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Nipalensis Animated VFX Grace","price":329.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality aquila nipalensis model with detailed head, claws and wing feathers, textures, fur and 5 animations. The feathers follow the real reference, the body UV applies 4K UDIM maps, and the body feathers are made as facets. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, feathers, tongue and third eyelids.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 37,376; polygons 37,136\u003cbr\u003e\nEyes: vertices 2,568; polygons 2,688\u003cbr\u003e\nFeathers: vertices 391,772; polygons 309,354\u003cbr\u003e\nTongue: vertices 116; polygons 108\u003cbr\u003e\nThird eyelids: vertices 514; polygons 512\u003cbr\u003e\nTotal: vertices 432,346; polygons 349,798\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_neck_a is the controller of the root of the neck, and its customized attribute Neck_Follow controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_Head_Rot is the FK controller of the head, and its customized attribute FK-IK controls the non-seamless switch of IK/FK of the neck; Head_Follow controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_Head_FK_Transfer controls the location of head when the neck is in FK mode.\u003cbr\u003e\nCTR_Head_IK_Transfer.001 is the controller of head when the neck is in IK mode.\u003cbr\u003e\nCTR_Eyeball.L and CTR_Eyeball.R are controllers of eyes.\u003cbr\u003e\nCTR_Eyemask.L and CTR_Eyemask.R control the third eyelids.\u003cbr\u003e\nupper_arm_parent.L and upper_arm_parent.R are controllers of legs, their customized attribute FK_limb_follow controls whether the legs rotate following the center of gravity in FK mode; IK_FK controls the non-seamless switch of IK/FK of the legs; IK_follow controls whether the legs move following the root controller in IK mode; pole_vector controls whether the vector controllers follow the IK controllers of the feet.\u003cbr\u003e\nCTR_root_scapulars_a.L and CTR_root_scapulars_a.R are controllers of the shoulders, and its customized attribute Scapular_Follow_Wing_Loc controls whether the feathers on the shoulders follow the wing controllers; Scapular_Follow_Wing_Rot controls whether the the feathers on the shoulders rotate following the controllers of the wings.\u003cbr\u003e\nCTR_Wing.L and CTR_Wing.R control the folding of the wings.\u003cbr\u003e\nCTR_tail controls the folding of the tail.\u003cbr\u003e\nThe feet and feathers come with mode detailed controllers.\u003cbr\u003e\nEach feather comes with skinned bones, which makes it easy to shape a single feather or all feathers overall.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-120\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-220\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-120\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. 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The scene includes original mesh with full Modifiers History.\nDifferent 8K bitmaps including diffuse, specular, reflection, refraction, and displacement, perfect for extreme close-up shots. 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Harrier","url":"https://www.cgtrader.com/3d-models/animal/bird/hen-harrier","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CAyjoPWJMvZ9ErpLZjvg5jaG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HenHarrier_Screenshot_01.jpg","gridUrl":"https://media.cgtrader.com/variants/CAyjoPWJMvZ9ErpLZjvg5jaG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HenHarrier_Screenshot_01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/CAyjoPWJMvZ9ErpLZjvg5jaG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HenHarrier_Screenshot_01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/hen-harrier","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5326743/db9d9ef0bd/hen-harrier-3d-model-db9d9ef0bd.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7096611","type":"listingItem","attributes":{"id":7096611,"title":"Bald Eagle Hunting Flight Animated Rigged For Blender","price":299.0,"description":"Bald Eagle Hunting Flight Animated Rigged For Blender is a three-dimensional model of Bald Eagle (Haliaeetus leucocephalus), a large bird of prey widely recognized as a national symbol of the United States.\n\nThe bald eagle bird is a well known bird of prey native to North America. It has a powerful body, wide wings, and a distinctive white head and tail.\n\nFor 3D visualization, wildlife themed CGI scenes, nature documentaries, 3D animation, patriotic advertising graphics, and ecosystem rendering projects.\n\nDescription:\nThis animation set includes 4 eagle animations designed for natural aerial locomotion and predatory behavior. The pack is suitable for cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Flight (looped, in-place / root motion)\n    Wide powerful wing strokes with short gliding phases, natural body oscillation and tail stabilization. Duration: up to 8 sec.\n\n    Hunting Dive (non-looped, in-place / root motion)\n    Focused descent with partial wing tuck, acceleration and strong talon extension for prey capture. Duration: up to 8 sec.\n\n    Take Off (non-looped, in-place / root motion)\n    Deep crouch, explosive leg push-off and intense initial wing beats for lift. Duration: up to 6 sec.\n\n    Landing (non-looped, in-place / root motion)\n    Controlled descent with wing braking, extended talons and balanced stabilization after contact. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\nBald Eagle Hunting Flight Animated Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 19 png (4096x4096)\n- 5 png (2048x2048)\n- 3 png (1889x1248)\n- 12 png (1024x1024)\n- 12 png (512x512)\n- 3 png (426x1195)\n- 8 png (239x500)\n- Dimensions 182 x 64.6 x H31.9 cm\n\n\n(c) 3d_molier International\n","imageAlt":"Bald Eagle Hunting Flight Animated Rigged For ...","url":"https://www.cgtrader.com/3d-models/animal/bird/bald-eagle-hunting-flight-animated-rigged-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/atypdxk3dqbusy2sxfu19pi3mo7w/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Bald_Eagle_Hunting_Flight_Animated_Rigged_For_Blender_003.jpg","gridUrl":"https://media.cgtrader.com/variants/atypdxk3dqbusy2sxfu19pi3mo7w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Bald_Eagle_Hunting_Flight_Animated_Rigged_For_Blender_003.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/atypdxk3dqbusy2sxfu19pi3mo7w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Bald_Eagle_Hunting_Flight_Animated_Rigged_For_Blender_003.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/bald-eagle-hunting-flight-animated-rigged-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":222,"name":".mp4","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/7096611/33b91d694c/bald-eagle-hunting-flight-animated-rigged-for-blender-3d-model-33b91d694c.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1953681","type":"listingItem","attributes":{"id":1953681,"title":"Golden Eagle - rigged - animated standard PBR VRAY","price":199.0,"description":"Rigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\n3ds Max 2017 and up - PBR Version\u003cbr\u003e\n3DS MAX 2017 and up VRAY 3.4\u003cbr\u003e\nCinema4D r13\u003cbr\u003e\nOBJ (includes base obj and morph target objs)\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 23 Morph targets. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop-tree:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3553 verticies\u003cbr\u003e\n3639 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29408 verticies\u003cbr\u003e\n21265 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\n\u003cbr\u003e\nMAX:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25799 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3563 verticies\u003cbr\u003e\n3627 polygons\u003cbr\u003e\n\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29460 verticies\u003cbr\u003e\n21189 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\u003cbr\u003e","imageAlt":"3D model Golden Eagle - rigged - animated standard 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Animated Golden Eagle","price":78.8,"description":"Realistic Animated Golden Eagle Low Poly Model With Realistic Animations, \n\nplease take a look at the preview videos, you can see the animations and how it works in different software.\n_____________________________________\n\n**The model's mesh has 4 levels of details**, **LOD information (count, number of levels):**\n\n- Polygons_LOD0: 19,350 (Tris_LOD0: 38,470)\n- Polygons_LOD1: 11,150(Tris_LOD1: 22,054)\n- Polygons_LOD2: 4,676 (Tris_LOD2: 9,220)\n- Polygons_LOD3: 1,713(Tris_LOD3: 3,276)\n\n_____________________________________\n\n**high-resolution (4k) PBR textures**\n- Diffuse map\n- Alpha map\n- Normal map\n- Ambient Occlusion map\n- Specular map\n- Roughness map\n\n_____________________________________\n\n**Available Formats:**\n- Maya 2024 (Arnold Material)\n- 3DS-Max 2024 (Arnold Material + Default Physic Material)\n- Cinema4D 2023 (Standard Material)\n- Blender 3.3 (Eevee Material) \n- FBX \n- Collada Dae\n- Unreal Engine 5.3\n- Unity 2021.3.15 (with a c# controller script)\n\n_____________________________________\n\n**27 different animations**, **list of the animations and the frames(30 fps):**\n\n-     takingOff: 0-20\n-     soaring: 21-40\n-     soaringToFlyingTransition: 41-60\n-     flying: 61-80\n-     gliding: 117-256\n-     flyingToDescendingTransition: 299-318\n-     descending: 319-338\n-     landing: 339-378\n-     walking: 379-413\n-     eating: 415-625\n-     lookingAround: 625-802\n-     turningLeft(flying): 804-823\n-     turningRight(flying): 828-847\n-     turningLeft(gliding): 863-1007\n-     turningRight(gliding): 1023-1167\n-     gettingHit_DyingInTheAir: 1170-1201\n-     gettingHit_falling: 1202-1215\n-     gettingHit_hittingTheFloor: 1216-1259\n-     hunting(catchingPrey): 1260-1299\n-     soaring(catchingPrey): 1300-1319\n-     flying(catchingPrey): 1340-1359\n-     gliding(catchingPrey): 1396-1535\n-     descending(catchingPrey): 1598-1617\n-     flyingTurningLeft(catchingPrey): 1623-1642\n-     flyingTurningRight(catchingPrey): 1648-1667\n-     glidingTurningLeft(catchingPrey): 1683-1827\n-     glidingTurningRight(catchingPrey): 1843-1987\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\nplease contact me if you need help or more animations.\n\n","imageAlt":"Realistic Animated Golden Eagle 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/loop-flight-animation-of-a-realistic-golden-eagle-7c992f7f-ca65-4dfa-b7a1-91aab2febef1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SD67cRiaY49uFQEQqQDyKUbY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/GoldenEagleTitle.jpg","gridUrl":"https://media.cgtrader.com/variants/SD67cRiaY49uFQEQqQDyKUbY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/GoldenEagleTitle.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/SD67cRiaY49uFQEQqQDyKUbY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/GoldenEagleTitle.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/loop-flight-animation-of-a-realistic-golden-eagle-7c992f7f-ca65-4dfa-b7a1-91aab2febef1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2594733/3a66f5eee3/realistic-animated-golden-eagle-3d-model-3a66f5eee3.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2519056","type":"listingItem","attributes":{"id":2519056,"title":"Tawny 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The wings are folded using one of several morph targets.\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the 'ROOT MAIN' bone (Metarig position control), LTFoot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object Data Properties' =\u003e 'Shape Keys'\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25799 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop and tree:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n17941 verticies\u003cbr\u003e\n18487 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\u003cbr\u003e\n\u003cbr\u003e\nYoutube Samples:\u003cbr\u003e\nBE LandTakeOff WIRE: https://youtu.be/Tolhl_MfMC0\u003cbr\u003e\nBE LandTakeOff: https://youtu.be/0n4HvObt-oc\u003cbr\u003e\nBE BLENDER FlyLoop: https://youtu.be/WVb4aMMeoaA\u003cbr\u003e\nBE BLENDER Land WIRE SHORT: https://youtu.be/BmZv9ZbtnHQ\u003cbr\u003e\nBE BLENDER TT Wire: https://youtu.be/axSLhI12QoY\u003cbr\u003e\nBE BLENDER TT Color: https://youtu.be/CzxDZmHx1_I\u003cbr\u003e","imageAlt":"3D model Bald Eagle - 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However, some rigging information, i.e. controllers, might not be preserved. Landing animation and water scene are not included in FBX and Unity package.\n\nEnjoy.\n\n","imageAlt":"Peregrine Falcon Folded Wings 3D asset","url":"https://www.cgtrader.com/3d-models/animal/bird/peregrine-falcon-folded-wings","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/F7kUgJEiHKSZPMkVtFhpE6eu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/peregrine-falcon-folded-wings-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/F7kUgJEiHKSZPMkVtFhpE6eu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/peregrine-falcon-folded-wings-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/F7kUgJEiHKSZPMkVtFhpE6eu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/peregrine-falcon-folded-wings-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/peregrine-falcon-folded-wings","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/17844/fece418b98/peregrine-falcon-folded-wings-3d-model-fece418b98.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6381725","type":"listingItem","attributes":{"id":6381725,"title":"ULTIMATE 3D ANIMAL PACK","price":39.9,"description":"INCLUDES 100 3D MODELS + ANIMATIONS\n\nPREVIEW ANIMATIONS: https://sites.google.com/view/wildmesh-3d\n\nPerfect for Game Developers, VR, AR, Simulations, Cinematics, and Animations.\nFormats included: .FBX, .BLEND.\nFully compatible with Unity, Unreal Engine, Blender, and more.\nInstant download after purchase.\n\n**Realistic Animals (64)**\nAfrican Elephant - 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It features a white head and tail that contrast with its dark brown body and broad wings. \n\nFor 3D visualization, wildlife themed CGI scenes, nature documentaries, 3D animation, patriotic advertising graphics, and ecosystem rendering projects.\n\nDescription:\nThis animation set includes 4 eagle animations designed for natural aerial locomotion and predatory behavior. The pack is suitable for cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Flight (looped, in-place / root motion)\n    Wide powerful wing strokes with short gliding phases, natural body oscillation and tail stabilization. Duration: up to 8 sec.\n\n    Hunting Dive (non-looped, in-place / root motion)\n    Focused descent with partial wing tuck, acceleration and strong talon extension for prey capture. Duration: up to 8 sec.\n\n    Take Off (non-looped, in-place / root motion)\n    Deep crouch, explosive leg push-off and intense initial wing beats for lift. Duration: up to 6 sec.\n\n    Landing (non-looped, in-place / root motion)\n    Controlled descent with wing braking, extended talons and balanced stabilization after contact. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\nBald Eagle Flying Animated Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. 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Its white head, white tail, and dark body make it easy to recognize. \n\nFor 3D visualization, wildlife themed CGI scenes, nature documentaries, 3D animation, patriotic advertising graphics, and ecosystem rendering projects.\n\nDescription:\nThis animation set includes 4 eagle animations designed for natural aerial locomotion and predatory behavior. The pack is suitable for cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Flight (looped, in-place / root motion)\n    Wide powerful wing strokes with short gliding phases, natural body oscillation and tail stabilization. Duration: up to 8 sec.\n\n    Hunting Dive (non-looped, in-place / root motion)\n    Focused descent with partial wing tuck, acceleration and strong talon extension for prey capture. Duration: up to 8 sec.\n\n    Take Off (non-looped, in-place / root motion)\n    Deep crouch, explosive leg push-off and intense initial wing beats for lift. 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1\n\nTurn180 - 1\n\nRoar - 1\n\n\n\nCharacter:\n\nTriangles: 53 320\n\nVertices: 33 605\n\n\n\n\n\nSci-Fi Cat\n\n\n\nCharacter has Custom skeleton (Image skeleton preview included)\n5 skins.\nInst Mat color blending for each skin\n29 animation included\n\n\nAttack - 3\n\nWalk - 3 (F, L, R)\n\nIdle - 4\n\nGetHit - 8\n\nDeath - 2\n\nIdleTransitions - 4\n\nJump - 3\n\nRun - 1\n\nTurn180 - 1\n\n\n\nCharacter:\n\nTriangles: 41 206\n\nVertices: 25 176\n\n\n\n\n\nSci-Fi Gorilla\n\n\n\n*Background maps not included*\n\nCharacter has Custom skeleton (Image skeleton preview included)\n5 skins.\nInst Mat color blending for each skin\n26 animation included\n\n\nAttack - 5\n\nWalk - 3 (F, L, R)\n\nIdle - 3\n\nGetHit - 8\n\nDeath - 2\n\nIdleTransitions - 2\n\nRun - 1\n\nTurn180 - 1\n\nRoar - 1\n\n\n\nCharacter:\n\nTriangles: 67 592\n\nVertices: 42 647","imageAlt":"Sci-Fi Animals Robots Pack 3D model","url":"https://www.cgtrader.com/3d-model-packs/sci-fi-animals-robots-pack","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FEGa3nyBoEEZwga7NdjtyCrR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/main_3840x2160.jpg","gridUrl":"https://media.cgtrader.com/variants/FEGa3nyBoEEZwga7NdjtyCrR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/main_3840x2160.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/FEGa3nyBoEEZwga7NdjtyCrR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/main_3840x2160.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/sci-fi-animals-robots-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5571700/17ced4bbdf/sci-fi-animals-robots-pack-3d-model-17ced4bbdf.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5646253","type":"listingItem","attributes":{"id":5646253,"title":"Eagle-B3","price":15.0,"description":"**Product Description:**\nPlease read product information carefully before purchasing.\n1.\tProduct Compatible with : 3Dsmax, Maya, Blender, Iclone 8 and CC4, Unity, UE5,    Nvidia Omniverse, Marmoset Toolbag …vv\n2.\tFormat file:\n•\tBlend-Blender 3.6- One Blender All motion\n•\tFBX Blender- One Fbx All motion\n•\tFBX Unioty- One Fbx All motion\n•\tFBX UE5- One Fbx All motion\n•\tFBX 3DSmax-Mesh and Motion (One motion per file)\n•\tFBX Maya-Mesh and Motion (One motion per file)\n•\tiAvatar- Iclone8_CC4 and rlmotion\n3.\tFrame Rate: 60 Fps\n4.\tVertices: 14.409 -  Faces: 13.614\n5.\tTextures: PBR_Yes\n•\tDiffuseMap PNG 4096 x 4096\n•\tNormalMap PNG 4096 x 4096\n•\tAoMap  PNG 4096 x 4096\n•\tDisplacementMap PNG 4096 x 4096\n•\tOpacityMap PNG 4096 x 4096\n6.\tMotions: 04 – Fly_01, Fly_02, Fly_03, Fly_04\n8.\tPlugins (Addon): No\n9.\tCustomize products as required: No\n•\tEagle Model Motions B1,2,3, Use the same video describing Typical Motions. They only differ in Color and Material.\n•\tFBX Export is specific to Blender, 3Dsmax, Maya, UE5, Unity error may occur if using other platform to import, please contact for support.\n•\tMaterials are maximally simplified, usually using only 1-3 PBR materials so you can use them for most 3D Software that supports motion today.\n\nThank You!\n\n","imageAlt":"3D animated Eagle-B3","url":"https://www.cgtrader.com/3d-models/animal/bird/eagle-b3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Fa31aXjnz4oMbKAUhHJS4dgE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Eagle_B3_1200X900.jpg","gridUrl":"https://media.cgtrader.com/variants/Fa31aXjnz4oMbKAUhHJS4dgE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eagle_B3_1200X900.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Fa31aXjnz4oMbKAUhHJS4dgE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eagle_B3_1200X900.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/eagle-b3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5646253/c8271bbb23/eagle-b3-3d-model-c8271bbb23.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"1953712","type":"listingItem","attributes":{"id":1953712,"title":"Bald Eagle 2 Stars And Stripes","price":199.0,"description":"Bald Eagle 2 Stars And Stripes…\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 23 Morph targets. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n-------------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29593 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\n\u003cbr\u003e\nMAX:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25903 verticies\u003cbr\u003e\u003cbr\u003e\n17530 polygons\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29739 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\n\nAdditional Preview Links\u003cbr\u003e\n\u003cbr\u003e\nBaldEagleStarsAndStripes Anim HI\u003cbr\u003e\nhttps://youtu.be/PU4L8iejAP8\u003cbr\u003e\n\u003cbr\u003e\nBaldEagleStarsAndStripes Color HI\u003cbr\u003e\nhttps://youtu.be/S6RxBUzrSoE\u003cbr\u003e\n\u003cbr\u003e\nBaldEagleStarsAndStripes Grey HI\u003cbr\u003e\nhttps://youtu.be/_Z6AKglWKCw\u003cbr\u003e\n\u003cbr\u003e\nBaldEagleStarsAndStripes Grey LO\u003cbr\u003e\nhttps://youtu.be/CbesxdsHR4g\u003cbr\u003e\n\u003cbr\u003e\nBaldEagleStarsAndStripes anim Wire\u003cbr\u003e\nhttps://youtu.be/OUE2oaz9a3w\u003cbr\u003e\n\u003cbr\u003e\nFlyLoopCam1 SandS\u003cbr\u003e\nhttps://youtu.be/_6aJfA1H5Y8\u003cbr\u003e\n\u003cbr\u003e\nFlyLoopCam2 SandS\u003cbr\u003e\nhttps://youtu.be/79CwdLz7QpQ\u003cbr\u003e\n\u003cbr\u003e\nLW LandTakeOff SandS\u003cbr\u003e\nhttps://youtu.be/YJo7WGLvOls\u003cbr\u003e","imageAlt":"3D model Bald Eagle 2 Stars And 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Optimized polycount for use in game engines and VR projects.\nContains **Rigged** version for easy animating.\n\n+ no trademark textures variation ( no official logos)\n\nUse it in still renders, animations or game development. 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