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( no animation included, the video shows the Rig with a mixamo motion capture sequence ), Using **UDIM **UVs industry standard workflow.\n\nThe Quality you need : First of all, this model was based on a several pictures and close up of the real product to provide you the best quality in terms of texture references and proportions.\n\nThe entire model was textured with its accessories relying on references and actual products. Textures may need to be relocate after uncompressing the Texture file into your production folder. If you are using another software, you'll need to recreate a PBR metallic roughness based shader and connect the UDIM textures into it.\n\n**4K Textures**. (PBR Metallic Roughness, UDIM uvs ) compressed in the ZIP file\n\n- Blender, UDIM Uvs, RIGGED Rigify, Texture Packed\n- Blender, UDIM Uvs, RIGGED Mocap, Texture Packed\n- Blender, UDIM Uvs, UNREAL 4 Mannequin RIGGED\n- Blender, UDIM Uvs, UNREAL 5 Mannequin RIGGED\n- ABC, UDIM Uvs\n- OBJ, UDIM Uvs\n- FBX, UDIM Uvs, RIGGED Mocap\n- FBX, UDIM Uvs, RIGGED UNREAL 4 Mannequin \n- FBX, UDIM Uvs, RIGGED UNREAL 5 Mannequin \n\n\nRoyalty Free License ( Cf Cgtrader Terms and conditions ). Can be used in any type of projects : Image, render, vfx, commercial, Nft, video, film, games. Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. 10 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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Multiple Colors Included : Aircraft handling officer, Catapult and arresting gear crew, Ordnance handler, Aviation fuel handler, Trainee plane handler, Air wing plane captain, Quality assurance.\n3D Crew suit modeled in high precision. this is a mix between several references i found. \nthis model has been accurately recreated in 3d High poly to keep every details.\n\nThis model is Rigged. ( no animation included, the video shows the Rig with a mixamo motion capture sequence )\n\nThe Quality you need : First of all, this model was based on a several pictures and close up of the real product to provide you the best quality in terms of texture references and proportions.\n\nThe entire model was textured with its accessories relying on references and actual products. Textures may need to be relocate after uncompressing the Texture file into your production folder. If you are using another software, you'll need to recreate a PBR metallic roughness based shader and connect the UDIM textures into it.\n\n- **4K Textures. (PBR Metallic Roughness, UDIM uvs )** compressed in the ZIP file\n- Blender, Cycles ( Textured, RIGGED )\n- ABC ( UDIM uvs, Mesh Only )\n- FBX ( UDIM uvs, RIGGED )\n- OBJ ( UDIM uvs, Mesh Only )\n\nRoyalty Free License ( Cf Cgtrader Terms and conditions ). Can be used in any type of projects : Image, render, vfx, commercial, Nft, video, film, games. Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. 10 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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All animations: https://youtu.be/_MXWKvnURtQ In this video, model was subdivided one time. 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Intended for efficient use in film or visualization as a perfect background detail to bring your scene to life and add a sense of scale. It contains Diffuse, Glossiness, Roughness, Alpha and Translucency. All 1024*1024px textures . \n\n**Used in the Steam saga A Whisper In The Twilight**\n\nAnimation:\nIn 1200 frames the flock circles the space in an irregular path, each bird with subtle variations, loopable. \n25 Bones per bird.\n\nAssets:\nThere are 7 birds containing 220 faces (374 tris) each. \nPathControl (parent). Also contains a flight path preview mesh.\nBirdsComponent (child). Stationary until contrained to parent.\n\nSubdivision smoothing: \nMaya use Catmull-Clark UV smoothing method. \nBlender, do not smooth UVs\n\nTested and working in Blender, Maya, 3DS max, Unity, Unreal Engine, Cinema 4D. \n\nGame Engines:\nTwo files are provided. BirdsLoopedForGames.fbx 370 frames, PathCtrlLoopedForGames.fbx 1200 frames. The birds ctrl should be made a child of the paths ctrl in your software. \nUnity 2020 Package included (update coming soon). \nUnreal 5, use unique bone-names fbx.\nGLTF coming soon...","imageAlt":"3D asset Background Birds Pigeon Flock Updated V5 4","url":"https://www.cgtrader.com/3d-models/animal/bird/background-birds-pigeon-flock","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6h11MgWA4hZrWcLnXzwQTqZp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/background-birds-pigeon-flock-3d-model-low-poly-animated-rigged-fbx-abc.jpg","gridUrl":"https://media.cgtrader.com/variants/6h11MgWA4hZrWcLnXzwQTqZp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/background-birds-pigeon-flock-3d-model-low-poly-animated-rigged-fbx-abc.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/background-birds-pigeon-flock","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1862971/d2e2c28551/background-birds-pigeon-flock-updated-v5-animated-low-poly-3d-model-d2e2c28551.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"971931","type":"listingItem","attributes":{"id":971931,"title":"Flight Design CTSW Rigged C4D","price":55.0,"description":"The Flight Design CT is a family of high-wing, tricycle undercarriage, two seat ultralight and light-sport aircraft produced by Flight Design (Flightdesign Vertrieb) of Germany. This model is designed and fully rigged in C4D.\n\nMovable detailed parts include: Canopy, flight stick, rudder pedals, throttle, on/off switches, radio knobs, transponder knobs, flaps, aileron, elevator , rudder, nose wheel castor assembly, and propeller. A mixture of textures and materials were used for best visual. All textures are 4K or better resolution. \n\nRigged for use in Cinema 4D ONLY. Now using Xpresso simple rigged controls with sliders to easier animate flight controls. A great amount of time has been taken to insure good looking strobes, landing lights, nav lights, control surface deflections, along with flight control deflections will make your animation look great with little effort. 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis carrion crow model has 4K UDIM maps of the body, 6K maps of the feathers, fur, rigging with a preset of folding wings, and 7 animations. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of Body, eyelids, pupils, corneas, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 13,401; polygons 13,400\u003cbr\u003e\nEyelids: vertices 5,472; polygons 5,016\u003cbr\u003e\nPupils: vertices 820; polygons 864\u003cbr\u003e\nCorneas: vertices 724; polygons 768\u003cbr\u003e\nTongue: vertices 212; polygons 212\u003cbr\u003e\nFeathers: vertices 418,408; polygons 298,657\u003cbr\u003e\nTotal: vertices 439,037; polygons 318,917\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Specular.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, postures and animations are easier to create, and the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, which is not scalable. And it has customized attributes: Feather_Form_Switchover fixes the shape of folded feathers; WingFeather_Switchover controls whether the small feathers on the wings are displayed/rendered when the wings are folded.\u003cbr\u003e\nCTR_gravity_a has multiple cuscomized attributes: Abdomen_Alter controls the breathing of the belly; Neck_Alter fixes the deformation of the neck caused by head raising.\u003cbr\u003e\nCTR_neck_a has multiple customized attributes: \"Head follow rotation\" controls whether the head rotates following the parent controller, and \"Neck follow rotation\" controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute IK-FK controls the non-seamless IK/FK switch of the legs; \"Limit leg stretching\" controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_ankle.L and CTR_ankle.R control the heels raising in IK mode, and whether the hind toes rotate by customized attribute Toe_Follow_Rotation.L/R.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the folding of the wings by Location.\u003cbr\u003e\nCTR_wing_b.L.001, CTR_wing_b.L and CTR_wing_b.R control the folding and unfolding of the feathers on the tail.\u003cbr\u003e\nEach feather has skinned bones, an FK controller, a bending controller. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable Flight01 animation at 30 fps, frame range 0-17\u003cbr\u003e\nLoopable Flight02 animation at 30 fps, frame range 0-9\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-30\u003cbr\u003e\nUnlooped LandingTweet animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-332\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-170\u003cbr\u003e\nUnlooped feeding animation at 30 fps, frame range 0-215\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, just with Render enabled.\u003cbr\u003e\n\nThe pictures are only for demonstration purposes, and the scene shown in the pictures is not included in the product.\u003cbr\u003e\n","imageAlt":"Carrion Crow Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A7_CarrionCrow_Display_A_01.jpg","gridUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A7_CarrionCrow_Display_A_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3652586/716155507f/carrion-crow-animated-vfx-grace-3d-model-716155507f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2448936","type":"listingItem","attributes":{"id":2448936,"title":"eagle two eagles in flight","price":10.0,"description":"eagle\nc4d r17\ndefult rendering\nanimation","imageAlt":"eagle 3D animated bird game","url":"https://www.cgtrader.com/3d-models/animal/bird/eagle-f6ff52d8-055f-4674-9991-24fef37caa24","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CpQu8MrR1MF9o417j53jg1XZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eadge1.jpg","gridUrl":"https://media.cgtrader.com/variants/CpQu8MrR1MF9o417j53jg1XZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eadge1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/eagle-f6ff52d8-055f-4674-9991-24fef37caa24","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2448936/5b8b49e95f/eagle-two-eagles-in-flight-3d-model-5b8b49e95f.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3681725","type":"listingItem","attributes":{"id":3681725,"title":"F16 FLIGHT CONTROL Panel","price":19.98,"description":"With the FLIGHT CONTROL PANEL (FCP) you can use the functions of the flight controls system (FLCS) or flight control computer (FLCC). The Side Stick Controller is also part of this system. If the FLCS is damaged, you can manually access the flaps by using this panel.\n\nThe model was created in Blender 2.93 for the Cycles engine, the textures and materials are PBR based. The model has been rigged with a simple Empty for easy animation.\n\n**FLIGHT CONTROL Panel Blocks 40/42 current, 50/52**\n- Vertex Count: 39,691\n- Poly Count: 37,638\n\n**FLIGHT CONTROL Panel Blocks 25, 30/32, 40/42 old, MLU**\n- Vertex Count: 69,452\n- Poly Count: 66,609\n\n**NOTE:** I tried to keep all the materials packed within the .blend but if for some reason it is not here, you can find them on the Texture folder in the .zip file that accompanies this panel or if you still require it, don't hesitate in contacting me.","imageAlt":"3D model F16 FLIGHT CONTROL Panel","url":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/f16-flight-control-panel","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/26qt5XewdwMvFWovu9TQL5iR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/FLGHT_CTRL_Panel_MLU_14.jpg","gridUrl":"https://media.cgtrader.com/variants/26qt5XewdwMvFWovu9TQL5iR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/FLGHT_CTRL_Panel_MLU_14.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/f16-flight-control-panel","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"aircraft-part","categoryTitle":"Aircraft","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/3681725/07a6b4de23/f16-flight-control-panel-3d-model-07a6b4de23.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1998917","type":"listingItem","attributes":{"id":1998917,"title":"Seagull","price":18.0,"description":"Update(Decenber 2025):\nAdded files that bake actions and split them into separate animations(SeagullBlenderScaleBakeAnimSplitAction.zip, Blender4.5.1).\nThis makes NLA editing easier.\nhttps://eizouasobi.blogspot.com/2024/04/efficient-use-of-blender-assets.html\n\n\nBlender file of 3Dmodel and animations of Seagull.","imageAlt":"3D model animated low-poly Seagull","url":"https://www.cgtrader.com/3d-models/animal/bird/seagull-30ea3d9c-33d4-48ed-8b9c-1addecdbaae7","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XFs3H1b57oqShrHzJXufpvWm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview5.jpg","gridUrl":"https://media.cgtrader.com/variants/XFs3H1b57oqShrHzJXufpvWm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/seagull-30ea3d9c-33d4-48ed-8b9c-1addecdbaae7","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1998917/b72579f2b7/seagull-3d-model-b72579f2b7.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1834313","type":"listingItem","attributes":{"id":1834313,"title":"Red-crowned crane","price":39.0,"description":"️Important Notes about FBX Files:\n\nThis product is based on the included Blender file (.blend).\n\nThe FBX file that appears by default on CGTrader is automatically generated and may not reflect the full functionality or animation.\n\nIf you are using Unity, a properly exported FBX file is included in the zip file:\n\nRedCrownedCraneFBXForGameEngine.zip\n\nInside this zip, the model and animation FBX files are separated as is common in game engine workflows. \nPlease import both into your project and assign the animation manually as needed. \nUse the textures from the included Blender file for best visual quality.\n\nBlender(2.76) file of 3D model and animations of Red-crowned crane. Bones count:205 Low Poly: Polygons:1616 Vertices:2286 Middle Poly: Polygons:6378 Vertices:7837\n\nI have described a method for dividing actions as an example of a solution to the problems pointed out in the review.\n\nEfficient Use of Blender Assets:\n\nhttps://eizouasobi.blogspot.com/2024/04/efficient-use-of-blender-assets.html\n\nHow to bake action:\n\nhttps://eizouasobi.blogspot.com/2024/04/how-to-bake-actions-in-blender.html\n\nHow to split action:\n\nhttps://eizouasobi.blogspot.com/2024/04/how-to-split-actions-in-blender.html\n\nI've added a file(RedCrownedCraneAnimBakeSplitAction.zip) that has undergone this splitting procedure (November 2025)","imageAlt":"3D model Red-crowned 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(Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the Blue Jay mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the Blue Jay mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 2 Morph positions, to spread the wing tips and 5 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nFold1, Fold2, Fold3, Fold4, Fold8, WingTipsSpread-01, WingTipsSpread-02 (Lightwave)\u003cbr\u003e\nWingFold01, WingFold02, WingFold03, WingSpread01, WingSpread02 (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nThe eyelids and eyebrows can be manipulated via:\n\u003cbr\u003e\u003cbr\u003e\nEyebrowsDN, EyebrowsUP, EyelidClosed (Both)\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching of Turbosmooth, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n21,317 verticies\u003cbr\u003e\n14,568 polygons\u003cbr\u003e\n\u003cbr\u003e\nSub patched Geometry:\u003cbr\u003e\n251,696 verticies\u003cbr\u003e\n222,360 polygons\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\n3DS MAX\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n21,317 verticies\u003cbr\u003e\n26,454 polygons\u003cbr\u003e\n\u003cbr\u003e\nTurbosmothed Geometry:\u003cbr\u003e\n70,762 verticies\u003cbr\u003e\n111,180 polygons\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so no plugins are required. 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List of the animations and the frames(30 fps):**\n- walking: 2-65\n- running: 67-94\n- startFlying: 96-136\n- flying: 177-196\n- gliding: 197-411\n- gliding(notFlapping): 232-371\n- soaring: 137-156\n- soaringToFlyingTransition: 157-176\n- flyingTransitionToDescending: 512-531\n- descending: 532-551\n- landing: 552-621\n- gettingHit_DyingInTheAir: 412-443\n- falling: 444-458\n- hittingTheFloor: 459-508\n- startEating: 622-636\n- eating: 637-891\n- stopEating: 892-905\n- pooping: 906-1046\n- lookingAround: 1047-1251\n- goingToSleep: 1252-1521\n- sleeping: 1522-1541\n- endingOfSleep: 1542-1591\n- stretching: 1592-1651\n- cleaningItsWing: 1652-1716\n- cleaningItsBackWing: 1717-1826\n- cleaningItself: 1827-1941\n- scratchingHeadWithFoot : 1942-2081\n- attack: 2081-2111\n- gettingHit_DyingOnTheGround: 2111-2150\n- dancing: 2167-2375\n- turningLeft(flying): 2390-2409\n- turningRight(flying): 2412-2431\n- turningLeft(gliding): 2435-2573\n- turningRight(gliding): 2581-2719\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\ndon't hesitate to get in touch with me if you need any help.\n","imageAlt":"3D asset Realistic Animated Rock Pigeon","url":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-rock-pigeon-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eFcSDGdoTw9hqxwMFBD6SXsL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/PigeonTitle_.jpg","gridUrl":"https://media.cgtrader.com/variants/eFcSDGdoTw9hqxwMFBD6SXsL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/PigeonTitle_.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-rock-pigeon-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2593645/5741b87fdc/realistic-animated-rock-pigeon-3d-model-5741b87fdc.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5128740","type":"listingItem","attributes":{"id":5128740,"title":"Glasses Case","price":9.0,"description":"Textures: 2048 × 2048, Colors on texture: brown and black colors.\n\nHas Normal Map: 2048 × 2048\n\nMaterials: 2 - Case, Inside.\n\nSmooth shaded.\n\nMirrored.\n\nSubdivision Level: 2\n\nOrigin located on middle-center.\n\nRigged.\n\nPolygons: 32256\n\nVertices: 16132\n\nFormats: Fbx, Obj, Stl, Dae.\n\nI hope you enjoy the model!","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/household/other/glasses-case-a6e14c5a-0f26-4aa1-9892-6dbcd5ae243a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/N6EdjhbkBQaLkeqRgFRtMJsX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202024-02-29%20at%2016.44.59.jpg","gridUrl":"https://media.cgtrader.com/variants/N6EdjhbkBQaLkeqRgFRtMJsX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202024-02-29%20at%2016.44.59.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/household/other/glasses-case-a6e14c5a-0f26-4aa1-9892-6dbcd5ae243a","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"household","subcategorySlug":"other","categoryTitle":"Household","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5128740/bdf6dc3473/glasses-case-3d-model-bdf6dc3473.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"2194667","type":"listingItem","attributes":{"id":2194667,"title":"Falcon in flight","price":299.0,"description":"This is a 3d model, fully rigged with required controls in Maya 2019. 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One need to reassign the maps and textures if they are planning to use asset in other application.\nRig is fully functional only in Maya.\n\n**File Format included are** \n\n- .ma\n- Obj, mtl\n- abc","imageAlt":"3D model rigged Falcon","url":"https://www.cgtrader.com/3d-models/animal/bird/falcon-a1705af6-ded6-49b6-a4b4-0a68a7932f7d","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QyidSs1DxH6QRDGWLJfuFmjt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/04_falcon.jpg","gridUrl":"https://media.cgtrader.com/variants/QyidSs1DxH6QRDGWLJfuFmjt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/04_falcon.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/falcon-a1705af6-ded6-49b6-a4b4-0a68a7932f7d","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2194667/dc229b8c80/falcon-in-flight-3d-model-dc229b8c80.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"289","type":"listingItem","attributes":{"id":289,"title":"Animated Stork","price":79.0,"description":"The scene includes original mesh with full Modifiers History.\nDifferent 4K bitmaps including diffuse, specular and displacement. 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Eagle","price":75.0,"description":"White-tailed eagle 3D model\u003cbr\u003e\n\u003cbr\u003e\n12 Animations in root motion\u003cbr\u003e\n5 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n\u003cbr\u003e\n3520 quad polygons on this mesh\u003cbr\u003e\n4222 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\nTextures\u003cbr\u003e\nEagle_D\u003cbr\u003e\nEagle_N\u003cbr\u003e\nEagleEye_D\u003cbr\u003e\nEagleFeathers_D\u003cbr\u003e\nEagleFeathers_N\u003cbr\u003e\n\u003cbr\u003e\nAnimations List\u003cbr\u003e\nattack\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\u003cbr\u003e\nglide\u003cbr\u003e\nhunt\u003cbr\u003e\nidle\u003cbr\u003e\nlanding\u003cbr\u003e\ntakeoff\u003cbr\u003e\nturnleft\u003cbr\u003e\nturnright\u003cbr\u003e","imageAlt":"White-tailed Eagle 3D asset 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- rigged - animated - Standard - PBR - VRAY Low-poly ","price":70.0,"description":"CROW\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\nLightwave 2019 PBR maps\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\n3DS MAX 2017 and up PBR maps\u003cbr\u003e\n3DS MAX 2017 and up VRAY 3.4 maps\u003cbr\u003e\nCinema4D R-13 and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nAll models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nTake-Off\u003cbr\u003e\nLand\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\nThere are 25 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 18 Morph targets. (Max)\u003cbr\u003e\nThere are 25 Morph targets. (C4D)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 1 Morph position, to spread the wing tips and 5 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nFold1, Fold2, Fold3, Fold4, Fold5, Fold6, Tips-Spread (Lightwave)\u003cbr\u003e\nFold5, Fold6, Tips-Spread (Max)\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29992 verticies\u003cbr\u003e\n23748 polygons\u003cbr\u003e\n-------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n30105 verticies\u003cbr\u003e\n23243 polygons\u003cbr\u003e\n---------------\u003cbr\u003e\nC4D-R13:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29926 verticies\u003cbr\u003e\n38213 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 150dpi, 2000px X 2000px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\u003cbr\u003e\nCrow Anim Color HI\u003cbr\u003e\nhttps://youtu.be/hr0N4NM-CeE\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/PmNi_9RdD98\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/oA4ws22WT_U\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Color HI\u003cbr\u003e\nhttps://youtu.be/FcY7R5eNhpQ\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey HI\u003cbr\u003e\nhttps://youtu.be/ucOgacDA3ws\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey LO\u003cbr\u003e\nhttps://youtu.be/mTqHiKh7rXo\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam2\u003cbr\u003e\nhttps://youtu.be/0tH6Efd2_io\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam1\u003cbr\u003e\nhttps://youtu.be/dSYtUwFVC7M\u003cbr\u003e\n\u003cbr\u003e\nLand 01\u003cbr\u003e\nhttps://youtu.be/x8tBLdylYlU\u003cbr\u003e\n\u003cbr\u003e\nFlyLoop 01\u003cbr\u003e\nhttps://youtu.be/At7gTPDf9Q8\u003cbr\u003e","imageAlt":"Crow - 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List of the animations and the frames(30 fps):**\n- walking: 2-65\n- running: 67-94\n- startFlying: 96-136\n- flying: 177-196\n- gliding: 197-411\n- gliding(notFlapping): 232-371\n- soaring: 137-156\n- soaringToFlyingTransition: 157-176\n- flyingTransitionToDescending: 512-531\n- descending: 532-551\n- landing: 552-621\n- gettingHit_DyingInTheAir: 412-443\n- falling: 444-458\n- hittingTheFloor: 459-508\n- startEating: 622-636\n- eating: 637-891\n- stopEating: 892-905\n- pooping: 906-1046\n- lookingAround: 1047-1251\n- goingToSleep: 1252-1521\n- sleeping: 1522-1541\n- endingOfSleep: 1542-1591\n- stretching: 1592-1651\n- cleaningItsWing: 1652-1716\n- cleaningItsBackWing: 1717-1826\n- cleaningItself: 1827-1941\n- scratchingHeadWithFoot : 1942-2081\n- attack: 2081-2111\n- gettingHit_DyingOnTheGround: 2111-2150\n- dancing: 2167-2375\n- turningLeft(flying): 2390-2409\n- turningRight(flying): 2412-2431\n- turningLeft(gliding): 2435-2573\n- turningRight(gliding): 2581-2719\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\ndon't hesitate to get in touch with me if you need any help.\n","imageAlt":"Realistic Animated White Dove Low-poly 3D asset","url":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-white-dove-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/61obhWNu529rDDMD8Q6EQGrJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/WhiteDoveTitle.jpg","gridUrl":"https://media.cgtrader.com/variants/61obhWNu529rDDMD8Q6EQGrJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/WhiteDoveTitle.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-white-dove-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2593526/e4c995b937/realistic-animated-white-dove-low-poly-3d-model-e4c995b937.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2260301","type":"listingItem","attributes":{"id":2260301,"title":"AH-6 Little Bird Rigged","price":6.95,"description":"The AH-6, is an attack variant helicopter used for special operations. Originally based on a modified OH-6A, it was later based on the MD 500E, with a single five-bladed main rotor. This helicopter is a low poly made from a high poly mesh model with a very smooth and good surface. Great for renders and to use in games. These textures are 2048 and 1024 whats give you a great and real view on the model. Color and normal, light an spec. maps included. Made in Blender and rendered in Blender. If there is any question then please feel free to ask...thanks.","imageAlt":"AH-6 Little Bird Rigged 3D model VR / AR ready","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/ah-6-little-bird-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BKHJZC8oLqcnWvvs8432VnjQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/5.jpg","gridUrl":"https://media.cgtrader.com/variants/BKHJZC8oLqcnWvvs8432VnjQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/ah-6-little-bird-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/2260301/448b1b20ab/ah-6-little-bird-rigged-3d-model-448b1b20ab.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"2536248","type":"listingItem","attributes":{"id":2536248,"title":"outdoor case","price":12.0,"description":"Model of an Outdoor Case\ncolored\nrigged\n\nAn Outdoor Case is a shipping container specifically built to protect equipment, audio, and lighting production equipment, properties, firearms, or other sensitive equipment when it must be frequently moved between locations by ground or air. Many varying-sized cases can be built to outfit the needs for a specific industry or product.\n\n\n","imageAlt":"3D model outdoor case","url":"https://www.cgtrader.com/3d-models/military/other/outdoor-case","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PDzXyC8taE3aLsufb1hiCK71/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0070.jpg","gridUrl":"https://media.cgtrader.com/variants/PDzXyC8taE3aLsufb1hiCK71/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0070.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/other/outdoor-case","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"military","subcategorySlug":"other","categoryTitle":"Military","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2536248/8f4164d3fd/outdoor-case-3d-model-8f4164d3fd.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1997828","type":"listingItem","attributes":{"id":1997828,"title":"Snipe bird in flight","price":7.0,"description":"This collection contains 3 realistic, detailed 3d models \n\nAll 3d models have been created with 3ds Maya 2016.\nPreview images are rendered with V-Ray.\n\nModels are great for use in educational videos, broadcast, advertisement.\n\nModels topology can be subdivided without any defects\n\nAvailable file formats for every model:\n.maya (2016 V-Ray 3.52)","imageAlt":"3D rigged Snipe","url":"https://www.cgtrader.com/3d-models/animal/bird/snipe-7b5036bc-3c83-4599-83ff-ca38952690ed","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/poDEVD1pgxHB5BKSWBZSqJ9n/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/r02_thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/poDEVD1pgxHB5BKSWBZSqJ9n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/r02_thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/snipe-7b5036bc-3c83-4599-83ff-ca38952690ed","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1997828/560f881e7b/snipe-bird-in-flight-3d-model-560f881e7b.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"33731","type":"listingItem","attributes":{"id":33731,"title":"Cessna 172 Skyhawk","price":109.0,"description":"- Detailed exterior, simple interior \n- textured and UVW unwrapped \n- rigged exterior movable parts (ONLY IN .max FORMAT) \n- every object has material name, you can easily change or apply materials \n \n.max format: \nRar archive contains two scenes \n1. 3ds max 2011 with vray materials, which you can see in preview images in studio renders. \n2. 3ds max 2011 with mental ray materials, which you can see in preview images in outdoor renders. \n3. 3ds max 2011 with standard materials. \n \nIn each scene model is provided with turbo smooth modifier on stack on objects that need it. \n \nRigged parts: elevator, rudder, flaps, ailerons. \n \n.blend format:\n\nBlender 3 with Cycles/Eevee materials. 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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2014 and rendered with V-Ray. Renders have no postprocessing.\nHope you like it!\n\nCase IH Self-Driving Drone Tractor 3d model is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \n\n*********************************\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Model’s resolutions are optimized for polygon efficiency. 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rigged - animated - Standard PBR VRAY","price":150.0,"description":"House finch\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up standard maps\u003cbr\u003e\nRigged and Animated for Lightwave 2019 PBR maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 8 and up standard maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 2017 and up PBR maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 2017 and up VRAY maps\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nHF-FlyLoop.lws\u003cbr\u003e\nHF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04\u003cbr\u003e\nWingFold-06a\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingFold-07a\u003cbr\u003e\nWingFold-07b\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cbr\u003e\n\u003cbr\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cbr\u003e\n\u003cbr\u003e\n-----------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBoth Models:\u003cbr\u003e\n\u003cbr\u003e\nHouse Finch:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n18410 vertices\u003cbr\u003e\n12740 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Color HI\u003cbr\u003e\nhttps://youtu.be/yzwLnRoDnsI\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/JG5e4-FHdp8\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/M7RVkju30-8\u003cbr\u003e\n\u003cbr\u003e\nHF TT Color HI\u003cbr\u003e\nhttps://youtu.be/tzQcQrDZ-BY\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey HI\u003cbr\u003e\nhttps://youtu.be/-PaPWLVX2bQ\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey LO\u003cbr\u003e\nhttps://youtu.be/e2Tk9wo_uhQ\u003cbr\u003e","imageAlt":"3D model House finch - rigged - animated - Standard PBR","url":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-rigged-animated-597d7ec9-d942-4ccb-8c22-59ae7ff93c60","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/U6DcpTr1GfB4dwmsqLSf4Nvk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HF-Sig-01.jpg","gridUrl":"https://media.cgtrader.com/variants/U6DcpTr1GfB4dwmsqLSf4Nvk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HF-Sig-01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-rigged-animated-597d7ec9-d942-4ccb-8c22-59ae7ff93c60","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1971760/b8d84efac6/house-finch-rigged-animated-standard-pbr-vray-3d-model-b8d84efac6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1956614","type":"listingItem","attributes":{"id":1956614,"title":"Griffon Vulture - rigged - animated","price":199.0,"description":"Griffon Vulture\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 30 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 30 Morph targets. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-A1\u003cbr\u003e\nWingFold-A2b\u003cbr\u003e\nWingFold-A2d\u003cbr\u003e\nWingFold-A2e\u003cbr\u003e\nWingFold-A3\u003cbr\u003e\nWingFold-A3b\u003cbr\u003e\nWingFold-A4\u003cbr\u003e\nWingFold-A5\u003cbr\u003e\nWingFold-A6\u003cbr\u003e\nWingFold-A7\u003cbr\u003e\nWingTIpsDN\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nReal Geometry\u003cbr\u003e\n\u003cbr\u003e\nGriffon Vulture:\u003cbr\u003e\n38788 verticies\u003cbr\u003e\n19305 polygons\u003cbr\u003e\n\u003cbr\u003e\nTree:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n2399 verticies\u003cbr\u003e\n2458 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n266 verticies\u003cbr\u003e\n288 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nVulture, Tree, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n41453 verticies\u003cbr\u003e\n22051 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\n\u003cbr\u003e\nMAX:\u003cbr\u003e\nReal Geometry\u003cbr\u003e\n\u003cbr\u003e\nGriffon Vulture:\u003cbr\u003e\n38788 verticies\u003cbr\u003e\n37005 polygons\u003cbr\u003e\n\u003cbr\u003e\nTree:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n2433 verticies\u003cbr\u003e\n2458 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n266 verticies\u003cbr\u003e\n288 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nVulture, Tree, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n41487 verticies\u003cbr\u003e\n39751 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\u003cbr\u003e\n\u003cbr\u003e\nadditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nGriffon Vulture FlyLoop1\u003cbr\u003e\nhttps://youtu.be/ZOYr5eksMGU\u003cbr\u003e\n\u003cbr\u003e\nGriffon Vulture FlyLoop2\u003cbr\u003e\nhttps://youtu.be/nh6-l6Dsnu4\u003cbr\u003e\n\u003cbr\u003e\nGriffon Vulture 01\u003cbr\u003e\nhttps://youtu.be/EtkYN3azgjo\u003cbr\u003e\n\u003cbr\u003e\nPhenome\u003cbr\u003e\nhttps://youtu.be/eRH_qNlLKoA\u003cbr\u003e","imageAlt":"3D Griffon Vulture - 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Clean topology and high res 4K textures.\n\nFully rigged and animated:\n- 0 – Neutral Pose\n- 20 – Wings Folded\n- 100-360 – Flight Loop\n\n**SOFTWARE**\n- 3ds Max – Standard \u0026 Vray\n- Maya – Arnold \u0026 Vray\n- Cinema4D – Standard\n- Blender Cycles Render\n- Alembic\n- FBX\n- OBJ (Static Geometry, UV´s, Textures)\n\n**TEXTURES / SHADERS**\n- Hi-res and very detailed 4K textures \n- PBR Materials \u0026 Textures","imageAlt":"Animated Red Parrot","url":"https://www.cgtrader.com/3d-models/animal/bird/animated-red-parrot","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wzvR4e56HtMphYNo7FR2pWLK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Parrot%20Red%2000%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/wzvR4e56HtMphYNo7FR2pWLK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Parrot%20Red%2000%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/animated-red-parrot","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/286/711d563828/animated-red-parrot-3d-model-711d563828.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2252959","type":"listingItem","attributes":{"id":2252959,"title":"Angel Wings Rigged","price":25.0,"description":"** Angel wings** rigged and animated. You can use this model creatively for your projects.\nI've made it simple to use but the results will be so amazing. \nI would like to see your works if you use it in your projects.\nTag me in https://www.instagram.com/godsonjoshua_j\n\nANGEL WINGS_RIGGED","imageAlt":"3D model Angel Wings Rigged","url":"https://www.cgtrader.com/3d-models/character/other/angel-wings-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RTgDisfATCXVmq6FyZ5SWHLo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview%204.jpg","gridUrl":"https://media.cgtrader.com/variants/RTgDisfATCXVmq6FyZ5SWHLo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview%204.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/angel-wings-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2252959/f30159bec8/angel-wings-rigged-3d-model-f30159bec8.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3662789","type":"listingItem","attributes":{"id":3662789,"title":"Low poly animated bat","price":3.0,"description":"Flight animation loop. 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Family Rigged V1","price":359.0,"description":"High quality cartoon character collection\n\nCartoon Family Rigged\n\nEach character is a separate file, the pose is T-pose.\n\nIf you want to learn more about these characters or want to buy one of them separately,\nPlease watch the link below separately or click my name to look in my homepage.\n\n**mom:**\n\nhttps://www.cgtrader.com/3d-models/character/woman/cartoon-woman-rigged-12f2273e-f931-4942-b14b-4f9acd6a1abf\n\n**father:**\n\nhttps://www.cgtrader.com/3d-models/character/child/cartoon-man-rigged\n\n**daughter:**\n\nhttps://www.cgtrader.com/3d-models/character/child/cartoon-girl-rigged-dbae5b92-0a1a-4d7f-9abe-54a195a2a153\n\n================================================ \n\nFile Format:\n\n**Mother:** \n\nMaya 2024 【Redshift 3.0 Render】\n\nMaya 2024 【Vray 6.2 Render】\n\nMaya 2024【Arnold 5.3 Render】\n\nFBX 2024【Contains body skeleton and expression blendshape】\n\n--------------------------------------------------\n\n**Father:**\n\nMaya 2024【Redshift 3.0 Render】\n\nMaya 2024【Vray 6.2 Render Shirt style Version】\n\nMaya 2024 【Arnold 5.3 Render】\n\nMaya 2024 【Vray 6.2 Render】\n\nFBX 2024【Contains body skeleton and expression blendshape】\n\n\n--------------------------------------------------\n\n**Daughter**:\n\nMaya 2024【Redshift 3.0 Render】\n\nMaya 2024 【Arnold 5.3 Render】\n\nMaya 2024 【Vray 6.2 Render】\n\nFBX 2024【Contains body skeleton and expression blendshape】\n\n================================================ \n\n**Model:**\n\nClean topology based on quads.\n\nAll models is completely UVunwrapped.\n\nAll nodes are named clearly.\n\nReal-world scale,The unit in maya is centimeter.\n\nThe mom is 175 centimeters tall,father 180,daughter 130.\n\nThe mom have Two kinds of clothes and two hairstyles,which can be switched by rig controller.\n\n================================================\n\n**Hair:**\n\nAll people's hair has two modes:proxy polygon hair and maya nhair.\n\nThe hair can be switched between proxy hair and nhair by rig controller.\n\n================================================\n\n**Texture and shader:**\n\nMom:\n23 high res textures.\nFace and body textures Res is 8K.\nAll garment models are separate 4K textures.\n\nFather:\n21 high Res textures.\nFace Shirt Waistcoat Pants Shoe Texture resolution is 4K.\nOthers texture resolution is 2K or 1K.\n\nDaughter:\n11 high Res textures.\nThe main textures(face body cloth) Res is 4K.\nOther Res is 2K.\n\nPS:\nThe Vray shader is used to model in vray version.\nThe Arnold shader is used to model in Arnold version.\nThe Redshift shader is used to model in Redshift version.\n\n================================================\n\n**Rig:**\n\nThe Maya format has all the rigging features. \n\nAdvanced facial rig to achieve a variety of exaggerated facial expressions.\n\nThe body rigging also have many advanced features.\n\nYou can watch the rig video for each character to learn more about the rig.\n\n================================================ \n\n**Render:**\n\nRedshfit Vray and Arnold Version included.\n\nLights and Render setting are included in the maya scene.\n\nJust open and render.\n\n================================================","imageAlt":"Cartoon Family Rigged V1 3D 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- rigged - animated - Standard - PBR - VRAY","price":150.0,"description":"GoldFinch\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\nLightwave 2019 PBR maps\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\n3DS MAX 2017 and up PBR maps\u003cbr\u003e\n3DS MAX 2017 and up VRAY 3.4 maps\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\n\u003cbr\u003e\nA Base Scene (no animation base pose)\u003cbr\u003e\n\u003cbr\u003e\n\"GFinch-ZERO.lws (LightWave)\"\u003cbr\u003e\n\"GFinch-ZERO-CM-05.max\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\n\"GFinch-TakeOff-Land.lws\" (LightWave)\u003cbr\u003e\n\"GFinch-LandTakeoff-CM-2.max\n\u003cbr\u003e\n\"GFinch-FLyLoop.lws\" (LightWave)\u003cbr\u003e\n\"GFinch-FlyLOOP-CM.max\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 2 'neck' bones (3ds Max) one neck bone (LightWave), a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 21 Morph targets. (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nThere are 15 Morph targets. (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 9 Morph targets: \u003cbr\u003e\n...located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (LightWave) \u003cbr\u003e\n...located when you select the mesh and go to \"Modify\" =\u003e \"Morpher\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have the following Morph positions\u003cbr\u003e\n\u003cbr\u003e\nFold-Complete, Fold-Complete1, Fold-Complete2, WingTipsSpread-01, WingTipsSpread-02 (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nFoldedWing, WingtipSpread01, WingtipSpread02 (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nThe eyelids and eyebrows can be manipulated via:\u003cbr\u003e\nEyebrowsDN, EyebrowsUP, EyelidClosed (Both)\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching of Turbosmooth, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLightWave\u003cbr\u003e\nLightWave Real Geometry:\u003cbr\u003e\n13454 verticies\u003cbr\u003e\n8757 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------\u003cbr\u003e\n3ds Max\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n13478 verticies\u003cbr\u003e\n8757 polygons\u003cbr\u003e\n\u003cbr\u003e\n\nThe feathers are geometry so no plugins are required. \u003cbr\u003e\n\u003cbr\u003e\nThis also allows the model to render very quickly, espcially when copmared to hair type plugins.\u003cbr\u003e\n\u003cbr\u003e\nare RGB or greyscale, 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nGF Land Anim Grey\u003cbr\u003e\nhttps://youtu.be/Cu8KQV7v2ZQ\u003cbr\u003e\n\u003cbr\u003e\nGF Land Anim\u003cbr\u003e\nhttps://youtu.be/XMSN9NBbiVE\u003cbr\u003e\n\u003cbr\u003e\nGF Land Grey\u003cbr\u003e\nhttps://youtu.be/A1NYor1-Fqo\u003cbr\u003e\n\u003cbr\u003e\nGF TT 01\u003cbr\u003e\nhttps://youtu.be/dnZVO8wJlzc\u003cbr\u003e\n\u003cbr\u003e\nGF TT 02\u003cbr\u003e\nhttps://youtu.be/LAwPhgEdYFM\u003cbr\u003e\n\u003cbr\u003e\nGF TT wire 01\u003cbr\u003e\nhttps://youtu.be/1uEAEl5Sw04\u003cbr\u003e\n\u003cbr\u003e\nGF TT wire 02\u003cbr\u003e\nhttps://youtu.be/sVysxZMY5kY\u003cbr\u003e\n","imageAlt":"3D model GoldFinch - rigged - animated - Standard - PBR -","url":"https://www.cgtrader.com/3d-models/animal/bird/goldfinch-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pbamnbwqZwK9z3zHHk32fhJb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/GFinch-Sig247.jpg","gridUrl":"https://media.cgtrader.com/variants/pbamnbwqZwK9z3zHHk32fhJb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/GFinch-Sig247.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/goldfinch-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1956608/212ee158d4/goldfinch-rigged-animated-standard-pbr-vray-3d-model-212ee158d4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"14499","type":"listingItem","attributes":{"id":14499,"title":"Cessna 182 Skylane","price":99.0,"description":"- Detailed exterior, simple interior \n- textured and UVW unwrapped \n- rigged exterior movable parts (ONLY IN .max FORMAT) \n- every object has material name, you can easily change or apply materials \n \n.max format: \nRar archive contains two scenes \n1. 3ds max 2010 with vray materials, which you can see in preview images in studio renders. \n2. 3ds max 2010 with mental ray materials, which you can see in preview images in outdoor renders. \n3. 3ds max 2010 with standard materials. \n \nIn each scene model is provided with turbo smooth modifier on stack on objects that need it. \n \nRigged parts: elevator, rudder, flaps, ailerons. \n \n \n.obj format: \nTextures may have to be added manualy. \nRar archive contains two versions of model with simple materials: \n1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model. \n2. Exported after appllying mesh smooth. Just import, apply materials and render \n.lwo format: \nTextures may have to be added manualy. \nRar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model. \nSimple materials. \n.fbx and .3ds format: \nTextures may have to be added manualy. \nRar archive contains model exported after appllying mesh smooth. Just import, apply materials and render. \n \nPolycount: \nwithout meshsmooth max,obj,lwo: 80 000 polygons \ncollapsed fbx,3ds,obj: 550 000 faces/250 000 poly\n\n","imageAlt":"Cessna 182 Skylane 3D rigged","url":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/cessna-182-skylane","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/znx6RuxPhzGFqthw9zuuT793/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cessna-182-skylane-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/znx6RuxPhzGFqthw9zuuT793/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cessna-182-skylane-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/cessna-182-skylane","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":15,"name":".hrc","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"private-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Private","schemaImageUrl":"https://img-new.cgtrader.com/items/14499/e829dd74cc/cessna-182-skylane-3d-model-e829dd74cc.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2647031","type":"listingItem","attributes":{"id":2647031,"title":"Northern Cardinal - rigged - animated","price":150.0,"description":"Northern Cardinal Cardinalidae flight fly animated rigged realistic detailed textures materials\n\nCardinal\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nBLENDER 5.1\u003cbr\u003e\nLightWave 2011 - Standard\u003cbr\u003e\nLightWave 2018 - BSDF\u003cbr\u003e\nLightWave 2019 - PBR - BSDF\u003cbr\u003e\nLightWave 2020 and up - PBR - BSDF\u003cbr\u003e\n3ds Max 2009 and up - Standard\u003cbr\u003e\n3ds Max 2020 and up - PBR - VRay\u003cbr\u003e\nFBX - Max 2009\u003cbr\u003e\nFBX - Max 2020\u003cbr\u003e\nFBX- LW 2020\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nAll models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nTake-Off and Land\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 9 Morph targets:\u003cbr\u003e\nlocated when you select the Cardinal mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the Cardinal mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 1 Morph position, to spread the wing tips and 5 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailOpened\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use WingFold_06 or WingFold_09.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nMorphs: AI, CDGJKNSTYZ, E, F, LT, MBP, O, U, WQ, Body-Flight, Budy-Puffed 1a, Body Puffed 2a, Crest1, Crest2, Crest3, EyelidsOpened, TailClosed, TailOpened, WingFold_06, WingFold_09, WingTipsDN, WingTIpSpread_01, WingTipSpread_02\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBLENDER:\u003cbr\u003e\n20903 Verticie\u003cbr\u003e\n13988 Polygons\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nCardinala:\u003cbr\u003e\n20775 verticies\u003cbr\u003e\n13988 polygons\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nCardinal:\u003cbr\u003e\n20903 verticies\u003cbr\u003e\n13988 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi, 4096px X 4096px\u003cbr\u003e\u003cbr\u003e\n\nCardinal Morphs - https://youtu.be/nEt9XaSHtpM\u003cbr\u003e\nTurnTable Wire - https://youtu.be/620VN7fnKiw\u003cbr\u003e\nTurnTable Wire Low - https://youtu.be/ukxY1dYGt_k\u003cbr\u003e\nTurnTable Color - https://youtu.be/Px8G1OLrEj8\u003cbr\u003e\nFly-Loop - https://youtu.be/PU78Tv1N1Q8\u003cbr\u003e\nMorphs - https://youtu.be/Gk7J18X9wws\u003cbr\u003e\nLand Take Off - https://youtu.be/AnpAMB_cbFI\u003cbr\u003e","imageAlt":"3D model Northern Cardinal - rigged - animated","url":"https://www.cgtrader.com/3d-models/animal/bird/northern-cardinal-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bjvunZXEDKnaPfm58iQfSHJD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cardinal-SIG.jpg","gridUrl":"https://media.cgtrader.com/variants/bjvunZXEDKnaPfm58iQfSHJD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cardinal-SIG.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/northern-cardinal-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":8,"name":".lwo","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2647031/7ac3f67a19/northern-cardinal-rigged-animated-3d-model-7ac3f67a19.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4486217","type":"listingItem","attributes":{"id":4486217,"title":"Low poly animated eagle","price":3.0,"description":"Eagle flying loop animation.","imageAlt":"3D asset game-ready Low poly animated eagle","url":"https://www.cgtrader.com/3d-models/animal/bird/low-poly-animated-eagle","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/i6ECEXAJXnkefxBJasjUXq9W/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/i6ECEXAJXnkefxBJasjUXq9W/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/low-poly-animated-eagle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":83,"name":".unitypackage","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4486217/8ff887bba3/low-poly-animated-eagle-3d-model-8ff887bba3.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"1953681","type":"listingItem","attributes":{"id":1953681,"title":"Golden Eagle - rigged - animated standard PBR VRAY","price":199.0,"description":"Rigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\n3ds Max 2017 and up - PBR Version\u003cbr\u003e\n3DS MAX 2017 and up VRAY 3.4\u003cbr\u003e\nCinema4D r13\u003cbr\u003e\nOBJ (includes base obj and morph target objs)\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 23 Morph targets. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop-tree:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3553 verticies\u003cbr\u003e\n3639 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29408 verticies\u003cbr\u003e\n21265 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\n\u003cbr\u003e\nMAX:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25799 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3563 verticies\u003cbr\u003e\n3627 polygons\u003cbr\u003e\n\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29460 verticies\u003cbr\u003e\n21189 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\u003cbr\u003e","imageAlt":"3D model Golden Eagle - rigged - animated standard PBR","url":"https://www.cgtrader.com/3d-models/animal/bird/golden-eagle-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kdhgUtJ6QygmLrUsoofTBY2U/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Sig105-247.jpg","gridUrl":"https://media.cgtrader.com/variants/kdhgUtJ6QygmLrUsoofTBY2U/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sig105-247.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/golden-eagle-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1953681/c85d404fed/golden-eagle-rigged-animated-standard-pbr-vray-3d-model-c85d404fed.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"39355","type":"listingItem","attributes":{"id":39355,"title":"Cessna 510 Citation Mustang","price":139.0,"description":"- Cessna 510 Citation Mustang \n- Detailed exterior, simple interior \n- textured and UVW unwrapped \n- rigged exterior movable parts (ONLY IN .max FORMAT) \n- every object has material name, you can easily change or apply materials \n-obj,3ds,fbx,c4d,lwo,xsi imported in two variants, landing gear up , and down \n \n.max format: \nRar archive contains two scenes \n1. 3ds max 2010 with vray materials, which you can see in preview images in studio renders. \n2. 3ds max 2010 with mental ray materials, which you can see in preview images in outdoor renders. \n3. 3ds max 2010 with standard materials. \n \nIn each scene model is provided with turbo smooth modifier on stack on objects that need it. \n \nRigged parts: landing gear(up-down), elevator, rudder, flaps, ailerons. \n \n \n.obj format: \nTextures may have to be added manualy. \nRar archive contains two versions of model with simple materials: \n1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model. \n2. Exported after appllying mesh smooth. Just import, apply materials and render \n.lwo .xsi .c4d format: \nTextures may have to be added manualy. \nRar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model. \nSimple materials. \n.fbx and .3ds format: \nTextures may have to be added manualy. \nRar archive contains model exported after appllying mesh smooth. Just import, apply materials and render. \n \nPolycount: \nwithout meshsmooth max,obj,lwo: 120 000 polygons \ncollapsed fbx,3ds,obj: 750 000 faces/400 000 poly\n\n","imageAlt":"3D Cessna 510 Citation Mustang","url":"https://www.cgtrader.com/3d-models/aircraft/jet/cessna-510-citation-mustang","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/M1QHqoTH7r293nwGdaax4aHR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cessna-510-citation-mustang-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/M1QHqoTH7r293nwGdaax4aHR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cessna-510-citation-mustang-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/jet/cessna-510-citation-mustang","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":15,"name":".hrc","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"jet","categoryTitle":"Aircraft","subcategoryTitle":"Jet","schemaImageUrl":"https://img-new.cgtrader.com/items/39355/0ce95aedfa/cessna-510-citation-mustang-3d-model-0ce95aedfa.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"886287","type":"listingItem","attributes":{"id":886287,"title":"Compact cassette PBR 000","price":25.0,"description":"High quality model of compact cassette. Model is subdivision surface ready. All textures are baked using cycles render engine. Normal map textures are saved with 32bit float in OpenEXR file format for best result. Texture of cover image for cassette and case have source file in SVG format. This model is third in series of similar models of cassette that I made. Check out other models from this series:\n* Compact cassette PBR 001\n https://www.cgtrader.com/3d-models/electronics/audio/compact-cassette-pbr\n* Compact cassette PBR 002\n https://www.cgtrader.com/3d-models/electronics/audio/compact-cassette-pbr-002\n* Compact cassette PBR 003 \nhttps://www.cgtrader.com/3d-models/electronics/audio/compact-cassette-pbr-003\n* Compact cassette PBR 004\nhttps://www.cgtrader.com/3d-models/electronics/audio/compact-cassette-pbr-004\n\nFew key features of this model:\n- PBR textures based on mealiness work-flow.\n- Textures are baked in 4096x4096 resolution.\n- Blend and FBX file have armature data. \n- Armature in blend file has custom bones.\n- Preview renders made with Cycles.\n- Textures include albedo, specular, mealiness, roughness and normal maps.\n\n","imageAlt":"Compact cassette PBR 000 3D model","url":"https://www.cgtrader.com/3d-models/electronics/audio/cassette-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2mj14SHEG4bvjZB2yvLymiMK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/compact-cassette-pbr-000-3d-model-rigged-obj-mtl-fbx-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/2mj14SHEG4bvjZB2yvLymiMK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/compact-cassette-pbr-000-3d-model-rigged-obj-mtl-fbx-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/audio/cassette-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"electronics","subcategorySlug":"audio","categoryTitle":"Electronics","subcategoryTitle":"Audio","schemaImageUrl":"https://img-new.cgtrader.com/items/886287/e651ddb583/compact-cassette-pbr-000-3d-model-e651ddb583.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"2177262","type":"listingItem","attributes":{"id":2177262,"title":"Kit Fox S7 Bushplane","price":75.0,"description":"Calling all flight sim enthusiasts!!! This aircraft now available through the help of Big Tire Productions for simulation use on XPlane 11. If you want a fully functional flying aircraft in XPlane 11 go to this link (special thanks to Steve Pearce for making this an outstanding simulator addon). \n\nhttps://store.x-plane.org/Big-Tire-Productions-Kitfox-_p_1096.html\n\nNOTE: This model is currently offered in C4D ONLY for rigging, materials, and texturing, contact the seller if you would like it for a different program.\n\nThe Kit Fox is an awesome experimental bush plane that is a blast to fly in any non urban area. \n\n**This models paint is a function using xPresso and can be quickly modified for the desired colors with a top color, trim stripe, and bottom color.**\n **This model has several landing gear configurations that are easily adjustable in the rig by a simple click of a button. **\n\nThis model is native to Cinema 4D. If you would like a lower poly or higher poly model after purchasing please contact me and I can arrange it. In the C4D model you will see the use of the Symmetry, Cloner, and Spline tools to aid in the build of the model and it's preset for a subdivision render of 0. The model is built entirely of quads and is not designed as a low poly model, it's intended for optimal rendering and/or animation use. Just enable subdivision rendering and a sharp attractive model will be ready for stills or your favorite animation.\n\nThe cockpit has sharp and adjustable switches and knobs if the desire is to place this into an animation. Movable detailed parts include: Flight stick, Ailerons, Flaps, Rudder, Elevator, Prop, and most all instrument components allow adjustment for any potential training you may want to show off. A mixture of textures and materials were used for best visual.\n\nNOTE: This is a C4D Native model and is preset for a subdivision rendering. There is not an engine in the cowl, however the cowl has been designed to open as the actual aircraft.The Kit Fox is an awesome experimental bush plane that is a blast to fly in any non urban area. This model has several landing gear configurations that are easily adjustable in the rig by a simple click of a button. This is a new product as of Thanksgiving Day 2019:) Happy Thanksgiving!\n\nThis model is native to Cinema 4D. If you would like a lower poly or higher poly model after purchasing please contact me and I can arrange it. In the C4D model you will see the use of the Symmetry, Cloner, and Spline tools to aid in the build of the model and it's preset for a subdivision render of 0. The model is built entirely of quads and is not designed as a low poly model, it's intended for optimal rendering and/or animation use. Just enable subdivision rendering and a sharp attractive model will be ready for stills or your favorite animation.\n\nThe cockpit has sharp and adjustable switches and knobs if the desire is to place this into an animation. Movable detailed parts include: Flight stick, Ailerons, Flaps, Rudder, Elevator, Prop, and most all instrument components allow adjustment for any potential training you may want to show off. A mixture of textures and materials were used for best visual.\n\nNOTE: This is a C4D Native model and is preset for a subdivision rendering. There is not an engine in the cowl, however the cowl has been designed to open as the actual aircraft.\n\nHappy Modeling","imageAlt":"3D model Kit Fox S7 Bushplane","url":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/kit-fox-s7-bushplane","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FzUnJjUWpBPST1gLuZVXVEtk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Car_Studio_Kit%20Fox_V11_Rigged_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/FzUnJjUWpBPST1gLuZVXVEtk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Car_Studio_Kit%20Fox_V11_Rigged_0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/kit-fox-s7-bushplane","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"private-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Private","schemaImageUrl":"https://img-new.cgtrader.com/items/2177262/2535373167/kit-fox-s7-bushplane-3d-model-2535373167.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5651317","type":"listingItem","attributes":{"id":5651317,"title":"Animated low poly crow","price":3.0,"description":"Crow model with flying loop animation.","imageAlt":"3D asset Animated low poly crow","url":"https://www.cgtrader.com/3d-models/animal/bird/animated-low-poly-crow-5f6a36cc-64e8-43f7-8062-dfddb3985dca","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d27rTS2athDKTceeY4bgKxkH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/d27rTS2athDKTceeY4bgKxkH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/animated-low-poly-crow-5f6a36cc-64e8-43f7-8062-dfddb3985dca","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5651317/7f35ce1c95/animated-low-poly-crow-3d-model-7f35ce1c95.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"1956629","type":"listingItem","attributes":{"id":1956629,"title":"House finch - rigged - animated","price":160.0,"description":"House finch\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAX 8 and up\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nHF-FlyLoop.lws\u003cbr\u003e\nHF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04\u003cbr\u003e\nWingFold-06a\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingFold-07a\u003cbr\u003e\nWingFold-07b\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cbr\u003e\n\u003cbr\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cbr\u003e\n\u003cbr\u003e\n-----------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBoth Models:\u003cbr\u003e\n\u003cbr\u003e\nHouse Finch:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n18410 vertices\u003cbr\u003e\n12740 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Color HI\u003cbr\u003e\nhttps://youtu.be/yzwLnRoDnsI\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/JG5e4-FHdp8\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/M7RVkju30-8\u003cbr\u003e\n\u003cbr\u003e\nHF TT Color HI\u003cbr\u003e\nhttps://youtu.be/tzQcQrDZ-BY\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey HI\u003cbr\u003e\nhttps://youtu.be/-PaPWLVX2bQ\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey LO\u003cbr\u003e\nhttps://youtu.be/e2Tk9wo_uhQ\u003cbr\u003e\n","imageAlt":"House finch - rigged - animated 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u5ae4zrNkdSmtPDUCeEHxMDC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HF-Sig-01.jpg","gridUrl":"https://media.cgtrader.com/variants/u5ae4zrNkdSmtPDUCeEHxMDC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HF-Sig-01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1956629/2244e35609/house-finch-rigged-animated-3d-model-2244e35609.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2419649","type":"listingItem","attributes":{"id":2419649,"title":"Kit Fox S7 STI Titan C4D Rigged","price":65.0,"description":"Calling all flight sim enthusiasts!!! This aircraft now available through the help of Big Tire Productions for simulation use on XPlane 11. If you want a fully functional flying aircraft in XPlane 11 go to this link (special thanks to Steve Pearce for making this an outstanding simulator addon).\n\nhttps://store.x-plane.org/Big-Tire-Productions-Kitfox-_p_1096.html\n\nNOTE: This model is currently offered in C4D ONLY for rigging, materials, and texturing. For all other formats the model has a very clean hierarchy to allow easy rigging and adjustment to achieve the animation desired. Now with a clean UV map, you have the map oultine to create your own texture to your liking. Main textures are all 8K, and there are some use of materials to allow a nice clean output.\n\nThe Kit Fox is an awesome experimental bush plane that is a blast to fly in any non urban area. \n\nThis model is native to Cinema 4D. Offere in this collection aside from C4D is a high and low res model made specifically for gaming enthusiasts. In the C4D model you will see the use of the Symmetry, Cloner, and Spline tools to aid in the build of the model and it's preset for a subdivision render of 0. The model is built entirely of quads and is not designed as a low poly model, it's intended for optimal rendering and/or animation use. Just enable subdivision rendering and a sharp attractive model will be ready for stills or your favorite animation.\n\nThe cockpit has sharp and adjustable switches and knobs if the desire is to place this into an animation. Movable detailed parts include: Flight stick, Ailerons, Flaps, Rudder, Elevator, Prop, and most all instrument components allow adjustment for any potential training you may want to show off. A mixture of textures and materials were used for best visual.\n\nHappy Modeling!","imageAlt":"3D Kit Fox S7 STI Titan C4D Rigged","url":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/kit-fox-s7-sti-titan-c4d-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/87wqDa3Eve4tsnMARE1eWSDt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Car_Studio_Kit%20Fox_Titan_BushplaneV14_Rigged_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/87wqDa3Eve4tsnMARE1eWSDt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Car_Studio_Kit%20Fox_Titan_BushplaneV14_Rigged_0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/kit-fox-s7-sti-titan-c4d-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"private-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Private","schemaImageUrl":"https://img-new.cgtrader.com/items/2419649/b501f702f2/kit-fox-s7-sti-titan-c4d-rigged-3d-model-b501f702f2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1975382","type":"listingItem","attributes":{"id":1975382,"title":"Snowy Owl - rigged - animated","price":199.0,"description":"Snowy Owl\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAX 2008 and up\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘DBF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nDBF-FlyLoop.lws\u003cbr\u003e\nDBF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 31 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each and have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold1\u003cbr\u003e\nWingFold2\u003cbr\u003e\nWingFold3\u003cbr\u003e\nWingFold4\u003cbr\u003e\nWingFold4-AtSide\u003cbr\u003e\nWingFold5-Inter\u003cbr\u003e\nWingFold6-Complete\u003cbr\u003e\nWingFold7-Complete\u003cbr\u003e\nWingFold7-Inter\u003cbr\u003e\nWingFold8-Complete\u003cbr\u003e\nWingFold9-Complete\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUP-LT\u003cbr\u003e\nEyeBrowsUP-RT\u003cbr\u003e\nEyelidsOpened\u003cbr\u003e\nEye-Iris-Size\u003cbr\u003e\nEye-Pupil-Size\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cbr\u003e\n\u003cbr\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cbr\u003e\n\u003cbr\u003e\n-----------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBoth Models:\u003cbr\u003e\n\u003cbr\u003e\nSnowy Owl:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n32621 vertices\u003cbr\u003e\n18665 polygons\u003cbr\u003e\n\u003cbr\u003e\nBoulder:\u003cbr\u003e\n114 verticies\u003cbr\u003e\n112 polygons\u003cbr\u003e\n\u003cbr\u003e\nGround:\u003cbr\u003e\n8 verticies\u003cbr\u003e\n6 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\u003cbr\u003e\nSnOwl Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/1H2-135lqyo\u003cbr\u003e\n\u003cbr\u003e\nSnOwL Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/vfvDsx3Xhv0\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Color\u003cbr\u003e\nhttps://youtu.be/i5dcZoatrBo\u003cbr\u003e\n\u003cbr\u003e\nSnOWL Phoneme\u003cbr\u003e\nhttps://youtu.be/26WwrMNDeHo\u003cbr\u003e\n\u003cbr\u003e\nSnOWL TT Color HI\u003cbr\u003e\nhttps://youtu.be/GM8PimH1kvU\u003cbr\u003e\n\u003cbr\u003e\nSnOWL TT Fold Color HI\u003cbr\u003e\nhttps://youtu.be/i4tFEWd5BhE\u003cbr\u003e\n\u003cbr\u003e\nSnOWL TT Grey HI\u003cbr\u003e\nhttps://youtu.be/RTClKDSH59s\u003cbr\u003e\n\u003cbr\u003e\nSnOwl FlyLoop \u003cbr\u003e\nhttps://youtu.be/n68bWlX9L6U\u003cbr\u003e\n\u003cbr\u003e\nSnOwl LandTakeOff\u003cbr\u003e\nhttps://youtu.be/PKpe_a-3MxM\u003cbr\u003e","imageAlt":"3D Snowy Owl - rigged - animated","url":"https://www.cgtrader.com/3d-models/animal/bird/snowy-owl-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/51RE7r67Ruu5FQ2DDsRgQuXU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SnOwl-Sig-247.jpg","gridUrl":"https://media.cgtrader.com/variants/51RE7r67Ruu5FQ2DDsRgQuXU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SnOwl-Sig-247.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/snowy-owl-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1975382/6ce37bb82d/snowy-owl-rigged-animated-3d-model-6ce37bb82d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"984681","type":"listingItem","attributes":{"id":984681,"title":"yellow bird animated","price":90.0,"description":"3d animated model of a yellow bird made in blender using simple bone structure with 2 controls for wings and the root control. 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Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model. \n2. Exported after appllying mesh smooth. Just import, apply materials and render \n.lwo format: \nTextures may have to be added manualy. \nRar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model. \nSimple materials. \n.fbx and .3ds format: \nTextures may have to be added manualy. \nRar archive contains model exported after appllying mesh smooth. 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The wings are folded using one of several morph targets.\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 19 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 18 Morph targets. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 1 Morph position, to spread the wing tips and 4-5 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingTipSpread-1, WingTipSpread-2, WingFold-2, WingFold-3 (Lightwave)\u003cbr\u003e\nWingTipSpread-1, WingTipSpread-2, WingFold-1, WingFold-2, WingFold-3 (Max)\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n26,709 verticies\u003cbr\u003e\n17,072 polygons\u003cbr\u003e\n\u003cbr\u003e\nSubdivided Geometry:\u003cbr\u003e\n301,290 verticies\u003cbr\u003e\n261,488 polygons\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nMAX:\u003cbr\u003e\nReal 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I needed it can be easily added or you can contact me to request that I add this.\n\n- Vertex count: 29.798\n- Poly count: 29.178\n\nThe model has been rigged for easy animation.\n\n**NOTE:**Most textures have been packed inside the .blend file but can also be found in the .zip file in the Texture folder, there are textures in both 1k and 2k.\n\n","imageAlt":"F16 Attitude Direction Indicator 3D","url":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/f16-adi","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CJHzhwkigKtuTXmZU6Bwn2dz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ADI_03.jpg","gridUrl":"https://media.cgtrader.com/variants/CJHzhwkigKtuTXmZU6Bwn2dz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ADI_03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/f16-adi","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"aircraft-part","categoryTitle":"Aircraft","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/2070909/46d60455d5/f16-attitude-direction-indicator-adi-3d-model-46d60455d5.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"891213","type":"listingItem","attributes":{"id":891213,"title":"Pterodon animations","price":299.0,"description":"High Detailed Photorealistic Pterodon, completely UVmapped and smoothable, made with 3Ds Max 2012\n\n\nScene is created in 3dsmax 2014, Vray 2.2,\n\nAnimation:\n\n20-56\twalk\n75-114 \tattack\n120-320 idle\n330-385 death\n415-461 fly_flap\n475-567\tfly_glide\n575-667\tfly_idle\n675-767\tfly_eat\n771-830\tland\n845-867\tfly_death\n872-886\tfly_death_fall\n890-900\tfly_death_impact\n\t\n\n\n\nBody : Diffuse,Specular,NOrmal,Displace,Bump,SSS, texture: 6000x6000\nEye: Diffuse,Specular: 1024x1024\n\n+Zbrush original file\n+fbx file","imageAlt":"3D asset Pterodon animations","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/pterodon-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NYcrag3us5TWyyqHhT22VtRN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pterodon-animations-3d-model-low-poly-animated-rigged-max-fbx-ztl.jpg","gridUrl":"https://media.cgtrader.com/variants/NYcrag3us5TWyyqHhT22VtRN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pterodon-animations-3d-model-low-poly-animated-rigged-max-fbx-ztl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/pterodon-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":17,"name":".max","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":217,"name":".psd","is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/891213/b90cf09e0d/pterodon-animations-3d-model-b90cf09e0d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1968936","type":"listingItem","attributes":{"id":1968936,"title":"Thayers Herring Gull -rigged - animated","price":100.0,"description":"Thayer\"s Herring Gull\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAx 8 and up\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 4 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n\"HerringGull-ZERO\" is the name given to my BASIC set up, no animation.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nTake-Off\u003cbr\u003e\nLand\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootRot\" and \"RT-FootRot\" respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 \"neck\" bones, a \"head\" bone and a \"lower beak\" bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 21 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe \"Mouth\" and phonemes are controlled by Morph targets located when you select the HG mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\".\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 5 bones each\u003cbr\u003e\nand have 6 Morph positions:\u003cbr\u003e\nFold-1Quarter\u003cbr\u003e\nFold-2Quarter\u003cbr\u003e\nFold-3Quarter\u003cbr\u003e\nFold-4Quarter\u003cbr\u003e\nWingsFlightAngle\u003cbr\u003e\nWingSpread\u003cbr\u003e\n\u003cbr\u003e\nTo make the wing more Horizontal when the body is tilted for flight, use the \"Morph\" target \"WingsFlightAngle\".\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controilled via Morph taget \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty wierd distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon\"t panic, the solution is to \"zero\" out your wing bone positions, as or just before you apply the \"Morph\" targets.\u003cbr\u003e\n\u003cbr\u003e\n\nVerticies: 14690\nPolygons: 22935\n\n\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nLandLoop C 512K\u003cbr\u003e\nhttps://youtu.be/G8gkimDztQ4\u003cbr\u003e\n\u003cbr\u003e\nLandLoop C 512K\u003cbr\u003e\nhttps://youtu.be/6pVoa2WOgzI\u003cbr\u003e\n\u003cbr\u003e\nLandLoop C Backdrop 512K\u003cbr\u003e\nhttps://youtu.be/NJ8ekrSI_Hs\u003cbr\u003e\n\u003cbr\u003e\nTakeOffLoop CAM1 512K\u003cbr\u003e\nhttps://youtu.be/wLeyeS8KWPA\u003cbr\u003e\n\u003cbr\u003e\nTakeOffLoop CAM2 512K\u003cbr\u003e\nhttps://youtu.be/5kajrXqLxqw\u003cbr\u003e","imageAlt":"Thayers Herring Gull -rigged - 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The wings are folded using one of several morph targets.\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\n\u003cbr\u003eThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\n\u003cbr\u003e\n\u003cbr\u003eThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\n\u003cbr\u003e\n\u003cbr\u003eThere are 23 Morph targets. (Lightwave)\n\u003cbr\u003eThere are 23 Morph targets. (Max)\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n-\u003cbr\u003e------------\n\u003cbr\u003eThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29593 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25903 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29739 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px","imageAlt":"American Bald Eagle - 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Rigged and Animated","price":150.0,"description":"Mallard duck\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAX 2009 and up\u003cbr\u003e\nRigged and Animated for Cinema 4D r13 and up\u003cbr\u003e\nRigged and Animated for MAYA 2013 and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling objects are: Mallard Null, Root, LT_Foot, RT_Foot\n\u003cbr\u003e\nMallard_Zero_FIN. is the name given to my BASIC set up, no animation, but it is rigged.\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nMallard_Zero_FIN. \u003cbr\u003e\nMallard_TakeOffAndLand_FIN. \u003cbr\u003e\nMallard_FlyLoop_FIN. \u003cbr\u003e\nMallard_SIG_. \u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" or \"LT-FootControll”, “RT-FootControll” respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are three 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 24 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\".\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 8 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold_1\u003cbr\u003e\nWingFold_2\u003cbr\u003e\nWingFold_3\u003cbr\u003e\nWingFold_4\u003cbr\u003e\nWingFold_5\u003cbr\u003e\nWingTIpsDN\u003cbr\u003e\nWingTIpsUP\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'Tail_Closed' and \"Tail_Openedù, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUP\u003cbr\u003e\nEyeBrowsUP2\u003cbr\u003e\nEyeBrowsDN\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe body's profile can be \"streamlined for flight with:\u003cbr\u003e\n\"BodyFlight\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, Hypernurbs, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nModels:\u003cbr\u003e\nMallard\u003cbr\u003e\n14700 polys\u003cbr\u003e\n24624 points\u003cbr\u003e\n\u003cbr\u003e\nPond - Model generated in each application number vary:\u003cbr\u003e\n16384 polygons\u003cbr\u003e\n16641 verticies\u003cbr\u003e\n--------------------------\u003cbr\u003e\n31084 polygons - Total\u003cbr\u003e\n41625 verticies - Total\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Video Links:\u003cbr\u003e\nMallard Color Anim\u003cbr\u003e\nhttps://youtu.be/_uLx_2hlm8A\u003cbr\u003e\n\u003cbr\u003e\nMallard Grey HI Anim\u003cbr\u003e\nhttps://youtu.be/Z7e4LOpZhNo\u003cbr\u003e\n\u003cbr\u003e\nMallard Grey LO Anim\u003cbr\u003e\nhttps://youtu.be/s-tXHr1Letw\u003cbr\u003e\n\u003cbr\u003e\nMallard Phoneme\u003cbr\u003e\nhttps://youtu.be/NRyHdtFxKRU\u003cbr\u003e\n\u003cbr\u003e\nMallard TT Color HI\u003cbr\u003e\nhttps://youtu.be/59RY4oi6dzE\u003cbr\u003e\n\u003cbr\u003e\nMallard TT Grey HI\u003cbr\u003e\nhttps://youtu.be/Fr_NLHro6lc\u003cbr\u003e\n\u003cbr\u003e\nMallard TT Grey LO\u003cbr\u003e\nhttps://youtu.be/mUYyNLFEUpQ\u003cbr\u003e","imageAlt":"3D Mallard Duck - Rigged and Animated","url":"https://www.cgtrader.com/3d-models/animal/bird/mallard-duck-ef39a321-cce1-40be-bae3-d35570048d5d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SZYARXsM8dXmm8bQE5C6hZSa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Mallard_Sig_247.jpg","gridUrl":"https://media.cgtrader.com/variants/SZYARXsM8dXmm8bQE5C6hZSa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Mallard_Sig_247.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/mallard-duck-ef39a321-cce1-40be-bae3-d35570048d5d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1954461/63e839678b/mallard-duck-rigged-and-animated-3d-model-63e839678b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5667618","type":"listingItem","attributes":{"id":5667618,"title":"Low poly seagull animated","price":3.0,"description":"Seagull model with flight loop animation.","imageAlt":"3D asset Low poly seagull animated","url":"https://www.cgtrader.com/3d-models/animal/bird/low-poly-seagull-animated","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YijtyB6UdzGqp82X7d4ZVFo6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/YijtyB6UdzGqp82X7d4ZVFo6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/low-poly-seagull-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5667618/d1fbe4ea15/low-poly-seagull-animated-3d-model-d1fbe4ea15.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"1954570","type":"listingItem","attributes":{"id":1954570,"title":"Dove - rigged - animated","price":160.0,"description":"Dove\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAX 2008 and up\u003cbr\u003e\nRigged and Animated for Cinema 4D r13 and up\u003cbr\u003e\nRigged and Animated for Maya 2013 (ascii) and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\"[NAME]-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\n[BIRD]-TakeOffAndLand-v8.[extension]\u003cbr\u003e\n[BIRD]-TakeOffAndLandLiveBranch-v8.[extension]\u003cbr\u003e\n[BIRD]-FLyUpLong.[extension]\u003cbr\u003e\n[BIRD]-FLyLoop-V8.[extension]\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" (names may differ slightly from application to application Lightwave, 3DS MAX, C4D, Maya)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\nThere are 31 Morph targets.\u003cbr\u003e\n-The 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform.(Lightwave)\u003cbr\u003e\n-The 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n-Use the Blend Window in Maya\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 11 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n-----------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, Hypernurbs, etc. so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLightwave (Native Format):\u003cbr\u003e\nDove:\u003cbr\u003e\nReal Geometry:\t\tOlive Branch:\t\tGround:\t\u003cbr\u003e\n31530 vertices\t\t518 verticies\t\t8 verticies\u003cbr\u003e\n18534 polygons\t\t507 polygons\t\t6 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n32054 verticies - Total\u003cbr\u003e\u003cbr\u003e\n19093 polygons - Total\n* The other formats will have similar but not necessarily the same counts\u003cbr\u003e\nUnits of measurement are in inches/feet\u003cbr\u003e\nthe maps are RGB or greyscale or Normal 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube Previews:\u003cbr\u003e\n\u003cbr\u003e\nDove Color CU HI\u003cbr\u003e\nhttps://youtu.be/8NdxPmtTv3I\u003cbr\u003e\n\u003cbr\u003e\nDove FlyUp Color HI\u003cbr\u003e\nhttps://youtu.be/0axohXAEuyg\u003cbr\u003e\n\u003cbr\u003e\nDove FlyUp Grey HI\u003cbr\u003e\nhttps://youtu.be/8Yu0TIK1DFA\u003cbr\u003e\n\u003cbr\u003e\nDove FlyUp Grey LO\u003cbr\u003e\nhttps://youtu.be/YvxYRWFBQSA\u003cbr\u003e\n\u003cbr\u003e\nDove Grey CU HI\u003cbr\u003e\nhttps://youtu.be/qTUbC5W_PII\u003cbr\u003e\n\u003cbr\u003e\nDove Grey CU LO\u003cbr\u003e\nhttps://youtu.be/P2H7DmpTRys\u003cbr\u003e\n\u003cbr\u003e\nDove Phonemes\u003cbr\u003e\u003cbr\u003e\nhttps://youtu.be/_cLu9mvRb-Q\n\u003cbr\u003e\nDove Total Grey HI\u003cbr\u003e\nhttps://youtu.be/aRUKk8r-_BE\u003cbr\u003e\n\u003cbr\u003e\nDove Total Grey LO\u003cbr\u003e\nhttps://youtu.be/hIuNgIjdbNg\u003cbr\u003e\n\u003cbr\u003e\nDove Totla Color HI\u003cbr\u003e\nhttps://youtu.be/v9IPJIG4BfQ\u003cbr\u003e","imageAlt":"pigeon 3D Dove - 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The shader has been setup in Maya 2018 and Arnold\n\nTexture set:\n\n- 3 UDIM\n- 8192x8192 PBR textures / Base Color / Metallic / Normal / Roughnes / Specular / Height . PNG\n- 4096x4096 / Displacement . 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The model is located in zero coordinates. \nMoving an object and rotating it with the created controllers.\n\nThe engine cable and some elements of the cabin are made low polygonally with baking the normal map and the model contains the minimum number of polygons. \nTo all other elementsIt is possible to apply the turbosmooth for a smoother presentation.\n\nIn total in a scene the Polis - 312810. 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The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n'EGF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nEGF-FlyLoop.lws\u003cbr\u003e\nEGF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. 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It is now set to be opaque at rotation speed of up to 3% and the maximum transparency (98.0%) is reached at 8% of propellers rotation. This set up can be easily altered by changing values of the Range Mappers connected to nodes 1.Prop-tex, 2.Prop-tex, 3.Prop-tex, 4.Prop.tex, or switched off by disconnecting the XPresso connections between the 1.Prop-tex, 2.Prop-tex, 3.Prop-tex, 4.Prop.tex and their Range Mappers.\u003cbr/\u003e\u003c/p\u003e\u003cp\u003eThe model is equipped with smoke trail set-up. Four emitters are positioned and the tail end of the four engines and will create a smoke trails. Trails are controlled by either the speed of the wind against the airplane or by the movement of the airplane across distance - or both.\u003cbr/\u003e\u003c/p\u003e\u003cp\u003eUV maps have been created for the model. The models windows doors or other openings are not modeled in geometry but painted and recorded into the transparency channel of model\u0026#x27;s texture. 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You can create so many different baggage carousel as you see on photos.\n\n- Every models has independent control panel \n\n- Also we uploaded converted format but they arent rigged and adjustable.\n\n- If you buy for converted format you may want different length. how you want from photos.\n\n- Cd4 format polygon nubers are for Two models: 94000\n\n- Converted format polygon numbers are for two models: 663000\n\n- Without baggages cd4 format polygon numbers for two models: 29000\n\n- If you want to use alone one of them you can use. Please copy model with control null\n\n- Thanks for interesting","imageAlt":"Two Side Adjustable Airport Baggage Carousel Conveyor 3D","url":"https://www.cgtrader.com/3d-models/interior/hall/two-side-airport-baggage-carousel-conveyor","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/N67y5QGJBuDx7VLCVJNt7Cpd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/baggage_carrousel_two_side.jpg","gridUrl":"https://media.cgtrader.com/variants/N67y5QGJBuDx7VLCVJNt7Cpd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baggage_carrousel_two_side.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/hall/two-side-airport-baggage-carousel-conveyor","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"interior","subcategorySlug":"hall","categoryTitle":"Interior","subcategoryTitle":"Hall","schemaImageUrl":"https://img-new.cgtrader.com/items/2977581/04a9461366/two-side-adjustable-airport-baggage-carousel-conveyor-3d-model-04a9461366.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"1954558","type":"listingItem","attributes":{"id":1954558,"title":"Double-Barred Finch - rigged - animated","price":70.0,"description":"Double-Barred Finch\u003cBR\u003e\n\u003cBR\u003e\nAll Quad Geometry\u003cBR\u003e\n\u003cBR\u003e\nRigged and Animated for:\u003cBR\u003e\nBlender 5\u003cBR\u003e\nLightwave v8\u003cBR\u003e\nMax v8\u003cBR\u003e\nMAX 2009 generated FBX\u003cBR\u003e\nMAX 2017 generated FBX\u003cBR\u003e\nLightwave 2015 generated FBX\u003cBR\u003e\nOBJ - includes base object and all morph taraget objs\u003cBR\u003e\n\u003cBR\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cBR\u003e\n\u003cBR\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cBR\u003e\n\u003cBR\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\n\u003cBR\u003e\u003cBR\u003e\n-------------------------\u003cBR\u003e\n\u003cBR\u003e\nThe main controlling object is the \"ROOT\" bone\u003cBR\u003e\nWith Blender \"CenterOfGravity\" controls the upper body 'Root' moves the entire model.\u003cBR\u003e\n\u003cBR\u003e\nDBF-ZERO (Lightwave) - \u003cBR\u003e\nDBLBarredFinch-ZERO (Blender) \u003cBR\u003e\nDBF-ZERO (MAX) \u003cBR\u003e\nis the name given to my BASIC set up, no animation, but it is rigged.\u003cBR\u003e\n\u003cBR\u003e\nI have provided several scene files to get you started:\u003cBR\u003e\nDBF-FlyLoop (Lightwave) - \u003cBR\u003e\nDBLBarredFinch-LanfdTakeOff (Blender)\u003cBR\u003e\nDBF-LandTakeOff-01 (MAX)\u003cBR\u003e\n\u003cBR\u003e\nDBF-LandTakeOff (Lightwave) - \u003cBR\u003e\nDBLBarredFinch-FlyLoop (Blender)\u003cBR\u003e\nDBF-FlyLoop-01 (MAX)\u003cBR\u003e\n\u003cBR\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cBR\u003e\n\u003cBR\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cBR\u003e\n\u003cBR\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cBR\u003e\n\u003cBR\u003e\nThere are 25 Morph targets (Shape Keys).\u003cBR\u003e\n\u003cBR\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets (Shape Keys) located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cBR\u003e\n\u003cBR\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets (Shape Keys) located when you select the DBF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX) - 'Shape Keys' (Blender)\u003cBR\u003e\n\u003cBR\u003e\nThe wings are controlled by 3 bones each\u003cBR\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cBR\u003e\n\u003cBR\u003e\nWingFold-01\u003cBR\u003e\nWingFold-02\u003cBR\u003e\nWingFold-03\u003cBR\u003e\nWingFold-04\u003cBR\u003e\nWingFold-06a\u003cBR\u003e\nWingFold-06b\u003cBR\u003e\nWingFold-07a\u003cBR\u003e\nWingFold-07b\u003cBR\u003e\nWingFold-08b\u003cBR\u003e\nWingTIpsDn\u003cBR\u003e\nWingTIpsSpread-01\u003cBR\u003e\nWingTIpsSpread-02\u003cBR\u003e\nWingTIpsSpread-03\u003cBR\u003e\n\u003cBR\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cBR\u003e\n\u003cBR\u003e\nThe eyes have several morph targets:\u003cBR\u003e\nEyeBrowsMUP-LT\u003cBR\u003e\nEyeBrowsMUP-RT\u003cBR\u003e\nEyelidsClosed\u003cBR\u003e\n\u003cBR\u003e\nThe toes are controlled by 12 bones on each foot.\u003cBR\u003e\n\u003cBR\u003e\nTo fold the wings use the morphs noted above.\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n-------------\u003cBR\u003e\nMAX potential issue:\u003cBR\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cBR\u003e\n\u003cBR\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cBR\u003e\n\u003cBR\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cBR\u003e\n\u003cBR\u003e\n-----------\u003cBR\u003e\n\u003cBR\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cBR\u003e\n\u003cBR\u003e\nDouble-Barred Finch:\u003cBR\u003e\nReal Geometry:\u003cBR\u003e\n18428 vertices\u003cBR\u003e\n12758 polygons\u003cBR\u003e\n--------------------------\u003cBR\u003e\n\u003cBR\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cBR\u003e\n\u003cBR\u003e\nAdditional Youtube previews:\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch Anim Color HI\u003cBR\u003e\nhttps://youtu.be/_bUaLw0CBco\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch Anim Grey HI\u003cBR\u003e\nhttps://youtu.be/13N0LlfyLyI\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch Anim Grey LO\u003cBR\u003e\nhttps://youtu.be/r-o-1FUgWaU\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch TT Color HI\u003cBR\u003e\nhttps://youtu.be/GJ-318EL7yY\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch TT GRey HI\u003cBR\u003e\nhttps://youtu.be/zOUmSEm8wvc\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch TT Grey LO\u003cBR\u003e\nhttps://youtu.be/FmUDh68tDA0\u003cBR\u003e\n\n","imageAlt":"Double-Barred Finch - rigged - animated 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/double-barred-finch-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8tfgSWLDFBV9KWa8uKFxxPEp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/DBF-Sig-1c-247.jpg","gridUrl":"https://media.cgtrader.com/variants/8tfgSWLDFBV9KWa8uKFxxPEp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/DBF-Sig-1c-247.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/double-barred-finch-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":17,"name":".max","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1954558/2eb14bde66/double-barred-finch-rigged-animated-3d-model-2eb14bde66.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"814843","type":"listingItem","attributes":{"id":814843,"title":"Telescopic spyglass with case","price":5.0,"description":"Rigged to open and close spyglass with leather case, and caps. \nFiles .ma (rigged) .fbx and .obj\nTexture maps designed for the following render programs and game engines and include:\n\nAdobe Standard Material- Adobe Dimensions. \nArnold 5\nCorona\nKeyshot\nPBR Metal Rough\nPBR Specular Gloss\nRedshift\nUnity 5\nUnreal Engine 4\nVray\n and Additional channel maps.\n","imageAlt":"3D Telescopic spyglass with case","url":"https://www.cgtrader.com/3d-models/various/various-models/telescopic-spyglass-with-case","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VsqCdT7QRXNEWekZMKt4PZn4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/telescopic-spyglass-with-case-3d-model-rigged-obj-fbx-ma-mb-mtl-mdl.jpg","gridUrl":"https://media.cgtrader.com/variants/VsqCdT7QRXNEWekZMKt4PZn4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/telescopic-spyglass-with-case-3d-model-rigged-obj-fbx-ma-mb-mtl-mdl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/telescopic-spyglass-with-case","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":108,"name":".mdl","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/814843/f34ebc5b29/telescopic-spyglass-with-case-3d-model-f34ebc5b29.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"1991170","type":"listingItem","attributes":{"id":1991170,"title":"beautiful butterflies","price":7.0,"description":"Beautiful multi-colored butterflies will perfectly complement your project. Ideal for both games and other projects. low-poly models of high quality. there is a flight animation. everything is very natural. You can see the animation on the link to YouTube. I wish you success in your work! PBR TEXTURES. 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The wings are folded using one of several morph targets.\u003cbr\u003e\n\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n'RTHawk-CM16-ZERO' is the name given to my BASIC set up, no animation.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nLand\u003cbr\u003e\nFly loop\u003cbr\u003e\nTake Off\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 17 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nhe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the Blue Jay mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the Blue Jay mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 2 Morph positions, to spread the wing tips and 2 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nFold-01\u003cbr\u003e\nFold-Closed\u003cbr\u003e\nWingTips-1\u003cbr\u003e\nWingTips-2\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"Tail-Opened\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nThe eyelids and eyebrows can be manipulated via:\u003cbr\u003e\n\u003cbr\u003e\nEyebrows-Focus\u003cbr\u003e\nEyebrows-Focus-1\u003cbr\u003e\nEyebrowSurprise\u003cbr\u003e\nEyelidClosed\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than th rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLightWave\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n22131 / verticies / /\u003cbr\u003e\n14336 polygons\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\n3ds Max\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n22149 verticies\u003cbr\u003e\n16569 polygons\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so no plugins are required. 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If you have any issues or requests for the textures please let me know and I will do my best to make the suggested changes. \n\nThank you,\nAndy\n\n","imageAlt":"Airplane Beechcraft Model 17 Staggerwing 3D asset","url":"https://www.cgtrader.com/free-3d-models/aircraft/historic-aircraft/airplane-beechcraft-model-17-staggerwing","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sQhgKcaLrgRXBtAgaXm1DcP3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/23.jpg","gridUrl":"https://media.cgtrader.com/variants/sQhgKcaLrgRXBtAgaXm1DcP3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/23.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/aircraft/historic-aircraft/airplane-beechcraft-model-17-staggerwing","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/3871223/c674030bd4/airplane-beechcraft-model-17-staggerwing-3d-model-c674030bd4.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5143627","type":"listingItem","attributes":{"id":5143627,"title":"Helicopter","price":0.0,"description":"This is a war helicopter model created in Blender. 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Kanatları, gerçekçi doku ve desenlerle tasarlandı, böylece doğada gördüğümüz kelebekleri yansıtmaktadır. Model, oyun geliştirme, animasyon projeleri veya sanat eserleri için kullanılabilir. Dosya formatları .blend olarak mevcuttur. Geliştiriciler ve sanatçılar için mükemmel bir referans kaynağıdır.","imageAlt":null,"url":"https://www.cgtrader.com/free-3d-models/animal/insect/kelebek-a47f9bb3-9c85-498d-8e7a-8f4a6362da9a","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/udVWaFitC7L3JhVoa2o5RYMX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Ekran%20g%C3%B6r%C3%BCnt%C3%BCs%C3%BC%202024-10-27%20105627.jpg","gridUrl":"https://media.cgtrader.com/variants/udVWaFitC7L3JhVoa2o5RYMX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ekran%20g%C3%B6r%C3%BCnt%C3%BCs%C3%BC%202024-10-27%20105627.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/animal/insect/kelebek-a47f9bb3-9c85-498d-8e7a-8f4a6362da9a","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/5605762/eed3635ecb/kelebek-3d-model-eed3635ecb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5994146","type":"listingItem","attributes":{"id":5994146,"title":"BF 109H ","price":0.0,"description":"Hi guys! 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Piloted by Lieutenant Erich Sommer, the reconnaissance aircraft photographed the entire area of ​​the enemy landing in Normandy in 1.5 hours. It was used by the Luftwaffe from November 1944 as a reconnaissance aircraft, and from December 1944 it carried out attacks on the troops of the anti-Hitler coalition. One of the most famous cases of using the Ar 234 was the bombing of the Remagen Bridge, the first bridge across the Rhine that was not destroyed and captured by the enemy. Although the aircraft was used sporadically at the end of the war due to fuel shortages, it remained a very difficult target to intercept due to its high speed. 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