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Kindly follow the instructions below to proceed with the activation: Active Magica Cloth 2 on characters\nHow to using Unity Face Capture on N5 Characters\nThe characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below: Window -\u003e Package Manager/ Shader Graph\nTo avoid get error log \"inputValue\" so please following: Window -\u003e Package Manager. At the top left corner of that window you should change: Packages: In Project \u003e\u003e\u003e Packages: Unity Registry. Search for Input System and install. Restart project \u003e\u003e Done\nHow to create more Prefabs by yourself\nYou should open Overview scene to find out features of character package\nYou can find Face Morphs/Blendshapes on Head Morphs in this package.\nAll character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts. This character has over 85 Blendshapes/Morphs for Unity Face Capture and some Basic Expressions, 01 hairstyle, 03 elve ear blenshapes can use for both male and female characters.\n\nFeel free to learn more about characters and make a questions on my Discord channel\n\nFeatures:\n\n 78 Blendshapes/Morphs (52 blendshapes for ARKit and 23 for Phonemes, 03 elve ear blenshapes)\nRigged with UE5 Manny Simple Skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l from UE5 Manny skeleton\nEasy share Hair/Hat between Male and Female\nBlending/Mixing color/textures on Materials Install\nMakeup Face/Hair/Eyes/Lips\nCloth physic setup ready\nRigged: (Yes)\nRigged to Epic skeleton: (Yes, UE5 Manny Simple Skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l from UE5 Manny skeleton)\nIf rigged to the Epic skeleton, IK bones are included: (Yes)\nAnimated: (Yes, basic movement)\nNumber of Animations: 14 (Retargeted from UE5 Third Person Template)\nAnimation types (Root Motion/In-place): In-place\nNumber of characters: 02 with variants\nVertex counts of characters: 60k - 120k\nNumber of Materials and Material Instances: 69\nNumber of Textures: 89\nTexture Resolutions: 2048 - 4096\nSupported Development Platforms:\nWindows: (Yes)\nMac: (No) ","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/n5-lucan-male-healer","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hfvktm133bkbqk5frhypick9jsio/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/hfvktm133bkbqk5frhypick9jsio/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/n5-lucan-male-healer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6803510/5b63d6daf4/n5-lucan-male-healer-3d-model-5b63d6daf4.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7245414","type":"listingItem","attributes":{"id":7245414,"title":"MHC Male Healer Clothing Metahuman Outfit","price":39.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nWelcome to a collection of high-end, production-ready digital apparel, designed exclusively for the MetaHuman ecosystem in Unreal Engine 5.\nWe believe that true quality lies in the balance between visual aesthetics and physical simulation. Every asset in this collection is developed using our signature Core Pipeline, ensuring that your characters not only look exceptional but move with true-to-life realism.\n\nKey Features\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nPlug-in needed:\nMetahuman Core Tech (option)\nMetaHuman Creator (option)\nChaos Cloth Asset (option)\nChaos Cloth Asset Editor (option)\nChaos Cloth Editor (option)\nModeling Tools Editor Mode (option)\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e  Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use. \nNode: If you using clothing to edit or sizing in MetaHuman Creator so UE will remove original skinning weight on clothing and force wrapping effect to clothing following character size and form so after Assembly clothing will using transfer skinning weight from new MetaHuman, it mean a pure new clothing asset so you need edit skinning weight and creating cloth asset to add cloth physic manual.\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Male Healer Clothing Metahuman Outfit","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-male-healer-clothing-metahuman-outfit","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s3ldopgrkltox0dy57j8pz12quqn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/s3ldopgrkltox0dy57j8pz12quqn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-male-healer-clothing-metahuman-outfit","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7245414/94d653ef27/mhc-male-healer-clothing-metahuman-outfit-3d-model-94d653ef27.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7221351","type":"listingItem","attributes":{"id":7221351,"title":"MHC Female Healer Long Dress Metahuman Outfit","price":39.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nWelcome to a collection of high-end, production-ready digital apparel, designed exclusively for the MetaHuman ecosystem in Unreal Engine 5.\nWe believe that true quality lies in the balance between visual aesthetics and physical simulation. Every asset in this collection is developed using our signature Core Pipeline, ensuring that your characters not only look exceptional but move with true-to-life realism.\n\nKey Features\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nPlug-in needed:\nMetahuman Core Tech (option)\nMetaHuman Creator (option)\nChaos Cloth Asset (option)\nChaos Cloth Asset Editor (option)\nChaos Cloth Editor (option)\nModeling Tools Editor Mode (option)\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e  Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\n\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use. \nNode: If you using clothing to edit or sizing in MetaHuman Creator so UE will remove original skinning weight on clothing and force wrapping effect to clothing following character size and form so after Assembly clothing will using transfer skinning weight from new MetaHuman, it mean a pure new clothing asset so you need edit skinning weight and creating cloth asset to add cloth physic manual.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Female Healer Long Dress Metahuman Outfit","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-female-healer-long-dress-metahuman-outfit","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nn9wfadj68hmqpa0n8draxyzgh6u/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/nn9wfadj68hmqpa0n8draxyzgh6u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-female-healer-long-dress-metahuman-outfit","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7221351/9fce4de86d/mhc-female-healer-long-dress-metahuman-outfit-3d-model-9fce4de86d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7212193","type":"listingItem","attributes":{"id":7212193,"title":"MHC Female Healer Helmet  Metahuman Outfit","price":29.99,"description":"Compatible with Unreal Engine 5.8 or higher\n\nWelcome to a collection of high-end, production-ready digital apparel, designed exclusively for the MetaHuman ecosystem in Unreal Engine 5.\nWe believe that true quality lies in the balance between visual aesthetics and physical simulation. Every asset in this collection is developed using our signature Core Pipeline, ensuring that your characters not only look exceptional but move with true-to-life realism.\n\nKey Features\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nPlug-in needed:\nAlembic Groom Importer\nGroom\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech \nMetaHuman Creator \nChaos Cloth\nChaos Cloth Asset \nChaos Cloth Asset  Editor Core\nChaos Cloth Asset Dataflow Nodes\nModeling Tools Editor Mode \n\n\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open your MH character Blueprint, under Body parent create child Chaos Cloth Asset and inset CA_[NameOutfit] in Cloth Asset folder. \n- In child Hair slot  insert Gr_[GroomHair] and GB_[GroomHair] to Binding Asset slot. Make sure using your MH head in Target slot in GB_[GroomHair], make sure keep orginal slot.\nResizable: Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use. \nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! Your 5-star reviews truly motivate me to release even more high-quality freebies for the community.","imageAlt":"MHC Female Healer Helmet Metahuman Outfit","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-female-healer-helmet-metahuman-outfit","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0750o9kf3cphyl1tfy8glmuz57do/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb2.jpg","gridUrl":"https://media.cgtrader.com/variants/0750o9kf3cphyl1tfy8glmuz57do/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mhc-female-healer-helmet-metahuman-outfit","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7212193/a21fa652b2/mhc-female-healer-helmet-metahuman-outfit-3d-model-a21fa652b2.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6544675","type":"listingItem","attributes":{"id":6544675,"title":" Village Healer - Stylized Low Poly Game Ready NPC ","price":12.0,"description":"Bring warmth and charm to your fantasy worlds with the Village Healer — a stylized low poly NPC character designed for Unity. Fully rigged, animated, and optimized for real-time performance, this gentle non-combat character is perfect for medieval villages, temples, or story-driven scenes.\n\nOverview\n\nThe Village Healer is a hand-crafted, game-ready low poly NPC ideal for adding life and atmosphere to your fantasy or medieval environments. With clean topology, smooth animations, and 4K textures, this character integrates effortlessly into Unity projects for games or cinematics.\n\n Package Contents\n\nFBX Model – Fully rigged and game-ready\n\nUnity Prefab – Ready to drop directly into your scene\n\n1 Material: VH_Material\n\n4K Textures: Albedo, Normal, Roughness, AO\n\nAnimator Controller: Includes Idle and Walk animations\n\nOrganized Folder Structure for quick setup\n\n How to Use\n\nOpen Unity 2022.3.42f1 or later.\n\nDrag the .unitypackage into your Project window.\n\nUnity extracts the VillageHealer folder automatically.\n\nOpen the sample scene or drag the prefab into your own.\n\nPress Play to preview Idle and Walkanimations.\n\n Features\n\nStylized Low Poly Character optimized for Unity\n\nSmooth Idle and Walk animations\n\nClean topology for efficient real-time rendering\n\nPerfect for fantasy, RPG, and story-driven games\n\nLightweight, game-ready, and easy to integrate\n\n License\n\n Use in personal and commercial projects (games, cinematics, interactive media)\n Redistribution or resale of this package or its components is prohibited\n\n Credits\n\nCreated by: Ransie Studio\n Portfolio: ArtStation\n Instagram: @ransiearboleda8\n\nAdd the Village Healer to your project and bring your world to life with warmth, wisdom, and stylized low poly charm. 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This is more than just a character, it is a complete technical toolkit for game developers, digital doubles, and cinematic artists.\n\nKey Features\n\nDynamic Chaos Simulation: Our assets feature deep-tuned Cloth Simulation setups, delivering realistic draping, natural folds, and fluid movement for all fabric types.\n\nAdaptive Resizable System: Built with a flexible architectural foundation, our outfits are designed to support a wide range of MetaHuman body types, allowing you to easily adjust and tailor the fit to your specific character design.\n\nMetaHuman Creator Integration: Designed for a seamless workflow, our outfits offer direct customization within MetaHuman Creator, giving you full control over colors and textures right in the design phase.\n\nAdvanced Material Customization: Take full creative control with our mask-based material system. Easily change colors or apply custom patterns to specific areas of the clothing. You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\n\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\n\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\n\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\n\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine 5.7’s Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\n\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\n\nMetaHuman Preset: Ready-to-use character files for quick assembly.\n\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\n\nPro-Grade Texture Suite (Standard \u0026 UDIM):\n\nBase Color: Rich, natural skin tones with realistic variation.\n\nNormal Map: High-frequency detail for skin grain and anatomy.\n\nCavity Map: Precisely calibrated for depth and life-like skin response.\n\nPlug-in needed:\nAlembic Groom Importer\n\nGroom\n\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\n\nMetaHuman Creator\n\nChaos Cloth\n\nChaos Cloth Asset\n\nChaos Cloth Asset Editor Core\n\nChaos Cloth Asset Dataflow Nodes\n\nModeling Tools Editor Mode\n\nQuick Start Guide\n\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\n\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\n\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\n\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\n\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! 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