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Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. 10 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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UE5 version here:** https://www.fab.com/listings/cda3dd8c-2450-40f2-bcaa-dac72c8422ab**\u003cbr\u003e\nUNITY 6 version here https://assetstore.unity.com/packages/3d/characters/military-hazmat-377870\u003cbr\u003e\nModular Military Hazmat Character | AAA Quality | UE5 + Unity Ready\u003cbr\u003e\nBring next-level AAA realism to your project with this highly detailed Modular Military Hazmat Character, built for Unreal Engine 5 and Unity.\u003cbr\u003e\nDesigned for modern game development, cinematic production, and real-time simulations, this asset delivers a perfect balance of visual fidelity, performance optimization, and full modular flexibility.\u003cbr\u003e\nWhether you're building a AAA tactical shooter, survival horror, post-apocalyptic world, or VR training simulation, this character system gives you everything you need to create endless variations with minimal effort.\u003cbr\u003e\nEngine Compatibility\u003cbr\u003e\n\n Unreal Engine 5 Ready (UE5)\u003cbr\u003e\n Unity Compatible (PBR workflow)\u003cbr\u003e\n Works in real-time and cinematic pipelines\u003cbr\u003e\n Optimized for modern game engines\u003cbr\u003e\nTechnical Details\u003cbr\u003e\nNumber of Unique Meshes: 115\u003cbr\u003e\nVertex Count: 166,715\u003cbr\u003e\nCollision: Auto-generated\u003cbr\u003e\nRigged: Yes\u003cbr\u003e\nSkeleton: Epic Skeleton (UE5 standard)\u003cbr\u003e\nUnity Humanoid Skeletone\u003cbr\u003e\nMetaHuman Compatible: Yes (retarget-ready)\u003cbr\u003e\nIK Bones: Included\u003cbr\u003e\nAnimated: No (demo animations only)\u003cbr\u003e\n Materials \u0026 Textures\u003cbr\u003e\nMaterials: 236\u003cbr\u003e\nTextures: 366\u003cbr\u003e\nResolution: 1K – 4K\u003cbr\u003e\nPBR Workflow: Fully supported (UE5 \u0026 Unity)\u003cbr\u003e\nMaster Material System: Included with full customization\u003cbr\u003e\n Key Features\u003cbr\u003e\n AAA Production Quality\u003cbr\u003e\nHigh-detail character with realistic proportions, tactical military design, and next-gen 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ssstasdziuba\u003cbr\u003e\nFast response, clear communication, and production-ready 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Pose\n\t- 23.761 Polygons, 24.267 Vertices\n\t- 8.845 Polygons, 9.202 Vertices (Low/Optimized Version) *NEWUPDATE\n\t \n3DS File\n\t- A Pose\n\t- 23.761 Polygons, 24.267 Vertices\n\t- 8.845 Polygons, 9.202 Vertices (Low/Optimized Version) *NEWUPDATE\n\nFBX\n\t- A Pose\n\t- Rigged Bones (Biped, Mixamo, UESkeleton)\n\t- 23.761 Polygons, 24.267 Vertices\n\t- 8.845 Polygons, 9.202 Vertices (Low/Optimized Version) *NEWUPDATE\n\t\nMarmoset Toolbag 3.0\n\t- A Pose\n\t- 23.761 Polygons, 24.267 Vertices\n\nUnreal Engine 5.5.4 (Above)\n\t- Rigged with UESkeleton (Easy to use - No Retargeting Needed)\n\t- Just copy paste to \"Content - Characters\" folder and change Skeletal Mesh Asset to \"SKM_HazmatSuit\" in BP_ThirdPersonCharacter.\n\t- 23.761 Polygons, 24.267 Vertices\n\t- 8.845 Polygons, 9.202 Vertices (Low/Optimized Version) *NEWUPDATE\n\nTexture Files\n\t- 2K PBR Textures (BaseColor, Glossiness, Metalness, Normal, NormalX, Roughness, Specular, Height, ColorID)\n\t- 4K PBR Textures (BaseColor, Glossiness, Metalness, Normal, NormalX, Roughness, Specular, Height, ColorID)\n\t- New Update : Add (ORM RGB_Packed) Textures for Unreal Engine\n\nAll preview images rendered in real-time.\nAll scenes are Real World Scale (cm) \nAll models are centered at origin.\nNo external plugins required for any of the included files. \n\n--------------------------------------------------------------------------------------------------------------\n\nThank you so much for purchasing this model.\nPlease RATE this product if you are satisfied.\n\n","imageAlt":"Bio Hazard Protective Suit 3D 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parts and 5 different skins\n\nVertex counts of characters: 28776\n\nNumber of Materials and Material Instances: 25\n\nNumber of Textures: 38\n\nTexture Resolutions: (4K) 4096\n\nSupported Development Platforms:\n\nWindows: (Yes)\n\nMac: (Yes)\n\nDocumentation: No\n\nImportant/Additional Notes: No\n\nUnity technical details\n\nCharacter has many variations and skins, read below.\n\nDEFAULT UNITY SHADER + In the model it is desirable to use a shader with a two-sided display of polygons.\n\n4 different skins\n\nModular parts\nJacket\nHuman (Head and hands)\nPants and Boots\nGas mask (M40)\nBody kit\nFlasks\nRadio\nRigged with custom skeleton.\nThe skeleton from UE5\nMannequin simple\n4K Textures\nPolycount:\nVert 28776\nTris 53834\n*Weapon shown in photos NOT included.\n\nNumber of textures 41\nTexture dimensions 4k (4096)\nMaximum polygon count 28776\nNumber of meshes/prefabs 4\nRigging: Yes\nAnimation count NO\nUV mapping: Yes\nLOD information No\nTypes of materials and texture maps 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Fully original character that I have created from scratch. \n\nThe character was assembled in Maya 2019 and the rig is based on Human IK. The rig was tested with custom animations and retargeting animations from Mixamo. Mixamo animations will work with this character using the Maya HIK Definition template, no need to adjust the retargeting at all. \n**Important : Please select \"hazmat_man_IK\" character in Maya Human IK panel and choose control rig to animate.**\n\nThe character is fully setup in Unreal Engine 4.27 and is compatible with Unreal Engine 5. The Unreal Engine project file comes with demo animations that will play when executing the level.\nThe suit color and dirt amount and even skin color can be adjusted using material instances. Also included is the camo pattern for the material that can be adjusted as well.\n\nIt is possible to create further animations in Maya and export them to Unreal Engine for game and film work.\n\n**Formats**\n- Maya 2019\n- Unreal Engine 4.27.2 Project File (Tested asset migration to Unreal Engine 5 with no issues).\n- .fbx with rig\n- .obj\n\n****Geometry****\n\n- Clean topology\n- 38029 Faces\n- 716554 Tris\n- 37987 Verts\n- Clean and non-overlapping UVs.\n\n**Rig**\n\n- Human IK Rig\n- Fully skinned character\n- Compatible with Mixamo via Human IK retargeting (no adjusting needed)\n\n**Textures**\n\n- PBR Metal-Roughness maps with channel packing for optimization. \n- Materials be adjusted in Unreal Engine with parameters included in material instances.\n- Texture sizes vary from 4K to 2K. Main body suit piece is 4K. \n- Texture sizes can be optimized for performance if needed, I have provided highest resolution for detail.\n\n**Materials**\n- Full Master and Material Instance setup in Unreal Engine","imageAlt":"3D model Hazmat Suit Soldier with Rig","url":"https://www.cgtrader.com/3d-models/character/man/hazmat-suit-soldier-with-rig","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xPUhA7StSeKmRwpi9uPNSrfS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hazmat-render01_007.jpg","gridUrl":"https://media.cgtrader.com/variants/xPUhA7StSeKmRwpi9uPNSrfS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hazmat-render01_007.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/xPUhA7StSeKmRwpi9uPNSrfS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hazmat-render01_007.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/hazmat-suit-soldier-with-rig","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":137,"name":".tbscene","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4061329/a76e1f0d46/hazmat-suit-soldier-with-rig-3d-model-a76e1f0d46.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7287567","type":"listingItem","attributes":{"id":7287567,"title":"Hazmat Suit Chemical Protective Suit - Rigged","price":14.27,"description":"This Hazmat Suit Character is a high-quality, fully rigged, and game ready 3D model designed for video games, survival horror projects, biohazard simulations, industrial training, cinematics, and real-time applications. The character features a bright orange full-body chemical protective suit with an integrated hood, large protective face visor, black chemical-resistant gloves, and heavy-duty safety boots.\n\nThe recognizable Level A style hazmat suit design makes this character ideal for toxic environments, chemical laboratories, nuclear facilities, quarantine zones, contaminated areas, virus outbreak scenarios, and post-apocalyptic game worlds.\n\nThis model is optimized for real-time applications while maintaining strong visual quality and detailed protective clothing. It is suitable for Unreal Engine, Unity, Godot, Blender, and other modern 3D pipelines and game engines.\n\nThe character is fully rigged and ready for animation, allowing easy integration into gameplay systems, NPC AI, cinematics, VR training, and interactive simulations. It can be used as a hazmat worker, biohazard response specialist, chemical technician, quarantine worker, nuclear facility employee, contamination cleanup worker, or survival horror NPC.\n\nThe clean topology and animation-ready structure support smooth character movement and deformation. The UV layout is organized for texture editing and customization.\n\nThis asset is an excellent choice for developers creating zombie survival games, biohazard environments, chemical disaster simulations, laboratory scenes, nuclear facility games, industrial training applications, and cinematic projects.\n**\nIf you have any questions, need help with the files, or want custom character modifications, feel free to contact me at gigglegoigle@gmail.com. I am happy to help with custom character requests and asset variations.\n**\nSpecifications\n\nStyle: Realistic\nGender: Unisex\nCharacter Type: Hazmat Worker / Biohazard Response Specialist\nRigging: Yes\nGame Ready: Yes\nScale: Real-world scale\nTopology: 14538 / 14455\nUVs: Yes\nPose: T-Pose\n\nFile Formats\n\n- FBX\n- GLB\n- OBJ\n- BLEND","imageAlt":"Hazmat Suit Chemical Protective Suit - Rigged","url":"https://www.cgtrader.com/3d-models/character/other/hazmat-suit-chemical-protective-suit-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9gy15202nvob9ykrq6meepn94lni/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/this_is_a_hamzat_sui.jpg","gridUrl":"https://media.cgtrader.com/variants/9gy15202nvob9ykrq6meepn94lni/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/this_is_a_hamzat_sui.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/9gy15202nvob9ykrq6meepn94lni/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/this_is_a_hamzat_sui.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/hazmat-suit-chemical-protective-suit-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7287567/43b4c82443/hazmat-suit-chemical-protective-suit-rigged-3d-model-43b4c82443.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"5702113","type":"listingItem","attributes":{"id":5702113,"title":"Hazmat Protective Suit in 5 colors for Metahumans","price":27.0,"description":"**Hazmat Suit Outfit for MetaHumans**\n\nPerfect for games, cinematics, and virtual productions, this hazmat suit is compatible with Unreal Engine’s MetaHuman system and designed for the **m tal nrw body** body type. Accurately based on real-world equipment, it’s ideal for realistic, sci-fi, post-apocalyptic, and futuristic scenarios.\n\n**Key Features:**\n\n- Five Color Variations: Military Green, Ember Orange, Hazard Yellow, Desert Beige, and Pandemic White.\n- Optimized Design: 28,639 vertices, 33,352 triangles, and 2 densely packed 4K texture sets.\n- Versatile Applications: Detailed enough for closeups while remaining performance-friendly.\n\nNote: MetaHuman not included. Create your own or download the Metahuman in the previews here - https://www.artstation.com/blogs/thehaberdasher/PQ97d/attaching-custom-outfits-to-your-metahuman-models-a-step-by-step-guide\n\nVideo tutorial to help you easily add this outfit to your MetaHuman characters - https://www.youtube.com/watch?v=qhfxIDllnZs\u0026t=86s\n\nFeel free to reach out if you have any feedback or suggestions! 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structure\n- Clean file naming\n- FBX exports correctly into major game engines without issues\n- Included Formats: - Blend- FBX-OBJ-GLB-Unity Package\n\n**Perfect For**\n\n- Horror Games\n- Survival Games\n- Post-Apocalyptic Games\n- FPS Games\n- Military Projects\n- Chemical Laboratory Scenes\n- Industrial Safety Training\n- VR Experiences\n- AR Applications\n- Cinematics\n- Animation\n- Simulation\n- Technical Details\n- PBR Workflow\n- Game Ready\n- Optimized Mesh\n- Clean UV Mapping\n- Animation Ready\n- Production Ready\n- High Quality Asset\n\n_Thank you for your support._\n\n_If you like this model, please check out my other products._\n\n**Have a great day!**","imageAlt":"Hazmat Suit Rigged 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It’s created accurately, in real units of measurement. The model consists of hazmat suit, rubber gloves, boots, man's head and Tactical Gas Mask (Full-Face Respirator). You can use the character without mask but the quality of the face is more suitable for use with the mask.\n\nBlend file contains rig and non-applied Triangulate modifier. \n\nOther files formats contain non-triangulated mesh (4-sided polygons). NO rig in OBJ and FBX files, only mesh. \n\nCharacters's height - 190 cm. with cape.\n\nNumber of polygons: \n\nsuit- 2648 verts, 5215 tris\n\ngloves- 1983 verts, 3930 tris\n\nboots - 1754 verts, 3456 tris\n\nhead - 4919 verts, 9784 tris\n\nmask - 4280 verts, 7536 tris.\n\nRig was made using Auto rig Pro addon. To enjoy all funcionalities, install the addons proxy_picker.py and rig_tools.zip, unless you already owned the autorig pro addon. Installing autorig pro and rig_tools.zip at the same time will cause problems. Be sure you have check the Auto Run Python Scripts in User Preferences.\n\nYou can see test animation in the first video. The second video (dancing) is made by Mixamo rig and animation and Its NOT included. You are free to make It yourself with Mixamo. Also Subdiv modifier was used for this video, although It can cause textures stretching.\nCharacter is splitted in 4 texture sets: suit (with gloves), head, boots, mask. All 4K, except head 2K. \nAll UVs are non-overlapping (except eyes).\n\nTextures in TIFF format : Base color, AO, roughness, normal Open GL, and opacity and metalness for mask only. 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All MH Bodies - UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Hazmat Suit 109 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/PGpvh4QygeQ\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall - Underweight/Tall - Overweight/Tall\n- Normal/Short - Underweight/Short - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Polys: 13,758\n- Verts: 12,225\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D asset Hazmat Suit 109 - All MH Bodies - UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/hazmat-suit-109-all-mh-bodies-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yGY35DQGdxuaznLap2FsbtiS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0_cj.jpg","gridUrl":"https://media.cgtrader.com/variants/yGY35DQGdxuaznLap2FsbtiS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0_cj.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/yGY35DQGdxuaznLap2FsbtiS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0_cj.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/hazmat-suit-109-all-mh-bodies-ue5-skeletons-rigged","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5723970/4d2e90ad03/hazmat-suit-109-all-mh-bodies-ue5-skeletons-rigged-3d-model-4d2e90ad03.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3874237","type":"listingItem","attributes":{"id":3874237,"title":"Backrooms Kit Builder","price":19.95,"description":"Backrooms Kit Builder lets you make the Backrooms in your very own animation using a rigged hazmat suit. 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But, with the extra long walls, doors,lights, and more, it is easy to set this up fast in any program. \n\n***NOTE***\nRequires Poser 6 or later or Daz for Cr2, Pz2, and Pp2 files. Fbx /Obj's are universal. Images rendered in Octane via Poser Pro 11 but will look similar in any PBR render. Fbx file is an export from poser as a 2019 fbx. Blender file is that fbx imported and the pose set to the rest pose and keyframed. Some materials may need to be reassigned or edited in blender. 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Ready to load .BVH Mocap Data or any .BIP motion files.\n\nWell-organised, easy to use 3D scenes with scene layers, assigned materials and technical checks.\n\n\n**Including:**\n- 2k /4k /8k PBR Textures: Albedo - Ambient Occlusion - Normal [openGL Y+] - Metalness - Roughness - Opacity - Refraction - Translucency\n- 3ds Max 2023 or above: Scanline [Legacy Material] - Arnold [Physical Material] - Arnold [Standard Surface Material] - Arnold [PBR Material] - ART [Physical Material] - VRay [VRay Material]\n- Blender 5.1\n- Marmoset Toolbag 5.02\n- Alembic\n- Collada\n- FBX\n- GLB\n- OBJ\n- USDC\n\n\n**Technical check:**\n- UV's : No Overlapped UV's - No Flipped Faces\n- Textures : Texture aspect Ratio - Full edge padding coverage\n- Meshes : No N-gons - No Isolated Vertices - Set pivot point - Reset X-Form\n- Scene : Naming System - Layer System - Assigned Textures - Model at scene origin\n- Rig: Bone Affect Limit max. 7\n\n**In case of missing textures:**\n- 3ds Max: Open the 3dsMax file and press Shift+T to open the Asset Tracking dialogue box. 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Royalty Free License ( Cgtrader Terms and conditions ). Can be used in any type of projects : Image, render, vfx, commercial, video, film, games. 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section\n\n*adapted\nto unreal engine skeleton ready to use ,this package include unreal\nfile contained this models and work perfectly with third person template\nwith standard unreal animation bp and skeleton.\n\n*facial blend\nshape work perfect in unreal engine (Tongue ,lips ,brow ,blink , nose\nFlank,cheek , mouth ...) more than 125 morph controller\n\n*you can control every think with material (multi material setting)\n\n-maya 2022+ section\n\n*rigged with body and face controller ready to manually animate\n\n*blend shape work perfectly\n\n*Hight quality standard material for rendering (you cans use any render engine )\n\n-Blender:\n\nfull rigged with facial and ready to render\n\nyou can find all texture to use them for other software Hope you like it!\n\nTo look at all my collection, just click on my user name to see complete 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