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Character Eva from Pack 1","price":89.0,"description":"**Get the whole Adventure Characters Pack (5 unique models) and save 25%! https://www.cgtrader.com/3d-models/character/man/adventure-characters-pack-survival-survivor-rpg-shooter-action**\n\n\u003e Time to plunge into the atmosphere of Adventure!\n\n\u003e A lot of work has been put into this character package - we have implemented an exceptional number of nice features that you will surely enjoy!Lots of skins, amazing modularity, corrective blendshapes to simulate muscles, several body types (male and female), the ability to exchange clothes between characters, a bunch of accessories and weapons, a demo scene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc. …we’ll tell you more below :) As always, we are happy to invite you to our Discord channel - there we answer questions and help in working with models. Link: https://discord.gg/Dfh9yqR4tg\n\nAsset pack includes:\n\n- Unreal projects (5.0+), uncensored\n- Unity project (2021.3.35f1), uncensored\n- FBX files - two versions, with full and optimized body parts\n- Textures packages\n\n**How to open an Unreal project: download all archives with the project and unpack any of them uning Winrar. The contents of the rest will be automatically collected into one folder.**\n\nThis is part of the first of two Adventure style packages. Full set includes:\n\n1. Thomas is a basic adventure character.\n2. Christopher is a thug and a bully!\n3. Eva is a sweet basic adventure girl.\n4. Victoria is an urban option. Her bow will help you out more than once!\n5. Jane is a winter option for fighting blizzards.\n\nThis package includes the Eva character only.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chest and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_All_Parts includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial https://youtu.be/y1GaTiyj0oQ for more information.\n\nModels height: 185 cms male, 175 cms female\n\n**Polycount:**\n\n- Eva: 83855\n\n**Weapons:**\n\n- Pistol: 19306\n- Axe: 834\n\n-------------------------------\n\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n- Additional bones list https://docs.google.com/document/d/1tVSJDuzOsrMfeDaohh-_l9z0RcmKEz7tv8TmGR6GK80/edit?usp=sharing\n\nWe would be grateful if you take our survey - it will help us make useful content in the future! Link: https://bit.ly/3ERm4Y1\n\nThank you, David Grette team \n\nSupport mail: help.davidgrette@gmail.com\nDiscord: https://discord.gg/u7MCTmDqmU","imageAlt":"Adventure Character Eva from Pack 1 3D model animated","url":"https://www.cgtrader.com/3d-models/character/woman/adventure-character-eva-from-pack-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EiaFKScWkpTxWMQJcUu6zp9Y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover%20cgtrader3.jpg","gridUrl":"https://media.cgtrader.com/variants/EiaFKScWkpTxWMQJcUu6zp9Y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover%20cgtrader3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/adventure-character-eva-from-pack-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5401420/1980540a84/adventure-character-eva-from-pack-1-3d-model-1980540a84.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6891807","type":"listingItem","attributes":{"id":6891807,"title":"Eva - Ultra-Realistic High-Fidelity Female Character","price":149.0,"description":"Dual Hair Systems | 8K Skin Textures | Driver-Based Anatomy | Modular Outfits\n\n1. Overview\nEva is a premium, production-ready character asset designed for creators who refuse to compromise on quality. Whether you are working on a high-end cinematic render, a digital fashion showcase, or a next-gen project, Eva provides the perfect blend of aesthetic elegance and advanced technical rigging.\n\n2. Dynamic Anatomy \u0026 Rigging\nThis is not just a static mesh; Eva is built with a focus on natural movement:\n\nDriver-Based Muscle Deformation: Advanced Driver-connected Shape Keys that automatically simulate realistic muscle and skin shifting during movement.\n\nIntuitive Facial Control: A custom On-Screen Face UI for seamless control over complex facial expressions and emotions.\n\nAnimation Ready: Includes professional pre-built animations:  Walk, Run, and Poses (Accessible via the Action Editor).\n\n3. 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Modular Wardrobe (4K High-Detail)\nEvery piece of clothing is a separate, high-quality asset, allowing for full customization:\n\nUrban Lifestyle Sneakers: Retro-inspired design with detailed leather and sole textures.\n\nChic Bodycon Mini Dress: Optimized for elegant deformation.\n\nActivewear Set: Professional Bra-Top and High-Waist Shorts, perfect for athletic scenes or showcasing the base anatomy.\n\nWeapons/Accessories - Custom Sci-Fi Blaster: High-quality weapon asset included, perfectly scaled for the character.\n\n5. Technical Specifications\nTextures: Hyper-realistic 8K PBR Skin Textures for the body | 4K PBR textures for all outfits and accessories.\n\nTopology: 100% Quad-based mesh, ensuring flawless anatomical deformations and clean wireframes.\n\nCompatibility: Native Blender 4.2+ file with all textures and assets packed and organized into clean collections.\n\nScale: Realistic Human Scale (approx. 1.7m).","imageAlt":"Eva - Ultra-Realistic High-Fidelity Female 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/eva-ultra-realistic-high-fidelity-female-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wx5qfaohppvilhwse95ucf5t4r3d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitled22.jpg","gridUrl":"https://media.cgtrader.com/variants/wx5qfaohppvilhwse95ucf5t4r3d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled22.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-ultra-realistic-high-fidelity-female-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":219,"name":".exr","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6891807/9007c03433/eva-ultra-realistic-high-fidelity-female-character-3d-model-9007c03433.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6964791","type":"listingItem","attributes":{"id":6964791,"title":"Eva Character Rigged PBR cute and  girl blender ","price":6.2,"description":"Eva game-ready female character designed for high-end games, cinematics, and real-time rendering. 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(PBR Metallic Roughness, UDIM uvs ) compressed in the ZIP file\nNo mission patch.\n\n- Blender, UDIM Uvs, RIGGED Rigify, Texture Packed\n- Blender, UDIM Uvs, RIGGED Mocap, Texture Packed\n- Blender, UDIM Uvs, UNREAL 4 Mannequin RIGGED\n- Blender, UDIM Uvs, UNREAL 5 Mannequin RIGGED\n- ABC, UDIM Uvs\n- OBJ, UDIM Uvs\n- FBX, UDIM Uvs, RIGGED Mocap\n- FBX, UDIM Uvs, RIGGED UNREAL 4 Mannequin \n- FBX, UDIM Uvs, RIGGED UNREAL 5 Mannequin \n\n\nReselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. \n5 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures.zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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( no animation included, the video shows the Rig with a mixamo motion capture sequence ), Using **UDIM **UVs industry standard workflow.\n\nThe Quality you need : First of all, this model was based on a several pictures and close up of the real product to provide you the best quality in terms of texture references and proportions.\n\nThe entire model was textured with its accessories relying on references and actual products. Textures may need to be relocate after uncompressing the Texture file into your production folder. If you are using another software, you'll need to recreate a PBR metallic roughness based shader and connect the UDIM textures into it.\n\n**4K Textures**. 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Render file contains three layers, namely, a few pieces of rendering environment, can again to POSE rendering...\n= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =\nOther works ~ welcome to visit my home page\n","imageAlt":"EVA At the beginning of EVA evangelion EVA YiHaoJi 3D","url":"https://www.cgtrader.com/3d-models/military/armor/eva-at-the-beginning-of-eva-evangelion-eva-yihaoji-machine","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MvzwyJC3tneEFTyzZwdMp1c4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/MvzwyJC3tneEFTyzZwdMp1c4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/eva-at-the-beginning-of-eva-evangelion-eva-yihaoji-machine","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/3448459/72bd8cf2f5/eva-at-the-beginning-of-eva-evangelion-eva-yihaoji-machine-3d-model-72bd8cf2f5.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3908192","type":"listingItem","attributes":{"id":3908192,"title":"Rigged Units Eva Full Pack Neon Genesis Evangelion","price":58.6,"description":"**Why Do you need to buy this 3D collection ?**\n\nI modeled these units EVA to use in any animation, futuristic or sci-fi composition .\n\nIt comes with the full model with separeted parts to use in other projects easy and in the doc files such blender it comes with materials to be easy set the color.\n\nAnd the object have proper pivot points locations to make it easy and precise to put in any place and also easy to animate.\n\n_BONUS:_ It comes with cell shading materials option for cartoon style, pose libraries and tutorial use how to access the 3 animations and pose.\n\nResume everything, you are going to buy It's a model that can be use and reused and It will fits in anything that you make it without trouble and saving thousands of time.\n\n**More Details**\n- Included EVA 00, 01, 02, 03 and 06 with 3 animation(run,walk and standy)\n- Comes with high Poly meshes, 10 Docs ( Blender), 1- 16 materials in each doc files\n- Good topology\n- Overlapping It's not full Unrwape\n- Formats available: Blender, OBJ, FBX, STL and Collada.\n- Geometry: Polygon Mesh\n- Poly Counts: 98081\n- Unids Used: CM\n- Total Megabytes Archieves: 400MB\n\nI hope you enjoy and for any problems, wishs or questions just contact me in the comments.","imageAlt":"3D Rigged Units Eva Full Pack Neon Genesis","url":"https://www.cgtrader.com/3d-model-packs/rigged-units-eva-full-pack-neon-genesis-evangelion","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CXmerRKP7XJxSg3Z2zb5Dp4w/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Evas%20neon%20genesis%20evangelion%202.jpg","gridUrl":"https://media.cgtrader.com/variants/CXmerRKP7XJxSg3Z2zb5Dp4w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Evas%20neon%20genesis%20evangelion%202.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/rigged-units-eva-full-pack-neon-genesis-evangelion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3908192/7c549eddeb/rigged-units-eva-full-pack-neon-genesis-evangelion-3d-model-7c549eddeb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4856391","type":"listingItem","attributes":{"id":4856391,"title":"ANIMATED SPACESUIT NASA with BUTTERFLYES 3D model","price":10.0,"description":"3D astronaut spacesuit with helmet, Torso Camera, gloves, and boots, modeled with high precision. Artistic composition featuring various butterflies and ready for animation.\n\nThis model is a fusion of several references I came across, with some parts creatively interpreted. It has been accurately recreated in high-poly 3D to preserve every detail.\n\nQuality You Need:\nFirst and foremost, this model was based on various photos and close-ups of the real product to provide you with the best quality in terms of texture references and proportions. The entire model, along with its accessories, was textured based on references and actual products. Please note that you may need to reposition the textures after extracting the texture file.\n\nIncluded:\n- Astronaut spacesuit\n- Helmet\n- Torso Camera\n- Gloves\n- Boots\n- Butterflies\n\nFeatures:\n- 4K Textures\n- Compatible with Blender 3.6, Cycles (Textured)\n- Also available in ABC (Mesh Only), FBX (Mesh Only), and OBJ (Mesh Only) formats\n- Royalty-Free License (as per Cgtrader Terms and Conditions)\n- Suitable for various projects, including images, renders, VFX, commercial work, NFTs, videos, films, and games. Please be aware that reselling any parts, modified parts, baked geometry or texture, or any resources derived from this model in any form is strictly prohibited. Each purchase allows for 10 3D prints under one license.\n\nFor Blender Users:\nIf you are using Blender, unpack the texture files. Once the texture zip file is uncompressed, open the Blend file and navigate to File \u003e External Data \u003e Find Missing Files. 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This model has been accurately recreated in 3d High poly to keep every details.\n\n**INCLUDING :**\n- Full Spacesuit\n- Gloves\n- Bootd\n- Backpack, Life support system.\n\nThis model is Rigged and Skinned as shown on the product preview pictures and video. ( no animation included, the video shows the Rig with a mixamo motion capture sequence ), Using **UDIM **UVs industry standard workflow.\n\nThe Quality you need : First of all, this model was based on a several pictures and close up of the real product to provide you the best quality in terms of texture references and proportions.\n\nThe entire model was textured with its accessories relying on references and actual products. Textures may need to be relocate after uncompressing the Texture file into your production folder. If you are using another software, you'll need to recreate a PBR metallic roughness based shader and connect the UDIM textures into it.\n\n4K Textures. (PBR Metallic Roughness, UDIM uvs ) compressed in the ZIP file\n\n- Blender, UDIM Uvs, RIGGED Rigify, Texture Packed\n- Blender, UDIM Uvs, RIGGED Mocap, Texture Packed\n- Blender, UDIM Uvs, UNREAL 4 Mannequin RIGGED\n- Blender, UDIM Uvs, UNREAL 5 Mannequin RIGGED\n- ABC, UDIM Uvs\n- OBJ, UDIM Uvs\n- FBX, UDIM Uvs, RIGGED Mocap\n- FBX, UDIM Uvs, RIGGED UNREAL 4 Mannequin\n- FBX, UDIM Uvs, RIGGED UNREAL 5 Mannequin\n\nReselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. \n5 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files. Once the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. 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After her daughter Eva died in 1919, she bonded with the fungal organism known as the Megamycete (or \"Mold\"), gaining immortality and power. 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Update: Cyberpunk Outfit \u0026 PhysBones optimization.\n- ◈Ver 3.1 (Planned: Mar 25, 2026)◈ Update: Streetwear Outfit \u0026 Quest Version support.\n\n**Model Specifications**\n\n- Polygons: 52,683 tris\n- Materials: 5\n- Texture Memory: Approx. 32MB (4K)\n- Number of bones: 165\n- PhysBones: Set (Components: 2 for hair and skirt / Colliders: 8)\n- Shape keys: More than 20 face expressions, and lip sync (Visemes).\n\n**File Include**\n\n- Unitypackage\n- FBX File\n- Blend File\n\n**Terms of Use**\n- Commercial Use: Allowed (for Vtuber, Streaming, Monetization). Credit is required.\n- Redistribution: *PROHIBITED* (Do not share files or upload as Public).\n- Modification: Allowed.\n\n**Update information**\n- 2026/01/19\n    Ver 1.2  Release, + Added \"Bunny Girl\" Outfit\n\nFor bug reports or questions, please contact me. I am also open for Commissions (Custom Avatars/Edits). DM me if interested! 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This Model is rigged with the ability to transform from robot mode to its alternate mode, however, for its transformation it has 3 different models, equally rigged, to complete its transformation. In the same way, it has shapes keys for the expressions in its eyes, which are the ones seen in the images presented (Happy, sad and angry); you can play with the expressions presented to create more.\n\n\u003e Note: The rig of this model would only work in blend format, for other conversions you can request it before your purchase by message. The stage is not included.\n\n**Spanish:**\nModelo 3D de Eva de la película Wall-e. Este Modelo está riggeado con la capacidad de transformación de modo robot a su modo alterno, sin embargo, para su tranformación este posee 3 modelos diferentes, igualmente riggeados, para completar su transformación. De igual forma posee shapes keys para las expresiones en sus ojos que son los que se ven en las imagenes presentadas (Feliz, triste y enojada); puede jugar con las expresiones presentadas para crear más. \n\n\u003e Nota: El rig de este modelo sólo funcionaría en formato blend, para otras conversiones puede solicitarlo antes de su compra por mensaje. El escenario no está incluido.\n","imageAlt":"3D model Eva from Wall-e","url":"https://www.cgtrader.com/3d-models/character/child/eva-robot-060c8dda-212e-405d-b90e-b39ac689c70c","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pMjRWJ9ZcqHnvsnNzKUjCBRY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Eva%201.jpg","gridUrl":"https://media.cgtrader.com/variants/pMjRWJ9ZcqHnvsnNzKUjCBRY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eva%201.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/eva-robot-060c8dda-212e-405d-b90e-b39ac689c70c","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/4364012/11342c965b/eva-from-wall-e-3d-model-11342c965b.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5396752","type":"listingItem","attributes":{"id":5396752,"title":"EVA Spacesuit ","price":29.99,"description":"EVA Spacesuit created for Unreal Metahuman.\n\n\n\nThe spacesuit comes all-in-one and as modular parts. Created using the medium male body as reference. The spacesuit and parts are all using the metahuman skeleton. All parts have 4 LODs created in Unreal. MetaHuman body and head are not provided in this asset. Multiple materials to change colors of each piece.\n\n\n\n*Compatible with all base metahuman heads\n\n*Recommend to NOT use metahuman body at the same time as it can clip through the suit\n\n*Note* This is a Unreal 5.0 project file. To add it to an exisiting project you will need to open this project first and migrate the content over. It is currently compatible with Unreal engine verison 5.0-5.5.\n\nMigrating files in Unreal - Right click on the content folder for EVA Spacesuit and select migrate. Navigate to the desired unreal content folder. A pop-menu will appear to select which files to migrate over. Uncheck the control rig files and only migrate the EVA Spacesuit files.","imageAlt":"3D asset EVA Spacesuit","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/eva-spacesuit","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/83bfuipng5xhd0t2jkgr2o5rvnne/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/EVA%20Spacesuit%20thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/83bfuipng5xhd0t2jkgr2o5rvnne/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/EVA%20Spacesuit%20thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/eva-spacesuit","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5396752/500f91615d/eva-spacesuit-3d-model-500f91615d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3371956","type":"listingItem","attributes":{"id":3371956,"title":"Next Gen XEMU Artemis Spacesuit Rigged","price":60.0,"description":"3d XEMU spacesuit modeled in high precision.\nThis Spacesuit will be used by astronaut of the NASA Artemis mission that will guide Human kind on the moon surface again and then to mars. Including White Suit and the Hard Upper Torso this is a mix between several references i found. this model has been accurately recreated in 3d High poly to keep every details.\n\nThis model is **Rigged**. ( no animation included, the video shows the Rig with a mixamo motion capture sequence )\n\n**The Quality you need :** First of all, this model was based on a several pictures and close up of the real product to provide you the best quality in terms of texture references and proportions.\n\nThe entire model was textured with its accessories relying on references and actual products. Textures may need to be relocate after uncompressing the Texture file.\n\nincluded :\n- 4K Textures. (PBR Metallic Roughness, UDIM uvs )\n- Blender, Cycles ( Textured, RIGGED )\n- ABC ( Mesh Only )\n- FBX ( Embeded Textures, RIGGED )\n- OBJ ( Mesh Only )\n\nReselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed. \n5 3d Print per license ( One buy = One License )\n\nFor Blender Unpacked Textures files.\nOnce the textures zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. Blender will reload automatically all textures.","imageAlt":"Next Gen XEMU Artemis Spacesuit Rigged 3D","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/nasa-xemu-artemis-spacesuit-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CUhVpr8u5TrrvpGFcqcjTRBv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/CUhVpr8u5TrrvpGFcqcjTRBv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/nasa-xemu-artemis-spacesuit-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3371956/b70f049678/next-gen-xemu-artemis-spacesuit-rigged-3d-model-b70f049678.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"671456","type":"listingItem","attributes":{"id":671456,"title":"EVA Pod Space Odyssey 2001","price":59.0,"description":"---------------------------------------------------------------------------------------\n\n\nHigh detailed model created by SQUIR team.\n\n\n---------------------------------------------------------------------------------------\n\n RIGGED ONLY FOR 3DSMAX. \nOther formats are not rigged!\n\n\nReady to render at 3dsmax with VRAY.\nIt was rendered at 3dsmax 2015 with vray3.20\n\nRendering scene with all lightning, materials, background setups is included only for 3dsmax2015 vray3 format.\n\n3dsmax 2010 format is also included, but without lightning/rendering studio setups and with standard materials only.\n\nOther than 3dsmax files (3ds,fbx,lwo,c4d,obj) include only standard materials without advanced shadders or background setup.\n\n\n\nBecause of different Disk topology at different computers it might be required to change the textures path at the destination computer.\n\n\n---------------------------------------------------------------------------------------\n\n\nThank you for buying SQUIR models\n\n\n---------------------------------------------------------------------------------------","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/space/spaceship/eva-pod-space-odyssey-2001","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b3wxv2LF1Xt5MN3sxjMg5yLo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-pod-space-odyssey-2001-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/b3wxv2LF1Xt5MN3sxjMg5yLo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-pod-space-odyssey-2001-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/eva-pod-space-odyssey-2001","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/671456/550cdd70fc/eva-pod-space-odyssey-2001-3d-model-550cdd70fc.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4622778","type":"listingItem","attributes":{"id":4622778,"title":"Evangelion 01","price":5.0,"description":"-Included redshift material \n\n- Cleantopology based on quads. \n\n- -Subdivdable geometry type .\n\n- file formats included obj and fbx,blend,mtl,stl\n\n- Can be used for commercial purposes. Ready for your Movies, TV, advertising, etc I hope you like it!\n\n-  if you have any questions, please don't hesitate to contact me. -Both texture and other formulas are in zip file.\n\n","imageAlt":"3D asset Evangelion 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EVA 03 Unit Neon Genesis Evangelion","price":14.7,"description":"**Why Do you need to buy this 3D model ?**\n\nI modeled this EVA 03 to use in any animation, futuristic or sci-fi composition .\n\nIt comes with the full model with separeted parts to use in other projects easy and in the doc files such blender it comes with materials to be easy set the color.\n\nAnd the object have proper pivot points locations to make it easy and precise to put in any place and also easy to animate.\n\n_BONUS:_ It comes with cell shading materials option for cartoon style, pose libraries and tutorial use how to access the animation and pose.\n\nResume everything, you are going to buy It's a model that can be use and reused and It will fits in anything that you make it without trouble and saving thousands of time.\n\n**More Details**\n\n- Comes with high Poly meshes, 2 Docs ( Blender), 1- 16 materials in the doc files\n- Good topology\n- Overlapping It's not full Unrwape\n- Formats available: Blender, OBJ, FBX, STL and Collada.\n- Geometry: Polygon Mesh and Subdivision Ready\n- Poly Counts: 95826\n- Unids Used: CM\n- Total Megabytes Archieves: 400MB\n\nI hope you enjoy and for any problems, wishs or questions just contact me in the comments.","imageAlt":"Rigged EVA 03 Unit Neon Genesis Evangelion 3D 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EVA 00 Unit Neon Genesis Evangelion","price":14.7,"description":"**Why Do you need to buy this 3D model ?**\n\nI modeled this EVA 00 to use in any animation, futuristic or sci-fi composition .\n\nIt comes with the full model with separeted parts to use in other projects easy and in the doc files such blender it comes with materials to be easy set the color.\n\nAnd the object have proper pivot points locations to make it easy and precise to put in any place and also easy to animate.\n\n_BONUS:_ It comes with cell shading materials option for cartoon style, pose libraries and tutorial use how to acces the animation and pose.\n\nResume everything, you are going to buy It's a model that can be use and reused and It will fits in anything that you make it without trouble and saving thousands of time.\n\n**More Details**\n\n- Comes with high Poly meshes, 2 Docs ( Blender), 1- 16 materials in the doc files\n- Good topology\n- Overlapping It's not full Unrwape\n- Formats available: Blender, OBJ, FBX, STL and Collada.\n- Geometry: Polygon Mesh and Subdivision Ready\n- Poly Counts: 116.557\n- Unids Used: CM\n- Total Megabytes Archieves: 400MB\n\nI hope you enjoy and for any problems, wishs or questions just contact me in the comments.","imageAlt":"3D asset Rigged EVA 00 Unit Neon Genesis 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- Baneful Bloodline - Oneechanbara Origins - Cute Anime Girl","price":45.0,"description":"Eva (エヴァ Eva?) is the main antagonist of THE OneeChanbara 2 and its update title THE OnēChampon / Zombie Hunters 2. She is the instigator of the second zombie incident, having unleashed zombies in Japan with the intention of breaking the seal on Saki's Baneful blood.\n\nEva returns in OneeChanbara ORIGIN as the main villain once again but is also given a deeper backstory. This incarnation of Eva is voiced by Yūko Kaida, the original voice actress of Aya.\n\nEva is an attractive and voluptuous woman with green hair wrapped in a long ponytail. When Eva enters Blood Rampage, her hair turns silver.\n\nAs a weaker member of the Baneful Bloodline, Eva was mocked and looked down upon by the rest, leading to her despising them all. She bore a child to a man she didn't choose, awakening both her hatred and her power. In a fit of jealous rage, Eva killed Oboro's beloved wife Tsubaki. Although she gained tremendous power from devouring Tsubaki's heart, she also contracted an incurable disease that would end her life soon. Not wanting to die before properly raising her daughter, Eva sought to increase her power by devouring the hearts of other Baneful members.[1]\n\n","imageAlt":"Eva - Baneful Bloodline - Oneechanbara Origins 3D asset 3","url":"https://www.cgtrader.com/3d-models/character/woman/eva-baneful-bloodline-oneechanbara-origins-cute-anime-girl","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/36nwr7s5qichkiql71byf3fqesuj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-10-23%20180413.jpg","gridUrl":"https://media.cgtrader.com/variants/36nwr7s5qichkiql71byf3fqesuj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-10-23%20180413.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-baneful-bloodline-oneechanbara-origins-cute-anime-girl","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6542782/28fd966954/eva-baneful-bloodline-oneechanbara-origins-cute-anime-girl-3d-model-28fd966954.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3873241","type":"listingItem","attributes":{"id":3873241,"title":"Rigged EVA 01 plus EVA 02 from Neon Genesis Evangelion","price":24.8,"description":"**Why Do you need to buy this 3D model ?**\n\nI modeled these EVA 01 and 02 to use in any animation, futuristic or sci-fi composition .\n\nIt comes with the full model with separeted parts to use in other projects easy and in the doc files such blender it comes with materials to be easy set the color.\n\nAnd the object have proper pivot points locations to make it easy and precise to put in any place and also easy to animate.\n\n**BONUS:** It comes with cell shading materials option for cartoon style, pose libraries and tutorial use how to acces the animation and pose.\n\nResume everything, you are going to buy It's a model that can be use and reused and It will fits in anything that you make it without trouble and saving thousands of time.\n\n**More Details**\n\n- Comes with high Poly meshes, 2 Docs ( Blender), 1- 16 materials in the doc files\n- Good topology\n- Overlapping It's not full Unrwape\n- Formats available: Blender, OBJ, FBX, STL and Collada.\n- Geometry: Polygon Mesh and Subdivision Ready\n- Poly Counts: 99.961 avarege\n- Unids Used: CM\n- Total Megabytes Archieves: 400MB\n\nI hope you enjoy and for any problems, wishs or questions just contact me in the comments.","imageAlt":"3D Rigged EVA 01 plus EVA 02 from Neon Genesis Evangelion","url":"https://www.cgtrader.com/3d-model-packs/rigged-eva-01-plus-eva-02-from-neon-genesis-evangelion","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NTH4bhpe7mVsVrEyWKGDCM6P/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/New%20Genesis%20Evangelio%20Evas%20Cgtrader.jpg","gridUrl":"https://media.cgtrader.com/variants/NTH4bhpe7mVsVrEyWKGDCM6P/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/New%20Genesis%20Evangelio%20Evas%20Cgtrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/rigged-eva-01-plus-eva-02-from-neon-genesis-evangelion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3873241/e5431cb739/rigged-eva-01-plus-eva-02-from-neon-genesis-evangelion-3d-model-e5431cb739.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5710313","type":"listingItem","attributes":{"id":5710313,"title":"Realistic sexy girl Eva with dancing animation","price":15.0,"description":"**3D model of Eva with Air Dancing animation.**\n\n-Statistics\n\n- Vertices:132,400\n- Edges: 233,070\n- Faces: 101,987\n- Triangles: 200,515\n\n-Separated materials (head, body, arms, legs, top, shoes, underwear, skirt, hair). Separated objects (top, underwear, skirt, shoes, hair, body, mouth, eyes, teeth , tongue, and nails).\n\n-Animated with Air Dancing animation\n\n-Fully rigged body","imageAlt":"Realistic sexy girl Eva with dancing animation 3D","url":"https://www.cgtrader.com/3d-models/character/clothing/realistic-sexy-girl-eva-with-dancing-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/M31fytzZvTHtsXChGmexJrLY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/14.jpg","gridUrl":"https://media.cgtrader.com/variants/M31fytzZvTHtsXChGmexJrLY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/14.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/realistic-sexy-girl-eva-with-dancing-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5710313/da8db1c6c5/realistic-sexy-girl-eva-with-dancing-animation-3d-model-da8db1c6c5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4488002","type":"listingItem","attributes":{"id":4488002,"title":"Robotic Arm 02 PBR","price":49.0,"description":"3d model of the robotic arm.\n\nModel consists of separated parts which can be used individualy. You can construct your own mechanics.\n\n20400 triangles\n\nModel rigged. Rig available inside the 3ds max scene only. FBX not rigged\n\n4096x4096 PBR texture packs for V-Ray, Redshift, Arnold, PBR Metal Rough, Unity and Unreal included\n\nPreviews rendered with V-ray","imageAlt":"3D model animated Robotic Arm 02 PBR","url":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/robotic-arm-02-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2r4asFTc3Kjkm8o4T2hdFYwC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ra_02_preview_06.jpg","gridUrl":"https://media.cgtrader.com/variants/2r4asFTc3Kjkm8o4T2hdFYwC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ra_02_preview_06.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/robotic-arm-02-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-machine","categoryTitle":"Industrial","subcategoryTitle":"Machine","schemaImageUrl":"https://img-new.cgtrader.com/items/4488002/2f0a4f5242/robotic-arm-02-pbr-3d-model-2f0a4f5242.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5630297","type":"listingItem","attributes":{"id":5630297,"title":"Metal Gear Solid Delta Snake Eater - Eva For Genesis 8","price":15.0,"description":"Metal Gear Solid Delta Snake Eater - Eva G8F \u0026 G8.1\nMetal Gear Solid Delta Snake Eater - Eva G8F \u0026 G8.1 will fit your next stylized scene. Best in any action or seductive setting. Check out Metal Gear Solid Delta Snake Eater if you haven't already.\n\nEva G8F G8.1 includes:\n\nEva Head \u0026 Body Shape\n- Default Hair\n- Default Eyebrows\n- Default Eyelashes\n- Default Mechanic Outfit\n- Default Suit\n- Default Bra\n- Default Shoes\n- Default Satchel\n- Default Gloves\n- Default Holster (UPDATE)\n- Default Watch (UPDATE)\n- Default Goggles (UPDATE)\n- Default Full Bra (UPDATE)\n- Mauser C96 (UPDATE)\n- Mauser Broomhandle (UPDATE)\n- Mauser Magazine (UPDATE)\n\nIncludes 4k enhanced textures and some reworked topology on the clothing.\n\nThis model is usable with Daz3D Studio and can easily be converted to Blender or any other 3D program.\n\nDownload files have all of the morphs needed, textures needed, and presets for the clothing and Eva herself.\n\nIf you like this model and are interested in another model, don hesitate to DM to commission your next model.\n\nFinally, I want to say thank you for checking out the model, please DM me if you have any questions whatsoever. I am available here, Deviantart, Twitter, and Patreon.","imageAlt":"3D Metal Gear Solid Delta Snake Eater - Eva For Genesis 8","url":"https://www.cgtrader.com/3d-models/character/woman/metal-gear-solid-delta-snake-eater-eva-for-genesis-8","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7hdkf5uvklhov42evrk6rf5f3wmi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Eva-Promo-Update.jpg","gridUrl":"https://media.cgtrader.com/variants/7hdkf5uvklhov42evrk6rf5f3wmi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eva-Promo-Update.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/metal-gear-solid-delta-snake-eater-eva-for-genesis-8","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":102,"name":".duf","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5630297/e46b714fe5/metal-gear-solid-delta-snake-eater-eva-for-genesis-8-3d-model-e46b714fe5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"709183","type":"listingItem","attributes":{"id":709183,"title":"Eva And Adam Horseman Archers","price":160.0,"description":"Low polygonal game ready animated models of man, woman and horse in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with \"root motion\". (for each  character)\n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nUnity Asset included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones.\nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX files with animated human character (145 animations) and horse (36 animations) in BIP files included.(for each  character)\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each  character)\n\n2 Body textures (naked and with underclothes) included.(for each  character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D asset Eva And Adam Horseman Archers","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/E1dXSZiFZXdBZvHD4U8eVyMg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-and-adam-horseman-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/E1dXSZiFZXdBZvHD4U8eVyMg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-and-adam-horseman-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709183/5cec0475f2/eva-and-adam-horseman-archers-3d-model-5cec0475f2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5140740","type":"listingItem","attributes":{"id":5140740,"title":"Evangelion Unit 01 - Lowpoly 3D Model","price":18.0,"description":"Evangelion Unit 01 (エヴァンゲリオン初号機, Evangerion Shogōki) from the franchise Neon Genesis Evangelion.\nModeled, textured, and rigged in Blender 3.2\nThis version was based on Unit 01 from the Rebuild movies. It's relatively low poly, with just over 15k polygons.\n\nFaces: 15308\nVertices: 15831\n\nFile formats:\n- Blend\n- FBX\n\n**NOTE: Rig was made for Blender and may not work in other software.**\n\nevangelion, eva, unit 01, shogoki, mecha","imageAlt":"Evangelion Unit 01 - Lowpoly 3D Model rigged","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/evangelion-unit-01-lowpoly-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7ejakmVXRpNUTuRAnEYUgvBJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/7ejakmVXRpNUTuRAnEYUgvBJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/evangelion-unit-01-lowpoly-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5140740/5033784fee/evangelion-unit-01-lowpoly-3d-model-3d-model-5033784fee.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3908145","type":"listingItem","attributes":{"id":3908145,"title":"Rigged EVA 06 Unit Neon Genesis Evangelion","price":14.7,"description":"**Why Do you need to buy this 3D model ?**\n\nI modeled this EVA 06 to use in any animation, futuristic or sci-fi composition .\n\nIt comes with the full model with separeted parts to use in other projects easy and in the doc files such blender it comes with materials to be easy set the color.\n\nAnd the object have proper pivot points locations to make it easy and precise to put in any place and also easy to animate.\n\n_BONUS:_ It comes with cell shading materials option for cartoon style, pose libraries and tutorial use how to access the animation and pose.\n\nResume everything, you are going to buy It's a model that can be use and reused and It will fits in anything that you make it without trouble and saving thousands of time.\n\n**More Details**\n\n- Comes with high Poly meshes, 2 Docs ( Blender), 1- 16 materials in the doc files\n- Good topology\n- Overlapping It's not full Unrwape\n- Formats available: Blender, OBJ, FBX, STL and Collada.\n- Geometry: Polygon Mesh and Subdivision Ready\n- Poly Counts: 98081\n- Unids Used: CM\n- Total Megabytes Archieves: 400MB\n\nI hope you enjoy and for any problems, wishs or questions just contact me in the comments.","imageAlt":"Rigged EVA 06 Unit Neon Genesis 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/rigged-eva-06-unit-neon-genesis-evangelion","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kKTfUwHTqH8eZiioxFVdFvSe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Eva%2006%20apresentation%20cgtrader.jpg","gridUrl":"https://media.cgtrader.com/variants/kKTfUwHTqH8eZiioxFVdFvSe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eva%2006%20apresentation%20cgtrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/rigged-eva-06-unit-neon-genesis-evangelion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3908145/e8202c5bb6/rigged-eva-06-unit-neon-genesis-evangelion-3d-model-e8202c5bb6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6545466","type":"listingItem","attributes":{"id":6545466,"title":"Sayaka - Onechanbara Origins - Cute Anime Girl","price":40.0,"description":"Onechanbara Z2: Chaos\nAlthough Sayaka was summoned repeatedly to do others' biddings, she always managed to keep her own will due to the sheer strength of her determination. She gets along well with Anzu as if they are real sisters. Although her hobby is karaoke, Sayaka always feels the irresistible urge to destroy the machine. As such, she's never finished a song.\n\nOneeChanbara ORIGIN\nSayaka loves Anzu dearly, just as she did when they both still lived. She long regretted killing Anzu in a fight to the death. Unlike Anzu, Sayaka remembers their tragic past clearly after being reanimated. As such, Sayaka resolves to protect Anzu at all costs as an atonement for her past sin.\n\nSayaka enjoys karaoke, but her irresistible urge to break any machinery she sees has prevented her from finishing a single song.","imageAlt":"3D asset Sayaka - Onechanbara Origins - Cute Anime Girl","url":"https://www.cgtrader.com/3d-models/character/woman/sayaka-onechanbara-origins-cute-anime-girl","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9t4mf06t3bjb4s1u2ocvt3cbesqj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-10-24%20181459.jpg","gridUrl":"https://media.cgtrader.com/variants/9t4mf06t3bjb4s1u2ocvt3cbesqj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-10-24%20181459.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/sayaka-onechanbara-origins-cute-anime-girl","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6545466/a22626b01a/sayaka-onechanbara-origins-cute-anime-girl-3d-model-a22626b01a.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6542981","type":"listingItem","attributes":{"id":6542981,"title":"Reiko Or Lei - Bikini Zombie Slayers - Oneechanbara Origins","price":35.0,"description":"Reiko (レイコ) is a major character in the OneeChanbara series, serving as an antagonist and sometimes as a playable character.\n\nShe is re-imagined as Lei (レイ Rei), pronounced in-game in English audio as \"Rei,\" in OneeChanbara ORIGIN. Lei's Japanese voice is provided by Yū Kobayashi while her English voice is provided by Brianna Knickerbocker.\n\nReiko as encountered by Aya and her party from time to time is in fact no single-person but clones of a scientist that is working to unlock the secret behind the zombie outbreak since its beginning. The clones at first were created for the original Reiko to experiment on with the Baneful Blood and presumably meant to be expendable. This has apparently changed later when, in order to more-efficiently carry out her will, the original Reiko wired herself into a computer network and began developing more-sophisticated clones to serve as her eyes and ears in the field. These new generation of clones, benefiting from progress made on Humanity's understanding of the Baneful Blood descendants (for example, excessive exposure to the Baneful Blood triggers \"berserk\" reaction on them instead of outright killing them), are divided into two categories: the \"Single Digits\" model, the nine clones based on the original Reiko, and the mass-production model, simplified versions of the \"Single Digits\" model. All clones have been genetically enhanced for their specific functions, but only the \"Single Digits\" model is capable of the full-range of investigative tasks from intelligence gathering to self-defense combat. Also, all nine Single Digits clones are telepathically linked to one another and the original Reiko.\n\nIt is suggested that all Reiko clones defeated before the events of Bikini Zombie Slayers belong to the mass-production model: when Saki suspects the opponent of using sheer numbers again upon encountering a Single Digit clone during the events of Bikini Zombie Slayers, the clone reminds Saki not to confuse her for the mass-production cheap thrills; after defeating the clone, Saki remarks that for the first time ever she felt evidences of humanity from the clone.\n\nThe Wii console installment also has an unlockable story arc featuring Reiko №9, one of the Single Digit clones, as the protagonist. It paints both the original Reiko and her clones in a more positive light, stating that despite extreme methods that have put her clones in conflict with Aya and Saki, Reiko's true aim is not only to wipe out the undeads but also to prevent the Baneful Blood descendants from turning against the living afterward. As she sets about capturing identified carriers of the Baneful Blood, however, the clone is able to observe genuine love between Aya and Saki as well as their hope for the future, prompting the collective consciousness of the original Reiko as well as the surviving Single Digit clones to re-evaluate their methods with the hope that Baneful Blood descendants might yet be able to co-exist with the rest of Humanity after all. Reiko №9 possesses an alt-attack mode that grants her the use of firearms and comes equipped with a semi-automatic shotgun and a submachine gun. She becomes available upon completing Aya's story arc.\n\n[Rough Translation] A fellow hunter of undead spirits, she contacted Aya and offered her service as an information dealer.\n\nIn return for Aya exterminating the undead at her behest, she passes along any clue that comes her way as to the possible whereabouts of Aya's family and is therefore treated as a full partner by Aya. Such exchange of information is carried out by means of long-range communications.\n\nMost aspects of her remain mysteries.\n\nHowever, she appears to have sisters of her own.","imageAlt":"3D asset Reiko Or Lei - Bikini Zombie Slayers - 1","url":"https://www.cgtrader.com/3d-models/character/woman/reiko-or-lei-bikini-zombie-slayers-oneechanbara-origins","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/99lzx4orbk209r83tbjvucmsar0m/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-10-23%20194001.jpg","gridUrl":"https://media.cgtrader.com/variants/99lzx4orbk209r83tbjvucmsar0m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-10-23%20194001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/reiko-or-lei-bikini-zombie-slayers-oneechanbara-origins","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6542981/eb7127529d/reiko-or-lei-bikini-zombie-slayers-oneechanbara-origins-3d-model-eb7127529d.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4944163","type":"listingItem","attributes":{"id":4944163,"title":"Eva Green","price":6.0,"description":"The model was generated by an AI and created using the Text to 3D Avatar technology from ChatAvatar (https://hyperhuman.top). The model was created in the following way:\n\nCreating with text on the website:face,  Eva Green - Black hair, pale skin, red lips, big smile, high cheekbones, slim and busty, blue eyes.\n\nIf you need more models, please visit. You can also use the latest AI technology through ChatAvatar (https://hyperhuman.top) to create more models with text or images.\n\nThe model includes two different UV structures. The default UV structure includes facial components, 52 BlendShapes compliant with ARKit standards, a rigged body model (provided in fbx format), and 4K PBR materials (Diffuse/Normal/Specular). The other topology structure is MetaHuman, which also includes 4K PBR materials.\n\nYou can directly use the model in popular engines with the ChatAvatar Plugin. The download links for the plugin are as follows:\n\n- Unreal Engine: https://www.unrealengine.com/marketplace/en-US/product/chatavatar-plugin\n\n- CocosCreater: https://store.cocos.com/app/detail/5565\n\n- Unity, Blender, Maya, and other engines will be available soon.","imageAlt":"3D Eva 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EVA 02 Unit Neon Genesis Evangelion Low-poly","price":14.7,"description":"**Why Do you need to buy this 3D model ?**\n\nI modeled this EVA 02 to use in any animation, futuristic or sci-fi composition .\n\nIt comes with the full model with separeted parts to use in other projects easy and in the doc files such blender it comes with materials to be easy set the color.\n\nAnd the object have proper pivot points locations to make it easy and precise to put in any place and also easy to animate.\n\nBONUS: It comes with cell shading materials option for cartoon style, pose libraries and tutorial use how to acces the animation and pose.\n\nResume everything, you are going to buy It's a model that can be use and reused and It will fits in anything that you make it without trouble and saving thousands of time.\n\n**More Details**\n\n- Comes with high Poly meshes, 2 Docs ( Blender), 1- 16 materials in the doc files\n- Good topology\n- Overlapping It's not full Unrwape\n- Formats available: Blender, OBJ, FBX,  STL and Collada.\n- Geometry: Polygon Mesh and Subdivision Ready\n- Poly Counts: 99.961\n- Unids Used: CM\n- Total Megabytes Archieves: 400MB","imageAlt":"3D model Rigged EVA 02 Unit Neon Genesis Evangelion","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/rigged-eva-02-unit-neon-genesis-evangelion-low-poly","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FsJ5BzGMopJLfPxbZ6m1KRQ8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/New%20Genesis%20Evangelio%20Eva%2002%20Cgtrader.jpg","gridUrl":"https://media.cgtrader.com/variants/FsJ5BzGMopJLfPxbZ6m1KRQ8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/New%20Genesis%20Evangelio%20Eva%2002%20Cgtrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/rigged-eva-02-unit-neon-genesis-evangelion-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3873215/78da27055b/rigged-eva-02-unit-neon-genesis-evangelion-low-poly-3d-model-78da27055b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4618330","type":"listingItem","attributes":{"id":4618330,"title":"Evangelion 00 ","price":5.0,"description":"-Included redshift material -Clean topology based on quads. -Subdivdable geometry type .\n -file formats included obj and fbx,blend,mtl,stl\n -Can be used for commercial purposes.\n Ready for your Movies, TV, advertising, etc I hope you like it!\n if you have any questions, please don't hesitate to contact me.\n -Both texture and other formulas are in zip file.","imageAlt":"3D asset Evangelion 00 Low-poly","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/evangelion-00-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fdAdP7LcmYSjVqtqrbK9MX9f/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/A%20state%2092.jpg","gridUrl":"https://media.cgtrader.com/variants/fdAdP7LcmYSjVqtqrbK9MX9f/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A%20state%2092.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/evangelion-00-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4618330/526223da9a/evangelion-00-3d-model-526223da9a.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"709531","type":"listingItem","attributes":{"id":709531,"title":"Adam And Eva Adventurer Light Version","price":60.0,"description":"Low polygonal game ready animated models of man and woman in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, mage, rogue...\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nEva with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.\nAdam with all armors and weapons: 21,644 polygons, 42,655 triangles and 23,092 vertexes.\n\n115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each  character)\n\nEva Rig has 75 bones. Adam Rig has 73 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each  character)\n2 Body textures (naked and with underclothes) included.(for each  character)\n4 Eva Hairs textures included.\n5 Adam Hairs textures included.\nFBX files included.\n\nParts Eva\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\n\nParts Adam\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots., Jerkin\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\n\nAnimations\n general\n\n 0. Mecanim pose: 0 - 0 fr.,\n 1. W_S_Drinking: 2 - 55 fr.,\n 2. W_S_Eating: 56 - 176 fr.,\n 3. W_S_Explanation: 177 - 222 fr.,\n 4. W_S_IDLE: 223 - 323 fr.,\n 5. W_S_Kiss: 324 - 409 fr.,\n 6. W_S_Looking_around: 410 - 586 fr.,\n 7. W_S_making_item: 587 - 617 fr.,\n 8. W_S_Reject: 618 - 718 fr.,\n 9. W_S_Talking_B: 719 - 854 fr.,\n 10. W_S_Use_object: 855 - 895 fr.,\n 11. W_M_run: 900 - 926 fr.,\n 12. W_M_Run_Jump: 927 - 960 fr.,\n 13. W_M_Sneaking: 965 - 1015 fr.,\n 14. W_M_strafe_run_left: 1020 - 1046 fr.,\n 15. W_M_strafe_run_right: 1051 - 1077 fr.,\n 16. W_M_Strife_leftt: 1082 - 1117 fr.,\n 17. W_M_Strife_right: 1122 - 1157 fr.,\n 18. W_M_Walk: 1162 - 1198 fr.,\n 19. W_M_Jump_Walking: 1199 - 1229 fr.,\n 20. W_M_Walking_back_B: 1234 - 1269 fr.,\n 21. W_M_Walking_With_Tourch: 1274 - 1377 fr.,\n\nmagic\n 22. W_M_combat_mode_C: 1382 - 1457 fr.,\n 23. W_M_buff_spell_A: 1458 - 1508 fr.,\n 24. W_M_buff_spell_B: 1509 - 1599 fr.,\n 25. W_M_Drinking_potion: 1600 - 1655 fr.,\n 26. W_M_fire_ball_strong_spell: 1656 - 1731 fr.,\n 27. W_M_speil_fast_loop: 1732 - 1762 fr.,\n 28. W_M_speil_magic_trap: 1763 - 1863 fr.,\n 29. W_M_speil_summoning: 1864 - 1899 fr.,\n 30. W_M_spell_Barier_start: 1900 - 1918 fr.,\n 31. W_M_spell_Barier_keep: 1919 - 1954 fr.,\n 32. W_M_spell_Barier_end: 1955 - 1970 fr.,\n 33. W_M_spell_cast_A: 1972 - 2042 fr.,\n 34. W_M_spell_curse: 2043 - 2103 fr.,\n 35. W_M_spell_sleep: 2104 - 2144 fr.,\n 36. W_M_Dying_A: 2145 - 2185 fr.,\n\nweapon and shield\n 37. W_1H_PutWeapon_Back: 2190 - 2230 fr.,\n 38. W_1H_TookWeaponOut: 2231 - 2271 fr.,\n 39. W_1H_5X_Combo: 2272 - 2367 fr.,\n 40. W_1H_COMBAT_mode: 2368 - 2418 fr.,\n 41. W_1H_Hit_from_back: 2419 - 2454 fr.,\n 42. W_1H_Hit_from_front: 2455 - 2490 fr.,\n 43. W_1H_moveTOblock: 2491 - 2497 fr.,\n 44. W_1H_shield_block_keeping: 2498 - 2528 fr.,\n 45. W_1H_moveFROMblock: 2529 - 2535 fr.,\n 46. W_1H_shield_block_high_left: 2536 - 2571 fr.,\n 47. W_1H_shield_block_high_right: 2572 - 2607 fr.,\n 48. W_1H_sword_parry_high_left: 2608 - 2643 fr.,\n 49. W_1H_sword_parry_high_right: 2644 - 2679 fr.,\n 50. W_1H_sword_shield_blow: 2680 - 2715 fr.,\n 51. W_1H_sword_swing_high_left: 2716 - 2751 fr.,\n 52. W_1H_sword_swing_high_right: 2752 - 2787 fr.,\n 53. W_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,\n 54. W_1H_sword_swing_low_left: 2824 - 2859 fr.,\n 55. W_1H_sword_swing_low_right: 2860 - 2895 fr.,\n 56. W_1H_sword_thrust_mid: 2896 - 2931 fr.,\n 57. W_1H_Die_fall_backward: 2932 - 3065 fr.,\n 58. W_1H_Die_fall_forward: 3070 - 3210 fr.,\n 59. W_1H_banging_shield: 3215 - 3235 fr.,\n 60. W_1H_Casual_walk: 3240 - 3276 fr.,\n 61. W_1H_walk_left_swing: 3277 - 3312 fr.,\n 62. W_1H_walk_right_swing: 3313 - 3348 fr.,\n 63. W_1H_walk_trust: 3349 - 3384 fr.,\n 64. W_1H_Cautious_walk: 3389 - 3429 fr.,\n 65. W_1H_combat_run: 3434 - 3456 fr.,\n\narcher's\n 66. W_Archer_putBow_back: 3461 - 3496 fr.,\n 67. W_Archer_takeBow_out: 3497 - 3537 fr.,\n 68. W_Archer_COMBAT_mode: 3538 - 3588 fr.,\n 69. W_Archer_dodge_backwards: 3589 - 3624 fr.,\n 70. W_Archer_Hit_from_back: 3625 - 3660 fr.,\n 71. W_Archer_Hit_from_front: 3661 - 3696 fr.,\n 72. W_Archer_get_arrow_fromBack: 3697 - 3737 fr.,\n 73. W_Archer_charging: 3738 - 3778 fr.,\n 74. W_Archer_aim: 3779 - 3879 fr.,\n 75. W_Archer_shot_loop: 3880 - 3950 fr.,\n 76. W_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,\n 77. W_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,\n 78. W_Archer_aiming_up_45_d: 4142 - 4242 fr.,\n 79. W_Archer_shot_loop_45up: 4243 - 4308 fr.,\n 80. W_Archer_Dying: 4313 - 4378 fr.,\n 81. W_Archer_run_combat: 4383 - 4409 fr.,\n 82. W_Archer_walk_Combat: 4414 - 4459 fr.,\n 83. W_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,\n 84. W_Archer_walk_charging: 4506 - 4551 fr.,\n 85. W_Archer_walk_Aim: 4552 - 4597 fr.,\n 86. W_Archer_walk_shot_Loop: 4598 - 4653 fr.,\n 87. W_Archer_strife_left_Aim: 4658 - 4693 fr.,\n 88. W_Archer_strife_right_Aim: 4698 - 4733 fr.,\n 89. W_Archer_walking_back: 4738 - 4773 fr.,\n\nv.1.1\n\n 90. RM_1H_Casual_walk: 4781 - 4817 fr.,\n 91. RM_1H_Cautious_walk: 4822 - 4862 fr.,\n 92. RM_1H_walk_left_swing: 4867 - 4902 fr.,\n 93. RM_1H_walk_right_swing: 4907 - 4942 fr.,\n 94. RM_1H_walk_trust: 4947 - 4982 fr.,\n 95. RM_1H_combat_run: 4987 - 5009 fr.,\n 96. RM_Run: 5014 - 5036 fr.,\n 97. RM_Run_Jump: 5041 - 5074 fr.,\n 98. RM_Sneaking: 5079 - 5130 fr.,\n 99. RM_strafe_run_left: 5135 - 5161 fr.,\n 100. RM_strafe_run_right: 5166 - 5192 fr.,\n 101. RM_Strife_leftt: 5197 - 5232 fr.,\n 102. RM_Strife_right: 5237 - 5272 fr.,\n 103. RM_walk: 5277 - 5312 fr.,\n 104. RM_Jump_Walking: 5317 - 5347 fr.,\n 105. RM_Walking_back_B: 5352 - 5387 fr.,\n 106. RM_Walking_With_Tourch: 5392 - 5495 fr.,\n 107. RM_Archer_run_combat: 5500 - 5526 fr.,\n 108. RM_Archer_walking_back: 5531 - 5566 fr.,\n 109. RM_Archer_strife_left_Aim: 5571 - 5606 fr.,\n 110. RM_Archer_strife_right_Aim: 5611 - 5646 fr.,\n 111. RM_Archer_walk_Combat: 5651 - 5696 fr.,\n 112. RM_Archer_walk_get_arrow_fromBack: 5701 - 5746 fr.,\n 113. RM_Archer_walk_charging: 5751 - 5796 fr.,\n 114. RM_Archer_walk_Aim: 5801 - 5846 fr.,\n 115. RM_Archer_walk_shot_Loop: 5851 - 5906 fr.,\n","imageAlt":"3D asset Adam And Eva Adventurer Light Version","url":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-adventurer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FkHwBjHfHfjbygfoXAXGLPaG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-and-eva-adventurer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/FkHwBjHfHfjbygfoXAXGLPaG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-and-eva-adventurer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-adventurer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/709531/452393c2b4/adam-and-eva-adventurer-light-version-3d-model-452393c2b4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4795683","type":"listingItem","attributes":{"id":4795683,"title":"Eva from Walle","price":7.0,"description":"3d character from a disney film Wall.E called Eva","imageAlt":"Eva from Walle 3D asset","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/eva-from-walle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r8EigjfiDuDu24YfmQZMeKGJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/r8EigjfiDuDu24YfmQZMeKGJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/eva-from-walle","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4795683/ff55a2a789/eva-from-walle-3d-model-ff55a2a789.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2879206","type":"listingItem","attributes":{"id":2879206,"title":"FPS hand glove tactical 05 s9","price":29.0,"description":"FPS hand glove tactical 05 s9\n\nlow_poly/game_ready\n\nGlove has three sets of textures\n\nGlove model has an excellent topology for deformations\n\nModel has two arms and two gloves that are controlled by the rig\n\nglove and the hand are separate objects! you can use only the glove, only the hand, or all together !\n\nGlove - 2030 verts Hand - 4130verts\n\nTexture: Glove -color/roughness/normal/metallic (2k and 1k) Hand - color/roughness/normal/sss (2k and 1k)\n\nrig IK/FK\n\nblender file has all the hand poses that you see in the renders, you can use them\n\nrig in the file: blender, fbx, 3dsmax, maya, с4d\n\nIf you liked this set, please leave a review! It will help me to create even more product and please you! Creativity to you!","imageAlt":"3D model rigged FPS hand glove tactical 05 s9","url":"https://www.cgtrader.com/3d-models/character/clothing/fps-hand-glove-tactical-05-s9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ruz6ygFapwsCCGqWAAFHJoYM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/Ruz6ygFapwsCCGqWAAFHJoYM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/fps-hand-glove-tactical-05-s9","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/2879206/1301425a04/fps-hand-glove-tactical-05-s9-3d-model-1301425a04.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3693182","type":"listingItem","attributes":{"id":3693182,"title":"Eva Anthro wolf","price":85.0,"description":"**3D model of an female wolf made in Blender (.Blend) that I named Eva. Rig , Hair and Fur only in blender, other formats only model mesh**\n\n\n======================================================================TEXTURES==============================================================================\n\n- Body Texture: 3840x3840\n- Head Texture: 3840x3840\n- Eye Resolution: 2756x2756\n- Panty resolution: 3840x3840\n- Pan resolution: 3840x3840\n- Shirt resolution: 3840x3840\n\n\n======================================================================Normal Maps=============================================================================\n\n\nMappings applied to tongue, nose, eyes, jaw , mouth inside (Normal map, Heitgh, roughness map)\n\n\n=========================================================================RIG==================================================================================\n\n\nthe model has rig (using B-Bones) with full face rig (shown in test video)\n\nthe model has drivers for (eyes blinking, mouth, nose, breathing)\n\n**rig available only in blender**\n\n\n=========================================================================MODEL================================================================================\n\nMesh: ( Body , eyes , tonque , teeth and clothes )\n\nBody Polygons: 19676\n\nPolygons of all clothes : 20444\n\n========================================================================RENDER=================================================================================\n\nThe model is being rendered in cycles (With some post processing settings)\n\n=========================================================================FUR===================================================================================\n\nThe model contains 19 Fur divisions ( Hair Particle system )\n\n(Body , head , eyes , tail , hair etc...)\n\n========================================================================FORMATS==============================================================================\n\nThe model is native to Blender 3.1 and other formats like ( .FBX .OBJ .STL .DAE ) \n\n**Just remembering rig,Fur,hair,drivers settings only in blender, other formats only meshes, any questions feel free to contact me**","imageAlt":"Eva Anthro wolf 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/eva-anthro-wolf","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VWi7EUNgQ9wszodBNA2SJrjk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/A0.jpg","gridUrl":"https://media.cgtrader.com/variants/VWi7EUNgQ9wszodBNA2SJrjk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/eva-anthro-wolf","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3693182/cb509b7ed5/eva-anthro-wolf-3d-model-cb509b7ed5.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709261","type":"listingItem","attributes":{"id":709261,"title":"Eva And Adam Horseman Archers Light Version","price":75.0,"description":"Eva And Adam Horseman Archers low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included.\n\nUnity Asset Included.\n\nLow polygonal game ready rigged models of man, woman and horse in 3D MAX files. \nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each character) \n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n\n2 Body textures (naked and with underclothes) included.(for each character) \n4 Eva Hairs textures included. \n2 hairs and beard (Adam) styles included \n5 Adam Hairs textures included. \n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles. \nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles. \nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations \nGeneral\n\n0. MECANIM pose: 0 - 0 fr., \n1. S_Drinking: 2 - 55 fr., \n2. S_Eating: 56 - 176 fr., \n3. S_Explanation: 177 - 222 fr., \n4. S_IDLE: 223 - 323 fr., \n5. S_Kiss: 324 - 409 fr., \n6. S_Looking_around: 410 - 586 fr., \n7. S_Pray_A: 587 - 667 fr., \n8. S_Reject: 668 - 768 fr., \n9. S_salute_B: 769 - 829 fr., \n10. S_sit_down: 830 - 855 fr., \n11. S_Sitinhg_Talking_A: 856 - 991 fr., \n12. S_Sitting: 992 - 1042 fr., \n13. S_Came_up: 1043 - 1069 fr., \n14. S_Talking_B: 1070 - 1205 fr., \n15. S_Throwing: 1206 - 1311 fr., \n16. S_Use_object: 1312 - 1352 fr., \n17. S_making_item: 1357 - 1387 fr., \n18. M_Run: 1388 - 1414 fr., \n19. M_Run_Jump: 1415 - 1448 fr., \n20. M_Sneaking: 1453 - 1503 fr., \n21. M_strafe_run_left: 1509 - 1535 fr., \n22. M_strafe_run_right: 1540 - 1566 fr., \n23. M_Strife_leftt: 1571 - 1606 fr., \n24. M_Strife_right: 1611 - 1646 fr., \n25. M_walk: 1651 - 1687 fr., \n26. M_Jump_Walking: 1691 - 1721 fr., \n27. M_Walking_back_B: 1726 - 1761 fr., \n28. M_Walking_With_Tourch: 1766 - 1869 fr., \n29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n30. RM_Run: 1907 - 1933 fr., \n31. RM_Run_Jump: 1936 - 1969 fr., \n32. RM_Sneaking: 1975 - 2024 fr., \n33. RM_strafe_run_left: 2030 - 2056 fr., \n34. RM_strafe_run_right: 2061 - 2087 fr., \n35. RM_Strife_leftt: 2092 - 2127 fr., \n36. RM_Strife_right: 2132 - 2167 fr., \n37. RM_walk: 2173 - 2208 fr., \n38. RM_Jump_Walking: 2212 - 2242 fr., \n39. RM_Walking_back_B: 2247 - 2282 fr., \n40. RM_Swimming_Crawl: 2287 - 2317 fr., \n41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n42. 1H_PutWeapon_Back: 2430 - 2470 fr., \n43. 1H_TookWeaponOut: 2471 - 2511 fr., \n44. 1H_5X_Combo: 2512 - 2607 fr., \n45. 1H_COMBAT_mode: 2608 - 2658 fr., \n46. 1H_dodge_backwards: 2659 - 2694 fr., \n47. 1H_Hit_from_back: 2695 - 2730 fr., \n48. 1H_Hit_from_front: 2731 - 2766 fr., \n49. 1H_moveTOblock: 2767 - 2773 fr., \n50. 1H_shield_block_keeping: 2774 - 2804 fr., \n51. 1H_moveFROMblock: 2805 - 2811 fr., \n52. 1H_shield_block_high_left: 2812 - 2847 fr., \n53. 1H_shield_block_high_right: 2848 - 2883 fr., \n54. 1H_sword_parry_high_left: 2884 - 2919 fr., \n55. 1H_sword_parry_high_right: 2921 - 2956 fr., \n56. 1H_sword_shield_blow: 2957 - 2992 fr., \n57. 1H_sword_swing_high_left: 2993 - 3028 fr., \n58. 1H_sword_swing_high_right: 3029 - 3064 fr., \n59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr., \n60. 1H_sword_swing_low_left: 3101 - 3136 fr., \n61. 1H_sword_swing_low_right: 3137 - 3172 fr., \n62. 1H_sword_thrust_high: 3173 - 3208 fr., \n63. 1H_Die_fall_backward: 3210 - 3343 fr., \n64. 1H_Die_fall_forward: 3348 - 3488 fr., \n65. 1H_banging_shield: 3493 - 3513 fr., \n66. 1H_Casual_walk: 3518 - 3554 fr., \n67. 1H_Cautious_walk: 3559 - 3599 fr., \n68. 1H_walk_left_swing: 3600 - 3635 fr., \n69. 1H_walk_right_swing: 3636 - 3671 fr., \n70. 1H_walk_trust: 3672 - 3707 fr., \n71. 1H_combat_run: 3712 - 3734 fr.,\n\n72. RM_1H_Casual_walk: 3739 - 3775 fr., \n73. RM_1H_Cautious_walk: 3780 - 3820 fr., \n74. RM_1H_walk_left_swing: 3825 - 3860 fr., \n75. RM_1H_walk_right_swing: 3865 - 3900 fr., \n76. RM_1H_walk_trust: 3905 - 3940 fr., \n77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n78. Archer_putBow_back: 3972 - 4007 fr., \n79. Archer_takeBow_out: 4008 - 4048 fr., \n80. Archer_COMBAT_mode: 4049 - 4099 fr., \n81. Archer_dodge_backwards: 4100 - 4135 fr., \n82. Archer_Hit_from_back: 4136 - 4171 fr., \n83. Archer_Hit_from_front: 4172 - 4207 fr., \n84. Archer_get_arrow_fromBack: 4208 - 4248 fr., \n85. Archer_charging: 4250 - 4290 fr., \n86. Archer_aim: 4292 - 4392 fr., \n87. Archer_shot_loop: 4393 - 4463 fr., \n88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr., \n89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr., \n90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr., \n91. Archer_aim_fromUp_toDown: 4693 - 4783 fr., \n92. Archer_aiming_up_45_d: 4784 - 4884 fr., \n93. Archer_shot_loop_45up: 4885 - 4955 fr., \n94. Archer_Dying: 4960 - 5025 fr., \n95. Archer_run_combat: 5030 - 5056 fr., \n96. Archer_walk_Combat: 5061 - 5106 fr., \n97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr., \n98. Archer_walk_charging: 5153 - 5198 fr., \n99. Archer_walk_Aim: 5199 - 5244 fr., \n100. Archer_walk_shot_Loop: 5245 - 5300 fr., \n101. Archer_strife_left_Aim: 5305 - 5340 fr., \n102. Archer_strife_right_Aim: 5345 - 5380 fr., \n103. Archer_walking_back: 5385 - 5420 fr.,\n\n104. RM_Archer_run_combat: 5425 - 5451 fr., \n105. RM_Archer_strife_left_Aim: 5456 - 5491 fr., \n106. RM_Archer_strife_right_Aim: 5496 - 5531 fr., \n107. RM_Archer_walk_Combat: 5536 - 5581 fr., \n108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr., \n109. RM_Archer_walk_charging: 5636 - 5681 fr., \n110. RM_Archer_walk_Aim: 5686 - 5731 fr., \n111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr., \n112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n0. MECANIM pose: 0 - 0 fr., \n1. Horseman_G_Explanation: 2 - 45fr., \n2. Horseman_G_Idle: 46 - 146fr., \n3. Horseman_G_looking_around: 147 - 323fr., \n4. Horseman_G_Say_No: 324 - 374fr., \n5. Horseman_G_Talking: 375 - 420fr., \n6. Horseman_G_War_Cry: 421 - 471fr., \n7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr., \n8. Horseman_G_Riding_Troting_Horse: 515 - 539fr., \n9. Horseman_Archer_Take_Bow_Out: 540 - 575fr., \n10. Horseman_Archer_Combat: 576 - 600fr., \n11. Horseman_Archer_Charge: 601 - 661fr., \n12. Horseman_Archer_Aim_Stright: 662 - 686fr., \n13. Horseman_Archer_fire_loop_stright: 687 - 757fr., \n14. Horseman_Archer_Aim_Back: 762 - 786fr., \n15. Horseman_Archer_fire_loop_back: 787 - 857fr., \n16. Horseman_Archer_Aim_Left: 862 - 886fr., \n17. Horseman_Archer_fire_loop_left: 887 - 957fr., \n18. Horseman_Archer_Aim_Right: 962 - 986fr., \n19. Horseman_Archer_fire_loop_right: 987 - 1057fr., \n20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr., \n21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr., \n22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr., \n23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr., \n24. Horseman_Sword_Take_Out: 1251 - 1281fr., \n25. Horseman_Sword_Galloping: 1282 - 1297fr., \n26. Horseman_Sword_Left_blow: 1298 - 1333fr., \n27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr., \n28. Horseman_Sword_Right_blow: 1370 - 1405fr., \n29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr., \n30. Horseman_Sword_Put_Back: 1442 - 1472fr., \n31. Horseman_G_Death_A: 1473 - 1502fr., \n32. Horseman_G_Death_B: 1507 - 1542fr., \n33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\nHorse Animations\n\n0. Zero frame: T-Pose \n1. horse_Idle_A: 0 - 100 fr., \n2. horse_Idle_B: 101 - 201 fr., \n3. horse_bite: 201 - 241 fr., \n4. horse_kick: 242 - 268 fr., \n5. horse_looking_around: 269 - 394 fr., \n6. horse_rear_up: 395 - 480 fr., \n7. horse_sniff: 481 - 541 fr., \n8. horse_eating: 546 - 646 fr., \n9. horse_kick_ground: 651 - 685 fr., \n10. horse_death: 690 - 716 fr., \n11. M_horse_galloping: 721 - 736 fr., \n12. M_horse_jump: 737 - 772 fr., \n13. M_horse_galloping_turn_left: 773 - 788 fr., \n14. M_horse_galloping_turn_right: 793 - 808 fr., \n15. M_horse_running_death: 813 - 853 fr., \n16. M_horse_swim: 858 - 892 fr., \n17. M_horse_trot: 897 - 921 fr., \n18. M_horse_trot_turn_left: 922 - 946 fr., \n19. M_horse_trot_turn_right: 951 - 975 fr., \n20. M_horse_walk: 980 - 1014 fr., \n21. M_horse_walk_turn_Left: 1015 - 1049 fr., \n22. M_horse_walk_turn_right: 1054 - 1088 fr., \n23. M_horse_walk_back: 1093 - 1127 fr., \n24. RM_horse_galloping: 1132 - 1147 fr., \n25. RM_horse_galloping_turn_left: 1152 - 1167 fr., \n26. RM_horse_galloping_turn_right: 1172 - 1187 fr., \n27. RM_horse_jump: 1192 - 1227 fr., \n28. RM_horse_running_death: 1232 - 1272 fr., \n29. RM_horse_swim: 1277 - 1311 fr., \n30. RM_horse_trot: 1316 - 1340 fr., \n31. RM_horse_trot_turn_left: 1345 - 1369 fr., \n32. RM_horse_trot_turn_right: 1374 - 1398 fr., \n33. RM_horse_walk: 1403 - 1437 fr., \n34. RM_horse_walk_back: 1442 - 1476 fr., \n35. RM_horse_walk_turn_Left: 1481 - 1515 fr. \n36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D asset Eva And Adam Horseman Archers Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers-li","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2Ma4nEBXEAcpZCQmh4nA39zN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-and-adam-horseman-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/2Ma4nEBXEAcpZCQmh4nA39zN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-and-adam-horseman-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers-li","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709261/4eea3b753f/eva-and-adam-horseman-archers-light-version-3d-model-4eea3b753f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"757711","type":"listingItem","attributes":{"id":757711,"title":"Eva Hunter Light Version","price":40.0,"description":"Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors, 4 hair types and weapons: 26,300 polygons, 52,059 triangles and 29,200 vertexes.\nNaked Body: 8,532 polygons, 16,932 triangles and 8,689 vertexes.\nAll armor parts: 12,437 polygons, 24,639 triangles and 14,454 vertexes.\nAll Weapons: 2,917 polygons, 5,667 triangles and 3,216 vertexes.\n4 Hairs all together: 2,414 polygons, 4,826 triangles and 2,841 vertexes.\n\nRig has 89 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nOriginal 3D MAX file with animated Eva Hunter (122  animation clips) included .\nOriginal 3D MAX file with rigged Eva Hunter  in T-pose included.\n2 different colors scheme for armor included.\n2 different colors for hood included\n2 body textures (naked and with underwear) included.\n4 different haire shapes included.\n4 different colors for Hair _A type included.\nEva body presented with 2 variants. As one mesh and divided into parts.\nAnimated FBX files included.\n\nAnimations\n\n General\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. RM_Archer_walking_back: 6104 - 6139 fr.,\n","imageAlt":"3D model animated Eva Hunter Light Version","url":"https://www.cgtrader.com/3d-models/character/woman/eva-hunter-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RK9BFTDHF4EsWcmdQy8LXD5b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/RK9BFTDHF4EsWcmdQy8LXD5b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-hunter-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/757711/dd339b7311/eva-hunter-light-version-3d-model-dd339b7311.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"757703","type":"listingItem","attributes":{"id":757703,"title":"Eva Hunter","price":90.0,"description":"Low polygonal game ready animated model of Medieval Hunter Female in 3D MAX 2011 file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nUnity Asset Included.\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors, 4 hair types and weapons: 26,300 polygons, 52,059 triangles and 29,200 vertexes.\nNaked Body: 8,532 polygons, 16,932 triangles and 8,689 vertexes.\nAll armor parts: 12,437 polygons, 24,639 triangles and 14,454 vertexes.\nAll Weapons: 2,917 polygons, 5,667 triangles and 3,216 vertexes.\n4 Hairs all together: 2,414 polygons, 4,826 triangles and 2,841 vertexes.\n\nRig has 89 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n3d MAX Feathers \n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\nCharacter Studio BIP files included. \n\nOriginal 3D MAX file with animated Eva Hunter (122  animation clips) included .\nOriginal 3D MAX file with rigged Eva Hunter  in T-pose included.\n2 different colors scheme for armor included.\n2 different colors for hood included\n2 body textures (naked and with underwear) included.\n4 different haire shapes included.\n4 different colors for Hair _A type included.\nEva body presented with 2 variants. As one mesh and divided into parts.\nFBX files included.\n\nAnimations\n\n General\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. RM_Archer_walking_back: 6104 - 6139 fr.,\n","imageAlt":"3D asset Eva Hunter","url":"https://www.cgtrader.com/3d-models/character/woman/eva-hunter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hje1SVJfVsVcrX2ihg5ew8gE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/hje1SVJfVsVcrX2ihg5ew8gE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-hunter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/757703/826498c004/eva-hunter-3d-model-826498c004.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709207","type":"listingItem","attributes":{"id":709207,"title":"Eva Horseman Archer Light Version","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\n\nEva\n\nNotes:\n\nModel with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \n\nLow polygonal game ready rigged  model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts:\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (145  animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures (naked and with underclothes) included.\n2 hairs and styles included\n4 Hairs textures for each style included.\nAnimated FBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nskeleton\n\nHorse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher \n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman \n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"Eva Horseman Archer Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JQho1kXBJVMXbDLBw1paoby4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/JQho1kXBJVMXbDLBw1paoby4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/709207/01adee5eed/eva-horseman-archer-light-version-3d-model-01adee5eed.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2622740","type":"listingItem","attributes":{"id":2622740,"title":"Asuka - Evangelion","price":10.0,"description":"Character from the anime Evangelion.\n\nSculpted and modeled in Blender. Textured with Photoshop and Substance Painter.","imageAlt":"Asuka - Evangelion 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/asuka-evangelion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZxBGF2Gb7Vfki3Aeu8kCANGB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot_4.jpg","gridUrl":"https://media.cgtrader.com/variants/ZxBGF2Gb7Vfki3Aeu8kCANGB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot_4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/asuka-evangelion","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2622740/94a2c231bf/asuka-evangelion-3d-model-94a2c231bf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"664174","type":"listingItem","attributes":{"id":664174,"title":"Eva Horseman Archer","price":175.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\u003c/p\u003e\u003cp\u003eWOMAN\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\u003c/p\u003e\u003cp\u003e145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nFBX files included.\u003c/p\u003e\u003cp\u003eRig has 72 bones.\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (145  animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n2 body textures (naked and with underclothes) included.\n2 hairs and styles included\n4 Hairs textures for each style included.\u003c/p\u003e\u003cp\u003eHORSE\u003c/p\u003e\u003cp\u003e.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included\u003c/p\u003e\u003cp\u003eBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\u003c/p\u003e\u003cp\u003eHorse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003eTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eHuman Animations:\u003c/p\u003e\u003cp\u003e 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003eArcher\u003c/p\u003e\u003cp\u003e 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\u003c/p\u003e\u003cp\u003e 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\u003c/p\u003e\u003cp\u003eHorseman \u003c/p\u003e\u003cp\u003e 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\u003c/p\u003e\u003cp\u003eHorse Animations\u003c/p\u003e\u003cp\u003e0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\u003c/p\u003e","imageAlt":"3D model Eva Horseman Archer","url":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eYvoNU9RThsZnTNe1Rsvmq17/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-horseman-archer-3d-model-low-poly-animated-rigged-max-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/eYvoNU9RThsZnTNe1Rsvmq17/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-horseman-archer-3d-model-low-poly-animated-rigged-max-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/664174/fb2dfe4ddd/eva-horseman-archer-3d-model-fb2dfe4ddd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3152516","type":"listingItem","attributes":{"id":3152516,"title":"Eva Gonzalez  ","price":19.0,"description":"Eva Gonzalez is a high quality model. Models possible to use in any project. Originally modelled in 3ds max 2015. Final images rendered with Corona render 1.7 and Marmoset Toolbag 3\n\nModel resolutions are optimized for polygon efficiency. All colors can be easily modified. Model is fully textured with all materials applied. No cleaning up necessary, just drop your models into the scene and start rendering. No special plugin needed to open scene.\n\nFile formats:\n\n3ds Max 2015 (.max)\n\nOBJ (Multi Format)\n\n3DS (Multi Format)\n\nFBX (Multi Format)\n\nMarmoset Toolbag 3 scene with materials\n\nUnitypackage\n\nIf you need to make a model of any piece of land or city, write to us and we will fulfill your order\n\nWe would really appreciate if you could give positive rating, ratings are very important on CGTrader and it affect our reputation. If you have any problems with model/files please do not hesitate to contact us","imageAlt":"3D Eva Gonzalez","url":"https://www.cgtrader.com/3d-models/character/woman/eva-gonzalez","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k853NLqDsf8NRPVJ9A77GjvL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot002.jpg","gridUrl":"https://media.cgtrader.com/variants/k853NLqDsf8NRPVJ9A77GjvL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-gonzalez","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3152516/e1f9b755d2/eva-gonzalez-3d-model-e1f9b755d2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709306","type":"listingItem","attributes":{"id":709306,"title":"Adam And Eva Archers Light Version","price":60.0,"description":"Low polygonal game ready animated models of man and woman in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n112 Animation for warrior,archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each  character)\nEva Rig has 72 bones. Adam Rig has 70 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each  character)\n2 Body textures (naked and with underclothes) included.(for each  character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\nFBX files included.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n","imageAlt":"Adam And Eva Archers Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-archers-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NBa472Jp1G8dU3hmyEvNJfjU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-and-eva-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/NBa472Jp1G8dU3hmyEvNJfjU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-and-eva-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-archers-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/709306/5fb3c93c42/adam-and-eva-archers-light-version-3d-model-5fb3c93c42.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2438761","type":"listingItem","attributes":{"id":2438761,"title":"Eva - Wall-E","price":6.0,"description":"- Low poly (game-redy).\n- Only Rig in Blender 2.8\n\nModel formats:\n\n- 3DS Max 2015/2018 Vray 3.6 (No Rig)\n- Blender 2.8\n- fbx\n- obj\n- Unity 2018 (VrCHAT 3.0)\n","imageAlt":"3D asset Eva - Wall-E","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-wall-e-add43219-3422-40ec-9b78-90c0e0c77695","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/STWN277hTtsuKWDa7ksDi9Dp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/RENDER.jpg","gridUrl":"https://media.cgtrader.com/variants/STWN277hTtsuKWDa7ksDi9Dp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/RENDER.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-wall-e-add43219-3422-40ec-9b78-90c0e0c77695","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2438761/a590d212fa/eva-wall-e-3d-model-a590d212fa.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664037","type":"listingItem","attributes":{"id":664037,"title":"Eva Archer Playable Character","price":90.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Medieval Archer in 2009 3D MAX file.\u003c/p\u003e\u003cp\u003eCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\u003c/p\u003e\u003cp\u003eModel with all armors and weapons: 18,529 polygons, 36,560 triangles and 20,056 vertexes. \n112 Animation for sword and shield warrior, archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nRig has 72 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (112  animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n2 body textures (naked and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\u003c/p\u003e\u003cp\u003eAnimations\n General\u003c/p\u003e\u003cp\u003e 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003eArcher\u003c/p\u003e\u003cp\u003e 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\u003c/p\u003e\u003cp\u003e 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Eva Archer Playable Character","url":"https://www.cgtrader.com/3d-models/character/woman/eva-archer-playable-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NqjEZmxqnLjmeZWrrtyfdmDh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-archer-playable-character-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/NqjEZmxqnLjmeZWrrtyfdmDh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-archer-playable-character-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-archer-playable-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/664037/da0f38651f/eva-archer-playable-character-3d-model-da0f38651f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709321","type":"listingItem","attributes":{"id":709321,"title":"Adam And Eva Archers","price":120.0,"description":"Low polygonal game ready animated models of man and woman in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\nUnity Asset included.\n\n112 Animation for warrior,archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each  character)\nEva Rig has 72 bones. Adam Rig has 70 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (112 animations) included .(for each  character)\nOriginal 3D MAX file with rigged character in T-pose included.(for each  character)\n2 Body textures (naked and with underclothes) included.(for each  character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\nFBX files included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n","imageAlt":"3D model Adam And Eva Archers","url":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-archers","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YPWDqsyf1jQBvZUJMvjxLzSE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-and-eva-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/YPWDqsyf1jQBvZUJMvjxLzSE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-and-eva-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-archers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/709321/eef3105310/adam-and-eva-archers-3d-model-eef3105310.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"657936","type":"listingItem","attributes":{"id":657936,"title":"Eva Adventurer","price":90.0,"description":"Low polygonal game ready animated model of woman in 3D MAX file.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, mage, rogue...\n3d MAX Feathers \n\nUnity Asset included.\n\n115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data.\n\nCharacter Studio BIP files included. \nRig has 75 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with animated character (115 animations) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n\n2 Body textures (naked and with underclothes) included.\n4 Hairs textures included.\nFBX files included.\n\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\n\nAnimations:\n\n general\n\n 0. Mecanim pose: 0 - 0 fr.,\n 1. W_S_Drinking: 2 - 55 fr.,\n 2. W_S_Eating: 56 - 176 fr.,\n 3. W_S_Explanation: 177 - 222 fr.,\n 4. W_S_IDLE: 223 - 323 fr.,\n 5. W_S_Kiss: 324 - 409 fr.,\n 6. W_S_Looking_around: 410 - 586 fr.,\n 7. W_S_making_item: 587 - 617 fr.,\n 8. W_S_Reject: 618 - 718 fr.,\n 9. W_S_Talking_B: 719 - 854 fr.,\n 10. W_S_Use_object: 855 - 895 fr.,\n 11. W_M_run: 900 - 926 fr.,\n 12. W_M_Run_Jump: 927 - 960 fr.,\n 13. W_M_Sneaking: 965 - 1015 fr.,\n 14. W_M_strafe_run_left: 1020 - 1046 fr.,\n 15. W_M_strafe_run_right: 1051 - 1077 fr.,\n 16. W_M_Strife_leftt: 1082 - 1117 fr.,\n 17. W_M_Strife_right: 1122 - 1157 fr.,\n 18. W_M_Walk: 1162 - 1198 fr.,\n 19. W_M_Jump_Walking: 1199 - 1229 fr.,\n 20. W_M_Walking_back_B: 1234 - 1269 fr.,\n 21. W_M_Walking_With_Tourch: 1274 - 1377 fr.,\n\nmagic\n 22. W_M_combat_mode_C: 1382 - 1457 fr.,\n 23. W_M_buff_spell_A: 1458 - 1508 fr.,\n 24. W_M_buff_spell_B: 1509 - 1599 fr.,\n 25. W_M_Drinking_potion: 1600 - 1655 fr.,\n 26. W_M_fire_ball_strong_spell: 1656 - 1731 fr.,\n 27. W_M_speil_fast_loop: 1732 - 1762 fr.,\n 28. W_M_speil_magic_trap: 1763 - 1863 fr.,\n 29. W_M_speil_summoning: 1864 - 1899 fr.,\n 30. W_M_spell_Barier_start: 1900 - 1918 fr.,\n 31. W_M_spell_Barier_keep: 1919 - 1954 fr.,\n 32. W_M_spell_Barier_end: 1955 - 1970 fr.,\n 33. W_M_spell_cast_A: 1972 - 2042 fr.,\n 34. W_M_spell_curse: 2043 - 2103 fr.,\n 35. W_M_spell_sleep: 2104 - 2144 fr.,\n 36. W_M_Dying_A: 2145 - 2185 fr.,\n\nweapon and shield\n 37. W_1H_PutWeapon_Back: 2190 - 2230 fr.,\n 38. W_1H_TookWeaponOut: 2231 - 2271 fr.,\n 39. W_1H_5X_Combo: 2272 - 2367 fr.,\n 40. W_1H_COMBAT_mode: 2368 - 2418 fr.,\n 41. W_1H_Hit_from_back: 2419 - 2454 fr.,\n 42. W_1H_Hit_from_front: 2455 - 2490 fr.,\n 43. W_1H_moveTOblock: 2491 - 2497 fr.,\n 44. W_1H_shield_block_keeping: 2498 - 2528 fr.,\n 45. W_1H_moveFROMblock: 2529 - 2535 fr.,\n 46. W_1H_shield_block_high_left: 2536 - 2571 fr.,\n 47. W_1H_shield_block_high_right: 2572 - 2607 fr.,\n 48. W_1H_sword_parry_high_left: 2608 - 2643 fr.,\n 49. W_1H_sword_parry_high_right: 2644 - 2679 fr.,\n 50. W_1H_sword_shield_blow: 2680 - 2715 fr.,\n 51. W_1H_sword_swing_high_left: 2716 - 2751 fr.,\n 52. W_1H_sword_swing_high_right: 2752 - 2787 fr.,\n 53. W_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,\n 54. W_1H_sword_swing_low_left: 2824 - 2859 fr.,\n 55. W_1H_sword_swing_low_right: 2860 - 2895 fr.,\n 56. W_1H_sword_thrust_mid: 2896 - 2931 fr.,\n 57. W_1H_Die_fall_backward: 2932 - 3065 fr.,\n 58. W_1H_Die_fall_forward: 3070 - 3210 fr.,\n 59. W_1H_banging_shield: 3215 - 3235 fr.,\n 60. W_1H_Casual_walk: 3240 - 3276 fr.,\n 61. W_1H_walk_left_swing: 3277 - 3312 fr.,\n 62. W_1H_walk_right_swing: 3313 - 3348 fr.,\n 63. W_1H_walk_trust: 3349 - 3384 fr.,\n 64. W_1H_Cautious_walk: 3389 - 3429 fr.,\n 65. W_1H_combat_run: 3434 - 3456 fr.,\n\narcher's\n 66. W_Archer_putBow_back: 3461 - 3496 fr.,\n 67. W_Archer_takeBow_out: 3497 - 3537 fr.,\n 68. W_Archer_COMBAT_mode: 3538 - 3588 fr.,\n 69. W_Archer_dodge_backwards: 3589 - 3624 fr.,\n 70. W_Archer_Hit_from_back: 3625 - 3660 fr.,\n 71. W_Archer_Hit_from_front: 3661 - 3696 fr.,\n 72. W_Archer_get_arrow_fromBack: 3697 - 3737 fr.,\n 73. W_Archer_charging: 3738 - 3778 fr.,\n 74. W_Archer_aim: 3779 - 3879 fr.,\n 75. W_Archer_shot_loop: 3880 - 3950 fr.,\n 76. W_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,\n 77. W_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,\n 78. W_Archer_aiming_up_45_d: 4142 - 4242 fr.,\n 79. W_Archer_shot_loop_45up: 4243 - 4308 fr.,\n 80. W_Archer_Dying: 4313 - 4378 fr.,\n 81. W_Archer_run_combat: 4383 - 4409 fr.,\n 82. W_Archer_walk_Combat: 4414 - 4459 fr.,\n 83. W_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,\n 84. W_Archer_walk_charging: 4506 - 4551 fr.,\n 85. W_Archer_walk_Aim: 4552 - 4597 fr.,\n 86. W_Archer_walk_shot_Loop: 4598 - 4653 fr.,\n 87. W_Archer_strife_left_Aim: 4658 - 4693 fr.,\n 88. W_Archer_strife_right_Aim: 4698 - 4733 fr.,\n 89. W_Archer_walking_back: 4738 - 4773 fr.,\n\nV.2.1\n 90. W_RM_1H_Casual_walk: 4778 - 4814 fr.,\n 91. W_RM_1H_Cautious_walk: 4819 - 4859 fr.,\n 92. W_RM_1H_walk_left_swing: 4864 - 4899 fr.,\n 93. W_RM_1H_walk_right_swing: 4904 - 4939 fr.,\n 94. W_RM_1H_walk_trust: 4944 - 4979 fr.,\n 95. W_RM_1H_combat_run: 4984 - 5006 fr.,\n 96. W_RM_run: 5011 - 5037 fr.,\n 97. W_RM_Run_Jump: 5042 - 5075 fr.,\n 98. W_RM_Sneaking: 5080 - 5130 fr.,\n 99. W_RM_strafe_run_left: 5135 - 5161 fr.,\n 100. W_RM_strafe_run_right: 5166 - 5192 fr.,\n 101. W_RM_Strife_leftt: 5197 - 5232 fr.,\n 102. W_RM_Strife_right: 5237 - 5272 fr.,\n 103. W_RM_Walk: 5277 - 5313 fr.,\n 104. W_RM_Jump_Walking: 5318 - 5348 fr.,\n 105. W_RM_Walking_back_B: 5353 - 5388 fr.,\n 106. W_RM_Walking_With_Tourch: 5393 - 5496 fr.,\n 107. W_RM_Archer_run_combat: 5501 - 5527 fr.,\n 108. W_RM_Archer_walking_back: 5532 - 5567 fr.,\n 109. W_RM_Archer_strife_left_Aim: 5572 - 5607 fr.,\n 110. W_RM_Archer_strife_right_Aim: 5612 - 5647 fr.,\n 111. W_RM_Archer_walk_Combat: 5652 - 5697 fr.,\n 112. W_RM_Archer_walk_get_arrow_fromBack: 5702 - 5747 fr.,\n 113. W_RM_Archer_walk_charging: 5752 - 5797 fr.,\n 114. W_RM_Archer_walk_Aim: 5802 - 5847 fr.,\n 115. W_RM_Archer_walk_shot_Loop: 5852 - 5907 fr.,\n\n","imageAlt":"Eva Adventurer 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/woman/eva-adventurer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KCSe6UUDUDKsUFUwymGs51vM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-adventurer-3d-model-low-poly-animated-rigged-max-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/KCSe6UUDUDKsUFUwymGs51vM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-adventurer-3d-model-low-poly-animated-rigged-max-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-adventurer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/657936/2280da5cda/eva-adventurer-3d-model-2280da5cda.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2405198","type":"listingItem","attributes":{"id":2405198,"title":"Military Character - Eva","price":30.0,"description":"Military Person 3D Model - Eva\n\n· Organized scene with detailed layers and passes\n\n· Clean topology and high resolution textures\n\n· Fully rigged and animated with clothes\n\n·Textures are applied and packed into files (All the textures are also provided seperately for free access)\n\nModel includes full body and clothes, different high resolution maps for both body/face and clothes including diffuse, normal, reflection, gloss and displacement. All textures are from 1K and 2K/4K (body and face ). Poly counts are minimized without losing quality of model. Almost all files format are supported and native files are available in native fole formats: Blender; Cinema4D as well as 3Ds Max. \n\nEasy-to-use animation and face emotions control.\n\nReady to use Emotions Control under Data menu - using Shape key values\n\nSOFTWARE:\n\nBlender - .blend (native file for 2.8)\n\nStereolithography - .stl\n\n3D Studio - .3ds\n\nWavefront - .obj\n\nCollada - .dae\n\nAutodesk FBX - .fbx\n\nAutodesk 3Ds Max - .max (native file for 2020)\n\nCinema 4D - .c4d (native file for R21)\n\nUnreal Engine 4 - .uasset (native file for 4.24)","imageAlt":"Military Character - Eva 3D asset animated","url":"https://www.cgtrader.com/3d-models/military/military-character/military-character-eva","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SVSqtB8ueMF31Jyr6EE3syfC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Character_17_7.jpg","gridUrl":"https://media.cgtrader.com/variants/SVSqtB8ueMF31Jyr6EE3syfC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Character_17_7.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/military-character-eva","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":104,"name":".abc","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/2405198/9e39654330/military-character-eva-3d-model-9e39654330.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1960888","type":"listingItem","attributes":{"id":1960888,"title":"Cyborg Eva","price":39.0,"description":"Eva is a high quality, photo real model that will enhance detail and realism to any of your projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. You can easily position it the way you need or animate it the way your project requires using controllers\n\nFeatures:\n- dimensions of the model 185 cm.\n- Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)\n- Model is fully textured with all materials applied.\n- All textures and materials are included \n- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No cleaning up necessaryjust drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Units: cm\n-Rigging system is Ik system .All helpers and ik chains located\nin different layers.Rotating elements have limitations corresponding to the technical features of the model.\n- Photoshop (original texture files with all layers)\n\n-------------------------------------------------\nFile Formats:\n- 3ds Max 2012 V-Ray2.3\n- Photoshop (original texture files with all layers)\n-------------------------------------------------\nTextures Formats:\n- (4 .png) 4096 x 4096\nOriginal texture files with all layers .PSD format in particular archive","imageAlt":"Cyborg Eva 3D","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/cyborg-eva","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Xvs8UujY7qitrZk3LZymCxs8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1..jpg","gridUrl":"https://media.cgtrader.com/variants/Xvs8UujY7qitrZk3LZymCxs8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1..webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/cyborg-eva","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/1960888/a91e55e485/cyborg-eva-3d-model-a91e55e485.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"251425","type":"listingItem","attributes":{"id":251425,"title":"Boeing 777-300 Eva Air","price":89.0,"description":"\u003cp\u003eThe Boeing 777 is a family of long-range wide-body twin-engine jet airliners.  The stretched 777-300 was designed as a market replacement for 747-100s and 747-200s. The first -300 was delivered to Cathay Pacific on 1998. Because of the aircraft's length, the -300 is equipped with a tailskid and ground maneuvering cameras.\u003c/p\u003e\u003cp\u003eThis model is built near to scale for general dimensions. It includes all materials and textures and is provided in multiple airline liveries. It includes animateable landing gear, landing gear doors, rudder, elevators, ailerons, flaps, engine turbines, also beacon and navigation lights. This model also is available in many different formats.\u003c/p\u003e","imageAlt":"Boeing 777-300 Eva Air 3D rigged","url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/boeing-777-300-mp-eva-airlines","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pR5W2dmJCMFZ4gpzXS4s6AQw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/boeing-777-300-eva-air-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/pR5W2dmJCMFZ4gpzXS4s6AQw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/boeing-777-300-eva-air-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/boeing-777-300-mp-eva-airlines","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/251425/b54b8e8d58/boeing-777-300-eva-air-3d-model-b54b8e8d58.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"659411","type":"listingItem","attributes":{"id":659411,"title":"Eva Adventurer Unreal Asset","price":40.0,"description":"\u003cp\u003eCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, mage, rogue...\nThere are 2 blueprints:\u003c/p\u003e\u003cp\u003eBP_EvaCombined: Has all body pats, weapons and clothes. Please pay attention that some of parts ar hided to give character at the scene presentable look.\nBP_EvaOneMesh: Has only pats need to represent clothed female character and all weapons. Some of weapons was hided.\u003c/p\u003e\u003cp\u003eModel with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.\u003c/p\u003e\u003cp\u003e2 Body materials (naked and with underclothes) included.\n4 Hairs materials included.\u003c/p\u003e\u003cp\u003e115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data.\u003c/p\u003e\u003cp\u003eTechnical Dilates:\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: No\nNumber of characters: 2 character blueprints, 16 \"characters\" including body, body parts, hair, clothes and animated bow.\nVertex counts of characters: 21,936\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 10 Materials and 4 Instances\nNumber of Animations: 115 animations for warrior, mage, archer combats and general moves\nAnimation types: 98 \"on place\" animations, and 26 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (\"made by hand\")\u003c/p\u003e\u003cp\u003eParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\u003c/p\u003e\u003cp\u003eAnimations\n general\u003c/p\u003e\u003cp\u003e 0. Mecanim pose: 0 - 0 fr.,\n 1. Anim_S_Drinking: 2 - 55 fr.,\n 2. Anim_S_Eating: 56 - 176 fr.,\n 3. Anim_S_Explanation: 177 - 222 fr.,\n 4. Anim_S_IDLE: 223 - 323 fr.,\n 5. Anim_S_Kiss: 324 - 409 fr.,\n 6. Anim_S_Looking_around: 410 - 586 fr.,\n 7. Anim_S_making_item: 587 - 617 fr.,\n 8. Anim_S_Reject: 618 - 718 fr.,\n 9. Anim_S_Talking_B: 719 - 854 fr.,\n 10. Anim_S_Use_object: 855 - 895 fr.,\n 11. Anim_M_run: 900 - 926 fr.,\n 12. Anim_M_Run_Jump: 927 - 960 fr.,\n 13. Anim_M_Sneaking: 965 - 1015 fr.,\n 14. Anim_M_strafe_run_left: 1020 - 1046 fr.,\n 15. Anim_M_strafe_run_right: 1051 - 1077 fr.,\n 16. Anim_M_Strife_left: 1082 - 1117 fr.,\n 17. Anim_M_Strife_right: 1122 - 1157 fr.,\n 18. Anim_M_Walk: 1162 - 1198 fr.,\n 19. Anim_M_Jump_Walking: 1199 - 1229 fr.,\n 20. Anim_M_Walking_back_B: 1234 - 1269 fr.,\n 21. Anim_M_Walking_With_Tourch: 1274 - 1377 fr.,\u003c/p\u003e\u003cp\u003emagic\n 22. Anim_M_combat_mode_C: 1382 - 1457 fr.,\n 23. Anim_M_buff_spell_A: 1458 - 1508 fr.,\n 24. Anim_M_buff_spell_B: 1509 - 1599 fr.,\n 25. Anim_M_Drinking_potion: 1600 - 1655 fr.,\n 26. Anim_M_fire_ball_strong_spell: 1656 - 1731 fr.,\n 27. Anim_M_speil_fast_loop: 1732 - 1762 fr.,\n 28. Anim_M_speil_magic_trap: 1763 - 1863 fr.,\n 29. Anim_M_speil_summoning: 1864 - 1899 fr.,\n 30. Anim_M_spell_Barier_start: 1900 - 1918 fr.,\n 31. Anim_M_spell_Barier_keep: 1919 - 1954 fr.,\n 32. Anim_M_spell_Barier_end: 1955 - 1970 fr.,\n 33. Anim_M_spell_cast_A: 1972 - 2042 fr.,\n 34. Anim_M_spell_curse: 2043 - 2103 fr.,\n 35. Anim_M_spell_sleep: 2104 - 2144 fr.,\n 36. Anim_M_Dying_A: 2145 - 2185 fr.,\u003c/p\u003e\u003cp\u003eweapon and shield\n 37. Anim_1H_PutWeapon_Back: 2190 - 2230 fr.,\n 38. Anim_1H_TookWeaponOut: 2231 - 2271 fr.,\n 39. Anim_1H_5X_Combo: 2272 - 2367 fr.,\n 40. Anim_1H_COMBAT_mode: 2368 - 2418 fr.,\n 41. Anim_1H_Hit_from_back: 2419 - 2454 fr.,\n 42. Anim_1H_Hit_from_front: 2455 - 2490 fr.,\n 43. Anim_1H_moveTOblock: 2491 - 2497 fr.,\n 44. Anim_1H_shield_block_keeping: 2498 - 2528 fr.,\n 45. Anim_1H_moveFROMblock: 2529 - 2535 fr.,\n 46. Anim_1H_shield_block_high_left: 2536 - 2571 fr.,\n 47. Anim_1H_shield_block_high_right: 2572 - 2607 fr.,\n 48. Anim_1H_sword_parry_high_left: 2608 - 2643 fr.,\n 49. Anim_1H_sword_parry_high_right: 2644 - 2679 fr.,\n 50. Anim_1H_sword_shield_blow: 2680 - 2715 fr.,\n 51. Anim_1H_sword_swing_high_left: 2716 - 2751 fr.,\n 52. Anim_1H_sword_swing_high_right: 2752 - 2787 fr.,\n 53. Anim_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,\n 54. Anim_1H_sword_swing_low_left: 2824 - 2859 fr.,\n 55. Anim_1H_sword_swing_low_right: 2860 - 2895 fr.,\n 56. Anim_1H_sword_thrust_mid: 2896 - 2931 fr.,\n 57. Anim_1H_Die_fall_backward: 2932 - 3065 fr.,\n 58. Anim_1H_Die_fall_forward: 3070 - 3210 fr.,\n 59. Anim_1H_banging_shield: 3215 - 3235 fr.,\n 60. Anim_1H_Casual_walk: 3240 - 3276 fr.,\n 61. Anim_1H_walk_left_swing: 3277 - 3312 fr.,\n 62. Anim_1H_walk_right_swing: 3313 - 3348 fr.,\n 63. Anim_1H_walk_trust: 3349 - 3384 fr.,\n 64. Anim_1H_Cautious_walk: 3389 - 3429 fr.,\n 65. Anim_1H_combat_run: 3434 - 3456 fr.,\u003c/p\u003e\u003cp\u003earcher's\n 66. Anim_Archer_putBow_back: 3461 - 3496 fr.,\n 67. Anim_Archer_takeBow_out: 3497 - 3537 fr.,\n 68. Anim_Archer_COMBAT_mode: 3538 - 3588 fr.,\n 69. Anim_Archer_dodge_backwards: 3589 - 3624 fr.,\n 70. Anim_Archer_Hit_from_back: 3625 - 3660 fr.,\n 71. Anim_Archer_Hit_from_front: 3661 - 3696 fr.,\n 72. Anim_Archer_get_arrow_fromBack: 3697 - 3737 fr.,\n 73. Anim_Archer_charging: 3738 - 3778 fr.,\n 74. Anim_Archer_aim: 3779 - 3879 fr.,\n 75. Anim_Archer_shot_loop: 3880 - 3950 fr.,\n 76. Anim_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,\n 77. Anim_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,\n 78. Anim_Archer_aiming_up_45_d: 4142 - 4242 fr.,\n 79. Anim_Archer_shot_loop_45up: 4243 - 4308 fr.,\n 80. Anim_Archer_Dying: 4313 - 4378 fr.,\n 81. Anim_Archer_run_combat: 4383 - 4409 fr.,\n 82. Anim_Archer_walk_Combat: 4414 - 4459 fr.,\n 83. Anim_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,\n 84. Anim_Archer_walk_charging: 4506 - 4551 fr.,\n 85. Anim_Archer_walk_Aim: 4552 - 4597 fr.,\n 86. Anim_Archer_walk_shot_Loop: 4598 - 4653 fr.,\n 87. Anim_Archer_strife_left_Aim: 4658 - 4693 fr.,\n 88. Anim_Archer_strife_right_Aim: 4698 - 4733 fr.,\n 89. Anim_Archer_walking_back: 4738 - 4773 fr.,\u003c/p\u003e\u003cp\u003eV.2.1\n 90. Anim_RM_1H_Casual_walk: 4778 - 4814 fr.,\n 91. Anim_RM_1H_Cautious_walk: 4819 - 4859 fr.,\n 92. Anim_RM_1H_walk_left_swing: 4864 - 4899 fr.,\n 93. Anim_RM_1H_walk_right_swing: 4904 - 4939 fr.,\n 94. Anim_RM_1H_walk_trust: 4944 - 4979 fr.,\n 95. Anim_RM_1H_combat_run: 4984 - 5006 fr.,\n 96. Anim_RM_run: 5011 - 5037 fr.,\n 97. Anim_RM_Run_Jump: 5042 - 5075 fr.,\n 98. Anim_RM_Sneaking: 5080 - 5130 fr.,\n 99. Anim_RM_strafe_run_left: 5135 - 5161 fr.,\n 100. Anim_RM_strafe_run_right: 5166 - 5192 fr.,\n 101. Anim_RM_Strife_left: 5197 - 5232 fr.,\n 102. Anim_RM_Strife_right: 5237 - 5272 fr.,\n 103. Anim_RM_Walk: 5277 - 5313 fr.,\n 104. Anim_RM_Jump_Walking: 5318 - 5348 fr.,\n 105. Anim_RM_Walking_back_B: 5353 - 5388 fr.,\n 106. Anim_RM_Walking_With_Tourch: 5393 - 5496 fr.,\n 107. Anim_RM_Archer_run_combat: 5501 - 5527 fr.,\n 108. Anim_RM_Archer_walking_back: 5532 - 5567 fr.,\n 109. Anim_RM_Archer_strife_left_Aim: 5572 - 5607 fr.,\n 110. Anim_RM_Archer_strife_right_Aim: 5612 - 5647 fr.,\n 111. Anim_RM_Archer_walk_Combat: 5652 - 5697 fr.,\n 112. Anim_RM_Archer_walk_get_arrow_fromBack: 5702 - 5747 fr.,\n 113. Anim_RM_Archer_walk_charging: 5752 - 5797 fr.,\n 114. Anim_RM_Archer_walk_Aim: 5802 - 5847 fr.,\n 115. Anim_RM_Archer_walk_shot_Loop: 5852 - 5907 fr.,\u003c/p\u003e","imageAlt":"Eva Adventurer Unreal Asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-adventurer-unreal-asset","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FjsvRLEJYnt3LM8DsQYxuWAA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-adventurer-unreal-asset-3d-model-low-poly-animated-rigged-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/FjsvRLEJYnt3LM8DsQYxuWAA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-adventurer-unreal-asset-3d-model-low-poly-animated-rigged-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-adventurer-unreal-asset","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/659411/0f755b5053/eva-adventurer-unreal-asset-3d-model-0f755b5053.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"74139","type":"listingItem","attributes":{"id":74139,"title":"Boeing 747-400 Eva Air","price":89.0,"description":"\u003cp\u003eThis medium poly model is built near to scale and is fully textured. It has many animateable features including flaps, ailerons, elevators, rudder, landing gear, landing gear doors and turbines. This model is provided in 11 different formats. \n\t\t\nThe Boeing 747-400 is a larger 747 than the 100, 200 or 300 with greater capacity.    \nThe Boeing 747-400 has a larger upper deck. The aircraft have winglets on winglet extensions. It includes fully glass cockpits and spacious and luxurious interior. Seating for 379 is standard. It can fly 7670 nautical miles non-stop. These aircraft have several sub-variants including the -400,-400D-400C,-400 F,-400ER,-400ERF. The -400 is the best selling 747 currently in production. The largest operator of 747-400 is British Airways.\u003c/p\u003e","imageAlt":"3D Boeing 747-400 Eva Air","url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/dreamscape-747-400-eva-air","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FZXNewhWCbkW3a3MMNyt4H2K/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/boeing-747-400-eva-air-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/FZXNewhWCbkW3a3MMNyt4H2K/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/boeing-747-400-eva-air-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/dreamscape-747-400-eva-air","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":17,"name":".max","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":47,"name":".w3d","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/74139/16cefccbc8/boeing-747-400-eva-air-3d-model-16cefccbc8.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998787","type":"listingItem","attributes":{"id":998787,"title":"UNITY HERO SPEAR STAFF HALBERD ANIMATION COLLECTION","price":25.0,"description":"v 1.2  10 run, walk, jump... animation clips included \"root motion\" data, used by Mechanim added.\nV 1.3 9 animations was added (put weapon back, take out and walking blows) Halberd on the back was added.\n \nv.2.0 25 animations was added 2 animations was removed.\n2 realistic ideal model of man and woman added to the pack. \nAnimations was refined to meet the realistic characters.\n \nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\nPack including : \n1. 2 realistic ideal characters (Adam and Eva) with halberds and helmets\n\nEva with all props: 9,730 polygons, 19,196 triangles, 9,934 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam with all props: 9,789 polygons, 19,336 triangles, 10,012 vertexes. Rig: 73 bones \n\n2. 81 animation clips for each character. 60 \"on place\" animation clips, plus 21 duplicates of run, walk, fight... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n\n  1. MECANIM: 0 - 10 fr.,\n\n 2. Spear_COMBAT_mode: 15 - 90 fr.,\n 3. Spear_PutWeapon_Back: 91 - 131 fr.,\n 4. IDLE: 132 - 232 fr.,\n 5. Spear_TookWeaponOut: 233 - 273 fr.,\n 6. Spear_2Trusts_Uppercut_Moving: 274 - 369 fr.,\n 7. Spear_2Trusts_Uppercut_onPlace: 370 - 465 fr.,\n 8. Spear_360_Slash: 466 - 511 fr.,\n 9. Spear_block: 512 - 547 fr.,\n 10. Spear_Block_to: 548 - 563 fr.,\n 11. Spear_Block_Keep: 564 - 639 fr.,\n 12. Spear_Block_from: 640 - 650 fr.,\n 13. Spear_Combo_Uppercut_Smash: 651 - 731 fr.,\n 14. Spear_Deep_Trust: 732 - 767 fr.,\n 15. Spear_Dodge_Jump_Backward: 768 - 793 fr.,\n 16. Spear_Dodge_Jump_Left: 794 - 819 fr.,\n 17. Spear_Dodge_Jump_Right: 820 - 845 fr.,\n 18. Spear_dodge_backwards: 846 - 881 fr.,\n 19. Spear_dodge_to_left: 882 - 917 fr.,\n 20. Spear_dodge_to_right: 918 - 953 fr.,\n 21. Spear_Knocked_backward_onPlace: 954 - 995 fr.,\n 22. Spear_Down_back: 996 - 1036 fr.,\n 23. Spear_Recover_from_knocked_backward: 1037 - 1077 fr.,\n 24. Spear_Knocked_forward: 1078 - 1106 fr.,\n 25. Spear_Down_forward: 1107 - 1147 fr.,\n 26. Spear_Recover_from_knocked_forward: 1148 - 1180 fr.,\n 27. Spear_duck_below_high_swing: 1181 - 1216 fr.,\n 28. Spear_Heavy_Smash: 1217 - 1258 fr.,\n 29. Spear_parry_front: 1259 - 1294 fr.,\n 30. Spear_parry_left: 1295 - 1330 fr.,\n 31. Spear_swing_high_left: 1331 - 1366 fr.,\n 32. Spear_swing_high_right: 1367 - 1402 fr.,\n 33. Spear_swing_high_straight_down: 1403 - 1438 fr.,\n 34. Spear_swing_low_left: 1439 - 1474 fr.,\n 35. Spear_swing_low_right: 1475 - 1510 fr.,\n 36. Spear_swing_mid_left: 1511 - 1546 fr.,\n 37. Spear_swing_mid_right: 1547 - 1582 fr.,\n 38. Spear_thrust_high: 1583 - 1628 fr.,\n 39. Spear_thrust_low: 1629 - 1674 fr.,\n 40. Spear_thrust_mid: 1675 - 1720 fr.,\n 41. Spear_Wide_Slash_Combo: 1721 - 1776 fr.,\n 42. Spear_Throwing: 1777 - 1812 fr.,\n 43. Spear_Casual_walk: 1817 - 1853 fr.,\n 44. Spear_combat_run: 1858 - 1880 fr.,\n 45. Spear_run: 1885 - 1911 fr.,\n 46. Spear_run_blow_A: 1912 - 1956 fr.,\n 47. Spear_run_blow_B: 1957 - 2001 fr.,\n 48. Spear_run_blow_C: 2002 - 2046 fr.,\n 49. Spear_run_blow_D: 2047 - 2091 fr.,\n 50. Spear_Strife_leftt: 2096 - 2131 fr.,\n 51. Spear_Strife_right: 2136 - 2171 fr.,\n 52. Spear_Cautious_walk: 2176 - 2216 fr.,\n 53. Spear_Walk_hit_high_stright: 2217 - 2257 fr.,\n 54. Spear_walk_hit_left: 2258 - 2298 fr.,\n 55. Spear_Walk_hit_right: 2299 - 2339 fr.,\n 56. Spear_walk_trust: 2340 - 2380 fr.,\n 57. Spear_walking_back: 2385 - 2420 fr.,\n 58. Spear_Die_fall_backward: 2425 - 2558 fr.,\n 59. Spear_Die_fall_forward: 2563 - 2703 fr.,\n 60. Spear_Die_knocked_backward: 2708 - 2725 fr.,\n 61. Spear_Die_knocked_forward: 2730 - 2747 fr.,\n\n 62. RM_Spear_2Trusts_Uppercut_Moving: 2752 - 2847 fr.,\n 63. RM_Spear_Casual_walk: 2852 - 2888 fr.,\n 64. RM_Spear_combat_run: 2893 - 2915 fr.,\n 65. RM_Spear_Dodge_Jump_Backward: 2920 - 2945 fr.,\n 66. RM_Spear_Dodge_Jump_Left: 2950 - 2975 fr.,\n 67. RM_Spear_Dodge_Jump_Right: 2980 - 3005 fr.,\n 68. RM_Spear_run: 3010 - 3036 fr.,\n 69. RM_Spear_run_blow_A: 3041 - 3085 fr.,\n 70. RM_Spear_run_blow_B: 3090 - 3134 fr.,\n 71. RM_Spear_run_blow_C: 3139 - 3183 fr.,\n 72. RM_Spear_run_blow_D: 3188 - 3232 fr.,\n 73. RM_Spear_Strife_leftt: 3237 - 3272 fr.,\n 74. RM_Spear_Strife_right: 3277 - 3312 fr.,\n 75. RM_Spear_Walk_hit_high_stright: 3317 - 3357 fr.,\n 76. RM_Spear_Cautious_walk: 3362 - 3402 fr.,\n 77. RM_Spear_walk_hit_left: 3407 - 3447 fr.,\n 78. RM_Spear_Walk_hit_right: 3452 - 3492 fr.,\n 79. RM_Spear_walk_trust: 3497 - 3537 fr.,\n 80. RM_Spear_walking_back: 3542 - 3577 fr.,\n 81. RM_Spear_Die_knocked_backward: 3582 - 3599 fr.,\n 82. RM_Spear_Die_knocked_forward: 3604 - 3621 fr.,\n\n 83. MECANIM: 3626 - 3636 fr.,","imageAlt":"UNITY HERO SPEAR STAFF HALBERD ANIMATION 3D asset","url":"https://www.cgtrader.com/3d-models/character/other/unity-hero-spearstaff-halberd-animation-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oiTryKQfUSLZtor3ysUKPr8n/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/unity-hero-spear-staff-halberd-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/oiTryKQfUSLZtor3ysUKPr8n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/unity-hero-spear-staff-halberd-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/unity-hero-spearstaff-halberd-animation-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/998787/1d03355f23/unity-hero-spear-staff-halberd-animation-collection-3d-model-1d03355f23.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670880","type":"listingItem","attributes":{"id":670880,"title":"Eva Adventurer Light Version","price":40.0,"description":"\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\u003c/p\u003e\u003cp\u003e\n\nUnity Asset included.\nUnreal Asset included.\n\nModel with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.\n \n115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data. \u003c/p\u003e\u003cp\u003eRig has 75 bones.\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e2 Body textures (naked and with underclothes) included.\n4 Hairs textures included.\u003c/p\u003e\u003cp\u003eParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\u003c/p\u003e\u003cp\u003eAnimations\n general\u003c/p\u003e\u003cp\u003e 0. Mecanim pose: 0 - 0 fr.,\n 1. W_S_Drinking: 2 - 55 fr.,\n 2. W_S_Eating: 56 - 176 fr.,\n 3. W_S_Explanation: 177 - 222 fr.,\n 4. W_S_IDLE: 223 - 323 fr.,\n 5. W_S_Kiss: 324 - 409 fr.,\n 6. W_S_Looking_around: 410 - 586 fr.,\n 7. W_S_making_item: 587 - 617 fr.,\n 8. W_S_Reject: 618 - 718 fr.,\n 9. W_S_Talking_B: 719 - 854 fr.,\n 10. W_S_Use_object: 855 - 895 fr.,\n 11. W_M_run: 900 - 926 fr.,\n 12. W_M_Run_Jump: 927 - 960 fr.,\n 13. W_M_Sneaking: 965 - 1015 fr.,\n 14. W_M_strafe_run_left: 1020 - 1046 fr.,\n 15. W_M_strafe_run_right: 1051 - 1077 fr.,\n 16. W_M_Strife_leftt: 1082 - 1117 fr.,\n 17. W_M_Strife_right: 1122 - 1157 fr.,\n 18. W_M_Walk: 1162 - 1198 fr.,\n 19. W_M_Jump_Walking: 1199 - 1229 fr.,\n 20. W_M_Walking_back_B: 1234 - 1269 fr.,\n 21. W_M_Walking_With_Tourch: 1274 - 1377 fr.,\u003c/p\u003e\u003cp\u003emagic\n 22. W_M_combat_mode_C: 1382 - 1457 fr.,\n 23. W_M_buff_spell_A: 1458 - 1508 fr.,\n 24. W_M_buff_spell_B: 1509 - 1599 fr.,\n 25. W_M_Drinking_potion: 1600 - 1655 fr.,\n 26. W_M_fire_ball_strong_spell: 1656 - 1731 fr.,\n 27. W_M_speil_fast_loop: 1732 - 1762 fr.,\n 28. W_M_speil_magic_trap: 1763 - 1863 fr.,\n 29. W_M_speil_summoning: 1864 - 1899 fr.,\n 30. W_M_spell_Barier_start: 1900 - 1918 fr.,\n 31. W_M_spell_Barier_keep: 1919 - 1954 fr.,\n 32. W_M_spell_Barier_end: 1955 - 1970 fr.,\n 33. W_M_spell_cast_A: 1972 - 2042 fr.,\n 34. W_M_spell_curse: 2043 - 2103 fr.,\n 35. W_M_spell_sleep: 2104 - 2144 fr.,\n 36. W_M_Dying_A: 2145 - 2185 fr.,\u003c/p\u003e\u003cp\u003eweapon and shield\n 37. W_1H_PutWeapon_Back: 2190 - 2230 fr.,\n 38. W_1H_TookWeaponOut: 2231 - 2271 fr.,\n 39. W_1H_5X_Combo: 2272 - 2367 fr.,\n 40. W_1H_COMBAT_mode: 2368 - 2418 fr.,\n 41. W_1H_Hit_from_back: 2419 - 2454 fr.,\n 42. W_1H_Hit_from_front: 2455 - 2490 fr.,\n 43. W_1H_moveTOblock: 2491 - 2497 fr.,\n 44. W_1H_shield_block_keeping: 2498 - 2528 fr.,\n 45. W_1H_moveFROMblock: 2529 - 2535 fr.,\n 46. W_1H_shield_block_high_left: 2536 - 2571 fr.,\n 47. W_1H_shield_block_high_right: 2572 - 2607 fr.,\n 48. W_1H_sword_parry_high_left: 2608 - 2643 fr.,\n 49. W_1H_sword_parry_high_right: 2644 - 2679 fr.,\n 50. W_1H_sword_shield_blow: 2680 - 2715 fr.,\n 51. W_1H_sword_swing_high_left: 2716 - 2751 fr.,\n 52. W_1H_sword_swing_high_right: 2752 - 2787 fr.,\n 53. W_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,\n 54. W_1H_sword_swing_low_left: 2824 - 2859 fr.,\n 55. W_1H_sword_swing_low_right: 2860 - 2895 fr.,\n 56. W_1H_sword_thrust_mid: 2896 - 2931 fr.,\n 57. W_1H_Die_fall_backward: 2932 - 3065 fr.,\n 58. W_1H_Die_fall_forward: 3070 - 3210 fr.,\n 59. W_1H_banging_shield: 3215 - 3235 fr.,\n 60. W_1H_Casual_walk: 3240 - 3276 fr.,\n 61. W_1H_walk_left_swing: 3277 - 3312 fr.,\n 62. W_1H_walk_right_swing: 3313 - 3348 fr.,\n 63. W_1H_walk_trust: 3349 - 3384 fr.,\n 64. W_1H_Cautious_walk: 3389 - 3429 fr.,\n 65. W_1H_combat_run: 3434 - 3456 fr.,\u003c/p\u003e\u003cp\u003earcher's\n 66. W_Archer_putBow_back: 3461 - 3496 fr.,\n 67. W_Archer_takeBow_out: 3497 - 3537 fr.,\n 68. W_Archer_COMBAT_mode: 3538 - 3588 fr.,\n 69. W_Archer_dodge_backwards: 3589 - 3624 fr.,\n 70. W_Archer_Hit_from_back: 3625 - 3660 fr.,\n 71. W_Archer_Hit_from_front: 3661 - 3696 fr.,\n 72. W_Archer_get_arrow_fromBack: 3697 - 3737 fr.,\n 73. W_Archer_charging: 3738 - 3778 fr.,\n 74. W_Archer_aim: 3779 - 3879 fr.,\n 75. W_Archer_shot_loop: 3880 - 3950 fr.,\n 76. W_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,\n 77. W_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,\n 78. W_Archer_aiming_up_45_d: 4142 - 4242 fr.,\n 79. W_Archer_shot_loop_45up: 4243 - 4308 fr.,\n 80. W_Archer_Dying: 4313 - 4378 fr.,\n 81. W_Archer_run_combat: 4383 - 4409 fr.,\n 82. W_Archer_walk_Combat: 4414 - 4459 fr.,\n 83. W_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,\n 84. W_Archer_walk_charging: 4506 - 4551 fr.,\n 85. W_Archer_walk_Aim: 4552 - 4597 fr.,\n 86. W_Archer_walk_shot_Loop: 4598 - 4653 fr.,\n 87. W_Archer_strife_left_Aim: 4658 - 4693 fr.,\n 88. W_Archer_strife_right_Aim: 4698 - 4733 fr.,\n 89. W_Archer_walking_back: 4738 - 4773 fr.,\u003c/p\u003e\u003cp\u003eV.2.1\n 90. W_RM_1H_Casual_walk: 4778 - 4814 fr.,\n 91. W_RM_1H_Cautious_walk: 4819 - 4859 fr.,\n 92. W_RM_1H_walk_left_swing: 4864 - 4899 fr.,\n 93. W_RM_1H_walk_right_swing: 4904 - 4939 fr.,\n 94. W_RM_1H_walk_trust: 4944 - 4979 fr.,\n 95. W_RM_1H_combat_run: 4984 - 5006 fr.,\n 96. W_RM_run: 5011 - 5037 fr.,\n 97. W_RM_Run_Jump: 5042 - 5075 fr.,\n 98. W_RM_Sneaking: 5080 - 5130 fr.,\n 99. W_RM_strafe_run_left: 5135 - 5161 fr.,\n 100. W_RM_strafe_run_right: 5166 - 5192 fr.,\n 101. W_RM_Strife_leftt: 5197 - 5232 fr.,\n 102. W_RM_Strife_right: 5237 - 5272 fr.,\n 103. W_RM_Walk: 5277 - 5313 fr.,\n 104. W_RM_Jump_Walking: 5318 - 5348 fr.,\n 105. W_RM_Walking_back_B: 5353 - 5388 fr.,\n 106. W_RM_Walking_With_Tourch: 5393 - 5496 fr.,\n 107. W_RM_Archer_run_combat: 5501 - 5527 fr.,\n 108. W_RM_Archer_walking_back: 5532 - 5567 fr.,\n 109. W_RM_Archer_strife_left_Aim: 5572 - 5607 fr.,\n 110. W_RM_Archer_strife_right_Aim: 5612 - 5647 fr.,\n 111. W_RM_Archer_walk_Combat: 5652 - 5697 fr.,\n 112. W_RM_Archer_walk_get_arrow_fromBack: 5702 - 5747 fr.,\n 113. W_RM_Archer_walk_charging: 5752 - 5797 fr.,\n 114. W_RM_Archer_walk_Aim: 5802 - 5847 fr.,\n 115. W_RM_Archer_walk_shot_Loop: 5852 - 5907 fr.,\u003c/p\u003e","imageAlt":"Eva Adventurer Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/eva-adventurer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VZDBUW1822JXoEg792tJAVb3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-adventurer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/VZDBUW1822JXoEg792tJAVb3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-adventurer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-adventurer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/670880/c31ea02a18/eva-adventurer-light-version-3d-model-c31ea02a18.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3972513","type":"listingItem","attributes":{"id":3972513,"title":"Spartan MKV","price":5.0,"description":"The MJOLNIR Powered Assault Armor/Mark V was the second major version of the MJOLNIR Powered Assault Armor series. The initial version of the Mark V powered exoskeleton, designated as Mark V[B],[1] was issued to the SPARTAN-IIs and several SPARTAN-III commandos on November 24, 2551,[2] while the second version of the armor was unveiled for Operation: RED FLAG on August 29, 2552.[3][4][Note 1] The Mark V armor was in service until October 2552, when it was replaced by the MJOLNIR Mark VI.[5] It could still be requisitioned by SPARTAN-IV personnel as late as October 2558, albeit upgraded to function with the MJOLNIR [GEN2] suite.[6][7]\n\n\nContents\n1\tDevelopment history and design\n2\tArmor variants\n2.1\tGEN1\n2.1.1\tKnown variants\n2.1.2\tMark VI prototype\n2.1.3\tSupplemental armor and accessories\n2.1.4\tAttachments\n2.1.5\tMark VI upgrade\n2.2\tGEN2\n2.2.1\tKnown variants\n2.3\tGEN3\n2.3.1\tKnown variants\n3\tUpgrades\n4\tArmor components\n5\tPerformance and durability\n6\tIn-game information\n6.1\tHalo 3 - GEN1\n6.2\tHalo: Reach - GEN1\n6.3\tHalo 4 - GEN2\n6.4\tHalo Infinite - Upgraded GEN1\n7\tProduction notes\n8\tGallery\n9\tList of appearances\n10\tNotes\n11\tSources\nDevelopment history and design\nIn 2542, seventeen years after the MJOLNIR Mark IV entered service, production began on the next generation of MJOLNIR armor. A team under the leadership of Chief Scientist Dr. Catherine Halsey would spend the next ten years developing the suit. Using data collected from the Mark IV, hundreds of minor technical improvements and several major changes were made to the Mark V; most notably, the suit's armor plating underwent a total redesign and better materials were developed for its use. Separating the Mark V from the previous version of the system were two major breakthroughs in the ways in which the suit improves its wearer's combat effectiveness.[4]\n\nThe first major breakthrough, which was introduced with the first generation of the Mark V, was the addition of a self-recharging energy shield system, reverse-engineered from captured Kig-yar point defense gauntlets,[8] which repel objects and energy bursts, plus any other hazardous elemental energies. While impacts on the shield place a substantial drain on the system's power supply, the system's energy regenerates once the user is no longer under fire. However, the adaptation of the shield covering the entire body weakens the magnetic field, making the Mark V's shield system vulnerable to sustained fire. Energy shield technology was first tested on the Mark IV, though such tests were not especially successful.[3][9]\n\nThe second major advancement, which was not implemented until the second generation of the suit,[3][4] was the addition of a layer of computer memory superconductor that would allow an artificial intelligence to piggyback into the field with the operator to both provide and gather real-time intelligence. The synthesis of an artificial intelligence with a human brain is not possible without an upgrade to the user's already-specialized neural interface. Like the standard neural interface, the specialized neural lace translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons, and input from the on-board sensors is fed directly to the user's mind. In addition, an AI personality and processing matrix can be carried by the armor and delivered to the suit via the specialized neural lace and on-board storage in a crystal data chip no larger than a personal credit card. Without the armor, a Spartan's reaction time is charted at twenty milliseconds; with the Mark V, and an AI on-board, the time required to translate thought into motion is rendered almost instantaneous.\n\nThe suit also possesses other upgraded features that enhance its wearer's abilities. It has an upgraded heads-up display linked to sensors that project shield strength and an improved motion detecting system in addition to providing other numerous readouts, including allies' vitality and shield status. These features are maintained and initialized by the Mark V BIOS firmware.\n\nIn its second phase, the Mark V MJOLNIR battle armor weighs 321.3 kilograms,[10] The SPARTAN/MJOLNIR combination is designed to be the most devastating intelligence tool ever created, as the AI can greatly increase the wearer's reaction time and vastly improve intelligence gathering capacity.\n\nJohn-117 was the first Spartan to test the second-generation MJOLNIR Mark V with a smart AI implemented within the armor during a \"live-fire\" combat scenario.[3] His test was to ring a bell after going through an obstacle course. This course involved ten Orbital Drop Shock Troopers, a minefield with Lotus anti-tank mines, three automated 30mm chain guns, a forest of wooden poles, and an unexpected SkyHawk jumpjet utilizing four 50mm cannons and Scorpion missiles. This test showed that an AI could vastly improve the armor's reaction times.[8]\n\nAfter the Human-Covenant War, the Mark V MJOLNIR components were adapted for the use of the SPARTAN-IV in the MJOLNIR (GEN2) armor. The GEN2 variant of the Mark V was tested at the Damascus Testing Facility in Vhalkem on Chi Ceti IV, a significant MJOLNIR development site for several decades\nHelmet: The helmet is one of the most crucial aspects of the MJOLNIR system. It is made of titanium and contains key features like a heads-up display that links to the brain and hands, and can identify equipment and display information about it when it is picked up by the wearer. The helmet also contains other equipment to protect and aid the user in hostile conditions. This includes filters to remove toxins from the atmosphere, a supply to provide air to the wearer during EVA, thermal and motion sensors, communications, solar-powered lighting, and imaging and video gear. The helmet also contains the AI housing, where a ship-borne AI chip can be inserted, located on the back of the helmet. The Mark V helmet is an upgraded version of the Mark IV helmet, modified to function with the Mark V's energy shield systems,[18] though, like the rest of the Mark V system, it likely incorporates several other changes as well. The helmet supports various external upgrades, such as a Command Network Module and Up-Armor plating.\nTitanium alloy outer shell: The outer shell of the MJOLNIR armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant punishment, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of all the MJOLNIR suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.\nTitanium nanocomposite bodysuit: Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.","imageAlt":"3D asset Spartan MKV","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/spartan-mkv-6c3aa049-fb33-44b8-81c3-2473ad1c7bf6","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HTXKv9w1Ye2gzLhNSKugUzwh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/anim%3D.jpg","gridUrl":"https://media.cgtrader.com/variants/HTXKv9w1Ye2gzLhNSKugUzwh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/anim%3D.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/spartan-mkv-6c3aa049-fb33-44b8-81c3-2473ad1c7bf6","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3972513/c1179e95fc/spartan-mkv-3d-model-c1179e95fc.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5401862","type":"listingItem","attributes":{"id":5401862,"title":"Adventure Character Jane from Pack 1","price":89.0,"description":"**Get the whole Adventure Characters Pack (5 unique models) and save 25%! https://www.cgtrader.com/3d-models/character/man/adventure-characters-pack-survival-survivor-rpg-shooter-action**\n\n\u003e Time to plunge into the atmosphere of Adventure!\n\n\u003e A lot of work has been put into this character package - we have implemented an exceptional number of nice features that you will surely enjoy! Lots of skins, amazing modularity, corrective blendshapes to simulate muscles, several body types (male and female), the ability to exchange clothes between characters, a bunch of accessories and weapons, a demo scene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc. …we’ll tell you more below :) As always, we are happy to invite you to our Discord channel - there we answer questions and help in working with models. Link: https://discord.gg/Dfh9yqR4tg\n\nAsset pack includes:\n\n- Unreal projects (5.0+), uncensored\n- Unity project (2021.3.35f1), uncensored\n- FBX files - two versions, with full and optimized body parts\n- Textures packages\n\n**How to open an Unreal project: download all archives with the project and unpack any of them uning Winrar. The contents of the rest will be automatically collected into one folder.**\n\nThis is part of the first of two Adventure style packages. Full set includes:\n\n1. Thomas is a basic adventure character.\n2. Christopher is a thug and a bully!\n3. Eva is a sweet basic adventure girl.\n4. Victoria is an urban option. Her bow will help you out more than once!\n5. Jane is a winter option for fighting blizzards.\n\nThis package includes the Jane character only.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chest and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_All_Parts includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial https://youtu.be/y1GaTiyj0oQ for more information.\n\nModels height: 185 cms male, 175 cms female\n\n**Polycount:**\n\n- Jane: 101174\n\n**Weapons:**\n\n- Pistol: 19306\n- Ice pick: 3708\n\n-------------------------------\n\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n- Additional bones list https://docs.google.com/document/d/1tVSJDuzOsrMfeDaohh-_l9z0RcmKEz7tv8TmGR6GK80/edit?usp=sharing\n\nWe would be grateful if you take our survey - it will help us make useful content in the future! Link: https://bit.ly/3ERm4Y1\n\nThank you, David Grette team \n\nSupport mail: help.davidgrette@gmail.com\nDiscord: https://discord.gg/u7MCTmDqmU","imageAlt":"Adventure Character Jane from Pack 1 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/adventure-character-jane-from-pack-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MG14aDTFqSFqrRi9wQ8352F2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover%20cgtrader4.jpg","gridUrl":"https://media.cgtrader.com/variants/MG14aDTFqSFqrRi9wQ8352F2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover%20cgtrader4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/adventure-character-jane-from-pack-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5401862/78ea3e4454/adventure-character-jane-from-pack-1-3d-model-78ea3e4454.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5401611","type":"listingItem","attributes":{"id":5401611,"title":"Adventure Character Victoria from Pack 1","price":89.0,"description":"**Get the whole Adventure Characters Pack (5 unique models) and save 25%! https://www.cgtrader.com/3d-models/character/man/adventure-characters-pack-survival-survivor-rpg-shooter-action**\n\n\u003e Time to plunge into the atmosphere of Adventure!\n\n\u003e A lot of work has been put into this character package - we have implemented an exceptional number of nice features that you will surely enjoy!Lots of skins, amazing modularity, corrective blendshapes to simulate muscles, several body types (male and female), the ability to exchange clothes between characters, a bunch of accessories and weapons, a demo scene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc. …we’ll tell you more below :) As always, we are happy to invite you to our Discord channel - there we answer questions and help in working with models. Link: https://discord.gg/Dfh9yqR4tg\n\n\nAsset pack includes:\n\n- Unreal projects (5.0+), uncensored\n- Unity project (2021.3.35f1), uncensored\n- FBX files - two versions, with full and optimized body parts\n- Textures packages\n\n**How to open an Unreal project: download all archives with the project and unpack any of them uning Winrar. The contents of the rest will be automatically collected into one folder.**\n\nThis is part of the first of two Adventure style packages. Full set includes:\n\n1. Thomas is a basic adventure character.\n2. Christopher is a thug and a bully!\n3. Eva is a sweet basic adventure girl.\n4. Victoria is an urban option. Her bow will help you out more than once!\n5. Jane is a winter option for fighting blizzards.\n\nThis package includes the Victoria character only.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chest and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_All_Parts includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial https://youtu.be/y1GaTiyj0oQ for more information.\n\nModels height: 185 cms male, 175 cms female\n\n**Polycount:**\n\n- Victoria: 64833\n\n**Weapons:**\n\n- Pistol: 19306\n- Axe: 834\n- Bow: 22340\n\n-------------------------------\n\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n- Additional bones list https://docs.google.com/document/d/1tVSJDuzOsrMfeDaohh-_l9z0RcmKEz7tv8TmGR6GK80/edit?usp=sharing\n\nWe would be grateful if you take our survey - it will help us make useful content in the future! Link: https://bit.ly/3ERm4Y1\n\nThank you, David Grette team \n\nSupport mail: help.davidgrette@gmail.com\nDiscord: https://discord.gg/u7MCTmDqmU","imageAlt":"3D model Adventure Character Victoria from Pack 1","url":"https://www.cgtrader.com/3d-models/character/woman/adventure-character-victoria-from-pack-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e8dYGhszqjJpmBG6KV1wGYEQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover%20cgtrader5.jpg","gridUrl":"https://media.cgtrader.com/variants/e8dYGhszqjJpmBG6KV1wGYEQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover%20cgtrader5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/adventure-character-victoria-from-pack-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5401611/7320aa06c5/adventure-character-victoria-from-pack-1-3d-model-7320aa06c5.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4179157","type":"listingItem","attributes":{"id":4179157,"title":"Liv - SpecOps Wolf","price":60.0,"description":"This is Liv, a Sci-fi soldier with a suit of power armor conveniently shaped like a Wolf. This is a PBR, low poly (123k polygons) and fully rigged (Unity Humanoid and UE4 humanoid are now included!) game-ready character. Also includes 5 different color schemes: Base, EVA, Iron, SnowOps, Anubis and Fox.\n\nFeatures:\n\n- Full suit of armor on top of the Undersuit.\n- Sci-Fi Rifle with a Wolf Charm.\n- PBR, 4k textures (Armor1, Armor2, Armor3, Armor4, Rifle, Undersuit, Charm) (Blender native, ue4 native, unity native).\n- 6 different color schemes (Base, Anubis, Iron, SnowOps, EVA, Fox).\n- VRChat package.\n\n-----PLEASE DO NOT SET THIS MODEL AS PUBLIC IN VRCHAT-----","imageAlt":"Liv - SpecOps Wolf 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/liv-specops-wolf","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6bQs19BZjsU36Zqg7MWRmK8j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Liv__001011.jpg","gridUrl":"https://media.cgtrader.com/variants/6bQs19BZjsU36Zqg7MWRmK8j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Liv__001011.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/liv-specops-wolf","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4179157/772376d5d4/liv-specops-wolf-3d-model-772376d5d4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6545247","type":"listingItem","attributes":{"id":6545247,"title":"Oboro - The Member Of Baneful Bloodline - Oneechanbara Origins","price":35.0,"description":"Oboro (朧 Oboro?) is the father of Aya and Saki. He first appeared in THE OneeChanbara, although he was unnamed at the time. He is reimagined in OneeChanbara ORIGIN.\n\nIn OneeChanbara ORIGIN, Oboro is a master swordsman and a member of the cursed Baneful Bloodline. He is on a journey to avenge his wife Tsubaki by finding and killing her murderer.\n\nOboro and Tsubaki were an assassin duo who constantly fought against nefarious parties such as Uroboros who wished to use their Baneful blood for unethical research. Oboro was a sword master while Tsubaki was a martial artist adept at a style she called \"Mortal Combat.\" One day, Tsubaki injured her leg, forcing her to retire early and Oboro to make ends meet by himself as a lone assassin. As husband and wife, they eventually bore Aya and then a few years later Saki.\n\nAs members of the Baneful Bloodline, Oboro and Tsubaki's family was subject to a fatal tradition in which they were supposed to train their daughters to fight each other to the death, the victor carrying on her bloodline. To protect their daughters from this Baneful tradition, they pretended that Aya and Saki were not full sisters, telling Aya the lie that her real mother died right after she was born. Soon afterwards, the family split up, with Tsubaki leaving with Saki and Oboro staying with Aya.\n\nOboro trained Aya everyday in the ways of the sword until she became his equal several years later. One day, however, Oboro caught word that Tsubaki had been murdered, enraging him and causing his Baneful blood to go Berserk. Not in the right mind, he invited Aya to another training session with the intention to kill her. Thankfully, Aya was able to resist Oboro enough for him to temporarily regain his senses. Realizing that he almost killed his daughter, Oboro leaves behind Aya to search for his wife's killer.[1]\n\nTwo years later, all the while preventing his Baneful blood from completely consuming him, Oboro eventually discovered that it was a Baneful woman named Eva who killed Tsubaki and was also using her heart to brainwash and control Saki. Having originally intended to avenge Tsubaki by saving their daughter and killing Eva, Oboro realized that he was nearing his limit on resisting his Baneful blood. At a hospital's basement near Saki's location, he was ambushed by Uroboros clones. Unfortunately for them, they were no match for Oboro and were slaughtered. His Baneful blood went Berserk soon after.","imageAlt":"Oboro - The Member Of Baneful Bloodline - 3D model 1","url":"https://www.cgtrader.com/3d-models/character/man/oboro-the-member-of-baneful-bloodline-oneechanbara-origins","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kvsrqmes8vk14p2tedojovl3n642/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-10-24%20165841.jpg","gridUrl":"https://media.cgtrader.com/variants/kvsrqmes8vk14p2tedojovl3n642/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-10-24%20165841.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/oboro-the-member-of-baneful-bloodline-oneechanbara-origins","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6545247/06f30d3b24/oboro-the-member-of-baneful-bloodline-oneechanbara-origins-3d-model-06f30d3b24.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998780","type":"listingItem","attributes":{"id":998780,"title":"UNITY HERO 2 WEAPONS ANIMATION COLLECTION","price":25.0,"description":"v 1.2  10 run, walk, jump... animation clips included \"root motion\" data, used by Mechanim added.\n\nv. 1.3 8 walking blows animations was added.\n\nv.2.0 11 animations added, 1 animation deleted. \n2 realistic ideal model of man and woman added to the pack. \nAnimations was refined to meet the realistic characters.\n\nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\nPack including : \n \n1. 2 realistic ideal characters (Adam and Eva) with simple pic and shovel.\n\nEva with all props: 10,048 polygons, 19,952 triangles, 10,347vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam with all props: 10,107 polygons, 20,092 triangles, 10,425 vertexes. Rig: 73 bones \n\n2. 87 animation clips for each character. 68 \"on place\" animation clips, plus 19 duplicates of run, walk, fight... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n\n 1. MECANIM: 0 - 10 fr.,\n\n 2. 2W_Combat_Mode: 15 - 65 fr.,\n 3. 2W_wapons_back: 66 - 106 fr.,\n 4. IDLE: 108 - 208 fr.,\n 5. 2W_wapons_ready: 209 - 244 fr.,\n 6. 2W_Block_to: 245 - 262 fr.,\n 7. 2W_Block_Keep: 263 - 313 fr.,\n 8. 2W_Block_from: 314 - 324 fr.,\n 9. 2W_Combo_360_Smash: 325 - 411 fr.,\n 10. 2W_dodge_backwards: 412 - 447 fr.,\n 11. 2W_Dodge_Jump_Backward: 448 - 473 fr.,\n 12. 2W_Dodge_Jump_Left: 474 - 499 fr.,\n 13. 2W_Dodge_Jump_Right: 500 - 525 fr.,\n 14. 2W_dodge_to_left: 526 - 561 fr.,\n 15. 2W_dodge_to_right: 562 - 597 fr.,\n 16. 2W_Knocked_backward_Fly: 598 - 648 fr.,\n 17. 2W_Knocked_backward_onPlace: 653 - 694 fr.,\n 18. 2W_Down_back: 695 - 735 fr.,\n 19. 2W_Recover_from_knocked_backward: 736 - 776 fr.,\n 20. 2W_Knocked_forward: 777 - 805 fr.,\n 21. 2W_Down_forward: 806 - 846 fr.,\n 22. 2W_Recover_from_knocked_forward: 847 - 879 fr.,\n 23. 2W_duck_below_high_swing: 880 - 915 fr.,\n 24. 2W_Heavy_Smash: 916 - 956 fr.,\n 25. 2W_L_parry_from_stright_down: 957 - 992 fr.,\n 26. 2W_L_parry_high_left: 993 - 1028 fr.,\n 27. 2W_L_parry_mid_front: 1029 - 1064 fr.,\n 28. 2W_L_swing_high_left: 1065 - 1100 fr.,\n 29. 2W_L_swing_high_right: 1101 - 1136 fr.,\n 30. 2W_L_swing_high_straight_down: 1138 - 1173 fr.,\n 31. 2W_L_swing_low_left: 1174 - 1209 fr.,\n 32. 2W_L_swing_low_right: 1210 - 1245 fr.,\n 33. 2W_L_swing_mid_left: 1246 - 1281 fr.,\n 34. 2W_L_swing_mid_right: 1282 - 1317 fr.,\n 35. 2W_L_thrust_high: 1318 - 1353 fr.,\n 36. 2W_L_thrust_low: 1354 - 1389 fr.,\n 37. 2W_L_thrust_mid: 1390 - 1425 fr.,\n 38. 2W_R_parry_from_stright_down: 1426 - 1461 fr.,\n 39. 2W_R_parry_high_right: 1462 - 1497 fr.,\n 40. 2W_R_parry_mid_front: 1498 - 1533 fr.,\n 41. 2W_R_swing_high_left: 1534 - 1569 fr.,\n 42. 2W_R_swing_high_right: 1570 - 1605 fr.,\n 43. 2W_R_swing_high_straight_down: 1606 - 1641 fr.,\n 44. 2W_R_swing_low_left: 1642 - 1677 fr.,\n 45. 2W_R_swing_low_right: 1678 - 1713 fr.,\n 46. 2W_R_swing_mid_left: 1714 - 1749 fr.,\n 47. 2W_R_swing_mid_right: 1750 - 1785 fr.,\n 48. 2W_R_thrust_high: 1786 - 1821 fr.,\n 49. 2W_R_thrust_low: 1822 - 1857 fr.,\n 50. 2W_R_thrust_mid: 1858 - 1893 fr.,\n 51. 2W_scissors_bow: 1894 - 1929 fr.,\n 52. 2W_Smash Frenzy_on_place: 1930 - 2085 fr.,\n 53. 2W_Smash_Frenzy_with_steps: 2086 - 2241 fr.,\n 54. 2W_Two_jump_bows: 2242 - 2292 fr.,\n 55. 2W_Whirlwind: 2293 - 2368 fr.,\n 56. 2W_windmill_blow: 2369 - 2409 fr.,\n 57. 2W_Casual_walk: 2414 - 2450 fr.,\n 58. 2W_Cautious_walk: 2455 - 2495 fr.,\n 59. 2W_walk_L_swing_left: 2496 - 2531 fr.,\n 60. 2W_walk_L_swing_right: 2532 - 2567 fr.,\n 61. 2W_walk_R_swing_left: 2568 - 2603 fr.,\n 62. 2W_walk_R_swing_right: 2604 - 2639 fr.,\n 63. 2W_walk_trust: 2640 - 2675 fr.,\n 64. 2W_combat_run: 2680 - 2702 fr.,\n 65. 2W_run: 2707 - 2729 fr.,\n 66. 2W_Die_fall_backward: 2734 - 2867 fr.,\n 67. 2W_Die_fall_forward: 2872 - 3012 fr.,\n 68. 2W_Die_knocked_backward: 3017 - 3034 fr.,\n 69. 2W_Die_knocked_forward: 3039 - 3056 fr.,\n\n 70. RM_2W_Casual_walk: 3061 - 3097 fr.,\n 71. RM_2W_Cautious_walk: 3102 - 3142 fr.,\n 72. RM_2W_walk_L_swing_left: 3147 - 3182 fr.,\n 73. RM_2W_walk_L_swing_right: 3187 - 3222 fr.,\n 74. RM_2W_walk_R_swing_left: 3227 - 3262 fr.,\n 75. RM_2W_walk_R_swing_right: 3267 - 3302 fr.,\n 76. RM_2W_walk_trust: 3307 - 3342 fr.,\n 77. RM_2W_combat_run: 3347 - 3369 fr.,\n 78. RM_2W_Dodge_Jump_Backward: 3374 - 3399 fr.,\n 79. RM_2W_Dodge_Jump_Left: 3404 - 3429 fr.,\n 80. RM_2W_Dodge_Jump_Right: 3434 - 3459 fr.,\n 81. RM_2W_run: 3464 - 3486 fr.,\n 82. RM_2W_Smash_Frenzy_with_step: 3491 - 3646 fr.,\n 83. RM_2W_Two_jump_bows: 3651 - 3701 fr.,\n 84. RM_2W_Die_knocked_backward: 3706 - 3723 fr.,\n 85. RM_2W_Die_knocked_forward: 3728 - 3745 fr.,\n 86. 2W_Hit_from_back: 3750 - 3785 fr.,\n 87. 2W_Hit_from_front: 3786 - 3821 fr.,\n 88. RM_2W_Knocked_backward_Fly: 3826 - 3876 fr.,\n\n 89. MECANIM: 3881 - 3891 fr.,","imageAlt":"3D model UNITY HERO 2 WEAPONS ANIMATION COLLECTION","url":"https://www.cgtrader.com/3d-models/character/other/unity-hero-2-weapons-animation-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZmWZ3zrTQreR3wPzSdgdXqLA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/unity-hero-2-weapons-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/ZmWZ3zrTQreR3wPzSdgdXqLA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/unity-hero-2-weapons-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/unity-hero-2-weapons-animation-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/998780/404a85b2ba/unity-hero-2-weapons-animation-collection-3d-model-404a85b2ba.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998784","type":"listingItem","attributes":{"id":998784,"title":"UNITY HERO GENERAL ANIMATION COLLECTION","price":30.0,"description":"v 3.2.f\n1.two strife animations added\n2. 20 run, walk, jump... animation clips included \"root motion\" data, used by Mechanim added.\n3. (VOL 2)18 aditional rolling, jumping, strafe... animations added. 9 \"on place and 9 with \"root motion\" data.\n4. (VOL 2) 18 additional animations with and without root motion was added (underwater swimming, walking with torch,jumping...).\n5. All animations for one character are now in one FBX file.\n6. About 25 animations added, 3 animation deleted. \n7. 2 realistic ideal model of man and woman added to the pack. \n8. Animations was refined to meet the realistic characters.\n9. Now it is Unity 5 pack with PBS materials.\n10. v. 3.1 12 new animations was added. Turns walking, turns running, push object, 4 new idle poses and more...\nAdam rig issue was fixed.\n \n \nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\n \n \nPack including : \n \n1. 2 realistic ideal characters (Adam and Eva) with simple pic and shovel.\n\nEva with props: 8,636 polygons, 17,142 triangles, 8,802 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam with props: 8,695 polygons, 17,282 triangles, 8,880 vertexes. Rig: 73 bones \n\n2. 170 animation clips for each character. 114 \"on place\" animation clips, plus 46 animations of run, walk, jump... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\n1. MECANIM: 0 - 10 fr.,\n 2. S_arm_kick_right: 11 - 36 fr.,\n 3. S_boring: 37 - 162 fr.,\n 4. S_Bowing: 163 - 213 fr.,\n 5. S_Disappoined: 214 - 319 fr.,\n 6. S_Drinking: 320 - 375 fr.,\n 7. S_Eating: 376 - 496 fr.,\n 8. S_Explanation: 497 - 542 fr.,\n 9. S_From_Idle_To_Crouch: 543 - 568 fr.,\n 10. S_Crouching: 569 - 669 fr.,\n 11. S_From_Crouch_To_Idle: 670 - 695 fr.,\n 12. S_Going_asleep: 696 - 766 fr.,\n 13. S_Sleeping: 767 - 842 fr.,\n 14. S_Waking_up: 843 - 913 fr.,\n 15. S_sit_down: 914 - 939 fr.,\n 16. S_Sitting: 940 - 990 fr.,\n 17. S_Came_up: 991 - 1017 fr.,\n 18. S_Greeting: 1018 - 1078 fr.,\n 19. S_Hit_from_back: 1079 - 1114 fr.,\n 20. S_Hit_from_front: 1115 - 1150 fr.,\n 21. S_Hit_from_left: 1151 - 1186 fr.,\n 22. S_Hit_from_righ: 1187 - 1222 fr.,\n 23. S_Hurray: 1223 - 1288 fr.,\n 24. S_IDLE: 1289 - 1389 fr.,\n 25. S_Jump_standing: 1390 - 1465 fr.,\n 26. S_Jump_standing_start: 1467 - 1512 fr.,\n 27. S_Jump_standing_loop: 1513 - 1516 fr.,\n 28. S_Jump_standing_end: 1517 - 1542 fr.,\n 29. S_Kiss: 1543 - 1628 fr.,\n 30. S_Looking_around: 1629 - 1805 fr.,\n 31. S_Pick_object: 1806 - 1846 fr.,\n 32. S_pointing_A: 1847 - 1907 fr.,\n 33. S_Pray_A: 1908 - 1988 fr.,\n 34. S_Reject: 1989 - 2089 fr.,\n 35. S_salute_A: 2090 - 2150 fr.,\n 36. S_salute_B: 2151 - 2211 fr.,\n 37. S_Say_No: 2212 - 2262 fr.,\n 38. S_Shrugs: 2263 - 2308 fr.,\n 39. S_Stretching: 2309 - 2409 fr.,\n 40. S_Talking_A: 2410 - 2455 fr.,\n 41. S_Talking_B: 2456 - 2591 fr.,\n 42. S_Thinking: 2592 - 2667 fr.,\n 43. S_Throwing: 2668 - 2773 fr.,\n 44. S_Tracking: 2774 - 2949 fr.,\n 45. S_Turn_Left_90t: 2950 - 2975 fr.,\n 46. S_Turn_Right_90t: 2976 - 3001 fr.,\n 47. S_Use_object: 3002 - 3042 fr.,\n 48. S_warning: 3043 - 3103 fr.,\n 49. S_waving: 3104 - 3149 fr.,\n 50. S_yawn: 3150 - 3235 fr.,\n 51. S_anger: 3240 - 3260 fr.,\n 52. S_Desperation: 3265 - 3292 fr.,\n 53. S_Digging_A: 3297 - 3332 fr.,\n 54. S_Digging_B: 3337 - 3382 fr.,\n 55. S_making_item: 3387 - 3417 fr.,\n 56. S_Panhandle: 3422 - 3482 fr.,\n 57. S_push_up_01: 3487 - 3517 fr.,\n 58. S_Dying_A: 3522 - 3587 fr.,\n 59. S_Dying_B: 3592 - 3632 fr.,\n\n 60. M_Climbing_abyss_idle: 3637 - 3712 fr.,\n 61. M_Climbing_abyss_left: 3717 - 3742 fr.,\n 62. M_Climbing_abyss_right: 3747 - 3772 fr.,\n 63. M_Climbing_ladder_down: 3777 - 3817 fr.,\n 64. M_Climbing_ladder_up: 3822 - 3862 fr.,\n 65. M_Climbing_rope: 3867 - 3897 fr.,\n 66. M_Climbing_wall: 3902 - 3932 fr.,\n 67. M_Crawling: 3937 - 3967 fr.,\n 68. M_falling_down: 3972 - 4012 fr.,\n 69. M_fly_forward: 4017 - 4117 fr.,\n 70. M_fly_left: 4122 - 4222 fr.,\n 71. M_fly_right: 4227 - 4327 fr.,\n 72. M_Jump_down: 4332 - 4367 fr.,\n 73. M_Jump_runing_a: 4372 - 4412 fr.,\n 74. M_Jump_Walking: 4417 - 4447 fr.,\n 75. M_Jump_Walking_start: 4448 - 4459 fr.,\n 76. M_Jump_Walking_loop: 4460 - 4462 fr.,\n 77. M_Jump_Walking_end: 4463 - 4478 fr.,\n 78. M_Jumping-jack: 4483 - 4508 fr.,\n 79. M_passing_under_obstacles: 4513 - 4555 fr.,\n 80. M_Run: 4560 - 4582 fr.,\n 81. M_Run_Jump: 4583 - 4616 fr.,\n 82. M_Run_Jump_start: 4617 - 4632 fr.,\n 83. M_Run_Jump_loop: 4633 - 4636 fr.,\n 84. M_Run_Jump_end: 4637 - 4650 fr.,\n 85. M_Sneaking: 4655 - 4706 fr.,\n 86. M_strafe_run_left: 4711 - 4737 fr.,\n 87. M_strafe_run_right: 4742 - 4768 fr.,\n 88. M_Strife_leftt: 4773 - 4808 fr.,\n 89. M_Strife_right: 4813 - 4848 fr.,\n 90. M_Swiming_Back: 4853 - 4903 fr.,\n 91. M_Swiming_Breaststroke: 4908 - 4963 fr.,\n 92. M_Swiming_Left: 4968 - 5018 fr.,\n 93. M_Swiming_OnPlace: 5023 - 5098 fr.,\n 94. M_Swiming_right: 5103 - 5153 fr.,\n 95. M_Swimming_Crawl: 5158 - 5188 fr.,\n 96. M_walk: 5193 - 5228 fr.,\n 97. M_Walking_back_A: 5233 - 5268 fr.,\n 98. M_Walking_back_B: 5273 - 5308 fr.,\n 99. M_Walking_With_Tourch: 5313 - 5416 fr.,\n 100. M_Combat_general_mode: 5421 - 5471 fr.,\n 101. M_Backflip: 5472 - 5507 fr.,\n 102. M_Dodge_Jump_Left_2X: 5508 - 5533 fr.,\n 103. M_Dodge_Jump_Right_2X: 5534 - 5559 fr.,\n 104. M_Roll_back: 5560 - 5590 fr.,\n 105. M_Roll_forward: 5591 - 5621 fr.,\n 106. M_Roll_left: 5622 - 5652 fr.,\n 107. M_Roll_right: 5653 - 5683 fr.,\n\n 108. RM_Climbing_abyss_left: 5688 - 5713 fr.,\n 109. RM_Climbing_abyss_right: 5718 - 5743 fr.,\n 110. RM_Climbing_ladder_down: 5748 - 5788 fr.,\n 111. RM_Climbing_ladder_up: 5793 - 5833 fr.,\n 112. RM_Climbing_Leader_Finish: 5838 - 5903 fr.,\n 113. RM_Climbing_rope: 5908 - 5938 fr.,\n 114. RM_Climbing_wall: 5948 - 5978 fr.,\n 115. RM_Climbing_Wall_Finish: 5983 - 6048 fr.,\n 116. RM_Crawling: 6053 - 6083 fr.,\n 117. RM_falling_down: 6088 - 6128 fr.,\n 118. RM_fly_forward: 6133 - 6233 fr.,\n 119. RM_fly_left: 6238 - 6338 fr.,\n 120. RM_fly_right: 6343 - 6443 fr.,\n 121. RM_Jump_down: 6448 - 6483 fr.,\n 122. RM_Jump_runing_a: 6488 - 6528 fr.,\n 123. RM_Jump_standing: 6533 - 6608 fr.,\n 124. RM_Jump_standing_start: 6613 - 6658 fr.,\n 125. RM_Jump_standing_loop: 6659 - 6662 fr.,\n 126. RM_Jump_standing_end: 6663 - 6688 fr.,\n 127. RM_Jump_Walking: 6693 - 6723 fr.,\n 128. RM_Jump_Walking_Start: 6728 - 6739 fr.,\n 129. RM_Jump_Walking_Loop: 6740 - 6742 fr.,\n 130. RM_Jump_Walking_End: 6743 - 6758 fr.,\n 131. RM_passing_under_obstacles: 6763 - 6805 fr.,\n 132. RM_Run: 6810 - 6832 fr.,\n 133. RM_Run_Jump: 6837 - 6870 fr.,\n 134. RM_Run_Jump_start: 6875 - 6890 fr.,\n 135. RM_Run_Jump_loop: 6895 - 6898 fr.,\n 136. RM_Run_Jump_end: 6903 - 6916 fr.,\n 137. RM_Sneaking: 6921 - 6972 fr.,\n 138. RM_strafe_run_left: 6977 - 7003 fr.,\n 139. RM_strafe_run_right: 7008 - 7034 fr.,\n 140. RM_Strife_leftt: 7039 - 7074 fr.,\n 141. RM_Strife_right: 7079 - 7114 fr.,\n 142. RM_Swiming_Back: 7119 - 7169 fr.,\n 143. RM_Swiming_Breaststroke: 7174 - 7229 fr.,\n 144. RM_Swiming_Left: 7234 - 7284 fr.,\n 145. RM_Swiming_right: 7289 - 7339 fr.,\n 146. RM_Swimming_Crawl: 7344 - 7374 fr.,\n 147. RM_Turn_Left_90t: 7379 - 7404 fr.,\n 148. RM_Turn_Right_90t: 7409 - 7434 fr.,\n 149. RM_walk: 7439 - 7474 fr.,\n 150. RM_Walking_back_A: 7479 - 7514 fr.,\n 151. RM_Walking_back_B: 7519 - 7554 fr.,\n 152. RM_Walking_With_Tourch: 7559 - 7662 fr.,\n 153. RM_Roll_back: 7667 - 7697 fr.,\n 154. RM_Roll_forward: 7702 - 7732 fr.,\n 155. RM_Roll_left: 7737 - 7767 fr.,\n 156. RM_Roll_right: 7772 - 7802 fr.,\n 157. RM_Backflip: 7807 - 7842 fr.,\n 158. RM_Dodge_Jump_Left_2X: 7847 - 7872 fr.,\n 159. RM_Dodge_Jump_Right_2X: 7877 - 7902 fr.,\n\nv. 3.1\n\n 160. RM_walk_turn_left_90: 7908 - 7942 fr.,\n 161. RM_walk_turn_right_90: 7948 - 7983 fr.,\n 162. RM_Run_Turn_Left_90: 7989 - 8011 fr.,\n 163. RM_Run_Turn_Right_90: 8016 - 8038 fr.,\n 164. M_Push_Object: 8043 - 8103 fr.,\n 165. RM_Push_Object: 8108 - 8168 fr.,\n 166. S_Sitinhg_Talking_A: 8173 - 8308 fr.,\n 167. S_Prayer: 8313 - 8413 fr.,\n 168. S_IDLE_A: 8418 - 8518 fr.,\n 169. S_IDLE_B: 8523 - 8623 fr.,\n 170. S_IDLE_C: 8628 - 8728 fr.,\n 171. S_IDLE_D: 8733 - 8833 fr.,","imageAlt":"UNITY HERO GENERAL ANIMATION COLLECTION 3D model","url":"https://www.cgtrader.com/3d-models/character/other/unity-hero-general-animation-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2t44HqPyM6YWMetVBfe6HVvi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/unity-hero-general-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/2t44HqPyM6YWMetVBfe6HVvi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/unity-hero-general-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/unity-hero-general-animation-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/998784/98ee89e0b9/unity-hero-general-animation-collection-3d-model-98ee89e0b9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998795","type":"listingItem","attributes":{"id":998795,"title":"UNITY HERO WEAPON AND SHIELD ANIMATION COLLECTION","price":25.0,"description":"v 1.5  10 run, walk, jump... animation clips included \"root motion\" data, used by Mecanim added.\nv 1.6 10 animations was added (put weapon back, take out, walking blows and more...) Sword and shield on the back was added.\nv.2.0 2 animations added, 1 animation (Idle with weapons) deleted. 2 realistic ideal model of man and woman added to the pack. Animations was refined to meet the realistic characters.\nv. 2.1 Now it is Unity 5 asset.\n\nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\nPack including : \n1. 2 realistic ideal characters (Adam and Eva) with helmet, 2 swords and 2 shields.\nEva with props: 10,626 polygons, 20,952 triangles, 10,925 vertexes. Rig: 75 bones (2 additional bones for breast).\nAdam with props: 10,685 polygons, 21,092 triangles, 11,003 vertexes. Rig: 73 bones. \n\n2. 74 animation clips for each character. 60 \"on place\" animation clips, plus 14 duplicates of run, walk, jump... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n\n1. MECANIM T-poze: 0 - 10 fr.,\n 2. 1H_banging_shield: 15 - 35 fr.,\n 3. 1H_COMBAT_mode: 40 - 90 fr.,\n 4. 1H_PutWeapon_Back: 91 - 131 fr.,\n 5. IDLE: 132 - 232 fr.,\n 6. 1H_TookWeaponOut: 233 - 273 fr.,\n 7. 1H_5X_Combo: 274 - 369 fr.,\n 8. 1H_5X_Combo_move_forward: 370 - 465 fr.,\n 9. 1H_360_Jump_swing: 466 - 511 fr.,\n 10. 1H_360_left_Jump_Smash: 512 - 572 fr.,\n 11. 1H_360_Right_Jump_Smash: 573 - 643 fr.,\n 12. 1H_Dodge_Jump_Backward: 644 - 669 fr.,\n 13. 1H_Dodge_Jump_Left: 670 - 695 fr.,\n 14. 1H_Dodge_Jump_Right: 696 - 721 fr.,\n 15. 1H_dodge_backwards: 722 - 757 fr.,\n 16. 1H_dodge_to_left: 758 - 793 fr.,\n 17. 1H_dodge_to_right: 794 - 829 fr.,\n 18. 1H_duck_below_high_swing: 830 - 865 fr.,\n 19. 1H_Heavy Smash: 866 - 906 fr.,\n 20. 1H_Hit_from_back: 907 - 942 fr.,\n 21. 1H_Hit_from_front: 943 - 978 fr.,\n 22. 1H_Jump_Swing: 979 - 1024 fr.,\n 23. 1H_moveTOblock: 1025 - 1031 fr.,\n 24. 1H_shield_block_keeping: 1032 - 1062 fr.,\n 25. 1H_moveFROMblock: 1063 - 1069 fr.,\n 26. 1H_shield_block_high_left: 1070 - 1105 fr.,\n 27. 1H_shield_block_high_right: 1106 - 1141 fr.,\n 28. 1H_sword_parry_from_stright_down: 1142 - 1177 fr.,\n 29. 1H_sword_parry_high_left: 1178 - 1213 fr.,\n 30. 1H_sword_parry_high_right: 1214 - 1249 fr.,\n 31. 1H_sword_parry_low_front: 1251 - 1286 fr.,\n 32. 1H_sword_shield_blow: 1287 - 1321 fr.,\n 33. 1H_sword_swing_high_left: 1322 - 1357 fr.,\n 34. 1H_sword_swing_high_right: 1358 - 1393 fr.,\n 35. 1H_sword_swing_high_straight_down: 1394 - 1429 fr.,\n 36. 1H_sword_swing_low_left: 1430 - 1465 fr.,\n 37. 1H_sword_swing_low_right: 1466 - 1501 fr.,\n 38. 1H_sword_thrust_high: 1502 - 1537 fr.,\n 39. 1H_sword_thrust_low: 1538 - 1573 fr.,\n 40. 1H_sword_thrust_mid: 1574 - 1609 fr.,\n 41. 1H_Wide_Slash_Combo: 1610 - 1660 fr.,\n 42. 1H_Knocked_backward_Fly: 1661 - 1711 fr.,\n 43. 1H_Knocked_backward_onPlace: 1716 - 1757 fr.,\n 44. 1H_Down_back: 1758 - 1798 fr.,\n 45. 1H_Recover_from_knocked_backward: 1799 - 1839 fr.,\n 46. 1H_Knocked_forward: 1840 - 1868 fr.,\n 47. 1H_Down_forward: 1869 - 1909 fr.,\n 48. 1H_Recover_from_knocked_forward: 1910 - 1942 fr.,\n 49. 1H_Casual_walk: 1947 - 1983 fr.,\n 50. 1H_Cautious_walk: 1987 - 2027 fr.,\n 51. 1H_walk_left_swing: 2029 - 2064 fr.,\n 52. 1H_walk_right_swing: 2065 - 2100 fr.,\n 53. 1H_walk_trust: 2101 - 2136 fr.,\n 54. 1H_combat_run: 2140 - 2162 fr.,\n 55. 1H_run: 2167 - 2193 fr.,\n 56. 1H_Die_fall_backward: 2198 - 2331 fr.,\n 57. 1H_Die_fall_forward: 2336 - 2476 fr.,\n 58. 1H_Die_knocked_backward: 2481 - 2498 fr.,\n 59. 1H_Die_knocked_forward: 2503 - 2520 fr.,\n 60. RM_1H_5X_Combo_move_forward: 2525 - 2620 fr.,\n 61. RM_1H_Casual_walk: 2625 - 2661 fr.,\n 62. RM_1H_Cautious_walk: 2666 - 2706 fr.,\n 63. RM_1H_walk_left_swing: 2711 - 2746 fr.,\n 64. RM_1H_walk_right_swing: 2751 - 2786 fr.,\n 65. RM_1H_walk_trust: 2791 - 2826 fr.,\n 66. RM_1H_combat_run: 2831 - 2853 fr.,\n 67. RM_1H_run: 2858 - 2884 fr.,\n 68. RM_1H_Dodge_Jump_Backward: 2889 - 2914 fr.,\n 69. RM_1H_Dodge_Jump_Left: 2919 - 2944 fr.,\n 70. RM_1H_Dodge_Jump_Right: 2949 - 2974 fr.,\n 71. RM_1H_Knocked_backward_Fly: 2979 - 3029 fr.,\n 72. RM_1H_Die_knocked_backward: 3034 - 3051 fr.,\n 73. RM_1H_Die_knocked_forward: 3056 - 3073 fr.,\n 74. MECANIM T-pose:: 3078 - 3088 fr.,","imageAlt":"UNITY HERO WEAPON AND SHIELD ANIMATION COLLECTION 3D model","url":"https://www.cgtrader.com/3d-models/character/other/unity-hero-wshield-animation-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rLbqL91AuqurBJBKBK1sufFU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/unity-hero-weapon-and-shield-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/rLbqL91AuqurBJBKBK1sufFU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/unity-hero-weapon-and-shield-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/unity-hero-wshield-animation-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/998795/d97c7048e1/unity-hero-weapon-and-shield-animation-collection-3d-model-d97c7048e1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2388281","type":"listingItem","attributes":{"id":2388281,"title":"Astronaut - UE4","price":10.0,"description":"Astronaut inspired by NASA EVA but with more agility. Can be used for third person space games, either in space or other planets. Textures are very detailed allowing for close up shots.\nTechnical Details\n\nFeatures: \n\n     - Contains the rigged mesh of Astronaut.\n     - Packed textures allow for 24 textures making 15 Materials.\n     - 16,369 total vertices.\n\nRigged: (Yes)\n\nRigged to Epic skeleton: (Yes)\n\nIf rigged to the Epic skeleton, IK bones are included: (Yes)\n\nAnimated: (No)\n\nNumber of Animations: Tested with animations available in the unreal marketplace for free.\n\nAnimation types (Root Motion/In-place): 0\n\nNumber of characters: 1\n\nVertex counts of characters: 16,369\n\nTriangle counts of characters: 27,839\n\nNumber of Materials and Material Instances: 15\n\nNumber of Textures: 24\n\nTexture Resolutions: (Please list all various texture resolutions)\n\n[4096x4096]: 9 textures\n\n[2048x2048]: 15 textures\n\nSupported Development Platforms:\n\nWindows: (Yes)\n\nMac: (Yes)\n\nDocumentation: No","imageAlt":"3D model Astronaut - UE4","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/astronaut-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iG5mUBhR4jwQEfwPRkz11X45/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/5342r.jpg","gridUrl":"https://media.cgtrader.com/variants/iG5mUBhR4jwQEfwPRkz11X45/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/5342r.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/astronaut-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2388281/0a7220af6f/astronaut-ue4-3d-model-0a7220af6f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5169549","type":"listingItem","attributes":{"id":5169549,"title":"Adventure Characters Pack - Survival Survivor RPG Shooter Action","price":349.0,"description":"Time to plunge into the atmosphere of Adventure!\n\nA lot of work has been put into this character package - we have implemented an exceptional number of nice features that you will surely enjoy!Lots of skins, amazing modularity, corrective blendshapes to simulate muscles, several body types (male and female), the ability to exchange clothes between characters, a bunch of accessories and weapons, a demo scene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc. …we’ll tell you more below :) As always, we are happy to invite you to our Discord channel - there we answer questions and help in working with models. Link: https://discord.gg/Dfh9yqR4tg\n\nAsset pack includes:\n\n- Unreal projects (5.0+), uncensored\n- Unity project (2021.3.35f1), uncensored\n- FBX files - two versions, with full and optimized body parts\n- Textures packages\n\n**How to open an Unreal/Unity project: download all archives with the project and unpack any of them. The contents of the rest will be automatically collected into one folder.**\n\nThis is the first of two Adventure style packages. It includes:\n\n1. Thomas is a basic adventure character.\n2. Christopher is a thug and a bully!\n3. Eva is a sweet basic adventure girl.\n4. Victoria is an urban option. Her bow will help you out more than once!\n5. Jane is a winter option for fighting blizzards.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chest and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_All_Parts includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial https://youtu.be/y1GaTiyj0oQ for more information.\n\nModels height: 185 cms male, 175 cms female\n\n**Polycount:**\n\n- Thomas: 79176\n- Christopher: 79010\n- Eva: 83855\n- Victoria: 64833\n- Jane: 101174\n\nWeapons:\n\n- Bow: 22340\n- Pistol: 19306\n- Knife: 2705\n- Axe: 834\n- Ice pick: 3708\n\n- Source .fbx, .maya files with meshes on quads, textures for various programs - after purchasing any of our products, you can request additional files and any help on working with them by mail help.davidgrette@gmail.com. It's free!\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n- Additional bones list https://docs.google.com/document/d/1tVSJDuzOsrMfeDaohh-_l9z0RcmKEz7tv8TmGR6GK80/edit?usp=sharing\n\nWe would be grateful if you take our survey - it will help us make useful content in the future! Link: https://bit.ly/3ERm4Y1\n\nThank you, David Grette team \n\nSupport mail: help.davidgrette@gmail.com\n\nDiscord: https://discord.gg/u7MCTmDqmU","imageAlt":"Adventure Characters Pack - Survival Survivor 3D asset 2","url":"https://www.cgtrader.com/3d-models/character/man/adventure-characters-pack-survival-survivor-rpg-shooter-action","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GE69L2zYn8faHNTFQCQGkasK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover%20cgtrader%20pack1.jpg","gridUrl":"https://media.cgtrader.com/variants/GE69L2zYn8faHNTFQCQGkasK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover%20cgtrader%20pack1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adventure-characters-pack-survival-survivor-rpg-shooter-action","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5169549/2f6cf0a952/adventure-characters-pack-survival-survivor-rpg-shooter-action-3d-model-2f6cf0a952.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5400399","type":"listingItem","attributes":{"id":5400399,"title":"Adventure Character Christopher from Pack 1","price":89.0,"description":"**Get the whole Adventure Characters Pack (5 unique models) and save 25%! https://www.cgtrader.com/3d-models/character/man/adventure-characters-pack-survival-survivor-rpg-shooter-action**\n\n\u003e Time to plunge into the atmosphere of Adventure!\n\n\u003e A lot of work has been put into this character package - we have implemented an exceptional number of nice features that you will surely enjoy!Lots of skins, amazing modularity, corrective blendshapes to simulate muscles, several body types (male and female), the ability to exchange clothes between characters, a bunch of accessories and weapons, a demo scene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc. …we’ll tell you more below :) As always, we are happy to invite you to our Discord channel - there we answer questions and help in working with models. Link: https://discord.gg/Dfh9yqR4tg\n\nAsset pack includes:\n\n- Unreal projects (5.0+), uncensored\n- Unity project (2021.3.35f1), uncensored\n- FBX files - two versions, with full and optimized body parts\n- Textures packages\n\n**How to open an Unreal project: download all archives with the project and unpack any of them uning Winrar. The contents of the rest will be automatically collected into one folder.**\n\nThis is part of the first of two Adventure style packages. Full set includes:\n\n1. Thomas is a basic adventure character.\n2. Christopher is a thug and a bully!\n3. Eva is a sweet basic adventure girl.\n4. Victoria is an urban option. Her bow will help you out more than once!\n5. Jane is a winter option for fighting blizzards.\n\nThis package includes the Christopher character only.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chest and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_All_Parts includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial https://youtu.be/y1GaTiyj0oQ for more information.\n\nModels height: 185 cms male, 175 cms female\n\n**Polycount:**\n\n- Christopher: 79010\n\n**Weapons:**\n\n- Pistol: 19306\n- Knife: 2705\n- Axe: 834\n\n-------------------------------\n\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n- Additional bones list https://docs.google.com/document/d/1tVSJDuzOsrMfeDaohh-_l9z0RcmKEz7tv8TmGR6GK80/edit?usp=sharing\n\nWe would be grateful if you take our survey - it will help us make useful content in the future! Link: https://bit.ly/3ERm4Y1\n\nThank you, David Grette team \n\nSupport mail: help.davidgrette@gmail.com\nDiscord: https://discord.gg/u7MCTmDqmU","imageAlt":"3D asset Adventure Character Christopher from Pack","url":"https://www.cgtrader.com/3d-models/character/man/adventure-character-christopher-from-pack-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XBngZxSMUoC7ZmMWsZMzNybR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover%20cgtrader2.jpg","gridUrl":"https://media.cgtrader.com/variants/XBngZxSMUoC7ZmMWsZMzNybR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover%20cgtrader2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adventure-character-christopher-from-pack-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5400399/e28d009ffa/adventure-character-christopher-from-pack-1-3d-model-e28d009ffa.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1013300","type":"listingItem","attributes":{"id":1013300,"title":"EVA  3D Womean mod","price":75.0,"description":"in the package there is Base.mb which can be opened in Maya 2011\n\nit is skined and has a control panel for the face. It is included Maya hair also which is created by nurb curves as guide, and\n\nall setting are set properly so you will have a nice hair.\n\nif you later plan to use this curves for creating hair in different method like yeti, xGen, shave then it makes it easier.\n\nIn maya 2017 this basic model and its skeleton is used as reference for Maya 'Human IK' ,\n\nadditional to Maya software , we have this model in Arnold and redshift too, with all shading applied and studio lighting setup for each separately,\n\nAll color textures are in 8 K resolution\n\nUVS are UDIM type (Mari) and in 11 tiles.\n\nwe have another body skinned, wihich uses a UV pack and it's texture in the case you want to have a single tile body.\n\nwe have other separate files contains different nice poses, and turntable for each tenderer (Arnold and Redshift).\n\nwhich are ready in lighting setup and can render and give you the same result as you see in video.\n\ncreaturemifx@gmail.com\n\n","imageAlt":"EVA 3D Womean mod rigged","url":"https://www.cgtrader.com/3d-models/character/woman/eva-3d-womean-mod","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fBNnhRyGertnkHJarueZftjK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-3d-womean-mod-3d-model-rigged-ma-mb-mel.jpg","gridUrl":"https://media.cgtrader.com/variants/fBNnhRyGertnkHJarueZftjK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-3d-womean-mod-3d-model-rigged-ma-mb-mel.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-3d-womean-mod","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/1013300/381ddf23f0/eva-3d-womean-mod-3d-model-381ddf23f0.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998781","type":"listingItem","attributes":{"id":998781,"title":"UNITY HERO 2H WEAPONS ANIMATION COLLECTION","price":25.0,"description":"v 1.2  10 run, walk, jump... animation clips included \"root motion\" data, used by Mechanim added.\nv 1.3 9 animations was added (put weapon back, take out and walking blows). Sword on the back was added.\nv  1.3f 3 Left swings animations was corrected.\nv.2.0 4 animations added, 1 animation (Idle with weapons) deleted. \n2 realistic ideal model of man and woman added to the pack. \nAnimations was refined to meet the realistic characters.\n \nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\n \nPack including : \n1. 2 realistic ideal characters (Adam and Eva) with helmet, 2 swords and 2 shields.\nEva with props: 10,626 polygons, 20,952 triangles, 10,925 vertexes. Rig: 75 bones (2 additional bones for breast).\nAdam with props: 10,685 polygons, 21,092 triangles, 11,003 vertexes. Rig: 73 bones.\n\n2. 71 animation clips for each character. 56 \"on place\" animation clips, plus 15 duplicates of run, walk, jump... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n \n1. MECANIM: 0f - 10 fr.,\n 2. 2H_COMBAT_mode_B: 15f - 65 fr.,\n 3. 2H_PutWeapon_Back: 66f - 106 fr.,\n 4. IDLE: 107f - 207 fr.,\n 5. 2H_TookWeaponOut: 208f - 248 fr.,\n 6. 2H_3_Swings_Combo: 250f - 330 fr.,\n 7. 2H_360_Uppercut_moving: 330f - 410 fr.,\n 8. 2H_360_Uppercut_on_place: 411f - 491 fr.,\n 9. 2H_dodge_backwards: 492f - 527 fr.,\n 10. 2H_Dodge_Jump_Backward: 528f - 553 fr.,\n 11. 2H_Dodge_Jump_Left: 554f - 579 fr.,\n 12. 2H_Dodge_Jump_Right: 580f - 605 fr.,\n 13. 2H_dodge_to_left: 606f - 641 fr.,\n 14. 2H_dodge_to_right: 642f - 677 fr.,\n 15. 2H_duck_below_high_swing: 678f - 713 fr.,\n 16. 2H_Heavy Smash: 715f - 756 fr.,\n 17. 2H_Hit_from_back: 756f - 791 fr.,\n 18. 2H_Hit_from_front: 792f - 827 fr.,\n 19. 2H_Jump 360 smash: 828f - 938 fr.,\n 20. 2H_parry_high_front: 939f - 974 fr.,\n 21. 2H_parry_high_right: 975f - 1010 fr.,\n 22. 2H_parry_low_front: 1011f - 1046 fr.,\n 23. 2H_parry_low_left: 1047f - 1082 fr.,\n 24. 2H_Power_Down_Blow: 1083f - 1118 fr.,\n 25. 2H_Power_Trust: 1119f - 1154 fr.,\n 26. 2H_swing_high_left: 1155f - 1190 fr.,\n 27. 2H_swing_high_right: 1191f - 1226 fr.,\n 28. 2H_swing_high_straight_down: 1227f - 1262 fr.,\n 29. 2H_swing_low_left: 1263f - 1298 fr.,\n 30. 2H_swing_low_right: 1299f - 1334 fr.,\n 31. 2H_swing_mid_left: 1335f - 1370 fr.,\n 32. 2H_swing_mid_right: 1371f - 1406 fr.,\n 33. 2H_thrust_high: 1407f - 1442 fr.,\n 34. 2H_thrust_low: 1443f - 1478 fr.,\n 35. 2H_thrust_mid: 1479f - 1514 fr.,\n 36. 2H_Wide_Slash_Combo: 1515f - 1605 fr.,\n 37. 2H_moveTOblock: 1606f - 1612 fr.,\n 38. 2H_block: 1613f - 1663 fr.,\n 39. 2H_moveFROMblock: 1664f - 1670 fr.,\n 40. 2H_Knocked_backward_Fly: 1671f - 1721 fr.,\n 41. 2H_Knocked_backward_onPlace: 1726f - 1767 fr.,\n 42. 2H_Down_back: 1768f - 1808 fr.,\n 43. 2H_Recover_from_knocked_backward: 1809f - 1849 fr.,\n 44. 2H_Knocked_forward: 1850f - 1878 fr.,\n 45. 2H_Down_forward: 1880f - 1920 fr.,\n 46. 2H_Recover_from_knocked_forward: 1921f - 1953 fr.,\n 47. 2H_Casual_walk: 1957f - 1993 fr.,\n 48. 2H_Cautious_walk: 1998f - 2038 fr.,\n 49. 2H_Walk_swing_high_stright: 2039f - 2079 fr.,\n 50. 2H_Walk_swing_left: 2080f - 2120 fr.,\n 51. 2H_Walk_swing_right: 2121f - 2161 fr.,\n 52. 2H_combat_run: 2162f - 2184 fr.,\n 53. 2H_run: 2185f - 2211 fr.,\n 54. 2H_Die_fall_backward: 2216f - 2349 fr.,\n 55. 2H_Die_fall_forward: 2354f - 2494 fr.,\n 56. 2H_Die_knocked_backward: 2499f - 2516 fr.,\n 57. 2H_Die_knocked_forward: 2521f - 2538 fr.,\n 58. RM_2H_3_Swings_Combo: 2543f - 2623 fr.,\n 59. RM_2H_360_Uppercut_moving: 2628f - 2708 fr.,\n 60. RM_2H_Casual_walk: 2713f - 2749 fr.,\n 61. RM_2H_Cautious_walk: 2754f - 2794 fr.,\n 62. RM_2H_Walk_swing_high_stright: 2799f - 2839 fr.,\n 63. RM_2H_Walk_swing_left: 2844f - 2884 fr.,\n 64. RM_2H_Walk_swing_right: 2889f - 2929 fr.,\n 65. RM_2H_combat_run: 2934f - 2956 fr.,\n 66. RM_2H_Dodge_Jump_Backward: 2961f - 2986 fr.,\n 67. RM_2H_Dodge_Jump_Left: 2991f - 3016 fr.,\n 68. RM_2H_Dodge_Jump_Right: 3020f - 3045 fr.,\n 69. RM_2H_Knocked_backward_Fly: 3050f - 3100 fr.,\n 70. RM_2H_run: 3104f - 3130 fr.,\n 71. RM_2H_Die_knocked_backward: 3135f - 3152 fr.,\n 72. RM_2H_Die_knocked_forward: 3157f - 3174 fr.,\n 73. MECANIM: 3179f - 3189 fr.,","imageAlt":"3D model UNITY HERO 2H WEAPONS ANIMATION COLLECTION","url":"https://www.cgtrader.com/3d-models/character/other/unity-hero-2h-weapons-animation-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fEiPy87DDME5e8a9jyq9PUV1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/unity-hero-2h-weapons-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/fEiPy87DDME5e8a9jyq9PUV1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/unity-hero-2h-weapons-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/unity-hero-2h-weapons-animation-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/998781/1cd69a85d0/unity-hero-2h-weapons-animation-collection-3d-model-1cd69a85d0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998782","type":"listingItem","attributes":{"id":998782,"title":"UNITY HERO BOW ANIMATION COLLECTION","price":25.0,"description":"v1.1 Five additional animations was added. Now archer can rise, aim, shot and reload in 45 degrees up.\nv1.2 Archer_aim_fromLeft_toRight animation added.\nv. 1.3 Four additional animations was added. Strafe left and right with aiming bow, with and without root motion data.\nv.2.0 4 animations added, 4 animation deleted. \n2 realistic ideal model of man and woman added to the pack. \nAnimations was refined to meet the realistic characters.\nv. 2.1 Animated Bow prefub was added.\nv. 2.2  run combat animations was added included root motion version. 2 turns animations was added. It is Unity 5.1 pack.\n \nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\nThere is animated bow prefab at the pack. Attach it to your character left hand or weapon mount point and position correctly. Bow have legacy animations rig setup.\n\nPack included : \n1. 2 realistic ideal characters (Adam and Eva) with simple pic and shovel.\n\nEva with all props: 9,841 polygons, 19,482 triangles, 10,105 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam with all props: 9,900 polygons, 19,622 triangles, 10,183 vertexes. Rig: 73 bones \n\n2. 67 animation clips for each character. 46 \"on place\" animation clips, plus 21 duplicates of run, walk, jump... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n\n 1. MECANIM: 0 - 10 fr.,\n 2. Archer_COMBAT_mode: 15 - 65 fr.,\n 3. Archer_putBow_back: 66 - 101 fr.,\n 4. IDLE: 102 - 202 fr.,\n 5. Archer_takeBow_out: 203 - 243 fr.,\n 6. Archer_get_arrow_fromBack: 244 - 284 fr.,\n 7. Archer_charging: 285 - 325 fr.,\n 8. Archer_aim: 326 - 426 fr.,\n 9. Archer_shot_loop: 427 - 497 fr.,\n 10. Archer_shoting: 498 - 533 fr.,\n 11. Archer_dodge_backwards: 534 - 569 fr.,\n 12. Archer_Dodge_Jump_Backward: 570 - 595 fr.,\n 13. Archer_Dodge_Jump_Left: 596 - 621 fr.,\n 14. Archer_Dodge_Jump_Right: 622 - 647 fr.,\n 15. Archer_duck_below_high_swing: 648 - 683 fr.,\n 16. Archer_Hit_from_back: 684 - 719 fr.,\n 17. Archer_Hit_from_front: 720 - 755 fr.,\n 18. Archer_Knocked_backward: 756 - 797 fr.,\n 19. Archer_Down_back: 798 - 838 fr.,\n 20. Archer_Recover_from_knocked_backward: 839 - 879 fr.,\n 21. Archer_Knocked_forward: 880 - 908 fr.,\n 22. Archer_Down_forward: 909 - 937 fr.,\n 23. Archer_Recover_from_knocked_forward: 938 - 970 fr.,\n 24. Archer_aiming_up_45_d: 971 - 1071 fr.,\n 25. Archer_shot_loop_45up: 1072 - 1142 fr.,\n 26. Archer_aim_fromLeft_toRight: 1143 - 1233 fr.,\n 27. Archer_aim_fromUp_toDown: 1234 - 1324 fr.,\n 28. Archer_strife_left: 1329 - 1364 fr.,\n 29. Archer_strife_left_Aim: 1369 - 1404 fr.,\n 30. Archer_strife_right: 1409 - 1444 fr.,\n 31. Archer_strife_right_Aim: 1449 - 1484 fr.,\n 32. Archer_walk_Combat: 1489 - 1534 fr.,\n 33. Archer_walk_get_arrow_fromBack: 1535 - 1580 fr.,\n 34. Archer_walk_charging: 1581 - 1626 fr.,\n 35. Archer_walk_Aim: 1627 - 1672 fr.,\n 36. Archer_walk_shot_Loop: 1673 - 1728 fr.,\n 37. Archer_walk_shoting: 1729 - 1774 fr.,\n 38. Archer_walk_Aim_leftRight: 1779 - 1869 fr.,\n 39. Archer_walk_Aim_UpDown: 1874 - 1964 fr.,\n 40. Archer_walking_back: 1969 - 2004 fr.,\n 41. Archer_Die_knocked_backward: 2009 - 2026 fr.,\n 42. Archer_Die_knocked_forward: 2031 - 2048 fr.,\n 43. Archer_Dying: 2053 - 2118 fr.,\n 44. RM_Archer_Dodge_Jump_Backward: 2123 - 2148 fr.,\n 45. RM_Archer_Dodge_Jump_Left: 2153 - 2178 fr.,\n 46. RM_Archer_Dodge_Jump_Right: 2183 - 2208 fr.,\n 47. RM_Archer_Knocked_backward: 2213 - 2254 fr.,\n 48. RM_Archer_Knocked_forward: 2259 - 2287 fr.,\n 49. RM_Archer_strife_left: 2292 - 2327 fr.,\n 50. RM_Archer_strife_left_Aim: 2332 - 2367 fr.,\n 51. RM_Archer_strife_right: 2372 - 2407 fr.,\n 52. RM_Archer_strife_right_Aim: 2412 - 2447 fr.,\n 53. RM_Archer_walk_Combat: 2452 - 2497 fr.,\n 54. RM_Archer_walk_get_arrow_fromBack: 2502 - 2547 fr.,\n 55. RM_Archer_walk_charging: 2552 - 2597 fr.,\n 56. RM_Archer_walk_Aim: 2602 - 2647 fr.,\n 57. RM_Archer_walk_shot_Loop: 2652 - 2707 fr.,\n 58. RM_Archer_walk_shoting: 2712 - 2757 fr.,\n 59. RM_Archer_walk_Aim_leftRight: 2762 - 2852 fr.,\n 60. RM_Archer_walk_Aim_UpDown: 2857 - 2947 fr.,\n 61. RM_Archer_walking_back: 2952 - 2987 fr.,\n 62. RM_Archer_Die_knocked_backward: 2992 - 3009 fr.,\n 63. RM_Archer_Die_knocked_forward: 3014 - 3031 fr.,\n\n 64. Archer_run_combat: 3036 - 3062 fr.,\n\n 65. RM_Archer_run_combat: 3067 - 3093 fr.,\n\n 66. Archer_aim_fromLefUp_toLeftDown: 3098 - 3158 fr.,\n 67. Archer_aim_fromRightUp_toRightDown: 3163 - 3223 fr.,","imageAlt":"3D asset UNITY HERO BOW ANIMATION COLLECTION","url":"https://www.cgtrader.com/3d-models/character/other/unity-hero-bow-animation-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PpkeWxjKkZbbnuJ5UkrBAWGb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/unity-hero-bow-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/PpkeWxjKkZbbnuJ5UkrBAWGb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/unity-hero-bow-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/unity-hero-bow-animation-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/998782/cad85deac9/unity-hero-bow-animation-collection-3d-model-cad85deac9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2937664","type":"listingItem","attributes":{"id":2937664,"title":"Evangelion unit-00 Low-poly 3D  fanart","price":39.0,"description":"Mecha robot character from Japanese anime movie. Model was custom some detail may different from original one.  PBR texture low polygon. Topology is clean ready to used. UV symmetry non-overlapping for best performance.","imageAlt":"Evangelion unit-00 Low-poly 3D fanart animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/evangelion-unit-00-low-poly-3d-fanart","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zf8zauxmZgZmVy33nGkQoxDt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot000.jpg","gridUrl":"https://media.cgtrader.com/variants/zf8zauxmZgZmVy33nGkQoxDt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/evangelion-unit-00-low-poly-3d-fanart","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":137,"name":".tbscene","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2937664/44bab8264c/evangelion-unit-00-low-poly-3d-fanart-3d-model-44bab8264c.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6542655","type":"listingItem","attributes":{"id":6542655,"title":"Anzu - The Undead Schoolgirls - Oneechanbara Origins","price":35.0,"description":"Anzu (杏 Anzu?) and Sayaka (さやか Sayaka?) are a pair of zombie sisters and recurring bosses in the OneeChanbara series. Anzu, the younger sister, wields a pair of iron claws while Sayaka, the elder sister, wields a giant iron flail.\n\nLike Anna, they are voiced by Kazusa Amagai in Onechanbara Z2: Chaos, whereas in OneeChanbara ORIGIN, they are voiced by Minami Muta.\n\nAs Undead schoolgirls, Anzu and Sayaka are always wearing tattered Japanese school uniforms.\n\nAnzu and Sayaka were Undead spirits who fed at the \"Gate of Impurity.\" Anzu was given Saki's Baneful Blood, turning her from a low-tier spirit into an upper-tier one. The zombie sisters were physical manifestations of the grudge held by a pair of assassin sisters who died at a young age. They're weapons were holdovers from their previous lives as assassins.\n\nAnzu and Sayaka were two sisters and members of the Baneful Bloodline. Sayaka was renown for her inhuman strength. Unfortunately, the two sisters were subject to the mortal Baneful tradition of sisters fighting to the death. Sayaka slew Anzu in battle and long regretted it. She died an unknown death sometime after their death battle.\n\nThe two sisters were later reanimated through Eva's powers. Having become their mistress, Eva ordered Anzu and Sayaka to kill Aya, another member of the Baneful Bloodline, and take her heart. While Sayaka clearly remembered their tragic past, Anzu remembered little of her past with the sole exception that Sayaka is her older sister.","imageAlt":"Anzu - The Undead Schoolgirls - Oneechanbara 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/anzu-the-undead-schoolgirls-oneechanbara-origins","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nnor0iyt4e3cowyeivmpynrdhcwn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-10-23%20172149.jpg","gridUrl":"https://media.cgtrader.com/variants/nnor0iyt4e3cowyeivmpynrdhcwn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-10-23%20172149.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/anzu-the-undead-schoolgirls-oneechanbara-origins","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6542655/10598f2012/anzu-the-undead-schoolgirls-oneechanbara-origins-3d-model-10598f2012.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"659409","type":"listingItem","attributes":{"id":659409,"title":"Adam and Eva Base Characters","price":8.0,"description":"\u003cp\u003eYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \nThere is a difference between man and woman IDLE poses, which makes the difference between femininity and masculinity.\nT-Pose pose can be used by artist to create and attach armor, clothes and weapons to characters.\u003c/p\u003e\u003cp\u003ePack including : \u003c/p\u003e\u003cp\u003e1. 2 realistic ideal characters - Adam and Eva.\u003c/p\u003e\u003cp\u003eEva:  8,532 polygons, 16,932 triangles, 8,689 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam : 8,591 polygons, 17,072 triangles, 8,767 vertexes. Rig: 73 bones \u003c/p\u003e\u003cp\u003e2. 1 Idle animation clip and 2 poses included.\u003c/p\u003e\u003cp\u003e3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\u003c/p\u003e\u003cp\u003e4. Time list included.\u003c/p\u003e\u003cp\u003e5. 3D MAX and BIP animation clips are included.\u003c/p\u003e\u003cp\u003eTime list:\u003c/p\u003e\u003cp\u003e 1. T_Pose: 0 - 10 fr.,\n 2. S_IDLE: 15 - 115 fr.,\n 3. MECANIM (for Unity users): 120 - 130 fr.,\u003c/p\u003e\nUnity Asset included.","imageAlt":"3D model animated Adam and Eva Base Characters","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/adam-and-eva-base-characters","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Snt8JuX9gpeACe1WRPHkZ3go/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-and-eva-base-characters-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-tga-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/Snt8JuX9gpeACe1WRPHkZ3go/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-and-eva-base-characters-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-tga-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/adam-and-eva-base-characters","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/659409/49109024dd/adam-and-eva-base-characters-3d-model-49109024dd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2545746","type":"listingItem","attributes":{"id":2545746,"title":"Adam And Eva Base Characters","price":5.0,"description":"Assets supported by 8 animation collections of UNITY MEDIEVAL ANIMATIONS MEGA PACK\n\nList of animation collections:\n\n1. UNITY HERO 2H WEAPONS ANIMATION COLLECTION \n2. UNITY HERO GENERAL ANIMATION COLLECTION \n3. UNITY HERO Weapon\u0026Shield ANIMATION COLLECTION \n4. UNITY HERO BOW ANIMATION COLLECTION\n5. UNITY HERO HORSEMAN ANIMATION COLLECTION\n6. UNITY HERO SPEAR/STAFF/HALBERD ANIMATION COLLECTION\n7. UNITY HERO 2 WEAPONS ANIMATION COLLECTION\n8. UNITY HERO WIZARD ANIMATION COLLECTION\n\nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nT-Pose pose can be used by artist to create and attach armor, clothes and weapons to characters.\nMECHANIM pose added for better re-targeting animations in Unity Mechanim.\n\nPack including : \n\n1. 2 realistic ideal characters - Adam and Eva.There are also divided body parts versions.\nBody parts: Head, Hands, Arms, Torso, Legs, Feet, \nEva:  8,532 polygons, 16,932 triangles, 8,689 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam : 8,591 polygons, 17,072 triangles, 8,767 vertexes. Rig: 73 bones \n2. 1 Idle animation clip and 2 poses included.\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n4. Time list included.\n5. 3D MAX and BIP animation clips are included.\n6. Unity asset Included.\n7. FBX files included.\n8. OBJ files included/\n\nTime list:\n\n 1. T_Pose: 0 - 10 fr.,\n 2. S_IDLE: 15 - 115 fr.,\n 3. MECANIM: 120 - 130 fr.,","imageAlt":"3D model Adam And Eva Base Characters","url":"https://www.cgtrader.com/3d-models/character/man/adam-and-eva-base-characters-3db855d7-9609-432a-8db9-c2975a498700","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NV1XqDLneSyqe25wQpRJ8Brd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/AdamEva_Base_01.jpg","gridUrl":"https://media.cgtrader.com/variants/NV1XqDLneSyqe25wQpRJ8Brd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/AdamEva_Base_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-and-eva-base-characters-3db855d7-9609-432a-8db9-c2975a498700","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":149,"name":".bip","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2545746/2364afbac6/adam-and-eva-base-characters-3d-model-2364afbac6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1958201","type":"listingItem","attributes":{"id":1958201,"title":"International space station ISS","price":119.99,"description":"Detailed Description Info:\n\nModel: Unity URP and UE5 Space Collection\n\n|||||||||||||||||||||||||||||||||||\n\nFully rigged game ready astronaut model with fk and ik setup. Model and materials are clearly labelled and setup to a very professional standard. Model is to real world scale but does have a scale control on the main control curve should you need to scale the model up or down. Textures are PBR 4k and include diffuse, specular, gloss, normal and displacement maps.\n\nModel: PBR Astronaut Media Type: 3D Model Geometry: Quads/Tris  Polygon Count: 12976 Vertice Count: 13230 Rigged: Yes Animated: No UV Mapped: Yes Unwrapped UV's: Non-overlapping\n\nModel: PBR ISS Space Station Media Type: 3D Model Geometry: Quads/Tris Polygon Count: 222134 Vertice Count: 241311 Rigged: No Animated: No UV Mapped: Yes Unwrapped UV's:Mixed\n\nModel: Nasa Launch Pad Media Type: 3D Model Geometry: Quads/Tris Polygon Count: 190610 Vertice Count: 221706 Textures: Yes Materials: Yes Rigged: No Animated: No UV Mapped: Yes Unwrapped UV's:Mixed\n\n|||||||||||||||||||||||||||||||||||\n\nFeatures:\n\nFull demo scene of the rendered space station found in the space station demo scene folder.  \nAll Scenes checked with Unity URP 2021 onwards and UE5.4 onwards\n\nContact me directly on here should you have any questions or have any problems\n\n\n","imageAlt":"3D model International space station ISS","url":"https://www.cgtrader.com/3d-models/space/spaceship/unity-hdrp-nasa-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dfx0ytgcuu533rcaolhxmk6lbmat/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1a.jpg","gridUrl":"https://media.cgtrader.com/variants/dfx0ytgcuu533rcaolhxmk6lbmat/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/unity-hdrp-nasa-collection","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/1958201/4f8a82cc42/international-space-station-iss-3d-model-4f8a82cc42.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4338364","type":"listingItem","attributes":{"id":4338364,"title":"Mecha Giant Robot Anime - Robo Gigante","price":408.0,"description":"This is the **Mecha Giant Robot Anime**, for use in animations, renders, games, printing... etc.\u003cbr\u003e\nThe zip file contains various file formats: **.blend, .obj, .fbx, .gltf, .stl, .ply, .abc, .dae, .usdc**\u003cbr\u003e\nYou can change the color to any you want.\u003cbr\u003e\nThe decals in the shoulder are the only textures, the text are fictional names and can be replaced by any other text or logo you want. Simply edit the texture file.\u003cbr\u003e\nEnable the alpha chanel in your game engine to not see a black border in the textures.\u003cbr\u003e\nPlease see the video to more details about the model and the rig at end of the video.\u003cbr\u003e \n\nSpecifications:\n\n - Vertices: 28,155\n - Polygons: 26,731\n - Triangles: 54,228 \n - Materials: 10\n - Textures: 2 (1024 x 1024 pixels, diffuse) (only in the shoulders decals)\n\nThe .blend file is the original version prepared to render. Use Blender v3.3.4 to open this file.\u003cbr\u003e\nThe USDZ file uses the .usdc extension.\u003cbr\u003e\n\nFeel free to ask any question or request modifications.\u003cbr\u003e\nVisit my profile to find more products.","imageAlt":"3D asset Mecha Giant Robot Anime - Robo Gigante","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/mecha-giant-robot-anime-robo-gigante","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CV8VPfwdVCJfD8CjUab7RAzH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pic17.jpg","gridUrl":"https://media.cgtrader.com/variants/CV8VPfwdVCJfD8CjUab7RAzH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pic17.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/mecha-giant-robot-anime-robo-gigante","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4338364/218471832c/mecha-giant-robot-anime-robo-gigante-3d-model-218471832c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670913","type":"listingItem","attributes":{"id":670913,"title":"Eva Archer Light Version","price":40.0,"description":"\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\n\nModel with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \n112 Animation for sword and shield warrior, archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion.\nRig has 72 bones.\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (112  animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures (naked and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\u003c/p\u003e\u003cp\u003eAnimations\n General\u003c/p\u003e\u003cp\u003e 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003eArcher\u003c/p\u003e\u003cp\u003e 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\u003c/p\u003e\u003cp\u003e 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. 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Link: https://discord.gg/Dfh9yqR4tg\n\nAsset pack includes:\n\n- Unreal projects (5.0+), uncensored\n- Unity project (2021.3.35f1), uncensored\n- FBX files - two versions, with full and optimized body parts\n- Textures packages\n\n**How to open an Unreal project: download all archives with the project and unpack any of them uning Winrar. The contents of the rest will be automatically collected into one folder.**\n\nThis is part of the first of two Adventure style packages. Full set includes:\n\n1. Thomas is a basic adventure character.\n2. Christopher is a thug and a bully!\n3. Eva is a sweet basic adventure girl.\n4. Victoria is an urban option. Her bow will help you out more than once!\n5. Jane is a winter option for fighting blizzards.\n\nThis package includes the Thomas character only.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chest and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_All_Parts includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial https://youtu.be/y1GaTiyj0oQ for more information.\n\nModels height: 185 cms male, 175 cms female\n\n**Polycount:**\n\n- Thomas: 79176\n\n**Weapons:**\n\n- Pistol: 19306\n- Axe: 834\n\n-------------------------------\n\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n- Additional bones list https://docs.google.com/document/d/1tVSJDuzOsrMfeDaohh-_l9z0RcmKEz7tv8TmGR6GK80/edit?usp=sharing\n\nWe would be grateful if you take our survey - it will help us make useful content in the future! Link: https://bit.ly/3ERm4Y1\n\nThank you, David Grette team \n\nSupport mail: help.davidgrette@gmail.com\nDiscord: https://discord.gg/u7MCTmDqmU","imageAlt":"3D asset Adventure Character Thomas from Pack 1","url":"https://www.cgtrader.com/3d-models/character/man/adventure-character-thomas-from-pack-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Wua3kJdkVhHQS6KrL8Fie5J8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover%20cgtrader1.jpg","gridUrl":"https://media.cgtrader.com/variants/Wua3kJdkVhHQS6KrL8Fie5J8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover%20cgtrader1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adventure-character-thomas-from-pack-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5370710/712ee52ec3/adventure-character-thomas-from-pack-1-3d-model-712ee52ec3.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4097559","type":"listingItem","attributes":{"id":4097559,"title":"POLYGON - 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May fight as warrior, archer, mage, rogue...\u003c/p\u003e\u003cp\u003e\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eEva with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.\nAdam with all armors and weapons: 21,644 polygons, 42,655 triangles and 23,092 vertexes. \u003c/p\u003e\u003cp\u003e115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each  character)\nEva Rig has 75 bones. Adam Rig has 73 bones.\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (89 animations) included .(for each  character)\nOriginal 3D MAX file with rigged character in T-pose included.(for each  character)\n2 Body textures (naked and with underclothes) included.(for each  character)\n4 Eva Hair textures included.\n5 Adam Hair textures included.\nFBX files included.\u003c/p\u003e\u003cp\u003eParts Eva\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\u003c/p\u003e\u003cp\u003eParts Adam\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots., Jerkin\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\u003c/p\u003e\u003cp\u003eAnimations\n general\u003c/p\u003e\u003cp\u003e 0. Mecanim pose: 0 - 0 fr.,\n 1. W_S_Drinking: 2 - 55 fr.,\n 2. W_S_Eating: 56 - 176 fr.,\n 3. W_S_Explanation: 177 - 222 fr.,\n 4. W_S_IDLE: 223 - 323 fr.,\n 5. W_S_Kiss: 324 - 409 fr.,\n 6. W_S_Looking_around: 410 - 586 fr.,\n 7. W_S_making_item: 587 - 617 fr.,\n 8. W_S_Reject: 618 - 718 fr.,\n 9. W_S_Talking_B: 719 - 854 fr.,\n 10. W_S_Use_object: 855 - 895 fr.,\n 11. W_M_run: 900 - 926 fr.,\n 12. W_M_Run_Jump: 927 - 960 fr.,\n 13. W_M_Sneaking: 965 - 1015 fr.,\n 14. W_M_strafe_run_left: 1020 - 1046 fr.,\n 15. W_M_strafe_run_right: 1051 - 1077 fr.,\n 16. W_M_Strife_leftt: 1082 - 1117 fr.,\n 17. W_M_Strife_right: 1122 - 1157 fr.,\n 18. W_M_Walk: 1162 - 1198 fr.,\n 19. W_M_Jump_Walking: 1199 - 1229 fr.,\n 20. W_M_Walking_back_B: 1234 - 1269 fr.,\n 21. W_M_Walking_With_Tourch: 1274 - 1377 fr.,\u003c/p\u003e\u003cp\u003emagic\n 22. W_M_combat_mode_C: 1382 - 1457 fr.,\n 23. W_M_buff_spell_A: 1458 - 1508 fr.,\n 24. W_M_buff_spell_B: 1509 - 1599 fr.,\n 25. W_M_Drinking_potion: 1600 - 1655 fr.,\n 26. W_M_fire_ball_strong_spell: 1656 - 1731 fr.,\n 27. W_M_speil_fast_loop: 1732 - 1762 fr.,\n 28. W_M_speil_magic_trap: 1763 - 1863 fr.,\n 29. W_M_speil_summoning: 1864 - 1899 fr.,\n 30. W_M_spell_Barier_start: 1900 - 1918 fr.,\n 31. W_M_spell_Barier_keep: 1919 - 1954 fr.,\n 32. W_M_spell_Barier_end: 1955 - 1970 fr.,\n 33. W_M_spell_cast_A: 1972 - 2042 fr.,\n 34. W_M_spell_curse: 2043 - 2103 fr.,\n 35. W_M_spell_sleep: 2104 - 2144 fr.,\n 36. W_M_Dying_A: 2145 - 2185 fr.,\u003c/p\u003e\u003cp\u003eweapon and shield\n 37. W_1H_PutWeapon_Back: 2190 - 2230 fr.,\n 38. W_1H_TookWeaponOut: 2231 - 2271 fr.,\n 39. W_1H_5X_Combo: 2272 - 2367 fr.,\n 40. W_1H_COMBAT_mode: 2368 - 2418 fr.,\n 41. W_1H_Hit_from_back: 2419 - 2454 fr.,\n 42. W_1H_Hit_from_front: 2455 - 2490 fr.,\n 43. W_1H_moveTOblock: 2491 - 2497 fr.,\n 44. W_1H_shield_block_keeping: 2498 - 2528 fr.,\n 45. W_1H_moveFROMblock: 2529 - 2535 fr.,\n 46. W_1H_shield_block_high_left: 2536 - 2571 fr.,\n 47. W_1H_shield_block_high_right: 2572 - 2607 fr.,\n 48. W_1H_sword_parry_high_left: 2608 - 2643 fr.,\n 49. W_1H_sword_parry_high_right: 2644 - 2679 fr.,\n 50. W_1H_sword_shield_blow: 2680 - 2715 fr.,\n 51. W_1H_sword_swing_high_left: 2716 - 2751 fr.,\n 52. W_1H_sword_swing_high_right: 2752 - 2787 fr.,\n 53. W_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,\n 54. W_1H_sword_swing_low_left: 2824 - 2859 fr.,\n 55. W_1H_sword_swing_low_right: 2860 - 2895 fr.,\n 56. W_1H_sword_thrust_mid: 2896 - 2931 fr.,\n 57. W_1H_Die_fall_backward: 2932 - 3065 fr.,\n 58. W_1H_Die_fall_forward: 3070 - 3210 fr.,\n 59. W_1H_banging_shield: 3215 - 3235 fr.,\n 60. W_1H_Casual_walk: 3240 - 3276 fr.,\n 61. W_1H_walk_left_swing: 3277 - 3312 fr.,\n 62. W_1H_walk_right_swing: 3313 - 3348 fr.,\n 63. W_1H_walk_trust: 3349 - 3384 fr.,\n 64. W_1H_Cautious_walk: 3389 - 3429 fr.,\n 65. W_1H_combat_run: 3434 - 3456 fr.,\u003c/p\u003e\u003cp\u003earcher's\n 66. W_Archer_putBow_back: 3461 - 3496 fr.,\n 67. W_Archer_takeBow_out: 3497 - 3537 fr.,\n 68. W_Archer_COMBAT_mode: 3538 - 3588 fr.,\n 69. W_Archer_dodge_backwards: 3589 - 3624 fr.,\n 70. W_Archer_Hit_from_back: 3625 - 3660 fr.,\n 71. W_Archer_Hit_from_front: 3661 - 3696 fr.,\n 72. W_Archer_get_arrow_fromBack: 3697 - 3737 fr.,\n 73. W_Archer_charging: 3738 - 3778 fr.,\n 74. W_Archer_aim: 3779 - 3879 fr.,\n 75. W_Archer_shot_loop: 3880 - 3950 fr.,\n 76. W_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,\n 77. W_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,\n 78. W_Archer_aiming_up_45_d: 4142 - 4242 fr.,\n 79. W_Archer_shot_loop_45up: 4243 - 4308 fr.,\n 80. W_Archer_Dying: 4313 - 4378 fr.,\n 81. W_Archer_run_combat: 4383 - 4409 fr.,\n 82. W_Archer_walk_Combat: 4414 - 4459 fr.,\n 83. W_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,\n 84. W_Archer_walk_charging: 4506 - 4551 fr.,\n 85. W_Archer_walk_Aim: 4552 - 4597 fr.,\n 86. W_Archer_walk_shot_Loop: 4598 - 4653 fr.,\n 87. W_Archer_strife_left_Aim: 4658 - 4693 fr.,\n 88. W_Archer_strife_right_Aim: 4698 - 4733 fr.,\n 89. W_Archer_walking_back: 4738 - 4773 fr.,\u003c/p\u003e\u003cp\u003ev.1.1\u003c/p\u003e\u003cp\u003e 90. RM_1H_Casual_walk: 4781 - 4817 fr.,\n 91. RM_1H_Cautious_walk: 4822 - 4862 fr.,\n 92. RM_1H_walk_left_swing: 4867 - 4902 fr.,\n 93. RM_1H_walk_right_swing: 4907 - 4942 fr.,\n 94. RM_1H_walk_trust: 4947 - 4982 fr.,\n 95. RM_1H_combat_run: 4987 - 5009 fr.,\n 96. RM_Run: 5014 - 5036 fr.,\n 97. RM_Run_Jump: 5041 - 5074 fr.,\n 98. RM_Sneaking: 5079 - 5130 fr.,\n 99. RM_strafe_run_left: 5135 - 5161 fr.,\n 100. RM_strafe_run_right: 5166 - 5192 fr.,\n 101. RM_Strife_leftt: 5197 - 5232 fr.,\n 102. RM_Strife_right: 5237 - 5272 fr.,\n 103. RM_walk: 5277 - 5312 fr.,\n 104. RM_Jump_Walking: 5317 - 5347 fr.,\n 105. RM_Walking_back_B: 5352 - 5387 fr.,\n 106. RM_Walking_With_Tourch: 5392 - 5495 fr.,\n 107. RM_Archer_run_combat: 5500 - 5526 fr.,\n 108. RM_Archer_walking_back: 5531 - 5566 fr.,\n 109. RM_Archer_strife_left_Aim: 5571 - 5606 fr.,\n 110. RM_Archer_strife_right_Aim: 5611 - 5646 fr.,\n 111. RM_Archer_walk_Combat: 5651 - 5696 fr.,\n 112. RM_Archer_walk_get_arrow_fromBack: 5701 - 5746 fr.,\n 113. RM_Archer_walk_charging: 5751 - 5796 fr.,\n 114. RM_Archer_walk_Aim: 5801 - 5846 fr.,\n 115. RM_Archer_walk_shot_Loop: 5851 - 5906 fr.,\u003c/p\u003e","imageAlt":"Adam And Eva Adventurer 3D model","url":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-adventurer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tkC26xV59n55EgrtJX7BLtgi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-and-eva-adventurer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/tkC26xV59n55EgrtJX7BLtgi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-and-eva-adventurer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-adventurer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/709474/90ffc23322/adam-and-eva-adventurer-3d-model-90ffc23322.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"955222","type":"listingItem","attributes":{"id":955222,"title":"Unity Medieval Animations Mega Pack","price":150.0,"description":"updates\n\nV 1.35 \n\n18 additional rolling, jumping, strafe... animations added. 9 \"on place and 9 with \"root motion\" data.\nNew \"Bow\" animation collection with 52 animations for archers was added.\nFive additional animations was added to \"Bow Animation Collection\". Now archer can rise, aim, shot and reload in 45 degrees up.\nHero Horse and Horseman animation collections was added.\n\nWizard animation collection was apdgraded until v 1.1\nFrame zero - T-pose.\n6 Run and walk, animation clips included \"root motion\" data, used by Mechanim added.\nNow wizard have 2 staffs alwas in same places. One on the back and one in the hand.\n\nBow animation collection was apdgraded until v 1.2\nArcher_aim_fromLeft_toRight added to Bow animation collection.\n\n4 strife animations for Wizard collection added.\n\nFour additional animations was added for Bow collection. Strafe left and right with aiming bow, with and without root motion data.\n\nv. 1.4 \n\nUnity Hero 2 Weapons Collection upgraded to v. 1.3 8 walking blows animations was added.\nUnity Hero 2H Collection upgraded to v. 1.3.  9 animations was added (put weapon back, take out and walking blows). Sword on the back was added.\nHero spear/staff/halberd Collection was upgraded to V 1.3 9 animations was added (put weapon back, take out and walking blows) Halberd on the back was added.\nUnity Hero Weapon and Shield collection was upgraded to V 1.6 10 animations was added (put weapon back, take out, walking blows and more...) Sword and shield on the back was added.\n\nv. 1.5 \n\nGeneral Animation Collection was upgradeed to v. 1.4 (VOL 2) 18 additional animations with and without root motion was added (underwater swimming, walking with torch,jumping...).\n\nv. 2.0 \n\n137 humanoid animations was added 20 animations was removed.\n2 Horse animations was added\n2 realistic ideal model of man and woman added to the pack. \nHorse model was added\nAll animations was refined to meet the realistic characters beauty.\n\nv. 2.1.1 Animated Bow prefab was added to Bow animated collection\n\nv.2.1.2 Bow collection was upgraded 4 animations added. General collection was upgraded 12 important animations was added.\n\n\nnotes\n\n1. This pack contains 714 quality animations from 8 animation collections, which covers what your basically need to create functional PC and NPC character for any Medieval or fantasy game type. \n\n2. You can use it as is or make blends between different animations in order to create more variants. \n\n3. You can use characters for prototype or make additional armor and weapons for them and use in you game production. \n\n4. Animation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. Animation clips of Horse can be used with any rig types except \"humanoid\". It can't be re-targeted. Because horse isn't humanoid creature.\n\n5. There is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\n6. Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\n7. Main Hero_Horseman object need to be parented to horse HORSEMAN_BONE can be found under horse hierarchy after Spine1 bone. I already did it in Horseman\u0026horse_generic_PREFAB and Horseman\u0026Horse_humanoid_PREFAB\n\n8. You can find list of animations in description notes at YouTube preview page.\n\nPack including\n\n1. 2 realistic ideal characters (Adam and Eva) with various weapons and low polygonal horse model.\n\nEva: 8,532 polygons, 16,932 triangles, 8,689 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam: 8,591 polygons, 17,072 triangles, 8,767 vertexes. Rig: 73 bones \nWeapons for each character: 4,391 polygons, 8,400 triangles, 4,744 vertexes\nHorse: 1,069 polygons, 2,096 triangles, 1,157 vertexes.\n\n2. 693 human animation clips. 530 \"on place\" animation clips, plus 163 duplicates of run, walk, jump, crawling... animation clips included \"root motion\" data, used by Mecanim. \n\n3. 21 Horse animation clips. 15 \"on place\" animation clips, plus 6 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mecanim.\n\n4. Diffuse, normals and specular 2048x248, 1024x1024, 512x512 TIF textures.\n\n5. Time lists included.\n","imageAlt":"3D asset Unity Medieval Animations Mega Pack","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/unity-medieval-animations-mega-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KnJ3f3edaS1A21mzYaZpx3hj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/unity-medieval-animations-mega-pack-3d-model-low-poly-animated-rigged-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/KnJ3f3edaS1A21mzYaZpx3hj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/unity-medieval-animations-mega-pack-3d-model-low-poly-animated-rigged-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/unity-medieval-animations-mega-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/955222/3736314d5c/unity-medieval-animations-mega-pack-3d-model-3736314d5c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998792","type":"listingItem","attributes":{"id":998792,"title":"UNITY HERO HORSEMAN ANIMATION COLLECTION","price":30.0,"description":"v.2.0\n28 humanoid animations was added 8 animations was removed.\n2 Horse animations was added\n2 realistic ideal model of man and woman added to the pack. \nHorse model was added\nAnimations was refined to meet the realistic characters.\n\n \nNotes\n\n1. Here list of weapons which can be used with this collection:\nswords, maces, axes, shields, spears, javelins halberds, staffs, guns, one handed crossbows, bows...\n\n2. You can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\n3. This collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\n4. Animation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. Animation clips of Horse can be used with any rig types except \"humanoid\". It can't be re-targeted. Because horse isn't humanoid creature.\n\n5. There is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\n6. Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\n7. Death animations will looks good with any kind of weapons when used with small 5-6 frames blend.\n\n8. Main Hero_Horseman object need to be parented to horse HORSEMAN_BONE can be found under horse hierarchy after Spine1 bone. I already did it in Horseman\u0026horse_generic_PREFAB and Horseman\u0026Horse_humanoid_PREFAB.\n\nPack including: \n\n1. 2 realistic ideal characters (Adam and Eva) with various weapons and low polygonal horse model.\n\nEva: 8,532 polygons, 16,932 triangles, 8,689 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam: 8,591 polygons, 17,072 triangles, 8,767 vertexes. Rig: 73 bones \nWeapons for each character: 4,391 polygons, 8,400 triangles, 4,744 vertexes\nHorse: 1,069 polygons, 2,096 triangles, 1,157 vertexes\n\n2. 64 animation clips for each character.\n\n3. 21 Horse animation clips. 15 \"on place\" animation clips, plus 6 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\n4. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n5. Time list included.\n\nHumans Time list:\n\n  1. MECANIM: 0 - 10 fr.,\n\n    generals:\n\n 2. Horseman_G_Dismounting: 15 - 65 fr.,\n 3. Horseman_G_Mounting_up: 66 - 123 fr.,\n 4. Horseman_G_Explanation: 124 - 169 fr.,\n 5. Horseman_G_Idle: 170 - 270 fr.,\n 6. Horseman_G_looking_around: 271 - 447 fr.,\n 7. Horseman_G_Say_No: 448 - 498 fr.,\n 8. Horseman_G_Talking: 499 - 544 fr.,\n 9. Horseman_G_War_Cry: 545 - 595 fr.,\n 10. Horseman_G_Riding_Galloping_Horse: 600 - 615 fr.,\n 11. Horseman_G_Jumping_on_Horse: 616 - 651 fr.,\n 12. Horseman_G_Taking_Hit: 652 - 687 fr.,\n 13. Horseman_G_Riding_Troting_Horse: 692 - 716 fr.,\n 14. Horseman_G_Riding_Walkig_Horse: 720 - 754 fr.,\n 15. Horseman_G_Death_A: 759 - 788 fr.,\n 16. Horseman_G_Death_B: 793 - 828 fr.,\n 17. Horseman_G_Death_with_Horse: 830 - 854 fr.,\n\n    bow:\n\n 18. Horseman_Archer_Take_Bow_Out: 859 - 894 fr.,\n 19. Horseman_Archer_Combat: 895 - 919 fr.,\n 20. Horseman_Archer_Charge: 920 - 980 fr.,\n 21. Horseman_Archer_Aim_Stright: 981 - 1005 fr.,\n 22. Horseman_Archer_fire_loop_stright: 1006 - 1076 fr.,\n 23. Horseman_Archer_Aim_Back: 1081 - 1105 fr.,\n 24. Horseman_Archer_fire_loop_back: 1106 - 1176 fr.,\n 25. Horseman_Archer_Aim_Left: 1181 - 1205 fr.,\n 26. Horseman_Archer_fire_loop_left: 1206 - 1276 fr.,\n 27. Horseman_Archer_Aim_Right: 1281 - 1305 fr.,\n 28. Horseman_Archer_fire_loop_right: 1306 - 1376 fr.,\n 29. Horseman_Archer_Right_Left_Turn: 1421 - 1517 fr.,\n 30. Horseman_Archer_Put_Bow_Back: 1522 - 1557 fr.,\n\n    gun, pistol, one handed crossbow..    \n\n 31. Horseman_Gun_Take_Out: 1562 - 1597 fr.,\n 32. Horseman_Gun_Combat: 1598 - 1638 fr.,\n 33. Horseman_Gun_aim_stright: 1643 - 1683 fr.,\n 34. Horseman_Gun_fire_stright: 1684 - 1704 fr.,\n 35. Horseman_Gun_aim_back: 1709 - 1749 fr.,\n 36. Horseman_Gun_fire_back: 1750 - 1770 fr.,\n 37. Horseman_Gun_aim_left: 1775 - 1815 fr.,\n 38. Horseman_Gun_fire_left: 1816 - 1836 fr.,\n 39. Horseman_Gun_aim_right: 1841 - 1881 fr.,\n 40. Horseman_Gun_fire_right: 1882 - 1902 fr.,\n 41. Horseman_Gun_Put_Back: 1907 - 1942 fr.,\n\n    spear, halberd, staff\n\n 42. Horseman_Spear_Take_Out_Knight_Style: 1947 - 1982 fr.,\n 43. Horseman_Spear_Galloping_Knight_style: 1983 - 1998 fr.,\n 44. Horseman_Spear_Trust_high_Knight_style: 1999 - 2014 fr.,\n 45. Horseman_Spear_Trust_low_Knight_style: 2015 - 2030 fr.,\n 46. Horseman_Spear_Getting_Hit: 2031 - 2046 fr.,\n 47. Horseman_Spear_Point_right_Knight_style: 2051 - 2066 fr.,\n 48. Horseman_Spear_Point_Left_Knight_style: 2071 - 2086 fr.,\n 49. Horseman_Spear_Put_Back_Knight_Style: 2091 - 2126 fr.,\n\n    spear, javelin\n\n 50. Horseman_Spear_Take_Out: 2131 - 2166 fr.,\n 51. Horseman_Spear_Galloping_Throwing: 2167 - 2182 fr.,\n 52. Horseman_Spear_Hit_left: 2183 - 2218 fr.,\n 53. Horseman_Spear_Hit_right: 2219 - 2254 fr.,\n 54. Horseman_Spear_throw_left: 2255 - 2290 fr.,\n 55. Horseman_Spear_throw_right: 2291 - 2326 fr.,\n 56. Horseman_Spear_throw_stright: 2327 - 2362 fr.,\n 57. Horseman_Spear_throw_Up: 2363 - 2398 fr.,\n 58. Horseman_Spear_Put_Back: 2399 - 2434 fr.,\n\n    sword, shield, mace, axe...\n\n 59. Horseman_Sword_Take_Out: 2439 - 2469 fr.,\n 60. Horseman_Sword_Galloping: 2470 - 2485 fr.,\n 61. Horseman_Sword_Left_blow: 2486 - 2521 fr.,\n 62. Horseman_Sword_Left_UP_blow: 2522 - 2557 fr.,\n 63. Horseman_Sword_Right_blow: 2558 - 2593 fr.,\n 64. Horseman_Sword_Right_UP_blow: 2594 - 2629 fr.,\n 65. Horseman_Sword_Put_Back: 2630 - 2660 fr.,\n\n 66. MECANIM: 2665 - 2675 fr.,\n\n\nHorse Time list:\n\n 1. horse_Idle: 0 - 100 fr.,\n 2. horse_looking_around: 101 - 226 fr.,\n 3. horse_sniff: 227 - 287 fr.,\n 4. horse_rear_up: 288 - 373 fr.,\n 5. horse_kick: 374 - 400 fr.,\n 6. horse_bite: 401 - 441 fr.,\n 7. horse_death: 442 - 468 fr.,\n 8. horse_kick_ground: 473 - 507 fr.,\n 9. horse_eating: 512 - 612 fr.,\n 10. horse_walk: 617 - 651 fr.,\n 11. horse_trot: 656 - 680 fr.,\n 12. horse_galloping: 685 - 700 fr.,\n 13. horse_jump: 701 - 736 fr.,\n 14. horse_running_death: 737 - 777 fr.,\n 15. horse_walk_back: 782 - 816 fr.,\n\n 16. RM_horse_galloping: 821 - 836 fr.,\n 17. RM_horse_jump: 841 - 876 fr.,\n 18. RM_horse_running_death: 881 - 921 fr.,\n 19. RM_horse_trot: 926 - 950 fr.,\n 20. RM_horse_walk: 955 - 989 fr.,\n 21. RM_horse_walk_back: 994 - 1028 fr.,","imageAlt":"3D model UNITY HERO HORSEMAN ANIMATION COLLECTION","url":"https://www.cgtrader.com/3d-models/character/other/unity-hero-horseman-animation-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BrbDXpT91gUauKyLsipA5wCt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/unity-hero-horseman-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/BrbDXpT91gUauKyLsipA5wCt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/unity-hero-horseman-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/unity-hero-horseman-animation-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/998792/d991032368/unity-hero-horseman-animation-collection-3d-model-d991032368.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998796","type":"listingItem","attributes":{"id":998796,"title":"UNITY HERO WIZARD ANIMATION COLLECTION","price":20.0,"description":"v 1.2\nFrame zero - T-pose.\n6 Run and walk, animation clips included \"root motion\" data, used by Mechanim added.\nNow wizard have 2 staffs alwas in same places. One on the back and one in the hand.\n4 stife animations added.\n \nv.2.0 38 animations was added!\n2 realistic ideal model of man and woman added to the pack. \nAnimations was refined to meet the realistic characters.\nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\nPack including : \n\n1. 2 realistic ideal characters (Adam and Eva) with staffs and helmets\n\nEva with all props: 9,604 polygons, 18,968 triangles, 9,753 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam with all props: 9,663 polygons, 19,128 triangles, 9,831 vertexes. Rig: 73 bones \n\n2. 79 animation clips for each character. 63 \"on place\" animation clips, plus 16 duplicates of run, walk, fight... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n\n  1. MECANIM - 0 - 10 fr., \n\n 2. M_combat_mode_B - 15 - 90 fr., \n 3. M_PutWeapon_Back - 91 - 131 fr., \n 4. IDLE - 132 - 232 fr., \n 5. M_TookWeaponOut - 233 - 273 fr., \n 6. M_Dodge_Jump_Backward - 274 - 299 fr., \n 7. M_Dodge_Jump_Left - 300 - 325 fr., \n 8. M_Dodge_Jump_Right - 326 - 351 fr., \n 9. M_Knocked_backward_onPlace - 352 - 393 fr., \n 10. M_Down_back - 394 - 434 fr., \n 11. M_Recover_from_knocked_backward - 435 - 475 fr., \n 12. M_Knocked_forward - 476 - 504 fr., \n 13. M_Down_forward - 505 - 545 fr., \n 14. M_Recover_from_knocked_forward - 546 - 578 fr., \n 15. M_duck_below_swing - 579 - 614 fr., \n 16. M_magic_light_spell - 615 - 665 fr., \n 17. M_magic_shot_stright - 666 - 701 fr., \n 18. M_combat_mode_A - 706 - 781 fr., \n 19. M_Block_to - 782 - 797 fr., \n 20. M_Block_Keep - 798 - 873 fr., \n 21. M_Block_from - 874 - 884 fr., \n 22. M_dodge_backwards - 885 - 920 fr., \n 23. M_dodge_to_left - 921 - 956 fr., \n 24. M_dodge_to_right - 957 - 992 fr., \n 25. M_Hit_from_back - 993 - 1028 fr., \n 26. M_Hit_from_front - 1029 - 1064 fr., \n 27. M_magic_helix_spell - 1065 - 1135 fr., \n 28. M_staff_block - 1136 - 1171 fr., \n 29. M_staff_earthquake_spell - 1172 - 1207 fr., \n 30. M_staff_Hit_stright_down - 1208 - 1243 fr., \n 31. M_staff_swing_right - 1244 - 1279 fr., \n 32. M_dying_B - 1280 - 1345 fr., \n 33. M_combat_mode_C - 1350 - 1425 fr., \n 34. M_buff_spell_A - 1426 - 1476 fr., \n 35. M_buff_spell_B - 1477 - 1567 fr., \n 36. M_Drinking_potion - 1568 - 1623 fr., \n 37. M_fire_ball_strong_spell - 1624 - 1699 fr., \n 38. M_speil_fast_loop - 1700 - 1730 fr., \n 39. M_speil_magic_trap - 1731 - 1831 fr., \n 40. M_speil_summoning - 1832 - 1867 fr., \n 41. M_spell_Barier_start - 1868 - 1886 fr., \n 42. M_spell_Barier_keep - 1887 - 1922 fr., \n 43. M_spell_Barier_end - 1923 - 1938 fr., \n 44. M_spell_cast_A - 1939 - 2009 fr., \n 45. M_spell_cast_B - 2010 - 2045 fr., \n 46. M_spell_cast_C - 2046 - 2081 fr., \n 47. M_spell_cast_D - 2082 - 2117 fr., \n 48. M_spell_curse - 2118 - 2178 fr., \n 49. M_spell_sleep - 2179 - 2219 fr., \n 50. M_Dying_A - 2220 - 2260 fr., \n 51. M_Die_knocked_backward - 2265 - 2282 fr., \n 52. M_Die_knocked_forward - 2287 - 2304 fr., \n 53. M_Casual_walk - 2309 - 2344 fr., \n 54. M_Cautious_walk - 2349 - 2389 fr., \n 55. M_walk_trust - 2390 - 2425 fr., \n 56. M_making_potion - 2430 - 2460 fr., \n 57. M_run - 2465 - 2491 fr., \n 58. M_run_blow_A - 2492 - 2536 fr., \n 59. M_run_blow_B - 2537 - 2581 fr., \n 60. M_run_blow_C - 2582 - 2626 fr., \n 61. M_run_blow_D - 2627 - 2671 fr., \n 62. M_Strife_left - 2676 - 2711 fr., \n 63. M_Strife_right - 2716 - 2751 fr., \n 64. M_walking_back - 2756 - 2791 fr., \n\n 65. RM_M_Casual_walk - 2796 - 2831 fr., \n 66. RM_M_Cautious_walk - 2836 - 2876 fr., \n 67. RM_M_walk_trust - 2881 - 2916 fr., \n 68. RM_M_Dodge_Jump_Backward - 2921 - 2946 fr., \n 69. RM_M_Dodge_Jump_Left - 2951 - 2976 fr., \n 70. RM_M_Dodge_Jump_Right - 2981 - 3006 fr., \n 71. RM_M_run - 3011 - 3037 fr., \n 72. RM_M_run_blow_A - 3042 - 3086 fr., \n 73. RM_M_run_blow_B - 3091 - 3135 fr., \n 74. RM_M_run_blow_C - 3140 - 3184 fr., \n 75. RM_M_run_blow_D - 3189 - 3233 fr., \n 76. RM_M_Strife_leftt - 3238 - 3273 fr., \n 77. RM_M_Strife_right - 3278 - 3313 fr., \n 78. RM_M_walking_back - 3318 - 3353 fr., \n 79. RM_M_Die_knocked_backward - 3358 - 3375 fr., \n 80. RM_M_Die_knocked_forward - 3380 - 3397 fr., \n\n 81. 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Unhide them before render.\n- If you need long distance renders, resize Cat Woman's textures in half or more, and set TurboSmooth's Render Iterations to 1 for faster results.\n- CenterEyes: (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs) - Align \"CONTROL-ViewPoint\" to \"ViewCenter\".\n- DummyHeadBindCollector - Link to it every object that must move with the head bone.\n- Cat Woman's eyelids moves automatically to the left, right, up and down, depending on the \"Control-ViewPoint\" position.\n- Cat Woman's teeth move correctly, according to the movement of her jaw. Wire parameters used, to connect different morphs.\n- The Cat Woman is 172cm. 60kg. young woman, caucasian at the age of 22. Body type: normal. Occupation: Cat Woman :). System Unit: cm\n- See more instrustions in \"Eva_v3.0.pdf\" user manual file.","imageAlt":"3D model rigged Cat Woman","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/cat-woman-68f95d75-c590-462f-ba45-b8bc6d7207db","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HqS4JhLNwCPv5f3AD2pE8mbB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/HqS4JhLNwCPv5f3AD2pE8mbB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/cat-woman-68f95d75-c590-462f-ba45-b8bc6d7207db","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4501349/6ee2557ce6/cat-woman-3d-model-6ee2557ce6.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5476797","type":"listingItem","attributes":{"id":5476797,"title":"EVA-01 Rigged model","price":21.9,"description":"EVA-01 Blender File - Evangelion\n\nUnleash the power of NERV's iconic EVA-01 with this highly detailed 3D model, meticulously crafted in Blender. Perfect for fans, animators, and game developers, this model is rigged, allowing for dynamic poses and animations.\n\nFeatures:\n\n- Highly Detailed: Captures the essence of EVA-01 with precision, from its menacing green eyes to its iconic purple and green color scheme.\n\n- Fully Rigged: Carefully designed to ensuring smooth and realistic movements.\n\n- Blender Format: Created in Blender, ensuring seamless integration with your projects.\n\n- Material Slots: Includes slots for textures and materials, ready for you to customize and apply.\n\nWhat's Included:\n\n- Blender (.blend) file with detailed EVA-01 rigged model\n\n- Applied materials\n\nStep into the world of Evangelion and bring your projects to life with this exceptional EVA-01 model. Perfect for both beginners and experienced 3D artists looking to add a legendary mecha to their collection. Download now and start creating!","imageAlt":"EVA-01 Rigged model 3D asset","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/eva-01-rigged-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HkrStCS4wtGR3MijKA5bfRpw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/miniatura%20artstation%20rig.jpg","gridUrl":"https://media.cgtrader.com/variants/HkrStCS4wtGR3MijKA5bfRpw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/miniatura%20artstation%20rig.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/eva-01-rigged-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5476797/a445140482/eva-01-rigged-model-3d-model-a445140482.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6510672","type":"listingItem","attributes":{"id":6510672,"title":"Adventure Characters Pack - MetaHuman Edition","price":249.0,"description":"- Time to plunge into the atmosphere of Adventure!\n- The Metahuman version of the Adventure Pack is ready – we welcome your feedback :)\n- Cheaper than the basic package, but just as cool.\n\nLots of skins, amazing modularity, the ability to exchange clothes between characters, a bunch of accessories and weapons, a demoscene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc. …we’ll tell you more below :) As always, we are happy to invite you to our Discord channel - there we answer questions and help in working with models. Link: https://discord.gg/Dfh9yqR4tg\n\nAsset pack includes:\n\n- Unreal project (5.6+)\n- Maya Metahuman files with full bodies\n\n**How to open an Unreal project: download all archives with the project and unpack any of them. The contents of the rest will be automatically collected into one folder.**\n\nThis is the first of two Adventure style packages. It includes:\n\n1. Thomas is a basic adventure character.\n2. Christopher is a thug and a bully!\n3. Eva is a sweet basic adventure girl.\n4. Victoria is an urban option. Her bow will help you out more than once!\n5. Jane is a winter option for fighting blizzards.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_Meta includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an **fully MetaHuman** version of the UE5 skeleton with all additional corrective bones\n\nModels height: 185 cms male, 175 cms female\n\n**Polycount:**\n\n- Thomas: 79176\n- Christopher: 79010\n- Eva: 83855\n- Victoria: 64833\n- Jane: 101174\n\nWeapons:\n\n- Bow: 22340\n- Pistol: 19306\n- Knife: 2705\n- Axe: 834\n- Ice pick: 3708\n\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n- Additional bones list https://docs.google.com/document/d/1tVSJDuzOsrMfeDaohh-_l9z0RcmKEz7tv8TmGR6GK80/edit?usp=sharing\n\nWe would be grateful if you take our survey - it will help us make useful content in the future! 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