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Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.\n2. Exported after appllying mesh smooth. Just import, apply materials and render\u003c/p\u003e\u003cp\u003e.lwo .xsi .c4d format:\nTextures may have to be added manualy.\nRar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.\nSimple materials.\u003c/p\u003e\u003cp\u003e.fbx and .3ds format:\nTextures may have to be added manualy.\nRar archive contains model exported after appllying mesh smooth. 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The wings are folded using one of several morph targets.\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 23 Morph targets. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop-tree:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3553 verticies\u003cbr\u003e\n3639 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29408 verticies\u003cbr\u003e\n21265 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\n\u003cbr\u003e\nMAX:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25799 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3563 verticies\u003cbr\u003e\n3627 polygons\u003cbr\u003e\n\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29460 verticies\u003cbr\u003e\n21189 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\u003cbr\u003e","imageAlt":"3D model Golden Eagle - 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality aquila nipalensis model with detailed head, claws and wing feathers, textures, fur and 5 animations. The feathers follow the real reference, the body UV applies 4K UDIM maps, and the body feathers are made as facets. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, feathers, tongue and third eyelids.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 37,376; polygons 37,136\u003cbr\u003e\nEyes: vertices 2,568; polygons 2,688\u003cbr\u003e\nFeathers: vertices 391,772; polygons 309,354\u003cbr\u003e\nTongue: vertices 116; polygons 108\u003cbr\u003e\nThird eyelids: vertices 514; polygons 512\u003cbr\u003e\nTotal: vertices 432,346; polygons 349,798\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_neck_a is the controller of the root of the neck, and its customized attribute Neck_Follow controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_Head_Rot is the FK controller of the head, and its customized attribute FK-IK controls the non-seamless switch of IK/FK of the neck; Head_Follow controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_Head_FK_Transfer controls the location of head when the neck is in FK mode.\u003cbr\u003e\nCTR_Head_IK_Transfer.001 is the controller of head when the neck is in IK mode.\u003cbr\u003e\nCTR_Eyeball.L and CTR_Eyeball.R are controllers of eyes.\u003cbr\u003e\nCTR_Eyemask.L and CTR_Eyemask.R control the third eyelids.\u003cbr\u003e\nupper_arm_parent.L and upper_arm_parent.R are controllers of legs, their customized attribute FK_limb_follow controls whether the legs rotate following the center of gravity in FK mode; IK_FK controls the non-seamless switch of IK/FK of the legs; IK_follow controls whether the legs move following the root controller in IK mode; pole_vector controls whether the vector controllers follow the IK controllers of the feet.\u003cbr\u003e\nCTR_root_scapulars_a.L and CTR_root_scapulars_a.R are controllers of the shoulders, and its customized attribute Scapular_Follow_Wing_Loc controls whether the feathers on the shoulders follow the wing controllers; Scapular_Follow_Wing_Rot controls whether the the feathers on the shoulders rotate following the controllers of the wings.\u003cbr\u003e\nCTR_Wing.L and CTR_Wing.R control the folding of the wings.\u003cbr\u003e\nCTR_tail controls the folding of the tail.\u003cbr\u003e\nThe feet and feathers come with mode detailed controllers.\u003cbr\u003e\nEach feather comes with skinned bones, which makes it easy to shape a single feather or all feathers overall.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-120\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-220\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-120\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D Aquila Nipalensis Animated VFX 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tit","price":90.0,"description":"Blue tit 3D model\u003cbr\u003e\n\u003cbr\u003e\nInclude scene demo\u003cbr\u003e\n11 Animations in root motion\u003cbr\u003e\n4 Textures (4096x4096)\u003cbr\u003e\n2 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n\u003cbr\u003e\n1106 quad polygons on this mesh\u003cbr\u003e\n1304 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\nTextures\u003cbr\u003e\nT_BlueTit_D\u003cbr\u003e\nT_BlueTit_N\u003cbr\u003e\nT_BlueTitFeathers_D\u003cbr\u003e\nT_BlueTitFeathers_N\u003cbr\u003e\n\u003cbr\u003e\nAnimations List\u003cbr\u003e\nfallin (385-420)\u003cbr\u003e\nfly (350-355)\u003cbr\u003e\nflyleft (423-428)\u003cbr\u003e\nflyright (431-436)\u003cbr\u003e\nhop (311-319)\u003cbr\u003e\nhopleft (439-447)\u003cbr\u003e\nhopright (450-458)\u003cbr\u003e\nidle (0-272)\u003cbr\u003e\nlanding (358-382)\u003cbr\u003e\npeck (275-308)\u003cbr\u003e\ntakeoff (322-347)\u003cbr\u003e","imageAlt":"Blue tit 3D 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stork","price":60.0,"description":"White stork 3D model\u003cbr\u003e\n\u003cbr\u003e\nInclude scene demo\u003cbr\u003e\n14 Animations in root motion\u003cbr\u003e\n5 Textures (4096x4096)\u003cbr\u003e\n\u003cbr\u003e\n\u003cstrong\u003eLow poly model\u003c/strong\u003e\u003cbr\u003e\n\u003cbr\u003e\n5172 quad polygons on this mesh\u003cbr\u003e\n5934 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\nTextures\u003cbr\u003e\nStork_D\u003cbr\u003e\nStork_N\u003cbr\u003e\nStorkEye_D\u003cbr\u003e\nStorkFeathers_D\u003cbr\u003e\nStorkFeathers_N\u003cbr\u003e\n\u003cbr\u003e\nAnimations List\u003cbr\u003e\neat\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\u003cbr\u003e\nglide\u003cbr\u003e\nidle\u003cbr\u003e\nidle2\u003cbr\u003e\nlanding\u003cbr\u003e\nsitdown\u003cbr\u003e\nstandup\u003cbr\u003e\ntakeoff\u003cbr\u003e\nwalk\u003cbr\u003e\nwalkleft\u003cbr\u003e\nwalkright\u003cbr\u003e","imageAlt":"3D model White 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Birostris","price":149.99,"description":"Manta Birostris (MantaRay)\n\nRENDER READY AND ANIMATED!\n\nAll previews without Label were made in C4D Arnold Render. Previews that were made in Cinema 4D's Standard render have the label \"Standard Render\" on Top. Other Render Engines should have a Label as well.\n\nThis model has been modeled with a clean topology based on quads and loops.\n\nAll High Resolution Textures (4K) \n\nFully Rigged!\n\nVery easy to animate.\n\nThe Rigg is Originally made in Cinema 4D(Preview Images). In Blender file, the rig was imported as FBX, so there is no controllers (to manipulate the Rig) available in Blender File(But the model is animated too).\n\nAnimation:\n\nSwimming(Loop)]\n\n\nLast Preview is to show how the model can be in a composition (Does not contains the scene)\n\nThe Model is Subdividable\n\nMetric unit used: Centimeters\n\n*********************\n\nThis pack includes all the following formats:\n\n.c4d (R19/Arnold 2.2.0) \n.c4d (R19/Standard)\n.blend (2.79/Cycles)\n.fbx \n.obj","imageAlt":"Manta Birostris 3D asset","url":"https://www.cgtrader.com/3d-models/animal/fish/manta-birostris","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AFQEoyJ97dLsnBy6LSYHzDZ3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/manta-birostris-3d-model-low-poly-animated-rigged-obj-mtl-fbx-c4d-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/AFQEoyJ97dLsnBy6LSYHzDZ3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/manta-birostris-3d-model-low-poly-animated-rigged-obj-mtl-fbx-c4d-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/manta-birostris","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/982025/6500026b46/manta-birostris-3d-model-6500026b46.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2128874","type":"listingItem","attributes":{"id":2128874,"title":"eagle 3d rig model","price":44.0,"description":"eagle 3d rig model\nmaya 2013\ntextures\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/bird/eagle-3d-rig-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CxXyKCugqZCjDNf7ygTZ9oXX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/e1.jpg6FB39C74-875B-45B7-B9A6-E304963B9F92Default%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/CxXyKCugqZCjDNf7ygTZ9oXX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/e1.jpg6FB39C74-875B-45B7-B9A6-E304963B9F92Default%20%281%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/eagle-3d-rig-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2128874/8dd5ae2686/eagle-3d-rig-model-3d-model-8dd5ae2686.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1953712","type":"listingItem","attributes":{"id":1953712,"title":"Bald Eagle 2 Stars And Stripes","price":199.0,"description":"Bald Eagle 2 Stars And Stripes…\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 23 Morph targets. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n-------------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 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Has facial bones to control lips, braw and eyelids. Great for games and animations.\n\nAnimations: 5\n\nwalk, run, idle, get hit, die\n\nComes with a Diffuse map, normal and specular. Theres a muscle map that can be used with a displace modifier to add muscle or to make it skinnier.\n\nFile format 3dsmax 2010,2022, fbx\n\n","imageAlt":"Camel Animated 3D model VR / AR ready","url":"https://www.cgtrader.com/3d-models/animal/mammal/camel-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hy245qBsEuoBDY8sS6gXa6sG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/camel-animated-3d-model-low-poly-animated-rigged-max-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/hy245qBsEuoBDY8sS6gXa6sG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/camel-animated-3d-model-low-poly-animated-rigged-max-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/camel-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/49845/bd8098d261/camel-animated-3d-model-bd8098d261.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2537584","type":"listingItem","attributes":{"id":2537584,"title":"Camel Rigged","price":200.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality camel model with complete textures, fur, rigging, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer.\u003cbr\u003e\nIt consists of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue. \u003cbr\u003e\nTwo sets of body maps are available, which can be switched freely.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 52,693; polygons 52,626\u003cbr\u003e\nPupils*2: vertices 548; polygons 544 \u003cbr\u003e\nSclerae*2: vertices 740; polygons 752\u003cbr\u003e\nLacrimal caruncles*2: vertices 830; polygons 826\u003cbr\u003e\nTeeth: vertices 18,324; polygons 17,624\u003cbr\u003e\nTongue: vertices 677; polygons 664\u003cbr\u003e\nTotal: vertices 73,812; polygons 73,036\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nCamel_Body01_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body01_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body02_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body02_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nCamel_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_Roughness.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create.\u003cbr\u003e  \nFace rigging with controllers for eyelid, lips and nostril areas.\u003cbr\u003e\nThe neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. Both limits can be switched by custom attributes.\u003cbr\u003e\nThe neck IK + FK and four limbs IK + FK are switched by custom attributes.    \u003cbr\u003e\nAll of the IK and FK mentioned above cannot be switched seamlessly. \u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe rigged version is in the initial pose, previews are just for display.\u003cbr\u003e\nThe scale of this model to real world scale is 1.6:1. The unit is 1 meter.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe animation data has been converted into action editing clips.\u003cbr\u003e\nJust put the model in the scene to render without cleaning.        \u003cbr\u003e \nNo external add-ons needed.\u003cbr\u003e\nNo lights and cameras.\u003cbr\u003e\n\nTo make the effect more realistic, the rendering time is pretty long because of  the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. \u003cbr\u003e\nOptimization methods:\u003cbr\u003e\n1. Decreasing the numbers of hair children and increasing the thickness of hair.\u003cbr\u003e\n2. Decreasing the steps of the Interpolated spine.\u003cbr\u003e\n","imageAlt":"animal 3D model Camel 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nightmare beetle from the desert","price":15.0,"description":"- A nightmare beetle from the desert Actual size of the low poly 3d model animated rigged ready for games and other applications in real-time.\n- \n- Low polygonal game-ready animated model Character is perfect for first-person or strategy and RPG adventure.\n- \n- Sculpting models zbrush\n-  Animation and rigging in maya. \n- Textures 3d coat\n- \n- PBR textures(Metallic and other texture) \n- The model consists of one UV Bug1(Body)- texture format 4096x4096 \n- There are very high detailed textures. bump,gloss, metalness, roughness,high,emmisive,ao,albedo and normal maps. \n- Tga file format is 4096x4096,\n- \n- Rigging Without controllers, only joins skinning all the bones\n- \n- Contains 11 animation\n-  idle2\n-  idle1 \n- walk \n- run\n-  jump \n- atack1\n-  atack2\n-  atack3 \n- rage \n- gethit \n- death\n- \n- faces 8454 \n- verts 12716 \n- tris 16114\n- \n- If you don't have enough models, you can visit the stores of my team\n- https://www.cgtrader.com/lyuda1981\n- https://www.cgtrader.com/dremornbb\n- And in the video there is a link to the patreon, which has a lot of interesting things\n\n","imageAlt":"3D asset A nightmare beetle from the desert","url":"https://www.cgtrader.com/3d-models/animal/insect/a-nightmare-beetle-from-the-desert","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xscjfDYpurULkKi4Nj3BFsVT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a-nightmare-beetle-from-the-desert-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/xscjfDYpurULkKi4Nj3BFsVT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a-nightmare-beetle-from-the-desert-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/a-nightmare-beetle-from-the-desert","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/722374/7e56acd274/a-nightmare-beetle-from-the-desert-3d-model-7e56acd274.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"231255","type":"listingItem","attributes":{"id":231255,"title":"Sahara Desert Arabian Scene with camels","price":150.0,"description":"\u003cp\u003e3D scene of Arabian Desert with rigged camels, palm trees, river, arabian tent, animated fire set for endless loop.\u003c/p\u003e","imageAlt":"Sahara Desert Arabian Scene with camels 3D 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Camel","price":10.0,"description":"Arabian Camel - Animated - Ready to be used in their projetcts that require low polycount. Only 1.582 triangles with 2 maps of 2048 x 2048 (diffuse and normal). Unity package with Animation Controller.\n\nIncludes 23 animations:\n\n- Stop 1;\n- Stop 2;\n- Idle 1;\n- Idle 2;\n- Walk;\n- Run;\n- Walk Turn Rigth;\n- Walk Turn Left;\n- Bite 1;\n- Bite 2;\n- Kick;\n- Attack;\n- Hit;\n- Eat Grass;\n- Eat Bush;\n- Drink;\n- Sit;\n- Sitting;\n- Lay down;\n- Sleep;\n- Wake up;\n- Get up;\n- Die;\n","imageAlt":"3D model animated Arabian Camel","url":"https://www.cgtrader.com/3d-models/animal/mammal/arabian-camel","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RKTtK2uQbvAgHJo7ZFymxA7d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/arabian-camel-3d-model-low-poly-animated-rigged-max-3ds-fbx-blend-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/RKTtK2uQbvAgHJo7ZFymxA7d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/arabian-camel-3d-model-low-poly-animated-rigged-max-3ds-fbx-blend-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/arabian-camel","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/958095/e70d14a2c2/arabian-camel-3d-model-e70d14a2c2.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2538933","type":"listingItem","attributes":{"id":2538933,"title":"Camel Adult and Baby Animated","price":380.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThese are high-quality camel models with complete textures, fur, rigging and animations, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer. Two sets of body maps are available for each model, which can be switched freely.\u003cbr\u003e\nThey consist of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue. \u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nCamel_Baby_Body01_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body01_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body02_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body02_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Tooth_Roughness.png, 4096*4096\u003cbr\u003e\nCamel_Body01_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body01_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body02_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body02_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nCamel_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_Roughness.png, 4096*4096\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nCamel\u003cbr\u003e\nBody: vertices 52,693; polygons 52,626\u003cbr\u003e\nPupils*2: vertices 548; polygons 544\u003cbr\u003e\nSclerae*2: vertices 740; polygons 752\u003cbr\u003e\nLacrimal caruncles*2: vertices 830; polygons 826\u003cbr\u003e\nTeeth: vertices 18,324; polygons 17,624\u003cbr\u003e\nTongue: vertices 677; polygons 664\u003cbr\u003e\nTotal: vertices 73,812; polygons 73,036\u003cbr\u003e\nCamel baby\u003cbr\u003e\nBody: vertices 50,800; polygons 50,732\u003cbr\u003e\nPupils*2: vertices 548; polygons 544\u003cbr\u003e    \nSclerae*2: vertices 740; polygons 752\u003cbr\u003e\nLacrimal caruncles*2: vertices 830; polygons 826\u003cbr\u003e\nTeeth: vertices 18,324; polygons 17,624\u003cbr\u003e\nTongue: vertices 677; polygons 664\u003cbr\u003e\nTotal: vertices 71,919; polygons 71,142\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nCamel\u003cbr\u003e\nUnooped watching animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-47\u003cbr\u003e\nUnooped drinking animation at 30 fps, frame range 0-400\u003cbr\u003e\nCamel baby\u003cbr\u003e\nUnooped walking animation at 30 fps, frame range 0-200 \u003cbr\u003e\n\n**Rigging**\u003cbr\u003e \nWith full controllers, postures and animations are easier to create.\u003cbr\u003e\nFace rigging with controllers for eyelid, lips and nostril areas.\u003cbr\u003e\nThe neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. Both limits can be switched by custom attributes.\u003cbr\u003e\nThe neck IK/FK and four limbs IK + FK are switched by custom attributes.\u003cbr\u003e\nAll of the IK and FK mentioned above cannot be switched seamlessly.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe scale of this model to real world scale is 1.6:1. The unit is 1 meter.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe animation data has been converted into action editing clips.\u003cbr\u003e\nJust put the model in the scene to render without cleaning. \u003cbr\u003e \nNo external add-ons needed.\u003cbr\u003e\nNo lights and cameras.\u003cbr\u003e\n\nTo make the effect more realistic, the rendering time is pretty long because of  the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. \u003cbr\u003e\nOptimization methods:\u003cbr\u003e\n1. 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No special render engine needed, just unzip and render.\n\nThe model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game. some mophing targets are added for facial expression (Angry, sad, close eyes,suspicious eyes, blink eyes, down ears, moving chest)\n\nAn other scene comes with Mental Ray materials (lights and materials) as the presentation picture #1 (blue background). The scene with standard materials (black background) is exactly the same that the presentation picture #2 with volume light. a third scene comes with a short animation (walk cycle) with mental ray render and two pack of texture (Brown head, and full blue body)\n\n****Important : The model is also RIGGED for Unity and FBX files ****\n\nAvailable in following formats: 3ds, obj, Fbx, Max 8, Stl, Unity .\n\nThe exchange formats  (3ds, obj, stl) are NOT rigged They are UVW mapped with the same textures than the native file. 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Two sets of body maps are available for each model, which can be switched freely.\u003cbr\u003e\nThey consist of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth, and tongue. \u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nCamel_Baby_Body01_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body01_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body02_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body02_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Tooth_Roughness.png, 4096*4096\u003cbr\u003e\nCamel_Body01_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body01_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body02_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body02_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nCamel_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_Roughness.png, 4096*4096\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nCamel\u003cbr\u003e\nBody: vertices 52,693; polygons 52,626\u003cbr\u003e\nPupils*2: vertices 548; polygons 544    \u003cbr\u003e\nSclerae*2: vertices 740; polygons 752\u003cbr\u003e\nLacrimal caruncles*2: vertices 830; polygons 826\u003cbr\u003e\nTeeth: vertices 18,324; polygons 17,624\u003cbr\u003e\nTongue: vertices 677; polygons 664\u003cbr\u003e\nTotal: vertices 73,812; polygons 73,036\u003cbr\u003e\nCamel baby\u003cbr\u003e\nBody: vertices 50,800; polygons 50,732\u003cbr\u003e\nPupils*2: vertices 548; polygons 544    \u003cbr\u003e\nSclerae*2: vertices 740; polygons 752\u003cbr\u003e\nLacrimal caruncles*2: vertices 830; polygons 826\u003cbr\u003e\nTeeth: vertices 18,324; polygons 17,624\u003cbr\u003e\nTongue: vertices 677; polygons 664\u003cbr\u003e\nTotal: vertices 71,919; polygons 71,142\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create.       \u003cbr\u003e\nFace rigging with controllers for eyelid, lips and nostril areas.\u003cbr\u003e\nThe neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. Both limits can be switched by custom attributes.    \u003cbr\u003e\nThe neck IK + FK and four limbs IK + FK are switched by custom attributes.    \u003cbr\u003e\nAll of the IK and FK mentioned above cannot be switched seamlessly.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe scale of this model to real world scale is 1.6:1. The unit is 1 meter.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe animation data has been converted into action editing clips.\u003cbr\u003e\nJust put the model in the scene to render without cleaning.  \u003cbr\u003e\nNo external add-ons needed.\u003cbr\u003e\nThe rigged version is in the initial pose, previews are just for display.\u003cbr\u003e\nNo lights and cameras.\u003cbr\u003e\nIn addition, the character can be rendered directly in this project.\u003cbr\u003e\n\nTo make the effect more realistic, the rendering time is pretty long because of  the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. \u003cbr\u003e\nOptimization methods:\u003cbr\u003e\n1. Decreasing the numbers of hair children and increasing the thickness of hair.\u003cbr\u003e\n2. 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Sculpted in Blender, UV unwrapped. \n\nArmature contains 45 bones, and layout is displayed in preview images.\n\nAvailable file formats: .blend (native) .dae . abc .x3d .obj .glb .ply .fbx The [.dae abc .x3d .obj] files are available in both triangulated and nontriangulated file formats, and are labeled accordingly.\n\n**Model Details Before Subdivision:**\n\n- Vertices - 2327\n- Polygons [nontriangulated] - 2325\n- Polygons [triangulated] - 4650\n\nAvailable file formats: .blend (native) .dae . abc .x3d .obj .glb .ply .fbx The [.dae abc .x3d .obj] files are available in both triangulated and nontriangulated file formats, and are labeled accordingly.","imageAlt":"Lowpoly Gryphon 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/lowpoly-gryphon","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xni8DVjPNyywrpzg74JZZGzr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/TITLE.jpg","gridUrl":"https://media.cgtrader.com/variants/xni8DVjPNyywrpzg74JZZGzr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/TITLE.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/lowpoly-gryphon","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2386410/0a6929908b/lowpoly-gryphon-dragonfly-3d-model-0a6929908b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"757805","type":"listingItem","attributes":{"id":757805,"title":"Camel","price":13.0,"description":"Ready to use.\n\nThe model has texture maps at \"tex.zip\". \nAlso the model has one animation: walk.","imageAlt":"3D model animated VR / AR ready Camel","url":"https://www.cgtrader.com/3d-models/animal/mammal/camel-a07c0c63-23d9-40e1-8d6d-6ff758c1a868","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JXDk2BK65EQT1N5jih9uY5P1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/camel-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-c4d-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/JXDk2BK65EQT1N5jih9uY5P1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/camel-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-c4d-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/camel-a07c0c63-23d9-40e1-8d6d-6ff758c1a868","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/757805/5d7a8dc314/camel-3d-model-5d7a8dc314.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"623887","type":"listingItem","attributes":{"id":623887,"title":"spider low poly textured rigged animated","price":12.0,"description":"\u003cp\u003eThis is a game ready, textured and animated model of a sun spider (solifugid). 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Check out this griffonr \u003ca href=\"http://protofactor.biz/PLAYER/BEAR.html\" target=\"_blank\"\u003e\u003c/a\u003e\u003ca href=\"http://protofactor.biz/PLAYER/GRIFFON.html\" target=\"_blank\"\u003eHERE \u003c/a\u003e( unity web player required )\u003c/p\u003e","imageAlt":"animated GRIFFON GAME READY ANIMATED MODEL","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/griffon-game-ready-animated-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vm8yuz9WDPjs7y9fSKwuWZkF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/griffon-game-ready-animated-model-3d-model-low-poly-animated-rigged-max.jpg","gridUrl":"https://media.cgtrader.com/variants/vm8yuz9WDPjs7y9fSKwuWZkF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/griffon-game-ready-animated-model-3d-model-low-poly-animated-rigged-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/griffon-game-ready-animated-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/48223/e12d5afe06/griffon-game-ready-animated-model-3d-model-e12d5afe06.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"840455","type":"listingItem","attributes":{"id":840455,"title":"Rig Eagle","price":12.41,"description":"This Low Poly model is ready to use for animations, VR or Blender Game engine etc. Lights and cameras are not includes in the file.\n\nFormats: \n\n.ma, .mb(maya)\n\nLow poly model \nPolys : 3008 Verts: 3077\n\nTextures: Eagle_diffuse00.tga, Eagle_diffuse01.tga, Eagle_diffuse.bmp, Eagle_feather.bmp, TextureArchive.zip\nTextures Dimention: 2048X2048","imageAlt":"3D asset animated Rig Eagle","url":"https://www.cgtrader.com/3d-models/animal/other/rig-eagle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/whs2AYUwLimwibLaGhF4reh6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rig-eagle-3d-model-low-poly-animated-rigged-obj-fbx-ma-mb-dae-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/whs2AYUwLimwibLaGhF4reh6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rig-eagle-3d-model-low-poly-animated-rigged-obj-fbx-ma-mb-dae-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/rig-eagle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/840455/032d647e23/rig-eagle-3d-model-032d647e23.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2530417","type":"listingItem","attributes":{"id":2530417,"title":"Mauser C96 Sand Tacticool","price":14.0,"description":"Another Classic in desert sand colors and \"tacticool\" addons. 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