{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"idf","file_types":null},"browser_attributes":{"title":" Rigged Idf 3D Models","description":"Browse rigged Idf 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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AIDC F-CK-1 Ching-kuo IDF Fighter","price":49.0,"description":"Rigging \u0026 Animation Demo:​​\n\nhttps://www.bilibili.com/video/BV1cAdrBZE1n/?vd_source=7cc90315ad1d01beb82677e125c39329\n\nIn the main 3ds Max format file, movable parts such as the wings, landing gear, cockpit, and air brakes have been linked and rigged, with controllers provided for wing movement. However, exported universal formats (e.g., FBX, OBJ) do not include rigging, animations, or controllers. For details, please refer to the video preview.\n\nModels and textures include:\n\n• Aircraft Main Body – 8192 resolution PBR workflow textures, V‑Ray workflow textures for rendering in 3ds Max; Substance Painter source file provided for texturing process.  \n\n• Landing Gear – 4096 resolution PBR workflow textures, V‑Ray workflow textures for rendering in 3ds Max; Substance Painter source file provided for texturing process.  \n\n• Tires – 2048 resolution PBR workflow textures, V‑Ray workflow textures for rendering in 3ds Max; Substance Painter source file provided for texturing process.  \n\n• Cockpit – 4096 resolution PBR workflow textures, V‑Ray workflow textures for rendering in 3ds Max; Substance Painter source file provided for texturing process.  \n\n• Ejection Seat – 4096 resolution PBR workflow textures, V‑Ray workflow textures for rendering in 3ds Max; Substance Painter source file provided for texturing process.  \n\n• External Fuel Tanks – 2048 resolution PBR workflow textures, V‑Ray workflow textures for rendering in 3ds Max; ready‑to‑use shelf textures provided. No Substance Painter file included; available for separate purchase if needed.  \n\n• Sky Sword I Short‑Range Air‑to‑Air Missile – 4096 resolution PBR workflow textures, V‑Ray workflow textures for rendering in 3ds Max; ready‑to‑use shelf textures provided. No Substance Painter file included; available for separate purchase if needed.  \n\n• Sky Sword II Medium‑Range Air‑to‑Air Missile – 4096 resolution PBR workflow textures, V‑Ray workflow textures for rendering in 3ds Max; ready‑to‑use shelf textures provided. No Substance Painter file included; available for separate purchase if needed.  \n\nNote: The polygon count screenshot shows the model with all external stores mounted. Different loadout configurations will have slightly lower poly counts. The clean configuration (no external stores, only pylons) ranges from 28,000 to 30,000 polygons. Please do not make misleading comparisons based on the fully loaded screenshot.\n\nProvided texture workflows:\n1. PBR workflow (AO + Metallic + Roughness + Normal, etc.)  \n2. PBR workflow (AO + Diffuse + Specular + Glossiness + Normal, etc.)  \n3. Traditional V‑Ray renderer texture workflow (AO + Diffuse + Reflection + Glossiness + IOR + Normal, etc.)  \n\nProvided file formats:\n1. 3ds Max 2018 model file, including rigging links and animation test files, with V‑Ray 6.0 materials and render settings.  \n2. FBX 2018 format file.  \n3. OBJ format file.  \n4. Substance Painter 11.0 project files for texturing (aircraft main body, cockpit, ejection seat, landing gear, etc., each as a separate file).  \n\nSpecial Notes:\n1. If the product description explicitly states that rigging is included, it refers to the 3ds Max master file only. Universal formats such as FBX and OBJ do not contain rigging or controller data.  \n2. The 3ds Max files are set up for the V‑Ray renderer. If using other renderers, please replace the texture files accordingly or re‑export the required textures from the Substance Painter project.  \n3. Normal maps are exported in DirectX orientation. For OpenGL, invert the green channel (G channel in RGB) in software such as Photoshop, or re‑export the normal maps from the Substance Painter file.  \n4. Universal formats are exported from the 3ds Max V‑Ray scene. When importing into other software, reassign the appropriate texture maps to the corresponding material channels.  \n5. The provided Substance Painter files may not include the texturing process for every component. Common reusable assets—such as turrets, vehicle tires, missiles, and tracks—may use shelf textures, and their source painting files will not be provided separately. This will be clearly noted in the description. 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The vehicle features tracked mobility, making it capable of traversing difficult terrains while carrying personnel or equipment safely. It is equipped with advanced weaponry systems to support infantry operations and ensure crew safety.\n\nFor military simulations, defense training programs, strategic operations planning, virtual reality experiences, film and media production, defense technology demonstrations, educational projects on modern warfare, video game development, and promotional materials for armored vehicle manufacturers.\nIDF Namer Armored Infantry Carrier Dirty Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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The vehicle features tracked mobility, making it capable of traversing difficult terrains while carrying personnel or equipment safely. It is equipped with advanced weaponry systems to support infantry operations and ensure crew safety.\n\nFor military simulations, defense training programs, strategic operations planning, virtual reality experiences, film and media production, defense technology demonstrations, educational projects on modern warfare, video game development, and promotional materials for armored vehicle manufacturers.\nIDF Namer Armored Infantry Carrier Dirty Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nIDF Namer Armored Infantry Carrier Dirty Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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The design is both functional and visually compelling, capturing the essence of modern armored vehicles used in various military operations.\n\nFor military simulation, defense strategy planning, virtual training, video game development, film production, educational resources, historical reenactments, exhibitions, design studies, entertainment media, and defense-themed promotional projects.\nIDF Namer Armored Personnel Carrier Dirty Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nIDF Namer Armored Personnel Carrier Dirty Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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