{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"martens","file_types":null},"browser_attributes":{"title":" Rigged Martens 3D Models","description":"Browse rigged Martens 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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Marten Animated VFX Grace","price":286.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality Martes Americana model with textures, fur, rigging, and one animation. The body is made after real muscle structures and the fur maps and skin maps are made separately. The model is made with Blender and Cycles renderer at a real-world scale.\u003cbr\u003e\nThe model consists of the body, claws, lacrimal glands, pupils, corneas, upper teeth, and lower teeth.\u003cbr\u003e\nMartesAmericana_Landscape in the project is not exported.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 22,053; polygons 21,924\u003cbr\u003e\nClaws: vertices 5,940; polygons 5,720\u003cbr\u003e\nLacrimal glands: vertices 496; polygons 496\u003cbr\u003e\nPupils: vertices 642; polygons 654\u003cbr\u003e\nCorneas: vertices 1,028; polygons 1,088\u003cbr\u003e\nLower teeth: vertices 1,338; polygons 1,236\u003cbr\u003e\nUpper teeth: vertices 1,342; polygons 1,232\u003cbr\u003e\nTotal: vertices 32,839; polygons 32,350\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Normal.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Roughness.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_Head_Specular.png, 4096*4096\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Mask.jpg, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0M111A7_MartesAmericana_OralCavity_Roughness.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, and its customized attribute Head_Follow controls whether the head moves following the parent controller; Neck_Follow controls whether the neck moves following the parent controller, and Head_Follow only works when Neck_Follow is on; Tail_Follow controls whether the tail moves following the parent controller; Neck_IKFK control the non-seamless switch of IK/FK of the neck; Tail_IKFK control the non-seamless switch of IK/FK of the tail; IKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the non-seamless switch of IK/FK of the limbs.\u003cbr\u003e\nCTR_mat_open_F.L, CTR_mat_open_F.R, CTR_mat_open_B.L and CTR_mat_open_B.R control the flexion and extension of the toes by their Rotation.\u003cbr\u003e\nCTR_mat_F.L, CTR_mat_F.R, CTR_mat_B.L and CTR_mat_B.R control the squeeze of the foot pads and the flexion and extension of the toes by their Location.\u003cbr\u003e\nThere are facial controllers 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There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 22,053; polygons 21,924\u003cbr\u003e\nPaws: vertices 23,300; polygons 22,880\u003cbr\u003e\nLacrimal glands: vertices 1,984; polygons 1,984\u003cbr\u003e\nPupils: vertices 2,588; polygons 2,584\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nLower teeth: vertices 5,136; polygons 4,928\u003cbr\u003e\nUpper teeth: vertices 5,137; polygons 4,944\u003cbr\u003e\nTotal: vertices 61,226; polygons 60,332\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye are controllers of the eyes, and CTR_eye comes with a customized attribute: \"Blink\" controls the blinking animation.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R are controllers of the overall rotation of the ears.\u003cbr\u003e\nCTR_palate controls the upper palate.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2... 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Assets Package\n\n- Vertices-50744\n- Faces-30480\n- Edges-77609\n- Triangles-57791\n\nThe European pine marten (Martes martes) is a medium-sized, mustelid carnivore native to forests across Europe and Asia, known for its rich brown fur, arboreal agility, and omnivorous diet. It is similar in size to a large domestic cat, with a body length of 450–580 mm and a tail of 160–280 mm. 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