{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"flintlock","file_types":null},"browser_attributes":{"title":" Rigged Flintlock 3D Models","description":"Browse rigged Flintlock 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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Its a good practice to inspect whether the \"GLOSSINESS Texture Map\" is \"INVERTED\" if its assigned to a \"ROUGHNESS shader\" \u0026 Vice- Versa.\n\n\nIf you are downloading \"Max\".\n- Just open the file and hit Render.\n- \"Environment\" setup all included in the \"Max\" file.\n\n\nIf you are downloading \"OBJ\"\n- If you are planning to use \"OBJ\" file format......\"Textures.rar\" is provided in this case. \n- Just create a new Material and assign the \"Texture Maps\" to their respective shaders.\n\n*Technical Details- \nPolygons: 9,972  Vertices: 5,000\n\nTexture Map Resolution = 2k\nDIFFUSE\nMETALNESS\nROUGHNESS\nNORMALS\n\n*Tip-\nThe Model is intended to get \"Highest Possible Quality\" with 4K Textures. 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Developed in Europe around 1500, it was used alongside the matchlock and was later superseded by the snaplock (1540s), the snaphance (1560s) and the flintlock (c. 1610s).\n\n [from Wikipedia - Wheellock]","imageAlt":"3D model 16th Century Wheellock Rifle","url":"https://www.cgtrader.com/3d-models/military/gun/16th-century-wheellock-rifle-4c110206-9bee-43a8-83b1-850b68c0518a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VhwwFFoXsaRdq9LtzL4LWVpx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview01.jpg","gridUrl":"https://media.cgtrader.com/variants/VhwwFFoXsaRdq9LtzL4LWVpx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/16th-century-wheellock-rifle-4c110206-9bee-43a8-83b1-850b68c0518a","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/3753764/060a246aa8/16th-century-wheellock-rifle-3d-model-060a246aa8.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3599065","type":"listingItem","attributes":{"id":3599065,"title":"Highwayman - Rigged and Animated - Low Poly","price":65.0,"description":"Highwayman - Rigged and Animated for Lightwave version 2019 and up and for 3DS Max version 2020 and up\u003cBR\u003e\n\u003cBR\u003e\nhuman, person, people, man, character, Highwayman, bandit, highway man, robber, turpin, outlaw, brigand, thief, rogue, thug, victorian, regency, rig, animated, walk cycle \u003cBR\u003e\n*********************\u003cBR\u003e\nMan WITH HAIR CARDS: 35,574 polys\u003cBR\u003e\nWITHOUT HAIR CARDS: 21,144 polys\u003cBR\u003e\n*********************\u003cBR\u003e\nThe poses displayed here are derived from the rigged models - POSED RIGGED SCENES ARE INCLUDED - POSES THAT ARE NOT RIGGED ARE NOT INCLUDED\u003cBR\u003e\n\u003cBR\u003e\n- if you require one of the poses unrigged, as an FBX or OBJ, contact me and I will create them for you. Do not purchase this model if you expect to find the poses as stand alone FBX or OBJ objects.\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nHIWYMan_ANIM_001b - Maskless \u003cBR\u003e\nHIWYMan_ANIM_001b-RED-Maskless \u003cBR\u003e\nHIWYMan_ANIM_Walk_Cycle \u003cBR\u003e\nHIWYMan_ANIM_Walk_Long-1 \u003cBR\u003e\nHIWYMan_Turn-Aim-ANIM_001a \u003cBR\u003e\nHIWYMan_ZERO_Maskless \u003cBR\u003e\nHIWYMan_ZERO\u003cBR\u003e\n\u003cBR\u003e\n- HIWYMan_ZERO - Is the basic non animated - rigged scene\u003cBR\u003e\n\u003cBR\u003e\nThere is also a \"RENDERS\" folder in each set that has a handful of scenes that reflect the images shown on this page.\u003cBR\u003e\n\u003cBR\u003e\nLightwave: I don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\u003cBR\u003e\n\u003cBR\u003e\nMAX: has many different controllers as well as direct bone manipulation\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave “Highwayman MASTER” moves the entire rigged object\u003cBR\u003e\nIn Max the “LOC-POINT” moves the entire rigged object\u003cBR\u003e\n\u003cBR\u003e\nMAX: The main controlling Object “LOC-POINT” attached to \"ROOT\" bone\u003cBR\u003e\nLW: The main controlling Bone is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\u003cBR\u003e\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\u003cBR\u003e\n\u003cBR\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\u003cBR\u003e\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\u003cBR\u003e\n\u003cBR\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\u003cBR\u003e\n\u003cBR\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and \u003cBR\u003e“RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\u003cBR\u003e\n\u003cBR\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\n\u003cBR\u003e\nUse Eye morphs to control eye \u003cBR\u003e\n\u003cBR\u003e\nThere are 49 Morph targets:\u003cBR\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\u003cBR\u003e\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nNotes:\u003cBR\u003e\nThere is a bone located on the upper right chest: The CAPE-Pistol Handle bone - it allows you to alter the cape's position if the pistol handle protrudes.\u003cBR\u003e\n\u003cBR\u003e\nThere is also a short sword under the Cape on the left hip - it's position can be controlled via the \"Sword-Dummy\", and if used activate the \"z-Cape-With-Sword\" morph target, this molds tha cape around the sword handle.\u003cBR\u003e\n\u003cBR\u003e\nIn a like manner, there is a \"Pistol-Dummy\" that allows for fine tuning of the position of the Flintlock pistol tucked into his belt - activate the \"z-Pistol-Tucked\" morph target to make his belt fit around the pistol - or remove the pistol and do not invoke that morph target.\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave there is a model with the Mask layer turned off, if you don't want the mask to show\nIn Max you can go into the \"Slate\" Material Editor scroll down the \"HyWyMn-3\" material find \"(71) Mask\" and swap the \"Mask\" material for the \"Mask Hidden\" Material - to make the mask go away.\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\n\u003cBR\u003e\nMan WITH HAIR CARDS\u003cBR\u003e\n61,799/ verticies\u003cBR\u003e\n35,574 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n61,807 verticies\u003cBR\u003e\n35580 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nWITHOUT HAIR CARDS\u003cBR\u003e\n23,319 verts\u003cBR\u003e\n21,144 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n23,327 verticies\u003cBR\u003e\n21,150 polys\u003cBR\u003e\n\u003cBR\u003e\n\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n63.459 verticies\u003cBR\u003e\n38,054 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nYoutube sample videos:\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_01a-maskless.mp4\u003cBR\u003e\nhttps://youtu.be/ehpagRLKXws\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_001a-v1.mp4\u003cBR\u003e\nhttps://youtu.be/jnZSiYBkMKg\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk-WIRE\u003cBR\u003e\nhttps://youtu.be/HzsbrLI0ElQ\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk.mp4\u003cBR\u003e\nhttps://youtu.be/S1QzFHjhKvM\u003cBR\u003e\n\u003cBR\u003e\n0-TT_HIGH.mp4\u003cBR\u003e\nhttps://youtu.be/rki3UQXuIFo\u003cBR\u003e\n\u003cBR\u003e\n0-TT-GREY.mp4\u003cBR\u003e\nhttps://youtu.be/GP04L01ayNk\u003cBR\u003e\n\u003cBR\u003e\n0-HighWayMan-Morphs.mp4\u003cBR\u003e\nhttps://youtu.be/mSvo6kDvd0w\u003cBR\u003e","imageAlt":"Highwayman - Rigged and Animated - Low Poly 3D 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historical soldiers","price":39.99,"description":"Fictional historical military characters, soldiers from the 18th century. \u003cbr\u003e\n\u003cbr\u003e\n**Features:**\u003cbr\u003e\n- Include male, female, old male characters.\u003cbr\u003e\n- Simple face rig(Bones).\u003cbr\u003e\n- Bottom of coat use cloth physics.\u003cbr\u003e\n- Weapon: Pistol, Rifle, Sword(Palash).\u003cbr\u003e\n- Guns are rigged and include simple flintlock mechanism animation.\u003cbr\u003e\n\n\n**Model contains:** 3 characters, bicorne, percussion pistol, sword\u0026sheath.\u003cbr\u003e\n\u003cbr\u003e\n**Files:** Unity(2019.4), FBX(7.2), Blender(2.92), UE(4.26)\u003cbr\u003e\n**Number of characters**: 3(Male/Female/Oldmale)\u003cbr\u003e\n\u003cbr\u003e\n**Materials(Unity)**: HDRP Metallic / Standard(metallic)\u003cbr\u003e\n**Number of Materials:** 10(Characters), 4(Weapon)\u003cbr\u003e\n**Texture dimensions**: x128/x512/x2048/x4096(Characters), x2048(Weapons)\u003cbr\u003e\n**Number of textures:** 29/12(Characters/Weapons) \u003cbr\u003e\n\u003cbr\u003e\n**Vertex counts of characters**: 19053/21307/22208(Old Male/Male/Female)\u003cbr\u003e\n**Vertex counts of Props:** 2993/3227/1224/1118/1061(Pistol/Rifle/Sword/Sheath/Bicorne)\u003cbr\u003e\n**UV mapping:** Non-Overlapping\u003cbr\u003e\n**LODs information**: None\u003cbr\u003e\n\u003cbr\u003e\n**Rigged**: Yes(Unity: Humanoid, UE4: Epic skeleton)\u003cbr\u003e\n**Animated:** Used Mixamo animations / Epic skeleton animations\u003cbr\u003e\nAdditional Bones: Sheath, C_jaw, L/R_lip_lower_outer, C_lip_lower_mid L/R_brow_mid, L/R_brow_outer, C_brow_mid, L/R_cheek_inner, L/R_lip_corner, L/R_lip_upper_outer, C_lip_upper_mid, L/R_eye, L/R_eye_lid_lower_mid, L/R_eye_lid_lower_mid_2.\u003cbr\u003e\n\u003cbr\u003e\n**Documentation:** None\u003cbr\u003e\nImportant/Additional Notes: Start a new Unity project using the High-Definition RP-template or if you are already using High-Definition RP-based projects, please import package directly.\u003cbr\u003e\n**Note**：Demo scene designed for HDRP, but you can also use the model resources in compatible with Legacy PBR shader scene(materials\u0026textures provided).\u003cbr\u003e","imageAlt":"Fictional historical soldiers 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/pbr-character-female-soldier","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Us1QmhZxuDp1q6ZUhApu5WXQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGT_GR_Soldiers.jpg","gridUrl":"https://media.cgtrader.com/variants/Us1QmhZxuDp1q6ZUhApu5WXQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGT_GR_Soldiers.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/pbr-character-female-soldier","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2271812/3510d38d89/fictional-historical-soldiers-3d-model-3510d38d89.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6992706","type":"listingItem","attributes":{"id":6992706,"title":"30 in 1 - Weapon Props Bundle - Stylized Fantasy Pack","price":29.99,"description":"**Features:**\n\n- 30 Unique Props\n- Weapon switching via hotkeys\n- Low Shader Complexity - optimized materials, minimal GPU load\n- Low Poly - optimized for real-time performance\n- Full Nanite Support - UnrealEngine Dcumentation\n- Full Lumen Support - ready out of the box\n- Custom LODs (0-1-2-3 level) - optimized meshes included\n- LOD distances configured - ready for use\n- Custom Lightmap UVs - clean lighting and baking\n- Custom Collisions \u0026 Physics - fully set up\n- Master Material - easy color customization\n- Custom Cel Shader\n- Custom Fire Shader (candle)\n- Skeletal \u0026 Static Mesh support - fully interchangeable\n- All required bones included\n- Cross-platform compatibility: - Unreal Engine, Unity (Built-in / URP / HDRP supported), Blender, Maya, Cinema 4D\n- Bonus Prop: Training Dummy Bot\n- Custom Attack animations for demonstration\n- Character Controller included: Easy movement\n- Pre-configured scenes - ready to use in all supported software\n- Enhanced Input System: Replacing the legacy input configuration.\n\n**Technical Info:**\n\n- NANITE Support - UnrealEngine Dcumentation\n- Version UnrealEngine - 4.18, 5.1, 5.4 and higher support\n- Version Unity - 2019, 2021, 6000 and higher\n- DISCLAIMER: Video \u0026 Photo preview render make in another software - background and other content except for the model is not included in the asset\n\n**Polycount:**\n\n- Total LOD0 - 73 542 Tris | 37 338 Points | min 236 Tris\n- Total LOD1 - 37 181 Tris | 19 153 Points | min 112 Tris\n- Total LOD2 - 19 922 Tris | 10 504 Points | min 60 Tris\n- Total LOD3 - 9123 Tris | 4971 Points | min 14 Tris\n\n**Control Settings (Unreal Engine 4.18, 5.1, 5.4 and higher):**\n\n- E/Q - Weapon Switching\n- R - Sword's Scabbard movement\n- W, A, S, D - Move\n- LBC/RBC/MBC - Attack\n- Space - Jump\n- Ctrl/Alt - Up/Down Camera\n- Mouse Scroll - Camera Zoom\n\n**Weapon Props Bundle - Asset List:**\n\n- Axes (x4)\n- Hammers (x2)\n- Maces (x2)\n- Cudgel (x1)\n- Dagger (x1)\n- Knives (x2)\n- Swords (x5)\n- Sheath (x1)\n- Scabbards (x3)\n- Pistols (x2)\n- Muskets (x2)\n- Bow (x1)\n- Quiver (x1)\n- Shield (x1)\n- Horse (x1)\n- Candlestick (x1)\n- Cross (x1)\n- Horn (x1)\n- Case (x1)\n- Saw (x1)\n- Bonus: Training Dummy (x1)\n\n**Overview**\n\n_Weapon Props Bundle - Fantasy Characters Series_\n\n_Weapon Props Bundle is a complete stylized weapon pack from the Fantasy Characters lineup, designed for RPG, medieval, and fantasy projects. This bundle includes a wide range of weapon types and supporting props, fully optimized and ready for real-time use in Unreal Engine and Unity._\n\n_The pack features blunt weapons such as axes (Axe 01-04), hammers (Hammer 01-02), cudgel, and maces (Mace 01-02)._\n\n_For bladed weapons, it includes dagger, knives (Knife 01-02), swords (Sword 01-05), along with matching sheath and scabbards (Scabbard 01-03)._\n\n_The ranged category contains flintlock pistol, pistol, carbine musket, long musket, bow, and quiver._\n\n_In addition to weapons, the bundle provides extra environment and gameplay props such as shield, horse, candlestick, cross, horn, case, and saw, making it suitable for building complete scenes or interactive systems._\n\n_All assets are game-ready, with low poly geometry, low shader complexity, and fully configured LODs (0-1-2-3). The pack supports Nanite and Lumen, includes custom lightmap UVs, custom collisions, and optimized materials with a master material for easy color customization. A custom cel shader and fire shader (for candle props) are also included._\n\n_The bundle supports both skeletal and static meshes, allowing flexible integration depending on your pipeline. It is fully compatible with Unreal Engine, Unity (Built-in, URP, HDRP), Blender, Maya, and Cinema 4D, with pre-configured scenes ready to use._\n\n_Weapon Props Bundle contains 30 unique props and also includes a bonus training dummy for testing combat and interaction setups. A simple character controller with weapon switching via hotkeys is included for quick demonstration and prototyping._\n\n_This pack is ideal for developers looking for a complete fantasy weapon set including swords, axes, maces, daggers, knives, pistols, muskets, bows, and more - all in a consistent stylized art style._\n\nSuccessful development to you! 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