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Your projects are the reason we create 3D models. 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Showcase your animations, game scenes, or simulations, and leave your comments on the product page. Join the community of digital creators and construction enthusiasts.\n\n**Call to action:**\nSecure your Construction Worker MAN RIGGED 3D model today and elevate the realism of your digital projects. 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Ready for your Personal Websites, Movies, TV, advertising, etc.**\n\n**Check the youtube video to see everything that is included!**\n\n**File Format:**\n\nBlender 4.0.2 (Cycles and EEVEE)\n\nFBX RIGGED AND ALL VARIATIONS ARE INCLUDED\n\nOBJ RIGGED AND ALL VARIATIONS ARE INCLUDED\n\n**Features:**\n\nCustomize the facial features, hair, glasses and hats all are rigged.\n\nClean topology.\n\nIncluded 27 Poses with Asset Shelf / Asset Browser\nIncluded 20 + Animations poses in Action Editor\n\nAll models is completely UVunwrapped.\n\nEverything in the outliner and material have been clearly named\n\n**Rig:**\n\nAdvanced rigging for the face and body using Autorig pro. 27 Custom Poses included \u0026 20 + Looping animations included.\n\n**Render:**\n\nBlender Cycles and EEVEEE 4.0.2\n\nLights and Render setting are included in the Blender, with 1 Custom light setup\n\nJust open and render.\n\nCreated by ThreeDee","imageAlt":"3D asset Customizable Man Cartoon Character","url":"https://www.cgtrader.com/3d-models/character/man/customizable-man-cartoon-character-in-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Wt9tW8Qkgn3gWFEney9A6PUr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover_2%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/Wt9tW8Qkgn3gWFEney9A6PUr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover_2%20%281%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/customizable-man-cartoon-character-in-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4919491/beb705bb7e/customizable-man-cartoon-character-3d-model-beb705bb7e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"720712","type":"listingItem","attributes":{"id":720712,"title":"Business man in a grey suit","price":50.0,"description":"\u003cp\u003eFull-Body 3D Scanning Human Model ready to be animated.\u003c/p\u003e\u003cp\u003eGeometry: Triangles \r\nPolygons: ~5000 polygons \r\nTextures: Diffuse | Normal maps | 4096x4096px\u003c/p\u003e\u003cp\u003eMaterials: \r\n3Ds Max - 3DS Max Standard, V-Ray 3.0\r\nCinema 4D - Physical Render, V-Ray 1.8 \r\nAnima - Vray, FStorm, Corona, RedShift, Mental Ray, Octane, Thea, Mental Ray\u003c/p\u003e\u003cp\u003eFormats: \r\n3Ds Max - 3DS Max 2012 or above, Archvision .rpc, Wavefront .obj\r\nCinema 4D - Cinema 4D R14 or above, Archvision .rpc, Wavefront .obj\r\nAnima - \t3ds Max and C4D through anima Software, Collada and V-Ray Scene through exporter.\u003c/p\u003e\u003cp\u003eAnimated:\r\n3Ds Max - Ready to load eMOTION Mocap Data or any .Bip motion files.\r\nCinema 4D - Ready to load eMOTION Mocap Data for C4D motion files.\t\r\nAnima - Automatic with anima PRO.\u003c/p\u003e\u003cp\u003eTips for default renderers:\r\n3Ds Max Standard -  In order to achieve hi-quality images using 3rd party rendering engines we recommend using the .png Texture Maps included within the product. The use of the provided Normal Maps is essential for a hi-quality material setup.\r\nCinema 4D Physical -  In order to achieve hi-quality images using 3rd party rendering engines we recommend using the .png Texture Maps included within the product. The use of the provided Normal Maps is essential for a hi-quality material setup.\u003c/p\u003e\u003cp\u003eTips for third party renderers:\r\n3Ds Max\tV-Ray 3.0 -  Ready for V-Ray 3.0 and higher. Materials have been set up for Gamma 2.2 linear workflow.\r\nCinema 4D V-Ray 1.8 -  Ready for V-Ray 1.8 and higher. 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The use of the provided Normal Maps is essential for a hi-quality material setup.\r\nCinema 4D Physical -  In order to achieve hi-quality images using 3rd party rendering engines we recommend using the .png Texture Maps included within the product. The use of the provided Normal Maps is essential for a hi-quality material setup.\u003c/p\u003e\u003cp\u003eTips for third party renderers:\r\n3Ds Max\tV-Ray 3.0 -  Ready for V-Ray 3.0 and higher. Materials have been set up for Gamma 2.2 linear workflow.\r\nCinema 4D V-Ray 1.8 -  Ready for V-Ray 1.8 and higher. 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The use of the provided Normal Maps is essential for a hi-quality material setup.\r\nCinema 4D Physical -  In order to achieve hi-quality images using 3rd party rendering engines we recommend using the .png Texture Maps included within the product. The use of the provided Normal Maps is essential for a hi-quality material setup.\u003c/p\u003e\u003cp\u003eTips for third party renderers:\r\n3Ds Max\tV-Ray 3.0 -  Ready for V-Ray 3.0 and higher. Materials have been set up for Gamma 2.2 linear workflow.\r\nCinema 4D V-Ray 1.8 -  Ready for V-Ray 1.8 and higher. Before you start rendering Metropoly products you will need to either copy the supplied Texture Maps to your project working directory or simply add a new Texture Path using the Tool under \"Preferences \u0026gt; Files \u0026gt; Texture Paths\" menu.\u003c/p\u003e","imageAlt":"Blonde business man in a grey suit 3D 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Man Rigged","price":198.0,"description":"**Cartoon Man Rigged**\n\n================================================\n\nHigh Quality Cartoon Man Rigged Model.\n\nReady for your Movies, TV, advertising, etc.\n\n================================================\n\n**File Format:**\n\n- Maya 2024 【Arnold 5.3 Render】\n\n- Maya 2024 【Vray 6.2 Render】\n\n- Maya 2024 【Redshift 3.0 Render】\n\n- FBX 2024【Contains body skeleton and expression blendshape】\n\n================================================\n\n**Model:**\n\nTwo sets of clothes, business wear and casual wear,Switchable by controller.\n\nClean topology based on quads. \n\nAll models is completely UVunwrapped.\n\nAll nodes are named clearly in maya scene.\n\nThe display layer has been clearly set up.\n\nReal-world scale,The unit in maya is centimeter.\n\nThe character is 178 centimeters tall.\n\n================================================\n\n\n**XGen Hair:**\n\n5 Descriptions:\n\nHair \n\nBrow\n\nEyelash\n\nBeardTop\n\nBeardBottom\n\nPS: In order to load Xgen hair correctly,you need to set Maya project to unzip root folder then open Maya file.\n\nPolygon hair brow eyelash beard also included,Xgen hair and polygon hair can be switched by controller.\n\nIf you don't see xgen hair after switching, click the \"update the xgen preview\" button to preview it.\n\nIf the entire character is scaled, the parameters of the Xgen fur may need to be adjusted to match.\n\n================================================\n\n**Texture and shader:**\n\n40 high res textures,PBR texture ,the format is jpg png.\n\n4K Resolution Textures : Face ,T-shirt clothes ,T-shirt pants ,Suit clothes, suit pants,Plogon hair,Two kinds of shoes.\n\nThe Vray shader is used to model in vray version.\n\nThe Arnold shader is used to model in Arnold version.\n\nThe Redshift shader is used to model in Redshift version.\n\n================================================\n\n**Rig:**\n\nAdvanced rigging for the face and body.\n\nYou can download the preview file to learn more about the rig.\n\n================================================\n\n**Render:**\n\nVray 6.2\n\nArnold 5.3\n\nRedshift 3.0\n\nThe preview images are rendered with Vray .\n\nThe Arnold  version renders results similar to the vray version.\n\nLights and Render setting are included in the maya scene.\n\nJust open and render.\n\n================================================\n\nNote:The baby and boy and watch models that appear in the preview are not included in this model.\n\nIf you need the baby or boy model in the picture, please click on my name to go to my homepage.","imageAlt":"Cartoon Man Rigged 3D model 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Cartoon Character Rigged in Blender","price":48.0,"description":"**White Male Character in Disney / Pixar Style made in Blender 3.0.1 Light setup in Cycles \u0026 EEVEE. Ready for your Personal Websites, Movies, TV, advertising, etc.**\n\n**File Format:**\n\nBlender 3.0.1 (Cycles and EEVEE)\n\nFBX\n\nOBJ \n\n**Features:**\n\nClean topology.\n\nIncluded 24 Premade poses with Action Library\n\nIncluded 1 Custom Animations ( Waving )\n\nAll models is completely UVunwrapped.\n\nEverything in the outliner and material have been clearly named\n\n52 ARKit Blendshapes added\n\nLipsync included\n\nVarious Facial expressions\n\n**Rig:**\n\nAdvanced rigging for the face and body. 24 Custom Poses included. Animations included.\n\n**Render:**\n\nBlender Cycles and EEVEEE 3.0.1\n\nLights and Render setting are included in the Blender, with 2 Custom light setups.\n\nJust open and render.\n\n\nCreated by ThreeDee","imageAlt":"Man Cartoon Character Rigged in 3D 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man in apron","price":55.0,"description":"Rigged Low-poly game ready model\n\n**Unity** project - **yes**\n\n**UE4** project - **yes**\n\n**Feature:**\n\n- Separate mesh parts\n- **52 Face blend shapes/morph target** (supporting LiveLink Face from Apple)\n- Rigged with **Epic Skeleton**.\n- Cloth physics simulation\n- Separate Texture sets:(Body,Head,Blouse,Apron,Gloves,Boots,Pants,Eyelashes,\n- Eyes,Hair,Beard,Teeth,Other(bandage,tools))\n- Has **Humanoid rig**\n\n\nTotal polygons:\n\n**Character:**\n\n- Polygons: 26462\n- Vertices: 33992\n- Triangles: 52698\n\n**Hummer:**\n\n- Polygons: 504\n- Vertices: 636\n- Triangles: 931\n\n\n**Unity Information:**\n\n\u003e - Number of textures: 63\n- Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)\n- Polygon count :\n- Minimum polygon count:  26462\n- Maximum polygon count:  26462\n- Number of meshes/prefabs: 19\n- Rigging: Yes\n- Animation count: 0\n- Animation type list: 0\n- UV mapping: Yes\n- LOD information: No LODs\n- Types of materials and texture maps:\n- PBR Texture\n- Albedo, Normal,\n- Metallness,Roughness, AO,\n- Alpha in TGA Format\n\n\n**UE Information:**\n\n\u003e - RRigged: (Yes)\n- Rigged to Epic skeleton: (Yes)\n- \tIf rigged to the Epic skeleton, IK bones are included: (Yes)\n- Animated: (No)\n- Number of Animations: -\n- Animation types (Root Motion/In-place): -\n- Number of characters: 1\n- Vertex counts of characters: 37281\n- Number of Materials and Material Instances: 28\n- Number of Textures: 65\n- Texture Resolutions: (512x512,1024x1024,2048x2048,4096x4096)\n- Supported Development Platforms:\n- \tWindows: (Yes)\n- \tMac: (Yes)\n- Documentation: No\n- Important/Additional Notes: The pelvic bone contains an \"ApronBelt\" and \"Pad\" socket designed to attach the belt and tool pad to the jacket.\n- The hand_r bone contains a \"hammer\" socket designed to attach the SM_Hammer to the right arm.","imageAlt":"3D model Blacksmith man in 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man","price":40.0,"description":"\n\n**Unity** project - **yes**\n\n**UE4** project - **yes**\n\nRigged Low-poly game ready model\n\n**Feature:**\n\n- The skin has **4** color variations\n- Separate mesh parts\n- The ability to combine skin and clothing colors\n- Rigged with **Epic Skeleton**.\n- Has a **humanoid** setup\n\n\n**Total polygons:**\n\n**Character:**\n\n- Polygons: 17457 - 36074\n- Vertices: 25529 - 65918\n- Triangles: 34896 - 65717\n\n**Pitchfork:**\n\n- Polygons: 2419\n- Vertices: 2873\n- Triangles: 4824\n\n**Unity Information:**\n\n- Number of textures: 74\n- Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)\n- Polygon count :\n- Minimum polygon count:  16634\n- Maximum polygon count:  35251\n- Number of meshes/prefabs: 20\n- Rigging: Yes\n- Animation count: 0\n- Animation type list: 0\n- UV mapping: Yes\n- LOD information: No LODs\n- Types of materials and texture maps:\n- PBR Texture\n- Albedo, Normal,\n- Metallness,Roughness, AO,\n- Alpha in TGA Format\n\n\n**UE4 Information:**\n\n- Rigged: (Yes)\n- Rigged to Epic skeleton: (Yes)\n- \tIf rigged to the Epic skeleton, IK bones are included: (Yes)\n- Animated: (No)\n- Number of Animations: -\n- Animation types (Root Motion/In-place): -\n- Number of characters: 1\n- Vertex counts of characters: 25529\n- Number of Materials and Material Instances: 42\n- Number of Textures: 115\n- Texture Resolutions: (512x512,1024x1024,2048x2048,4096x4096)\n- Supported Development Platforms:\n- \tWindows: (Yes)\n- \tMac: (Yes)\n- Documentation: no\n- Important/Additional Notes: no","imageAlt":"Peasant man 3D 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Old Man Rigged","price":198.0,"description":"**Cartoon Old Man Rigged**\n\n================================================\n\nHigh quality Old Man model,Suitable for your movies, film, advertisements, etc..\n\n================================================\n\n**File Format:**\n\n- Maya 2022 【Redshift 3.0 Version】\n\n- Maya 2024 【Arnold 5.3 Version】\n\n- Maya 2022 【Vray 6.0 Version】\n\n- FBX 2020【Contains body skeleton and expression blendshape】\n\n================================================\n\n**Model:**\n\nClean topology based on quads.\n\nAll models is completely UVunwrapped.\n\nAll nodes are named clearly in maya scene.\n\nReal-world scale,The unit in maya is centimeter.\n\nThe character is 175 centimeters tall.\n\nThere are multiple sets of clothes that can be freely combined according to your needs.\n\nDifferent garments can be switched by the rig controller.\n\n================================================\n\n**Hair:**\n\nTwo kinds of hair:low polygon hair,nhair systerm.\n\nTwo kinds of brow and beard:high polygon and low polygon.\n\nThe display mode of hair and brow beard can be switched by the controler.\n\n================================================\n\n**Texture and shader:**\n\nAll maps have a clear name.\n\n46 high res textures,the format is jpg png tif.\n\nFace and body textures Res are all separate 4k.\n\ncloth and shoes textures Res are all separate 4k.\n\nThe Vray shader is used to model in vray version.\n\nThe Redshift shader is used to model in Redshift version.\n\nThe aiStandSurface shader is used to model in arnold version.\n\n================================================\n\n**Rig:**\n\nThe Maya format has all the rigging features.\n\nAdvanced facial rig to achieve a variety of exaggerated facial expressions.\n\nThe body rigging also have many advanced features.\n\nYou can download the preview file to learn more about the rig.\nThe important notes about rig also included.\n\n================================================\n\n**Render:**\n\nVray  \n\nRedshift \n\nArnold\n\nThe preview images are rendered with Vray.\n\nArnold and Redshift rendering results similar to the Vray.\n\nLights and Render setting are included in the maya scene.\n\nJust open and render.\n\n================================================","imageAlt":"3D Cartoon Old Man 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man holding suitcase","price":65.0,"description":"Rigged Low-poly game ready model\n\n**Unity** project - **yes**\n\n**UE4** project - **yes**\n\n**Disclaimer \nThe environment shown in the preview is not included in the project**\n\n\n\n**Feature:**\n\n\n- Separate mesh parts\n- **52 Face blend shapes/morph target** (supporting LiveLink Face from Apple)\n- Rigged with **Epic Skeleton**.\n- Has **Humanoid** rig\n- Cloth physics simulation\n- Separate Texture sets:(Body,Head,Blouse,Jacket,Cape,Boots,Pants,Bag,Knife,Cap,Eyelashes,\n- Eyes,Fur,Hair,Ring,Potions,Suitcase,Teeth)\n\n\nTotal polygons:\n\n**Character:**\n\n- Polygons: 37159\n- Vertices: 53985\n- Triangles: 70500\n\n**JacketBelt:**\n\n- Polygons: 184\n- Vertices: 364\n- Triangles: 226\n\n\n**Suitcase:**\n\n- Polygons: 8450\n- Vertices: 11117\n- Triangles: 16320\n\n\n**Unity Information:**\n\n\u003e - Number of textures: 128\n- Texture dimensions: (256x256,512x512,1024x1024,2048x2048,4096x4096)\n- Polygon count :\n- Minimum polygon count:  \n- Maximum polygon count:  \n- Number of meshes/prefabs: 34\n- Rigging: Yes\n- Animation count: **1**\n- Animation type list: \n- **Anim_Suitcase_Open**\n- UV mapping: Yes\n- LOD information: No LODs\n- Types of materials and texture maps:\n- PBR Texture\n- Albedo, Normal,\n- Metallness,Roughness, AO,\n- Alpha in TGA Format\n\n\n**UE4 Information:**\n\n\u003e - Rigged: (Yes)\n- Rigged to Epic skeleton: (Yes)\n- \tIf rigged to the Epic skeleton, IK bones are included: (Yes)\n- Animated: Yes\n- Number of Animations:\n- Character: **2**\n- Suitcase: **3**\n- Animation types (Root Motion/In-place):\n- ******Suitcase:******\n- In-place: 3\n- **Character:**\n- In-place: 2\n- Number of characters: 1\n- Vertex counts of characters: 54522\n- Number of Materials and Material Instances: 34\n- Number of Textures: 125\n- Texture Resolutions: (256x256,512x512,1024x1024,2048x2048,4096x4096)\n- Supported Development Platforms:\n- \tWindows: (Yes)\n- \tMac: (Yes)\n- Documentation: No\n- Important/Additional Notes: The pelvis bone contains a JacketBelt socket designed to attach the belt to the jacket _","imageAlt":"Merchant man holding suitcase 3D 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The use of the provided Normal Maps is essential for a hi-quality material setup.\r\nCinema 4D Physical -  In order to achieve hi-quality images using 3rd party rendering engines we recommend using the .png Texture Maps included within the product. The use of the provided Normal Maps is essential for a hi-quality material setup.\u003c/p\u003e\u003cp\u003eTips for third party renderers:\r\n3Ds Max\tV-Ray 3.0 -  Ready for V-Ray 3.0 and higher. Materials have been set up for Gamma 2.2 linear workflow.\r\nCinema 4D V-Ray 1.8 -  Ready for V-Ray 1.8 and higher. 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This package provides only modular skeletal meshes, materials, and blendshapes (Morph Targets)! Everything is rigged to Epic Skeleton! 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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. 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Apply new textures, normal maps, split and recombine with our other available scans however you wish. \n\n* BENEFITS:\n** Easy to use inside Game Engines\n** Variety of Texture Resolutions\n** More scans released every month\n** Access to source files if needed (*.ZTL)\n** Buy clothing for this character in our library\n\n* FEATURES\n** Digital Double scan model\n** Fully quad topology\n** Extremely clean\n** Edge Loops based\n** smoothable\n** symmetrical\n** professional quality UV map\n** high level of detail\n** high resolution textures\n** rigged with Mixamo Mecanim\n** fully appropriate for test animation\n** Mocap ready\n** real-world scale\n** system unit: cm\n\n* POLYGONS\n** Polygonal Resolution: 50640 triangles\n** Vertex Resolution: 27834 verts\n\n* TEXTURES\n** Textural Resolution: 8192 x 8192\n** Color Map 8x\n** Normal Map 8x\n\n* RIG\n** Basic Mixamo Mecanim Skeleton\n\n* FILE FORMATS\n** FBX\n** JPG\n\n* TARGET PLATFORM\n** Smart Phones, PC, Console\n\n* NOTES\n** The file is of FBX type. Both, Color and Normal Textures will need to be assembled manually in your 3D Application or Game Engine.\n** Clothing is a part of the texture and is not a separate geometry piece.\n** The model does not include teeth or eyes, although all textures are there and can be easily extracted and re-purposed.\n** Can be made available in other file formats.\n** zBrush Source Asset may be found on the store in my directory which will give you full access to all subdivision levels and full color data.\n\n\nBuy and Enjoy Today!\n\n\nABOUT US:\n'Affordable Virtual Actors for All Game Developers!'\n\nFull-Service Visual Essence 3D Cyberscanning and Character Asset Development Boutique, comprised of seasoned VFX professionals with experience in Full Body Character Scanning and Modeling. We specialize in High Resolution 3D Body Scanning, 3D Face Scanning, Heads and Clothing for Television, Games and Feature Film Production Studios.\n\n'We love your 3D humans scans!' - Indie Developer, Steam\n\nJoin dozens of developers who are already using our Game Assets.\nLIKE and FOLLOW us for updates on our Character lineup!","imageAlt":"Human Man Scan - 184M 3D asset rigged","url":"https://www.cgtrader.com/3d-models/character/man/human-man-scan-184m","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9TsPERDMC8uQNEsk9EvLSuuK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/human-man-scan-184m-3d-model-low-poly-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/9TsPERDMC8uQNEsk9EvLSuuK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/human-man-scan-184m-3d-model-low-poly-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/human-man-scan-184m","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/850549/77d6e59f3e/human-man-scan-184m-3d-model-77d6e59f3e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"890892","type":"listingItem","attributes":{"id":890892,"title":"Rigged man in business casual attire with realistic hair ","price":52.5,"description":"Rigged man in business casual attire with realistic hair.\nFor 3ds max a biped and CAT rigged version is included and for all other packages a .FBX file is available.\n\nFor a free sample follow this link: https://bit.ly/2rbybIJ\n\nPackage includes:\n\nHuman Alloy Rigged Models\nWant moving characters in your animation? 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