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The new version consists of two controllers for smiling. One is rig-based, and the other one is a blended shape based.\n\nAlex is available for Blender 2.8 and above, and Blender 3.3\n\nWhat's in the zip file:\n\n3 characters with control rig\n\nOne blend file with materials ready for eevee (and working for Cycle as well).\n\nTextures Included.\n\nAvailable Formats: Format: BLEND,FBX,OBJ, DAE, STL.PLY,GLB\n\nHope you like it!","imageAlt":"Cartoon male characters - Hip Hop Dancer 3D asset","url":"https://www.cgtrader.com/free-3d-models/character/man/cartoon-male-characters-hip-hop-dancer","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CRryrZddNpuCtjmq5DRm5YmW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1%20thumnail%20copy.jpg","gridUrl":"https://media.cgtrader.com/variants/CRryrZddNpuCtjmq5DRm5YmW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1%20thumnail%20copy.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/CRryrZddNpuCtjmq5DRm5YmW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1%20thumnail%20copy.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/man/cartoon-male-characters-hip-hop-dancer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4011711/c4e8339565/cartoon-male-characters-hip-hop-dancer-3d-model-c4e8339565.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3379187","type":"listingItem","attributes":{"id":3379187,"title":"Blacksmith man in apron","price":55.0,"description":"Rigged Low-poly game ready model\n\n**Unity** project - 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RRigged: (Yes)\n- Rigged to Epic skeleton: (Yes)\n- \tIf rigged to the Epic skeleton, IK bones are included: (Yes)\n- Animated: (No)\n- Number of Animations: -\n- Animation types (Root Motion/In-place): -\n- Number of characters: 1\n- Vertex counts of characters: 37281\n- Number of Materials and Material Instances: 28\n- Number of Textures: 65\n- Texture Resolutions: (512x512,1024x1024,2048x2048,4096x4096)\n- Supported Development Platforms:\n- \tWindows: (Yes)\n- \tMac: (Yes)\n- Documentation: No\n- Important/Additional Notes: The pelvic bone contains an \"ApronBelt\" and \"Pad\" socket designed to attach the belt and tool pad to the jacket.\n- The hand_r bone contains a \"hammer\" socket designed to attach the SM_Hammer to the right arm.","imageAlt":"3D model Blacksmith man in apron","url":"https://www.cgtrader.com/3d-models/character/man/blacksmith-81f7d171-b40e-49f6-983e-4b4f41fe7f40","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8JT27oaMdpR4NsuxFfTZd6af/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTraderPreview.jpg","gridUrl":"https://media.cgtrader.com/variants/8JT27oaMdpR4NsuxFfTZd6af/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTraderPreview.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/8JT27oaMdpR4NsuxFfTZd6af/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTraderPreview.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/blacksmith-81f7d171-b40e-49f6-983e-4b4f41fe7f40","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":135,"name":".cga","is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3379187/9394868178/blacksmith-man-in-apron-3d-model-9394868178.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3957789","type":"listingItem","attributes":{"id":3957789,"title":"DARTH VADER  RIGGED","price":0.0,"description":"DARTH VADER made in Blender 3.0 Light setup in Cycles. 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This file includes information on lighting placement, exposure control and render settings.\n\n|| TEXTURES ||\n\nMale\nTotal 14 texture file Maya 2018 Arnold Render \n4096x4096 JPG (5) -  body all (Color,Glossy,normal,SSL,SSL color ) \n4096x4096 JPG (3) - Eye Ball (Color,Normal,Specular)\n2048x2048 JPG (2) - Hair (Color,Alpha)\n1024x1024 JPG (1) - Eyelash (Alpha)\n1024x1024 JPG (1) - Jaw ( Color)\n1024x1024 JPG (1) - Toung ( Color) \n\n \nwoods_4k.hdr for skydoom light ..\n\nTotal 10 texture file Maya 2018 Software Render \n4096x4096 JPG (3) - body all (Color,Specular,Bump )\n4096x4096 JPG (2) - Eye Ball (Color,Specular)\n2048x2048 JPG (2) - Hair (Color,alpha)\n1024x1024 JPG (1) - Eyelash (Alpha)\n1024x1024 JPG (1) - Jaw ( Color)\n1024x1024 JPG (1) - Toung ( Color) \n\nFemale\n\nTotal 14 texture file Maya 2018 Arnold Render \n4096x4096 JPG (5) -  body all (Color,Glossy,normal,SSL,SSL color ) \n4096x4096 JPG (3) - Eye Ball (Color,Normal,Specular)\n2048x2048 JPG (2) - Hair (Color,Alpha)\n1024x1024 JPG (1) - Eyelash (Alpha)\n1024x1024 JPG (1) - Jaw ( Color)\n1024x1024 JPG (1) - Toung ( Color) \n\n \nwoods_4k.hdr for skydoom light ..\n\nTotal 10 texture file Maya 2018 Software Render \n4096x4096 JPG (3) - body all (Color,Specular,Bump )\n4096x4096 JPG (2) - Eye Ball (Color,Specular)\n2048x2048 JPG (2) - Hair (Color,alpha)\n1024x1024 JPG (1) - Eyelash (Alpha)\n1024x1024 JPG (1) - Jaw ( Color)\n1024x1024 JPG (1) - Toung ( Color) \n\n\nAll textures are created from original photographs or drawings\n\n\n\n|| GENERAL ||\n\n\nScene objects are organized by layers / groups\nNo third-party renderer or plug-ins needed to use this product.\n\n|| ANIMATIONS ||\n\n\nSplines (splines, necks,)\nArms\nLegs\nFK Chains (fingers, tails, spines)\nHeads\nLook-Ats (eyes)\n Joint base control system no morph target rig \n\nPoses included with this file are keyframe 2,3,4,5,6\nKeyframe 1 for nutral pose \n\n\nThe rigging of this file is done using custom rigging controls\nThe skinning in this file is done using Skin modifier\n \n\n|| ADDITIONAL NOTES ||\n\n\nall texture pack include (TexturePack.rar)\n\nObj,FBX file format does not have textures/materials applied and will not render like the preview images.also \ndont have any rig control  information only skin bone and geometry ...\n","imageAlt":"Male Female Rig 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/male-female-full-body-rig","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eJsGmYu2xD7PmbepkBGvonJq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Sig01.jpg","gridUrl":"https://media.cgtrader.com/variants/eJsGmYu2xD7PmbepkBGvonJq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sig01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/eJsGmYu2xD7PmbepkBGvonJq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sig01.webp","width":612}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/male-female-full-body-rig","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2316536/1d6312b282/male-female-rig-3d-model-1d6312b282.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3959009","type":"listingItem","attributes":{"id":3959009,"title":"DARTH MAUL rigged character","price":0.0,"description":"DARTH MAUL made in Blender 3.0 Light setup in Cycles. 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Test animations included.\n\nThis pack contains all content from following products:\n\n- Lowpoly Rigged Female Essentials \n- Lowpoly Rigged Male Essentials \n","imageAlt":"Lowpoly Rigged People 3D asset","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/lowpoly-rigged-people","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tEtZKkSNFsPk5iqxFkwRW57B/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lowpoly-rigged-people-3d-model-low-poly-animated-rigged-max-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/tEtZKkSNFsPk5iqxFkwRW57B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lowpoly-rigged-people-3d-model-low-poly-animated-rigged-max-fbx.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/tEtZKkSNFsPk5iqxFkwRW57B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lowpoly-rigged-people-3d-model-low-poly-animated-rigged-max-fbx.webp","width":612}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/lowpoly-rigged-people","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/1011552/373200347e/lowpoly-rigged-people-3d-model-373200347e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4163261","type":"listingItem","attributes":{"id":4163261,"title":"M-200 WALKER  RIGGED - ANIMATED","price":0.0,"description":"M-200 WALKER  made in Blender 3.0  Light setup in Cycles. Ready for your Personal Websites, Movies, TV,advertising, etc.\n\nFile format:\n\nBlender 3.0(Cycles ) Works with any blender version 3.+ (3.0.1, 3.1.0 ... )\n\nFBX ( including bones and materials )\n\nOBJ (including materials)\n\nTextures:\nDroid logo and environment  textures  included.\n\nProcedural textures for rust metal included.\n\nRigging:\n\nBase rig ready to animate\n\nAnimation:\n\nCharacter walk around animation included\n\n\nRender:\n\nBlender Cycles 3.0\n\nLights and Render setting are included in the Blender\n\nJust open and render.logo and environment textures included","imageAlt":"3D model M-200 WALKER RIGGED - ANIMATED","url":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/m-200-walker-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aqnjZM2u7jNBhGWULcWndR9x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/10.jpg","gridUrl":"https://media.cgtrader.com/variants/aqnjZM2u7jNBhGWULcWndR9x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/aqnjZM2u7jNBhGWULcWndR9x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/m-200-walker-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4163261/6ffefeef08/m-200-walker-rigged-animated-3d-model-6ffefeef08.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1899646","type":"listingItem","attributes":{"id":1899646,"title":"Victorian Gent - Rigged - 1 model 2 versions - Low Poly-rigged","price":65.0,"description":"Victorian Gent - Rigged - one model 2 versions\n\nVictorian Gent - one model 2 versions Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max 2017 and up\n\nOBJ Files include the base object and the 53 morph target objects.\n\n*************** MAX USERS***************\n2009 and 2017 versions are already setup and work correctly.\n\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nMan8_VG2_Zero_Fin (base T-Pose and Rigged Scene)\nMan8_VG2_StartWalk-Fin\nMan8_VG2_WalkCane_Fin\nSIG_VG_Both_01\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\n\nThere are 53 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Fatsuit, Thinsuit, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n11,619 verticies\n11,156 polys\n\nTop Hat\n462 verticies\n440 polys\n\nWalking Stick\n176 verticies\n162 polys\n\nGround\n8 verticies\n6 polys\n\nTotal\n12,265 verticies\n11,764 polys\n------------------------\nMAX (Man,Top Hat, Walking stick, Ground)\n15,906 verticies\n15,340 polys\n------------------------\n\nImage maps are 4k\n","imageAlt":"3D Victorian Gent - 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OTHER FORMATS ARE NOT RIGGED!\n\nOther than 3dsmax formats include only neutral pose at lowest smooth.\n\n\nReady to render at 3dsmax with VRAY.\nIt was rendered at 3dsmax 2015 with vray3.20\n\nRendering scene with all lightning, materials, background setups is included only for 3dsmax2015 vray3 format.\n\n3dsmax 2010 format is also included, but without lightning/rendering studio setups and with standard materials only.\n\nOther than 3dsmax files (3ds,fbx,lwo,c4d,obj) include only standard materials without advanced shadders or background setup.\n\n\n\nBecause of different Disk topology at different computers it might be required to change the textures path at the destination computer.\n\n\n---------------------------------------------------------------------------------------\n\n\n                Thank you for buying SQUIR models\n\n\n---------------------------------------------------------------------------------------","imageAlt":"3D Biker Racing Motorcycle Rider","url":"https://www.cgtrader.com/3d-models/character/man/biker-racing-motorcycle-rider","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KQqHSpSEobXnxWttuvz4NPZ9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/biker-racing-motorcycle-rider-3d-model-rigged-max-obj-mtl-3ds-fbx-c4d-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/KQqHSpSEobXnxWttuvz4NPZ9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/biker-racing-motorcycle-rider-3d-model-rigged-max-obj-mtl-3ds-fbx-c4d-lwo-lw-lws.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/KQqHSpSEobXnxWttuvz4NPZ9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/biker-racing-motorcycle-rider-3d-model-rigged-max-obj-mtl-3ds-fbx-c4d-lwo-lw-lws.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/biker-racing-motorcycle-rider","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":8,"name":".lwo","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1861695/1255c0c576/biker-racing-motorcycle-rider-3d-model-1255c0c576.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5017991","type":"listingItem","attributes":{"id":5017991,"title":"BATTLE DROID KORAH Rigged for Unreal Engine - Unity - MIXAMO ","price":0.0,"description":"BATTLE DROID KORAH made in Blender 3.0 Light setup in Cycles. Ready for your Personal Websites, Movies, TV,advertising, etc.\n\nFile format:\n\nBlender 3.0(Cycles ) Works with any blender version 3.+ (3.0.1, 3.1.0 ... )\n\nFBX ( including materials and auto rig-pro bones )\n\nOBJ (including materials)\n\nTextures:\nenvironment  map  metal spine procedural and character logo   textures  included\n\nRigging:\n\nAuto-rig pro 3.68  ready to animate, remapping  for motion capturing (MIXAMO, ROKOKO, UNREAL etc) and export to Unreal Engine and UNITY \n\nYou can Free download the remap preset files here: https://drive.google.com/file/d/1_Csckt90W_6zZ3gFzJ0mrv1P8sbIyK5M/view?usp=sharing\n\nRender:\n\nBlender Cycles 3.0\n\nLights and Render setting are included in the Blender\n\nJust open and render.logo and environment textures included\n\nTutorial:\n\nHow to export to unreal engine and unity tutorial link: \nhttps://www.youtube.com/watch?v=WG7-OQG1cOI","imageAlt":"BATTLE DROID KORAH Rigged for Unreal Engine - 3D model 2","url":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/battle-droid-korah-rigged-for-unreal-engine-unity-mixamo","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a8AnVc4TBDn7CaLDsmmVzQsW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/a8AnVc4TBDn7CaLDsmmVzQsW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/a8AnVc4TBDn7CaLDsmmVzQsW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/battle-droid-korah-rigged-for-unreal-engine-unity-mixamo","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5017991/a0408a431d/battle-droid-korah-rigged-for-unreal-engine-unity-mixamo-3d-model-a0408a431d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2197420","type":"listingItem","attributes":{"id":2197420,"title":"PolyArt Male character","price":20.0,"description":"In this asset you will find 5 variations of a low poly Male character.\n   Each character option has 3000-3200 tris.\n  You can combine the head and clothes of one option with others, so you can make up 25 variations of the character.\n   The asset includes basic animations (IP/RM):\nstanding (1-4), walk forward, walk backward, run, jump up, jump forward, damage, death.\n\nIMPORTANT!!! If you are importing into a 3DMax, Cinema4D or Maya, in the import settings, specify which animation you want to import. Each animation is in its own timeline.\n","imageAlt":"PolyArt Male character 3D asset","url":"https://www.cgtrader.com/3d-models/character/other/polyart-male-character","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rruveJNXejocmfHjiz1UuoKD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CoverImage_1950x1300.jpg","gridUrl":"https://media.cgtrader.com/variants/rruveJNXejocmfHjiz1UuoKD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CoverImage_1950x1300.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rruveJNXejocmfHjiz1UuoKD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CoverImage_1950x1300.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/polyart-male-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2197420/ed46220928/polyart-male-character-3d-model-ed46220928.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"889648","type":"listingItem","attributes":{"id":889648,"title":"Broly legendary super saiyan","price":0.0,"description":"broly LSSJ from dragon ball z.\n\nrar file contains the textures.\n\none my favorite villains of all time.\n\nlaughing animation is in .blend file only\n\nif there is anything you want to ask about the model feel free.\nnow you can get it for free","imageAlt":null,"url":"https://www.cgtrader.com/free-3d-models/character/fantasy-character/broly-legendary-super-saiyan","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kWi8YAxfoGcNkkRnY62wCZ1e/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/broly-legendary-super-saiyan-3d-model-low-poly-animated-rigged-obj-fbx-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/kWi8YAxfoGcNkkRnY62wCZ1e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/broly-legendary-super-saiyan-3d-model-low-poly-animated-rigged-obj-fbx-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/kWi8YAxfoGcNkkRnY62wCZ1e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/broly-legendary-super-saiyan-3d-model-low-poly-animated-rigged-obj-fbx-blend.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/fantasy-character/broly-legendary-super-saiyan","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/889648/fa794c8646/broly-legendary-super-saiyan-3d-model-fa794c8646.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1857245","type":"listingItem","attributes":{"id":1857245,"title":"Native Polynesian Male ","price":40.0,"description":"Native Polynesian Male \n\nPolynesians form an ethnolinguistic group of closely related people who are native to Polynesia (islands in the Polynesian Triangle), an expansive region of Oceania in the Pacific Ocean. They trace their early prehistoric origins to Island Southeast Asia and form part of the larger Austronesian ethnolinguistic group with an Urheimat in Taiwan. They speak the Polynesian languages, a branch of the Oceanic subfamily of the Austronesian language family.\nPolynesians, including Samoans, Tongans, Niueans, Cook Islands Māori, Tahitian Mā'ohi, Hawaiian Māoli, Marquesans and New Zealand Māori, are a subset of the Austronesian peoples. They share the same origins as the indigenous peoples of Taiwan, Southeast Asia (especially the Philippines, Malaysia and Indonesia), Micronesia, and Madagascar.\nThe Māori are the indigenous Polynesian people of mainland New Zealand (Aotearoa). Māori originated with settlers from East Polynesia, who arrived in New Zealand in several waves of canoe voyages between roughly 1320 and 1350. Over several centuries in isolation, these settlers developed their own distinctive culture, whose language, mythology, crafts, and performing arts evolved independently from those of other eastern Polynesian cultures. Some early Māori moved to the Chatham Islands, where their descendants became New Zealand's other indigenous Polynesian ethnic group, the Moriori.\nSamoans or Samoan people (Samoan: tagata Sāmoa) are the indigenous Polynesian people of the Samoan Islands, an archipelago in Polynesia, who speak the Samoan language. The group's home islands are politically and geographically divided between the Independent State of Samoa and American Samoa, an unincorporated territory of the United States of America. Though divided by national border, the culture and language are the same.\nThe Samoan people and culture form a vital link and stepping stone in the formation and spread of Polynesian culture, language and religion throughout Eastern Polynesia.\nPolynesian trade, religion, war, and colonialism are important markers within Polynesian culture that are almost certainly rooted in the Samoan culture. Samoa's colonial history with the kingdom of Tonga, Fiji and French Polynesia form the basis of modern Polynesian culture.\nTraditional Samoan tattoo (tatau), pe'a (male tatau), malu (female tatau), demonstrate the strong ties many Samoans feel for their culture. Samoans have practiced the art of tattooing men and women for over 2,000 years. To this day, a man's tattoo extensively covers from mid-back, down the sides and flanks, to the knees. A woman's tattoo is not as extensive or heavy. The geometric patterns are based on ancient designs that often denote rank and status. The va'a (canoe), for example, stretches across a man's mid-back.\nIn Samoa's cultural past most males were tattooed between the ages of 14–18, when it was determined they had stopped growing, so the designs would not stretch and suffer in beauty. Today, there has been a strong revival of traditional tattooing in the past generation, not only in Samoa but throughout Polynesia, often as a symbol of cultural identity.\nTatau, the Samoan word for tattoo has a number of meanings including correct or rightness. It also signifies the correct quadrangular figures in reference to the fact that Samoan tattoo designs do not include circular lines, although other Polynesian tattoo motifs do. Early Englishmen mispronounced the word tatau and borrowed it into popular usage as tattoo.\nTraditional tattooing is a painful process. The Samoan tattoo master dips his cutting tools into black ink made from the soot of burnt candlenut shells and then punctures designs into the skin. The cutting tool consists of a short piece of bamboo or light wood with a piece of tortoiseshell bound at right angles at one end. A little bone comb is bound to the lower broad end of the tortoiseshell. The larger the comb, the greater the area on the skin is covered with fewer strokes. The master uses a small mallet to repeatedly tap a short-handled instrument. The process takes days and is sometimes partially accomplished over longer periods, with recuperation in between.\nTattoo designs have changed to include freehand symbols such as the kava bowl representing hospitality; the characterization of the Samoan house or fale signifying kinship; emblems of nature — shells, fish, birds, waves, centipedes; and the traditional geometric lines and angles of different lengths and sizes.\nThe Peʻa is the popular name of the traditional male tatau (tattoo) of Samoa, also known as the malofie. It covers the body from the middle of the back to the knees, and consists of heavy black lines, arrows, and dots.\nBetter known by its Hawaiʻian name, kukui, the oily kernel of the husked candlenut, known in Samoan as tuitui or lama, is burned and the black soot collected is used as the color base for the traditional ink used in Samoan tattooing. 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(setup is done for the 3dsmax 2012, but of course you can use the scene at all newest max's, however other than 2012 versions might require slight setup adjustments to get exactly the same resoult)\n\nAll of our models are done on the 3dsmax, and we are able to provide uncollapsed modifier stack only for the 3dsmax, but if you'd need the lower polygon version at other programs, please email us.\n\nFor this product there's 3 different 3dsmax files included. Set is uncollapsed, it's a file where you can make changes at the model. Hipoly is collapsed to hipoly with all the modifiers history cleaned to make it trouble free while using at other programs Studio is the file with all rendering setups which we used to make the previews renderings.\n\nBecause of different Disk topology at different computers it might be required to change the textures path at the destination computer.\n\n---------------------------------------------------------------------------------------\n\nThank your for buying SUQIR models at CGTrader !\n\n---------------------------------------------------------------------------------------\n\n","imageAlt":"3D Motorcycle Rider - Rigged","url":"https://www.cgtrader.com/3d-models/character/man/biker-motorcycle-rider-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oHHaJYVZ5RG6myowqpMdtkvu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/motorcycle-rider-rigged-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/oHHaJYVZ5RG6myowqpMdtkvu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/motorcycle-rider-rigged-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/oHHaJYVZ5RG6myowqpMdtkvu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/motorcycle-rider-rigged-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/biker-motorcycle-rider-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/99872/cbdc324c5e/motorcycle-rider-rigged-3d-model-cbdc324c5e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"641341","type":"listingItem","attributes":{"id":641341,"title":"Spider-Gwen Rig - Legacy","price":0.0,"description":"This cartoony Spider-Gwen rig is made in Maya 2015. The rig is custom and will let you animate all the squash and stretch on the character. Textures are in the PNG format. The zip file comes with a project folder, so please set the project for the textures to show. \n---------------------------------------------------------------\nFeatures of the rig:\n1. IK-FK spine that allows you to squash and stretch\n2. IK-FK stretch arms and legs\n3. Intuitive finger control system for the entire hand as well as individual digits\n4. Web-shooting  is rigged and can be shaped using simple controllers\n5. The hoodie is polygonal and can be animated via simple controllers\n6. Model is fully UV unwrapped, textured and comes with edited materials\n7. Simple setup for the eyes includes on-face sliders\n8. Character can be scaled up or down \n\nNOTES:\n1. Images displayed were rendered using mental ray. But the rig works without mental ray too.\n2. Accessories can be switched on or off by selecting settings_CTRL.\n3. 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Morph pose update coming for Mike mid-November $10 dollar price discount until that time!**\n\nIncludes commercially licensed animations from Mocap Online. (You can use them in your game!)\n\nPurchase Seperatly:\n\n    **Hank Murphy:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-the-murph-murphy\n\n    **Michael Davies:** https://www.cgtrader.com/3d-models/character/man/survival-npc-michael-davies\n\n**Trailers**\n\nHank: https://youtu.be/QSuBxeSWltA\n\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Features**\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n- 2D Source files available on request + receipt\n- 52 Blendshapes, ready for iPhone AR control (Included for Hank, coming in an update for Mike)\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n- High-Quality AAA Hero Character\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n- 8k Textures\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n**Road Map**\nThis asset will receive updates in the future. The price will increase over time to reflect the changes made. The current asset road map includes:\n\n- Dirt/Gore grunge masks (Added 07/08/2021)\n- 52 Blend Shapes to be added for Mike, Hank has them included.\n- Voice acted dialogue\n- AR Animated Facial Animations for the Dialogue\n\n**Change Log**\n20/09/2021 - 1.01\n\nBug Fix - Fixed an issue where tessellation in 4.27 would cause some invisible faces on the tshirt and neck\n\n        **Levels \u0026 Blueprints**\n\n**BP_Morphpose_Master -** Class based morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. 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Michael  Davies","price":59.99,"description":"Other Survival Characters\n\n**Hank Murphy:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-the-murph-murphy\n\n**Twin-Pack:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-and-mike-two-pack\n\n**Animation Preview:** https://mocaponline.com/pages/animation-viewer-mobility-starter\n\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\nAccessories Included! Cap, Spear, Hammer, Wrench, Machete, Sheath, Toolbelt, Gloves, Ropes, Shoes all included!\n\n\n\u003e Changelog\n\n**v1.0 - Released -**\n\n**v1.02 - 12/01/2022 -**\n\n- **Bug Fix** - Updated skeleton to prevent bone conflicts\n\n- **Bug Fix** - Skeletal positions adjusted for Mike - Better Animation Quality\n\n- **Bug Fix** - Skin Update for Mike - Better Animation Quality\n\n**v1.03 16/01/2022-**\n\n- **Content** - Updated third-person demo map with better lighting and environment\n\n- **Content** - Added overview maps for each character so you can quickly preview included content\n\n- **Content** - Added four additional outfit presets for Mike (civilian, same outfit, without combat equipment)\n\n- **Bug Fix** - Added description to Morph Pose interface to better explain the function\n\n- **Bug Fix** - Disabled tessellation by default for anyone who experienced performance issues this is now resolved\n\n- **Bug Fix** - Corrected some file names and directories, full reinstall recommended\n\n\n\n**Features**\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n- 2D Source files available on request + receipt\n- 52 Blendshapes, ready for iPhone AR control - Coming soon!\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n- High-Quality AAA Hero Character\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n- 8k Textures\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n\n\n**Road Map**\n\nThis asset will receive updates in the future. 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This is a great starting point for creating more complex animations and expressions.\n\n\n**BP_CharacterSample**\n\nUser Interface widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map** (coming soon in the first update, basic version without morph pose controller included)\n\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. (Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).\n\n\n**Custom Third Person Map**\n\nA custom third-person example map is included, with cinematic post-processing and lighting. 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                                              \nThis model contains 28711 polygons with TurboSmooth OFF                                               \nThis model contains Arnold standard materials for Arnold render Maya 2018                             \nand Maya standard defalt materials for software render Maya 2018                                                                         \n\n1.Head                                                                                                             ( var:3443)                                                                     \n2.Hand                                                                                                          ( var:3880)                                               \n2.Eyes(Left Eye,Right Eye)                                             ( Var:648)            \n3.Hair                                                                                     ( Var:10091)                                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renderer, you may not have the same results as you see on the thumbnails.                                               \nIncluded with this download is a file that lists the render settings needed to produce images that match the thumbnails. \n This file includes information on lighting placement, exposure control and render   settings.                                                                       \n\n|| TEXTURES ||                                                       \n\nTotal 18 texture file Maya 2018 Arnold Render                                                     \n2048x2048 JPG (4) - Head  (Color,Glossy,bump,SSL )                             \n4096x4096 JPG (1) - Hand  (Color )                                                                                   \n2048x2048 JPG (1) - Hair (Color )                                                    \n4096x4096 JPG (3) - Body (Color,bump,Glossy)                                                                         \n1024x1024 JPG (1) - Jaw ( Color)                                                                                 \n1024x1024 JPG (4) - eyes (Color, Normal,glossy,Specular)                                                                                                              \n1024x1024 JPG (1) - Toung (Color )                                                                                                         \n1024x1024 JPG (2) - Shooe (Color )                                                                                                                                                                              \n\n\nwoods_4k.hdr for skydoom light ..                                                                                      \n\nTotal 12 texture file Maya 2018 Software Render                                                                                                                                          \n4096x4096 JPG (3) - Head (Color ,Bump,Specular )   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                                                \n\nEditable Texture files (.PSD) are included                                                                                  \n\n|| GENERAL ||                                                         \n\n\nScene objects are organized by layers / groups                                                                              \nNo third-party renderer or plug-ins needed to use this product.                                                                        \n\n|| ANIMATIONS ||                                                                           \n\n\nSplines (splines, necks,)                                                                                       \nArms                                                                \nLegs                                                            \nFK Chains (fingers, tails, spines)                                                \nHeads                                                                          \nLook-Ats (eyes)                                                                                  \nMorph with blend shape no joint base .....                                                                          \n\nPoses included with this file are keyframe 2,3,4,5,6                                                                              \nKeyframe 1 for nutral pose                                                                                         \n\n\nThe rigging of this file is done using custom rigging controls                                                           \nThe skinning in this file is done using Skin modifier                                                  \n \n\n|| ADDITIONAL NOTES ||                                                 \n\n\nall texture pack include (TexturePack.rar)                                                                            \n\nObj,FBX file format does not have textures/materials applied and will not render like the preview images.                                                                     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high-res film close-ups, advertising, design visualization, forensic presentation, etc.]                                                           \n\n\n|| SPECS ||\n\nThis model contains 9 separate objects                                                                                                                                                                                                                                                                                    \nThis model contains 18608 polygons with TurboSmooth OFF                                                                                                                                                                                           \nThis model contains Arnold standard materials for Arnold render                                                                                                                                                                              \nand Maya standard defalt materials for software render                                                                                                                                                                                     \n\n \n|| PRESENTATION IMAGES ||\n\nThere are extra elements in the preview images that are not included in the file.                                                                                                                                                                     \nAll preview images are rendered with Arnold render                                                                                                                                                                             \nNo Photoshop or compositing used, Product is ready to render out-of-the-box.                                                                                                                                         \nPreview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer. and Maya 2018 software render  and Blender 2.93 Cycles render                                                                                                                     \nIf you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.                                                                                                    \nIncluded with this download is a file that lists the render settings needed to produce images that match the thumbnails.  This file includes information on lighting placement, exposure control and render settings.\n\n|| TEXTURES ||\n\nTotal 24 texture file Maya 2018 Arnold Render and Blender 2.93                                                                                                                                                                                                                                                                                                                 \n4096x4096 JPG (2) - Head body all (Color ,Bump )                                                                                                                                                                                                              \n4096x4096 TIF (3) - Head body all (SSL Color,SSL,Glossy)                                                                                                                                                                               \n2048x2048 JPG (3) - Jense (Color,Normal,Glossy)                                                                                    \n2048x2048 JPG (2) - T-Shirt (Color,Normal)\n800x800   JPG (2) - Jaw ( Color,Normal )                                                                   \n1024x1024 JPG (5) - eyes (Color, Normal)                                                                         \n1024x1024 JPG (2) - Toung (Color,Normal )                                       \n1024x1024 JPG (3) - Shooe (Color,Normal,Glossy )\nwoods_4k.hdr for skydoom light ..                                                                                                                                                                 \n\nTotal 11 texture file Maya 2018 Software Render                                                                                          \n4096x4096 JPG (3) - Head Hand (Color ,Bump,Specular )                                                                                                              \n2048x2048 JPG (2) - Jense (Color,Glossy)                                                                                                               \n2048x2048 JPG (1) - T-Shirt (Color)                                                                                                                                                                      \n800x800   JPG (2) - Jaw ( Color)                                                                                                                                   \n1024x1024 JPG (1) - eyes (Color)                                                                         \n1024x1024 JPG (1) - Toung (Color)                                                                                                                      \n1024x1024 JPG (2) - Shooe (Color,Specular )                                           \n\n\n\n\nAll textures are created from original photographs or drawings                                                                          \n\nEditable Texture files (.PSD) are included                                               \n\n|| GENERAL ||\n\n                                                        \nScene objects are organized by layers / groups                                       \nNo third-party renderer or plug-ins needed to use this product.                                                  \n\n|| ANIMATIONS ||\n\n\nSplines (splines, necks,)                                         \nArms                                                                                          \nLegs\nFK Chains (fingers, tails, spines)                                  \nHeads                                                                            \nLook-Ats (eyes)                                                                      \nMorph with blend shape .....                                                                      \n\nPoses included with this file are keyframe 2,3,4,5,6 ,7,8              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\n\nBWomanBlendShapeAll.ma file include for head blend shape target file ..                                                                                     \n\nObj,FBX file format does not have textures/materials applied and will not render like the preview images.                                                                      \n","imageAlt":"3D model David Cartoon character 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Twig","price":0.0,"description":"Based on concept art of Len Yan (https://len-yan.deviantart.com/art/berry-twig-343419954)\nThank for your viewing.\nHope this model is useful for you, guys!","imageAlt":"3D model Berry 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Warrior Light","price":40.0,"description":"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet, Skirt, Belt, Boots, Shirt, Collar armor.\nWeapons: Shield, Axe\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (2 axes and 2 shields): 3,518 polygons, 6,772 triangles and 3,564 vertexes. \nArmor (with feather helmet): 6,374 polygons, 12,677 triangles and 6,824 vertexes. \nModel with armors and weapons (2 axes, 2 shields) : 19,349 polygons, 38,255 triangles and 20,303 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior combats and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\n\nRig has 92 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\n3 different colors scheme for armor and weapons included.\n5 Hair textures included.\nFBX animated file included.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. 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