included CG59-CG73) of the Ticonderoga, upgraded missile launch systems were added including the VLS Vertical Launch systems. These ships are now part of the Navy surface fleet striking arm.\u003c/p\u003e","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/ticonderoga-class-cruiser-cg60-uss-normandy","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2JxLH1eJqcRtu1Veet2riqJX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ticonderoga-class-cruiser-cg60-uss-normandy-3d-model-rigged-max-obj-3ds-fbx-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/2JxLH1eJqcRtu1Veet2riqJX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ticonderoga-class-cruiser-cg60-uss-normandy-3d-model-rigged-max-obj-3ds-fbx-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/military-watercraft/ticonderoga-class-cruiser-cg60-uss-normandy","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":47,"name":".w3d","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"watercraft","subcategorySlug":"military-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/112610/751ad95cde/ticonderoga-class-cruiser-cg60-uss-normandy-3d-model-751ad95cde.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"117022","type":"listingItem","attributes":{"id":117022,"title":"Convair B-36G Peacemaker V05","price":109.0,"description":"\u003cp\u003e36G/YB-60 was a project for a jet-powered swept wing variant.\u003c/p\u003e\u003cp\u003eVersion B-36A (used for training) and B-36B come with propellers only, the B-36D through final production included 4 jet engines mounted below the wings in pods of two engines each outside of the propeller engines. This model includes a lot of detail and paint schemes from actual squadrons. There are many animateable features including 4 turbines, flaps, ailerons, rudder, elevators, landing gear retract and landing gear doors. Propellers are animated. The models are fully textured.  \u003c/p\u003e\u003cp\u003eThe Convair B-36 \"Peacemaker\" was a strategic bomber built by Convair and operated solely by the United States Air Force (USAF) from 1949 to 1959. The B-36 was the largest mass-produced piston engine aircraft ever made. It had the longest wingspan of any combat aircraft ever built. These aircraft had a very long range and were designed to fly to a target in the Soviet Union. They had a crew of 13. These aircraft were very loud and were often tasked with overflying fourth of July celebrations. They had also been known to break windows and crack plaster when flying too low over a building. This aircraft was extensively used by the Strategic Air Command. This aircraft was made even more popular with its use in the Jimmy Stewart movie “Strategic Air Command.”\u003c/p\u003e","imageAlt":"Convair B-36G Peacemaker V05 3D model animated","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/convair-b-36g-peacemaker-v05","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1tcCc4tTmZZhCdHnNVGkCpRQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/convair-b-36g-peacemaker-v05-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/1tcCc4tTmZZhCdHnNVGkCpRQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/convair-b-36g-peacemaker-v05-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/convair-b-36g-peacemaker-v05","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":false},{"id":17,"name":".max","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/117022/4ed5c38493/convair-b-36g-peacemaker-v05-3d-model-4ed5c38493.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7056248","type":"listingItem","attributes":{"id":7056248,"title":"Helicopter MH-60R Sea Hawk Complex --127--","price":199.0,"description":"Realistic 3d model of Helicopter MH-60R Sea Hawk\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- AGM-114 Hellfire Missile Launcher X4\n- Aircraft External Fuel Tank 450L\n- Aircraft FLIR Camera AAS-44\n- Deeping Sonar AQS-22\n- Magnetic Anomaly Detector (MAD)\n- Torpedo MK-54\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 169.398 polys\n- 316.376 tris\n- 176.999 verts\n\nStatistics:\n- 193 meshes\n- 5 materials\n- 33 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px \n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Emission\n\nAnimations count: 84\n\n- **Animation name : Frames**\n- Full_Animation : 0-300\n- Main_Rotor_Blade_1_Bend_Down : 310-360\n- Main_Rotor_Blade_2_Bend_Down : 370-420\n- Main_Rotor_Blade_3_Bend_Down : 430-480\n- Main_Rotor_Blade_4_Bend_Down : 490-540\n- Main_Rotor_Blades_Bend_Down : 550-600\n- Main_Rotor_Blade_1_Bend_Up : 610-660\n- Main_Rotor_Blade_2_Bend_Up : 670-720\n- Main_Rotor_Blade_3_Bend_Up : 730-780\n- Main_Rotor_Blade_4_Bend_Up : 790-840\n- Main_Rotor_Blades_Bend_Up : 850-900\n- Main_Rotor_Blade_1_Rot_Up : 910-960\n- Main_Rotor_Blade_2_Rot_Up : 970-1020\n- Main_Rotor_Blade_3_Rot_Up : 1030-1080\n- Main_Rotor_Blade_4_Rot_Up : 1090-1140\n- Main_Rotor_Blades_Rot_Up : 1150-1200\n- Main_Rotor_Rotation : 1210-1310\n- Tail_Rotor_Blades_Rot : 1310-1360\n- Tail_Rotor_Rotation : 1370-1470\n- Light_Rotate : 1470-1530\n- Light_On : 1530-1540\n- Door_Right : 1580-1680\n- Search_Light_Rotate_Left : 1690-1740\n- Search_Light_Rotate_Right : 1750-1800\n- Search_Light_Down : 1810-1860\n- Search_Light_On : 1870-1880\n- Parking_Equipment_On : 1890-1900\n- Pilot_Door_Left : 1910-2010\n- Pilot_Door_Right : 2020-2120\n- Gear_Left_Dump : 2130-2230\n- Gear_Right_Dump : 2240-2340\n- Gear_Tail_Dump : 2350-2450\n- Gear_Tail_Rotation : 2460-2510\n- Wheel_Left_Rotation : 2510-2560\n- Wheel_Right_Rotation : 2560-2610\n- Wheel_Tail_Rotation : 5490-5540\n- Stabilizer : 2610-2710\n- Wipers : 2720-2820\n- Pilot_1_Cyclic_Right : 2940-2990\n- Pilot_1_Cyclic_Left : 3000-3050\n- Pilot_1_Cyclic_Forward : 3060-3110\n- Pilot_1_Cyclic_Backward : 3120-3170\n- Pilot_1_Collective_Up : 3180-3230\n- Pilot_1_Pedal_Right : 3240-3290\n- Pilot_1_Pedal_Left : 3300-3350\n- Pilot_1_Head_Right : 3360-3410\n- Pilot_1_Head_Left : 3420-3470\n- Pilot_1_Head_Up : 3480-3530\n- Pilot_1_Head_Down : 3540-3590\n- Pilot_2_Cyclic_Right : 3600-3650\n- Pilot_2_Cyclic_Left : 3660-3710\n- Pilot_2_Cyclic_Forward : 3720-3770\n- Pilot_2_Cyclic_Backward : 3780-3830\n- Pilot_2_Collective_Up : 3840-3890\n- Pilot_2_Pedal_Right : 3900-3950\n- Pilot_2_Pedal_Left : 3960-4010\n- Pilot_2_Head_Right : 4020-4070\n- Pilot_2_Head_Left : 4080-4130\n- Pilot_2_Head_Up : 4140-4190\n- Pilot_2_Head_Down : 4200-4250\n- Main_Rotor_Blade_1_Blurred_Bend_Down : 4310-4360\n- Main_Rotor_Blade_2_Blurred_Bend_Down : 4370-4420\n- Main_Rotor_Blade_3_Blurred_Bend_Down : 4430-4480\n- Main_Rotor_Blade_4_Blurred_Bend_Down : 4490-4540\n- Main_Rotor_Blades_Blurred_Bend_Down : 4550-4600\n- Main_Rotor_Blade_1_Blurred_Bend_Up : 4610-4660\n- Main_Rotor_Blade_2_Blurred_Bend_Up : 4670-4720\n- Main_Rotor_Blade_3_Blurred_Bend_Up : 4730-4780\n- Main_Rotor_Blade_4_Blurred_Bend_Up : 4790-4840\n- Main_Rotor_Blades_Blurred_Bend_Up : 4850-4900\n- Main_Rotor_Blade_1_Blurred_Rot_Up : 4910-4960\n- Main_Rotor_Blade_2_Blurred_Rot_Up : 4970-5020\n- Main_Rotor_Blade_3_Blurred_Rot_Up : 5030-5080\n- Main_Rotor_Blade_4_Blurred_Rot_Up : 5090-5140\n- Main_Rotor_Blades_Blurred_Rot_Up : 5150-5200\n- Main_Rotor_Blurred_Rotation : 5210-5310\n- Tail_Rotor_Blades_Blurred_Rot : 5320-5370\n- Tail_Rotor_Blurred_Rotation : 5380-5480\n- Navi_Lights : 5540-5545\n- Search_Lights : 5550-5555\n- Beacon_Bottom : 5555-5655\n- Beacon_Top : 5655-5755\n- Camera_Rot_Left : 5755-5805\n- Camera_Rot_Right : 5815-5865\n- Camera_Rot_Ver : 5875-5925\n- Rescue_Litter_Lift : 5935-6035\n- Rescue_Basket_Lift : 6045-614\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nuh,60,sh-60,mh-60,uh-60,sikorsky,sea,hawk,sh,mh,u.s.,army,marine,navy,anti,submarine,warfare,asw,helicopter,chopper,copter,aircraft || airforce,air,force,war,attack,strike,animation,animated,rig,rigged,psd,photoshop,custom,pbr,3dsmax,maya,cinema4d,blender,unity,unreal,fbx,obj\n\nuh 60 sh-60 mh-60 uh-60 sikorsky sea hawk sh mh u.s. army marine navy anti submarine warfare asw helicopter chopper copter aircraft airforce air force war attack strike animation animated rig rigged psd photoshop custom pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"Helicopter MH-60R Sea Hawk Complex --127--","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/helicopter-mh-60r-sea-hawk-complex-127","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/98lbxo2u4h2u9knicweijxctlh9i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1200.jpg","gridUrl":"https://media.cgtrader.com/variants/98lbxo2u4h2u9knicweijxctlh9i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/helicopter-mh-60r-sea-hawk-complex-127","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":217,"name":".psd","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/7056248/244f084bee/helicopter-mh-60r-sea-hawk-complex-127-3d-model-244f084bee.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7054450","type":"listingItem","attributes":{"id":7054450,"title":"Helicopter MH-60J Jay Hawk cOMPLEX aNIMATION --106--","price":199.0,"description":"Realistic 3d model of Helicopter MH-60J Jay Hawk\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Aircraft External Fuel Tank 450L\n- Camera FLIR Ultra7000\n- Helicopter Rescue Basket\n- Helicopter Rescue Litter\n- Searchlight Trakkabeam A800\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n\nPoly count:\n- 173.292 polys\n- 326.305 tris\n- 179.750 verts\n\nStatistics:\n- 135 meshes\n- 6 materials\n- 41 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, interior)\n- 512 x 512 px for small objects (glass, blades)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 87\n\n- **Animation name : Frames**\n- Full_Animation : 0-300\n- Main_Rotor_Blade_1_Bend_Down : 310-360\n- Main_Rotor_Blade_2_Bend_Down : 370-420\n- Main_Rotor_Blade_3_Bend_Down : 430-480\n- Main_Rotor_Blade_4_Bend_Down : 490-540\n- Main_Rotor_Blades_Bend_Down : 550-600\n- Main_Rotor_Blade_1_Bend_Up : 610-660\n- Main_Rotor_Blade_2_Bend_Up : 670-720\n- Main_Rotor_Blade_3_Bend_Up : 730-780\n- Main_Rotor_Blade_4_Bend_Up : 790-840\n- Main_Rotor_Blades_Bend_Up : 850-900\n- Main_Rotor_Blade_1_Rot_Up : 910-960\n- Main_Rotor_Blade_2_Rot_Up : 970-1020\n- Main_Rotor_Blade_3_Rot_Up : 1030-1080\n- Main_Rotor_Blade_4_Rot_Up : 1090-1140\n- Main_Rotor_Blades_Rot_Up : 1150-1200\n- Main_Rotor_Rotation : 1210-1310\n- Tail_Rotor_Blades_Rot : 1310-1360\n- Tail_Rotor_Rotation : 1370-1470\n- Light_Rotate : 1470-1530\n- Light_On : 1530-1540\n- Door_Right : 1580-1680\n- Search_Light_Rotate_Left : 1690-1740\n- Search_Light_Rotate_Right : 1750-1800\n- Search_Light_Down : 1810-1860\n- Search_Light_On : 1870-1880\n- Parking_Equipment_On : 1890-1900\n- Pilot_Door_Left : 1910-2010\n- Pilot_Door_Right : 2020-2120\n- Gear_Left_Dump : 2130-2230\n- Gear_Right_Dump : 2240-2340\n- Gear_Tail_Dump : 2350-2450\n- Gear_Tail_Rotation : 2460-2510\n- Wheel_Left_Rotation : 2510-2560\n- Wheel_Right_Rotation : 2560-2610\n- Wheel_Tail_Rotation : 5490-5540\n- Stabilizer : 2610-2710\n- Wipers : 2720-2820\n- Pilot_1_Cyclic_Right : 2940-2990\n- Pilot_1_Cyclic_Left : 3000-3050\n- Pilot_1_Cyclic_Forward : 3060-3110\n- Pilot_1_Cyclic_Backward : 3120-3170\n- Pilot_1_Collective_Up : 3180-3230\n- Pilot_1_Pedal_Right : 3240-3290\n- Pilot_1_Pedal_Left : 3300-3350\n- Pilot_1_Head_Right : 3360-3410\n- Pilot_1_Head_Left : 3420-3470\n- Pilot_1_Head_Up : 3480-3530\n- Pilot_1_Head_Down : 3540-3590\n- Pilot_2_Cyclic_Right : 3600-3650\n- Pilot_2_Cyclic_Left : 3660-3710\n- Pilot_2_Cyclic_Forward : 3720-3770\n- Pilot_2_Cyclic_Backward : 3780-3830\n- Pilot_2_Collective_Up : 3840-3890\n- Pilot_2_Pedal_Right : 3900-3950\n- Pilot_2_Pedal_Left : 3960-4010\n- Pilot_2_Head_Right : 4020-4070\n- Pilot_2_Head_Left : 4080-4130\n- Pilot_2_Head_Up : 4140-4190\n- Pilot_2_Head_Down : 4200-4250\n- Main_Rotor_Blade_1_Blurred_Bend_Down : 4310-4360\n- Main_Rotor_Blade_2_Blurred_Bend_Down : 4370-4420\n- Main_Rotor_Blade_3_Blurred_Bend_Down : 4430-4480\n- Main_Rotor_Blade_4_Blurred_Bend_Down : 4490-4540\n- Main_Rotor_Blades_Blurred_Bend_Down : 4550-4600\n- Main_Rotor_Blade_1_Blurred_Bend_Up : 4610-4660\n- Main_Rotor_Blade_2_Blurred_Bend_Up : 4670-4720\n- Main_Rotor_Blade_3_Blurred_Bend_Up : 4730-4780\n- Main_Rotor_Blade_4_Blurred_Bend_Up : 4790-4840\n- Main_Rotor_Blades_Blurred_Bend_Up : 4850-4900\n- Main_Rotor_Blade_1_Blurred_Rot_Up : 4910-4960\n- Main_Rotor_Blade_2_Blurred_Rot_Up : 4970-5020\n- Main_Rotor_Blade_3_Blurred_Rot_Up : 5030-5080\n- Main_Rotor_Blade_4_Blurred_Rot_Up : 5090-5140\n- Main_Rotor_Blades_Blurred_Rot_Up : 5150-5200\n- Main_Rotor_Blurred_Rotation : 5210-5310\n- Tail_Rotor_Blades_Blurred_Rot : 5320-5370\n- Tail_Rotor_Blurred_Rotation : 5380-5480\n- Navi_Lights : 5540-5545\n- Search_Lights : 5550-5555\n- Beacon_Bottom : 5555-5655\n- Beacon_Top : 5655-5755\n- Camera_Rot_Left : 5755-5805\n- Camera_Rot_Right : 5815-5865\n- Camera_Rot_Ver : 5875-5925\n- Rescue_Litter_Lift : 5935-6035\n- Rescue_Basket_Lift : 6045-614\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nuh,mh,60,60t,60j,mh-60j,mh-60,sikorsky,jay,hawk,jayhawk,u.s.,us,helicopter,rescue,coast,coastal,guard,help,united,states,red || white,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency,animation,animated,rig,rigged,psd,photoshop,custom,pbr,3dsmax,maya,cinema4d,blender,unity,unreal,fbx,obj\n\nuh mh 60 60t 60j mh-60j mh-60 sikorsky jay hawk jayhawk u.s. us helicopter rescue coast coastal guard help united states red white air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency animation animated rig rigged psd photoshop custom pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"Helicopter MH-60J Jay Hawk cOMPLEX aNIMATION -...","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/helicopter-mh-60j-jay-hawk-complex-animation-106","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dz0k5nnit3a5281dkewno3ifhj9l/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1200.jpg","gridUrl":"https://media.cgtrader.com/variants/dz0k5nnit3a5281dkewno3ifhj9l/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/helicopter-mh-60j-jay-hawk-complex-animation-106","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/7054450/353b49db96/helicopter-mh-60j-jay-hawk-complex-animation-106-3d-model-353b49db96.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7054489","type":"listingItem","attributes":{"id":7054489,"title":"Helicopter MH-60T Jay Hawk Complex Animation --107--","price":199.0,"description":"Realistic 3d model of Helicopter MH-60T Jay Hawk\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Aircraft External Fuel Tank 450L\n- Camera FLIR Ultra7000\n- Helicopter Rescue Basket\n- Helicopter Rescue Litter\n- Searchlight Trakkabeam A800\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 173.292 polys\n- 326.305 tris\n- 179.750 verts\n\nStatistics:\n- 135 meshes\n- 6 materials\n- 41 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, interior)\n- 512 x 512 px for small objects (glass, blades)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 87\n\n- **Animation name : Frames**\n- Full_Animation : 0-300\n- Main_Rotor_Blade_1_Bend_Down : 310-360\n- Main_Rotor_Blade_2_Bend_Down : 370-420\n- Main_Rotor_Blade_3_Bend_Down : 430-480\n- Main_Rotor_Blade_4_Bend_Down : 490-540\n- Main_Rotor_Blades_Bend_Down : 550-600\n- Main_Rotor_Blade_1_Bend_Up : 610-660\n- Main_Rotor_Blade_2_Bend_Up : 670-720\n- Main_Rotor_Blade_3_Bend_Up : 730-780\n- Main_Rotor_Blade_4_Bend_Up : 790-840\n- Main_Rotor_Blades_Bend_Up : 850-900\n- Main_Rotor_Blade_1_Rot_Up : 910-960\n- Main_Rotor_Blade_2_Rot_Up : 970-1020\n- Main_Rotor_Blade_3_Rot_Up : 1030-1080\n- Main_Rotor_Blade_4_Rot_Up : 1090-1140\n- Main_Rotor_Blades_Rot_Up : 1150-1200\n- Main_Rotor_Rotation : 1210-1310\n- Tail_Rotor_Blades_Rot : 1310-1360\n- Tail_Rotor_Rotation : 1370-1470\n- Light_Rotate : 1470-1530\n- Light_On : 1530-1540\n- Door_Right : 1580-1680\n- Search_Light_Rotate_Left : 1690-1740\n- Search_Light_Rotate_Right : 1750-1800\n- Search_Light_Down : 1810-1860\n- Search_Light_On : 1870-1880\n- Parking_Equipment_On : 1890-1900\n- Pilot_Door_Left : 1910-2010\n- Pilot_Door_Right : 2020-2120\n- Gear_Left_Dump : 2130-2230\n- Gear_Right_Dump : 2240-2340\n- Gear_Tail_Dump : 2350-2450\n- Gear_Tail_Rotation : 2460-2510\n- Wheel_Left_Rotation : 2510-2560\n- Wheel_Right_Rotation : 2560-2610\n- Wheel_Tail_Rotation : 5490-5540\n- Stabilizer : 2610-2710\n- Wipers : 2720-2820\n- Pilot_1_Cyclic_Right : 2940-2990\n- Pilot_1_Cyclic_Left : 3000-3050\n- Pilot_1_Cyclic_Forward : 3060-3110\n- Pilot_1_Cyclic_Backward : 3120-3170\n- Pilot_1_Collective_Up : 3180-3230\n- Pilot_1_Pedal_Right : 3240-3290\n- Pilot_1_Pedal_Left : 3300-3350\n- Pilot_1_Head_Right : 3360-3410\n- Pilot_1_Head_Left : 3420-3470\n- Pilot_1_Head_Up : 3480-3530\n- Pilot_1_Head_Down : 3540-3590\n- Pilot_2_Cyclic_Right : 3600-3650\n- Pilot_2_Cyclic_Left : 3660-3710\n- Pilot_2_Cyclic_Forward : 3720-3770\n- Pilot_2_Cyclic_Backward : 3780-3830\n- Pilot_2_Collective_Up : 3840-3890\n- Pilot_2_Pedal_Right : 3900-3950\n- Pilot_2_Pedal_Left : 3960-4010\n- Pilot_2_Head_Right : 4020-4070\n- Pilot_2_Head_Left : 4080-4130\n- Pilot_2_Head_Up : 4140-4190\n- Pilot_2_Head_Down : 4200-4250\n- Main_Rotor_Blade_1_Blurred_Bend_Down : 4310-4360\n- Main_Rotor_Blade_2_Blurred_Bend_Down : 4370-4420\n- Main_Rotor_Blade_3_Blurred_Bend_Down : 4430-4480\n- Main_Rotor_Blade_4_Blurred_Bend_Down : 4490-4540\n- Main_Rotor_Blades_Blurred_Bend_Down : 4550-4600\n- Main_Rotor_Blade_1_Blurred_Bend_Up : 4610-4660\n- Main_Rotor_Blade_2_Blurred_Bend_Up : 4670-4720\n- Main_Rotor_Blade_3_Blurred_Bend_Up : 4730-4780\n- Main_Rotor_Blade_4_Blurred_Bend_Up : 4790-4840\n- Main_Rotor_Blades_Blurred_Bend_Up : 4850-4900\n- Main_Rotor_Blade_1_Blurred_Rot_Up : 4910-4960\n- Main_Rotor_Blade_2_Blurred_Rot_Up : 4970-5020\n- Main_Rotor_Blade_3_Blurred_Rot_Up : 5030-5080\n- Main_Rotor_Blade_4_Blurred_Rot_Up : 5090-5140\n- Main_Rotor_Blades_Blurred_Rot_Up : 5150-5200\n- Main_Rotor_Blurred_Rotation : 5210-5310\n- Tail_Rotor_Blades_Blurred_Rot : 5320-5370\n- Tail_Rotor_Blurred_Rotation : 5380-5480\n- Navi_Lights : 5540-5545\n- Search_Lights : 5550-5555\n- Beacon_Bottom : 5555-5655\n- Beacon_Top : 5655-5755\n- Camera_Rot_Left : 5755-5805\n- Camera_Rot_Right : 5815-5865\n- Camera_Rot_Ver : 5875-5925\n- Rescue_Litter_Lift : 5935-6035\n- Rescue_Basket_Lift : 6045-614\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nuh,mh,60,60t,60j,mh-60j,mh-60,sikorsky,jay,hawk,jayhawk,u.s.,us,helicopter,rescue,coast,coastal,guard,help,united,states,red || white,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency,animation,animated,rig,rigged,psd,photoshop,custom,pbr,3dsmax,maya,cinema4d,blender,unity,unreal,fbx,obj\n\nuh mh 60 60t 60j mh-60j mh-60 sikorsky jay hawk jayhawk u.s. us helicopter rescue coast coastal guard help united states red white air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency animation animated rig rigged psd photoshop custom pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"Helicopter MH-60T Jay Hawk Complex Animation -...","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/helicopter-mh-60t-jay-hawk-complex-animation-107","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7sewsn47x94vqsi9j9eg5em5ftw1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1200.jpg","gridUrl":"https://media.cgtrader.com/variants/7sewsn47x94vqsi9j9eg5em5ftw1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/helicopter-mh-60t-jay-hawk-complex-animation-107","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":217,"name":".psd","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/7054489/c01614eaf0/helicopter-mh-60t-jay-hawk-complex-animation-107-3d-model-c01614eaf0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5497539","type":"listingItem","attributes":{"id":5497539,"title":"Jacket 60 - All MH Bodies and UE5 Skeletons - Rigged","price":79.2,"description":"- Realistic 3D model of Jacket 60 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\n- OVERVIEW https://youtu.be/aW343zWHF_Q\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 20,690\n- Polygons : 22,739\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)","imageAlt":"3D asset Jacket 60 - All MH Bodies and UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/jacket-60-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MmJZ7kofjYTRRzHTPQwrJ6vd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/60_jacket-3d-model-ce9984d5ac.jpg","gridUrl":"https://media.cgtrader.com/variants/MmJZ7kofjYTRRzHTPQwrJ6vd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/60_jacket-3d-model-ce9984d5ac.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/jacket-60-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5497539/ce9984d5ac/jacket-60-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-ce9984d5ac.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5721733","type":"listingItem","attributes":{"id":5721733,"title":"Tshirt 60 - All MH Bodies - UE5 Skeletons - Rigged","price":23.2,"description":"- Realistic 3D model of Tshirt 60 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/7WCh3nVxmOs\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Vertices : 5,253\n- Poligons : 5,319\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D model Tshirt 60 - All MH Bodies - UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/tshirt-60-all-mh-bodies-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/45T4cvdtquH8iz4fZ82J9PGu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/60_tshirt-3d-model-7e50e1cd20.jpg","gridUrl":"https://media.cgtrader.com/variants/45T4cvdtquH8iz4fZ82J9PGu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/60_tshirt-3d-model-7e50e1cd20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/tshirt-60-all-mh-bodies-ue5-skeletons-rigged","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5721733/7e50e1cd20/tshirt-60-all-mh-bodies-ue5-skeletons-rigged-3d-model-7e50e1cd20.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7102215","type":"listingItem","attributes":{"id":7102215,"title":"Vision 60 Military Robotic Platform Animated Rigged For Blender","price":149.0,"description":"Vision 60 Military Robotic Platform Start Animated Rigged For Blender is a 3d model of a robotic platform designed for advanced mobility in challenging terrains, resembling a mechanical four-legged creature.\n\nThis robot features a sturdy, tactical design with articulated legs, allowing it to navigate rough landscapes with stability. Equipped with sensors and antennas, it is optimized for communication and data collection in various environments. The design incorporates a modular structure for versatility in carrying out different missions.\n\nFor defense technology, robotics research, industrial automation, and technological innovation showcases.\nThis animation set includes 4 animations for the Vision 60 robot dog, covering activation and shutdown behavior, walking, running, and controlled fall recovery. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\nActivation and Shutdown Cycle (looped, in-place / root motion)\nFull mechanical cycle of rising from a lying position, stabilizing in a standing pose, and shutting down back to the ground. Duration: up to 10 sec.\n\nWalk (looped, in-place / root motion)\nStable mechanical walking cycle with precise limb articulation and minimal body oscillation. Duration: up to 6 sec.\n\nRun (looped, in-place / root motion)\nFast dynamic running motion with powerful hind-leg drive, forward-leaning posture, and controlled mechanical timing. Duration: up to 6 sec.\n\nFall and Recovery Cycle (looped, in-place / root motion)\nControlled fall followed by a calculated mechanical stand-up sequence with clear weight transfer and joint logic. Duration: up to 10 sec.\n\nTechnical details:\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic mechanical timing and secondary robotic motion\n\nSuitable for real-time and cinematic use\nVision 60 Military Robotic Platform Start Animated Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 6 png (8192x8192)\n- Dimensions 57,72 x 110,93 x H80,54cm\n\n\n(c) 3d_molier International\n","imageAlt":"3D model Vision 60 Military Robotic Platform Animated 2","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/vision-60-military-robotic-platform-start-animated-rigged-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/041qeav66ig9k2dmk2l1ta2r0imi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Vision_60_Military_Robotic_Platform_Start_Animated_Rigged_For_Blender_001.jpg","gridUrl":"https://media.cgtrader.com/variants/041qeav66ig9k2dmk2l1ta2r0imi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Vision_60_Military_Robotic_Platform_Start_Animated_Rigged_For_Blender_001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/vision-60-military-robotic-platform-start-animated-rigged-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":222,"name":".mp4","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/7102215/c2e0995e88/vision-60-military-robotic-platform-animated-rigged-for-blender-3d-model-c2e0995e88.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7022535","type":"listingItem","attributes":{"id":7022535,"title":"MH-53E Sea Dragon Blank Livery Complex Animation --257--","price":199.0,"description":"This is **NOT RIPPED** model from any game. Watch video above\n\nRealistic 3d model of MH-53E Sea Dragon Blank Livery\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Helicopter Flares Dispenser\n- Helicopter Hoist\n- Helicopter Hook C-160\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 835.626 polys\n- 1538.497 tris\n- 875.538 verts\n\nStatistics:\n- 129 meshes\n- 10 materials\n- 53 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, cockpit, interior)\n- 256 x 256 px for small objects (cage)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n\nAnimations count: 39\n\n- **Animation name : Frames**\n- Demo : 0-400\n- Rotor_Unfolding : 420-490\n- Rotor_Blades_Bend : 500-550\n- Rotor_Rotate : 550-650\n- Rotor_Blurred_Rotate : 650-750\n- Tail_Rotor_Rotate : 750-850\n- Tail_Rotor_Blurred_Rotate : 850-950\n- Tail_Folding : 980-1050\n- Door_Top_Open : 1100-1150\n- Door_Bottom_Open : 1200-1250\n- Window_Front_Open : 1300-1350\n- Blister_Left_Open : 1400-1450\n- Blister_Right_Open : 1500-1550\n- Back_Door_Open : 1700-1750\n- Tail_Skid : 1800-1850\n- Bottom_Hatch : 1900-1950\n- Search_Lights : 2000-2050\n- Wheel_Front_Rotate : 2100-2150\n- Wheel_Left_Rotate : 2150-2200\n- Wheel_Right_Rotate : 2200-2250\n- Gear_Front_Dump : 2250-2300\n- Gear_Left_Dump : 2350-2400\n- Gear_Right_Dump : 2450-2500\n- Gear_Front : 2550-2600\n- Gear_Left : 2700-2750\n- Gear_Right : 2800-2850\n- Pilot_1_Cyclic : 2900-2950\n- Pilot_2_Cyclic : 3000-3050\n- Pilot_1_Pedal_Right : 3100-3150\n- Pilot_2_Pedal_Right : 3200-3250\n- Pilot_1_Pedal_Left : 3300-3350\n- Pilot_2_Pedal_Left : 3400-3450\n- Landing_Lights_On : 3500-3510\n- Search_Lights_On : 3510-3520\n- Navi_Lights_On : 3520-3530\n- Beacon_Top : 3530-3590\n- Beacon_Bottom : 3590-3650\n- Window_Back_Right_Open : 3650-3700\n- Window_Back_Left_Open : 3750-3800\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. 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Watch video above\n\nRealistic 3d model of MH-53E Sea Dragon U.S. Navy\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Helicopter Flares Dispenser\n- Helicopter Hoist\n- Helicopter Hook C-160\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 835.626 polys\n- 1538.497 tris\n- 875.538 verts\n\nStatistics:\n- 129 meshes\n- 10 materials\n- 53 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, cockpit, interior)\n- 256 x 256 px for small objects (cage)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n\nAnimations count: 39\n\n- **Animation name : Frames**\n- Demo : 0-400\n- Rotor_Unfolding : 420-490\n- Rotor_Blades_Bend : 500-550\n- Rotor_Rotate : 550-650\n- Rotor_Blurred_Rotate : 650-750\n- Tail_Rotor_Rotate : 750-850\n- Tail_Rotor_Blurred_Rotate : 850-950\n- Tail_Folding : 980-1050\n- Door_Top_Open : 1100-1150\n- Door_Bottom_Open : 1200-1250\n- Window_Front_Open : 1300-1350\n- Blister_Left_Open : 1400-1450\n- Blister_Right_Open : 1500-1550\n- Back_Door_Open : 1700-1750\n- Tail_Skid : 1800-1850\n- Bottom_Hatch : 1900-1950\n- Search_Lights : 2000-2050\n- Wheel_Front_Rotate : 2100-2150\n- Wheel_Left_Rotate : 2150-2200\n- Wheel_Right_Rotate : 2200-2250\n- Gear_Front_Dump : 2250-2300\n- Gear_Left_Dump : 2350-2400\n- Gear_Right_Dump : 2450-2500\n- Gear_Front : 2550-2600\n- Gear_Left : 2700-2750\n- Gear_Right : 2800-2850\n- Pilot_1_Cyclic : 2900-2950\n- Pilot_2_Cyclic : 3000-3050\n- Pilot_1_Pedal_Right : 3100-3150\n- Pilot_2_Pedal_Right : 3200-3250\n- Pilot_1_Pedal_Left : 3300-3350\n- Pilot_2_Pedal_Left : 3400-3450\n- Landing_Lights_On : 3500-3510\n- Search_Lights_On : 3510-3520\n- Navi_Lights_On : 3520-3530\n- Beacon_Top : 3530-3590\n- Beacon_Bottom : 3590-3650\n- Window_Back_Right_Open : 3650-3700\n- Window_Back_Left_Open : 3750-3800\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nmh-53e,mh-53,mh,53,sea,dragon,u.s.,navy,helicopter,transport,marine,army,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft || pilot,pilots,strike,attack,american,interior,animation,animated,rig,rigged,psd,photoshop,custom,pbr,3dsmax,maya,cinema4d,blender,unity,unreal,fbx,obj\n\nmh-53e mh-53 mh 53 sea dragon u.s. navy helicopter transport marine army aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated rig rigged psd photoshop custom pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"MH-53E Sea Dragon US Navy Complex Animation --...","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/mh-53e-sea-dragon-us-navy-complex-animation-259","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zt50qu32jbasro9k44crxqbel15m/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1200.jpg","gridUrl":"https://media.cgtrader.com/variants/zt50qu32jbasro9k44crxqbel15m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/mh-53e-sea-dragon-us-navy-complex-animation-259","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":217,"name":".psd","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/7025755/eadea0a4d8/mh-53e-sea-dragon-us-navy-complex-animation-259-3d-model-eadea0a4d8.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7026281","type":"listingItem","attributes":{"id":7026281,"title":"MH-53E Sea Dragons US Navy Complex Animation --260--","price":199.0,"description":"This is **NOT RIPPED** model from any game. Watch video above\n\nRealistic 3d model of MH-53E Sea Dragons U.S. Navy\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Helicopter Flares Dispenser\n- Helicopter Hoist\n- Helicopter Hook C-160\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 835.626 polys\n- 1538.497 tris\n- 875.538 verts\n\nStatistics:\n- 129 meshes\n- 10 materials\n- 53 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, cockpit, interior)\n- 256 x 256 px for small objects (cage)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n\nAnimations count: 39\n\n- **Animation name : Frames**\n- Demo : 0-400\n- Rotor_Unfolding : 420-490\n- Rotor_Blades_Bend : 500-550\n- Rotor_Rotate : 550-650\n- Rotor_Blurred_Rotate : 650-750\n- Tail_Rotor_Rotate : 750-850\n- Tail_Rotor_Blurred_Rotate : 850-950\n- Tail_Folding : 980-1050\n- Door_Top_Open : 1100-1150\n- Door_Bottom_Open : 1200-1250\n- Window_Front_Open : 1300-1350\n- Blister_Left_Open : 1400-1450\n- Blister_Right_Open : 1500-1550\n- Back_Door_Open : 1700-1750\n- Tail_Skid : 1800-1850\n- Bottom_Hatch : 1900-1950\n- Search_Lights : 2000-2050\n- Wheel_Front_Rotate : 2100-2150\n- Wheel_Left_Rotate : 2150-2200\n- Wheel_Right_Rotate : 2200-2250\n- Gear_Front_Dump : 2250-2300\n- Gear_Left_Dump : 2350-2400\n- Gear_Right_Dump : 2450-2500\n- Gear_Front : 2550-2600\n- Gear_Left : 2700-2750\n- Gear_Right : 2800-2850\n- Pilot_1_Cyclic : 2900-2950\n- Pilot_2_Cyclic : 3000-3050\n- Pilot_1_Pedal_Right : 3100-3150\n- Pilot_2_Pedal_Right : 3200-3250\n- Pilot_1_Pedal_Left : 3300-3350\n- Pilot_2_Pedal_Left : 3400-3450\n- Landing_Lights_On : 3500-3510\n- Search_Lights_On : 3510-3520\n- Navi_Lights_On : 3520-3530\n- Beacon_Top : 3530-3590\n- Beacon_Bottom : 3590-3650\n- Window_Back_Right_Open : 3650-3700\n- Window_Back_Left_Open : 3750-3800\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nmh-53e,mh-53,mh,53,sea,dragon,u.s.,navy,helicopter,transport,marine,army,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft || pilot,pilots,strike,attack,american,interior,animation,animated,rig,rigged,psd,photoshop,custom,pbr,3dsmax,maya,cinema4d,blender,unity,unreal,fbx,obj\n\nmh-53e mh-53 mh 53 sea dragon u.s. navy helicopter transport marine army aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated rig rigged psd photoshop custom pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"MH-53E Sea Dragons US Navy Complex Animation -...","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/mh-53e-sea-dragons-us-navy-complex-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6zpp8q1ecs09nkd0dc5fhl970f84/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1200.jpg","gridUrl":"https://media.cgtrader.com/variants/6zpp8q1ecs09nkd0dc5fhl970f84/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/mh-53e-sea-dragons-us-navy-complex-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":217,"name":".psd","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/7026281/3c15da71ef/mh-53e-sea-dragons-us-navy-complex-animation-260-3d-model-3c15da71ef.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7024434","type":"listingItem","attributes":{"id":7024434,"title":"MH-53E Sea Dragon JMSDF Complex Animation --258--","price":199.0,"description":"This is **NOT RIPPED** model from any game. Watch video above\n\nRealistic 3d model of MH-53E Sea Dragon JMSDF\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Helicopter Flares Dispenser\n- Helicopter Hoist\n- Helicopter Hook C-160\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 835.626 polys\n- 1538.497 tris\n- 875.538 verts\n\nStatistics:\n- 129 meshes\n- 10 materials\n- 53 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, cockpit, interior)\n- 256 x 256 px for small objects (cage)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n\nAnimations count: 39\n\n- **Animation name : Frames**\n- Demo : 0-400\n- Rotor_Unfolding : 420-490\n- Rotor_Blades_Bend : 500-550\n- Rotor_Rotate : 550-650\n- Rotor_Blurred_Rotate : 650-750\n- Tail_Rotor_Rotate : 750-850\n- Tail_Rotor_Blurred_Rotate : 850-950\n- Tail_Folding : 980-1050\n- Door_Top_Open : 1100-1150\n- Door_Bottom_Open : 1200-1250\n- Window_Front_Open : 1300-1350\n- Blister_Left_Open : 1400-1450\n- Blister_Right_Open : 1500-1550\n- Back_Door_Open : 1700-1750\n- Tail_Skid : 1800-1850\n- Bottom_Hatch : 1900-1950\n- Search_Lights : 2000-2050\n- Wheel_Front_Rotate : 2100-2150\n- Wheel_Left_Rotate : 2150-2200\n- Wheel_Right_Rotate : 2200-2250\n- Gear_Front_Dump : 2250-2300\n- Gear_Left_Dump : 2350-2400\n- Gear_Right_Dump : 2450-2500\n- Gear_Front : 2550-2600\n- Gear_Left : 2700-2750\n- Gear_Right : 2800-2850\n- Pilot_1_Cyclic : 2900-2950\n- Pilot_2_Cyclic : 3000-3050\n- Pilot_1_Pedal_Right : 3100-3150\n- Pilot_2_Pedal_Right : 3200-3250\n- Pilot_1_Pedal_Left : 3300-3350\n- Pilot_2_Pedal_Left : 3400-3450\n- Landing_Lights_On : 3500-3510\n- Search_Lights_On : 3510-3520\n- Navi_Lights_On : 3520-3530\n- Beacon_Top : 3530-3590\n- Beacon_Bottom : 3590-3650\n- Window_Back_Right_Open : 3650-3700\n- Window_Back_Left_Open : 3750-3800\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. 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MH 65 Dolphin Coast Guard Rigged for Cinema 4D","price":199.0,"description":"Eurocopter MH 65 Dolphin Coast Guard Rigged for Cinema 4D is a 3d model of twin-engine helicopter used primarily by the United States Coast Guard (USCG) for various missions, including search and rescue (SAR), law enforcement, and maritime patrol.\n\nThe helicopter is powered by two Turbomeca Arriel 2C turboshaft engines, providing reliability and performance in various conditions. It can typically accommodate a pilot, a co-pilot, and up to four additional personnel or rescue swimmers. The operational range allows it to cover significant distances over water, making it effective for coastal and offshore missions. The MH-65 is equipped with advanced avionics, radar systems, and rescue equipment, including hoists and medical supplies.\n\nFor air transportation, rescue choppers, helicopter transports, transport copters, helicopter transports, rescue air transports, helicopter documentary or promotional projects.\n\nEurocopter MH 65 Dolphin Coast Guard Rigged for Cinema 4D is fully rigged and is ready to be animated in Cinema 4D. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Cinema 4D, the Subdivision Surface function can be used to increase mesh resolution if necessary.)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n\nTextures Formats:\n- 12 png (8192x8192)\n\n\n(c) 3d_molier International\n","imageAlt":"Eurocopter MH 65 Dolphin Coast Guard R... 7302117","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/eurocopter-mh-65-dolphin-coast-guard-rigged-for-cinema-4d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mnodydf2eqcppjbaa6cgkyukm6xl/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Eurocopter_MH_65_Dolphin_Coast_Guard_Rigged_006.jpg","gridUrl":"https://media.cgtrader.com/variants/mnodydf2eqcppjbaa6cgkyukm6xl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eurocopter_MH_65_Dolphin_Coast_Guard_Rigged_006.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/eurocopter-mh-65-dolphin-coast-guard-rigged-for-cinema-4d","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":215,"name":".png","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/7302117/59decb87ae/eurocopter-mh-65-dolphin-coast-guard-rigged-for-cinema-4d-3d-model-59decb87ae.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6971905","type":"listingItem","attributes":{"id":6971905,"title":"F-16D Block 60 with Cockpit-Fully Rigged-Changabel Textures","price":115.92,"description":"F-16 Block 60 with high Resolution Cockpit\n\nFully Rigged and Changable Decal/Text and Textures\n\nGIMP file included for change body color, texture, decal and texts. Easy to change decals and text. (See Second Video)\n\nReal World Scale !\n\n15.3m Length of plane.\n\nUltra High Resolutions !\n\nAnimation Ready !\n\nEasy control for animations ! all parts rigged !\n\nUltra fast render with new 'Eevee' engine.also works cycle render.\n\nFully rigged all parts with zero collision: see pictures for rig (rigged parts can control with empties x direction (only blender.but can be integrated to other programs.))\n\n1 - Front and back gears - rigged\n\n2- All the flaps are rigged\n\n3- Engine exhaust - rigged\n\n4- Cocpit Canopy - rigged\n\n5- Hook - rigged\n\n6- Cockpit indicators - rig ready\n\nFull bacground HDRI Texture\n\nModel has 6 textures seperated; 1-Full Body, 2- Cockpit (front-back), 3- Seat, 4- Pilot, 5- Gears, 6- Bombs\n\nBody Polygon Count: 9.557\n\nFront Cockpit Polygon Count: 14.935 \n\nBack Cockpit Polygon Count: 11.587\n\nGears Polygon Count:11.865\n\nBombs Polygon Count: 6.557\n\nTextures are very high resolution : color, metalic, roughness and normal map\n\nBody also has a clean decal texture. (in textures: Body-CLEAN-DECALS)\n\nFully textured and uv-mapped (non overlapping)\n\nThe model was made on Blender and works smoothly on the blender. Rigging works on blender, rig can be transferred to other programs, but it belongs to you. Final Renderings were made on blender, both cycles render and eevee render. 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It can typically accommodate a pilot, a co-pilot, and up to four additional personnel or rescue swimmers. The operational range allows it to cover significant distances over water, making it effective for coastal and offshore missions. The MH-65 is equipped with advanced avionics, radar systems, and rescue equipment, including hoists and medical supplies.\n\nFor air transportation, rescue choppers, helicopter transports, transport copters, helicopter transports, rescue air transports, helicopter documentary or promotional projects.\n\nEurocopter MH 65 Dolphin Coast Guard Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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Equipped with sensors and communication gear, the QuadroBot provides autonomous or remote-controlled capabilities. Its sophisticated software and hardware make it ideal for surveillance, payload transport, and tactical support in challenging environments.\n\nFor defense technology, robotics research,and futuristic defense equipment showcases.\n\nVision 60 Tactical Robot Dog Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It includes realistic textures, accurately modeled rotors, landing gear, and intricate cockpit details, reflecting the helicopter\u0026#39;s utility in military operations. The camouflaged paint scheme enhances its realistic appearance.\n\nFor military simulations, defense technology showcases, aviation training programs, virtual reality experiences, aerospace industry exhibitions, defense strategy analysis, flight simulation games, educational tools, 3D animation projects, historical reenactments, and military hardware advertising.\nSikorsky UH 60 Black Hawk Military Israel Utility Helicopter Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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It includes realistic textures, accurately modeled rotors, landing gear, and intricate cockpit details, reflecting the helicopter\u0026#39;s utility in military operations. The camouflaged paint scheme enhances its realistic appearance.\n\nFor military simulations, defense technology showcases, aviation training programs, virtual reality experiences, aerospace industry exhibitions, defense strategy analysis, flight simulation games, educational tools, 3D animation projects, historical reenactments, and military hardware advertising.\nSikorsky UH 60 Black Hawk Military Israel Utility Helicopter Rigged for Cinema 4D is fully rigged and is ready to be animated in Cinema 4D. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Cinema 4D, the Subdivision Surface function can be used to increase mesh resolution if necessary.)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n\nTextures Formats:\n- 19 png (4096x4096)\n- 8 png (2048x2048)\n- Dimensions 15,87 x 20,58 x H5,36m\n\n\n(c) 3d_molier 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Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nuh,uh-60,uh60,black,hawk,sikorsky,yanshuf,israel,israeli,tzahal,us,army,military,transport,aircraft,cockpit,canopy,navy,cargo,strike,attack,force || animation,animated,rig,rigged,pbr,3dsmax,maya,cinema4d,blender,unity,unreal,fbx,obj\n\nuh uh-60 uh60 black hawk sikorsky yanshuf israel israeli tzahal us army military transport aircraft cockpit canopy navy cargo strike attack force animation animated rig rigged pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"Helicopter UH-60 Israel Yanshuf Complex 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UH-60 Australian Army Complex Animation --36--","price":199.0,"description":"Realistic 3d model of Helicopter UH-60 Australian Army\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 149.501 polys\n- 284.130 tris\n- 158.302 verts\n\nStatistics:\n- 118 meshes\n- 5 materials\n- 36 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px \n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 81\n\n- **Animation name : Frames**\n- Full_Animation : 0-200\n- Main_Rotor_Blade_1_Bend_Down : 210-260\n- Main_Rotor_Blade_2_Bend_Down : 270-320\n- Main_Rotor_Blade_3_Bend_Down : 330-380\n- Main_Rotor_Blade_4_Bend_Down : 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2620-2720\n- Search_Light_Left_Rot : 2720-2770\n- Search_Light_Right_Rot : 2780-2830\n- Pilot_1_Cyclic_Right : 2840-2890\n- Pilot_1_Cyclic_Left : 2900-2950\n- Pilot_1_Cyclic_Forward : 2960-3010\n- Pilot_1_Cyclic_Backward : 3020-3070\n- Pilot_1_Collective_Up : 3080-3130\n- Pilot_1_Pedal_Right : 3140-3190\n- Pilot_1_Pedal_Left : 3200-3250\n- Pilot_1_Head_Right : 3260-3310\n- Pilot_1_Head_Left : 3320-3370\n- Pilot_1_Head_Up : 3380-3430\n- Pilot_1_Head_Down : 3440-3490\n- Pilot_2_Cyclic_Right : 3500-3550\n- Pilot_2_Cyclic_Left : 3560-3610\n- Pilot_2_Cyclic_Forward : 3620-3670\n- Pilot_2_Cyclic_Backward : 3680-3730\n- Pilot_2_Collective_Up : 3740-3790\n- Pilot_2_Pedal_Right : 3800-3850\n- Pilot_2_Pedal_Left : 3860-3910\n- Pilot_2_Head_Right : 3920-3970\n- Pilot_2_Head_Left : 3980-4030\n- Pilot_2_Head_Up : 4040-4090\n- Pilot_2_Head_Down : 4100-4150\n- Main_Rotor_Blade_1_Blurred_Bend_Down : 4210-4260\n- Main_Rotor_Blade_2_Blurred_Bend_Down : 4270-4320\n- Main_Rotor_Blade_3_Blurred_Bend_Down : 4330-4380\n- Main_Rotor_Blade_4_Blurred_Bend_Down : 4390-4440\n- Main_Rotor_Blades_Blurred_Bend_Down : 4450-4500\n- Main_Rotor_Blade_1_Blurred_Bend_Up : 4510-4560\n- Main_Rotor_Blade_2_Blurred_Bend_Up : 4570-4620\n- Main_Rotor_Blade_3_Blurred_Bend_Up : 4630-4680\n- Main_Rotor_Blade_4_Blurred_Bend_Up : 4690-4740\n- Main_Rotor_Blades_Blurred_Bend_Up : 4750-4800\n- Main_Rotor_Blade_1_Blurred_Rot_Up : 4810-4860\n- Main_Rotor_Blade_2_Blurred_Rot_Up : 4870-4920\n- Main_Rotor_Blade_3_Blurred_Rot_Up : 4930-4980\n- Main_Rotor_Blade_4_Blurred_Rot_Up : 4990-5040\n- Main_Rotor_Blades_Blurred_Rot_Up : 5050-5100\n- Main_Rotor_Blurred_Rotation : 5110-5210\n- Tail_Rotor_Blades_Blurred_Rot : 5220-5270\n- Tail_Rotor_Blurred_Rotation : 5280-5380\n- Navi_Lights : 5440-5445\n- Search_Light_Left : 5445-5450\n- Search_Light_Right : 5450-5455\n- Beacon_Bottom : 5455-5555\n- Beacon_Top : 5555-565\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. 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No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nuh,uh-60,uh60,black,hawk,sikorsky,australian,australia,us,army,military,transport,aircraft,cockpit,canopy,navy,cargo,strike,attack,force,animation,animated || rig,rigged,pbr,3dsmax,maya,cinema4d,blender,unity,unreal,fbx,obj\n\nuh uh-60 uh60 black hawk sikorsky australian australia us army military transport aircraft cockpit canopy navy cargo strike attack force animation animated rig rigged pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"Helicopter UH-60 Australian Army Complex 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UH-60 Black Hawk Grey Livery Complex Animation --38--","price":199.0,"description":"Realistic 3d model of Helicopter UH-60 Black Hawk Grey Livery\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 153.079 polys\n- 291.050 tris\n- 161.994 verts\n\nStatistics:\n- 119 meshes\n- 6 materials\n- 42 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, interior, cockpit)\n- 1024 x 1024 px for small objects (additional)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 81\n\n- **Animation name : Frames**\n- Full_Animation : 0-200\n- Main_Rotor_Blade_1_Bend_Down : 210-260\n- Main_Rotor_Blade_2_Bend_Down : 270-320\n- Main_Rotor_Blade_3_Bend_Down : 330-380\n- Main_Rotor_Blade_4_Bend_Down : 390-440\n- Main_Rotor_Blades_Bend_Down : 450-500\n- Main_Rotor_Blade_1_Bend_Up : 510-560\n- Main_Rotor_Blade_2_Bend_Up : 570-620\n- Main_Rotor_Blade_3_Bend_Up : 630-680\n- Main_Rotor_Blade_4_Bend_Up : 690-740\n- Main_Rotor_Blades_Bend_Up : 750-800\n- Main_Rotor_Blade_1_Rot_Up : 810-860\n- Main_Rotor_Blade_2_Rot_Up : 870-920\n- Main_Rotor_Blade_3_Rot_Up : 930-980\n- Main_Rotor_Blade_4_Rot_Up : 990-1040\n- Main_Rotor_Blades_Rot_Up : 1050-1100\n- Main_Rotor_Rotation : 1110-1210\n- Tail_Rotor_Blades_Rot : 1210-1260\n- Tail_Rotor_Rotation : 1270-1370\n- Door_Left : 1370-1470\n- Door_Right : 1480-1580\n- Blister_Left : 1590-1690\n- Bliser_Right : 1700-1800\n- Pilot_Door_Left : 1810-1910\n- Pilot_Door_Right : 1920-2020\n- Gear_Left_Dump : 2030-2130\n- Gear_Right_Dump : 2140-2240\n- Gear_Tail_Dupm : 2250-2350\n- Gear_Tail_Rotation : 2360-2410\n- Wheel_Left_Rotation : 2410-2460\n- Wheel_Right_Rotation : 2460-2510\n- Wheel_Tail_Rotation : 5390-5440\n- Stabilizer : 2510-2610\n- Wipers : 2620-2720\n- Search_Light_Left_Rot : 2720-2770\n- Search_Light_Right_Rot : 2780-2830\n- Pilot_1_Cyclic_Right : 2840-2890\n- Pilot_1_Cyclic_Left : 2900-2950\n- Pilot_1_Cyclic_Forward : 2960-3010\n- Pilot_1_Cyclic_Backward : 3020-3070\n- Pilot_1_Collective_Up : 3080-3130\n- Pilot_1_Pedal_Right : 3140-3190\n- Pilot_1_Pedal_Left : 3200-3250\n- Pilot_1_Head_Right : 3260-3310\n- Pilot_1_Head_Left : 3320-3370\n- Pilot_1_Head_Up : 3380-3430\n- Pilot_1_Head_Down : 3440-3490\n- Pilot_2_Cyclic_Right : 3500-3550\n- Pilot_2_Cyclic_Left : 3560-3610\n- Pilot_2_Cyclic_Forward : 3620-3670\n- Pilot_2_Cyclic_Backward : 3680-3730\n- Pilot_2_Collective_Up : 3740-3790\n- Pilot_2_Pedal_Right : 3800-3850\n- Pilot_2_Pedal_Left : 3860-3910\n- Pilot_2_Head_Right : 3920-3970\n- Pilot_2_Head_Left : 3980-4030\n- Pilot_2_Head_Up : 4040-4090\n- Pilot_2_Head_Down : 4100-4150\n- Main_Rotor_Blade_1_Blurred_Bend_Down : 4210-4260\n- Main_Rotor_Blade_2_Blurred_Bend_Down : 4270-4320\n- Main_Rotor_Blade_3_Blurred_Bend_Down : 4330-4380\n- Main_Rotor_Blade_4_Blurred_Bend_Down : 4390-4440\n- Main_Rotor_Blades_Blurred_Bend_Down : 4450-4500\n- Main_Rotor_Blade_1_Blurred_Bend_Up : 4510-4560\n- Main_Rotor_Blade_2_Blurred_Bend_Up : 4570-4620\n- Main_Rotor_Blade_3_Blurred_Bend_Up : 4630-4680\n- Main_Rotor_Blade_4_Blurred_Bend_Up : 4690-4740\n- Main_Rotor_Blades_Blurred_Bend_Up : 4750-4800\n- Main_Rotor_Blade_1_Blurred_Rot_Up : 4810-4860\n- Main_Rotor_Blade_2_Blurred_Rot_Up : 4870-4920\n- Main_Rotor_Blade_3_Blurred_Rot_Up : 4930-4980\n- Main_Rotor_Blade_4_Blurred_Rot_Up : 4990-5040\n- Main_Rotor_Blades_Blurred_Rot_Up : 5050-5100\n- Main_Rotor_Blurred_Rotation : 5110-5210\n- Tail_Rotor_Blades_Blurred_Rot : 5220-5270\n- Tail_Rotor_Blurred_Rotation : 5280-5380\n- Navi_Lights : 5440-5445\n- Search_Light_Left : 5445-5450\n- Search_Light_Right : 5450-5455\n- Beacon_Bottom : 5455-5555\n- Beacon_Top : 5555-565\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nuh,uh-60,uh60,black,hawk,sikorsky,helicopter,utility,grey,us,army,military,transport,aircraft,cockpit,canopy,navy,cargo,strike,attack,force,animation || animated,rig,rigged,pbr,3dsmax,maya,cinema4d,blender,unity,unreal,fbx,obj\n\nuh uh-60 uh60 black hawk sikorsky helicopter utility grey us army military transport aircraft cockpit canopy navy cargo strike attack force animation animated rig rigged pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"Helicopter UH-60 Black Hawk Grey Livery Comple...","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/helicopter-uh-60-black-hawk-grey-livery-complex-animation-38","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gm6leovxwu7b52x5vb4w3t6qzd1y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1200.jpg","gridUrl":"https://media.cgtrader.com/variants/gm6leovxwu7b52x5vb4w3t6qzd1y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/helicopter-uh-60-black-hawk-grey-livery-complex-animation-38","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/7098867/1c3c594643/helicopter-uh-60-black-hawk-grey-livery-complex-animation-38-3d-model-1c3c594643.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5496179","type":"listingItem","attributes":{"id":5496179,"title":"Jeans 11 - All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Jeans 11 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n________________________\n\n- OVERVIEW https://youtu.be/jKO7VptlGzs\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not MetaHuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 14,066\n- Triangles: 27,401\n- Poligons : 13,332\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)","imageAlt":"3D model Jeans 11 - All MH Bodies and UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/jeans-11-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dzeK2FrFuN3kB7hcumhsMLhZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/dzeK2FrFuN3kB7hcumhsMLhZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/jeans-11-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5496179/9586c93239/jeans-11-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-9586c93239.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7037144","type":"listingItem","attributes":{"id":7037144,"title":"Helicopter UH-60 Black Hawk Dark Livery Complex Animation --37--","price":199.0,"description":"Realistic 3d model of Helicopter UH-60 Black Hawk Dark Livery\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 149.501 polys\n- 284.130 tris\n- 158.302 verts\n\nStatistics:\n- 118 meshes\n- 5 materials\n- 36 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, interior, cockpit)\n- 1024 x 1024 px for small objects (additional)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 81\n\n- **Animation name : Frames**\n- Full_Animation : 0-200\n- Main_Rotor_Blade_1_Bend_Down : 210-260\n- Main_Rotor_Blade_2_Bend_Down : 270-320\n- Main_Rotor_Blade_3_Bend_Down : 330-380\n- Main_Rotor_Blade_4_Bend_Down : 390-440\n- Main_Rotor_Blades_Bend_Down : 450-500\n- Main_Rotor_Blade_1_Bend_Up : 510-560\n- Main_Rotor_Blade_2_Bend_Up : 570-620\n- Main_Rotor_Blade_3_Bend_Up : 630-680\n- Main_Rotor_Blade_4_Bend_Up : 690-740\n- Main_Rotor_Blades_Bend_Up : 750-800\n- Main_Rotor_Blade_1_Rot_Up : 810-860\n- Main_Rotor_Blade_2_Rot_Up : 870-920\n- Main_Rotor_Blade_3_Rot_Up : 930-980\n- Main_Rotor_Blade_4_Rot_Up : 990-1040\n- Main_Rotor_Blades_Rot_Up : 1050-1100\n- Main_Rotor_Rotation : 1110-1210\n- Tail_Rotor_Blades_Rot : 1210-1260\n- Tail_Rotor_Rotation : 1270-1370\n- Door_Left : 1370-1470\n- Door_Right : 1480-1580\n- Blister_Left : 1590-1690\n- Bliser_Right : 1700-1800\n- Pilot_Door_Left : 1810-1910\n- Pilot_Door_Right : 1920-2020\n- Gear_Left_Dump : 2030-2130\n- Gear_Right_Dump : 2140-2240\n- Gear_Tail_Dupm : 2250-2350\n- Gear_Tail_Rotation : 2360-2410\n- Wheel_Left_Rotation : 2410-2460\n- Wheel_Right_Rotation : 2460-2510\n- Wheel_Tail_Rotation : 5390-5440\n- Stabilizer : 2510-2610\n- Wipers : 2620-2720\n- Search_Light_Left_Rot : 2720-2770\n- Search_Light_Right_Rot : 2780-2830\n- Pilot_1_Cyclic_Right : 2840-2890\n- Pilot_1_Cyclic_Left : 2900-2950\n- Pilot_1_Cyclic_Forward : 2960-3010\n- Pilot_1_Cyclic_Backward : 3020-3070\n- Pilot_1_Collective_Up : 3080-3130\n- Pilot_1_Pedal_Right : 3140-3190\n- Pilot_1_Pedal_Left : 3200-3250\n- Pilot_1_Head_Right : 3260-3310\n- Pilot_1_Head_Left : 3320-3370\n- Pilot_1_Head_Up : 3380-3430\n- Pilot_1_Head_Down : 3440-3490\n- Pilot_2_Cyclic_Right : 3500-3550\n- Pilot_2_Cyclic_Left : 3560-3610\n- Pilot_2_Cyclic_Forward : 3620-3670\n- Pilot_2_Cyclic_Backward : 3680-3730\n- Pilot_2_Collective_Up : 3740-3790\n- Pilot_2_Pedal_Right : 3800-3850\n- Pilot_2_Pedal_Left : 3860-3910\n- Pilot_2_Head_Right : 3920-3970\n- Pilot_2_Head_Left : 3980-4030\n- Pilot_2_Head_Up : 4040-4090\n- Pilot_2_Head_Down : 4100-4150\n- Main_Rotor_Blade_1_Blurred_Bend_Down : 4210-4260\n- Main_Rotor_Blade_2_Blurred_Bend_Down : 4270-4320\n- Main_Rotor_Blade_3_Blurred_Bend_Down : 4330-4380\n- Main_Rotor_Blade_4_Blurred_Bend_Down : 4390-4440\n- Main_Rotor_Blades_Blurred_Bend_Down : 4450-4500\n- Main_Rotor_Blade_1_Blurred_Bend_Up : 4510-4560\n- Main_Rotor_Blade_2_Blurred_Bend_Up : 4570-4620\n- Main_Rotor_Blade_3_Blurred_Bend_Up : 4630-4680\n- Main_Rotor_Blade_4_Blurred_Bend_Up : 4690-4740\n- Main_Rotor_Blades_Blurred_Bend_Up : 4750-4800\n- Main_Rotor_Blade_1_Blurred_Rot_Up : 4810-4860\n- Main_Rotor_Blade_2_Blurred_Rot_Up : 4870-4920\n- Main_Rotor_Blade_3_Blurred_Rot_Up : 4930-4980\n- Main_Rotor_Blade_4_Blurred_Rot_Up : 4990-5040\n- Main_Rotor_Blades_Blurred_Rot_Up : 5050-5100\n- Main_Rotor_Blurred_Rotation : 5110-5210\n- Tail_Rotor_Blades_Blurred_Rot : 5220-5270\n- Tail_Rotor_Blurred_Rotation : 5280-5380\n- Navi_Lights : 5440-5445\n- Search_Light_Left : 5445-5450\n- Search_Light_Right : 5450-5455\n- Beacon_Bottom : 5455-5555\n- Beacon_Top : 5555-565\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nuh,uh-60,uh60,black,hawk,sikorsky,helicopter,army,military,transport,aircraft,cockpit,canopy,navy,cargo,strike,attack,force,animation,animated,rig,rigged || pbr,3dsmax,maya,cinema4d,blender,unity,unreal,fbx,obj\n\nuh uh-60 uh60 black hawk sikorsky helicopter army military transport aircraft cockpit canopy navy cargo strike attack force animation animated rig rigged pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"Helicopter UH-60 Black Hawk Dark Livery Comple...","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/helicopter-uh-60-black-hawk-dark-livery-complex-animation-37","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0afzno6lx7xf42r8kkl0alf1ze33/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1200.jpg","gridUrl":"https://media.cgtrader.com/variants/0afzno6lx7xf42r8kkl0alf1ze33/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/helicopter-uh-60-black-hawk-dark-livery-complex-animation-37","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/7037144/adf3d52bd2/helicopter-uh-60-black-hawk-dark-livery-complex-animation-37-3d-model-adf3d52bd2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7036686","type":"listingItem","attributes":{"id":7036686,"title":"MH-6M Little Bird Troop Carrier Helicopter Rigged","price":199.0,"description":"MH-6M Little Bird Troop Carrier Helicopter Rigged is a three-dimensional model of a light military helicopter configured for rapid troop transport and special operations missions, prepared with rigging for animation and dynamic use.\n\nThis model features a detailed representation of the compact fuselage, main and tail rotors, landing skids, and external troop seating platforms. It is fully rigged, allowing animation of rotor systems and key components for realistic motion. The design reflects modern military rotorcraft engineering with accurate proportions and surface detailing, making it suitable for high-quality rendering and technical visualization.\n\nFor military simulation projects, defense technology visualization, aerospace engineering presentations, special operations scenarios, training materials, game development, and virtual reality applications.\n\nMH-6M Little Bird Troop Carrier Helicopter Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nMH-6M Little Bird Troop Carrier Helicopter Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 11 png (8192x8192)\n- 4 png (4096x4096)\n- Dimensions 10,58 x 12,98 x H3,77m\n\n\n(c) 3d_molier International\n","imageAlt":"3D MH-6M Little Bird Troop Carrier Helicopter Rigged","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/mh-6m-little-bird-troop-carrier-helicopter-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7s3zuyy52o9dakeuu15j16awwuua/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MH-6M_Little_Bird_Troop_Carrier_Helicopter_Rigged_002.jpg","gridUrl":"https://media.cgtrader.com/variants/7s3zuyy52o9dakeuu15j16awwuua/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MH-6M_Little_Bird_Troop_Carrier_Helicopter_Rigged_002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/mh-6m-little-bird-troop-carrier-helicopter-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/7036686/2b8984874b/mh-6m-little-bird-troop-carrier-helicopter-rigged-3d-model-2b8984874b.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7060607","type":"listingItem","attributes":{"id":7060607,"title":"MHC Tribal Street Ponytail Metahuman Groom Hair","price":19.99,"description":"Compatible with Unreal Engine 5.7 or higher\n\nElevate your character's realism with this meticulously crafted Tribal Street Ponytail. Designed to meet AAA industry standards, this strand-based hair asset is perfect for next-gen game development, cinematic animations, and MetaHuman projects.\nFrom the intricate large locks of hair to the natural \"baby hair\" flyaways along the hairline, every detail has been polished to provide an authentic, high-end look for your digital humans.\n\nKey Features\nHigh-Fidelity Groom: Built specifically for Unreal Engine using the native Groom Component system.\nCinematic Realism: Authentic braid structures with accurate light occlusion and anisotropic highlights.\nMetaHuman Ready: Perfectly scaled and groomed to fit MetaHuman head proportions for seamless integration.\nPhysics-Enabled: Fully compatible with Niagara Physics for natural movement and secondary animation.\nFully Customizable: Easily adjust hair color, roughness, and strand thickness via Material Instances.\nOptimized Performance: Clean curves and optimized CV counts to ensure a balance between visual quality and real-time performance.\nCompatiable: with male and female Metahuman characters\nAlembic file including: You can download .abc file in Additional files\n\nPlug-in needed:\nAlembic Groom Importer\nGroom\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech (option)\nMetaHuman Creator (option)\nChaos Cloth Asset (option)\nChaos Cloth Asset Editor (option)\nChaos Cloth Editor (option)\nModeling Tools Editor Mode (option)\n\nQuick Start Guide\nImport: Drag and drop the .mhpkg file into your Unreal Engine project.\nAssign: Drag and drop WI_[HairGroom] asset to your Metahuman Creator (Groom hair will fit with all Metahuman character form) \u003e Assembly your characters \u003e Attach the Groom component to your character's blueprint.\nShade: Apply the included hair material for the best cinematic results.\nSimulate: Enable Niagara physics in the Groom settings for dynamic motion.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.\nExplore my Premium Assets : My FAB store\nTechnical Support \u0026 Tutorials : Discord","imageAlt":"MHC Tribal Street Ponytail Metahuman Groom Hair","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-tribal-street-ponytail-metahuman-groom-hair","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bfcgg6wz9gsqdf8mfufxb5wmaq41/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/bfcgg6wz9gsqdf8mfufxb5wmaq41/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-tribal-street-ponytail-metahuman-groom-hair","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":104,"name":".abc","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7060607/a5be1d2caa/mhc-tribal-street-ponytail-metahuman-groom-hair-3d-model-a5be1d2caa.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7351041","type":"listingItem","attributes":{"id":7351041,"title":"MHC Girl Blazer Uniform Metahuman Outfit","price":39.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\n\nWelcome to a collection of high-end, production-ready digital apparel, designed exclusively for the MetaHuman ecosystem in Unreal Engine 5.\n\nWe believe that true quality lies in the balance between visual aesthetics and physical simulation. Every asset in this collection is developed using our signature Core Pipeline, ensuring that your characters not only look exceptional but move with true-to-life realism.\n\nKey Features\n\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\n\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\n\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\n\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\n\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nPlug-in needed:\n\nAlembic Groom Importer\n\nGroom\n\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\n\nMetaHuman Creator\n\nChaos Cloth\n\nChaos Cloth Asset\n\nChaos Cloth Asset Editor Core\n\nChaos Cloth Asset Dataflow Nodes\n\nModeling Tools Editor Mode\n\nQuick Start Guide\n\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\n\nUsing: Open your MH character Blueprint, under Body parent create child Chaos Cloth Asset and inset CA_[NameOutfit] in Cloth Asset folder. \n- In child Hair slot insert Gr_[GroomHair] and GB_[GroomHair] to Binding Asset slot. Make sure using your MH head in Target slot in GB_[GroomHair], make sure keep orginal slot.\n\nResizable: Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\n\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.\n\nExplore my Premium Assets : My FAB store\n\nTechnical Support \u0026 Tutorials : Discord","imageAlt":"MHC Girl Blazer Uniform Metahuman Outfit","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-girl-blazer-uniform-metahuman-outfit","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0bn996ngk0fe1snotd5bw4kczd00/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/0bn996ngk0fe1snotd5bw4kczd00/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-girl-blazer-uniform-metahuman-outfit","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7351041/e192823dd1/mhc-girl-blazer-uniform-metahuman-outfit-3d-model-e192823dd1.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5725622","type":"listingItem","attributes":{"id":5725622,"title":"Jeans 136 - All MH Bodies - UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Jeans 136 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/GKUEK7c9UGM\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Polys: 14,819\n- Verts: 14,408\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D asset Jeans 136 - All MH Bodies - UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/jeans-136-all-mh-bodies-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hA7hZaJKHnUckuZiVkRgB1GT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/136_jeans-3d-model-615ca1e1a5.jpg","gridUrl":"https://media.cgtrader.com/variants/hA7hZaJKHnUckuZiVkRgB1GT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/136_jeans-3d-model-615ca1e1a5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/jeans-136-all-mh-bodies-ue5-skeletons-rigged","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5725622/615ca1e1a5/jeans-136-all-mh-bodies-ue5-skeletons-rigged-3d-model-615ca1e1a5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5495456","type":"listingItem","attributes":{"id":5495456,"title":"Hoodie 35 - All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Hoodie 35 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n- How to avoid overlaps of clothing with the body when using Metahuman - https://www.youtube.com/watch?v=ItUB7Fuly_A\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\n- OVERVIEW https://youtu.be/2ENwyB8Sl6M\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 17,390\n- Triangles: 32,996\n- Polygons : 15,606\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)","imageAlt":"Hoodie 35 - All MH Bodies and UE5 Skeletons - 3D asset 1","url":"https://www.cgtrader.com/3d-models/character/clothing/hoodie-35-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ikiC2jhf67eB3A2UwxG8Sax7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/35_hoodie-3d-model-4283993a78.jpg","gridUrl":"https://media.cgtrader.com/variants/ikiC2jhf67eB3A2UwxG8Sax7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/35_hoodie-3d-model-4283993a78.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/hoodie-35-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5495456/4283993a78/hoodie-35-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-4283993a78.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7221351","type":"listingItem","attributes":{"id":7221351,"title":"MHC Female Healer Long Dress Metahuman Outfit","price":39.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nWelcome to a collection of high-end, production-ready digital apparel, designed exclusively for the MetaHuman ecosystem in Unreal Engine 5.\nWe believe that true quality lies in the balance between visual aesthetics and physical simulation. Every asset in this collection is developed using our signature Core Pipeline, ensuring that your characters not only look exceptional but move with true-to-life realism.\n\nKey Features\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nPlug-in needed:\nMetahuman Core Tech (option)\nMetaHuman Creator (option)\nChaos Cloth Asset (option)\nChaos Cloth Asset Editor (option)\nChaos Cloth Editor (option)\nModeling Tools Editor Mode (option)\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e  Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\n\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use. \nNode: If you using clothing to edit or sizing in MetaHuman Creator so UE will remove original skinning weight on clothing and force wrapping effect to clothing following character size and form so after Assembly clothing will using transfer skinning weight from new MetaHuman, it mean a pure new clothing asset so you need edit skinning weight and creating cloth asset to add cloth physic manual.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Female Healer Long Dress Metahuman Outfit","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-female-healer-long-dress-metahuman-outfit","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nn9wfadj68hmqpa0n8draxyzgh6u/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/nn9wfadj68hmqpa0n8draxyzgh6u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-female-healer-long-dress-metahuman-outfit","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7221351/9fce4de86d/mhc-female-healer-long-dress-metahuman-outfit-3d-model-9fce4de86d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5495437","type":"listingItem","attributes":{"id":5495437,"title":"Shirt 40 - All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Shirt 40 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n- How to avoid overlaps of clothing with the body when using Metahuman - https://www.youtube.com/watch?v=ItUB7Fuly_A\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\n- OVERVIEW https://youtu.be/QklBV2Q5WTc\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 17,068\n- Polygons : 21,656\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)","imageAlt":"3D asset Shirt 40 - All MH Bodies and UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/shirt-40-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rosNppeNH3xm8Jf9T7fACKur/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/40_shirt-3d-model-1e95d27d31.jpg","gridUrl":"https://media.cgtrader.com/variants/rosNppeNH3xm8Jf9T7fACKur/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/40_shirt-3d-model-1e95d27d31.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/shirt-40-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5495437/1e95d27d31/shirt-40-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-1e95d27d31.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7318216","type":"listingItem","attributes":{"id":7318216,"title":"MHC Ponytail with Bang Metahuman Groom Hair","price":19.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\n\nRealistic Sleek Angled Bob with Bang Groom (Resizable) – AAA Cinematic Hair for MetaHuman \u0026 Unreal Engine\n\nElevate your character's realism with this meticulously crafted Sleek Angled Bob with Bang. Designed to meet AAA industry standards, this strand-based hair asset is perfect for next-gen game development, cinematic animations, and MetaHuman projects.\n\nFrom the intricate large locks of hair to the natural \"baby hair\" flyaways along the hairline, every detail has been polished to provide an authentic, high-end look for your digital humans.\n\nKey Features\n\nHigh-Fidelity Groom: Built specifically for Unreal Engine using the native Groom Component system.\n\nCinematic Realism: Authentic braid structures with accurate light occlusion and anisotropic highlights.\n\nMetaHuman Ready: Perfectly scaled and groomed to fit MetaHuman head proportions for seamless integration.\n\nPhysics-Enabled: Fully compatible with Niagara Physics for natural movement and secondary animation.\n\nFully Customizable: Easily adjust hair color, roughness, and strand thickness via Material Instances.\n\nOptimized Performance: Clean curves and optimized CV counts to ensure a balance between visual quality and real-time performance.\n\nCompatiable: with male and female Metahuman characters\n\nAlembic file including: You can download .abc file in Additional files\n\nPlug-in needed:\n\nAlembic Groom Importer\n\nGroom\n\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech (option)\n\nMetaHuman Creator (option)\n\nQuick Start Guide\n\nImport: Drag and drop the .mhpkg file into your Unreal Engine project.\n\nAssign: Drag and drop WI_[HairGroom] asset to your Metahuman Creator (Groom hair will fit with all Metahuman character form) \u003e Assembly your characters \u003e Attach the Groom component to your character's blueprint.\n\nShade: Apply the included hair material for the best cinematic results.\n\nSimulate: Enable Niagara physics in the Groom settings for dynamic motion.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.\n\nExplore my Premium Assets : My FAB store\n\nTechnical Support \u0026 Tutorials : Discord","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-ponytail-with-bang-metahuman-groom-hair","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f14ll9mysr8u6uiu0le9h13wmnlb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/f14ll9mysr8u6uiu0le9h13wmnlb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-ponytail-with-bang-metahuman-groom-hair","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7318216/f9e391b993/mhc-ponytail-with-bang-metahuman-groom-hair-3d-model-f9e391b993.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7351047","type":"listingItem","attributes":{"id":7351047,"title":"MHC Himari Bundle MetaHuman","price":59.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nThis package including:\nMHC: Ponytail with Bang | Metahuman Groom Hair\n\nMHC: Girl Blazer Uniform | Metahuman Outfit\n\nMHC: Sailor Fuku | Metahuman Outfit\n\nElevate your Unreal Engine projects with MHC characters, a high-fidelity MetaHuman asset designed for cinematic realism and deep customization. This is more than just a character, it is a complete technical toolkit for game developers, digital doubles, and cinematic artists.\n\nKey Features\n\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\n\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\n\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\n\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\n\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\n\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\n\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\n\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\n\nMetaHuman Preset: Ready-to-use character files for quick assembly.\n\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\n\nPro-Grade Texture Suite (Standard \u0026 UDIM):\n\nBase Color: Rich, natural skin tones with realistic variation.\n\nNormal Map: High-frequency detail for skin grain and anatomy.\n\nCavity Map: Precisely calibrated for depth and life-like skin response.\n\nPlug-in needed:\nAlembic Groom Importer\n\nGroom\n\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\n\nMetaHuman Creator\n\nChaos Cloth\n\nChaos Cloth Asset\n\nChaos Cloth Asset Editor Core\n\nChaos Cloth Asset Dataflow Nodes\n\nModeling Tools Editor Mode\n\nQuick Start Guide\n\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\n\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\n\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\n\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-himari-bundle-metahuman","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/514iqdjz7vljk37nyhubs0uwtr09/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/514iqdjz7vljk37nyhubs0uwtr09/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-himari-bundle-metahuman","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7351047/dcaedd1005/mhc-himari-bundle-metahuman-3d-model-dcaedd1005.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7245414","type":"listingItem","attributes":{"id":7245414,"title":"MHC Male Healer Clothing Metahuman Outfit","price":39.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nWelcome to a collection of high-end, production-ready digital apparel, designed exclusively for the MetaHuman ecosystem in Unreal Engine 5.\nWe believe that true quality lies in the balance between visual aesthetics and physical simulation. Every asset in this collection is developed using our signature Core Pipeline, ensuring that your characters not only look exceptional but move with true-to-life realism.\n\nKey Features\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nPlug-in needed:\nMetahuman Core Tech (option)\nMetaHuman Creator (option)\nChaos Cloth Asset (option)\nChaos Cloth Asset Editor (option)\nChaos Cloth Editor (option)\nModeling Tools Editor Mode (option)\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e  Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use. \nNode: If you using clothing to edit or sizing in MetaHuman Creator so UE will remove original skinning weight on clothing and force wrapping effect to clothing following character size and form so after Assembly clothing will using transfer skinning weight from new MetaHuman, it mean a pure new clothing asset so you need edit skinning weight and creating cloth asset to add cloth physic manual.\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Male Healer Clothing Metahuman Outfit","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-male-healer-clothing-metahuman-outfit","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s3ldopgrkltox0dy57j8pz12quqn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/s3ldopgrkltox0dy57j8pz12quqn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-male-healer-clothing-metahuman-outfit","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7245414/94d653ef27/mhc-male-healer-clothing-metahuman-outfit-3d-model-94d653ef27.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7351036","type":"listingItem","attributes":{"id":7351036,"title":"MHC Sailor Fuku Metahuman Outfit","price":39.99,"description":" Compatible with Unreal Engine 5.8 or higher\n\nWelcome to a collection of high-end, production-ready digital apparel, designed exclusively for the MetaHuman ecosystem in Unreal Engine 5.\n\nWe believe that true quality lies in the balance between visual aesthetics and physical simulation. Every asset in this collection is developed using our signature Core Pipeline, ensuring that your characters not only look exceptional but move with true-to-life realism.\n\nKey Features\n\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\n\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\n\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\n\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\n\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nPlug-in needed:\n\nAlembic Groom Importer\n\nGroom\n\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\n\nMetaHuman Creator\n\nChaos Cloth\n\nChaos Cloth Asset\n\nChaos Cloth Asset Editor Core\n\nChaos Cloth Asset Dataflow Nodes\n\nModeling Tools Editor Mode\n\nQuick Start Guide\n\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\n\nUsing: Open your MH character Blueprint, under Body parent create child Chaos Cloth Asset and inset CA_[NameOutfit] in Cloth Asset folder. \n- In child Hair slot insert Gr_[GroomHair] and GB_[GroomHair] to Binding Asset slot. Make sure using your MH head in Target slot in GB_[GroomHair], make sure keep orginal slot.\n\nResizable: Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\n\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.\n\nExplore my Premium Assets : My FAB store\n\nTechnical Support \u0026 Tutorials : Discord","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-sailor-fuku-metahuman-outfit","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f6ajwpvz4nc3k4e3ftqsw8g7eq5t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/f6ajwpvz4nc3k4e3ftqsw8g7eq5t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-sailor-fuku-metahuman-outfit","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7351036/59236402e1/mhc-sailor-fuku-metahuman-outfit-3d-model-59236402e1.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7096193","type":"listingItem","attributes":{"id":7096193,"title":"MHC The Ultimate Groom Hair Bundle Vol 1","price":99.99,"description":"Package including 08 groom hairs:\nMHC: Braid Cornrow | Metahuman Groom Hair\nMHC: Urban Wolf-Sidecut | Metahuman Groom Hair\nMHC: Messy Low Bun | Metahuman Groom Hair\nMHC: Slicked Back Undercut | Metahuman Groom Hair\nMHC: Wild Wolf Cut | Metahuman Groom Hair\nMHC: Sleek Angled Bob with Bang | Metahuman Groom Hair\nMHC: Elegant Half-Up Ancient | Metahuman Groom Hair\nMHC: Tribal Street Ponytail | Metahuman Groom Hair\n\nCompatible with Unreal Engine 5.7 or higher\n\nRealistic Groom Hair (Resizable) – AAA Cinematic Hair for MetaHuman \u0026 Unreal Engine\nElevate your character's realism with this meticulously crafted Tribal Street Ponytail. Designed to meet AAA industry standards, this strand-based hair asset is perfect for next-gen game development, cinematic animations, and MetaHuman projects.\nFrom the intricate large locks of hair to the natural \"baby hair\" flyaways along the hairline, every detail has been polished to provide an authentic, high-end look for your digital humans.\n\nKey Features\nHigh-Fidelity Groom: Built specifically for Unreal Engine using the native Groom Component system.\nCinematic Realism: Authentic braid structures with accurate light occlusion and anisotropic highlights.\nMetaHuman Ready: Perfectly scaled and groomed to fit MetaHuman head proportions for seamless integration.\nPhysics-Enabled: Fully compatible with Niagara Physics for natural movement and secondary animation.\nFully Customizable: Easily adjust hair color, roughness, and strand thickness via Material Instances.\nOptimized Performance: Clean curves and optimized CV counts to ensure a balance between visual quality and real-time performance.\nCompatiable: with male and female Metahuman characters\nAlembic file including: You can download .abc file in Additional files\n\nPlug-in needed:\nAlembic Groom Importer\nGroom\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech (option)\nMetaHuman Creator (option)\nChaos Cloth Asset (option)\nChaos Cloth Asset Editor (option)\nChaos Cloth Editor (option)\nModeling Tools Editor Mode (option)\n\nQuick Start Guide\nImport: Drag and drop the .mhpkg file into your Unreal Engine project.\nAssign: Drag and drop WI_[HairGroom] asset to your Metahuman Creator (Groom hair will fit with all Metahuman character form) \u003e Assembly your characters \u003e Attach the Groom component to your character's blueprint.\nShade: Apply the included hair material for the best cinematic results.\nSimulate: Enable Niagara physics in the Groom settings for dynamic motion.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-the-ultimate-groom-hair-bundle-vol-1","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/35tds2w9tgphsdyqg9re9ke42y61/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/35tds2w9tgphsdyqg9re9ke42y61/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-the-ultimate-groom-hair-bundle-vol-1","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":104,"name":".abc","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7096193/1e0ad44359/mhc-the-ultimate-groom-hair-bundle-vol-1-3d-model-1e0ad44359.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5494243","type":"listingItem","attributes":{"id":5494243,"title":"Jacket 55 - All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":" Realistic 3D model of Jacket 55 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\n- OVERVIEW https://youtu.be/aFuTRZB9ul4\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\n- Supported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies - UE5 Skeletons - Rigged","price":55.2,"description":"- Realistic 3D model of Ripped Shorts 178 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/SWbCHp58pHY\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Vertices : 17,149\n- Polygons : 17,123\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"Ripped Shorts 178 - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 16,715\n- Polygons : 17,037\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)","imageAlt":"Jeans 96 - All MH Bodies and UE5 Skeletons - 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/jeans-96-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mVRL6yKPA9vJwKjiCB27QefD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/96_jeans-3d-model-2c6994c361.jpg","gridUrl":"https://media.cgtrader.com/variants/mVRL6yKPA9vJwKjiCB27QefD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/96_jeans-3d-model-2c6994c361.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/jeans-96-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5509150/2c6994c361/jeans-96-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-2c6994c361.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"5495244","type":"listingItem","attributes":{"id":5495244,"title":"Shirt 49 - All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Shirt 49 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n- How to avoid overlaps of clothing with the body when using Metahuman - https://www.youtube.com/watch?v=ItUB7Fuly_A\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\nOVERVIEW https://youtu.be/PiCt5cEuH2c\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 18,369\n- Polygons : 19,933\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n","imageAlt":"3D model Shirt 49 - All MH Bodies and UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/shirt-49-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xxHusUBPfyaLRiWn2MYB4exV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/xxHusUBPfyaLRiWn2MYB4exV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/shirt-49-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5495244/ed70138655/shirt-49-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-ed70138655.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7302261","type":"listingItem","attributes":{"id":7302261,"title":"MHC Kenji Metahuman Character Preset","price":19.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nElevate your Unreal Engine projects with MHC Characters, a high-fidelity MetaHuman asset designed for cinematic realism and deep customization. This is more than just a character; it is a complete technical toolkit for game developers, digital doubles, and cinematic artists.\n\nHow to use:\n\nCreate folder with any name then drag and drop .mhpkg file, open MHC character and edit or Assemble character to use. All my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\n\nKey Features:\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine 5.7’s Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\n\nWhat’s Inside the Pack?\nMetaHuman Preset: Ready-to-use character files for quick assembly.\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\nPro-Grade Texture Suite (Standard \u0026 UDIM):\nBase Color: Rich, natural skin tones with realistic variation.\nNormal Map: High-frequency detail for skin grain and anatomy.\nCavity Map: Precisely calibrated for depth and life-like skin response.\nSetup Documentation: A brief guide on how to override textures and configure Virtual Textures in UE5.8\n\nWhy This Asset?\nWhether you are working on a AAA game or an indie cinematic, [Character Name] provides a production-ready foundation. By utilizing the included UDIMs and DNA files, you bypass the limitations of the web-based creator and unlock the full power of the Unreal Engine 5.7 rendering pipeline.\n\nThank you for supporting my work! For technical inquiries regarding the DNA integration or UDIM setup, please feel free to reach out via the support channel.","imageAlt":"MHC Kenji Metahuman Character Preset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-kenji-metahuman-character-preset","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0glrzi63c7zwc8bfdrp6l9jau98g/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/0glrzi63c7zwc8bfdrp6l9jau98g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-kenji-metahuman-character-preset","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7302261/367c8fe8dc/mhc-kenji-metahuman-character-preset-3d-model-367c8fe8dc.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5495212","type":"listingItem","attributes":{"id":5495212,"title":"Overshirt 50 - All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Overshirt 50 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\nOVERVIEW https://youtu.be/5teCvg7nWtI\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 17,511\n- Polygons : 18,008\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n","imageAlt":"3D asset Overshirt 50 - All MH Bodies and UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/overshirt-50-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b4PRdz7jGRoyj7vzQrCdWqSv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/b4PRdz7jGRoyj7vzQrCdWqSv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/overshirt-50-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5495212/808106cadf/overshirt-50-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-808106cadf.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7314155","type":"listingItem","attributes":{"id":7314155,"title":"MHC Kenji Bundle MetaHuman","price":59.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nThis package including:\nMHC: Kenji | Metahuman Character Preset\n\nMHC: Gagukan Hat | Metahuman Outfit\n\nMHC: Gagukan Uniform | Metahuman Outfit\n\nMHC: Male Blazer Uniform | Metahuman Outfit\n\nElevate your Unreal Engine projects with MHC characters, a high-fidelity MetaHuman asset designed for cinematic realism and deep customization. This is more than just a character, it is a complete technical toolkit for game developers, digital doubles, and cinematic artists.\n\nKey Features\n\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\n\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\n\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\n\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\n\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\n\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\n\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\n\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\n\nMetaHuman Preset: Ready-to-use character files for quick assembly.\n\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\n\nPro-Grade Texture Suite (Standard \u0026 UDIM):\n\nBase Color: Rich, natural skin tones with realistic variation.\n\nNormal Map: High-frequency detail for skin grain and anatomy.\n\nCavity Map: Precisely calibrated for depth and life-like skin response.\n\nPlug-in needed:\nAlembic Groom Importer\n\nGroom\n\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\n\nMetaHuman Creator\n\nChaos Cloth\n\nChaos Cloth Asset\n\nChaos Cloth Asset Editor Core\n\nChaos Cloth Asset Dataflow Nodes\n\nModeling Tools Editor Mode\n\nQuick Start Guide\n\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\n\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\n\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\n\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Kenji Bundle MetaHuman","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-kenji-bundle-metahuman","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tjo67qd8y5fe2m6z6nuqed7rzotm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/tjo67qd8y5fe2m6z6nuqed7rzotm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-kenji-bundle-metahuman","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7314155/e86d1d32b1/mhc-kenji-bundle-metahuman-3d-model-e86d1d32b1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5509466","type":"listingItem","attributes":{"id":5509466,"title":"Denim Shorts 83 - All MH Bodies and UE5 Skeletons - Rigged","price":79.2,"description":"- Realistic 3D model of Denim Shorts 83 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n- How to avoid overlaps of clothing with the body when using Metahuman - https://www.youtube.com/watch?v=ItUB7Fuly_A\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\n- OVERVIEW https://youtu.be/RbTvpFtqwHk\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 7,748\n- Polygons : 7,691\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)","imageAlt":"3D asset Denim Shorts 83 - All MH Bodies and UE5 2","url":"https://www.cgtrader.com/3d-models/character/clothing/denim-shorts-83-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TgP63ZrPt7E52Lg5J6Qdbn1U/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/83_jean_shorts-3d-model-8ea52863a0.jpg","gridUrl":"https://media.cgtrader.com/variants/TgP63ZrPt7E52Lg5J6Qdbn1U/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/83_jean_shorts-3d-model-8ea52863a0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/denim-shorts-83-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5509466/8ea52863a0/denim-shorts-83-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-8ea52863a0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5500516","type":"listingItem","attributes":{"id":5500516,"title":"Boots 71 - All MH Bodies and UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Boots 71 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\n- OVERVIEW https://youtu.be/_ixUylYFN-0\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n\n- Geometry\n- LOD 0\n- Vertices : 31,167\n- Triangles: 60,508\n- Poligons : 29,312\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)","imageAlt":"3D asset Puffer 10 - All MH Bodies and UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/puffer-10-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2SprPJBntGWHLfdyN8qFk1Y9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/2SprPJBntGWHLfdyN8qFk1Y9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/puffer-10-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5496181/b8f2a9acb8/puffer-10-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-b8f2a9acb8.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7212193","type":"listingItem","attributes":{"id":7212193,"title":"MHC Female Healer Helmet  Metahuman Outfit","price":29.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nWelcome to a collection of high-end, production-ready digital apparel, designed exclusively for the MetaHuman ecosystem in Unreal Engine 5.\nWe believe that true quality lies in the balance between visual aesthetics and physical simulation. Every asset in this collection is developed using our signature Core Pipeline, ensuring that your characters not only look exceptional but move with true-to-life realism.\n\nKey Features\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nPlug-in needed:\nAlembic Groom Importer\nGroom\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech \nMetaHuman Creator \nChaos Cloth\nChaos Cloth Asset \nChaos Cloth Asset  Editor Core\nChaos Cloth Asset Dataflow Nodes\nModeling Tools Editor Mode \n\n\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open your MH character Blueprint, under Body parent create child Chaos Cloth Asset and inset CA_[NameOutfit] in Cloth Asset folder. \n- In child Hair slot  insert Gr_[GroomHair] and GB_[GroomHair] to Binding Asset slot. Make sure using your MH head in Target slot in GB_[GroomHair], make sure keep orginal slot.\nResizable: Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use. \nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Female Healer Helmet Metahuman Outfit","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-female-healer-helmet-metahuman-outfit","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0750o9kf3cphyl1tfy8glmuz57do/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb2.jpg","gridUrl":"https://media.cgtrader.com/variants/0750o9kf3cphyl1tfy8glmuz57do/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-female-healer-helmet-metahuman-outfit","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7212193/a21fa652b2/mhc-female-healer-helmet-metahuman-outfit-3d-model-a21fa652b2.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7228569","type":"listingItem","attributes":{"id":7228569,"title":"MHC Female Healer Skirt Metahuman Outfit","price":39.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nWelcome to a collection of high-end, production-ready digital apparel, designed exclusively for the MetaHuman ecosystem in Unreal Engine 5.\nWe believe that true quality lies in the balance between visual aesthetics and physical simulation. Every asset in this collection is developed using our signature Core Pipeline, ensuring that your characters not only look exceptional but move with true-to-life realism.\n\nKey Features\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nPlug-in needed:\nMetahuman Core Tech (option)\nMetaHuman Creator (option)\nChaos Cloth Asset (option)\nChaos Cloth Asset Editor (option)\nChaos Cloth Editor (option)\nModeling Tools Editor Mode (option)\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e  Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use. \nNode: If you using clothing to edit or sizing in MetaHuman Creator so UE will remove original skinning weight on clothing and force wrapping effect to clothing following character size and form so after Assembly clothing will using transfer skinning weight from new MetaHuman, it mean a pure new clothing asset so you need edit skinning weight and creating cloth asset to add cloth physic manual.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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