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Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. 10 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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 UE5 version here:** https://www.fab.com/listings/cda3dd8c-2450-40f2-bcaa-dac72c8422ab**\u003cbr\u003e\nUNITY 6 version here   https://assetstore.unity.com/packages/3d/characters/military-hazmat-377870\u003cbr\u003e\nModular Military Hazmat Character | AAA Quality | UE5 + Unity Ready\u003cbr\u003e\nBring next-level AAA realism to your project with this highly detailed Modular Military Hazmat Character, built for Unreal Engine 5 and Unity.\u003cbr\u003e\nDesigned for modern game development, cinematic production, and real-time simulations, this asset delivers a perfect balance of visual fidelity, performance optimization, and full modular flexibility.\u003cbr\u003e\nWhether you're building a AAA tactical shooter, survival horror, post-apocalyptic world, or VR training simulation, this character system gives you everything you need to create endless variations with minimal effort.\u003cbr\u003e\nEngine Compatibility\u003cbr\u003e\n\n Unreal Engine 5 Ready (UE5)\u003cbr\u003e\n Unity 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ssstasdziuba\u003cbr\u003e\nFast response, clear communication, and production-ready 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Fully original character that I have created from scratch. \n\nThe character was assembled in Maya 2019 and the rig is based on Human IK. The rig was tested with custom animations and retargeting animations from Mixamo. Mixamo animations will work with this character using the Maya HIK Definition template, no need to adjust the retargeting at all. \n**Important : Please select \"hazmat_man_IK\" character in Maya Human IK panel and choose control rig to animate.**\n\nThe character is fully setup in Unreal Engine 4.27 and is compatible with Unreal Engine 5. The Unreal Engine project file comes with demo animations that will play when executing the level.\nThe suit color and dirt amount and even skin color can be adjusted using material instances.  Also included is the camo pattern for the material that can be adjusted as well.\n\nIt is possible to create further animations in Maya and export them to Unreal Engine for game and film work.\n\n**Formats**\n- Maya 2019\n- Unreal Engine 4.27.2 Project File (Tested asset migration to Unreal Engine 5 with no issues).\n- .fbx with rig\n- .obj\n\n****Geometry****\n\n- Clean topology\n- 38029 Faces\n- 716554 Tris\n- 37987 Verts\n- Clean and non-overlapping UVs.\n\n**Rig**\n\n- Human IK Rig\n- Fully skinned character\n- Compatible with Mixamo via Human IK retargeting (no adjusting needed)\n\n**Textures**\n\n- PBR Metal-Roughness maps with channel packing for optimization. \n- Materials be adjusted in Unreal Engine with parameters included in material instances.\n- Texture sizes vary from 4K to 2K. 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No Retargeting Needed)\n\t- Just copy paste to \"Content - Characters\" folder and change Skeletal Mesh Asset to \"SKM_HazmatSuit\" in BP_ThirdPersonCharacter.\n\t- 23.761 Polygons, 24.267 Vertices\n\t- 8.845 Polygons, 9.202 Vertices (Low/Optimized Version) *NEWUPDATE\n\nTexture Files\n\t- 2K PBR Textures (BaseColor, Glossiness, Metalness, Normal, NormalX, Roughness, Specular, Height, ColorID)\n\t- 4K PBR Textures (BaseColor, Glossiness, Metalness, Normal, NormalX, Roughness, Specular, Height, ColorID)\n\t- New Update : Add (ORM RGB_Packed) Textures for Unreal Engine\n\nAll preview images rendered in real-time.\nAll scenes are Real World Scale (cm) \nAll models are centered at origin.\nNo external plugins required for any of the included files. \n\n--------------------------------------------------------------------------------------------------------------\n\nThank you so much for purchasing this model.\nPlease RATE this product if you are satisfied.\n\n","imageAlt":"Bio Hazard Protective Suit 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/hazmat-suit-1870159c-00eb-4482-acf3-0f7f28632fc8","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jx2hcevw5i6d3q5r3qhsc171az4x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HazmatSuit_MainThumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/jx2hcevw5i6d3q5r3qhsc171az4x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HazmatSuit_MainThumbnail.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jx2hcevw5i6d3q5r3qhsc171az4x/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/HazmatSuit_MainThumbnail.webp","width":306},{"url":"https://media.cgtrader.com/variants/jx2hcevw5i6d3q5r3qhsc171az4x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HazmatSuit_MainThumbnail.webp","width":612},{"url":"https://media.cgtrader.com/variants/jx2hcevw5i6d3q5r3qhsc171az4x/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/HazmatSuit_MainThumbnail.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/hazmat-suit-1870159c-00eb-4482-acf3-0f7f28632fc8","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":149,"name":".bip","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/6386725/9e21d0feb0/bio-hazard-protective-suit-3d-model-9e21d0feb0.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5702113","type":"listingItem","attributes":{"id":5702113,"title":"Hazmat Protective Suit in 5 colors for Metahumans","price":27.0,"description":"**Hazmat Suit Outfit for MetaHumans**\n\nPerfect for games, cinematics, and virtual productions, this hazmat suit is compatible with Unreal Engine’s MetaHuman system and designed for the **m tal nrw body** body type. Accurately based on real-world equipment, it’s ideal for realistic, sci-fi, post-apocalyptic, and futuristic scenarios.\n\n**Key Features:**\n\n- Five Color Variations: Military Green, Ember Orange, Hazard Yellow, Desert Beige, and Pandemic White.\n- Optimized Design: 28,639 vertices, 33,352 triangles, and 2 densely packed 4K texture sets.\n- Versatile Applications: Detailed enough for closeups while remaining performance-friendly.\n\nNote: MetaHuman not included. Create your own or download the Metahuman in the previews here - https://www.artstation.com/blogs/thehaberdasher/PQ97d/attaching-custom-outfits-to-your-metahuman-models-a-step-by-step-guide\n\nVideo tutorial to help you easily add this outfit to your MetaHuman characters - https://www.youtube.com/watch?v=qhfxIDllnZs\u0026t=86s\n\nFeel free to reach out if you have any feedback or suggestions! I’d love to hear how I can make this model even better for everyone.","imageAlt":"3D model Hazmat Protective Suit in 5 colors for 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It’s created accurately, in real units of measurement. The model consists of hazmat suit, rubber gloves, boots, man's head and Tactical Gas Mask (Full-Face Respirator).  You can use the character without mask but the quality of the face is more suitable for use with the mask.\n\nBlend file contains rig and non-applied Triangulate modifier. \n\nOther files formats contain non-triangulated mesh (4-sided polygons). NO rig in OBJ and FBX files, only mesh. \n\nCharacters's height - 190 cm. with cape.\n\nNumber of polygons: \n\nsuit- 2648 verts, 5215 tris\n\ngloves- 1983 verts, 3930 tris\n\nboots - 1754 verts, 3456 tris\n\nhead - 4919 verts, 9784 tris\n\nmask - 4280 verts, 7536 tris.\n\nRig was made using Auto rig Pro addon. To enjoy all funcionalities, install the addons proxy_picker.py and rig_tools.zip, unless you already owned the autorig pro addon. Installing autorig pro and rig_tools.zip at the same time will cause problems. Be sure you have check the Auto Run Python Scripts in User Preferences.\n\nYou can see test animation in the first video. The second video (dancing) is made by Mixamo rig and animation and Its NOT included. You are free to make It yourself with Mixamo. Also Subdiv modifier was used for this video, although It can cause textures stretching.\nCharacter is splitted in 4 texture sets: suit  (with gloves), head, boots, mask. All 4K, except head 2K. \nAll UVs are non-overlapping (except eyes).\n\nTextures in TIFF format : Base color, AO, roughness, normal Open GL,  and opacity and metalness for mask only. 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The character also includes an industrial wrench, protective helmet with headlamp, gas mask, work boots, utility pouch and knee protection.\n- In the archive, the basic mesh (fbx and maya)\n- \n- \n- Number of Materials:4\n- Number of Material Instances:9\n- Number of Textures:43\n- Texture Resolutions: 2048x2048, 4096x4096\n- Extra bones:\n- Jaw\n- \n- Attention\n- Game-ready | Rigged to Epic Skeleton (UE5)\n- In the model it is desirable to use a shader with a two-sided display of polygons.\n- \n- Number of Animations:47\n- \n- Animation Types:\n- Attack(x8)\n- Death(x3)\n- Detection(x2)\n- GetHit(x9)\n- GetUp(x1)\n- Ground(x1)\n- Idle(x7)\n- Rage(x1)\n- Scream(x1)\n- Turn(x5)\n- Walk(x5)\n- Run(x2)\n- Strafe l/r(x2)\n- \n- (full items)\n- faces 31474\n- verts 33131\n- tris 60492\n- \n- Link Youtube preview video\n- 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If for some reasons you cannot do it by yourself-contact me and i`ll make textures for any resolution that you need.","imageAlt":"3D model MSA M1 Breathing 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Hazmat cleaning team uniform personal protective equipment.\nFor pathogenic hazardous materials cleaning works, toxic environment chemicals cleaning works, biological hazardous materials cleaning works, radioactive hazardous materials cleaning works, biohazardous materials cleaning works, toxic hazardous materials cleaning works, hazardous materials suits, decontamination suits, personal protective equipment, firefighter accessories, paramedics equipment, researchers equipment, toxic spills protection, specialists cleaning up contaminated facilities, ecological cleaning toxic environments workers professional accessories, emergency medical services, and computer games projects.\n\nEcological Worker Rigged for Cinema 4D is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders. Model rendered with V-Ray in 3ds Max 2012. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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Royalty Free License ( Cgtrader Terms and conditions ). Can be used in any type of projects : Image, render, vfx, commercial, video, film, games. 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Obj models, fbx file, Collada dae, and blender save, Cr2 files to open in Poser (native) and Daz3D Studio. Opening this kit in your software of choice should be easy. You'll be animating characters in found footage of the Backrooms liminal spaces fast, get it now!\n\nOver 30 modular prop pieces are included. There are choices of lights, ceilings, materials, shapes, walls, and more. Mix and match to make you ideal back rooms. This package is created with the theme of level 0, \"The Lobby\". \"Yellowed wallpaper, damp carpeting, electrical outlets, and inconsistently placed fluorescent lighting.\"-wiki \n\nThe Backrooms Lobby 101 scene file .ps3 for Poser users will have an example created to mimic Level !, a long hallway with several doors. Changing the emission of the light color to red makes this the perfect setting to \"Run for Your Life\". But, with the extra long walls, doors,lights, and more, it is easy to set this up fast in any program. \n\n***NOTE***\nRequires Poser 6 or later or Daz for Cr2, Pz2, and Pp2 files. Fbx /Obj's are universal. Images rendered in Octane via Poser Pro 11 but will look similar in any PBR render. Fbx file is an export from poser as a 2019 fbx. Blender file is that fbx imported and the pose set to the rest pose and keyframed. Some materials may need to be reassigned or edited in blender. 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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nHazmat Removal Worker Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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Seven are industrial workers, diggers, or miners; the eighth is a tactical zombie soldier who broadens the pack's enemy roster.\n- \n- The Collection Includes:\n- \n- 8 characters: Zombie Worker Girl 2, Zombie Worker Girl 3, Zombie Worker Girl, Zombie Soldier Girl, Zombie Digger 4, Zombie Digger 3, Zombie Miner Two, and Zombie Miner.\n- \n- The worker characters feature damaged jackets, jumpsuits, protective clothing, gas masks, helmets, harnesses, work boots, utility gear, and mining equipment across different models. The soldier adds camouflage, tactical gear, a gas mask, and a weapon. Several characters support different clothing or equipment combinations.\n- \n- Key Features:\n- \n- Style: Industrial and post-apocalyptic horror with infected workers, underground miners, contaminated-site personnel, and one undead soldier.\n- \n- Optimization: Low-poly characters described for real-time games. Mesh and vertex figures vary by character; see the technical description.\n- \n- Textures: PBR texture sets; the individual listings specify 2048x2048 and 4096x4096 maps.\n- \n- Rig: All 8 are listed as rigged for an Unreal Engine 5 / Epic skeleton workflow, with IK bones. Compatibility with a particular stock skeleton version has not been independently tested.\n- \n- Extra Bones: Jaw is specified for six characters. No extra bone is specified for Zombie Worker Girl 2 or Zombie Digger 4.\n- \n- Animation: All 8 are animated. The individual listings specify 34 to 49 animations each, covering combat, reactions, death, idle, and movement. Animation sets differ between the worker/soldier and miner/digger characters.\n- \n- Shader Note: A two-sided shader is recommended in the individual listings for suitable clothing parts. Zombie Digger 4 additionally lists a Niagara fly-swarm VFX system.\n- \n- Formats: FBX and Maya base meshes are listed for all 8. 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Mechanic Female, Nerd Female, Nun Female, Patient Female, Press Male, Punk Female, Riot Cop Male, Scout Female, Sheriff Male, Soldier Female, Soldier Male, Teen Female, Teen Male, Waitress Female, Wanderer Male, Zombie Female x2, Zombie Male x2.\n\n**Character Attachments (x86)**\nArmors, Backpacks, Beards, Hair, Headgear, Weapon Accessories, etc.\n\n**Vehicles (x17)**\nAmbulance, Army Truck, Big Rig (with multiple trailers), Buggy, Camper, Medium Car, Caravan, Golf Cart, Hot Rod, Ice Cream Van, Moped, Motorbike x2, Muscle Car, News Van, Prison Bus, Ute.\n\n**Vehicle Attachments (x88)**\nBumpers, Armour Plating, Lights, Spoilers, Aerials, Spikes, Cowcatchers, Adornments, etc\n\n**Complete Buildings, with interiors (x30)**\nApartment, Auto Repair, Cafe, Church, Commercial (small, medium, large), Diner, House x3, Burnt House, Industrial (small, medium, large), Lighthouse, Market (medium, large), Motel, Shop (small x3, medium x2, large x2), House Trailer x2, Warehouse x2.\n\n**Modular Buildings (x150 Pieces)**\nCeilings, Fences, Floors, Walls, Roofs, Bunker Pieces, Loading Docks, Pipes, Walkways, Stairs, Ladders, Beams, Doors, Awnings/Tarps, Signs, Seating etc.\n\n**Additional Structures (x24)**\nBridge, Cooling Towers/Smoke Stacks x3, Container Bridge, Crane, Helipad, Military/Quarantine Tents (with damaged versions) x11, Pool, Pylon x2, Radio Tower, Water Tank, Water Tower.\n\n**Environment (x240 Pieces)**\nRoads, Sidewalks, Tunnels, Highways, Grasses, Bushes, Trees, Rubble, Rocks, Storm Canals, etc.\n\n**Props (x671)**\nBarricades/Barriers, Crates, Furniture, Billboards/Signs, Wrecked/Burnt Vehicles, Fences, Building Materials, Lamps/Lights, Power Poles, Nuke, Instruments, Rubbish/Trash, Spikes/Shards/Defenses, Camping Equipment, Shop Dressing, etc.\n\n**Items (x93)**\nBottles, Ammo, Drinks, Cans, Camping Equipment, Food, Bags, Meds, etc.\n\n**Complete Weapons (x86)**\nAR’s, SMG’s LMG’s, Pistols, Shotguns, Rocket Launcher, Minigun, Nail Gun, Spear Gun, Bats, Blades, Axes, clubs, improvised weapons, Chainsaws/Garden tools, Grenade, Molotov, Nail Bomb, IEDs, AA gun, Harpoons, Rockets, Saws etc.\n\n**Modular Weapons (x184 Pieces)**\nFully modular weapon parts including Stocks, Barrels, Handles, Bodies, Magazines, Suppressors, Scopes/Sights, Bayonets, etc\n\n**FX (x28 Unity)**\nAsh, Blood Splat, Bullet Shells, Dust (interior and wind), Fire x3, Flame Thrower, Flies, Fog x2, Gunshot, Mud, Nuke x2, Pollen, Radioactive (Flat, Large, Small), Rain and Rain Splashes, Road Flare, Smoke (Black, Large, Small), Sparks, Wheel Mud.\n\n**FX (x12 Unreal)**\nAsh, Blood Splat, Fire, Flame Thrower, Flies, Fog, Gunshot, Nuke, Radioactive, Rain, Smoke, Sparks.\n- Heaps of awesome content included (see the layout screenshots for more details)\n- Character setup to work with Mecanim (no animations included in this pack)\n\n**-- Compatibility --**\n- Works in Unity 2019.4 and above\n- Support Universal Render Pipeline (URP)\n- Characters are setup to work with Mecanim (no animations included in this pack)","imageAlt":"POLYGON - 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All props and suit are original. The model is customly rigged via Cinema4D R21 and animated. Additionally you can find this model captured in A-pose, ready for further custom rigging and animation according to your needs and preferences. \n\nThe product is ready for immediate use in architectural visualisations, inside Game Engines or for further render and detailed sculpting in Zbrush. It has animation based low-poly topology (quads only, animation loops). Preview rendered in Cinema 4d and Redshift render. Tested in Unreal engine.\n\n**Animation styles applied:**\n\n- walking\n- working\n- sitting\n\n**PBR textures provided:**\n\n- 4K resolution - Roughness\n- 8K resolution - Normal, Displacement, Color maps\n- small separate items may be of 2K resolution\n\n**Technical characteristics:**\n\n- digital double scan model\n- low-poly model (mid-pol and high-poly models are included)\n- fully quad manual topology in Maya 3D\n- sufficiently clean\n- edge Loops based\n- ready for subdivision\n- 16K texture Color map \n- non-overlapping UV map\n- ready for animation\n- PBR textures 8K/4K resolution: Normal, Displacement, Roughness maps\n- Cinema 4d project file and redshift shader included. 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