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The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, left sclera, right sclera, left iris, right iris, left lacrimal gland, right lacrimal gland, left eyelid, right eyelid, upper teeth, lower teeth, oral cavity, tongue, left front paw, right front paw, left hind paw and right hind paw.\nTextures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. 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It comes with two custom attributes:\u003cbr\u003e\nNeck_IKFK switches between IK and FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK and FK of the tail;\u003cbr\u003e\nCTR_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_IKFK_neck controls the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a custom attribute:\u003cbr\u003e\nBlink controls the blinking.\u003cbr\u003e\nCTR_jaw controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R are controllers of the ears.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3 are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L are controllers of the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switches between IK and FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the forelegs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1、CTR_FK_Leg_F_L_2、CTR_FK_Leg_F_R_1... are FK controllers of the forelegs.\u003cbr\u003e\nCTR_palm_b_R1 and CTR_palm_b_L1 load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R load-bearing controllers of the forelegs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. 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The fur is created in XGen interactive with enough details, and the rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, horns, oral cavity, tongue, sclerae, irises, lacrimal glands, lacrimal caruncles.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nHorns: vertices 7,198; polygons 7,194\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nIrises: vertices 1,284; polygons 1,344\u003cbr\u003e\nLacrimal glands: vertices 1,680; polygons 1,632\u003cbr\u003e\nLacrimal caruncles: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 57,673; polygons 56,856\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nNeck IK FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b… are IK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye are controllers of the eyes, and CTR_eye comes with a customized attribute: \"\"Blink\"\" controls the blinking animation.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R are controllers of the overall rotation of the ears.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_jaw controls the opening and closing of the lower jaw.\u003cbr\u003e\nCTR_tail_a and CTR_tail_b are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_Leg_F_L and CTR_F_leg_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_B_leg_L and CTR_B_leg_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_IK_shin_B_L and CTR_IK_shin_B_R are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_sole_F_load_L and CTR_sole_F_load_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Male Elk Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pjvhd9zl5d05636944tt2eumbvkn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A4_MaleElk_Display_Bellow_01.jpg","gridUrl":"https://media.cgtrader.com/variants/pjvhd9zl5d05636944tt2eumbvkn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A4_MaleElk_Display_Bellow_01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/pjvhd9zl5d05636944tt2eumbvkn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A4_MaleElk_Display_Bellow_01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918974/b5839462b2/male-elk-rigged-maya-vfx-grace-3d-model-b5839462b2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6597691","type":"listingItem","attributes":{"id":6597691,"title":"Interactive Object  - Drawbridge ","price":15.0,"description":"3D model made in Blender (4.1) (FBX file)\n\nThis model contains:\n\nInteractive Object \u0026 Obstacles - Drawbridge (Blend \u0026 FBX File)\n\nSubdiv 0 : Verts : 8.042 Faces : 7.747 Tris : 15.314","imageAlt":"Interactive Object - Drawbridge 3D asset","url":"https://www.cgtrader.com/3d-models/various/various-models/interactive-object-drawbridge","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rtf4m7o2oueu52mydtd2uxppkozi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/rtf4m7o2oueu52mydtd2uxppkozi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rtf4m7o2oueu52mydtd2uxppkozi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/interactive-object-drawbridge","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/6597691/b16dd0aa28/interactive-object-drawbridge-3d-model-b16dd0aa28.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"5852385","type":"listingItem","attributes":{"id":5852385,"title":"Medical Pack","price":129.0,"description":"### **KEY FEATURES**  \n\n- **440+ medical 3D models** divided into the following categories: Medical Equipment, Laboratory, Diagnostic, Ophthalmology, Rehabilitation, Pediatrics, Dentistry, Surgery, Hospital Props, and more. Perfect for creating hospital 3D environments, clinics, and medical facilities.   \n- **24 medical staff characters + 124 clothing items.** The models include 3D doctor characters, surgeons, nurses, infectious disease specialists, patients, and EMTs (Emergency Medical Technicians). Characters come with separate clothing models that can be toggled on/off and customized to change their appearance. Includes 30 unique animations and is fully compatible with the Mixamo animation library, which features over 2600 unique animations.   \n- **Interactive models** include movable elements for dynamic, realistic interactions. Components like arms, doors, and drawers can rotate, open, and adjust, simulating real-life functionality. This makes them perfect for creating immersive and engaging environments.   \n- **Consistent art style.** Most of our asset packs maintain a visually consistent look.   \n- **Optimized models.** Each model is designed with a limited number of textures, an optimized mesh, and simple shaders, ensuring smooth performance across mobile devices, VR/AR, PCs, and consoles. With these assets, your project will maintain excellent performance while delivering stunning visuals.     \n\n### **COMPATIBLE 3D MODEL PACKS**   \nThese packs will look great together:    \nHospital Isometric Rooms - https://www.cgtrader.com/3d-models/science/medical/low-poly-interior-14-hospital    \nHospital Interior Rooms - https://www.cgtrader.com/3d-models/science/medical/hospital-2      \nHospital Floors - https://www.cgtrader.com/3d-models/science/medical/low-poly-interior-17-hospital       \nMegacity - https://www.cgtrader.com/3d-models/exterior/cityscape/megacity      \n\n### **PACK CONTENT**  \n\n- **Characters (x24)**  \n  Doctors, surgeons, nurses, infectiologists, EMTs, patients.  \n\n- **Assets for Characters (x124)**  \n  Includes lab coats, shirts, T-shirts, surgical scrubs, pants, caps, masks, protective goggles, respirators, medical slippers, boots, gloves, and more. Syringes, clipboards, and other tools for customization.  \n\n- **Equipment Models (x440)**  \n  - **Interactive ambulances (x2)** (interior included)  \n  - **Diagnostics (x15):** Control Panel, Encephalograph, Mammograph, Radiograph, Tomograph, Ultrasound Machine  \n  - **Laboratory (x14):** Biochemical Analyzer, Cellular Analyzer, Centrifuge, Flask, Hematology Analyzer, Immunoanalyzer, Microscope, Petri Dish, Probe Rack, Scales, Sterilizer, Test Tube Rack, Trash Biohazard  \n  - **Rehabilitation (x7):** Crutch, Kinesotherapy Apparatus, Treadmill, Walker, Wheelchair  \n  - **Monitors (x20):** Dual-Arm Mounted Monitor, Single-Arm Mounted Monitor, Dual Medical Monitors, Heart Rate Monitor, X-Ray Monitor (dual screen), Compact Vital Signs Monitor, Single X-Ray Monitor  \n  - **Furniture (x124):** Basin Stand, Bath, Bed, Bed Table, Bench, Chair, Exam Stool, Exam Table, Hand Dryer, Handrail, Reception Desk, Scale, Screen, Shower Seat, Sink, Stand, Stretchers, Surgery Cart, Table, Toilet, Toilet Chair, Towel Dispenser, Trolley, Utility Cart, Utility Stool, Waste Bucket, Closet  \n  - **Sterilizers and Disinfection Equipment (x10):** Autoclave, Disinfection Lamp, Ultraviolet Irradiator, Packaging Machine, Sterilizer, Chemical Sterilizer  \n  - **Ophthalmology (x11):** Autorefractometer, Laser Vision Correction, Microscope, Ophthalmology Chair, Ophthalmology Table, Tonopachymeter, Trolley  \n  - **Pediatrics (x10):** Bassinette, Infant Scale, Infant Warmer, Pediatric Table, Changing Table  \n  - **Life Support Equipment (x9):** Defibrillator, Heart Massager, Incubator, Life Support, Nebulizer, Oxygen Concentrator, Oxygen Tanks, Ventilator  \n  - **Infusion and Transfusion Equipment (x4):** Hemodialysis Machine, Infusion Pump, IV Drip  \n  - **Cosmetology (x13):** Cosmetic Cart, Cosmetic Chair, Cosmetic Combine, Cosmetic Laser, Phototherapy Device, Cosmetic Device  \n  - **Surgery (x92):** Laparoscopic Stand, Radiosurgery Machine, Surgical Light, Surgery Aspirator, Surgery Machine, Surgical Laser, Surgical Table  \n  - **Gynecology (x4):** Aspirator, Colposcope, Colposcope Stand, Gynecological Chair  \n  - **Dentistry (x18):** Dental Equipment, Dental Stool, Dental X-Ray, Dentist Chair  \n  - **Props (x92):** Aid Kit, Bandage, Bone Saw, Bottle, Bowl, Caution Sign, Clock, Computer, Copybook, Dental Explorer, Dental Mirror, Mask Box, Medical Models, Mouse, Neuro Hammer, Otoscope, PC Monitor, Poster, Prosthetic Arm, Prosthetic Leg, Sanitizer, Scalpel, Scissors, Signal Door, Skin Microscope, Sterilizer Drum, Stethoscope, Syringe, Thermometer, Tray, Wall Panel  \n\n---  \n\n### **FILES**       \nYou’ll be able to download formats such as Unity Package, UE, Blender, C4D, Maya, 3DSMax, FBX, OBJ, GLTF, and STL.      \n\n**COMPATIBILITY**  \nThe pack works starting from Blender version 3.3 and all later versions.  \n- Unity Engine 2021.3+    \n- Unreal Engine 4.20+   \n- Godot Engine 3.4+   \n\n---  \n\n### **TECHNICAL INFO**  \n\n- **Polygon Count:** 454K triangles (entire pack)  \n  - Character model with clothing: on average – 6K triangles  \n- **Scale:** Real-world size  \n- **Animation:** Yes (The characters have 30 unique animations)  \n- **Materials:** All models use 6 materials (Color, Emission, Metal, Glass, Glass_CAR, Monitors)  \n- **Textures:** All models use 2 textures (color, UI)  \n  - **Resolution:** 1024, 2048 px  \n  - **File Size:** 0.5–4 MB  \n\n### **SUPPORT**  \nFree updates and technical support: https://discord.com/invite/jxrQM8hXnd  \nWe would love to hear from you: support@ithappystudios.com    \nWe aim to respond within 24 hours.  \n\n*Leave a review to help us improve and expand this pack further! Your projects are the reason we create 3D models. We genuinely care about how you use our work, and we'd love to hear your thoughts on the pack.*  \n\n---  \n\n### **FOLLOW US**  \nNew packs coming out, updates, promotions, tutorials:  \nDISCORD - https://discord.com/invite/jxrQM8hXnd  \nYOUTUBE - https://www.youtube.com/@ithappystudios","imageAlt":"Medical Pack","url":"https://www.cgtrader.com/3d-models/science/medical/medical-pack-c4fe78a3-eeea-48b5-ae01-e2e6c9e5785e","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/v78qmtpw9nb88aku5wu4p0kioyy7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Medical%20Pack%20Preview.jpg","gridUrl":"https://media.cgtrader.com/variants/v78qmtpw9nb88aku5wu4p0kioyy7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Medical%20Pack%20Preview.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/v78qmtpw9nb88aku5wu4p0kioyy7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Medical%20Pack%20Preview.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/science/medical/medical-pack-c4fe78a3-eeea-48b5-ae01-e2e6c9e5785e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":17,"name":".max","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"science","subcategorySlug":"medical","categoryTitle":"Science","subcategoryTitle":"Medical","schemaImageUrl":"https://img-new.cgtrader.com/items/5852385/440bfdd137/medical-pack-3d-model-440bfdd137.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6920502","type":"listingItem","attributes":{"id":6920502,"title":"Lion Rigged - Maya VFX Grace","price":640.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male lion model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\nTextures and materials: There are 25 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1,344\u003cbr\u003e\nTeeth: vertices 17,512 ; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nLion_CTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the anterior spine. It comes with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a、CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head_a controls the head.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b ... control the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R1 and CTR_palm_b_L1 are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Lion Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lion-rigged-maya-vfx-grace-3d-model-270d327e18.jpg","gridUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920502/270d327e18/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5732103","type":"listingItem","attributes":{"id":5732103,"title":"Realistic Neutral Arms - Real-Time Edition","price":19.99,"description":"**Realistic neutral arms 3D model for Blender 4+ Eevee Next**\n\nLightweight quad topology, baked normal maps from high-res sculpt, full AXIS Rig (Rigify-based) with IK/FK, and 4K PBR textures. Balanced anatomy for any character type.\n\n---\n\nBlender-native neutral arms optimized for Eevee Next real-time rendering and animation. Athletic anatomy, neutral skin tone, high-res sculpt detail baked into normal maps. Clean quad topology, 4K PBR textures, full AXIS Rig (Rigify-based) with IK/FK and bone-driven shapekey corrections.\n\n## Topology\n\n- Base mesh: **8,586 verts / 17,120 tris**\n- Lightweight geometry, no multiresolution modifier\n- Sculpt detail baked into normal maps, quad-only\n\n## Textures (PBR)\n\n- **4K**: Albedo, Roughness, Specular, Normal (baked from high-res sculpt)\n- Balanced for Eevee Next performance and quality\n\n## AXIS Rig (Rigify-based)\n\n- IK/FK for arms and partial torso, bone-driven shapekey corrections\n- Compatible with the AXIS Core addon for retargeting Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations (sold separately - https://superhivemarket.com/products/axis-core-addon-for-blender)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap, pose tools, viewport simplify, rig selector, auto-update checker\n\n## Materials\n\n- Principled BSDF optimized for Eevee Next, material zones: arms, nails\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n\n---\n\n## Files Included\n\n- `Blender/.blend` - self-contained, all textures embedded\n- `Backup_Files.zip` - raw textures + AXIS_Panel.py backup\n\nPart of the **OMNIA** series. Browse the full series on my profile.\n\nDocumentation: https://www.axisproject.co/documentation","imageAlt":"Realistic Neutral Arms - Real-Time Edition 3D model","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/highly-realistic-female-caucasian-arm","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sszzeadv6qdldydezg6w709jp24g/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/sszzeadv6qdldydezg6w709jp24g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/sszzeadv6qdldydezg6w709jp24g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/highly-realistic-female-caucasian-arm","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/5732103/5cd4c55d4f/realistic-neutral-arms-real-time-edition-3d-model-5cd4c55d4f.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6610248","type":"listingItem","attributes":{"id":6610248,"title":"Interactive Object - Preasure Plate","price":7.0,"description":"3D model made in Blender (4.1) (FBX file)\n\nThis model contains:\n\nInteractive Object \u0026 Obstacles - Preasure Plate (Blend \u0026 FBX File)\n\nSubdiv 0 : Verts : 1.528 Faces : 1.480 Tris : 3.008","imageAlt":"3D asset Interactive Object - Preasure Plate","url":"https://www.cgtrader.com/3d-models/various/various-models/preasure-plate","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1kf09oqfonayz62dxo2hsfz6kd4l/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/1kf09oqfonayz62dxo2hsfz6kd4l/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/1kf09oqfonayz62dxo2hsfz6kd4l/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/preasure-plate","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/6610248/1289121f22/interactive-object-preasure-plate-3d-model-1289121f22.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"3911117","type":"listingItem","attributes":{"id":3911117,"title":"Horse Model 3D - Rigged - X-gen interactive grooming","price":1199.0,"description":"The project file include :\n\nMaya file (Model + Rig + xgen interactive grooming Hair and fur , rendered using V-Ray Advanced v5.20.00)\n\nZbrush file (7 divisions for the body - 5 for the teeth)\n\nSize:\n\n \n\nLength:\n\n235 cm (without tail) 288 cm (with tail)\n\nHeight: (Ears to Feet) 225 cm.\n\nTextures:\n\nFur texture : 4096x4096\n\nBody Texture: 2048 x 2048\n\nGum and teeth : 4096x4096\n\nEye texture: 256x256\n\n Materials:\n\nV-ray Al Surface (SSS) (for the body and teeth)\n\nV-ray Hair Next MTL (for the fur)\n\nV-ray MTL (for the eye, eye gloss, and cornea)\n\n Fur:\n\n Xgen Interactive Grooming.\n\nThere are 5 descriptions for the fur:\n\n- Body\n\n- Mane\n\n- Tail\n\n- Eyelashes\n\n- Beard\n\n Polygon Counts:\n\n Verts counts: 46433\n\nPolygon counts : 46178\n\nRig:\n\n The horse is rigged using Advanced Skeleton 5.895 plugin including body and joint-based face set up, you DON'T need to purchase the plugin for our character rig to work.\n\nSoftwares:\n\nZbrush 2019\n\nMaya 2022\n\nV-Ray Advanced v5.20.00 for Maya 2022.\n\n ","imageAlt":"rigged Horse Model 3D - Rigged - X-gen interactive 1","url":"https://www.cgtrader.com/3d-models/animal/mammal/horse-model-3d-rigged-x-gen-interactive-grooming","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hB9BAGaZ4svjCUjvZnkhQqZs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Jumping_001.0033.jpg","gridUrl":"https://media.cgtrader.com/variants/hB9BAGaZ4svjCUjvZnkhQqZs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Jumping_001.0033.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hB9BAGaZ4svjCUjvZnkhQqZs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Jumping_001.0033.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/horse-model-3d-rigged-x-gen-interactive-grooming","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":120,"name":".mel","is_native":false},{"id":55,"name":".ztl","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3911117/acc93c7ee7/horse-model-3d-rigged-x-gen-interactive-grooming-3d-model-acc93c7ee7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6920491","type":"listingItem","attributes":{"id":6920491,"title":"Wolf Rigged - Maya VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality wolf model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, eyes, eyelids, oral cavity, tongue and paws.\u003cbr\u003e\nTextures and materials: There are 16 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 25,376; polygons 25,374\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,432\u003cbr\u003e\nEyelids: vertices 832; polygons 832\u003cbr\u003e\nOral cavity: vertices 18,271; polygons 18,046\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nTotal: vertices 52,689; polygons 52,450\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_body controls the posterior spine.\u003cbr\u003e\nCTR_spine controls the middle spine.\u003cbr\u003e\nCTR_scapular controls the anterior spine. It comes with a controller to switch between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_bneck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail1, CTR_tail2 ... control the tail.\u003cbr\u003e\nCTR_Shoulders_L1 and CTR_Shoulders_R1 control the scapula.\u003cbr\u003e\nCTR_Shoulders_L and CTR_Shoulders_R control the hip bone.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R and CTR_palm_b_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Wolf Rigged - Maya VFX Grace howl 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d22780joskuicvqxe8fhl2sscoer/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.jpg","gridUrl":"https://media.cgtrader.com/variants/d22780joskuicvqxe8fhl2sscoer/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/d22780joskuicvqxe8fhl2sscoer/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920491/5abb09a669/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5212990","type":"listingItem","attributes":{"id":5212990,"title":"Honey bee Rig - MAYA","price":208.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality western honey bee model with maps, hair, rigging and one animations. The hair is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, forewings, hindwings, oral cavity 01, oral cavity 02 and oral cavity 03.\u003cbr\u003e\nTextures and materials: There are 28 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 109,338; polygons 109,282\u003cbr\u003e\nForewings: vertices 21,488; polygons 21,484\u003cbr\u003e\nHindwings: vertices 18,484; polygons 18,480\u003cbr\u003e\nOral cavity 01: vertices 1,762; polygons 1,760\u003cbr\u003e\nOral cavity 02: vertices 674; polygons 672\u003cbr\u003e\nOral cavity 03: vertices 3,202; polygons 3,200\u003cbr\u003e\nTotay: vertices 154,948; polygons 154,878\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNo\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root_body controls the entire model.\u003cbr\u003e\nCTR_spine_a controls the body(except for the legs).\u003cbr\u003e\nCTR_spine_b controls the front body.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_feeler_2_L, CTR_feeler_3_L, CTR_feeler_2_R, CTR_feeler_3_R... are fine controllers of the antenna.\u003cbr\u003e\nCTR_Tongue_outside controls the mouth.\u003cbr\u003e\nCTR_abdomen_a and CTR_abdomen_b control the lower body.\u003cbr\u003e\nCTR_tail_roll controls the rotation of the tail.\u003cbr\u003e\nCTR_wing_d_L, CTR_wing_c_L, CTR_wing_f_R, CTR_wing_a_R are controllers of the wings with finer sub-controllers.\u003cbr\u003e\nCTR_wing_roll_a_L_, CTR_wing_roll_b_L_, CTR_wing_roll_b_R_ and CTR_wing_roll_a_R_ control the rotation of the wings.\u003cbr\u003e\nCTR_Leg_L_mid, CTR_Leg_f_a, CTR_Leg_R_B control the legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. 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The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, lower teeth and upper teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\n\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_1, CTR_IK_neck_2... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw and CTR_chin are controllers of the jaw, controlling the openning and closing of the mouth.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ear.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L and CTR_IK_Ankle_F_1_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. 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The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, lower teeth, and horns.\u003cbr\u003e\nTextures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nHorns: vertices 10,464; polygons 10,460\u003cbr\u003e\nTotal: vertices 182,187; polygons 181,114\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. 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The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, eyelid 01, eyelid 02, eyes, tongue and teeth.\u003cbr\u003e\nTextures and materials: There are 14 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid 01: vertices 452; polygons 448\u003cbr\u003e\nEyelid 02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n  \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model;\u003cbr\u003e\nCTR_crv_M_torse: Controls the movement of the whole body (excluding the paws);\u003cbr\u003e\nCTR_crv_F_torse, CTR_crv_B_torse: Control the body pivoting on the shoulders and hips;\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine, CTR_crv_B_spine_ro: Control the front, rear, and middle of the spine;\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_F_spine: Comes with a customized attribute:\u003cbr\u003e\n\"Follow Neck\" controls the strength of the neck following the rotation.\u003cbr\u003e\n\nCTR_crv_M_belly: Controls the belly;\u003cbr\u003e\nCTR_crv_neck_root: Root controller for the neck;\u003cbr\u003e\nCTR_crv_neck_attr: Neck attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary neck stretch controllers.\u003cbr\u003e\n\nCTR_crv_hip: Controls the hips;\u003cbr\u003e\nCTR_crv_tail_attr: Tail attribute controller, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tail;\u003cbr\u003e\n\"Follow Target\" controls the tail following.\u003cbr\u003e\n\nCTR_crv_FK_tail_ro: FK rotation controller for the tail;\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_D_jaw: Controller for opening the mouth;\u003cbr\u003e\nCTR_crv_NoseBridge_a, CTR_crv_NoseBridge_b, CTR_crv_U_jaw: Control the nose bridge and upper jaw;\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue with customized attributes:\u003cbr\u003e\nTongue_IK_FK switches between IK/FK for the tongue;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tongue.\u003cbr\u003e\n\nCTR_crv_eye: Eye controller;\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes;\u003cbr\u003e\nCTR_crv_preset_L/R_eyebrow_a/b: Preset controllers for eyebrow expressions;\u003cbr\u003e\nCTR_crv_preset_L/R_nose, CTR_crv_preset_L/R_mouth_a/b: Preset controllers for the nose and lips;\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulders and hips, respectively;\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Controllers for all four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\n\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, which controls the raising of heel, raising of toe, foot eversion, foot inversion, foot pivoting, and toes abduction;\u003cbr\u003e\nCTR_crv_L/R_F/B_toe_motion: Preset controllers for the toes;\u003cbr\u003e\nAdditionally, there are more facial controllers along with other body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. 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The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, wings, shell, legs, eyes and teeth.\u003cbr\u003e\nTextures and materials: There are 6 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 18,656; polygons 18,606\u003cbr\u003e\nWings: vertices 1,898; polygons 1,800\u003cbr\u003e\nShell: vertices 23,620; polygons 23,616\u003cbr\u003e\nLegs: vertices 18,302; polygons 18,248\u003cbr\u003e\nEyes: vertices 1,194; polygons 1,152\u003cbr\u003e\nTeeth: vertices 946; polygons 928\u003cbr\u003e\nTotal: vertices 64,616; polygons 64,350\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNo\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_abdomen_a, CTR_abdomen_b, CTR_abdomen_c, CTR_abdomen_d are controllers of the belly.\u003cbr\u003e\nCTR_spine_a and CTR_spine_b are controllers of the spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are the IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are the FK controllers of the neck.\u003cbr\u003e\nCTR_jaw_a, CTR_jaw_b... are controllers of the chin, controlling the opening and closing of the mouth.\u003cbr\u003e\nCTR_foot_L_a, CTR_foot_L_b, CTR_foot_L_c are left leg controllers.\u003cbr\u003e\nCTR_foot_R_a, CTR_foot_R_b, CTR_foot_R_c are left right controllers.\u003cbr\u003e\nCTR_shell_L and CTR_shell_R are controllers of the outer wings.\u003cbr\u003e\nCTR_wing_e_L, CTR_wing_d_L, CTR_wing_c_L, CTR_wing_b_L, and CTR_wing_a_L control the left inner wing. There are several small wing controllers under each controller level.\u003cbr\u003e\nCTR_wing_e_R, CTR_wing_d_R, CTR_wing_c_R, CTR_wing_b_R, and CTR_wing_a_R control the right inner wing. There are several small wing controllers under each controller level.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Ladybug Rig - MAYA 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/ladybug-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/StKWySbF8KWesh4AeLd2PFRG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ladybug-rig-maya-3d-model-a7740c5c20.jpg","gridUrl":"https://media.cgtrader.com/variants/StKWySbF8KWesh4AeLd2PFRG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ladybug-rig-maya-3d-model-a7740c5c20.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/StKWySbF8KWesh4AeLd2PFRG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ladybug-rig-maya-3d-model-a7740c5c20.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ladybug-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5212988/a7740c5c20/ladybug-rig-maya-3d-model-a7740c5c20.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6636607","type":"listingItem","attributes":{"id":6636607,"title":"Interactive Object - 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Swinging Axe","price":8.0,"description":"3D model made in Blender (4.1) (FBX file)\n\nThis model contains:\n\nInteractive Object \u0026 Obstacles - Swinging Axe (Blend \u0026 FBX File)\n\nSubdiv 0 : Verts : 1.160 Faces : 1.116 Tris : 2.232","imageAlt":"Interactive Object - Swinging Axe 3D asset","url":"https://www.cgtrader.com/3d-models/various/various-models/interactive-object-swinging-axe","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rxc4a0ap59whghvqza8u2moucms2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/rxc4a0ap59whghvqza8u2moucms2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rxc4a0ap59whghvqza8u2moucms2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/interactive-object-swinging-axe","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/6636816/0b3c0e52cf/interactive-object-swinging-axe-3d-model-0b3c0e52cf.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"6579933","type":"listingItem","attributes":{"id":6579933,"title":"Realistic Female Arms - Real-Time Edition","price":19.99,"description":"**Realistic female arms 3D model for Blender 4+ Eevee Next**\n\nLightweight quad topology, baked normal maps from high-res sculpt, full AXIS Rig (Rigify-based) with IK/FK, and 4K PBR textures for animation and interactive use.\n\n---\n\nBlender-native female arms optimized for Eevee Next real-time rendering and animation. High-resolution sculpt detail baked into normal maps, clean quad topology, 4K PBR textures balanced for performance and quality. Full AXIS Rig (Rigify-based) with IK/FK switching and bone-driven shapekey corrections.\n\n## Topology\n\n- Base mesh: **8,586 verts / 17,120 tris**\n- Lightweight geometry, no multiresolution modifier\n- Sculpt detail baked into normal maps\n- Quad-only, no n-gons, organized UVs\n\n## Textures (PBR)\n\n- **4K**: Albedo, Roughness, Specular, Normal (baked from high-res sculpt)\n- Balanced for maximum quality and performance in Eevee Next\n\n## AXIS Rig (Rigify-based)\n\n- IK/FK for arms and partial torso, bone-driven shapekey corrections\n- Organized bone layers and constraints\n- Compatible with the AXIS Core addon for retargeting Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations (sold separately - https://superhivemarket.com/products/axis-core-addon-for-blender)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap, pose tools, viewport simplify, rig selector, auto-update checker\n\n## Materials\n\n- Principled BSDF optimized for Eevee Next\n- Material zones: arms, nails\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n\n---\n\n## Files Included\n\n- `Blender/.blend` - self-contained, all textures embedded\n- `Backup_Files.zip` - raw textures + AXIS_Panel.py backup\n\nPart of the **OMNIA** series. Browse the full series on my profile.\n\nDocumentation: https://www.axisproject.co/documentation","imageAlt":"3D model Realistic Female Arms - Real-Time Edition","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/realistic-female-arms-real-time-edition","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/28u2bsyo7b5oehf79vs9hbypmje1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/28u2bsyo7b5oehf79vs9hbypmje1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/28u2bsyo7b5oehf79vs9hbypmje1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/realistic-female-arms-real-time-edition","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/6579933/db645563ea/realistic-female-arms-real-time-edition-3d-model-db645563ea.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6595338","type":"listingItem","attributes":{"id":6595338,"title":"Interactive Object - Checkpoint","price":15.0,"description":"3D model made in Blender (4.1) (FBX file)\n\nThis model contains:\n\nInteractive Object \u0026 Obstacles - Checkpoint (Blend \u0026 FBX File)\n\nSubdiv 0 : Verts : 2,373 Faces : 2,747 Tris : 4,556","imageAlt":"Interactive Object - Checkpoint 3D model","url":"https://www.cgtrader.com/3d-models/various/various-models/interactive-object-checkpoint","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bjbj9idgxgwooagshndd089gk6pt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/bjbj9idgxgwooagshndd089gk6pt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/bjbj9idgxgwooagshndd089gk6pt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/interactive-object-checkpoint","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/6595338/bcc739e1d6/interactive-object-checkpoint-3d-model-bcc739e1d6.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6920490","type":"listingItem","attributes":{"id":6920490,"title":"Brown Horse Rigged - Maya VFX Grace","price":360.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality brown horse model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, two pupils, two sclerae, two lacrimal caruncles, upper teeth, lower teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 62,436; polygons 62,386\u003cbr\u003e\nTwo pupils: vertices 1,450; polygons 1,408\u003cbr\u003e\nTwo sclerae: vertices 13,004; polygons 13,000\u003cbr\u003e\nTwo lacrimal caruncles: vertices 4,500; polygons 4,448\u003cbr\u003e\nUpper and lower teeth: vertices 193,998; polygons 191,780\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 280,669; polygons 278,270\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_Root: Controls the entire body.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding the hoofs).\u003cbr\u003e\nCTR_crv_F_torse: Controls the movement of the front half of the body.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\n\nCTR_crv_belly: A preset controller for the belly, controlling the breathing motion.\u003cbr\u003e\nCTR_crv_neck_spine: The root controller for the neck.\u003cbr\u003e\nCTR_crv_neck_attr: The attribute controller for the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the neck.\u003cbr\u003e\nCTR_crv_tail_attr: The attribute controller for the tail, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Tail Follow Target\" controls the tail behavior of following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: The FK rotation controller for the tail.\u003cbr\u003e\nCTR_crv_head: The head controller, with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers for the head;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows the neck's movement;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\nCTR_crv_jaw_ro, CTR_crv_jaw_1/2/3: Controllers for opening the mouth and jaw.\u003cbr\u003e\nCTR_crv_tongue: The root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: The controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hips.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Functional controllers for the four feet, controlling the raising of heel, raising of toe, foot inversion, foot eversion, foot pivoting, and toe abduction.\u003cbr\u003e\n...\u003cbr\u003e\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. 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The low-poly projects do not include the 5 coral models with animations; other models are consistent with the high-poly versions.\u003cbr\u003e\n- A total of 42 coral models are included.\u003cbr\u003e\n\nTextures and Materials:\u003cbr\u003e\n- The materials are divided into three sets:\u003cbr\u003e\n- The first set includes 70 texture maps.\u003cbr\u003e\n- The second set includes 52 texture maps.\u003cbr\u003e\n- The third set includes 14 texture maps.\u003cbr\u003e\n- All textures are generated as .TX image files compatible with Arnold, using multiple 1K, 2K, and 4K resolution textures to ensure the highest level of detail and quality.\u003cbr\u003e\n- All materials are rendered using Arnold for realistic effects.\u003cbr\u003e\n\nXGen Hair:\u003cbr\u003e\n- Some models use XGen hair to enhance the effect, utilizing the fast-loading XGen interactive to depict detailed hair styling.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nThe number of polygons of the following models is based on the high-poly model: (a total of 42 sets of coral models)\u003cbr\u003e\n\nMA0L521A0_CoralsCollection01_2024.mb: (19 sets of coral models)\u003cbr\u003e\nAntlerCoral01: vertices: 76,272; polygons: 151,517\u003cbr\u003e\nAntlerCoral02: vertices: 95,611; polygons: 190,157\u003cbr\u003e\nAntlerCoral03: vertices: 89,055; polygons: 176,949\u003cbr\u003e\nAntlerCoral04: vertices: 86,879; polygons: 172,704\u003cbr\u003e\nAntlerCoral05: vertices: 69,975; polygons: 138,932\u003cbr\u003e\nAntlerCoral06: vertices: 100,077; polygons: 199,169\u003cbr\u003e\n\nMontiporaFoliosa01_01: vertices: 146,181; polygons: 146,172\u003cbr\u003e\nMontiporaFoliosa01_02: vertices: 58,136; polygons: 58,128\u003cbr\u003e\nMontiporaFoliosa02: vertices: 488,511; polygons: 961,090\u003cbr\u003e\nMontiporaFoliosa03_01: vertices: 412,043; polygons: 417,700\u003cbr\u003e\nMontiporaFoliosa03_02: vertices: 477,282; polygons: 771,836\u003cbr\u003e\nMontiporaFoliosa04: vertices: 740,432; polygons: 1,309,998\u003cbr\u003e\nMontiporaFoliosa05: vertices: 1,393,634; polygons: 2,737,929\u003cbr\u003e\nMontiporaFoliosa06: vertices: 195,236; polygons: 380,952\u003cbr\u003e\n\nHelioporaCoerulea01: vertices: 109,895; polygons: 109,900\u003cbr\u003e\nHelioporaCoerulea_WhiteSphere: vertices: 1960,000; polygons: 1920,000\u003cbr\u003e\nHelioporaCoerulea02: vertices: 78,116; polygons: 78,127\u003cbr\u003e\n\nDendronephthya02_Trunk: vertices: 43,900; polygons: 43,838\u003cbr\u003e\nDendronephthya02_Flower: vertices: 2,890,000; polygons: 2,890,000\u003cbr\u003e\nDendronephthya02_Bloom: vertices: 358,000; polygons: 357,200\u003cbr\u003e\nDendronephthya04_Trunk: vertices: 279,670; polygons: 279,666\u003cbr\u003e\nDendronephthya04_SmallFlower04_Red: vertices: 221,816; polygons: 218,088\u003cbr\u003e\nDendronephthya04_SmallFlower04_White: vertices: 952,000; polygons: 936,000\u003cbr\u003e\nDendronephthya04_SmallFlower04_Pink: vertices: 2,380,000; polygons: 2,340,000\u003cbr\u003e\n\nAcroporaClathrata02_Body01: vertices: 284,201; polygons: 285,180\u003cbr\u003e\nAcroporaClathrata02_Body02: vertices: 67,292; polygons: 67,556\u003cbr\u003e\nAcroporaClathrata02_Body03: vertices: 48,245; polygons: 48,050\u003cbr\u003e\nAcroporaClathrata02_Branch01: vertices: 418,750; polygons: 402,000\u003cbr\u003e\nAcroporaClathrata02_Branch02: vertices: 415,210; polygons: 399,216\u003cbr\u003e\n\nTotal: vertices: 14,936,419; polygons: 18,188,054\u003cbr\u003e\n\nMA0L521A0_CoralsCollection02_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_01: vertices: 3,925,695; polygons: 3,148,210\u003cbr\u003e\nAcroporaAustera_Branch_07: vertices: 1,285,647; polygons: 1,031,052\u003cbr\u003e\n\nTotal: vertices: 5,211,342; polygons: 4,179,262\u003cbr\u003e\n\nMA0L521A0_CoralsCollection03_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_02: vertices: 13,888,290; polygons: 12,203,100\u003cbr\u003e\nAcroporaAustera_Branch_05: vertices: 3,831,696; polygons: 3,366,756\u003cbr\u003e\n\nTotal: vertices: 17,719,986; polygons: 15,569,856\u003cbr\u003e\n\nMA0L521A0_CoralsCollection04_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_03: vertices: 15,333,327; polygons: 14,335,166\u003cbr\u003e\nAcroporaAustera_Branch_04: vertices: 1,372,646; polygons: 1,165,816\u003cbr\u003e\n\nTotal: vertices: 16,705,973; polygons: 15,500,982\u003cbr\u003e\n\nMA0L521A0_CoralsCollection05_2024.mb: (4 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_06: vertices: 1,533,641; polygons: 1,346,960\u003cbr\u003e\nAcroporaAustera_Branch_08: vertices: 911,554; polygons: 788,844\u003cbr\u003e\nAcroporaAustera_Branch_16: vertices: 3,369,536; polygons: 2,959,452\u003cbr\u003e\nAcroporaAustera_Branch_17: vertices: 4,702,466; polygons: 4,130,184\u003cbr\u003e\n\nTotal: vertices: 10,517,197; polygons: 9,225,440\u003cbr\u003e\n\nMA0L521A0_CoralsCollection06_2024.mb: (5 sets of coral models)\u003cbr\u003e\nAcroporaAustera_09: vertices: 20,815; polygons: 20,240\u003cbr\u003e\nAcroporaAustera_11: vertices: 23,595; polygons: 22,022\u003cbr\u003e\nAcroporaAustera_12: vertices: 15,075; polygons: 14,182\u003cbr\u003e\nAcroporaAustera_13: vertices: 7,842; polygons: 7,356\u003cbr\u003e\nAcroporaAustera_15: vertices: 7,365; polygons: 6,920\u003cbr\u003e\n\nTotal: vertices: 74,692; polygons: 70,720\u003cbr\u003e\n\nMA0L521A0_CoralsCollection07_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_10: vertices: 26,068,393; polygons: 22,158,292\u003cbr\u003e\n\nTotal: vertices: 26,068,393; polygons: 22,158,292\u003cbr\u003e\n\nMA0L521A0_CoralsCollection08_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_14: vertices: 19,403,141; polygons: 16,509,636\u003cbr\u003e\n\nTotal: vertices: 19,403,141; polygons: 16,509,636\u003cbr\u003e\n\nMA0L521A0_CoralsCollection09_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_18: vertices: 7,809,384; polygons: 6,262,808\u003cbr\u003e\n\nTotal: vertices: 7,809,384; polygons: 6,262,808\u003cbr\u003e\n\nMA0L521A0_CoralsCollection10_2024.mb: (5 sets of coral models)\u003cbr\u003e\nCrinoidea04_Wrist: vertices: 385,935; polygons: 358,410\u003cbr\u003e\nCrinoidea04_Body: vertices: 77,489; polygons: 76,737\u003cbr\u003e\n\nActinia01_Branch: vertices: 119,784; polygons: 118,360\u003cbr\u003e\nActinia01_Root: vertices: 7,600; polygons: 7,598\u003cbr\u003e\n\nActinia02_Branch: vertices: 330,738; polygons: 329,384\u003cbr\u003e\nActinia02_Root: vertices: 26,626; polygons: 26,624\u003cbr\u003e\n\nActinia03_Branch: vertices: 84,950; polygons: 83,952\u003cbr\u003e\nActinia03_Root: vertices: 7,600; polygons: 7,598\u003cbr\u003e\n\nActinia04_Branch: vertices: 59,424; polygons: 58,864\u003cbr\u003e\nActinia04_Root: vertices: 6,768; polygons: 6,766\u003cbr\u003e\n\nTotal: vertices: 1,106,914; polygons: 1,074,293\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nCrinoidea04 and Actinia support animation cache.\u003cbr\u003e\nCrinoidea04 includes one form with a 12-second/360-frame animation.\u003cbr\u003e\nActinia has four forms, each with a 12-second/360-frame animation.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nFor optimization in scenes, some corals are provided with both \"HighPoly\" and \"LowPoly\" subdivided models, allowing users to choose based on their needs.\u003cbr\u003e\nSome projects use XGen interactive for hair creation and are preset with Arnold materials, ready for rendering.\u003cbr\u003e\nThe default Arnold render settings in the scene use GPU rendering, with sampling settings suitable for medium-quality output (as shown in the preview images for character display). To achieve more appropriate images, you can adjust the Arnold settings according to your hardware limit.\u003cbr\u003e\nThe HighPoly projects include Arnold lighting, which can be adjusted as needed.\u003cbr\u003e\nIn the project \"MA0L521A0_CoralsCollection10_2024\", all corals come with 360-frame animation caches, stored in the \"cache\" folder. When using these, ensure to update the cache location in software if you move the cache folder.\u003cbr\u003e\nApart from the above instructions, the characters can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Corals Collection Animated - Maya Character 3D model 2","url":"https://www.cgtrader.com/3d-models/animal/other/corals-collection-animated-maya-character-asset-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/y0hjj5oc3kn89g95sxcx6fbdi9g9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/corals-collection-animated-maya-vfx-grace-3d-model-ba574723ea.jpg","gridUrl":"https://media.cgtrader.com/variants/y0hjj5oc3kn89g95sxcx6fbdi9g9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/corals-collection-animated-maya-vfx-grace-3d-model-ba574723ea.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/y0hjj5oc3kn89g95sxcx6fbdi9g9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/corals-collection-animated-maya-vfx-grace-3d-model-ba574723ea.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/corals-collection-animated-maya-character-asset-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6923512/ba574723ea/corals-collection-animated-maya-character-asset-vfx-grace-3d-model-ba574723ea.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3920856","type":"listingItem","attributes":{"id":3920856,"title":"Animated Hologram Planet Earth v4","price":99.0,"description":"High quality 3D model of the **Animated Hologram Planet Earth v4**.\n\nModeling in 3ds max 2016 and rendered with Vray 4.0 The .max scene is Ready to render with Vray 4.0 settings. Clean topology based on quads and tris. This model is completely UVunwrapped. The lighting scene is not included with the model Real world scale Units: Millimeters Animation length 10 seconds/30 fps (300 frames). Animation can be modified to your preferences.\n\n**Textures**\n-Includes JPG textures\n\n**Total:**\n-Polygons: 2540177\n-Vertices: 1489849\n\n**Available formats:**\n-.max V-Ray - with materials for V-ray\n-.fbx - with mapping without materials\n-.obj - with mapping without materials\n\n**Additional Notes**\n-Requires Vray for Max\n-Hologram object is modelled procedurally and can be modified easily.\n-To enable Depth of Field in the Render Setup dialog - V-Ray - Depth of Field turn on Enable.\n\n-If you have any problem or question about this model please content me and I will be response as soon as possible . and leave thumb up if you like the model also give a postive rate if you bought this model and you like it.\n-Please make sure to check out my other Models, you may find something prefect for your project. Thanks :)","imageAlt":"3D Animated Hologram Planet Earth v4","url":"https://www.cgtrader.com/3d-models/space/planet/animated-hologram-planet-earth-v4-7182d790-76d9-46e0-a0b4-43bec50f713f","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4C6ZrDXxyGa3AwjMXhjGw1gJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/planet_earth_v4_00.jpg","gridUrl":"https://media.cgtrader.com/variants/4C6ZrDXxyGa3AwjMXhjGw1gJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/planet_earth_v4_00.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4C6ZrDXxyGa3AwjMXhjGw1gJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/planet_earth_v4_00.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/animated-hologram-planet-earth-v4-7182d790-76d9-46e0-a0b4-43bec50f713f","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/3920856/1d174b643e/animated-hologram-planet-earth-v4-3d-model-1d174b643e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5770135","type":"listingItem","attributes":{"id":5770135,"title":"Natalia - Realistic 3D Character - Real-Time Edition","price":49.99,"description":"**Photorealistic female 3D character for Blender 4+ Eevee Next**\n\nReal-time optimized geometry, 4K UDIM textures, haircards system, full IK/FK rig, and PBR material zones for animation and interactive use.\n\n---\n\nBlender-native real-time female character with refined geometry, UDIM UV layout, haircards, and full AXIS Rig (Rigify-based) with IK/FK. Built for smooth animation and high visual quality in Eevee Next.\n\n## Topology\n\n- Base mesh: **~273,053 verts / ~418,352 tris**\n- Refined geometry for real-time use and efficient deformation\n- Quad-only, no n-gons, UDIM UV layout\n\n## Textures (PBR)\n\n- **4K UDIM**: body diffuse and normal maps\n- **1K-2K**: auxiliary textures for detail and efficiency\n- Balanced for high visual fidelity with minimal performance cost in Eevee Next\n\n## AXIS Rig (Rigify-based)\n\n- Advanced IK/FK rig for the full body\n- Bone-driven shapekey corrections for smooth deformation\n- Organized bone layers and constraints\n- Compatible with the AXIS Core addon for retargeting Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations (sold separately - https://superhivemarket.com/products/axis-core-addon-for-blender)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap, pose tools, viewport simplify, rig selector, auto-update checker\n\n## Hair\n\n- Haircards system optimized for real-time rendering\n- Textures fine-tuned for Eevee Next\n\n## Materials\n\n- Principled BSDF optimized for Eevee Next\n- Material zones: skin, eyes, mouth, lashes, hair, clothes, tear\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n\n---\n\n## Files Included\n\n- `Blender/.blend` - self-contained, all textures embedded\n- `Backup_Files.zip` - raw textures + AXIS_Panel.py backup\n\nPart of the **OMNIA** series. Browse the full series on my profile.\n\nDocumentation: https://www.axisproject.co/documentation","imageAlt":"Natalia - Realistic 3D Character - Real-Time rigged","url":"https://www.cgtrader.com/3d-models/character/woman/ultra-realistic-rigged-female-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o7xygh5l9khgteypgp35nktc0vsw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/o7xygh5l9khgteypgp35nktc0vsw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/o7xygh5l9khgteypgp35nktc0vsw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/ultra-realistic-rigged-female-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5770135/faa9134549/natalia-realistic-3d-character-real-time-edition-3d-model-faa9134549.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"5852670","type":"listingItem","attributes":{"id":5852670,"title":"Dark Valley","price":99.0,"description":"Dark Valley is a comprehensive horror game assets collection featuring 137 meticulously crafted 3D models. Create atmospheric undead-themed games with detailed zombie characters, skeletons, and a haunting castle environment.\n\n### **KEY FEATURES**  \n\n- **137 unique low-poly 3D models.** The modular assets are designed to allow you to create your own unique locations and maps.  \n- **10 horror characters with clothing items and weapons.** Character models come with unique clothing and weapon assets that can be toggled on or off or edited as needed. Includes 30 unique animations and is fully compatible with the Mixamo animation library, which features over 2600 unique animations.  \n- **Demo scene** is a prepared location that you can view in pictures, ready for use in your projects and will save you time. You can use it or create your own unique level.  \n- **Optimized Models.** Each model is designed with a limited number of textures, an optimized mesh, and simple shaders, ensuring smooth performance across mobile devices, VR/AR, PCs, and consoles.    \nCheck our guide on easy UV unwrapping: https://ithappystudios.com/blog/uv-unwrapping-how-to-do-it-easily-and-quickly/     \n- **Ongoing Support.** Regular updates and new content additions to enhance your creative possibilities.  \n\n### **COMPATIBLE 3D MODEL PACKS**  \nThese packs will look great together:   \nHorror Mansion - https://www.cgtrader.com/3d-models/exterior/historic-exterior/horror-mansion-1     \nDungeon - https://www.cgtrader.com/3d-models/exterior/historic-exterior/dungeon-1     \nCemetery - https://www.cgtrader.com/3d-models/exterior/historic-exterior/graveyard-1       \n\n\n### **PACK CONTENT**  \n- **Demo scene** – A designed location that you can see in pictures.  \n- **10 characters:** Zombies, skeletons, knights, vampire.  \n- **8 weapon models:** Arrow, Axe, Bow, Quiver, Scythe, Shield, Sword.  \n- **137 environment models**  \n  - **18 Landscape Elements:** Ground, Mountain, Rock, Sand, Water  \n  - **19 Structures:** Alchemist's House, Base, Bridge, Ladder, Crypt, Large Platform, Small Platform, Sign, Tower (x6), Windmill  \n  - **20 Vegetation Assets:** Big Tree, Bush, Grass (x3), Mushroom (x7), Pine (x2), Root (x3), Stump, Tree  \n  - **81 Props:** Bench, Box, Brick Circle, Bridge Wood, Cage, Candle (x3), Cauldron, Chain (x2), Coffin (x2), Coffin Lid (x2), Decoration, Fence, Broken Fence, Fence Entrance, Flag, Flagpole, Grave, Hedge (Big \u0026 Small), Holder, Lamp, Obelisk, Pillar (x2), Broken Pillar (x2), Pillar Lamp, Potion (x3), Road (x3), Ruin (Big, Mid, Small), Skull, Stone (x8), Stone Bridge, Table, Thorns, Tile (x6), Tombstone (x12), Well, Wooden Fence (x2), Wooden Post, Wooden Tombstone (x4).  \n\n### **FILES**       \nYou’ll be able to download formats such as Unity Package, UE, Blender, C4D, Maya, 3DSMax, FBX, OBJ, GLTF, and STL.    \n\n### **COMPATIBILITY**  \n\nThe pack works starting from **Blender 3.3+** and all later versions.  \n- Unity Engine 2021.3+  \n- Unreal Engine 4.20+  \n- Godot Engine 3.4+  \n- Roblox Studio  \n\n---  \n\n### **TECHNICAL INFO**  \n\n- **Polygon Count:** 295K triangles (entire pack)  \n- Character models with clothing have an average of 7K triangles.  \n- **Scale:** Real-world size  \n- **Materials:** All models use 3 materials (color, emission, water)  \n- **Textures:** All models use 2 textures (Color, Water_normal).  \n- **File Size:** 87–250 KB  \n\n---  \n\n### **SUPPORT**  \nFree updates and technical support: https://discord.com/invite/jxrQM8hXnd  \nWe would love to hear from you: support@ithappystudios.com    \nWe aim to respond within 24 hours.  \n\n*Leave a review to help us improve and expand this pack further! Your projects are the reason we create 3D models. We genuinely care about how you use our work, and we'd love to hear your thoughts on the pack.*  \n\n---  \n\n### **FOLLOW US**  \nNew packs coming out, updates, promotions, tutorials:  \nDISCORD - https://discord.com/invite/jxrQM8hXnd  \nYOUTUBE - https://www.youtube.com/@ithappystudios","imageAlt":"3D asset Dark Valley","url":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/location-dark-valley","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/61ulv6d1jn0yc4mjhh1lhnp42168/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Dark%20Valley%20Preview.jpg","gridUrl":"https://media.cgtrader.com/variants/61ulv6d1jn0yc4mjhh1lhnp42168/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dark%20Valley%20Preview.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/61ulv6d1jn0yc4mjhh1lhnp42168/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dark%20Valley%20Preview.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/location-dark-valley","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"exterior","subcategorySlug":"historic-exterior","categoryTitle":"Exterior","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/5852670/b6bc469f06/dark-valley-3d-model-b6bc469f06.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5213008","type":"listingItem","attributes":{"id":5213008,"title":"Black Cattle Rig - MAYA","price":396.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality black cattle model with maps, fur, rigging and 4 animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, eyes, oral cavity, lacrimal glands, teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 29,542; polygons 29,460\u003cbr\u003e\nEyes: vertices 2,186; polygons 2,304\u003cbr\u003e\nOral cavity: vertices 1,801; polygons 1,797\u003cbr\u003e\nLacrimal glands: vertices 168; polygons 166\u003cbr\u003e\nTeeth: vertices 3,520; polygons 3,456\u003cbr\u003e\nTongue: vertices 642; polygons 640\u003cbr\u003e\nTotal: vertices 37,859; polygons 37,823\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNO\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\n\"Neck IK FK\" switches between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye control the eyes.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R control the overall rotation of the ears.\u003cbr\u003e\nCTR_chin controls the chin and the opening and closing of the mouth.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the jaw.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b ... controls the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R control the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_B_R and CTR_setting_leg_F_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_F_L and CTR_F_Foot_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_B_Foot_L and CTR_B_Foot_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_B_heel_ik_R, CTR_B_heel_ik_L, CTR_IK_Roll_hell_B_R and CTR_IK_Roll_hell_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_sole_F_load_L and CTR_sole_F_load_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Black Cattle Rig - MAYA 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ojKQ2HmPPJpsK6Gg46ZP3iD5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/black-cattle-rig-maya-3d-model-6f5d714eb9.jpg","gridUrl":"https://media.cgtrader.com/variants/ojKQ2HmPPJpsK6Gg46ZP3iD5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/black-cattle-rig-maya-3d-model-6f5d714eb9.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ojKQ2HmPPJpsK6Gg46ZP3iD5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/black-cattle-rig-maya-3d-model-6f5d714eb9.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5213008/6f5d714eb9/black-cattle-rig-maya-3d-model-6f5d714eb9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3920827","type":"listingItem","attributes":{"id":3920827,"title":"Animated Hologram Planet Earth v1","price":99.0,"description":"High quality 3D model of the **Animated Hologram Planet Earth v1**.\n\nModeling in 3ds max 2014 and rendered with Vray 3.40.03 The .max scene is Ready to render with Vray 3.40.03 settings. Clean topology based on quads and tris. This model is completely UVunwrapped. The lighting scene is not included with the model Real world scale Units: Millimeters Animation length 10 seconds/30 fps (300 frames). Animation can be modified to your preferences.\n\n**Textures**\n-Includes JPG textures\n\n**Total:**\n-Polygons: 723161\n-Vertices: 433326\n\n**Available formats:**\n-.max V-Ray - with materials for V-ray\n-.fbx - with mapping without materials\n-.obj - with mapping without materials\n\n**Additional Notes**\n-Requires Vray for Max\n-Hologram object is modelled procedurally and can be modified easily. -To enable Depth of Field in the Render Setup dialog - V-Ray - Depth of Field turn on Enable.\n\n-If you have any problem or question about this model please content me and I will be response as soon as possible . and leave thumb up if you like the model also give a postive rate if you bought this model and you like it.\n-Please make sure to check out my other Models, you may find something prefect for your project. Thanks :)","imageAlt":"Animated Hologram Planet Earth v1 3D","url":"https://www.cgtrader.com/3d-models/space/planet/animated-hologram-planet-earth-v1-ef407585-3d1f-489b-ac8d-1693ec3fb222","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xn4vhoVv6gCvj7dRBR5ar8FB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/earth_v1_08_.jpg","gridUrl":"https://media.cgtrader.com/variants/xn4vhoVv6gCvj7dRBR5ar8FB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/earth_v1_08_.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/xn4vhoVv6gCvj7dRBR5ar8FB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/earth_v1_08_.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/animated-hologram-planet-earth-v1-ef407585-3d1f-489b-ac8d-1693ec3fb222","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/3920827/2b8133f9df/animated-hologram-planet-earth-v1-3d-model-2b8133f9df.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7277202","type":"listingItem","attributes":{"id":7277202,"title":"Toyota Grand Highlander 2024 Red Rigged for Maya","price":149.0,"description":"Toyota Grand Highlander 2024 Red Rigged is a 3d model of the 2024 Toyota Grand Highlander SUV, presented in a striking red color and fully rigged for dynamic animations and interactive applications.\n\nThis rigged model showcases detailed exterior and interior elements, complete with fully functional rigging for realistic motion. The rig includes movable parts such as doors, wheels, steering, and suspension, allowing for smooth driving animations and interactive sequences. The vivid red finish, combined with high-resolution textures, enhances the visual appeal, making it perfect for high-quality renders and virtual experiences.\n\nFor automotive animations, vehicle simulations, video game development, virtual reality driving experiences, interactive media, car advertisements, product visualization, augmented reality projects, cinematic visual effects, and real-time driving simulators educational, or promotional projects.\n\nToyota Grand Highlander 2024 Red Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- Maya models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n\nTextures Formats:\n- 24 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"Toyota Grand Highlander 2024 Red Rigged for Maya","url":"https://www.cgtrader.com/3d-models/car/suv/toyota-grand-highlander-2024-red-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xo22e5al29xmp62y084dbejx0mjh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Toyota_Grand_Highlander_2024_Red_Rigged_003.jpg","gridUrl":"https://media.cgtrader.com/variants/xo22e5al29xmp62y084dbejx0mjh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Toyota_Grand_Highlander_2024_Red_Rigged_003.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/xo22e5al29xmp62y084dbejx0mjh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Toyota_Grand_Highlander_2024_Red_Rigged_003.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/suv/toyota-grand-highlander-2024-red-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true}],"categorySlug":"car","subcategorySlug":"suv","categoryTitle":"Car","subcategoryTitle":"SUV","schemaImageUrl":"https://img-new.cgtrader.com/items/7277202/50f995f1da/toyota-grand-highlander-2024-red-rigged-for-maya-3d-model-50f995f1da.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7307326","type":"listingItem","attributes":{"id":7307326,"title":"Toyota Grand Highlander 2024 Red Rigged","price":149.0,"description":"Toyota Grand Highlander 2024 Red Rigged is a 3d model of the 2024 Toyota Grand Highlander SUV, presented in a striking red color and fully rigged for dynamic animations and interactive applications.\n\nThis rigged model showcases detailed exterior and interior elements, complete with fully functional rigging for realistic motion. The rig includes movable parts such as doors, wheels, steering, and suspension, allowing for smooth driving animations and interactive sequences. The vivid red finish, combined with high-resolution textures, enhances the visual appeal, making it perfect for high-quality renders and virtual experiences.\n\nFor automotive animations, vehicle simulations, video game development, virtual reality driving experiences, interactive media, car advertisements, product visualization, augmented reality projects, cinematic visual effects, and real-time driving simulators educational, or promotional projects.\n\nToyota Grand Highlander 2024 Red Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nToyota Grand Highlander 2024 Red Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 24 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"Toyota Grand Highlander 2024 Red Rigged","url":"https://www.cgtrader.com/3d-models/car/car/toyota-grand-highlander-2024-red-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yhelkc6wqon9b0q3hhemtpapc870/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Toyota_Grand_Highlander_2024_Red_Rigged_003.jpg","gridUrl":"https://media.cgtrader.com/variants/yhelkc6wqon9b0q3hhemtpapc870/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Toyota_Grand_Highlander_2024_Red_Rigged_003.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/yhelkc6wqon9b0q3hhemtpapc870/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Toyota_Grand_Highlander_2024_Red_Rigged_003.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/toyota-grand-highlander-2024-red-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/7307326/c0f7c553ae/toyota-grand-highlander-2024-red-rigged-3d-model-c0f7c553ae.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6029542","type":"listingItem","attributes":{"id":6029542,"title":"Weapon Storage Locker Safe","price":15.0,"description":"This high-quality 3D model represents a realistic, heavy-duty security safe, ideal for a wide range of digital environments including games, VR/AR, metaverse, simulation training, film production, and architectural visualization. Designed with visual accuracy and performance optimization in mind, this asset provides an excellent balance between realism and usability.\n\nThe model is fully rigged and animated, with a functional rotating handle and hinged front door that opens to reveal a detailed interior. These elements are separated and correctly pivoted, allowing easy integration into interactive environments, cinematic sequences, or gameplay systems.\n\nThis asset can be used as a vault, personal safe, or even a gun safe when appropriate to the context. Its realistic design reflects modern heavy-duty safes commonly found in residential homes, secure facilities, banks, or commercial buildings. The branded label detail (“BLKBLD”) can be used as-is or replaced to suit different scenarios.\n\nTechnical Overview\nGeometry: Low-to-mid poly mesh, optimized for real-time use\n\nTopology: Clean quad-based topology, non-overlapping UVs\n\nRigging: Includes rigged door and handle for animation\n\nAnimation: Comes with a basic open/close animation (if enabled)\n\nMaterials: Metallic-Roughness PBR workflow\n\nTexture Maps:\n\nBase Color\n\nRoughness\n\nMetallic\n\nNormal Map (OpenGL or DirectX compatible)\n\nAmbient Occlusion\n\nTexture Resolution: 4096x4096 (4K PNG)\n\nFormats: FBX, OBJ, Blend (available upon request)\n\nIdeal Uses\nGame development as a realistic vault or storage container\n\nVR/AR scenes where interactive props are needed\n\nCrime scene, heist, or high-security environment design\n\nInterior visualizations and architectural walkthroughs\n\nMilitary, law enforcement, or emergency training simulations\n\nThe model uses real-world scale and is centered at the origin, with all pivots correctly placed for easy animation and in-engine interaction. 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The rig includes movable parts such as doors, wheels, steering, and suspension, allowing for smooth driving animations and interactive sequences. The vivid red finish, combined with high-resolution textures, enhances the visual appeal, making it perfect for high-quality renders and virtual experiences.\n\nFor automotive animations, vehicle simulations, video game development, virtual reality driving experiences, interactive media, car advertisements, product visualization, augmented reality projects, cinematic visual effects, and real-time driving simulators educational, or promotional projects.\n\nToyota Grand Highlander 2024 Red Rigged for Cinema 4D is fully rigged and is ready to be animated in Cinema 4D. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. 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Its realistic proportions and fully rigged structure make it suitable for dynamic movement and character interaction in various 3D environments.\n\nFor animation projects, virtual pets, advertising, product visualization, game development, VR/AR experiences, educational illustrations, cinematic visual effects, and digital art requiring an expressive and interactive feline character.\n\n\nRagdoll Cat Fur Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. 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The design includes advanced interactive elements, sleek metallic finishes, and precision detailing, providing an engaging and realistic simulation environment.\n\nFor gaming enthusiasts, virtual reality setups, sci-fi movie productions, tech expos, advanced computer workstations, game design studios, cinematic projects, digital art installations, and innovative workspace design inspirations.\nSci-Fi Operator Control Desk Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nSci-Fi Operator Control Desk Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It is equipped with sensors and cameras for navigation and interaction, making it ideal for both educational and research purposes.\n\nFor visualization of: robotics research, AI development, educational tools, demonstration models, tech exhibitions, robotics competitions, pet robotics, autonomous navigation, entertainment, STEM education, innovation projects, science presentations, interactive exhibits, university projects, tech startups, and robotics engineering.\n\nThis animation set includes animation designed for the Xiaomi Cyberdog robotic quadruped, capturing mechanical locomotion and activation behavior. The pack is suitable for use in cinematic scenes, games, robotics simulations, and technology visualizations.\n\nAnimations included:\n\nPower On Off (non-looped, in-place)\nThe robot powers on from a lying position, stands up, performs a short stabilization step sequence, then powers down and returns to a resting position. 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The collection includes multiple styles of tiered auditorium seating with blue upholstered cushions, wood-paneled lecture chairs with folding writing tablets, standalone training desk and chair sets, a white and wood teacher's podium, a modern smart podium with integrated touchscreen and microphone, a large interactive whiteboard and projection screen system, wooden double doors, and blue carpeted flooring — everything needed to build a realistic educational interior.\n\nThis asset is perfect for university lecture halls, multimedia classrooms, training centers, conference rooms, school auditoriums, corporate training facilities, and any architectural interior visualization that requires modern educational or presentation furniture.\n\nAvailable file formats: MAX, BLEND, FBX, OBJ — ready to import into your preferred 3D software.","imageAlt":"Smart Classroom Furniture Set","url":"https://www.cgtrader.com/3d-models/interior/office-interior/smart-classroom-furniture-set","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/msub013eu1ftrdcr963gi6uatjtc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/office%20desk%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/msub013eu1ftrdcr963gi6uatjtc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/office%20desk%20%281%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/msub013eu1ftrdcr963gi6uatjtc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/office%20desk%20%281%29.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/office-interior/smart-classroom-furniture-set","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"interior","subcategorySlug":"office-interior","categoryTitle":"Interior","subcategoryTitle":"Office","schemaImageUrl":"https://img-new.cgtrader.com/items/7498926/3740665b81/smart-classroom-furniture-set-3d-model-3740665b81.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6918980","type":"listingItem","attributes":{"id":6918980,"title":"Chimpanzee Rigged - Maya VFX Grace","price":468.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chimpanzee model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \nFeatures\u003cbr\u003e\nIt consists of the body, pupils, sclerae, oral cavity and teeth.\u003cbr\u003e\nTextures and materials: There are 59 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 34,522; polygons 34,520\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nOral cavity: vertices 5,569; polygons 5,438\u003cbr\u003e\nTeeth: vertices 66,752; polygons 66,688\u003cbr\u003e\nTotal: vertices 109,283; polygons 109,206\u003cbr\u003e\n  \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model;\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity;\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the whole body (excluding the paws);\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine;\u003cbr\u003e\nCTR_crv_B_spine: Comes with multiple customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_M_neck: Middle neck controller;\u003cbr\u003e\nCTR_crv_B_neck: IK controller for the neck root, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary neck stretch controllers;\u003cbr\u003e\n\"Follow Neck\" controls the strength of the neck following rotation.\u003cbr\u003e\n\nCTR_crv_butt: Controls the hip;\u003cbr\u003e\nCTR_crv_L/R_chest: Controls the chest;\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_D_jaw_1, CTR_crv_D_jaw_2: Control the opening of the mouth;\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue;\u003cbr\u003e\nCTR_crv_eye: Eye controller;\u003cbr\u003e\nCTR_crv_L/R_presets_blink: Preset controllers for opening and closing the eyes;\u003cbr\u003e\nCTR_crv_L/R_presets_brown: Preset controllers for the infraorbital furrow;\u003cbr\u003e\nCTR_crv_presets_mouth: Preset controllers for puckering the lips;\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulders and hips, respectively;\u003cbr\u003e\nCTR_crv_L/R_F/B_hand, CTR_crv_L/R_F/B_foot: Controllers for the arms and legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nToe_Curl controls the flexion of the toes;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\n\nCTR_crv_L/R_B_foot_poll: Controllers for both feet, which controls the raising of heel, raising of toe, foot eversion, foot inversion, foot pivoting, and toe abduction;\u003cbr\u003e\nCTR_crv_L/R_F_toe_motion: Controllers for abduction of the toes and fingers;\u003cbr\u003e\nCTR_crv_L/R_F_hand_W: Walking motion presets for the arms;\u003cbr\u003e\nAdditionally, there are more facial controllers along with other body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Chimpanzee Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/04mf85up90amdzunmxl5xs3jvd3y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_B_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/04mf85up90amdzunmxl5xs3jvd3y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_B_0000.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/04mf85up90amdzunmxl5xs3jvd3y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_B_0000.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918980/e633922203/chimpanzee-rigged-maya-vfx-grace-3d-model-e633922203.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7479685","type":"listingItem","attributes":{"id":7479685,"title":"Monarch Butterfly with Fur Rigged","price":149.0,"description":"Monarch Butterfly with Fur Rigged is a three-dimensional model of a realistic monarch butterfly featuring detailed wings, body textures, and fur, designed for animation and interactive digital environments.\n\nThe model includes articulated wings, rigged joints for natural movement, and fine fur details on the body, providing lifelike proportions and textures. Its clean geometry and optimized mesh make it ideal for high-quality renders, animated sequences, VR/AR experiences, and educational simulations while maintaining efficiency for real-time applications.\n\nFor wildlife visualizations, nature and ecology projects, educational animations, VR/AR interactive experiences, scientific illustrations, digital storytelling, gaming environments, and cinematic or advertising renders.\n\n\nMonarch Butterfly with Fur Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nMonarch Butterfly with Fur Rigged has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nMonarch Butterfly with Fur Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- (13 .png) 4096 x 4096\n\n\n(c) 3d_molier International\n","imageAlt":"Monarch Butterfly with Fur Rigged","url":"https://www.cgtrader.com/3d-models/animal/insect/monarch-butterfly-with-fur-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/77kcztroxaz47f98wzebvbroqxup/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Monarch_Butterfly_with_Fur_Rigged_0001.jpg","gridUrl":"https://media.cgtrader.com/variants/77kcztroxaz47f98wzebvbroqxup/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Monarch_Butterfly_with_Fur_Rigged_0001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/77kcztroxaz47f98wzebvbroqxup/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Monarch_Butterfly_with_Fur_Rigged_0001.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/monarch-butterfly-with-fur-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/7479685/b3e4a9c8b4/monarch-butterfly-with-fur-rigged-3d-model-b3e4a9c8b4.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3920844","type":"listingItem","attributes":{"id":3920844,"title":"Animated Hologram Planet Earth v2","price":99.0,"description":"High quality 3D model of the **Animated Hologram Planet Earth v2**.\n\nModeling in 3ds max 2014 and rendered with Vray 3.40.03 The .max scene is Ready to render with Vray 3.40.03 settings. Clean topology based on quads and tris. This model is completely UVunwrapped. The lighting scene is not included with the model Real world scale Units: Millimeters Animation length 10 seconds/30 fps (300 frames). Animation can be modified to your preferences.\n\n**Textures**\n-Includes JPG textures\n\n**Total:**\n-Polygons: 2032186\n-Vertices: 1201883\n\n**Available formats:**\n-.max V-Ray - with materials for V-ray\n-.fbx - with mapping without materials\n-.obj - with mapping without materials\n\n**Additional Notes**\n-Requires Vray for Max\n-Hologram object is modelled procedurally and can be modified easily.\n-To enable Depth of Field in the Render Setup dialog - V-Ray - Depth of Field turn on Enable.\n\n-If you have any problem or question about this model please content me and I will be response as soon as possible . and leave thumb up if you like the model also give a postive rate if you bought this model and you like it.\n-Please make sure to check out my other Models, you may find something prefect for your project. Thanks :)","imageAlt":"Animated Hologram Planet Earth v2 3D model","url":"https://www.cgtrader.com/3d-models/space/planet/animated-hologram-planet-earth-v2-86936eeb-a828-4185-a526-8a86cca36b54","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dvocbMqouSduqj8St7vHcewF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/earth_v2_04.jpg","gridUrl":"https://media.cgtrader.com/variants/dvocbMqouSduqj8St7vHcewF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/earth_v2_04.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/dvocbMqouSduqj8St7vHcewF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/earth_v2_04.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/animated-hologram-planet-earth-v2-86936eeb-a828-4185-a526-8a86cca36b54","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/3920844/acb8ff7df4/animated-hologram-planet-earth-v2-3d-model-acb8ff7df4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6923557","type":"listingItem","attributes":{"id":6923557,"title":"Duckling Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality duckling model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, Tears, sclerae, Pupil and tongue.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nThere are two sets of texture materials for the duck's body and feet, one is yellow and the other is red. The red material is used by default in the scene. You can switch to the yellow material as needed. The yellow material is named \" Duckling_Body02_Shader\" and \"Duckling_Foot02_Shader\".\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 17,085; polygons 17,050\u003cbr\u003e\nTears: vertices 80; polygons 56\u003cbr\u003e\nSclerae: vertices 548; polygons 544\u003cbr\u003e\nPupil: vertices 644; polygons 656\u003cbr\u003e\nTongue: vertices 1087; polygons 1072\u003cbr\u003e\n\nTotal: vertices 19,444; polygons 19,378\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_gravity_B controls the center of gravity. It comes with a customized attribute:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_Tail_a, CTR_Tail_b, CTR_Tail_c... are controllers of the tail.\u003cbr\u003e\nCTR_spine_1, CTR_spine_2 and CTR_spine_3 are controllers of the spine.\u003cbr\u003e\nCTR_IK_neck_1 and CTR_IK_neck_2 are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1 and CTR_FK_neck_2 are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_blink_L and CTR_blink_R control the blinking of the eyes.\u003cbr\u003e\nCTR_jaw_b and CTR_jaw_a are controllers of the jaw, controlling the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_Pelvis_L, CTR_Pelvis_R, CTR_Shoulders_R and CTR_Shoulders_L are controllers of the hip bone.\u003cbr\u003e\nCTR_setting_leg_L and CTR_setting_leg_R switch between IK/FK of the legs.\u003cbr\u003e\nCTR_Foot_R and CTR_Foot_L are IK controllers of the legs\u003cbr\u003e\nCTR_wing_a_L, CTR_wing_b_L, CTR_wing_a_R, CTR_wing_b_R ... are controllers of the wings.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. 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The intricate details highlight the hair-like structures on the legs and body, providing an authentic appearance suitable for a variety of uses.\n\nFor educational purposes, scientific visualizations, natural history exhibits, entomology studies, animation, virtual reality environments, biological research, pest control demonstrations, museum displays, digital art projects, and realistic nature-themed decor promotional projects.\n\nVinegar Fly Black Rigged for Cinema 4D is fully rigged and is ready to be animated in Cinema 4D. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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Its realistic proportions and fully rigged structure make it suitable for dynamic movement and character interaction in various 3D environments.\n\nFor animation projects, virtual pets, advertising, product visualization, game development, VR/AR experiences, educational illustrations, cinematic visual effects, and digital art requiring an expressive and interactive feline character.\n\n\nRagdoll Cat Fur Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nRagdoll Cat Fur Rigged has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nRagdoll Cat Fur Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It is equipped with sensors and cameras for navigation and interaction, making it ideal for both educational and research purposes.\n\nFor visualization of: robotics research, AI development, educational tools, demonstration models, tech exhibitions, robotics competitions, pet robotics, autonomous navigation, entertainment, STEM education, innovation projects, science presentations, interactive exhibits, university projects, tech startups, and robotics engineering.\n\nThis animation set includes animations designed for the Xiaomi Cyberdog robotic quadruped, capturing mechanical locomotion and activation behavior. The pack is suitable for use in cinematic scenes, games, robotics simulations, and technology visualizations.\n\nAnimations included:\n\nPower On Off (non-looped, in-place)\nThe robot powers on from a lying position, stands up, performs a short stabilization step sequence, then powers down and returns to a resting position. Duration: up to 8 sec.\nTechnical details:\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\n\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It features a rigged claw system with joints and controls, allowing realistic movement and animation. Additional elements such as cables, control panel, coin slots, and structural components are accurately modeled. Materials replicate glossy surfaces, glass transparency, and soft toy textures, making it suitable for high-quality renders and real-time use.\n\nFor game development, animation, arcade simulations, interactive applications, VR and AR experiences, entertainment visualizations, and amusement industry projects.\n\n\nClaw Vending Machine Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nClaw Vending Machine Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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The intricate details highlight the hair-like structures on the legs and body, providing an authentic appearance suitable for a variety of uses.\n\nFor educational purposes, scientific visualizations, natural history exhibits, entomology studies, animation, virtual reality environments, biological research, pest control demonstrations, museum displays, digital art projects, and realistic nature-themed decor promotional projects.\n\nVinegar Fly Black Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- Maya models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n\nTextures Formats:\n- 10 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"Vinegar Fly Black Rigged for Maya","url":"https://www.cgtrader.com/3d-models/animal/insect/vinegar-fly-black-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rmeus96c92cq99dk9z6yzr4ur3pv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Vinegar_Fly_Black_Rigged_023.jpg","gridUrl":"https://media.cgtrader.com/variants/rmeus96c92cq99dk9z6yzr4ur3pv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Vinegar_Fly_Black_Rigged_023.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rmeus96c92cq99dk9z6yzr4ur3pv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Vinegar_Fly_Black_Rigged_023.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/vinegar-fly-black-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/7204361/520b70b009/vinegar-fly-black-rigged-for-maya-3d-model-520b70b009.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6920480","type":"listingItem","attributes":{"id":6920480,"title":"Goat 04 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 27 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 171,723; polygons 170,654\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Goat 04 Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-04-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/454ok1s123352bksqs9l2vje2ikr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.jpg","gridUrl":"https://media.cgtrader.com/variants/454ok1s123352bksqs9l2vje2ikr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/454ok1s123352bksqs9l2vje2ikr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-04-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920480/6315127dbf/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7479650","type":"listingItem","attributes":{"id":7479650,"title":"Monarch Butterfly Rigged","price":149.0,"description":"Monarch Butterfly Rigged is a three-dimensional model of a realistic monarch butterfly featuring detailed wings, body textures, and rigged joints for full animation control.\n\nThe model includes articulated wings and movable body parts, allowing natural flight and movement, with lifelike proportions and surface details. Its clean geometry and optimized mesh make it ideal for high-quality renders, animated sequences, VR/AR experiences, educational simulations, and interactive digital environments while maintaining efficiency for real-time applications.\n\nFor wildlife visualizations, nature and ecology projects, educational animations, VR/AR interactive experiences, scientific illustrations, digital storytelling, gaming environments, cinematic or advertising renders, and interactive educational applications.\n\n\nMonarch Butterfly Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nMonarch Butterfly Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- (6 .png) 4096 x 4096\n\n\n(c) 3d_molier International\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/insect/monarch-butterfly-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1jwfdnpwc3rcrhvlrv3wrrlpj4l7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Monarch_Butterfly_Rigged_0001.jpg","gridUrl":"https://media.cgtrader.com/variants/1jwfdnpwc3rcrhvlrv3wrrlpj4l7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Monarch_Butterfly_Rigged_0001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/1jwfdnpwc3rcrhvlrv3wrrlpj4l7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Monarch_Butterfly_Rigged_0001.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/monarch-butterfly-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/7479650/23d1366faf/monarch-butterfly-rigged-3d-model-23d1366faf.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6920466","type":"listingItem","attributes":{"id":6920466,"title":"Goat 01 Rigged - Maya VFX Grace","price":385.0,"description":"**Introduction**\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\n \n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, lower teeth, and horns.\u003cbr\u003e\nTextures and materials: There are 27 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nHorns: vertices 10,464; polygons 10,460\u003cbr\u003e\nTotal: vertices 182,187; polygons 181,114\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. 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Its clean geometry and optimized mesh make it suitable for high-quality renders, animated sequences, VR/AR experiences, educational simulations, and interactive 3D environments while maintaining efficiency for real-time applications.\n\nFor marine life visualizations, ocean and underwater projects, educational animations, VR/AR interactive experiences, gaming environments, cinematic and VFX sequences, scientific illustrations, and digital storytelling projects.\n\n\nOctopus Tentacle Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nAlso there are original texture files with all layers. PSD format in particular archive.\n\nOctopus Tentacle Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- (4 .png) 4096 x 4096\n\n\n(c) 3d_molier International\n","imageAlt":"Octopus Tentacle Rigged","url":"https://www.cgtrader.com/3d-models/animal/other/octopus-tentacle-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1wo9talmar34mt2h1iac6b6h52j7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Octopus_Tentacle_Rigged_0001.jpg","gridUrl":"https://media.cgtrader.com/variants/1wo9talmar34mt2h1iac6b6h52j7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Octopus_Tentacle_Rigged_0001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/1wo9talmar34mt2h1iac6b6h52j7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Octopus_Tentacle_Rigged_0001.webp","width":612}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/octopus-tentacle-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":217,"name":".psd","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7504595/7a8a31a812/octopus-tentacle-rigged-3d-model-7a8a31a812.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7114732","type":"listingItem","attributes":{"id":7114732,"title":"Vintage Military Recoilless Cannon on Wheels Black Rigged","price":59.0,"description":"Vintage Military Recoilless Cannon on Wheels Black Rigged is a 3d model of a historical artillery piece, commonly used in military history exhibits and educational demonstrations.\n\nThis model showcases intricate details of an artillery cannon, including its barrel, breech, and mount. Crafted with precision, it replicates the authentic design and components used in traditional artillery, providing a realistic and educational representation. The model captures the mechanical intricacies and historical significance of artillery technology.\n\nFor military history exhibitions, historical education, museum displays, military reenactments, virtual reality experiences, gaming, educational tools, history-focused documentaries, historical research, interactive learning, and restoration projects.\nVintage Military Recoilless Cannon on Wheels Black Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nVintage Military Recoilless Cannon on Wheels Black Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 4 png (4096x4096)\n- Dimensions 89,46 x 354,04 x H109,73cm\n\n\n(c) 3d_molier International\n","imageAlt":"Vintage Military Recoilless Cannon on Wheels B...","url":"https://www.cgtrader.com/3d-models/military/gun/vintage-military-recoilless-cannon-on-wheels-black-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xr61nfat74e5v58v6omhs4dcl7n4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Vintage_Military_Recoilless_Cannon_on_Wheels_Black_Rigged_005.jpg","gridUrl":"https://media.cgtrader.com/variants/xr61nfat74e5v58v6omhs4dcl7n4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Vintage_Military_Recoilless_Cannon_on_Wheels_Black_Rigged_005.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/xr61nfat74e5v58v6omhs4dcl7n4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Vintage_Military_Recoilless_Cannon_on_Wheels_Black_Rigged_005.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/vintage-military-recoilless-cannon-on-wheels-black-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/7114732/725684fce2/vintage-military-recoilless-cannon-on-wheels-black-rigged-3d-model-725684fce2.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7567918","type":"listingItem","attributes":{"id":7567918,"title":"Digital Kiosk Collection","price":22.0,"description":"High-quality modern interactive kiosk and digital terminal collection featuring various touch screen stands, self-service information booths, digital signage displays, and pedestal terminals in clean white design with glowing screens.Perfect for architectural visualization, interior design, exhibition halls, shopping malls, airports, offices, and commercial tech environments.Includes detailed models with clean topology and real-world scale. All kiosks can be used separately. Ideal for creating realistic modern interactive spaces.","imageAlt":"Digital Kiosk Collection","url":"https://www.cgtrader.com/3d-models/electronics/video/digital-kiosk-collection-bf403ead-b8e0-4abb-822d-d95fa6c8b9aa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/apkbq3n6m110m53t4nizxlvgpng9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/765236%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/apkbq3n6m110m53t4nizxlvgpng9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/765236%20%281%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/apkbq3n6m110m53t4nizxlvgpng9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/765236%20%281%29.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/video/digital-kiosk-collection-bf403ead-b8e0-4abb-822d-d95fa6c8b9aa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"electronics","subcategorySlug":"video","categoryTitle":"Electronics","subcategoryTitle":"Video","schemaImageUrl":"https://img-new.cgtrader.com/items/7567918/fb2245a044/digital-kiosk-collection-3d-model-fb2245a044.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6918976","type":"listingItem","attributes":{"id":6918976,"title":"Cicada Rigged - Maya VFX Grace","price":174.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality cicada model with maps, hair and rigging. The hair is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, forewings and hindwings.\u003cbr\u003e\nTextures and materials: There are 11 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 17,004; polygons: 17,002\u003cbr\u003e\nForewings: vertices: 11,204; polygons: 11,134\u003cbr\u003e\nHindwings: vertices: 6,166; polygons: 6,080\u003cbr\u003e\nTotal: vertices: 34,374; polygons: 34,216\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_ROOT: cControls the entire model.\u003cbr\u003e\nCTR_crv_root_body: Body controller.\u003cbr\u003e\nCTR_crv_tail_root: Lower body root controller.\u003cbr\u003e\nCTR_crv_tail_roll: Lower body rotation controller.\u003cbr\u003e\nCTR_crv_tail_attr: Lower body attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\nIK_Stretch controls the IK stretch limit;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/M/B_leg_attr: serves as the leg attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\nIK_Stretch controls the IK stretch limit;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/M/B_toe1: Root controllers for foot.\u003cbr\u003e\nCTR_crv_FK_L/R_F/M/B_toe: Toe controllers.\u003cbr\u003e\nAdditionally, the body has more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Cicada Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/insect/cicada-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9vcldcmqak5d13soe3qiyqfzj2a6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JD0KB27A8_Cicada_Display_A_02.jpg","gridUrl":"https://media.cgtrader.com/variants/9vcldcmqak5d13soe3qiyqfzj2a6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JD0KB27A8_Cicada_Display_A_02.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/9vcldcmqak5d13soe3qiyqfzj2a6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JD0KB27A8_Cicada_Display_A_02.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/cicada-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/6918976/89b789a929/cicada-rigged-maya-vfx-grace-3d-model-89b789a929.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7349230","type":"listingItem","attributes":{"id":7349230,"title":"Ragdoll Cat Fur Rigged for Cinema 4D","price":179.0,"description":"Ragdoll Cat Fur Rigged is a three-dimensional model of a fluffy and realistic Ragdoll breed cat, complete with rigging for animation and posing.\n\nFeaturing high-resolution fur simulation, lifelike textures, and detailed anatomy, this model captures the signature long-haired coat, gentle facial expression, and distinctive color-point markings of the Ragdoll cat. Its realistic proportions and fully rigged structure make it suitable for dynamic movement and character interaction in various 3D environments.\n\nFor animation projects, virtual pets, advertising, product visualization, game development, VR/AR experiences, educational illustrations, cinematic visual effects, and digital art requiring an expressive and interactive feline character.\n\n\nRagdoll Cat Fur Rigged for Cinema 4D is fully rigged and is ready to be animated in Cinema 4D. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nRagdoll Cat Fur Rigged for Cinema 4D has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Cinema 4D, the Subdivision Surface function can be used to increase mesh resolution if necessary.)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n\nTextures Formats:\n-12 png (4096x4096) \n-Dimensions 16,16 x 63,13 x H29,02cm\n\n\n(c) 3d_molier International\n","imageAlt":"Ragdoll Cat Fur Rigged for Cinema 4D","url":"https://www.cgtrader.com/3d-models/animal/mammal/ragdoll-cat-fur-rigged-for-cinema-4d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hrow8autz89gmlpvc993v1ga6rch/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Ragdoll_Cat_Fur_Rigged_001.jpg","gridUrl":"https://media.cgtrader.com/variants/hrow8autz89gmlpvc993v1ga6rch/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ragdoll_Cat_Fur_Rigged_001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hrow8autz89gmlpvc993v1ga6rch/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ragdoll_Cat_Fur_Rigged_001.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ragdoll-cat-fur-rigged-for-cinema-4d","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7349230/1db0f4ab86/ragdoll-cat-fur-rigged-for-cinema-4d-3d-model-1db0f4ab86.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6920476","type":"listingItem","attributes":{"id":6920476,"title":"Goat 03 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 20 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 171,723; polygons 170,654\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nEquipped with highly refined controllers, making posing and animation more convenient. The functionalities are as follows:\u003cbr\u003e\nCTR_crv_MASTER – Controls the entire rig, with the following custom attributes:\u003cbr\u003e\n\"DEF_Jnt_Vis\" – Toggles visibility of deformation joints.\u003cbr\u003e\n\"MCH_Jnt_Vis\" – Toggles visibility of mechanism joints.\u003cbr\u003e\n\"GEO_Vis\" – Toggles visibility of geometry.\u003cbr\u003e\nCTR_crv_gravity – Controls the body movement (excluding the feet).\u003cbr\u003e\nCTR_crv_Spine_attr – Spine attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the spine.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the spine.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Abdomen_Control_Vis\" – Toggles visibility of the abdomen controller.\u003cbr\u003e\n\"Udder_Control_Vis\" – Toggles visibility of the udder controller.\u003cbr\u003e\nCTR_crv_belly – Belly breathing controller.\u003cbr\u003e\nCTR_crv_neck_attr – Neck attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the neck.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the neck.\u003cbr\u003e\n\"Follow_Target\" – Determines whether the neck follows the movement of the upper spine.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Sec_Control_Vis\" – Toggles visibility of secondary controllers.\u003cbr\u003e\nCTR_crv_head – Head controller with the following custom attributes:\u003cbr\u003e\n\"Head_Follow_Target\" – Determines whether the head follows the neck movement.\u003cbr\u003e\n\"Rotate_Order\" – Controls the rotation order of the head controller.\u003cbr\u003e\n\"Sec_Control_Vis\" – Toggles visibility of secondary facial controllers.\u003cbr\u003e\nCTR_crv_L/R_blink – Blink controller with the custom attribute \"Eye_Squeeze\", which adjusts eyelid muscle contraction during blinking.\u003cbr\u003e\nCTR_crv_L/R_eyebrow_center/corner_move – Preset expression controllers for eyebrow movement.\u003cbr\u003e\nCTR_crv_L/R_lip_U_center_move – Preset motion controller for the central upper lip on both sides.\u003cbr\u003e\nCTR_crv_L/R_lip_center_move – Preset motion controller for the corners of the mouth.\u003cbr\u003e\nCTR_crv_lip_U_lift – Preset motion controller for the upper lip.\u003cbr\u003e\nCTR_crv_L/R_nasal_breathing – Nostril breathing controller.\u003cbr\u003e\nCTR_crv_L_lip_D_protrusion – Lower lip protrusion controller.\u003cbr\u003e\nCTR_crv_mouth_U, CTR_crv_mouth_u_a, CTR_crv_mouth_tip, CTR_crv_nose_main – Overall controllers for the nose and upper jaw.\u003cbr\u003e\nCTR_crv_tongue_attr – Tongue attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the tongue.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the tongue.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_leg_attr – Leg attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the legs.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the legs.\u003cbr\u003e\n\"Pole_Vector_Follow\" – Determines whether the pole vector follows foot movement.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Rotate_Order\" – Controls the rotation order of the foot controller.\u003cbr\u003e\n\"Heel_Raise\" – Raises the heel.\u003cbr\u003e\n\"Toes_Raise\" – Raises the toes.\u003cbr\u003e\n\"Foot_Eversion\" – Controls outward rotation of the foot.\u003cbr\u003e\n\"Foot_Inversion\" – Controls inward rotation of the foot.\u003cbr\u003e\n\"Foot_Pivot\" – Controls foot pivot rotation.\u003cbr\u003e\n\"Toes_Spread\" – Controls toe spreading.\u003cbr\u003e\nAdditionally, both the face and body include more auxiliary controllers for fine-tuned adjustments, along with many more detailed features.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. 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The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n  \n**Features**\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, lower teeth and upper teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\n\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_1, CTR_IK_neck_2... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw and CTR_chin are controllers of the jaw, controlling the openning and closing of the mouth.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ear.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L and CTR_IK_Ankle_F_1_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. 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This makes the asset suitable for animations, games, product visualization, educational content, renders, and other creative projects.\n\n**Features:**\n\n• Clean and optimized topology\n• UV mapped\n• Procedurally textured\n• Original Blender file included\n• Rigged version available in the Blender file\n• Suitable for rendering and animation\n• Easy to customize and integrate into different projects\n","imageAlt":"Wooden Puzzle 3D Model","url":"https://www.cgtrader.com/3d-models/sports/toy/wooden-puzzle-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tix9djzn8rl534rg7dbcij01lbd6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/back%20to%20right.jpg","gridUrl":"https://media.cgtrader.com/variants/tix9djzn8rl534rg7dbcij01lbd6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/back%20to%20right.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/tix9djzn8rl534rg7dbcij01lbd6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/back%20to%20right.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/toy/wooden-puzzle-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"sports","subcategorySlug":"toy","categoryTitle":"Sports","subcategoryTitle":"Toy","schemaImageUrl":"https://img-new.cgtrader.com/items/7520605/f3529cbcbc/wooden-puzzle-3d-model-3d-model-f3529cbcbc.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"7081284","type":"listingItem","attributes":{"id":7081284,"title":"Apollo A1 Humanoid Carry Box Turn Place Animated Rigged For Maya","price":289.0,"description":"Apollo A1 Humanoid Carry Box Turn And Place Animated Rigged For Maya is a three-dimensional model of next-generation humanoid robot engineered for advanced service and industrial applications.\n\nApollo A1 Humanoid Service Robot is a simplified design study of a humanoid robot for assistance roles. Its structure imitates human anatomy and movement. \n\nFor robotics exhibitions 3D visualization, CGI, 3D animation, video game development, and human-robot collaboration 3D rendering projects.\n\nThis animation set includes  humanoid robot animation designed for mechanical locomotion and object interaction. The animations emphasize rigid movement, servo-driven timing, and clear mechanical behavior. The pack is suitable for cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Carry Box Turn And Place (non-looped, in-place / root motion)\n    Robot picks up a box, turns, takes a few steps, and places it down using rigid, weight-aware mechanical motion with controlled vibrations. Duration: up to 8 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 5 png (8192x8192)\n- 2 png (2048x2048)\n- 7 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"Apollo A1 Humanoid Carry Box Turn Place Animated 3D 2","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/apollo-a1-humanoid-carry-box-turn-and-place-animated-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u0g6g1nvag5n40v9bzn25d4qfqpe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Apollo_A1_Humanoid_Carry_Box_Turn_And_Place_Animated_Rigged_For_Maya_002.jpg","gridUrl":"https://media.cgtrader.com/variants/u0g6g1nvag5n40v9bzn25d4qfqpe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Apollo_A1_Humanoid_Carry_Box_Turn_And_Place_Animated_Rigged_For_Maya_002.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/u0g6g1nvag5n40v9bzn25d4qfqpe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Apollo_A1_Humanoid_Carry_Box_Turn_And_Place_Animated_Rigged_For_Maya_002.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/apollo-a1-humanoid-carry-box-turn-and-place-animated-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/7081284/51fcb8b1dc/apollo-a1-humanoid-carry-box-turn-place-animated-rigged-for-maya-3d-model-51fcb8b1dc.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6920497","type":"listingItem","attributes":{"id":6920497,"title":"Akita Dog Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality akita dog model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, lower teeth, upper teeth, and nails.\u003cbr\u003e\nTextures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 88,930; polygons: 88,922\u003cbr\u003e\nEyes: vertices: 12,376; polygons: 12,368\u003cbr\u003e\nLower teeth: vertices: 22,840; polygons: 22,800\u003cbr\u003e\nUpper teeth: vertices: 21,788; polygons: 21,752\u003cbr\u003e\nToe nails: vertices: 12,260; polygons: 12,224\u003cbr\u003e\nTotal: vertices: 158,194; polygons: 158,066\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:\u003cbr\u003e\nCTR_Root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity, with two customized attributes:\u003cbr\u003e\n“Neck_IK_FK” Switches between IK/FK of the neck.\u003cbr\u003e\n“Tail_IK_FK” Switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a: Controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b: Controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c: Controls the anterior spine.\u003cbr\u003e\nCTR_belly: Abdomen controller.\u003cbr\u003e\nCTR_neck: Overall neck controller.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b...: IK controllers for the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b...: FK controllers for the neck.\u003cbr\u003e\nCTR_IK_head: Head controller.\u003cbr\u003e\nCTR_eye: Eye controller.\u003cbr\u003e\nCTR_jaw, CTR_chin: Jaw controllers for opening and closing the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b...: Controllers for the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Ear controllers.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b...: FK controllers for the tail.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2...: IK controllers for the tail.\u003cbr\u003e\nCTR_Shoulders_F_L, CTR_Shoulders_F_R: Scapula controllers.\u003cbr\u003e\nCTR_Shoulders_B_R, CTR_Shoulders_B_L: Hip bone controllers.\u003cbr\u003e\nCTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.\u003cbr\u003e\nCTR_Foot_B_R, CTR_Foot_B_L: IK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L...: FK controllers for the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: Switches between IK/FK of the feet.\u003cbr\u003e\nCTR_F_heel_ik_L, CTR_F_heel_ik_R: Weight-bearing controllers for the front legs.\u003cbr\u003e\nCTR_B_heel_ik_R, CTR_B_heel_ik_L: Weight-bearing controllers for the hind legs.\u003cbr\u003e\nAdditionally, the body includes more auxiliary controllers and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Akita Dog Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gxxmzw10168t9y2alvwlhwjx2tpb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.jpg","gridUrl":"https://media.cgtrader.com/variants/gxxmzw10168t9y2alvwlhwjx2tpb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/gxxmzw10168t9y2alvwlhwjx2tpb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920497/a065171add/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7098951","type":"listingItem","attributes":{"id":7098951,"title":"Humanoid Robot Pushing Wheelchair Animated Rigged For Maya","price":269.0,"description":"Humanoid Robot Pushing Wheelchair Animated Rigged For Maya is a three-dimensional model of humanoid AI assistant robot designed for interactive tasks.\n\nThe humanoid service robot is a smart AI humanoid designed for human interaction and basic service tasks. It can respond to commands and assist efficiently. \n\nFor robotics research, AI development, service industry, healthcare assistance, hospitality, education, smart homes, customer service, technology exhibitions, automation labs, and human-robot interaction studies.\n\nThis animation set includes animation for a humanoid assistant robot, covering slow locomotion, object pulling, and tablet based interaction. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Pulling Rocking Chair (non-looped, in-place / root motion)\n    Assisted transport action with forward lean, effort driven arm motion, and steady deliberate steps. Duration: up to 8 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic mechanical timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 1 png (2000x2000)\n- 11 png (2048x2048)\n- 12 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"Humanoid Robot Pushing Wheelchair Animated Rig...","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/humanoid-robot-pushing-wheelchair-animated-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h8ox0vfyla1gmek7inokum10f1hh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Humanoid_Robot_Pushing_Wheelchair_Animated_Rigged_For_Maya_002.jpg","gridUrl":"https://media.cgtrader.com/variants/h8ox0vfyla1gmek7inokum10f1hh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Humanoid_Robot_Pushing_Wheelchair_Animated_Rigged_For_Maya_002.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/h8ox0vfyla1gmek7inokum10f1hh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Humanoid_Robot_Pushing_Wheelchair_Animated_Rigged_For_Maya_002.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/humanoid-robot-pushing-wheelchair-animated-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/7098951/cec45027cc/humanoid-robot-pushing-wheelchair-animated-rigged-for-maya-3d-model-cec45027cc.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6920495","type":"listingItem","attributes":{"id":6920495,"title":"Young Lion Rigged - Maya VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality young lion model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, lens2, tongue, nails, sclerae2, pupils*2, teeth and oral cavity.\u003cbr\u003e\nTextures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 55,441; polygons 55,304\u003cbr\u003e\nLens: vertices 1,154; polygons 1,088\u003cbr\u003e\nTongue: vertices 2,946; polygons 2,944\u003cbr\u003e\nNails: vertices 11,440; polygons 11,200\u003cbr\u003e\nSclerae: vertices 8,456; polygons 8,448\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nTeeth: vertices 18,938; polygons 18,344\u003cbr\u003e\nOral cavity: vertices 78,385; polygons 78,160\u003cbr\u003e\nTotal: vertices 173,944; polygons 172,736\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nLion_Young_CTR_root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the movement of the entire body (except the feet), and comes with a customized attribute:\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_IK_spine_a, b, c: Control the posterior, middle, and anterior parts of the spine.\u003cbr\u003e\nCTR_IK_spine_a: comes with customized attributes:\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the stretch controller.\u003cbr\u003e\nCTR_IK_spine_c: comes with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the neck;\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the neck follows the spine movement;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_FK_tail: Tail root controller, with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the tail follows the pelvis movement;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the tail secondary stretch controller.\u003cbr\u003e\nCTR_chest: Controller for the abdomen, controls breathing.\u003cbr\u003e\nCTR_head: Head controller, with customized attributes:\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the head follows the neck movement;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_L_jawmaster and CTR_jaw_b, c: Mouth controllers.\u003cbr\u003e\nCTR_L/R_eye1: Eye controllers.\u003cbr\u003e\nCTR_L/R_U/D_eye_blink: Upper and lower eyelid controllers.\u003cbr\u003e\nCTR_setting_leg_F/B_L/R: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the legs;\u003cbr\u003e\n\"\"Pole_Vector_Follow\"\" controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the secondary stretch controller for the legs;\u003cbr\u003e\n\"\"Foot_Rotate_Order\"\" controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_foot_f/b_L/R: Controllers for the four feet, with customized attributes:\u003cbr\u003e\n\"\"Heel_Raise\"\" controls the heel raise;\u003cbr\u003e\n\"\"Toe_Raise\"\" controls the toe raise;\u003cbr\u003e\n\"\"Foot_Eversion\"\" controls the foot eversion;\u003cbr\u003e\n\"\"Foot_Inversion\"\" controls the foot inversion;\u003cbr\u003e\n\"\"Foot_Pivot\"\" controls the foot pivoting;\u003cbr\u003e\n\"\"Toe_Spread\"\" controls the toe abduction;\u003cbr\u003e\n\"\"Toe_Curl\"\" controls the toe flexion;\u003cbr\u003e\n\"\"Toenail_Curl\"\" controls the toenail pivoting;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nUI_L/R_eyebrow_angry_anim: UI controllers for eyebrow expressions.\u003cbr\u003e\nUI_L/R_eye_blink_anim: UI controllers for blinking.\u003cbr\u003e\nUI_L/R_breath_anim: UI controllers for nose breathing.\u003cbr\u003e\nUI_L/R_mouth_angry_anim: UI controllers for angry facial expressions.\u003cbr\u003e\nUI_L/R_mouth_T/M_anim: UI controllers for different positions of the lips.\u003cbr\u003e\nAdditionally, the face has more controllers and other UI controllers, and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Young Lion Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fbotl0q6bhxyo0janqycyqg5i72y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.jpg","gridUrl":"https://media.cgtrader.com/variants/fbotl0q6bhxyo0janqycyqg5i72y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fbotl0q6bhxyo0janqycyqg5i72y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920495/b99fa0a4d7/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6923562","type":"listingItem","attributes":{"id":6923562,"title":"Lioness Rigged - Maya VFX Grace","price":530.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality lioness model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, nipples, paws, eyes, lacrimal caruncles, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 54,044; polygons 53,808\u003cbr\u003e\nNipples: vertices 420; polygons 416\u003cbr\u003e\nPaws: vertices 4,644; polygons 4,608\u003cbr\u003e\nEyes: vertices 742; polygons 736\u003cbr\u003e\nLacrimal caruncles: vertices 324; polygons 320\u003cbr\u003e\nUpper teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nLower teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nTotal: vertices 78,358; polygons 78,016\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity.\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the entire body except the paws.\u003cbr\u003e\nCTR_crv_M_spine_ro: Controls the front half of the body starting from the middle of the spine.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine_po: Control the anterior, posterior, and middle spine, respectively.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_crv_F_spine: Comes with customized attributes:\u003cbr\u003e\n\"Follow Neck\" controls the intensity for the neck following the parent rotation;\u003cbr\u003e\n\"Follow Shoulder\" controls the intensity for the shoulder following the parent rotation.\u003cbr\u003e\nCTR_crv_F_torse, CTR_crv_F_torse_ro: Neck controller and neck rotation controller.\u003cbr\u003e\nCTR_crv_B_neck: The IK controller for the root of the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement.\u003cbr\u003e\nCTR_crv_F_neck, CTR_crv_M_neck_po, CTR_crv_M_neck_ro: IK controllers for the front and middle of the neck.\u003cbr\u003e\nCTR_crv_B_torse: Controller for the buttock.\u003cbr\u003e\nCTR_crv_tail: Root controller for the tail.\u003cbr\u003e\nCTR_crv_IK_tail_1: IK controller for the root of the tail, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow_Target\" controls whether the tail follows the hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers for the tail.\u003cbr\u003e\nDRV_follow_F_belly and DRV_follow_B_belly: Customized attribute controllers for the chest and the rear abdomen, with customized attributes:\u003cbr\u003e\n\"Follow Pose\" controls whether the chest follows shoulder movement, or whether the rear abdomen follows hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of the secondary stretch controllers for the abdomen.\u003cbr\u003e\nCTR_crv_head: Controller for the head, with customized attributes:\u003cbr\u003e\n\"Stretch_Control_Vis\" control the visibility of the head's secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order.\u003cbr\u003e\nCTR_crv_U_mouth, CTR_crv_F_jaw, CTR_crv_B_jaw and CTR_crv_D_mouth: Controllers for the upper mouth, chin, lower jaw, and lower mouth, respectively.\u003cbr\u003e\nCTR_crv_D_mouth: Comes with customized attributes:\u003cbr\u003e\n\"Tongue_IK_FK\" switches between IK/FK of the tongue;\u003cbr\u003e\n\"Tongue_IK_Stretch\" controls the IK switching;\u003cbr\u003e\n\"Tongue_Stretch_Vis\" controls the visibility of secondary stretch controllers for the tongue.\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: Controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_eyebrow: Controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_U/D_eye: Controllers for the upper and lower eyelids.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder_1, CTR_crv_L/R_F_shoulder_2, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for all four legs with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the foot controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, with a customized attribute \"Toe_Curl\" that controls toe flexion; these controllers also control heel raise, toe raise, foot eversion, foot inversion, foot pivoting, and toe abduction.\u003cbr\u003e\nCTR_crv_L/R_F/B_claw: Controllers for the toenails, mainly for rotating the toenails.\u003cbr\u003e\nAdditionally, there are more face controllers, and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Lioness Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/lioness-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2l7pctdthm9t1e6gmermt88hfexs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.jpg","gridUrl":"https://media.cgtrader.com/variants/2l7pctdthm9t1e6gmermt88hfexs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/2l7pctdthm9t1e6gmermt88hfexs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lioness-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923562/a263c3b932/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7080634","type":"listingItem","attributes":{"id":7080634,"title":"Apollo A1 Humanoid Rigged For Maya","price":179.0,"description":"Apollo A1 Humanoid Rigged For Maya is a three-dimensional model of next-generation humanoid robot engineered for advanced service and industrial applications.\n\nApollo A1 Humanoid Service Robot is a design model that depicts a modern humanoid robot built for service and interaction. It represents a functional concept of robotic assistance in hospitality and domestic use. The model highlights the integration of smart sensors and adaptive AI in human-centered technology.\n\nFor robotics exhibitions 3D visualization, CGI, 3D animation, 3D models advertising, video game development, and human-robot collaboration 3D rendering projects.\n\nApollo A1 Humanoid Rigged For Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product. \n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 5 png (8192x8192)\n\n\n(c) 3d_molier International\n","imageAlt":"3D model Apollo A1 Humanoid Rigged For Maya","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/apollo-a1-humanoid-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rcnc5tawaif09e46hnnmjmyo910s/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Apollo_A1_Humanoid_Rigged_For_Maya_002.jpg","gridUrl":"https://media.cgtrader.com/variants/rcnc5tawaif09e46hnnmjmyo910s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Apollo_A1_Humanoid_Rigged_For_Maya_002.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rcnc5tawaif09e46hnnmjmyo910s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Apollo_A1_Humanoid_Rigged_For_Maya_002.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/apollo-a1-humanoid-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/7080634/cf0f40bbf6/apollo-a1-humanoid-rigged-for-maya-3d-model-cf0f40bbf6.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6918972","type":"listingItem","attributes":{"id":6918972,"title":"Martes Americana Rigged - Maya VFX Grace","price":384.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality martes americana model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, lacrimal glands, pupils, sclerae, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 22 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 22,053; polygons 21,924\u003cbr\u003e\nPaws: vertices 23,300; polygons 22,880\u003cbr\u003e\nLacrimal glands: vertices 1,984; polygons 1,984\u003cbr\u003e\nPupils: vertices 2,588; polygons 2,584\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nLower teeth: vertices 5,136; polygons 4,928\u003cbr\u003e\nUpper teeth: vertices 5,137; polygons 4,944\u003cbr\u003e\nTotal: vertices 61,226; polygons 60,332\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye are controllers of the eyes, and CTR_eye comes with a customized attribute: \"Blink\" controls the blinking animation.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R are controllers of the overall rotation of the ears.\u003cbr\u003e\nCTR_palate controls the upper palate.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2... CTR_tail_9 are controllers of the tail.\u003cbr\u003e\nCTR_tail_roll controls the overall rotation of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R controllers of the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_Foot_F_L and CTR_Foot_F_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_B_L and CTR_Foot_B_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_ROLL_foot_B_L and CTR_RORL_foot_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_ROLL_foot_b_F_L and CTR_roll_foot_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\u003cbr\u003e\n\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Martes Americana Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/martes-americana-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fm9jbhzezdq1o04q013q0t7ttkc1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0M111A7_MartesAmericana_Display_Watch_02.jpg","gridUrl":"https://media.cgtrader.com/variants/fm9jbhzezdq1o04q013q0t7ttkc1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M111A7_MartesAmericana_Display_Watch_02.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fm9jbhzezdq1o04q013q0t7ttkc1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M111A7_MartesAmericana_Display_Watch_02.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/martes-americana-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918972/be6d56e543/martes-americana-rigged-maya-vfx-grace-3d-model-be6d56e543.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7040474","type":"listingItem","attributes":{"id":7040474,"title":"City Professions Pack - The Toys Tales - Casual Environment","price":34.99,"description":"Tech Information:\n\nVersion Unreal Engine - 4.18 and higher\nVersion Unity - 2020 and higher\n\n- Characters (x20) (woodcutter, teacher, stewardess, scientist, operative, officer, officeman, medic, judge, house, keeper, fireman, farmer, doorman, doctor, cyclist, chef, builder, ballerina, aviator, astronaut)\n- Buildings (x51)\n- Landscape (x1)\n- Locations (x10)\n- Locations Path (x23)\n- Park Path (x19)\n- Props (x83)\n- Roads (x35)\n- Road Sign (x16)\n- Traffic Light (x7)\n- Vegetation And Clouds (x33)\n- Vehicles (x19)\n- Common number of objects (x318), materials (x89)\n\n**Polycount: **\n\n**Props, vehicles, locations:**\n\n- 144123 Tris\n- 90262 Points\n\n**Characters:**\n\n- 46061 Tris\n- 25829 Points\n\n**Animation:**\n\nAsset include demo scene (not include character animations and camera animations)\n\nCharacters support EpicSkeleton animations (no animations included in this pack)\nThe light and shadow maps are not baked\nThe quantization between the modules is 7.5m\nVideo\u0026Photo preview render make in UnrealEngine Technologies\nVersion UnrealEngine - 4.18.3 - and higher\n\nOverview\n\nThe beginning of the wonderful line of The Toys' Tales\n There are pack presented some amount of buildings and characters in low-poly style which look like plastic toys.\n It will be perfect to use in some game genres like mobile simulators, city builders, business strategies, third person action adventure and e.t.c.\n\n You can create nostalgic childish atmospheric of game like world filled amazing stories with that character.\n\nSuccessful development to you!","imageAlt":"City Professions Pack - The Toys Tales - Casual 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/city-professions-pack-the-toys-tales-casual-environment-df6f3113-4cd3-4ddd-84f4-cce915f64133","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fjow4h3mqayxeh51tma8s8wwvncw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGtrader_W.jpg","gridUrl":"https://media.cgtrader.com/variants/fjow4h3mqayxeh51tma8s8wwvncw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGtrader_W.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fjow4h3mqayxeh51tma8s8wwvncw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGtrader_W.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/city-professions-pack-the-toys-tales-casual-environment-df6f3113-4cd3-4ddd-84f4-cce915f64133","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7040474/066497f404/city-professions-pack-the-toys-tales-casual-environment-3d-model-066497f404.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7098566","type":"listingItem","attributes":{"id":7098566,"title":"Humanoid Assistant Robot Set Animated Rigged For Maya","price":349.0,"description":"Humanoid Assistant Robot Set Animated Rigged For Maya is a three-dimensional model of humanoid AI assistant robot designed for interactive tasks.\n\nThe humanoid service robot is an intelligent assistant robot capable of understanding and performing human-directed tasks. It utilizes AI to engage users effectively.\n\nFor robotics research, AI development, service industry, healthcare assistance, hospitality, education, smart homes, customer service, technology exhibitions, automation labs, and human-robot interaction studies.\n\nThis animation set includes 3 animations for a humanoid assistant robot, covering slow locomotion, object pulling, and tablet based interaction. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Slow Walk (looped, in-place / root motion)\n    Controlled low speed walking cycle with stable torso, coordinated arm motion, and subtle head turns. Duration: up to 6 sec.\n\n    Pulling Rocking Chair (non-looped, in-place / root motion)\n    Assisted transport action with forward lean, effort driven arm motion, and steady deliberate steps. Duration: up to 8 sec.\n\n    Standing and Taking Notes on Tablet (non-looped, in-place)\n    Focused standing interaction with precise tablet input gestures and minor compensatory body movement. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic mechanical timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 1 png (2000x2000)\n- 11 png (2048x2048)\n- 19 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"Humanoid Assistant Robot Set Animated Rigged F...","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/humanoid-assistant-robot-set-animated-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xo5x3at9ge9xphjlv08j5xpny8v1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/humanoid-assistant-robot-set-animated-rigged-for-maya-3d-model-70e6847e46.jpg","gridUrl":"https://media.cgtrader.com/variants/xo5x3at9ge9xphjlv08j5xpny8v1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/humanoid-assistant-robot-set-animated-rigged-for-maya-3d-model-70e6847e46.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/xo5x3at9ge9xphjlv08j5xpny8v1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/humanoid-assistant-robot-set-animated-rigged-for-maya-3d-model-70e6847e46.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/humanoid-assistant-robot-set-animated-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/7098566/70e6847e46/humanoid-assistant-robot-set-animated-rigged-for-maya-3d-model-70e6847e46.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6923553","type":"listingItem","attributes":{"id":6923553,"title":"Bison Male Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male bison model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n  \n**Features**\u003cbr\u003e\nIt consists of the body, horns, teeth, oral cavity, pupils, sclerae, lacrimal glands, tears, and skeleton.\u003cbr\u003e\nTextures and materials: There are 13 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 38,727; polygons: 38,658\u003cbr\u003e\nHorns: vertices: 342; polygons: 328\u003cbr\u003e\nTeeth: vertices: 20,499; polygons: 20,444\u003cbr\u003e\nOral cavity: vertices: 11,642; polygons: 11,640\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nSclerae: vertices: 964; polygons: 1,024\u003cbr\u003e\nLacrimal glands: vertices: 456; polygons: 432\u003cbr\u003e\nTears: vertices: 1,476; polygons: 1,472\u003cbr\u003e\nSkeleton: vertices: 23,325; polygons: 23,198\u003cbr\u003e\nTotal: vertices: 98,779; polygons: 98,604\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding hooves).\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine has customized attributes:\u003cbr\u003e\n\"Spine IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order for the controller.\u003cbr\u003e\nCTR_crv_abdomen: Controls the abdomen.\u003cbr\u003e\nCTR_crv_neck_spine and CTR_crv_neck_main: Root controllers for the neck. CTR_crv_neck_spine comes with multiple customized attributes:\u003cbr\u003e\n\"Neck IK_FK\" switches between IK/FK of the neck;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Neck Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary neck stretch controllers.\u003cbr\u003e\nCTR_crv_tail_attr: Tail attribute controller with customized attribute:\u003cbr\u003e\n\"TailFollow Target\" controls tail following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: Tail FK rotation controller.\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes\u003cbr\u003e\n\"Sec_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Follow Target\" controls whether the head follows neck movements;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the controllers.\u003cbr\u003e\nCTR_crv_lip_a/b and CTR_crv_chin_a/b: Controllers for opening the mouth and chin.\u003cbr\u003e\nCTR_crv_nose and CTR_crv_mouth_u: Controllers for the bridge of the nose and upper jaw.\u003cbr\u003e\nCTR_crv_L/R_nose_scale: Controls nostril breathing.\u003cbr\u003e\nCTR_crv_tongue_ro: FK rotation controller for the tongue with customized attribute:\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary tongue stretch controllers.\u003cbr\u003e\nCTR_crv_eye: Eye controller.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder and CTR_crv_L/R_B_hip: FK root controllers for the scapulae and hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controller for each leg with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order for the foot controller;\u003cbr\u003e\n\"Toe Spread\" controls the toe abduction.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for each hoof, which control the heel rising, toe rising, hoof eversion, hoof inversion, and hoof pivoting.\u003cbr\u003e\n\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Bison Male Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/bison-male-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hhmj8vcfnbi8t28039lywvs2dpj4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.jpg","gridUrl":"https://media.cgtrader.com/variants/hhmj8vcfnbi8t28039lywvs2dpj4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hhmj8vcfnbi8t28039lywvs2dpj4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/bison-male-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923553/f371b467fa/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6918982","type":"listingItem","attributes":{"id":6918982,"title":"Giraffe Rigged - Maya VFX Grace","price":461.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality giraffe model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tear, left pupil, right pupil, sclerae, alveolar ridge, tongue, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 7 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\"\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 69,512; polygons 69,410\u003cbr\u003e\nLarimal glands: vertices 244; polygons 240\u003cbr\u003e\nTear: vertices 1,778; polygons 1,772\u003cbr\u003e\nLeft pupil: vertices 1,250; polygons 1,248\u003cbr\u003e\nRight pupil: vertices 1,250; polygons 1,248\u003cbr\u003e\nLeft sclera: vertices 1,122; polygons 1,120\u003cbr\u003e\nRight sclera: vertices 1,122; polygons 1,120\u003cbr\u003e\nTongue: vertices 2,081; polygons 2,040\u003cbr\u003e\nAlveolar ridge: vertices 810; polygons 808\u003cbr\u003e\nUpper teeth: vertices 1,807; polygons 1,792\u003cbr\u003e\nLower teeth: vertices 1,807; polygons 1,792\u003cbr\u003e\nTotal: vertices 82,783; polygons 82,590\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the overall movement.\u003cbr\u003e\nCTR_gravity controls the center of gravity, it comes with a custom attribute \"\"Neck FK IK\"\" which switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_01, CTR_IK_neck_02... are IK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_mouth_Down controls the opening and closing of the lower jaw.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L, CTR_eye are controllers of the eyes. CTR_eye comes with a customized attribute \"\"Blink\"\" to control blinking animation.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2... CTR_tail_9 are controllers of the tail.\u003cbr\u003e\nCTR_tail_roll controls the overall rotation of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L, CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L, CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L, CTR_roll_ear_R are controllers for the overall rotation of the ears.\u003cbr\u003e\nCTR_abdomen is the controller of the abdomen.\u003cbr\u003e\nCTR_setting_leg_B_L and CTR_setting_leg_B_R switches between IK/FK of the hind legs.\u003cbr\u003e\nCTR_setting_leg_F_L and CTR_setting_leg_F_R switches between IK/FK of the front legs.\u003cbr\u003e\nCTR_Foot_F_L, CTR_Foot_F_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_B_L, CTR_Foot_B_R are IK controllers of the hind legs\u003cbr\u003e\nCTR_FK0_Leg_R_L, CTR_FK01_Leg_B_R, CTR_FK0_Leg_F_L, CTR_FK01_Leg_B_L... are FK controllers of the feet.\u003cbr\u003e\nCTR_knee_rotation_L, CTR_IK_B_shin_a_L, CTR_knee_rotation_R, CTR_IK_B_shin_a_R are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_knee_rotation_L and CTR_knee_rotation_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Giraffe Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9wcta2bq5lo0v3f718j70avun4qd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0K307A0_Giraffe_Display_B_02.jpg","gridUrl":"https://media.cgtrader.com/variants/9wcta2bq5lo0v3f718j70avun4qd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0K307A0_Giraffe_Display_B_02.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/9wcta2bq5lo0v3f718j70avun4qd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0K307A0_Giraffe_Display_B_02.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918982/979c412e24/giraffe-rigged-maya-vfx-grace-3d-model-979c412e24.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6920483","type":"listingItem","attributes":{"id":6920483,"title":"White Horse Rigged - Maya VFX Grace","price":360.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality white horse model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, two pupils, two sclerae, two lacrimal caruncles, upper teeth, lower teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 62,436; polygons 62,386\u003cbr\u003e\nPupils: vertices 1,450; polygons 1,408\u003cbr\u003e\nSclerae: vertices 20,804; polygons 20,800\u003cbr\u003e\nLacrimal caruncles: vertices 4,500; polygons 4,448\u003cbr\u003e\nUpper and lower teeth: vertices 193,998; polygons 191,780\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 288,469; polygons 286,070\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_Root: Controls the entire body.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding the hoofs).\u003cbr\u003e\nCTR_crv_F_torse: Controls the movement of the front half of the body.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\n\nCTR_crv_belly: A preset controller for the belly, controlling the breathing motion.\u003cbr\u003e\nCTR_crv_neck_spine: The root controller for the neck.\u003cbr\u003e\nCTR_crv_neck_attr: The attribute controller for the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the neck.\u003cbr\u003e\nCTR_crv_tail_attr: The attribute controller for the tail, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Tail Follow Target\" controls the tail behavior of following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: The FK rotation controller for the tail.\u003cbr\u003e\nCTR_crv_head: The head controller, with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers for the head;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows the neck's movement;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\nCTR_crv_jaw_ro, CTR_crv_jaw_1/2/3: Controllers for opening the mouth and jaw.\u003cbr\u003e\nCTR_crv_tongue: The root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: The controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hips.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Functional controllers for the four feet, controlling the raising of heel, raising of toe, foot inversion, foot eversion, foot pivoting, and toe abduction.\u003cbr\u003e\n...\u003cbr\u003e\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D White Horse Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lmah8q7uh74r6d6buko43txxj8cq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.jpg","gridUrl":"https://media.cgtrader.com/variants/lmah8q7uh74r6d6buko43txxj8cq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/lmah8q7uh74r6d6buko43txxj8cq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920483/8e119d1e3b/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7098652","type":"listingItem","attributes":{"id":7098652,"title":"Humanoid Assistant Robot Rigged For Maya","price":189.0,"description":"Humanoid Assistant Robot Rigged For Maya is a three-dimensional model of humanoid AI assistant robot designed for interactive tasks.\n\nThe humanoid service robot is an AI humanoid designed to assist humans with basic tasks. It responds to voice commands and interacts naturally. For everyday use, it helps in simple chores, guidance, or monitoring environments requiring attention.\n\nFor robotics research, AI development, service industry, healthcare assistance, hospitality, education, smart homes, customer service, technology exhibitions, automation labs, and human-robot interaction studies.\n\nHumanoid Assistant Robot Rigged For Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product. \n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 10 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/humanoid-assistant-robot-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/55csljgi9yqwaikwqkitzhrpxfqx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Humanoid_Assistant_Robot_Rigged_For_Maya_002.jpg","gridUrl":"https://media.cgtrader.com/variants/55csljgi9yqwaikwqkitzhrpxfqx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Humanoid_Assistant_Robot_Rigged_For_Maya_002.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/55csljgi9yqwaikwqkitzhrpxfqx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Humanoid_Assistant_Robot_Rigged_For_Maya_002.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/humanoid-assistant-robot-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/7098652/e8bd8f79ad/humanoid-assistant-robot-rigged-for-maya-3d-model-e8bd8f79ad.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6923559","type":"listingItem","attributes":{"id":6923559,"title":"Chipmunk Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chipmunk model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, skull, teeth, and tongue.\u003cbr\u003e\nTextures and materials: There are 19 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 32,097; polygons 31,994\u003cbr\u003e\nEyes*2: vertices 2,694; polygons 2,656\u003cbr\u003e\nSkull: vertices 3,402; polygons 3,368\u003cbr\u003e\nTeeth: vertices 6,232; polygons 5,920\u003cbr\u003e\nTongue: vertices 1,281; polygons 1,264\u003cbr\u003e\nTotal: vertices 45,706; polygons 45,202\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:\u003cbr\u003e\nChipmunk_CTR_Root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity. Has 1 custom attribute: Tail_IKFK for tail IK/FK switching.\u003cbr\u003e\nCTR_IK_spine_a: Controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b: Controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c: Controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2...: FK controllers for the neck.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_eye_L, CTR_eye_R: Control the eyes.\u003cbr\u003e\nCTR_jaw, CTR_chin: Control the jaw and chin for mouth opening.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b...: Control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Control the ears.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3...: IK controllers for the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b...: FK controllers for the tail.\u003cbr\u003e\nCTR_Shoulders_F_R, CTR_Shoulders_F_L: Control the scapula.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: IK/FK switching controllers for the feet.\u003cbr\u003e\nCTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.\u003cbr\u003e\nCTR_Foot_b_R, CTR_Foot_b_L: IK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1...: FK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1...: FK controllers for the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L, CTR_IK_Ankle_F_1_R: Weight-bearing controllers for the front legs.\u003cbr\u003e\nAdditionally, the body includes more auxiliary controllers and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"xgen Chipmunk Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sk67siv7egh5nr851c0vqio44fhu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.jpg","gridUrl":"https://media.cgtrader.com/variants/sk67siv7egh5nr851c0vqio44fhu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/sk67siv7egh5nr851c0vqio44fhu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923559/6b6d693f1b/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6918971","type":"listingItem","attributes":{"id":6918971,"title":"Jaguar Rigged - Maya VFX Grace","price":505.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality panthera onca model with maps, fur and rigging . The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, pupils, sclerae, lacrimal glands, tears and tongue.\u003cbr\u003e\nTextures and materials: There are 5 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 27,284; polygons 27,262\u003cbr\u003e\nPaws: vertices 6,112; polygons 6,080\u003cbr\u003e\nPupils: vertices 4,996; polygons 4,992\u003cbr\u003e\nSclerae: vertices 3,972; polygons 3,968\u003cbr\u003e\nLacrimal glands: vertices 744; polygons 736\u003cbr\u003e\nTears: vertices 1,008; polygons 960\u003cbr\u003e\nTongue: vertices 2,265; polygons 2,240\u003cbr\u003e\nTotal: vertices 46,381; polygons 46,238\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity.\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the entire body except the paws.\u003cbr\u003e\nCTR_crv_M_spine: Controls the front half of the body starting from the middle of the spine.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine: Control the anterior and posterior spine.\u003cbr\u003e\nCTR_crv_belly: Controls the abdomen.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls rotation order of this controller.\u003cbr\u003e\nCTR_crv_F_spine: Comes with customized attributes:\u003cbr\u003e\n\"Follow Neck\" controls the intensity for the neck following the parent rotation.\u003cbr\u003e\nCTR_crv_neck: Neck controller.\u003cbr\u003e\nCTR_crv_B_neck: The IK controller for the root of the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the neck;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement.\u003cbr\u003e\nCTR_crv_F_neck, CTR_crv_M_neck: IK controllers for the front and middle of the neck.\u003cbr\u003e\nCTR_crv_tail: Root controller for the tail, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow_Target\" controls whether the tail follows the hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers for the tail.\u003cbr\u003e\nCTR_crv_head: Controller for the head, with one customized attribute:\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of the secondary stretch controllers for the head;\u003cbr\u003e\nCTR_crv_jaw_1, CTR_crv_jaw_2: Controllers for the mouth and jaw.\u003cbr\u003e\nCTR_crv_FK_tongue: Root controller for the tongue, with customized attributes:\u003cbr\u003e\n\"Tongue_IK_FK\" switches between IK/FK of the tongue;\u003cbr\u003e\n\"IK_Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_eye: Controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_FK_shoulder, CTR_crv_L/R_B_FK_hip: FK root controllers for the shoulder blades and the hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for all four legs with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\n\"Toe_Curl\" that controls toe flexion;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the foot controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, these controllers also control heel raise, toe raise, foot eversion, foot inversion.\u003cbr\u003e\nCTR_crv_L_B_toe_spread: Controllers for the toe abduction and adduction.\u003cbr\u003e\nCTR_crv_UI_control_grp is the facial UI control group, which contains many expression controllers of the facial UI panel;\u003cbr\u003e\nAdditionally, there are more facial controllers, other UI controllers and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Jaguar Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wwuhjq5opl8tolf0un8crr9oh6fp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N8300_PantheraOnca_Display_B_01.jpg","gridUrl":"https://media.cgtrader.com/variants/wwuhjq5opl8tolf0un8crr9oh6fp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N8300_PantheraOnca_Display_B_01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wwuhjq5opl8tolf0un8crr9oh6fp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N8300_PantheraOnca_Display_B_01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918971/575093c2b1/jaguar-rigged-maya-vfx-grace-3d-model-575093c2b1.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2921979","type":"listingItem","attributes":{"id":2921979,"title":"Low Poly Interactive Fiat 126p","price":5.0,"description":"Featuring **Low poly Fiat 126p** - a polish variant of Italian Fiat 126, produced in People's Republic of Poland from early 1970s till year 2000. It's a simple mix of few sub models that were produced over time, aiming rather for the earlier and mid timeline units.\n\nMain model features:\n\n**HIGH DETAIL**\nEven though the car is stylized for low polygon look and density and aims for simple topology, it features all important details of the car at the cost of little more vertices than usual. Care has been given to the suspension, so you can flip the car without worries and admire it's complex architecture contained within low poly aesthetic.\n\n**FUNCTIONAL INTERIOR \u0026 EXTERIOR**\nInterior of the car is finished and functional. Doors open, steering wheel turns, door glass can be moved (or removed), gear stick and hand brake can be manipulated. External frontal (trunk) and back (engine) masks can be opened. All these major parts are rigged and can be controlled easily in game engine such as Unity or Unreal. If you're looking for a first-person experience, this might be the model for you!\n\n**CUSTOMIZABLE**\nThe car can be modified a little bit. The rubber strips on top sides of the car can be removed. Likewise, user can fully remove doors, masks and wheels. If you don't plan to reveal the engine at all, you can easily remove it (818 vertices save), same applies to fuel tank (46v save). You can also remove the exhaust pipe if you really feel like saving these additional extra 73 vertices. You can also remove components attached to the dashboard: The radio thingy (named controls) and extra pocket hanging in front of the front passenger seat (it wasn't present in all 126p models so I decided to make it optional)\n\n**TEXTURE/MATERIAL FRIENDLY**\nThe model is textured with simple pallete of colors and utilizes extra simple PBR maps if you need them. However, it's unwrapped and if you feel like adding some additional detail in the texture, you're free to do so. The car paint is a separate material so you can easily change the car color, but it's also unwrapped and there's extra outline map attached that lets you texture it in case if you wanted to add some logos, text or stickers to the car body.\n\nIf you like this model but you want to use it as a simple prop and don't want all the bloat, you should check out the prop version of this model! :\nhttps://www.cgtrader.com/3d-models/car/standard/fiat-126p-8ee3d376-94f5-40d8-88d6-93ab72c5d201","imageAlt":"3D model Low Poly Interactive Fiat 126p","url":"https://www.cgtrader.com/3d-models/car/car/fiat-126p-d4843ba0-0f27-4cb6-8821-bcea313b4362","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7Wy7gy968Hk8V3P4kZLf7gDm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MainPromo16X.jpg","gridUrl":"https://media.cgtrader.com/variants/7Wy7gy968Hk8V3P4kZLf7gDm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MainPromo16X.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7Wy7gy968Hk8V3P4kZLf7gDm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MainPromo16X.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/fiat-126p-d4843ba0-0f27-4cb6-8821-bcea313b4362","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2921979/173cebfd37/low-poly-interactive-fiat-126p-3d-model-173cebfd37.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"6918973","type":"listingItem","attributes":{"id":6918973,"title":"Siberian Tiger Rigged - Maya VFX Grace","price":630.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality SiberianTiger model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body,eyelids2, tongue,nail4, sclerae2, pupils2, teeth*2 groups.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 38,629; polygons 38,558\u003cbr\u003e\neyelids2：vertices：576 , polygons：512\u003cbr\u003e\nTongue：vertices：5,416 , polygons：5,350\u003cbr\u003e\nnail4：vertices：6,032 , polygons：5,888\u003cbr\u003e\nSclerae2: vertices 1,092; polygons 1,152\u003cbr\u003e\nPupils2: vertices 1,476; polygons 14,656\u003cbr\u003e\nTeeth*2: vertices 14,712; polygons 14,656\u003cbr\u003e\n\nTotal: vertices 67,933; polygons 67,652\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_SiberianTiger_Root controls the entire model.\u003cbr\u003e\n\nCTR_body_root controls the center of gravity；\u003cbr\u003e\nCTR_body is the controller of the posterior spine.；\u003cbr\u003e\nCTR_spine is the controller of the middle spine；\u003cbr\u003e\nCTR_scapular is the controller of the anterior spine ；\u003cbr\u003e\nCTR_neck_0、CTR_neck_1..are controllers of the neck；\u003cbr\u003e\nCTR_head controls the head；\u003cbr\u003e\nCTR_sight1 control the eyes；CTR_blink_L、CTR_blink_R controls the winking animation；\u003cbr\u003e\nCTR_Mouth controls the jaw and the opening and closing of the lower jaw；\u003cbr\u003e\nCTR_Tongue_0、CTR_Tongue_1、CTR_Tongue_……controls the Tongue；\u003cbr\u003e\nCTR_ear_a_L、CTR_ear_b_L、CTR_ear_a_R、CTR_ear_b_R…are controllers of the ears；\u003cbr\u003e\nCTR_tail_01、CTR_tail_02……control the tail；\u003cbr\u003e\nCTR_Shoulders_F_L、CTR_Shoulders_F_R are controllers of the scapulae；\u003cbr\u003e\nCTR_Shoulders_B_L、CTR_Shoulders_B_R are controllers of the hip bone；\u003cbr\u003e\nCTR_abdomen is the controller of the abdomen；\u003cbr\u003e\nCTR_Foot_f_R、CTR_Foot_f_L are IK controllers of the front legs；\u003cbr\u003e\nCTR_Foot_B_R、CTR_Foot_B_L are IK controllers of the hind legs；\u003cbr\u003e\nCTR_RORL_foot_b_L、CTR_RORL_foot_b_R are load-bearing controllers of the hind legs；\u003cbr\u003e\nCTR_RORL_foot_F_L、CTR_ROLL_foot_F_R are load-bearing controllers of the front legs；\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Siberian Tiger Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wvb37nn6kkgyrnufc3nnnyzarp30/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_C_%E5%8A%A0%E6%B0%B4%E5%8D%B0.jpg","gridUrl":"https://media.cgtrader.com/variants/wvb37nn6kkgyrnufc3nnnyzarp30/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_C_%E5%8A%A0%E6%B0%B4%E5%8D%B0.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wvb37nn6kkgyrnufc3nnnyzarp30/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_C_%E5%8A%A0%E6%B0%B4%E5%8D%B0.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918973/b8c5b4f4c2/siberian-tiger-rigged-maya-vfx-grace-3d-model-b8c5b4f4c2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7080593","type":"listingItem","attributes":{"id":7080593,"title":"Monarch Butterfly Fur Rigged","price":149.0,"description":"Monarch Butterfly Fur Rigged is a three-dimensional model of a realistic monarch butterfly featuring detailed wings, body textures, and fur, designed for animation and interactive digital environments.\n\nThe model includes articulated wings, rigged joints for natural movement, and fine fur details on the body, providing lifelike proportions and textures. Its clean geometry and optimized mesh make it ideal for high-quality renders, animated sequences, VR/AR experiences, and educational simulations while maintaining efficiency for real-time applications.\n\nFor wildlife visualizations, nature and ecology projects, educational animations, VR/AR interactive experiences, scientific illustrations, digital storytelling, gaming environments, and cinematic or advertising renders.\n\n\nMonarch Butterfly Fur Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nMonarch Butterfly Fur Rigged has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nMonarch Butterfly Fur Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It is characterized by sleek proportions, balanced posture, and expressive detailing. \n\nFor robotics exhibitions 3D visualization, CGI, 3D animation, 3D models advertising, video game development, and human-robot collaboration 3D rendering projects.\n\nThis animation set includes humanoid robot animation designed for mechanical locomotion and object interaction. The animations emphasize rigid movement, servo-driven timing, and clear mechanical behavior. The pack is suitable for cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Walk (looped, in-place / root motion)\n    Robotic walking cycle with stiff leg motion, mechanical step transitions, body vibrations, and minimal arm swing. Head remains mostly stabilized with subtle technical shake. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It shows a balanced mix of technical precision and ergonomic aesthetics. \n\nFor robotics exhibitions 3D visualization, CGI, 3D animation, video game development, and human-robot collaboration 3D rendering projects.\n\nThis animation set includes 2 humanoid robot animations designed for mechanical locomotion and object interaction. The animations emphasize rigid movement, servo-driven timing, and clear mechanical behavior. The pack is suitable for cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Walk (looped, in-place / root motion)\n    Robotic walking cycle with stiff leg motion, mechanical step transitions, body vibrations, and minimal arm swing. Head remains mostly stabilized with subtle technical shake. Duration: up to 6 sec.\n\n    Carry Box Turn And Place (non-looped, in-place / root motion)\n    Robot picks up a box, turns, takes a few steps, and places it down using rigid, weight-aware mechanical motion with controlled vibrations. Duration: up to 8 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It responds to requests intelligently.\n\nFor robotics research, AI development, service industry, healthcare assistance, hospitality, education, smart homes, customer service, technology exhibitions, automation labs, and human-robot interaction studies.\n\nThis animation set includes animation for a humanoid assistant robot, covering slow locomotion, object pulling, and tablet based interaction. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Standing and Taking Notes on Tablet (non-looped, in-place)\n    Focused standing interaction with precise tablet input gestures and minor compensatory body movement. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic mechanical timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. 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The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, eyelids, pupils, sclerae, oral cavity, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 24,034; polygons 23,980\u003cbr\u003e\nPaws: vertices 8,028; polygons 7,816\u003cbr\u003e\nEyelids: vertices 1,184; polygons 1,184\u003cbr\u003e\nPupils: vertices 1,124; polygons 1,152\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nOral cavity: vertices 6,014; polygons 5,920\u003cbr\u003e\nUpper teeth: vertices 1,824; polygons 1,680\u003cbr\u003e\nLower teeth: vertices 1,582; polygons 1,444\u003cbr\u003e\nTotal: vertices 44,754; polygons 44,200\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nPuma_CTR_Root controls the entire body,\u003cbr\u003e\nCTR_body_root and CTR_spine_F control the center of gravity;\u003cbr\u003e\nCTR_spine_a is the posterior spine controller; it has customized attributes that control whether the tail follows rotation and the tail IK/FK switching.\u003cbr\u003e\nCTR_spine_b is the middle spine controller;\u003cbr\u003e\nCTR_spine_c is the anterior spine controller, with customized attributes that control whether the neck and head follow rotation.\u003cbr\u003e\nCTR_FK_spine_M is the FK controller of the spine.\u003cbr\u003e\nCTR_IK_foot_F/B_L/R are foot controllers. They have customized attributes for rotation in four directions, IK/FK switching, IK stretch, and pole vector control, as well as toe controller visibility and toe abduction/adduction.\u003cbr\u003e\nCTR_L/R_F/B_hand_roll_a, b are the foot tiptoeing controllers.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b... are the FK controllers for the neck.\u003cbr\u003e\nCTR_L/R_eye_aim_control are the eye controllers.\u003cbr\u003e\nCTR_L/R_blink are the blink controllers.\u003cbr\u003e\nCTR_ear_d_L, CTR_ear_c_L, CTR_ear_d_R, CTR_ear_c_R… are the ear controllers;\u003cbr\u003e\nCTR_ear_R and CTR_ear_L control the overall rotation of the ears;\u003cbr\u003e\nCTR_jaw is the jaw controller, controlling the opening and closing of the jaw;\u003cbr\u003e\nCTR_tooth_U/D are the teeth controllers;\u003cbr\u003e\nCTR_tail_a, CTR_tail_b… are the tail controllers;\u003cbr\u003e\nCTR_L/R_F_shoulder are the scapula controllers;\u003cbr\u003e\nCTR_L/R_B_hip are the hip bone controllers;\u003cbr\u003e\nCTR_load_bearing_F_R, CTR_load_bearing_F_L, CTR_load_bearing_B_L, and CTR_load_bearing_B_R are the weight-bearing controllers for the four feet;\u003cbr\u003e\n...\u003cbr\u003e\nIn addition, there are detailed controllers for the face and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. 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The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, Horns and tongue.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 33,282; polygons 33,215\u003cbr\u003e\nEyes: vertices 1,926; polygons 2,006\u003cbr\u003e\nHorns: vertices 201,044; polygons 201,040\u003cbr\u003e\nTongue: vertices 1,346; polygons 1,344\u003cbr\u003e\n\nTotal: vertices 237,598; polygons 237,605\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. 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It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. 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It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. 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Animation can be modified to your preferences. \nThe file .vfbl witch sets exposure, contrasts, ect is included.\n\n**Textures**\n- Includes JPG textures\n\n**Total:**\n- Polygons: 3758465\n- Vertices: 3329061\n\n**Available formats:**\n- max V-Ray - with materials for V-ray\n- fbx - with mapping without materials\n- obj - with mapping without materials\n\n**Additional Notes**\n- Requires Vray for Max\n- To enable Depth of Field in the Render Setup dialog - V-Ray - Depth of Field turn on Enable.\n\n- If you have any problem or question about this model please content me and I will be response as soon as possible . and leave thumb up if you like the model also give a postive rate if you bought this model and you like it.\n- Please make sure to check out my other Models, you may find something prefect for your project. 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Renders have no postprocessing!\n\nAlso there are original texture files with all layers. PSD format in particular archive.\n\nVolkswagen Touareg 2024 QR Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. Volkswagen Touareg 2024 QR Rigged  has a detailed interior. Doors can be opened. The pose with open doors on the render images is an example and can be easily recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nFile Formats:\n- 3ds Max\n\n\nTextures Formats:\n- 17 png (8192X8192)\n\n\n3d Molier International is a team of 3D artists with over a 15 years of experience. The company participated in various projects allowing us to learn our clients needs. Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders - none of the has any postprocessing.\n\nWe produce 3D models. This is our main activity. Our goal is to create a 3D copy of all objects on the world.\nBuy 3D models from professionals!\nAlso check out our other models, just click on our user name to see complete gallery.\n(c) 3d_molier International - 2024\n","imageAlt":"Volkswagen Touareg 2024 QR Rigged 3D","url":"https://www.cgtrader.com/3d-models/car/suv/volkswagen-touareg-2024-qr-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JexjhhbioGuucv4P2SEjb61k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Volkswagen-Touareg-2024-QR-Rigged-vray-3d-model-004.jpg","gridUrl":"https://media.cgtrader.com/variants/JexjhhbioGuucv4P2SEjb61k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Volkswagen-Touareg-2024-QR-Rigged-vray-3d-model-004.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/JexjhhbioGuucv4P2SEjb61k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Volkswagen-Touareg-2024-QR-Rigged-vray-3d-model-004.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/suv/volkswagen-touareg-2024-qr-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false}],"categorySlug":"car","subcategorySlug":"suv","categoryTitle":"Car","subcategoryTitle":"SUV","schemaImageUrl":"https://img-new.cgtrader.com/items/5470912/ec67d01dba/volkswagen-touareg-2024-qr-rigged-3d-model-ec67d01dba.jpg","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7277778","type":"listingItem","attributes":{"id":7277778,"title":"Female Realistic Hand Rigged for Cinema 4D","price":79.0,"description":"Female Realistic Hand Rigged is a 3d model of a highly detailed, realistic female hand, rigged for animation and ideal for use in various digital projects.\n\nThis model features a meticulously designed female hand with lifelike skin texture, nails, and intricate detailing. 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