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polygons\n\nCharacters No Mask:\n\n- Faces: 30056\n- Vertex: 32137\n- Tris: 58437\n\nCharacters With Mask:\n\n- Faces: 28458\n- Vertex: 55510\n- Tris: 30584\n\nCharacters Low Armor:\n\n- Faces: 18940\n- Vertex: 20491\n- Tris: 37029\n\nCharacters No Armor:\n\n- Faces: 8555\n- Vertex: 8714\n- Tris: 16514\n\nKusarigama:\n\n- Faces: 2581\n- Vertex: 1405\n- Tris: 2500\n\nKatana:\n\n- Faces: 1431\n- Vertex: 1405\n- Tris: 2500\n\nSheath:\n\n- Faces: 238\n- Vertex: 226\n- Tris: 448\n\n\n**_Zombie Spearman _**\n\nOr you can buy it separately :https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-spearman\n\nModular\nAll separate parts are skeletal mesh\n\nRigged to Epic skeleton\n\nSkin color can be customized to suit your needs\n\nThe color and brightness of the tube on the belt can be changed\n\nRig tongue, you can stick it out, mouth can be opened\n\n9(With Weapon\u0026Shield) uv set 4096x4096 - 1024x1024 (Down to 1024x1024)\n\nIn the model, it is desirable to use a shader 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- Business Suit UE4 UE5","price":39.99,"description":"Available for:\n\nUE4 4.25 - 4.27\n\nUE5.0\n\nThis randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\n\nIt’s possible to generate thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\nYou have full control over what variations are allowed to spawn.\n\n\n**Ingame Preview:** https://youtu.be/fgdRazjCFoY\n\n\n**DOCUMENTATION:** https://youtu.be/FOkJ9Ps7QLA\n\n**PDF-DOCUMENTATION:** https://yarrawah.market/Docs-Zombies-old\n\n\n\u003e Support - Need assistance? Send me a message!\n\n- **Discord:** https://yarrawah.chat/discord\n\n- **Email** - support@yarrawah.com\n\n\n\u003e Changelog - Update 3.0 - 2022\n\n**Total Rewrite** - The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n*Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps\n\n**Optimized Cloth Physics** - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!\n\n**Lots of minor changes** - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!\n\n\nAll of my zombies contain certain master assets, configured to work with each individual zombie. 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Typically used for special effects, this model emphasizes realistic details like rotting tissue, exposed bone, and dripping blood, providing a chilling visual for those in horror and entertainment industries. \n\nFor use in haunted houses, horror films, special effects in theater productions, theme parks, escape rooms, cosplay events, themed parties, horror conventions, props for photography, promotional materials for horror-themed events, and entertainment industry.\nBloody Zombie Arms Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nBloody Zombie Arms Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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Discounts, Gifts, Free offers: https://discord.gg/Z2zpJJPy\n\nVisit my profile for models that were not included in this sale, but are already sold at a reduced price.\n\nVideo Preview on YouTube: https://youtu.be/LJ8m9z9JoqA\n\n\nTextures:\n\nall texture map 4096x4096 (you can reduce the image size)\n\n7 skins of body\n\n5 skins of cloth\n\n25 textures\n\n12 materials \n\n\n14 animations:\n\nattack (x4)\n\nwalking (x1)\n\nrun (x2)\n\nidle (x3)\n\ndeath (x2)\n\ngethit (x2)\n\n\nPolycount of Minimum Skin:\n\nverts 7743\n\ntris 15350\n\n\nPolycount of Maximum Skin:\n\nverts 8820\n\ntris 17153\n\n\nBe sure to read below:\n\nThis Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.\n\nThe main bones hierarchy has remained untouched for easy retargeting. 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These decorations often include gory textures, peeling skin, and exposed bones. They’re versatile for haunted house setups, cemetery scenes, or costume accents. Made from durable materials, they bring a touch of macabre realism to spooky festivities.\n\nFor Halloween masquerade, Halloween decorations, horror-themed events, haunted house attractions, fantasy novels, fantasy books, fantasy movies, fantasy TV shows, horror novels, cosplay accessories, horror books, horror movies, horror TV shows, party planning, Halloween holiday projects design, Halloween carnival, and Halloween traditions.\nZombie Hands Rigged for Cinema 4D is fully rigged and is ready to be animated in Cinema 4D. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Cinema 4D, the Subdivision Surface function can be used to increase mesh resolution if necessary.)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n\nTextures Formats:\n- 8 png (4096x4096)\n\n\n(c) 3d_molier 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animations\n\n-Walk\n-Run\n-Jump\n-Idle\n-Get_Hit\n-Dead\n-Shout\n-Attack(1)\n-Attack(2)\n-Attack(3)\n\nPBR textures.\n\n-Albedo\n-AO\n-Metallic\n-Normal\n(all 2048-2048 size)\n\n\nPolys: 8,136\n\nTris:  15,834\n\nVerts: 7,968\n\n4.Character Soldiers\n\n\nContains 31 animations.\n\n-Walk\n-Run\n-Jump\n-Idle\n-Get_Hit\n-Dead\n-Sit Walk\n-Sit Idle\n-(aiming)Walk Sit\n-(aiming)Walk Right Sit\n-(aiming)Walk Left Sit\n-(aiming)Walk Left\n-(aiming)Walk Back Sit\n-(aiming)Walk Back\n-(aiming)Walk\n-(aiming)Sit Ide\n-(aiming)Run Right\n-(aiming)Run Left\n-(aiming)Run Back\n-(aiming)Run\n-(aiming)Idle\n-(aiming)Up\n-(aiming)Right\n-(aiming)Recharge\n-(aiming)Left\n-(aiming)Jump\n-(aiming)Get Hit\n-(aiming)Down\n-(aiming)Dead\n-(aiming)Single Shot\n\nPBR textures.\n\nBody:\n\n-Albedo\n-AO\n-Emissive\n-Metallic\n-Normal\n(all 2048-2048 size)\n\nEquipment:\n\n-Albedo\n-AO\n-Metallic\n-Normal\n(all 2048-2048 size)\n\nPistol:\n\n-Albedo\n-AO\n-Metallic\n-Normal\n(all 1024-1024 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These decorations often include gory textures, peeling skin, and exposed bones. They’re versatile for haunted house setups, cemetery scenes, or costume accents. Made from durable materials, they bring a touch of macabre realism to spooky festivities.\n\nFor Halloween masquerade, Halloween decorations, horror-themed events, haunted house attractions, fantasy novels, fantasy books, fantasy movies, fantasy TV shows, horror novels, cosplay accessories, horror books, horror movies, horror TV shows, party planning, Halloween holiday projects design, Halloween carnival, and Halloween traditions.\nZombie Hands Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. 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It reflects historical mummification practices.\n\nFor museum exhibits, educational displays, cultural history, archaeology, anthropology, Halloween decoration, entertainment, and film props.\nMummy in Dirty Bandage Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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These decorations often include gory textures, peeling skin, and exposed bones. They’re versatile for haunted house setups, cemetery scenes, or costume accents. Made from durable materials, they bring a touch of macabre realism to spooky festivities.\n\nFor Halloween masquerade, Halloween decorations, horror-themed events, haunted house attractions, fantasy novels, fantasy books, fantasy movies, fantasy TV shows, horror novels, cosplay accessories, horror books, horror movies, horror TV shows, party planning, Halloween holiday projects design, Halloween carnival, and Halloween traditions.\nZombie Hands Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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He has come to claim the Throne that is rightfully his. Beware!        Subscribe to our Discord so you don't miss out on new items! Also, if you have any question, you can ask it in our community in the Discord: https://discord.gg/mQVw8jYZeW\n\n**Asset pack includes:**\n\n1. Blender file with textures (2.93)\n2. Maya file\n3. FBX file\n4. FBX optimized for Blender\n5. Unreal Project (4.20)\n6. Unity Project (2020.3.24f1)\n7. Textures pack\n\n**Unreal Engine description:**\n\n+The project contains two maps. In the first, you can check the work of test animations and run playable character, in the second, evaluate the model with a high-quality render.\n\n+To control modularity, we have prepared convenient switches on the right side of the panel. You can remove any part of the armor!\n\n+The project includes 4 types of helmets.\n\n+The project also has ice, standard and gray skins. How to quickly switch different skins in a scene with a high quality render (SceneLight) - World Outliner - Knight - BP_DeathKnightCustomization\n\n+You can change the glow color of the eyes and armor, as well as turn it off.\n\n+Shaders contain fine tuning based on blueprints. Fully customized Unreal shaders - MicroNormal, MicroBaseRoughness, MicroDetail, Specular masks, SSS masks, etc - all-inclusive and ready to go!\n\n+Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters\n\n+Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n\n+UE4 project with playable character blueprints and clothes, body physics simulation - plug and play!\n\n+The package includes starting male animations, but we recommend using the Bossy Enemy Animation Pack, Longsword Animset Pro, Sword Animset Pro or ALC 4 animations - you will immediately see the difference ;)\n\n**Unity description:**\n\n+The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n\n+The project includes a weapon (sword).\n\n+Control modularity - create your own unique world with lots of combinations!\n\n+The project includes 4 types of helmets.\n\n+The project also has ice, standard and gray skins.\n\n+You can easily change the color of any part.\n\n+You can change the glow color of the eyes and armor, as well as turn it off.\n\n+Shaders contain fine tuning, package included HDRP, URP, Built-In Shader\n\n+Fully customized physics of the character.\n\n**Important notes for Unity package:**\n\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://miro.com/app/board/uXjVOMR8lJ8=/?share_link_id=606067391678\n- You need to create new High Definition Render Pipeline (HDRP) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. 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It reflects historical mummification practices.\n\nFor museum exhibits, educational displays, cultural history, archaeology, anthropology, Halloween decoration, entertainment, and film props.\n\nMummy in Dirty Bandage Rigged for Cinema 4D is fully rigged and is ready to be animated in Cinema 4D. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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Once the textures.zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. Blender will reload automatically all textures.\n\nDescription below:\n\nLowpoly game-ready for your project.\nReady for rigging.\n4k textures\nPBR textures, with textures for both Unity and Unreal shaders.\nTexture Sizes: (4096)\n\nBase Color\nNormal Map\nRoughness\nRoyalty Free License ( Cf Cgtrader Terms and conditions ). Can be used in any type of projects : Image, render, vfx, commercial, Nft, video, film, games. 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The first protagonist in the series who can speak, Tommy was voiced by Ray Liotta.\n\nPortrayed as a temperamental Italian-American gangster, the character is a made man or ex-soldato of the Forelli crime family, a fictional Italian Mafia organisation. After serving a 15-year prison sentence for murder, Tommy is released in 1986 and resumes work in Vice City, a fictional city based on Miami. However, he is soon tasked with recovering the stolen goods from an ambushed drug deal. Tommy's quest leads him to make various criminal contacts, building up a reputation within the criminal underworld of Vice City. Tommy eventually expands his criminal empire, becoming the city's kingpin.\n\nTommy was well-received by critics, who found him to be more fleshed-out and likeable than previous protagonists in the series, and praised his characterization, comparing it to that of Tony Montana from the 1983 film Scarface. Liotta's performance as Tommy was also praised and earned him multiple year-end accolades.\n\nTommy, an Italian American, is portrayed with a swarthy, handsome appearance, combed dark brown, almost black hair, and a constant five o'clock shadow. He first appears wearing a light blue green Hawaiian shirt with dark blue palm trees printed on it, a gold pearl necklace around his neck, a gold watch around his left wrist, and a pair of blue jeans and white sneakers. This outfit becomes known as Tommy's \"street\" clothes. As the game progresses, Tommy is offered more wardrobe options: he obtains a blue-purple pastel suit with the sleeves rolled up over a black dress shirt and black loafers, as well as the option of a dark pinstripe suit labeled as \"Mr. Vercetti\" (which bears similarities to Tony Montana's suit). A light green jumpsuit is available to perform a bank robbery, complete with a hockey mask, and is even able to wear the uniform for an allied gang, among many others.\n\nTommy Vercetti, in several ways, exhibits characteristics of fictional drug lord Tony Montana from the 1983 film Scarface. This coincides with the heavy themes and appearance of the movie that has been implemented into Vice City. Among these characteristics, his exile from his old home (Liberty City), his rise to power (acquiring property and wealth in the city, and a mansion which also sports an interior similar to that of Montana's mansion). Tommy is also a hired assassin, has killed his own collaborators (Lance Vance), taken over his temporary boss's business (Ricardo Diaz) and rebelled against his former leader (Sonny Forelli), as Tony Montana had. The only notable difference is that the final gunfight in Montana's mansion sees Montana eventually killed, whereas the final gunfight in Tommy's mansion sees Tommy managing to single-handedly take down his captors and survive.\n\nTommy Vercetti is depicted as both intelligent and temperamental; he is easily angered and quick to resort to violence. He has no hesitation about killing, though many of his victims are in turn trying to kill Tommy as well, or have done something that requires them to be killed. Despite all this, Tommy does also show a softer side as seen with his relations with Mercedes Cortez, the daughter of Juan Garcia Cortez, and Earnest Kelly, an elderly employee at the Print Works printing company that he buys later in the game; the former serves as a love interest for Tommy, while the latter is more of a father figure due to his childhood memories of working with his father at a printworks.\n\nEarly life\nTommy Vercetti was born in Liberty City to an Italian American family. As a child, he would often visit his father at his job as a printing press operator and helped him by cleaning the rollers. Although Tommy initially dreamed of an honest life, he quickly became caught up in the criminal lifestyle as a teenager, after befriending Sonny Forelli. Sonny, a prominent member (presumably already Don) of the Forelli Crime Family, got Tommy involved in various criminal activities, and eventually inducted him into the family as a made man.\n\nIn 1971, jealous and nervous of Tommy's rising reputation within the Mafia, Sonny sent him into a trap to be killed, under the guise of a mission to assassinate a rival mobster in the city's Harwood district. When he arrived, Tommy was swiftly ambushed by eleven men, but managed to kill them all. Despite acting in self-defense, Tommy was arrested and sent to prison for multiple charges of murder. At one point, he was to be placed on death row, but due to the Forelli familly's influence and possible interference, he only served fifteen years. While in prison, Tommy earned the nickname \"The Harwood Butcher\" for his actions prior to his arrest.\nRelease from prison\nFresh out of prison in 1986, Tommy is immediately dispatched by Sonny to Vice City to oversee an important drug deal. The deal was arranged by Sonny to both keep Tommy outside Liberty City in order to avoid further conflict with law enforcement, and to allow the Forelli family (by this time the most powerful Mafia organization in Liberty City) to expand into the drug trade in the south. Once in Vice City, Tommy and his assigned bodyguards meet the Forellis' crooked lawyer Ken Rosenberg, who drives them to the deal's location. When the deal is ambushed by masked assailants who kill Tommy's bodyguards and one of the customers, Tommy is forced to flee with Ken and abandon the money given to him by Sonny and the merchandise. After calling Sonny to give him the bad news, Tommy finds himself tasked with retrieving the drugs and Sonny's money, and kill whoever masterminded the ambush, under the threat of retaliation from Sonny.\n\nDuring his investigation, Tommy makes a number of allies who offer him help, including retired Colonel Juan Garcia Cortez, who helped set up the exchange; music producer Kent Paul, a friend of Ken's who maintains connections with Vice City's criminal underbelly; Lance Vance, the vengeful brother of the customer killed in the ambush; and Texan real estate developer Avery Carrington, who hires Tommy to assist him with several jobs. Through Cortez, Tommy meets drug lord Ricardo Diaz, who employs him and Lance, but is later revealed to be responsible for the ambush. After working for Diaz to earn his trust, the pair kill him in his mansion, getting back their money and drugs.\n\nBusiness ventures\nWith Diaz dead, Tommy takes over his empire, and slowly distances himself from the Forelli family, ignoring Sonny's orders to pay him the money he is owed. While he remains in contact with most of his allies, he begins to neglect Lance, who asks him to be treated like an equal partner on multiple occasions. Instead, Tommy becomes more focused on expanding his criminal syndicate, called the \"Vercetti Gang\", by forcing various businesses to pay him protection money, buying out nearly bankrupt companies to be used as fronts for illicit operations, and forming alliances with gangs such as the Los Cabrones and the Vice City Bikers.\n\nAfter Tommy establishes himself as the undisputed kingpin of Vice City, he is forced to defend his businesses from Forelli mobsters sent by Sonny, who decided to take actions against Tommy. After learning Sonny will be coming to Vice City to collect what he believes he is owed, Tommy plans to pay him tribute with counterfeit money. However, when Sonny arrives at Tommy's mansion, he reveals that he knows about his plan thanks to Lance, who betrayed him, and admits his role in Tommy's arrest fifteen years prior. A shootout then ensues in the mansion, during which Tommy prevents the Forellis from stealing his money and murders Lance for his betrayal, before finally killing Sonny in a tense standoff. Moments later, Ken arrives to a scene of carnage, but Tommy assures him that everything is fine, because without Sonny, he is in charge now. He then names Ken his new right-hand man, declaring the moment to be \"the beginning of a beautiful business relationship.\"\n\nLater life\nNot much is known about Tommy's life after 1986 other than his partnership with Ken being short-lived. 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