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Each has its own set of texture maps.\nTexture Maps and Resolutions\nAll Metallic and Specular Maps\n(Supports for 3D Softwares and Renderers)\n- Basecolor (4K)(2K)(1K)\n- Diffuse (4K)(2K)(1K)\n- AO (4K)(2K)(1K)\n- Roughness (4K)(2K)(1K)\n- Glossiness (4K)(2K)(1K)\n- Metallic (4K)(2K)(1K)\n- Specular (4K)(2K)(1K)\n- NormalDirectX (4K)(2K)(1K)\n- NormalOpenGl (4K)(2K)(1K)\n- Opacity (4K)(2K)(1K)\n \nTexture Maps for Unity\nUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows\n- AlbedoTransparent (4K) (2K) (1K)\n- MetallicSmoothness (4K) (2K) (1K)\n- SpecularSmoothness (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n \nUnity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows\n- Basemap (4K) (2K) (1K)\n- MaskMap (4K) (2K) (1K)\n- Specular (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n \nUE4 Packed\n- Basecolor (4K) (2K) (1K)\n- Normal (4K) (2K) (1K)\n- OcclusionRoughnessMetallic (4K) (2K) (1K)\n\nLog Trailer PolyCount Without Subdivision\n\nVertices   - 105183\n\nFaces         - 102118\n\nTris             - 189947\n\n\n5 Loads PolyCount Without Subdivision\n\nVertices   - 35752\n\nFaces         - 38578\n\nTris             - 67012\n   \nThe units used in this project are,\nUnit System : Metric\nLength    : Meters\nRotation : Degrees \n\n\nWe assure premium quality for the best price, Bookmark Our Page For More Gaming Assets.  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