{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"deathknight","file_types":null},"browser_attributes":{"title":" Rigged Deathknight 3D Models","description":"Browse rigged Deathknight 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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Executed without plug-ins, is ready for use in a variety of formats (you can write if you need a specific). \n\n**Included:**\n\n1. Armor model - 13,257 verts (3 texture skins) 8k\n2. Armor fur - 262 verts (3 texture skins) 2k\n3. Shield model - 3,081 verts (3 texture skins) 8k\n4. Skull model - 2,616 verts  (2 texture skins) 4k\n5. Head model - 4,684 verts (1 texture skins) 4k, 1024x1024 hair texture, 256x256 eyes texture \n6. Helmet model - 385 verts (3 texture skins)\n7. Sword model - 4,080 verts  (1 texture skins)\n\nEach set of textures includes maps: color, metal, roughness, normal.\n\nThe model contains 26 animations: \n\nIdle (x4), Run (x4),  Walk-Strafe (x5), Attack (x3), Buff (x3), Death (x2), Impact (x2), Kick, Block\nEach set of textures includes maps: color, metal, roughness, normal.\n","imageAlt":"3D asset animated Death 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lord of rings armor","price":90.0,"description":"- Low-poly model of the character DeathKnight2\n- Suitable for games of different genre: RPG, strategy, first-person shooter, etc.\n- In the archive, the basic mesh (fbx and maya)\n- \n- Textures \n- all texture map 4096 and 2048\n- textures  72 all skins\n- materials 22 all skins\n- additional bones\n- jaw\n- \n- Attention\n- The model is loaded and works in unreal engin 5 , But the skeleton has a structure from unreal engin 4 , be careful and consider this point\n- \n- \n- Model have four skins\n- \n- In the model it is desirable to use a shader with a two-sided display of polygons.\n- \n- The model contains 21 animations\n- attack (x7)\n- walking (x2)\n- running (x1)\n- Straife (x2)\n- idle (x3)\n- death (x2)\n- gethit(x3)\n- fightidle(x1)\n- \n- \n- faces 24166\n- verts 24332\n- tris 46868\n- \n- If you don't have enough models, you can visit the stores of my team\n- https://www.cgtrader.com/lyuda1981\n- https://www.cgtrader.com/dremornbb\n- And in the video there is a link to the patreon, which has a lot of interesting things","imageAlt":"Dark Knight 2 3D 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Knight 6","price":90.0,"description":"Low-poly model of the character The Inquisitor of Death\nSuitable for games of different genre: RPG, strategy, first-person shooter, etc.\nIn the archive, the basic mesh (fbx and maya)\n\nNumber of Materials:8\n\nNumber of Material Instances:12\n\nNumber of Textures:67\n\nTexture Resolutions: 2048x2048, 4096x4096\nExtra bones:\nEye_l\nEyelashes_l\nEye_r\nEyelashes_r\nJaw\n\nAttention\nThe model is loaded and works in unreal engine 5 ,skeleton has a structure from unreal engine 5 \n\nThe model contains a visual effect of ash and smoke only for Unreal\n\nIn the model it is desirable to use a shader with a two-sided display of polygons.\n\n\nNumber of Animations:25\n\nAnimation Types:\nAttack(x3)\nDeath(x4)\nGetHit(x4)\nIdle(x4)\nWalk(x4)\nRun(x2)\nStrafe l/r(x4)\n\n\nfaces 48285\nverts 45573\ntris 80094\n","imageAlt":"Death Knight 6 3D 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Knight 5","price":70.0,"description":"Low-poly model of the character DeathKnight5\nSuitable for games of different genre: RPG, strategy, first-person shooter, etc.\nIn the archive, the basic mesh (fbx and maya)\n\nNumber of Materials:5\nNumber of Material Instances:9\nNumber of Textures:61\nTexture Resolutions: 2048x2048, 4096x4096\nExtra bones:\nJaw\n\nAttention\nThe model is loaded and works in unreal engine 5 ,skeleton has a structure from unreal engine 5 \nIn the model it is desirable to use a shader with a two-sided display of polygons.\n\nNumber of Animations:28\n\nAnimation Types:\nAttack(x6)\nDeath(x4)\nGetHit(x4)\nIdle(x4)\nWalk(x4)\nRun(x2)\nStrafe l/r(x4)\n\n\nfaces 66470\nverts 54200\ntris 103364\n","imageAlt":"Death Knight 5 3D 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Knight - RPG Dark Fantasy Modular Female and Male","price":119.99,"description":"\u003e **Death Knight - Game Ready** \n is a part of Dark Fantasy Medieval Collection. They come with many customization options, advanced shaders, ARKit blendshapes, UE5 Rig, and many color options. Compatible with other of my models, and perfectly suits any game needs. Many different Hairstyles, 2 Clothes options: full and lingerie.\n\n ࣪ \n\n\u003e **Key Features**\n\n-          Low-poly\n-          Completely modular\n-          Fully Rigged\n-          Apple Blendshapes\n-          Adjustable body parts\n-          Easy Color Change\n-          Plenty of unique hairstyles\n-          Advanced materials! Tons of customization\n-          Male and Female variant\n-          Weapon is included\n\n ࣪ \n\n ࣪ \n\n\u003e **Polycount** |  The Character does not have LOD system\n\n\n-          Death Knight Boy\n-          Faces 38254・ Tris 42656・ Verts 22719\n\n\n\n-          Death Knight Boy in Underwear\n-          Faces 36776・ Tris 70424・ Verts 40496\n\n\n\n-          Death Knight Girl\n-          Faces 40706・ Tris 47556・ Verts 26139\n\n\n\n-          Death Knight Girl in Underwear\n-          Faces 44810・ Tris 86290・ Verts 49219\n\n\n\n-          Death Knight Weapon\n-          Faces 1767・ Tris 3310・ Verts 1665\n\n ࣪ \n\n\u003e **Rig** is based on the Epic Skeleton (UE5) with additional bones\n\n-          The main bones hierarchy has remained untouched\n-          It was made in Maya without plugins and does not have controls\n-          You can apply physics to different parts\n-          The model is compatible with my previous releases as soon it shares the same skeleton.\n-          I will update my previous releases to the UE5 skeleton over time.\n\n\n ࣪ \n\n ࣪ \n\n\u003e **Tested with various animations**\n\n-          Advanced Locomotion System v4\n-          Standard 3rd person animations\n-          Female Interactions Animations\n-          Mocap Library\n-          ARLS + Horse Animset\n-          Succubus AnimSet\n-          Valley of the Ancient\n-          Close Combat: Swordsman\n-          Lyra Starter Game\n-          Game Animation Sample\n\n\n ࣪ \n\n ࣪ \n\n\u003e **Blendshapes**\n\n-          Perfectly calibrated 52 Apple Blendshapes.\n-           Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.\n-          Can be used for Live Stream facial animations\n-          LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.\n\n ࣪ \n\n ࣪ \n\n\u003e  **Different Outfits and Modularity**\n\n-          The model is completely modular!\n-          Remove or add any part. Or if you want, take clothes off completely\n-          Body texture is censored. The uncensored texture is included\n-          Adult parts are not modeled and do not have morphs or a rig. It’s a texture\n-          To avoid body intersection through clothes, the body is sliced into pieces\n-          Pieces that are beneath the clothes must be turned off or hidden\n-          By doing that, you reduce the polycount!\n-          Full-Body is included\n-          Weapon is included\n\n\n\n\n ࣪ \n\n ࣪ \n\n\u003e **Unreal Engine Project**\n\n\n-          Supported version: 4.24+\n\n-          Demo render scene with blueprint included!\n\n-          Epic Skeleton rig with additional bones\n\n-          For facial animations use Morph Targets\n\n-          Advanced materials\n\n-          Physics are not included by default. It’s advisable to use KawaiiPhysics plugin for the best-looking results. Exclusively for this character in Unreal Engine 5, I've prepared a bonus ALS Community + KawaiiPhysics project, which you can request after purchase. To avoid clothes intersection, limiters are included. \n\n-          Material Instances with MatID map for color change are included\n\n-          3rd person standard animations are included\n\n-          Separated Meshes for Master Pose / Leader Component are included\n\n-          Wind Simulation for Hair!\n\n\n\n\n ࣪ \n\n ࣪ \n\n\n\u003e **MatID Maps** ┆ Skin, Eyes, and Outfit Parts\n\n\n\n-          A MatID map is used for changing colors of a BaseColor Map by sections\n-          You can use the Advanced Shader to change the colors easily\n\n\n\n\n ࣪ \n\n ࣪ \n\n\n\u003e **4K Textures**\n\n\n-          8 Texture sets: Body, Head, Eyes, Lashes, Clothes, Straight Hair, Wavy Hair, Weapon\n-          Textures are packed for better optimization\n-          Each set contains:\n-          BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,\n-          Ambient Occlusion, and may include a MatID, Opacity and Emissive maps\n\n\n ࣪ \n\n ࣪ \n\n\n**FAQ**\n\n**Need help with the model, how to contact you?**\n\nFeel free to ask me any questions using the messaging system on CGTrader!\n\n\n\n**Can I create an NFT with your model or sell it as a VRchat avatar?**\n\nNo, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.\n\n\n\n**Can I use this model in Blender / Cinema4D / 3dsMax / etc.?**\n\nYes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.\n\nMy customers have reported to me that my models work in Blender.\n\n\n\n**Does the advanced material work without the Shader Graph?**\n\nNo, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.\n\n**Can I request customization? 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He has come to claim the Throne that is rightfully his. Beware!        Subscribe to our Discord so you don't miss out on new items! Also, if you have any question, you can ask it in our community in the Discord: https://discord.gg/mQVw8jYZeW\n\n**Asset pack includes:**\n\n1. Blender file with textures (2.93)\n2. Maya file\n3. FBX file\n4. FBX optimized for Blender\n5. Unreal Project (4.20)\n6. Unity Project (2020.3.24f1)\n7. Textures pack\n\n**Unreal Engine description:**\n\n+The project contains two maps. In the first, you can check the work of test animations and run playable character, in the second, evaluate the model with a high-quality render.\n\n+To control modularity, we have prepared convenient switches on the right side of the panel. You can remove any part of the armor!\n\n+The project includes 4 types of helmets.\n\n+The project also has ice, standard and gray skins. How to quickly switch different skins in a scene with a high quality render (SceneLight) - World Outliner - Knight - BP_DeathKnightCustomization\n\n+You can change the glow color of the eyes and armor, as well as turn it off.\n\n+Shaders contain fine tuning based on blueprints. Fully customized Unreal shaders - MicroNormal, MicroBaseRoughness, MicroDetail, Specular masks, SSS masks, etc - all-inclusive and ready to go!\n\n+Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters\n\n+Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n\n+UE4 project with playable character blueprints and clothes, body physics simulation - plug and play!\n\n+The package includes starting male animations, but we recommend using the Bossy Enemy Animation Pack, Longsword Animset Pro, Sword Animset Pro or ALC 4 animations - you will immediately see the difference ;)\n\n**Unity description:**\n\n+The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n\n+The project includes a weapon (sword).\n\n+Control modularity - create your own unique world with lots of combinations!\n\n+The project includes 4 types of helmets.\n\n+The project also has ice, standard and gray skins.\n\n+You can easily change the color of any part.\n\n+You can change the glow color of the eyes and armor, as well as turn it off.\n\n+Shaders contain fine tuning, package included HDRP, URP, Built-In Shader\n\n+Fully customized physics of the character.\n\n**Important notes for Unity package:**\n\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://miro.com/app/board/uXjVOMR8lJ8=/?share_link_id=606067391678\n- You need to create new High Definition Render Pipeline (HDRP) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Feel free to email help.davidgrette@gmail.com with any questions.\n\n**Common parameters:**\n\n- Unit: centimeters. 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