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Accurate for **Scientific Purposes**.\n\n+Character proportions have been adjusted to fit the \"Ideal Human Male Proportions\" by **Andrew Loomis**. Therefore it can be used as a **Drawing Reference**.\n\n+**Mixamo** integration with the Mixamo Addon (See Docs for more Info).\n\n+**Game Engine** exportable rig (See Docs for more Info).\n\n+Rigged with the acclaimed **BlenRig 6** system. BlenRig is the biped rigging system used in many of the **Blender Studio Open Movie Projects**.\n\n+Realistic Skeletal mechanics, automatic Scapula and Patella motion, complex Ribs setup.\n\n+**Full Facial Rig** for limitless character expression.\n\n+Toon controls for cartoony animations.\n\n+Modeled in full detail, reaching a polycount of **120k quads**.\n\n+Sculpted in high resolution with a polycount of **124 Million quads** (Included with Multires Modifier in Blender).\n\n+Textures consist of 6 PBR Texture Sets.\n\n+Choose the Texture quality within the character's options (from 1k to 8K).\n\n+**Total Customization** of the character with the **Berserker Effect**.\n\n+**HairFire Effect** with automated **Physics** setup.\n\n+Change the proportions of the character on the fly with the **BlenRig Dynamic Shaping** options.\n\n+Choose between **multiple display options** (Low Resolution Proxy mode, Game Engine mode, Blender Realtime mode, Multires \u0026 Normal Maps mode, Displacement \u0026 Normal Maps and Micro Displacement mode).\n\n+This Character is **Blender Native**, but download also inlcudes **OBJ** geomtery(non-rigged) and **FBX** geometry(rigged with deformation bones only).\n\n**Author's Note**\n\nBy buying this Product you are supporting the development of the new **BlenRig 6 Rigging** System!!  https://github.com/jpbouza/BlenRig\n\nJoin our **Discord** Here: https://discord.gg/dxzHJcqJby\n\nAlso, don't miss the new **BlenRig Song**! Check it out, I hope you like it! Rock on and Happy Blending!\n\n**https://www.youtube.com/watch?v=zzA22hEKBa4**\n\n**DOCUMENTATION**\n\n**Videos**(Also embedded in the Gallery):\n\n**https://www.youtube.com/watch?v=WYM5sXICSI4\u0026list=PLCSHG8GfMJwGo_MTfp1pLxk_usnJ7jITg**\n\n**Files:**\n\nCreate a folder for Fredegund, copy the **Zip** files there and extract in place!\n\nIf you intend to set materials up in a **Game Engine**, use the normal maps from the **'game_ engine_ normal_ maps'** folder.\n\n**Addons:**\n\nThe only addon that you need to install to make the best out of the rig is the BlenRig Addon. The rest of the included Addons are optional.\n\nInside the Fredegund Folder you will find a folder called **anim_addons**. 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Check it out, I hope you like it! Rock on and Happy Blending!\n\n**https://www.youtube.com/watch?v=zzA22hEKBa4**\n\n**DOCUMENTATION**\n\n**Videos**(Also embedded in the Gallery):\n\n**https://www.youtube.com/watch?v=WYM5sXICSI4\u0026list=PLCSHG8GfMJwGo_MTfp1pLxk_usnJ7jITg**\n\n**Files:**\n\nCreate a folder for Fredegund, copy the **Zip** files there and extract in place!\n\nIf you intend to set materials up in a **Game Engine**, use the normal maps from the **'game_ engine_ normal_ maps'** folder.\n\n**Addons:**\n\nThe only addon that you need to install to make the best out of the rig is the BlenRig Addon. The rest of the included Addons are optional.\n\nInside the Fredegund Folder you will find a folder called **anim_addons**. There you will find the BlenRig addon and the Mixamo addon.\n\nOn the other hand, inside of the **paint_addons** folder you will find the Layer Painter addon, the Sculpt Layers addon and the Oscurart Bake PBR addon.\n\n**Linking:**\n\nIn order to link the character into a new Blender Scene, choose the **'Fredegund' Collection**, then run **'Make Library Override'**.\n\n**Known Issues:**\n\n-     **Blender 3.2** has issues with some drivers when linking the character into a new scene. **Blender 3.3** does not have this issue and linking works perfectly well.\n-     When first linking the character into a new scene, the Fredegund Panel will not appear. Save the file and re-open, then the panel will appear.\n-     This files were created in **Blender 3.2**, if you save them in **Blender 3.3**, they won't work in **Blender 3.2** anymore. 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Models done in blender software and rendered in Eevee. Fully textured and rigged (Including facial rigs). For printable model of different poses contact me. \n\n- Low poly model with clean topology.\n- Textured with diffuse, normal and specular textures.\n- Rigged and ready for animation.\n- Includes printable files.\n- No special plugin required to open the scene\n\nFile formats:\n\n- Blend (Blender)\n- OBJ (Multi format)\n- FBX (Multi format)\n- DAE (Collada)\n- STL (Stereolithography)\n\nCharacters copyrighted by Disney. 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You can load these into your 3d application of choice.\n\nThis also contains an OBJ file with all character parts.\n\nNaming Conventions \u0026 Texture Set up\n\nThe material and texture variations will have the suffex _t01, t02, t03, etc. This stands for Texture Variation 01, 02, 03, etc.\n\nThe textures were all created with Substance painter and exported for Unity PBR. This means that there is a:\n\nalbedo map\nnormal map (green channel not inverted)\nmetallic map with roughness in the alpha channel\nIn Blender the roughness is inverted in the shader graph to work correctly with Eevee.\n\nFor most material variations the normal map and metallic map are re-used. 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