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So I've removed the Zbrush format, lowered the price of the product for the time being, and I'll find a backup or fix it as soon as possible. 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Fortunately, he can take it off.                                                                                                      \n_______________________________________________________________                                                                                                                                                                \n-     Only **22K** verts                                                                                                                                                                                \n-     **RIGGED** and **TEXTURED**                                                                                                                                                                  \n-     Format FBX, OBJ, BLEND, STL                                                                                                              \n-     **Game Ready**    \n\n\n\n_______________________________________________________________\n\nIt's **FREE** and it will stay free, because ogres don't like that.                                                                                                           \n_Please let me know if you use it, I would be glad to see your work._","imageAlt":"3D asset game-ready Donald The Ogre 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The rig amature need Wiggle Bone add-ons for wiggle effect of tail bone, throat bone and hand IK bone. 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Scientists differ on whether it would have more closely resembled a stockier version of the great white shark, the whale shark (Rhincodon typus), the basking shark (Cetorhinus maximus) or the sand tiger shark (Carcharias taurus). Most estimates of megalodon's size extrapolate from teeth, with maximum length estimates up to 14.2–16 meters (47–52 ft) and average length estimates of 10.5 meters (34 ft). 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You can classify the project as hdrp and use the hdrp wizard.\n- . click convert selected built-in materials to hdrp\nas easy as that\n\"The asset used Unity Standard shaders which can easily be converted to URP and HDRP with Unity's render pipeline upgrade wizards\"\net voila, you're compatible with urp and hdrp\n---------------------------------------------------\n-. Textures Type PBR Unity\n- . 19 items\n-.Format: PNG\n-.Resolution:\n- .8192x8192 - 2048x2048 - 1024x1024 - 512x512\n- .Albedo\n- .Normal\n- .Metallic\n-. Real Size 8 meter(CM)\n---------------------------------------------------\n. ** - Formats : **\n. unitypackage - Unity\n\n- .Your positive feedback is very valuable to me, and I'm shaping all my future work based on it. The most-voted themes will always be my priority, and I'll be producing more models in those areas.\n\nThank you.","imageAlt":"Dinosaur GigantoRaptor - Oviraptorosaur Unity 3D model 2","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/dinosaur-gigantoraptor-oviraptorosaur-unity-engine-project","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ccpdbexl79ltqn1csr2degzbz4pl/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/001.jpg","gridUrl":"https://media.cgtrader.com/variants/ccpdbexl79ltqn1csr2degzbz4pl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ccpdbexl79ltqn1csr2degzbz4pl/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/001.webp","width":306},{"url":"https://media.cgtrader.com/variants/ccpdbexl79ltqn1csr2degzbz4pl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001.webp","width":612},{"url":"https://media.cgtrader.com/variants/ccpdbexl79ltqn1csr2degzbz4pl/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/001.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/dinosaur-gigantoraptor-oviraptorosaur-unity-engine-project","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/6466324/fd0e12a5bb/dinosaur-gigantoraptor-oviraptorosaur-unity-engine-project-3d-model-fd0e12a5bb.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7743772","type":"listingItem","attributes":{"id":7743772,"title":"Atlas Moth Rigged for Maya","price":119.0,"description":"Atlas Moth Rigged for Maya is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. 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It shoots jets of water, burrows into the sand and swims freely in open water.\n- Made as a boss or giant creature enemy for fantasy, sea and underwater, horror, sci-fi, RPG, action and survival games.\n- Ready-made effects: water jet with splashes, foam, ripples and wet patches, water blast, bubbles, sand bursts with clods and dust, burrow craters in 3 styles (sand, silt, bioluminescent).\n- Bonus: small animated sea lice parasites that crawl out from under the side plates and run between the legs, under the belly and the neck.\n- A showcase scene with all animations, effects, skins and parasites is included.\n- Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.\n- \n- \n- Animations: 58\n- Attack (x12): Bite, Grasp, Forebody Slam, Tail Slam, Combo, Reared, Reared Flurry, Water Jet Start / Loop / End, Water Blast, Roar\n- Idle (x2): Idle, Idle Alert\n- Walk (x4): Walk Forward, Walk Forward In Place, Walk Back, Walk Back In Place\n- Run (x2): Run Forward, Run Forward In Place\n- Turn (x2): Turn Left 90, Turn Right 90\n- GetHit (x6): Front, Left, Right, Back, Front Heavy, Front Burst\n- Death (x4)\n- Burrow (x2): Burrow In, Burrow Out\n- Swim (x13): Idle; Forward, Up, Down - slow and fast, each with root motion and in place\n- Swim Attack (x3): Bite, Grasp, Tail Whip\n- Swim GetHit (x5): Front, Left, Right, Back, Heavy\n- Swim Death (x3): Belly Up, Curl, Sink to the Floor\n- Locomotion in two versions: root motion and in place. Looping clips have matching first and last frames.\n- Parasite (sea louse): Run, Idle.\n- \n- Skins: 4 (4096x4096 PBR textures: Base Color, Normal, Roughness/Metallic/AO, Emissive)\n- Materials: 1 character material slot, 4 skin variants; parasite: 4 variants, a darker shade of each skin (1024)\n- Skeleton: custom centipede skeleton, 156 bones (14 body segments, tail, head, jaws, maxillae, 28 legs, mouth_fx emitter bone). Not a humanoid skeleton, all animations are made for it. Parasite: 19 bones.\n- Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No\n- \n- Polygons (base mesh, one skinned mesh)\n- faces 50,974\n- verts 30,425\n- tris 50,974\n- Parasite: 5,908 tris\n- \n- Supplied files\n- Base mesh: FBX, Maya (.mb), Blender (.blend); parasite FBX and .blend\n- Animations: 58 FBX clips, all animations in one FBX, SBORKA.fbx; parasite Run / Idle FBX\n- Textures Main: original 4096 TGA maps for 4 skins (Albedo, AO, Gloss, Metalness, Normal, Roughness, Emissive and more) - for any engine\n- Engine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Mask Map, Emissive), parasite and effect textures\n- Ready-to-use project with the showcase scene (details in the technical information below)","imageAlt":"Giant Sea Centipede","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/giant-sea-centipede","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0stabcuomb6hvpz7p6aqm4rik5lx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover_019_Styled.jpg","gridUrl":"https://media.cgtrader.com/variants/0stabcuomb6hvpz7p6aqm4rik5lx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover_019_Styled.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/0stabcuomb6hvpz7p6aqm4rik5lx/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Cover_019_Styled.webp","width":306},{"url":"https://media.cgtrader.com/variants/0stabcuomb6hvpz7p6aqm4rik5lx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover_019_Styled.webp","width":612},{"url":"https://media.cgtrader.com/variants/0stabcuomb6hvpz7p6aqm4rik5lx/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Cover_019_Styled.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/giant-sea-centipede","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/7713198/02328a60a3/giant-sea-centipede-3d-model-02328a60a3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7737642","type":"listingItem","attributes":{"id":7737642,"title":"Tasmanian Giant Crab Rigged for Maya","price":149.0,"description":"Tasmanian Giant Crab Rigged for Maya is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. 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It is the largest centipede species in the world, with a length exceeding 30 centimetres (12 in). It is found in various places throughout South America and the extreme south Caribbean .\n\n**High quality 3D model of Scolopendra gigantea. Detailed enough for close-up renders. Materials, textures and objects are clearly named.**\n\nFully rigged, animated, textured and ready to render with Arlond render. Model comes with intuitive and clean rig with visual selector and parametric animation features. Visual selector makes interaction faster and viewport clean. Walk animation is parametric and made with CMotion object, included in model hierarchy. It is possible to specify any path and surface for CMotion so the model will walk on it just in a couple of clicks. Animation can be tweaked easily(timing, amplitude, phase offsets etc) .\n\n**General Notes:**\n- Originally created in Cinema 4D R23\n- Real world scale (cm)\n- Demensions are :\n-                              - 31.408 cm long\n-                              - 6.94 cm wide\n-                              - 1.909 cm thick\n- High quality and clean topology\n- Geometry is subdivision ready\n- UV's included for all objects\n- User friendly naming convention and hierarchy\n- Very high resolution and level of detail\n\n**Animation/Rig:**\n- Basic FK-Rig\n- Walkcycle with Cmotion \n\n**Textures**: (High quality 4k  uncompressed  tiff format (16Bit))\n- centipede_BaseColor.1001(4096 x 4096)\n- centipede_Height.1001 (4096 x 4096)\n- centipede_Normal.1001 (4096 x 4096)\n- centipede_Roughness.1001 (4096 x 4096)\n- centipede_Thicknesst.1001 (4096 x 4096)\n- centipede_BaseColor.1002 (4096 x 4096)\n- centipede_Height.1002 (4096 x 4096)\n- centipede_Normal.1002 (4096 x 4096)\n- centipede_Roughness.1002 (4096 x 4096)\n- centipede_Thicknesst.1002 (4096 x 4096)\n\n**Rendering**:\n- Rendered in Arnold using only standard Arnold tools and materials.\n- Compatible with Arnold 6  and newer.\n\n**Feel free to contact me if you have any questions .**","imageAlt":"3D Amazonian giant centipede - Scolopendra gigantea","url":"https://www.cgtrader.com/3d-models/animal/insect/scolopendra-gigantea-14cf82c8-8861-4daf-8e7b-3e2acdd657de","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wQNNdfG4jYkn5KUwNpZdo8Yg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview%201.jpg","gridUrl":"https://media.cgtrader.com/variants/wQNNdfG4jYkn5KUwNpZdo8Yg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview%201.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wQNNdfG4jYkn5KUwNpZdo8Yg/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/preview%201.webp","width":306},{"url":"https://media.cgtrader.com/variants/wQNNdfG4jYkn5KUwNpZdo8Yg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview%201.webp","width":612},{"url":"https://media.cgtrader.com/variants/wQNNdfG4jYkn5KUwNpZdo8Yg/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/preview%201.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/scolopendra-gigantea-14cf82c8-8861-4daf-8e7b-3e2acdd657de","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/3386862/ad83fd7945/amazonian-giant-centipede-scolopendra-gigantea-3d-model-ad83fd7945.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3409955","type":"listingItem","attributes":{"id":3409955,"title":"African Snail Animated  VFX Grace","price":78.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis giant African snail model is with 4K maps, rigging and animations. 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Its natural proportions and surface detail emphasize the heavy appearance of a giant tropical spider, suitable for searches related to goliath birdeater, giant tarantula, realistic spider, tropical arachnid, and large spider.\n\nFor use in wildlife visualization, creature animation, educational media, horror productions, documentaries, cinematic scenes, simulations, and natural environment projects.\n\nGoliath Birdeater Fur Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nGoliath Birdeater Fur Rigged For Maya has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nGoliath Birdeater Fur Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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The zebra model in max 6 and up.\n\nNo plugins needed.\n\nAn economic pack of low poly models, including african elephant, giraffe, lioness and zebra. Decent modeling, texturized, fine bones deformation and animated.\n\nYou can see the images and download the animations below.\n\n(Also, because they are low poly, you may sometimes see some unwanted shadows, but that also has to do with the type of lights. These models are in poly (3ds max) mesh, so if you meshsmooth or turbosmooth them, those unwanted shadows disappear because they will gain more faces and also a more curved shape.)\n\nTo increase the number of polygons and round the edges up, you can meshsmooth or turbosmooth the models.\n\nFor other formats, please contact us.\n\nYou also have money back guarantee. 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She spits acid and can burrow underground and emerge elsewhere.\n- Unreal Engine: content-only asset pack for UE 5.1 - 5.8, no plugins and no code. All effects are Niagara systems fired by standard animation notifies: acid stream, spit with geyser, spreading acid puddles, dirt clods, dust and burrow craters (3 styles).\n- Showcase map with all animations, effects and skins.\n- Also supplied: base mesh as FBX and Blender (.blend) with 4096 TGA textures; Unity project and package (Built-in, URP, HDRP); extended UE version with a C++ plugin (playable controller, leg IK) as additional files.\n- \n- Blueprints: none needed (content-only pack; the extended C++ version in additional files adds BP_Broodmother, BP_Broodmother_Display, BP_Broodmother_GameMode).\n- Animations: 33 (attacks 11, idle 2, walk 4, run 2, turn 2, roar 1, hit 5, death 4, burrow 2).\n- Plugins: none (only the built-in Niagara that every UE project has). No code, no third-party plugins.\n- Systems: 9 Niagara systems driven by standard Play Niagara Effect / Timed Niagara Effect notifies inside the animations.\n- Maps: Broodmother_Showcase (all animations, effects and skins; press Simulate or Play).\n- \n- \n- Number of Materials: 1 master character material (1 material slot); 8 materials in the UE pack in total (1 character, 6 effects, 1 demo ground)\n- Number of Material Instances: 3 character skins; 11 in the UE pack in total (3 skins, 8 effects)\n- Number of Textures: 10 character textures; 24 in the UE pack in total (10 character, 14 effects); 4 extra source TGA maps for skin 1 (Albedo, AO, Normal, Roughness)\n- Texture Resolutions: 4096x4096 (character), 512x512 - 1024x1024 (effects)\n- Skeleton: custom centipede skeleton, 111 bones (body segments, head, jaws, palps, maxillae, 20 legs, mouth_fx emitter bone). Not based on the UE Mannequin or MetaHuman skeleton.\n- \n- Attention\n- Game-ready | Rigged with a custom centipede skeleton (new skeleton, not compatible with the Epic Mannequin or MetaHuman skeleton, no retargeting needed).\n- The Unreal version is a content-only project for UE 5.1 and newer (tested in UE 5.1 and UE 5.8): no plugins, no code, opens out of the box. Effects are Niagara. An extended version with a C++ plugin (playable controller, procedural leg IK) is included as additional files.\n- \n- Number of Animations: 33 character animation assets in the UE pack (the same 33 clips in the FBX files and in the Unity package).\n- \n- Animation Types:\n- Attack (x11): Bite, Combo, Forebody Slam, Grasp, Reared, Reared Flurry, Abdomen Crush, Acid Spit, Acid Stream Start / Loop / End\n- Idle (x2): Idle, Idle Alert\n- Walk (x4): Walk Forward, Walk Forward In Place, Walk Back, Walk Back In Place\n- Run (x2): Run Forward, Run Forward In Place\n- Turn (x2): Turn Left 90, Turn Right 90\n- Roar (x1)\n- GetHit (x5): Front, Left, Right, Back, Front Burst\n- Death (x4)\n- Burrow (x2): Burrow In, Burrow Out\n- \n- (full items; base FBX geometry)\n- faces 25917\n- verts 24657\n- tris 48660","imageAlt":"Broodmother Centipede 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used and all the animatons that has been made, and a substance painter file so you can edit it to your likely .\n\nIf you have problems with compatibility like importing the animations in other software like cinema4d feel free to contact me.\n\nI did a remodel of this model with more animations https://www.cgtrader.com/3d-models/animals/fish/humbpack-whale-animated go check it if you interested.\n\nThanks for reading.","imageAlt":"animated Humpback whale Animated 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The model has a fully textured, detailed design that allows for close-up renders. Model rendered with V-Ray in 3ds Max 2012. Fidelity is optimal up to a 2k render. Renders have no postprocessing.\nHope you like it!\n\nFully rigged with bones and skin system in Maya 2012.\nYou can easily position it the way you need or animate..\nSee the renders to get an idea of how animation works.\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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The detailed anatomy and articulated body are suitable for searches related to giant walking crab, animated deep sea crab, realistic crab creature, marine crustacean, and giant crab animation.\n\nFor use in games, creature animation, underwater visualization, film, wildlife projects, fantasy scenes, educational media, and cinematic ocean environments.\n\nThis animation is designed for a Pseudocarcinus gigas, capturing heavy sideways locomotion. It emphasizes the weight, power, and coordinated movement of a giant crab and is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\nWalk (looped, in-place / root motion)\nHeavy and powerful sideways walking with coordinated leg movement, realistic weight transfer, subtle body sway, and secondary claw motion. Duration: up to 6 sec.\nTechnical details:\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\n\nGiant Deep Sea Crab Walk Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nGiant Deep Sea Crab Walk Animated Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. 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The realistic crustacean anatomy and articulated appendages are suitable for searches related to giant crab animation set, deep sea crab, marine crustacean, animated ocean animal, and large claw crab.\n\nFor use in underwater documentaries, marine education, wildlife visualization, film, animation, aquarium displays, interactive media, and ocean-themed projects.\n\nThis animation set includes 2 animations designed for a Pseudocarcinus gigas, capturing heavy sideways locomotion and threatening attack behavior. The pack emphasizes the weight, power, and coordinated movement of a giant crab and is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\nWalk (looped, in-place / root motion)\nHeavy and powerful sideways walking with coordinated leg movement, realistic weight transfer, subtle body sway, and secondary claw motion. Duration: up to 6 sec.\n\nAttack (non-looped, in-place)\nThreatening attack sequence with a raised body posture, forward claw positioning, powerful lunging motions, repeated claw snapping, and coordinated weight shifts. Duration: up to 6 sec.\n\nSide Walk (looped, in-place / root motion)\nRhythmic sideways walking cycle with coordinated leg movement, stable body posture, subtle weight shifts, and secondary claw motion. Duration: up to 6 sec.\n\nTechnical details:\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\n\nGiant Deep Sea Crab Set Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. 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