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Select your favorite Animation, Export it as FBX and Retarget the Mixamo animation onto the Armature inside the 3D scene. ( In blender you can use NLA editor, feel free to check several tutorial on retargeting animation )\n\nincluded :\n\n- High poly Model  **UDIMS ** mapped\n- 4K Textures. Dark Green \u0026 Yellow\n- Blender, Cycles, RIGGED ( Textured )\n- FBX, RIGGED ( Mesh Only, texture needs to be reconnected )\n- OBJ ( Mesh Only, texture needs to be reconnected )\n\nRoyalty Free License ( Cf Cgtrader Terms and conditions ). Can be used in any type of projects : Image, render, vfx, commercial, Nft, video, film, games. Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. 10 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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Textures may need to be relocate after uncompressing the Texture file.\nIf you are planning to work with mixamo, just import the Armature only in mixamo since it's High Poly ( mixamo won't handle the mesh ). Select your favorite Animation, Export it as FBX and Retarget the Mixamo animation onto the Armature inside the 3D scene. 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We do full body scanning, 3D scanning for VFX and Gaming, as well as post-production, including model clean-up and rigging, hair and clothes reconstruction and simulation, deep PBR texturing, set of expressions ready for blending. Most of all we love to create a character from scratch. We transform your idea into high quality animation-ready 3D model with PBR texture set. 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Each file type is created for best presentation in its respective software.  DAE and 3DS models contain a low and high res model (low res subdivision = 0, high res subdivision = 2).  Max model has NURMS toggled for each component, and C4D has model set for subdivision level of choice. \n\n\nUpdated on 13Aug 2018 includes a rigged C4D model that has full control over flight controls, camera, prop.  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We do full body scanning, 3D scanning for VFX and Gaming, as well as post-production, including model clean-up and rigging, hair and clothes reconstruction and simulation, deep PBR texturing, set of expressions ready for blending. Most of all we love to create a character from scratch. We transform your idea into high quality animation-ready 3D model with PBR texture set. 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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