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It rolls the ball to a safe location. \n\nFor 3D visualization, CGI, 3D animation, educational simulations, wildlife documentaries, and environmental awareness advertising projects.\n\nThis animation set includes 3 animations designed for a stylized roller beetle character, focusing on ball interaction, locomotion, and loss of balance behavior. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Pushing Sphere (looped, in-place)\n    Confident forward pushing animation with synchronized body effort and sphere interaction. Includes body sway, limb force accents, and subtle vibration from pressure. Duration: up to 10 sec.\n    Walking (looped, in-place)\n    Natural beetle walk cycle with rhythmic leg movement, shell sway, and slight directional corrections for a more organic path. Duration: up to 8 sec.\n    Falling on Back (non-looped, in-place)\n    Expressive loss-of-balance animation where the beetle flips onto its back, struggles intensely with leg motion, then gradually settles. Duration: up to 12 sec.\n\nTechnical details:\n\n    FPS: 30\n    Rigged model\n    In-place and root motion variations included where applicable\n    Realistic timing and secondary motion\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It pushes the ball away from the original source to avoid competition. \n\nFor 3D visualization, CGI, 3D animation, educational simulations, wildlife documentaries, and environmental awareness advertising projects.\n\nThis animation set includes animation designed for a stylized roller beetle character, focusing on ball interaction, locomotion, and loss of balance behavior. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Walking (looped, in-place)\n    Natural beetle walk cycle with rhythmic leg movement, shell sway, and slight directional corrections for a more organic path. Duration: up to 8 sec.\n\nTechnical details:\n\n    FPS: 30\n    Rigged model\n    In-place and root motion variations included where applicable\n    Realistic timing and secondary motion\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. 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It uses these balls as a food supply and nesting site. \n\nFor 3D visualization, CGI, 3D animation, educational simulations, wildlife documentaries, and environmental awareness advertising projects.\n\nThis animation set includes animations designed for a stylized roller beetle character, focusing on ball interaction, locomotion, and loss of balance behavior. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Pushing Sphere (looped, in-place)\n    Confident forward pushing animation with synchronized body effort and sphere interaction. Includes body sway, limb force accents, and subtle vibration from pressure. Duration: up to 10 sec.\n\nTechnical details:\n\n    FPS: 30\n    Rigged model\n    In-place and root motion variations included where applicable\n    Realistic timing and secondary motion\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. 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You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product. \n\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It uses these balls as a food supply and nesting site. \n\nFor 3D visualization, CGI, 3D animation, educational simulations, wildlife documentaries, and environmental awareness advertising projects.\n\nDescription:\nThis animation set includes 3 animations designed for a stylized roller beetle character, focusing on ball interaction, locomotion, and loss of balance behavior. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Pushing Sphere (looped, in-place)\n    Confident forward pushing animation with synchronized body effort and sphere interaction. Includes body sway, limb force accents, and subtle vibration from pressure. Duration: up to 10 sec.\n\nTechnical details:\n\n    FPS: 30\n    Rigged model\n    In-place and root motion variations included where applicable\n    Realistic timing and secondary motion\n    Suitable for real-time and cinematic use\n\nRoller Beetle Pushing Sphere Fur Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nRoller Beetle Pushing Sphere Fur Animated Rigged For Maya has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nRoller Beetle Pushing Sphere Fur Animated Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Pushing Sphere (looped, in-place)\n    Confident forward pushing animation with synchronized body effort and sphere interaction. Includes body sway, limb force accents, and subtle vibration from pressure. Duration: up to 10 sec.\n    Walking (looped, in-place)\n    Natural beetle walk cycle with rhythmic leg movement, shell sway, and slight directional corrections for a more organic path. Duration: up to 8 sec.\n    Falling on Back (non-looped, in-place)\n    Expressive loss-of-balance animation where the beetle flips onto its back, struggles intensely with leg motion, then gradually settles. 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