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Total size of all textures is 69 MB.\n\n....::: RIG :::....\n\nBody and clothings rigged and skinned (Biped + Skin).\n\nThe model has no animation keys set up, but can be easily animated with biped bips. You can also import data obtained through Motion Capture.\n\n....::: POLYCOUNTS :::....\n\nTotal polycount of the scene with subdivision turned off for all objects: 18628 faces, 18595 vertices. Polycount for body object with subdivision turned off: 6081 faces, 6044 vertices. Most objects require 1-2 iterations of MeshSmooth/TurboSmooth for obtaining good results for close-up render. Files come with subdivision turned on with iterations set to these values, model is ready for good quality rendering.\n\n....::: RENDERING TIME :::....\n\nA general render covering the whole body at 1200x1200px resolution on Amd Phenom (3.8Ghz, 4 cores) takes:\n\nA. With MentalRay setups (SSS-materials, displacement, 5 lights) - 3 min 55 sec Also check out my other models, just click on my user name to see complete gallery. Enjoy\n\n","imageAlt":"3D model Ruiz Karate Judo Outfit","url":"https://www.cgtrader.com/3d-models/character/man/ruiz-karate-judo-outfit","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LZUidPDjaY6VbSGDGPA3XaWh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ruiz-karate-judo-outfit-3d-model-rigged-max.jpg","gridUrl":"https://media.cgtrader.com/variants/LZUidPDjaY6VbSGDGPA3XaWh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ruiz-karate-judo-outfit-3d-model-rigged-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/ruiz-karate-judo-outfit","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/74341/568e84c473/ruiz-karate-judo-outfit-3d-model-568e84c473.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4509990","type":"listingItem","attributes":{"id":4509990,"title":"Karateka 4","price":25.0,"description":"3D model of a karateka with white kimono and a black belt. 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All models accurately unwrapped with no overlapping UV. All textures are 4096*4096 in size.\n\nIf you liked the model, please feel free to like and leave a comment!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Boxer Unity And Unreal Animation Collection","price":35.0,"description":"Low polygonal game ready animated model of Thai boxer.\n\nUnity Asset Included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: No\nNumber of characters: 1\nVertex counts of characters: 17,715 vertexes\nNumber of Textures: 6 \nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 4\nNumber of Animations: Adam 145 animations kick, blow, wlbows, combos, moves, turns, general, blocks and generals.\nAnimation types: 145 \"on place\" animations, and 64 animations with root motion data.\nSupported Development Platforms: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\n\nCharacter: 17,198 polygons, 34,304 triangles, 17,715 vertexes. \nRig: 65 bones. \n\nDiffuse, normals and specular 4096X4096 \n\nAnimations\n BLOCKS AND EVASIONS\n\n1. Low_Kick_Avoid: 0 - 30 fr.,\n 2. BodyBlock_L: 35 - 65 fr.,\n 3. HookBlock_L: 70 - 105 fr.,\n 4. Evade_L: 110 - 150 fr.,\n 5. Evade_R: 155 - 192 fr.,\n 6. HookBlock_R: 197 - 232 fr.,\n 7. BodyBlock_R: 237 - 272 fr.,\n 8. HighKick_Block_R: 277 - 317 fr.,\n 9. HighKick_Block_L: 322 - 362 fr.,\n 10. Side_Block_L: 367 - 407 fr.,\n 11. FrontKickBlock_L: 412 - 452 fr.,\n 12. FrontKickBlock_R: 457 - 497 fr.,\n 13. Side_Block_R: 502 - 542 fr.,\n 14. Close_One_Block_L: 547 - 582 fr.,\n 15. Close_Both_Block: 587 - 627 fr.,\n 16. Close_One_Block_R: 632 - 667 fr.,\n 17. HighKick_Evasion: 672 - 722 fr.,\n 18. Low Block_L: 727 - 767 fr.,\n 19. Low Block_R: 772 - 812 fr.,\n\nCOMBOS\n\n 1. 1_2_3_Kick: 0 - 100 fr.,\n 2. 1_2_Kick: 105 - 190 fr.,\n 3. Cross_Kick: 195 - 255 fr.,\n 4. Jab_Kick: 260 - 325 fr.,\n 5. Kick_Combo_Torso: 330 - 400 fr.,\n 6. Kick_Combo_Head: 405 - 475 fr.,\n 7. Kick_Combo: 480 - 565 fr.,\n 8. Step_DoubleJab_Cross: 570 - 630 fr.,\n 9. Fake_Cross_R_ Kick_High: 635 - 690 fr.,\n\nELBOWS\n\n1. Diagonal_Elbow_L: 0 - 35 fr.,\n 2. Diagonal_Elbow_R: 40 - 80 fr.,\n 3. Downward_Elbow_R: 85 - 125 fr.,\n 4. Elbow_R: 130 - 175 fr.,\n 5. Elbow_L: 180 - 225 fr.,\n 6. Upper_Elbow_L: 230 - 270 fr.,\n 7. Upper_Elbow_R: 275 - 320 fr.,\n\nGENERAL ANIMATIONS\n\n1. Idle_A: 0 - 100 fr.,\n 2. Idle_Combat: 105 - 135 fr.,\n 3. Combat_Mode_A: 140 - 225 fr.,\n 4. Clap_Leg: 230 - 400 fr.,\n 5. Clap_On_Arm: 405 - 545 fr.,\n 6. Clap_On_Head: 550 - 690 fr.,\n 7. Come_Here_1Hand: 695 - 785 fr.,\n 8. Come_Here_2Hands: 790 - 845 fr.,\n 9. Come_Here_Bruce_Li: 850 - 890 fr.,\n 10. Kill_You: 895 - 940 fr.,\n 11. Rize_Auditory: 945 - 1065 fr.,\n 12. Karate_Finish: 1070 - 1155 fr.,\n 13. Combat_Idle: 1160 - 1195 fr.,\n 14. Winn_battle: 1200 - 1510 fr.,\n 15. Losting_Battle: 1515 - 1815 fr.,\n 16. OSSUUU: 1820 - 1885 fr.,\n 17. Idle_B: 1890 - 2040 fr.,\n\nBLOWS\n\n1. Beating_1-2: 0 - 70 fr.,\n 2. Beating_1-2(loop): 75 - 89 fr.,\n 3. Cross: 95 - 130 fr.,\n 4. Cross_Body: 135 - 175 fr.,\n 5. Hook_L: 180 - 225 fr.,\n 6. Hook_R: 230 - 270 fr.,\n 7. Jab: 275 - 310 fr.,\n 8. Left Body Hook(liver punch): 315 - 360 fr.,\n 9. One_Two: 365 - 410 fr.,\n 10. Right_BodyHook(Spleen Punch): 415 - 465 fr.,\n 11. Step_Hook_L: 470 - 540 fr.,\n 12. Step_Jab: 545 - 600 fr.,\n 13. UpperCut_L: 605 - 650 fr.,\n 14. UpperCut_R: 655 - 700 fr.,\n\nHITS\n\n1. Hit_Head_Left_A: 0 - 35 fr.,\n 2. Hit_Head_Left_B: 40 - 90 fr.,\n 3. Hit_Head_Left_C: 95 - 155 fr.,\n 4. Hit_Head_Leg_Left_A: 160 - 195 fr.,\n 5. Hit_Head_Leg_Left_B: 200 - 250 fr.,\n 6. Hit_Head_Leg_Left_C: 255 - 330 fr.,\n 7. Hit_Head_Leg_Right_A: 335 - 365 fr.,\n 8. Hit_Head_Leg_Right_B: 370 - 420 fr.,\n 9. Hit_Head_Leg_Right_C: 425 - 500 fr.,\n 10. Hit_Head_Right_A: 505 - 535 fr.,\n 11. Hit_Head_Right_B: 540 - 610 fr.,\n 12. Hit_Head_Right_C: 615 - 685 fr.,\n 13. Hit_Head_Stright_A: 690 - 720 fr.,\n 14. Hit_Head_Stright_B: 725 - 770 fr.,\n 15. Hit_Head_Stright_C: 775 - 810 fr.,\n 16. Hit_L_leg_In_A: 815 - 855 fr.,\n 17. Hit_L_leg_In_B: 860 - 920 fr.,\n 18. Hit_L_leg_In_C: 925 - 1000 fr.,\n 19. Hit_L_leg_Out_A: 1005 - 1045 fr.,\n 20. Hit_L_leg_Out_B: 1050 - 1085 fr.,\n 21. Hit_L_leg_Out_C: 1090 - 1180 fr.,\n 22. Hit_R_Leg_Out_A: 1185 - 1230 fr.,\n 23. Hit_R_Leg_Out_B: 1235 - 1290 fr.,\n 24. Hit_R_Leg_Out_C: 1295 - 1360 fr.,\n 25. Hit_Torso_Left_A: 1365 - 1405 fr.,\n 26. Hit_Torso_Left_B: 1410 - 1455 fr.,\n 27. Hit_Torso_Left_C: 1460 - 1580 fr.,\n 28. Hit_Torso_Right_A: 1585 - 1625 fr.,\n 29. Hit_Torso_Right_B: 1630 - 1690 fr.,\n 30. Hit_Torso_Right_C: 1695 - 1805 fr.,\n 31. Hit_Torso_Stright_A: 1810 - 1845 fr.,\n 32. Hit_Torso_Stright_B: 1850 - 1895 fr.,\n 33. Hit_Torso_Stright_C: 1900 - 1950 fr.,\n\nKICKS\n\n1. Axe_Kick_R: 0 - 75 fr.,\n 2. Crane_Kick_R: 80 - 135 fr.,\n 3. Ful_High_Kik_L: 140 - 205 fr.,\n 4. Ful_Low_Kik_L: 210 - 275 fr.,\n 5. Ful_Mid_Kik_L: 280 - 345 fr.,\n 6. High_Kick_360_R: 350 - 425 fr.,\n 7. Kick_High_L: 430 - 490 fr.,\n 8. Kick_Mid_L: 495 - 555 fr.,\n 9. Low_Kick_360_R: 560 - 615 fr.,\n 10. Low_Kick_R: 620 - 675 fr.,\n 11. Low_Kick_Shortened (KickBoxing Style)_L: 680 - 735 fr.,\n 12. MaeGeri_Body(Karate Kick)_R: 740 - 790 fr.,\n 13. MaeGeri_Head(Karate Kick)_R: 795 - 845 fr.,\n 14. Middle_Kick_360_R: 850 - 925 fr.,\n 15. Middle_Sequence_R: 930 - 1080 fr.,\n 16. Middle_Sequence_R(loop): 1085 - 1110 fr.,\n 17. MikazukiGeri(Karate)_R: 1115 - 1170 fr.,\n 18. Push_Kick (Muat Thai)_R: 1175 - 1225 fr.,\n 19. Push_Kik_High_L: 1230 - 1285 fr.,\n 20. Short_Low_Kick_L: 1290 - 1340 fr.,\n 21. Side_Kick_L: 1345 - 1410 fr.,\n 22. Side_Kick_R: 1415 - 1475 fr.,\n 23. UraMikazukiGeri(Karate)_R: 1480 - 1530 fr.,\n\nMOVES\n\n1. 1_Steps_Back-Left: 0 - 25 fr.,\n 2. 1_Steps_Back-Right: 30 - 55 fr.,\n 3. 1_Steps_Backward: 60 - 85 fr.,\n 4. 1_Steps_Forward: 90 - 115 fr.,\n 5. 1_Steps_Forward-Left: 120 - 145 fr.,\n 6. 1_Steps_Forward-Right: 150 - 175 fr.,\n 7. 1_Steps_Left: 180 - 205 fr.,\n 8. 1_Steps_Right: 210 - 235 fr.,\n 9. 2_Steps_Back-Left: 240 - 320 fr.,\n 10. 2_Steps_Back-Right: 325 - 405 fr.,\n 11. 2_Steps_Backward: 410 - 480 fr.,\n 12. 2_Steps_Forward: 485 - 555 fr.,\n 13. 2_Steps_Forward-Left: 560 - 640 fr.,\n 14. 2_Steps_Forward-Right: 645 - 725 fr.,\n 15. 2_Steps_Left: 730 - 800 fr.,\n 16. 2_Steps_Right: 805 - 875 fr.,\n\nTURNS\n\n1. Turn_45_L: 0 - 35 fr.,\n 2. Turn_90_L: 40 - 85 fr.,\n 3. Turn_135_L: 90 - 140 fr.,\n 4. Turn_180_L: 145 - 225 fr.,\n 5. Turn_45_R: 230 - 265 fr.,\n 6. Turn_90_R: 270 - 315 fr.,\n 7. 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Please like and leave a comment for the model if you enjoyed it.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema 4D, Blender, V-Ray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD system principle. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped and have no overlapping UV. All textures are 4096*4096 in size. Great for game development, virtual reality experiences, and training simulations. If you enjoyed this model, please like and leave a comment.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. The hand animations are available both as baked FBX files and as separate NLA tracks in the Blender format.","imageAlt":"3D asset Karate Gi Enthusiast model pack","url":"https://www.cgtrader.com/3d-models/character/clothing/karate-gi-enthusiast-model-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d54kljpbm0t5os44vb8d9bo2bgvs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/d54kljpbm0t5os44vb8d9bo2bgvs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/karate-gi-enthusiast-model-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/6441429/6eee931a17/karate-gi-enthusiast-model-pack-3d-model-6eee931a17.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5659333","type":"listingItem","attributes":{"id":5659333,"title":"Ryu SD - Street Fighter","price":15.0,"description":"Ryu is the main protagonist of the Street Fighter series, first appearing in the original Street Fighter. He is an experienced martial artist, highly focused on his training, aiming to become the strongest he can.\n\nWhile Ryu draws inspiration from Masutatsu Ōyama and Yoshiji Soeno from Karate Master (Karate Baka Ichidai), his rival Sagat is visually based on Yoshiji Soeno's rival; Reiba. The events of the first Street Fighter as told in Ryu’s backstory entry, pays homage to Karate Master, the fiction based on Masutatsu Ōyama, where he and his students go to Thailand to take on the strongest fighters. More specifically, the last issue, which tells the journey of Ōyama’s student; Yoshiji Soeno, who journey’s to Thailand to face off against the best of Muay Thai.\n\nRyu is named after his original creator, Takashi Nishiyama. Early in development he was going to be named Ryūichi (隆一) but they shortned it to Ryu(隆) later on. The symbol for the first Chinese character used to spell Nishiyama's name \"Takashi(隆志)\" can also be pronounced \"Ryu(隆)\".\n\nIn Street Fighter, Ryu's fighting stance was similar to that of full-contact karate. However, Ryu was given a different stance in Street Fighter II, which was inspired by Bruce Lee's fighting stance in Enter the Dragon. Akiman made this change as he wanted Ryu to have a stance that wasn't traditional karate.\n\n**Our work is produced in a way that can be used in many ways.**\n\n**You can apply it in many jobs. There are many file types that can be used.**\n\n- Blend (for editing)\n- Stl (3d print)\n- Obj (Multi Format)\n- Fbx (Multi Format)\n\n**All of our jobs are already rigging and you can customize them to your liking.**\n\n**If you want to design a special character or need any character, please chat with us.**\n\n**Thank you for your great support all the time.**\n\n**SummerForce**","imageAlt":"3D Ryu SD - Street Fighter","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ryu-sd-street-fighter","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bapf8Ys6Hw6HKCHioiay39cA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGtrader.jpg","gridUrl":"https://media.cgtrader.com/variants/bapf8Ys6Hw6HKCHioiay39cA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGtrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ryu-sd-street-fighter","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5659333/dde32d4191/ryu-sd-street-fighter-3d-model-dde32d4191.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5659337","type":"listingItem","attributes":{"id":5659337,"title":"Ken SD - Street Fighter","price":15.0,"description":"Ken Masters (ケン・マスターズ Ken Masutāzu?) is the deuteragonist of the Street Fighter series, first appearing in the original Street Fighter. Similar to his longtime best friend and rival Ryu, Ken's goal is to test his power against many different fighters and strives to become stronger, but holds more restraint due to not wanting to jeopardize his family life.\n\nKen is most easily recognized by wearing different sparring gloves that are either the color of his blonde hair or his bright red gi (he wears brown gloves in most other appearances) that features neatly torn off sleeves, similar to Ryu's (Capcom has officially stated that a red gi was chosen to stand out and to reflect his more flashy style of fighting)[citation needed] and it is usually seen in better shape than Ryu's (except for in the Street Fighter III series), since he can easily afford to keep up with and/or own spares. Ken's natural hair color is as black as his long and spiky eyebrows but he has dyed it blonde.[2][3] He wears a black belt at his waist and fights without footwear.\n\nIn the Street Fighter Alpha series, he had longer hair tied into a ponytail with a red ribbon. The official event that took place where Ken gives up his ribbon is that he passes it down to Ryu during Street Fighter Alpha 2 (as stated in Ken's own ending); Ryu was distracted during his fight with Ken because he had just fought Sagat and ended up losing. To remind him of their fight, Ken handed his friendly rival his own ribbon that would later become the signature red headband worn by Ryu since Street Fighter II and onward.\n\nIn Street Fighter II V, Ken's hair is dyed red, similar to the live-action movie and the animated series. 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There are many file types that can be used.**\n\n- Blend (for editing)\n- Stl (3d print)\n- Obj (Multi Format)\n- Fbx (Multi Format)\n\n**All of our jobs are already rigging and you can customize them to your liking.**\n\n**If you want to design a special character or need any character, please chat with us.**\n\n**Thank you for your great support all the time.**\n\n**SummerForce**","imageAlt":"3D Ken SD - Street Fighter","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ken-sd-street-fighter","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ui6Wt9i9sDMJjqz6Rr2Ddvps/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGtrader.jpg","gridUrl":"https://media.cgtrader.com/variants/Ui6Wt9i9sDMJjqz6Rr2Ddvps/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGtrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ken-sd-street-fighter","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5659337/f1af95112e/ken-sd-street-fighter-3d-model-f1af95112e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6088176","type":"listingItem","attributes":{"id":6088176,"title":"Stylized Male Fighting Character - Lucien","price":56.0,"description":"3D model made in Blender 3.1(FBX file)\n\nThis model contains:\n\n. 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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. 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I also include the Png textures in the zip file. The animation of this model is same as animation Preview in sketch.fab. If you dont know how to setup blending mode of textures, ask 3d mentors they teach you how alpha clip, opaque, alpha hashed, alpha blend works in shader nodes.\n\nHere is the animation link:\n\nhttps://onlylinks.cc/DOna\n\nhttps://l1nq.com/tB2E4\n\nhttps://urldn.com/v-5d3\n\n\nor Contact me for any questions:\nmephenaijphaton369@gmail.com\n\n","imageAlt":"3D model Cute Anime Cyborg Karate Punch Fbx Pbr Animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/cute-anime-cyborg-karate-punch-fbx-pbr-animated","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rjjprn4lv4ux5soi3c14o4gm92vh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202026-01-08%20062727.jpg","gridUrl":"https://media.cgtrader.com/variants/rjjprn4lv4ux5soi3c14o4gm92vh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202026-01-08%20062727.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/cute-anime-cyborg-karate-punch-fbx-pbr-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6738641/861dce0b4d/cute-anime-cyborg-karate-punch-fbx-pbr-animated-3d-model-861dce0b4d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4843776","type":"listingItem","attributes":{"id":4843776,"title":"Low poly Mini Fighter","price":29.0,"description":"Low poly rigged and animated game character.\n\nLow poly - 3K tris 1.5K verts\n\nPBR textures - Albedo/Normal\n\nTexture Size all 2048 x 2048\n\nBiped rigged\n\nAnimations - Idle/Run/Jump/JumpRoll/Throw/Attack 1/Attack 2/Hit/Death/Victory/Block\n\nModel/Rig is setup to use the Humanoid/Generic/Legacy rig in Unity 3D so most humanoid animations should be compatible/also miximo animations.\nFor Unity users - There is an included script that will animate the face depending on which animation is playing. To edit this you can find \"animation events\" in each animation that you can adjust. \nRenders are taken mostly from inside Unity3D, camera profile included.","imageAlt":"Low poly Mini Fighter 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/low-poly-mini-fighter","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sEsGM5LinKSaXo71RGqqWPJn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MiniFighter.jpg","gridUrl":"https://media.cgtrader.com/variants/sEsGM5LinKSaXo71RGqqWPJn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MiniFighter.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/low-poly-mini-fighter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":17,"name":".max","is_native":false},{"id":149,"name":".bip","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4843776/dd03888c11/low-poly-mini-fighter-3d-model-dd03888c11.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2660328","type":"listingItem","attributes":{"id":2660328,"title":"the Karate kid","price":2.0,"description":"this file consists of an karate kid with textures and bones.keep supporting me.","imageAlt":"the Karate kid 3D model","url":"https://www.cgtrader.com/3d-models/character/child/the-karate-kid","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zzEys2H2q1W5W18Z1t5ttW1L/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitlewrereted.jpg","gridUrl":"https://media.cgtrader.com/variants/zzEys2H2q1W5W18Z1t5ttW1L/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitlewrereted.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/the-karate-kid","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/2660328/a1fc3e77f7/the-karate-kid-3d-model-a1fc3e77f7.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6611350","type":"listingItem","attributes":{"id":6611350,"title":"Jackie Chan - Young Asian Celebrity Actor- Slicked Back Hair","price":37.0,"description":"## Overview\n\nThis meticulously crafted 3D character model is built for realistic rendering and CGI animation workflows, with a primary focus on Blender. Featuring high-quality textures, non-overlapping UVs, and a fully rigged skeleton using Rigify, it is the perfect choice for film production, architectural visualization, high-end animations, and visual effects. While primarily optimized for Blender, it is also compatible with Unity (Humanoid) and Unreal Engine, making it adaptable for use in game development if desired.\n\n### Modeling \u0026 Geometry\n\n- Topology: Carefully crafted with quads and edge loops for optimal deformation during animation, ensuring smooth and lifelike motion.\n- Polygon Count: Designed with high-density geometry for detailed realism while maintaining efficiency.\n- Faces (Quads): 16,000\n- Vertices: 16,000\n- UV Mapping: Features non-overlapping UVs, allowing for efficient texture application and ensuring there are no texture seams or distortions.\n\n### Textures \u0026 Materials\n\n- PBR Workflow: Uses a Physically-Based Rendering (PBR) pipeline with Albedo, Roughness, Specular, Metallic, Normal, Alpha/Mask and Height maps, allowing the model to respond realistically to lighting conditions and environmental effects.\n- Texture Resolutions: High-quality, 4K or 2K textures for maximum detail and realism, easily scalable for different render resolutions.\n- Formats: Provided in PNG/JPG formats, optimized for rendering.\n- Realistic Material Settings: Designed to achieve cinematic-quality visual fidelity, suitable for high-end renders using Cycles or Eevee in Blender.\n\n### Rigging \u0026 Animation\n\n- Fully Rigged with Rigify: The character comes with a comprehensive Rigify rig for easy pose control and animation.\n- Fully Rigged with Basic Rig (Non-Rigify): The character also comes with a general rig structure for those who prefer simplicity over complexities of Rigify.\n- Facial Rigging (if applicable): Includes optional facial rigging for detailed expressions, perfect for cinematic and high-level animation purposes.\n- IK \u0026 FK Support: Complete support for Inverse Kinematics (IK) and Forward Kinematics (FK), providing flexibility for natural, dynamic movements.\n- Animation Compatibility: Easily retarget animations between Blender, Unity Humanoid, and Unreal Engine’s animation systems.\n\n### Optimization \u0026 Performance\n\n- Optimized for Rendering: While the models are highly detailed, they are optimized for high-quality, realistic rendering with minimal performance impact. Ideal for CGI animations and cinematic sequences.\n- Efficient Memory Usage: Textures are optimized for real-time rendering without sacrificing visual fidelity. The models are designed for high-end rendering engines, ensuring that they look fantastic in both real-time and offline rendering workflows.\n- Clean Topology \u0026 Weight Painting: All models are meticulously sculpted and painted with clean topology, ensuring smooth deformations and high-quality animations.\n\n## File Formats \u0026 Compatibility\n\n- Available Formats: Blend (Native), FBX, OBJ, STL, DAE\n\n- Blender 4.2.3 project file, fully rigged and textured, with ready-to-render settings for both **Cycles and Eevee.\n- FBX: Standard format, rigged and textured, perfect for use in other software or game engines.\n- OBJ: Standard format, with materials, ready for integration into other workflows.\n- STL: Standard format, suitable for 3D printing with materials.\n- DAE: Collada format, with materials included for seamless workflow across various platforms.\n\n\n- Software \u0026 Engine Compatibility:\n    - Blender: Optimized for Blender’s Cycles and Eevee render engines, with a Rigify rig and ready for animation.\n    - Unity: Compatible with Unity’s Humanoid rig system.\n    - Unreal Engine: Supports Unreal’s animation retargeting system and rendering workflows.\n\n### Blender File:\n- The project is compatible with Blender 4.2.3+, featuring a low-polygon character in A-pose, optimized for high-end CGI rendering.\n- Lighting is achieved using a HDRI image combined with a few Ring-lights and Area-Lights, to achieve a realistic and dynamic illumination.\n- The model is fully rigged, with all parts ready for posing or animation.\n- Clean, optimized topology ensures smooth deformations during animation, with an easy workflow for applying modifiers or making further adjustments.\n- If additional detail is required, simply add subdivision modifiers to any mesh to enhance the polygon count.\n- The shader nodes are intuitive and easy to understand, mostly \"Principled BSDF\" with materials set up for immediate use. All textures are automatically mapped to the materials.\n- Feel free to make custom modifications or adjustments for better render results.\n- All textures are stored in the Textures folder. If you experience missing textures (pink materials in render view), simply click Find Missing Textures in the file panel to resolve this issue.\n\n## Ideal Use Cases\n\n- Realistic CGI Animations – Perfect for cinematic-quality animation sequences.  \n- Film \u0026 Visual Effects – Designed to meet the demands of professional CGI studios.  \n- Architectural Visualization – Realistic character integration in architectural renders.  \n- Game Development (optional) – Although primarily for animation and rendering, the model can be adapted for real-time applications.  \n-  VR \u0026 AR Experiences – Capable of being used in VR/AR, with optimizations for high-fidelity visuals.\n\n====================\n\n## Note\n\nPlease ensure that the Rigify addon is enabled in the Add-ons section of Blender. 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