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There are multiple maps in the UDIM format. The body map and skin map are made separately for some realism. This model is made with Blender 2.81 and Cycles Renderer at real-world scale. If you delete the fur, you need to use the fur map as the skin map, which is also a good look.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nTotal: polygons 43,266  vertices 43,447\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nAsian buffaloBodyBaseColor_1001.png, 4096*4096\u003cbr\u003e\nAsian buffaloBodyBaseColor_1002.png, 4096*4096\u003cbr\u003e\nAsian buffaloBodyNormal_1001.png, 4096*4096\u003cbr\u003e\nAsian buffaloBodyNormal_1002.png, 4096*4096\u003cbr\u003e\nAsian buffaloBodySpecular_1001.png, 4096*4096\u003cbr\u003e\nAsian buffaloBodySpecular_1002.png, 4096*4096\u003cbr\u003e\nAsian buffaloHairBaseColor_1001.png, 4096*4096\u003cbr\u003e\nAsian buffaloHairBaseColor_1002.png, 4096*4096\u003cbr\u003e\nAsian buffaloHairID_1001.png, 2048*2048\u003cbr\u003e\nAsian buffaloHairID_1002.png, 2048*2048\u003cbr\u003e\nAsian buffaloHornBaseColor.png, 4096*4096\u003cbr\u003e\nAsian buffaloHornDisplacement.png, 4096*4096\u003cbr\u003e\nAsian buffaloHornNormal.png, 4096*4096\u003cbr\u003e\nAsian buffaloHornSpecular.png, 4096*4096\u003cbr\u003e\nAsian buffaloPupilBaseColor.png, 4096*4096\u003cbr\u003e\nAsian buffaloTeethBaseColor.png, 4096*4096\u003cbr\u003e\nAsian buffaloTeethNormal.png, 4096*4096\u003cbr\u003e\nAsian buffaloTongueBaseColor.png, 4096*4096\u003cbr\u003e\nAsian buffaloTongueNormal.png, 4096*4096\u003cbr\u003e\nAsian buffaloTongueSSS.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, it can be deformed properly.\u003cbr\u003e\nThe neck is limited to follow the spine to rotate, and this limit can be switched by the custom attributes.\u003cbr\u003e\nThe head is limited to follow the neck to rotate, and this limit can be switched by the custom attributes.\u003cbr\u003e\nIK/FK of four limbs can be switched by the custom attributes, which is not seamless.\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 FPS, frame range 1-41\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nJust put the model in the scene to render without cleaning.\u003cbr\u003e\nNo part-name confusion when importing several models into a scene.\u003cbr\u003e\nNo external add-ons needed.\u003cbr\u003e\nThere are no lights and cameras.\u003cbr\u003e\nAll display images have been composited.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. 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Here is the list of the animations and the frames(30 fps):**\n-     walking: 2-65\n-     running: 67-94\n-     hopping: 96-109\n-     startFlying: 111-137\n-     soaring: 138-153\n-     soaringToFlyingTransition:154-169\n-     flying: 170-185\n-     gliding(GlidingWithTransitionFromFlying): 186-365\n-     gliding(notFlapping): 195-355\n-     gettingHit_Part1_DyingInTheAir: 366-397\n-     gettingHit_Part2_Falling: 398-411\n-     gettingHit_Part3_HittingTheFloor: 412-455\n-     flyingTransitionToDescending: 457-472\n-     descending: 473-488\n-     landing: 489-525\n-     jumping: 525-543\n-     eating: 544-706\n-     drinkingWater:707-800\n-     cawing: 801-880\n-     pooping: 881-978\n-     lookingAround: 979-1208\n-     yawning: 1209-1247\n-     sleeping_Part1_tendingToSleep: 1248-1440\n-     sleeping_Part2_loopSleeping: 1440-1480\n-     sleeping_Part3_wakingUp: 1481-1523\n-     stretching: 1524-1582\n-     cleaningItsWing: 1583-1646\n-     cleaningBackFeathers: 1647-1742\n-     cleaningChestFeathers: 1743-1860\n-     cleaningBeakWithFoot : 1861-2000\n-     attacking: 2001-2030\n-     gettingHit_DyingOnTheGround: 2031-2069\n-     dancing: 2073-2293//(2070-2306)\n-     flying_TurningLeft: 2310-2325\n-     flying_TurningRight: 2328-2343\n-     gliding_TurningLeft: 2345-2505\n-     gliding_TurningRight: 2507-2667\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\ndon't hesitate to get in touch with me if you need any help.\n\n","imageAlt":"Realistic Animated Hooded Crow 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-hooded-crow","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FAUCMN2y65GbSdBFiErtrVTw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HoodedCrowTitle.jpg","gridUrl":"https://media.cgtrader.com/variants/FAUCMN2y65GbSdBFiErtrVTw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HoodedCrowTitle.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-hooded-crow","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4980125/a5f19594c7/realistic-animated-hooded-crow-3d-model-a5f19594c7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6522696","type":"listingItem","attributes":{"id":6522696,"title":"Sports Bike  Motorcycle DUCATTI Fully Rigged Game Ready Model","price":45.0,"description":"High-quality Ducati Sports Bike 3D model designed for both game and cinematic production, this model delivers stunning visual detail with advanced functionality.\nCreated in Blender and textured in Substance Painter.The model has been thoroughly tested in Unreal Engine to ensure seamless integration and top-tier results.This Ducati bike comes fully rigged with automatic wheel movements, a ground sensor system, and an advanced suspension mechanism for natural responsiveness. A wheelie option is also included, making it perfect for action-packed animations or racing scenes.\nAll textures are 4K PBR and fully customizable, allowing you to adjust materials, decals, and paint variations easily. The model is optimized, lightweight, and easy to import into Unity, Unreal, Blender, or Maya.\nWhether you’re developing a AAA-quality racing game or a high-end cinematic sequence, this Ducati Sports Bike model provides the perfect balance of visual quality and technical precision.\n\nFiles Included in the Purchase:\n\n- 4K PBR Textures\n- FBX file\n- GLB file\n- OBJ file\n- Uasset\n- .MB file\n- .blend file (with lighting setups)\n- Rig usage Guide video\n\nFor any questions or assistance, feel free to contact us before or after purchase. Our team will respond promptly to ensure you get the best experience with this asset. Thank you so much for your time visiting our model.","imageAlt":"Sports Bike Motorcycle DUCATTI Fully Rigged Game rigged 2","url":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/sports-bike-motorcycle-ducatti-fully-rigged-game-ready-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yk2erk79cjdwvznvoz08ov8ccgfn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/yk2erk79cjdwvznvoz08ov8ccgfn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/sports-bike-motorcycle-ducatti-fully-rigged-game-ready-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"motorcycle","categoryTitle":"Vehicle","subcategoryTitle":"Motorcycle","schemaImageUrl":"https://img-new.cgtrader.com/items/6522696/b282e2ea65/sports-bike-motorcycle-ducatti-fully-rigged-game-ready-model-3d-model-b282e2ea65.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5414509","type":"listingItem","attributes":{"id":5414509,"title":"Realistic Animated Carrion Crow","price":179.0,"description":"Realistic Animated Carrion Crow Model With Realistic Animations, \n\nPlease look at the preview videos, you can see the animations and how it works in different software.\n\n_____________________________________\n\n**LOD information (count, number of levels)**\n- Polygons_LOD0: 36,699 (Verts_LOD0: 58,758)\n- Polygons_LOD1: 14,540 (Verts_LOD1: 14,750)\n- Polygons_LOD2: 7,388 (Verts_LOD2: 7,497)\n- Polygons_LOD3: 2,260 (Verts_LOD3: 2,387)\n\n**high-resolution (4k) PBR textures**\n- Diffuse map\n- Normal map\n- Ambient Occlusion map\n- Specular map\n- Roughness map\n- Alpha map \n\n**Available Formats:**\n- **Maya 2024** (Arnold Material)\n- **3DS-Max 2024** (Arnold Material + Default Physic Material)\n- **Cinema4D 2023** (Standard Material)\n- **Blender 4.0** (Cycles Material)\n- **FBX** \n- **Collada Dae**\n- **Unreal Engine 5.4.2**\n- **Unity 2022.3.10** (with a c# controller script)\n\n**37 different animations. 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You can apply the \"0-B_FatMan3\" morph to make him a \u003cbr\u003edifferent person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.\n\u003cbr\u003e\u003cbr\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Lightwave version 11.6 and LW 2020 and up and for 3DS Max \u003cbr\u003eversion 8.5 and 3DS Max 2020 and up\n\u003cbr\u003eMax: Standard, VRAY, ARNOLD\n\u003cbr\u003eLW: Standard, BSDF, PBR\n\u003cbr\u003eOBJ: including  the obj morphs.\u003cBR\u003e\nGLTF\u003cBR\u003e\n\u003cbr\u003eFBX:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\n\u003cbr\u003e\u003cbr\u003e\n*************** MAX USERS***************\n\u003cbr\u003e2009 and 2020 versions are already setup and work correctly.\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later \u003cbr\u003eversion of 3DS Max (I don’t know when they changed things) you’ll need to: 1) \n\u003cbr\u003egoto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\u003cbr\u003e\u003cbr\u003e\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn \u003cbr\u003eup the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n\u003cbr\u003e\u003cbr\u003e*************** MAX USERS***************\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model comes with several pre-animated scenes to get you started:\n\u003cbr\u003eVM-ZERO.lws (base T-Pose and Rigged Scene)\n\u003cbr\u003eVM-WalkStopTIP-FIN.lws\n\u003cbr\u003eVM-WalkStop-FIN\n\u003cbr\u003eVM-SING-01.lws (Man is Carolling with sheet music)\n\u003cbr\u003eSIG_VG_Both_01\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\u003cbr\u003e\u003cbr\u003e\nn Lightwave “VM-Master” moves the entire rigged object\n\u003cbr\u003eIn Max the “LOC-POINT” moves the entire rigged object\n\u003cbr\u003e\u003cbr\u003e\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\n\u003cbr\u003eLW: The main controlling Bone is the \"ROOT\" bone\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\n\u003cbr\u003eLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\u003cbr\u003e\u003cbr\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\n\u003cbr\u003eLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\u003cbr\u003e\u003cbr\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\u003cbr\u003e\u003cbr\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\u003cbr\u003e\u003cbr\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003eLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003e\u003cbr\u003e\nThe eyes have bare not connected to the bones that cam control them - the Eye Morphs do a great job instead.\n\u003cbr\u003e\nThe Top Hat is optional (it's visibility can be turned on or off as desired).\n\u003cbr\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\n\u003cbr\u003e0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cbr\u003e\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\u003cbr\u003e\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e------------------------\n\u003cbr\u003eGeometry:\n\u003cbr\u003eLightwave\n\u003cbr\u003eMan \n\u003cbr\u003e18956 verticies\n\u003cbr\u003e15129 polys\n\n\u003cbr\u003eTop Hat\n\u003cbr\u003e446 verticies\n\u003cbr\u003e440 polys\n\n\u003cbr\u003eHolly Decoration on Hat\n\u003cbr\u003e1112 verticies\n\u003cbr\u003e902 polys\n\u003cbr\u003e\u003cbr\u003e\nGround\n\u003cbr\u003e8 verticies\n\u003cbr\u003e6 polys\n\u003cbr\u003e\u003cbr\u003e\nSheet Music\n\u003cbr\u003e588 verticies\n\u003cbr\u003e576 polys\n\u003cbr\u003e\u003cbr\u003e\nTotal\n\u003cbr\u003e12,265 verticies\n\u003cbr\u003e11,764 polys\n\u003cbr\u003e------------------------\n\u003cbr\u003eLW (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e21216 verticies\n\u003cbr\u003e17124 polys\n-\u003cbr\u003e-----------------------\n\u003cbr\u003eMAX (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e20715 verticies\n\u003cbr\u003e16475 polys\n\u003cbr\u003e\u003cbr\u003e\nImage maps are 4k\n\u003cbr\u003e\u003cbr\u003e\nYoutube sample videos here:\n\u003cbr\u003eMorphs Anim: https://youtu.be/-aiK6EkARnc\n\u003cbr\u003eVM WalkTipStop HI: https://youtu.be/FwY2Ap5CWcw\n\u003cbr\u003eVM WalkTipStop WIRE: https://youtu.be/pLmgsEC149w\n\u003cbr\u003eVM WalkStop HI: https://youtu.be/QBZTDGZtX6I\n\u003cbr\u003eVM WalkStop LO Wire: https://youtu.be/byCA4TD81jI\n\u003cbr\u003eVM WalkStop FAT HI: https://youtu.be/FiH1hk3hEtg\n\u003cbr\u003eVM WalkStop FAT WIRE: https://youtu.be/kdRCWbOksrY","imageAlt":"Victorian Man 1 - 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low-poly e-bike red version with basic cyclist ","price":143.0,"description":"Here is a rigged and animated low-poly e-bike with a basic cyclist.\n\nThe keyframes for each animation are baked so you can use it in other 3D programs or game engines like Unity3D or Unreal.\n\nAnimations (0-60 Frames): \n\n- Normal Driving ( e-bike and cyclist ) \n- Fast Sprint ( e-bike and cyclist )\n- Walkcycle ( cyclist )\n- Runcycle ( cyclist )\n\n\nE-Bike (Low-Poly):\n\n- Vertices = 14027\n- Polygons = 18516\n\n- UV Map = Yes\n- PBR-Materials =  Yes\n- Textures = YES (4K)\n- VertexGroup = Yes (only for the parts that can be deformed, such as cables and bicycle chains.)\n- Vertex Color = No\n- Shape Keys = No\n\n---\n\nBasic Cyclist (Low-Poly):\n\n- Vertices = 1449\n- Polygons = 1594\n\n- UV Map = Yes\n- PBR-Materials =  No\n- Textures = No\n- VertexGroup = Yes\n- Vertex Color = No\n- Shape Keys = No\n\n----\n\n\n- This 3D model was created by 3DHaupt for the Software Service John GmbH\n- The product published under this Licence (Royalty Free License) may not be sold, given or transferred to any other person or entity in the form in which it was downloaded from the Website, but it may be used multiple times in your commercial projects after you have paid for it once.\n\n\n\n- Last update:\n  20.06.2023","imageAlt":"Rigged low-poly e-bike red version with basic 3D 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Road Runner Bicycle","price":25.0,"description":"This product contains a Rigged Bicycle Model, modeled in Blender 2.83.1, rendered with cycles.\n\nFeatures:\nFully Rigged Model\nHigh-quality polygonal model\nDetailed enough for close-up renders. For high-res rendering!\nAll colors can be easily modified.\nAll objects have proper pivot points located for easy manipulation.\nObjects are grouped for easy selection \u0026 logically named for ease of scene management.\nNo part-name confusion when importing several models into a scene.\nNo cleaning up necessary, just drop your models into the scene and start Animating/rendering.\nPolygon Count - 668354\nVertices Count- 336409\n\nFile Formats Available:\n.blend, fbx,obj\nBest For: Advertisement image display, Animation Projects ,Game ,Concept Animation, Practice Modeling Practice\n\nPlease Rate when you buy, it helps improve quality.\n\nPlease open a support ticket in case of any query or request. or mail me (kaushalpatil29@gmail.com)\n\nThank You, Kaushal","imageAlt":"3D model Rigged Road Runner Bicycle","url":"https://www.cgtrader.com/3d-models/vehicle/bicycle/rigged-road-runner-bicycle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6UwhiDLpB7pVij3E9tg88F7Y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/6UwhiDLpB7pVij3E9tg88F7Y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/bicycle/rigged-road-runner-bicycle","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"bicycle","categoryTitle":"Vehicle","subcategoryTitle":"Bicycle","schemaImageUrl":"https://img-new.cgtrader.com/items/2610873/9d8db76672/rigged-road-runner-bicycle-3d-model-9d8db76672.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4126179","type":"listingItem","attributes":{"id":4126179,"title":"BLENDER - Victorian Gent - Rigged - one model 2 versions","price":65.0,"description":"**Victorian Gent - Rigged - one model 2 versions for Blender**\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nThere is one model, but two color maps, so there are two similar files one for each color map. \u003cBR\u003e\nThe “VG” is for the first version, the “VG2” is for the second version.\u003cBR\u003e\n\u003cBR\u003e\nPIX-VG-Poses.blend (uses FLAREDXT addon - if you don't have it it will still render without the flare)\u003cBR\u003e\nPIX-VG2-Poses.blend (uses FLAREDXT addon - if you don't have it it will still render without the flare)\u003cBR\u003e\nVG-3a-ManualPose.blend\u003cBR\u003e\nVG-D2-Mocap-Walk-SEQ-CANE-ALayer-InPlace.blend\u003cBR\u003e\nVG-D2-Mocap-Walk-SEQ-CANE-Collapse-InPlace.blend\u003cBR\u003e\nVG-D4-Mocap-Walk-SEQ-CANE-ALayer-FWD.blend\u003cBR\u003e\nVG-D4-Mocap-Walk-SEQ-CANE-Collapse-FWD.blend\u003cBR\u003e\nVG2-3a-ManualPose.blend\u003cBR\u003e\nVG2-D2-Mocap-Walk-SEQ-CANE-ALayer-InPlace.blend\u003cBR\u003e\nVG2-D2-Mocap-Walk-SEQ-CANE-Collapse-InPlace.blend\u003cBR\u003e\nVG2-D4-Mocap-Walk-SEQ-CANE-ALayer-FWD.blend\u003cBR\u003e\nVG2-D4-Mocap-Walk-SEQ-CANE-Collapse-FWD.blend\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThe walk animation is not keyframed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\u003cBR\u003e\n\u003cBR\u003e\nThere are 55 Shape Keys (morph maps):\u003cBR\u003e\n\u003cBR\u003e\nBasis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-Wide\nEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-IN, UpperLin-OUT, Thinner ,ShoulderFix clean\u003cBR\u003e\n\u003cBR\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\nTop Hat\u003cBR\u003e\n440 polygons\u003cBR\u003e\n462 vertices\u003cBR\u003e\n\u003cBR\u003e\nVictorian Gent\u003cBR\u003e\n11226 polygons\u003cBR\u003e\n11711 vertices\u003cBR\u003e\n\u003cBR\u003e\nCane\u003cBR\u003e\n162 polygons\u003cBR\u003e\n176 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nBlender_VG_TT_Color.mp4 - https://youtu.be/M7dELpXHaEo\u003cBR\u003e\nBlender_VG_TT_WIRE.mp4 - https://youtu.be/0jOces0i4Aw\u003cBR\u003e\nBlender_VG-Gent-Walk-SEQ-WIRE.mp4 - https://youtu.be/f7EQR6HjTDY\u003cBR\u003e\nBlender_VG-POSES-01.mp4 - https://youtube.com/shorts/i9I6f99PCvM\u003cBR\u003e\nBlender_VG-POSES.mp4 - https://youtube.com/shorts/ZgjJjIoOR8g\u003cBR\u003e\nBlender_VG1-Gent-Walk-SEQ.mp4 - https://youtu.be/W9qoYGAQnJc\u003cBR\u003e\nBlender_VG2-Gent-Walk-SEQ.mp4 - https://youtu.be/vhcICAJ_c3s\u003cBR\u003e\u003cBR\u003e\nBlender_VG2-POSES.mp4 - https://youtu.be/OD0lzNWj2iw","imageAlt":"animated BLENDER - Victorian Gent - Rigged - one model 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Combat animation Red vs Blue","price":14.99,"description":"A stylized cyberpunk-inspired combat pack featuring two asymmetric robotic girls (Red \u0026 Blue variants) with high-tech designs, multiple shader options, and fully rigged combat animations. \nPerfect for games, cinematics, and stylized renders.\n\n Character Variants\n\nBlue ARC\n\nBlue \u0026 red segmented suit with metallic accents\nCyber-circuit face markings\nVivid blue hair \u0026 glowing eyes\nHigh-tech aesthetic\n\nRed ARC\n\nStriking red suit with blue secondary accents\nMetallic arms with asymmetric design\nShort red hair \u0026 intense gaze\nAggressive, dynamic visual style\n\n Features\n\nRigged characters with shape keys for facial expressions\nShader Variations: PBR + Toon (LBS)\nTextures: 2K \u0026 4K resolutions\n\nUV unwrapped \u0026 textured\nModeled in Blender, painted in Substance Painter\n\n Animations\n\nRed ARC: Running cycle\nBlue ARC: Running cycle, backflip, dodge, falling, flip-kick, high-kick, jump, prayer pose, side jump, standing up\n\nCombat Animations:\n460-frame fast combat sequence\n1650+ frames full combat/action sequence of Red \u0026 Blue battling\n\n Swap materials or rigs to quickly change between character variants using existing animations.\n\n Ideal For\n\nGame developers needing ready-to-use robotic fighters\nAnimators looking for long, consistent combat sequences\n3D artists creating cyberpunk or sci-fi scenes\n\n More: https://linktr.ee/ed3d","imageAlt":"3D model ARC Combat animation Red vs 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low poly 3d model","price":15.0,"description":"This model is a motorcycle is in black edition.the model is fully rigged and textured it is easy to animate and modify it .it has a decent poly count and have a great look .it is free to reduce the poly count for this model.\nFeatures :-\n                    * The model is fully textured in blender 100% blender made model.\n                    * The model is fully rigged and easy to animate in any 3d softwares or in game engines.\n                    * The model has a decent poly count arount 70 to 80k vertices.\n                    * The model works well in both the cycles engine and in real time engine needs some changes to the         mirrors .otherwise the model works well in EVEE.\n                    * The model comes with black matte finish.\n                    * The model is set to 0,0,0 in all  co-ordinates.\n                    * The model is scaled to real world size to use it effeciently. \n\nNOTE:- the model is fully rigged and not animated is it textured perfectly in blender. \nThank you for visiting my model hope you like it .if you have any doubts before or after getting the model kindly please inform me i will clear that soon.the model is in 6 lakh polycounts if you want to use it in games kindly import the model in any 3d softwares and cancel the subdivision surface and select all and subdivide once then it will fully functional to game engines. 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The file can open in the latest Versions As well.\n---------------------\n(Notice) animations Look Different on the turbo-squid Turntable. Make Sure you make your Own Dynamics Settings.\nAnimations.\n(1) Walk From frame 0 To Frame 23\n(2) Run From frame 24 To Frame 38\n(3) Pace From frame 39To Frame 50\n(4) Jump From frame 51 To Frame 78\n---------------------------------------------------\nThis Cat has been modeled with a clean topology based on quads and loops. It is ready to be Animate and smooth-able. 4 posses included.\nThis model is ready to render EXACTLY as you see above.\n*********************\nEyeballs, corneas, mouth, whiskers and tongue are included and modeled separately\n*********************\nThe model is provided with the following high resolution textures (main color map is .TGA):\ncolor (2048x2048)\nbump (2048x2048)\nspecular (2048x2048)\nHair density (2048x2048)\nHair clump (2048x2048)\nHair Clump. (2048x2048)\nReflection. (2048x2048)\nHair Mask. 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These colorful and three-wheeled vehicles are a common sight on the streets of cities and towns throughout the country. Here are some key features and characteristics:\n\nDesign and Structure:\n\nTypically, Bangladeshi rickshaws have a small, enclosed cabin at the front, where passengers sit.\nThe cabin is often adorned with vibrant and intricate artwork, showcasing local culture, scenery, or colorful patterns.\nThe rear part of the rickshaw is where the driver sits, pedaling to propel the vehicle forward.\nManually Pedaled:\n\nUnlike auto-rickshaws, Bangladeshi rickshaws are manually operated. The driver pedals the rickshaw to move it forward, making it an eco-friendly mode of transport.\nColorful Artwork:\n\nRickshaws in Bangladesh are known for their eye-catching and artistic designs. Local artists often paint elaborate scenes, reflecting the rich cultural heritage of the country.","imageAlt":"Rickshaw Banglai Rickshaw 3D model rigged","url":"https://www.cgtrader.com/3d-models/vehicle/bicycle/banglai-rickshaw","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cA88BurV8KnX4E31xBifzYYo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitled.6.jpg","gridUrl":"https://media.cgtrader.com/variants/cA88BurV8KnX4E31xBifzYYo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled.6.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/bicycle/banglai-rickshaw","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"bicycle","categoryTitle":"Vehicle","subcategoryTitle":"Bicycle","schemaImageUrl":"https://img-new.cgtrader.com/items/3968676/9c619c3b4b/rickshaw-banglai-rickshaw-3d-model-9c619c3b4b.jpg","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3128705","type":"listingItem","attributes":{"id":3128705,"title":"Duck Family","price":39.0,"description":"Duck Family in Blender 2.92.0 with Cycle Render. 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model is fully procedural texturing and perfectly baked for game engines .i have tested this model with unreal engine 5 and unity 2020.it works well on his job.it is a well texture ,baked and retopologized model.\nif you have any problem with model or in missing texture files or in download let me know i will solve it as soon as possible.and i heartfully thank you that you have spend your time on visiting my model.if you have any doubts about this model before or after purchasing kindly ask to me .i will reply to you soon. thank you.","imageAlt":"3D asset rigged VR / AR ready 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Groomed, rigged and animated. You can preview the animation here: https://vimeo.com/317443306\n\nIncluded: \n- Rigged and animated (in 2 separated files) \n- UVed, Shaded, Textured (size 4K (basecolor, specular, roughness, metal, normal, height) \n- TGA, BMPs and a HDRI file \n- Groomed with xgen (included in maya 2018) \n- Lighting with Arnold (render scene provided)\n\nThe provided animation is a walk cycle. You are free to make your own too and use it for your production.\n\nThe xgen parameters can be changed to render more or less fur (in the density parameter). I've put the fur on a separate layer, same for the environment/lighting. If you do not wish to render the fur, you can also simply hide the layer. I have included in the preview how the spider looks with fur and without it.\n\nThe shader for the skin is a simple Arnold surface shader. If you 'set project' on the folder location, the texture files should automatically be recognized.","imageAlt":"Tarantula groomed rigged and animated in Maya 3D model","url":"https://www.cgtrader.com/3d-models/animal/insect/tarantula-groomed-rigged-and-animated-in-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xwgDEy3wqBfv56KVkk62V8Mf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Tarantula_IMG_01.png03546408-523C-43B7-88C9-A28D8634D3B3Zoom.jpg","gridUrl":"https://media.cgtrader.com/variants/xwgDEy3wqBfv56KVkk62V8Mf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Tarantula_IMG_01.png03546408-523C-43B7-88C9-A28D8634D3B3Zoom.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/tarantula-groomed-rigged-and-animated-in-maya","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":28,"name":".hrd","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/2849669/93a05c7d64/tarantula-groomed-rigged-and-animated-in-maya-3d-model-93a05c7d64.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3969356","type":"listingItem","attributes":{"id":3969356,"title":"Yawa Bike Low Poly Bike","price":5.0,"description":"Product Name = { Yawa Bike}\n\nCreated By {GamerPixBoy in Blender}\n\nUse in Games of race Like aspelt. and much more..\n\n\n\n\n\nYawa Bikes for low end poly racing games.\n\nYou can use this Bike in racing games and you can use it for fps multipler Games as you want to use you can use it.\nIts depend upon you how you use it.\nThank You Very Much for Using my model and if you want to Help me out then just buy my other models\n\nHigh-quality polygonal model, correctly scaled for an accurate representation of the original object.\n\nModels are grouped for easy selection, and objects are logically named for easy scene management.\n\nNo part-name confusion when importing several models into a scene.\n\nNo special plugin is needed to open the scene.\n\nModel does not include any backgrounds or scenes used in preview images.\n\nTextures Included: Color Map Metalness (Reflection) Roughness (Glossiness) Normal Map\n\n\n\n\n\n\nThanks for buying it.","imageAlt":"Yawa Bike Low Poly Bike 3D asset","url":"https://www.cgtrader.com/3d-models/car/racing-car/yawa-bike-low-poly-bike","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f4dWAkejSYpSNA7geQ7gmWnm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Bike%201.jpg","gridUrl":"https://media.cgtrader.com/variants/f4dWAkejSYpSNA7geQ7gmWnm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Bike%201.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/racing-car/yawa-bike-low-poly-bike","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"car","subcategorySlug":"racing-car","categoryTitle":"Car","subcategoryTitle":"Racing","schemaImageUrl":"https://img-new.cgtrader.com/items/3969356/70688414da/yawa-bike-low-poly-bike-3d-model-70688414da.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1858590","type":"listingItem","attributes":{"id":1858590,"title":"Flyboy Barnstorm Pilot - aviator - Low poly - rigged - animated","price":50.0,"description":"Flyboy Barnstorm Pilot\n\nFlyboy Barnstorm Pilot Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nFlyboy_Zero-Scarf (base T-Pose and Rigged Scene)\nFlyboy_StartWalk-scarf\nFlyboy_Pose-Scarf_02\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers, Z-THinner morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Scarf and helmet are optional (their visibility can be turned on or off as desired).\n\nThe scarf has 2 morph targets that lower the left and right corners (below the chin) so that when the head is rotated, you can move the scarf out of the way). The scarf is also rigged so that you can position it and let it flap in the breeze.\n\nThe helmet also has two morph targets - these move the goggles into 2 different positions on the forehead. The helmet is also rigged so that you can position the flaps and straps as you rotate the head.\n\nThere are 51 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n8184 verticies\n7912 polys\n\nHelmit and Goggles\n1469 verticies\n1486 polys\n\nScarf\n683 verticies\n618 polys\n\nGround\n8 verticies\n6 polys\n\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+\nMan,Helmit and Goggles, Scarf, Ground\n16955 verticies\n15577 polys\n------------------------\n\nImage maps are 4k\n\u003chr\u003e\n**Go to this URL for more information on the model**\n\u003cbr\u003ehttp://graphic01.com/aaa/C3D/Flyboy/Flyboy.html\n\u003cbr\u003eAdditionally, there are models that I am contractually allowed to sell only on my site (Continuum3d.com) or Another site\nhttp://continuum3d.com will take you to my own site where you can see some other great models.\n\u003chr\u003e\n","imageAlt":"Flyboy Barnstorm Pilot - aviator - Low poly - 3D model 3","url":"https://www.cgtrader.com/3d-models/character/man/flyboy-barnstorm-pilot-aviator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DmbW5gpmVFftmbxY32VgBpxr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/flyboy-barnstorm-pilot-aviator-3d-model-animated-rigged-max-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/DmbW5gpmVFftmbxY32VgBpxr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/flyboy-barnstorm-pilot-aviator-3d-model-animated-rigged-max-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/flyboy-barnstorm-pilot-aviator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1858590/09654d79f1/flyboy-barnstorm-pilot-aviator-low-poly-rigged-animated-3d-model-09654d79f1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6135654","type":"listingItem","attributes":{"id":6135654,"title":"Draisine bike 3d model","price":8.0,"description":"This is the high poly 3d model of  drasine bike created accurately as orignal one (1817). 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