{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"crow-skull","file_types":null},"browser_attributes":{"title":" Rigged Crow skull 3D Models","description":"Browse rigged Crow skull 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis carrion crow model has 4K UDIM maps of the body, 6K maps of the feathers, fur, rigging with a preset of folding wings, and 7 animations. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of Body, eyelids, pupils, corneas, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 13,401; polygons 13,400\u003cbr\u003e\nEyelids: vertices 5,472; polygons 5,016\u003cbr\u003e\nPupils: vertices 820; polygons 864\u003cbr\u003e\nCorneas: vertices 724; polygons 768\u003cbr\u003e\nTongue: vertices 212; polygons 212\u003cbr\u003e\nFeathers: vertices 418,408; polygons 298,657\u003cbr\u003e\nTotal: vertices 439,037; polygons 318,917\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Specular.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, postures and animations are easier to create, and the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, which is not scalable. And it has customized attributes: Feather_Form_Switchover fixes the shape of folded feathers; WingFeather_Switchover controls whether the small feathers on the wings are displayed/rendered when the wings are folded.\u003cbr\u003e\nCTR_gravity_a has multiple cuscomized attributes: Abdomen_Alter controls the breathing of the belly; Neck_Alter fixes the deformation of the neck caused by head raising.\u003cbr\u003e\nCTR_neck_a has multiple customized attributes: \"Head follow rotation\" controls whether the head rotates following the parent controller, and \"Neck follow rotation\" controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute IK-FK controls the non-seamless IK/FK switch of the legs; \"Limit leg stretching\" controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_ankle.L and CTR_ankle.R control the heels raising in IK mode, and whether the hind toes rotate by customized attribute Toe_Follow_Rotation.L/R.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the folding of the wings by Location.\u003cbr\u003e\nCTR_wing_b.L.001, CTR_wing_b.L and CTR_wing_b.R control the folding and unfolding of the feathers on the tail.\u003cbr\u003e\nEach feather has skinned bones, an FK controller, a bending controller. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable Flight01 animation at 30 fps, frame range 0-17\u003cbr\u003e\nLoopable Flight02 animation at 30 fps, frame range 0-9\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-30\u003cbr\u003e\nUnlooped LandingTweet animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-332\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-170\u003cbr\u003e\nUnlooped feeding animation at 30 fps, frame range 0-215\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, just with Render enabled.\u003cbr\u003e\n\nThe pictures are only for demonstration purposes, and the scene shown in the pictures is not included in the product.\u003cbr\u003e\n","imageAlt":"Carrion Crow Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A7_CarrionCrow_Display_A_01.jpg","gridUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A7_CarrionCrow_Display_A_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3652586/716155507f/carrion-crow-animated-vfx-grace-3d-model-716155507f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5415336","type":"listingItem","attributes":{"id":5415336,"title":"American Crow Bird","price":50.0,"description":"- American Crow Bird(passerine bird )North America\n- Corvus brachyrhynchos Animal Bird(Corvidae)Cute,Pet\n- 1 Draw Calls\n- Low-Poly\n- Game Ready(Character)\n- Subdivision Surface Ready\n- 14-Animations\n- 4K PBR Textures Material\n- Unreal-Unity FBX\n- Blend File(3.6.5 LTS/ 4+)\n- USDZ File(AR Ready).Real Scale Dimension (Xcode,Reality Composer,Keynote Ready)\n- Textures Files\n- GLB/GlTF(Unreal-5 Plus Native Support,Godot,Spark AR,Lens Studio,Effector,Spline,Play Canvas,Omniverse,GDevelop,BuildBox.etc)\n\n- Triangles-16450\n- Faces-9457\n- Edges-18213\n- Vertices-8807\n\nDiffuse,Metallic,Roughness,Normal Map,Specular,AO","imageAlt":"American Crow Bird 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/american-crow-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MGVQbUkk2zxKasS5CzDXzk2n/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/American_Crow_Birds.jpg","gridUrl":"https://media.cgtrader.com/variants/MGVQbUkk2zxKasS5CzDXzk2n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/American_Crow_Birds.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/american-crow-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5415336/220ad410b3/american-crow-bird-3d-model-220ad410b3.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1954492","type":"listingItem","attributes":{"id":1954492,"title":"Crow - rigged - animated - Standard - PBR - VRAY Low-poly ","price":70.0,"description":"CROW\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\nLightwave 2019 PBR maps\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\n3DS MAX 2017 and up PBR maps\u003cbr\u003e\n3DS MAX 2017 and up VRAY 3.4 maps\u003cbr\u003e\nCinema4D R-13 and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nAll models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nTake-Off\u003cbr\u003e\nLand\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\nThere are 25 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 18 Morph targets. (Max)\u003cbr\u003e\nThere are 25 Morph targets. (C4D)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 1 Morph position, to spread the wing tips and 5 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nFold1, Fold2, Fold3, Fold4, Fold5, Fold6, Tips-Spread (Lightwave)\u003cbr\u003e\nFold5, Fold6, Tips-Spread (Max)\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29992 verticies\u003cbr\u003e\n23748 polygons\u003cbr\u003e\n-------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n30105 verticies\u003cbr\u003e\n23243 polygons\u003cbr\u003e\n---------------\u003cbr\u003e\nC4D-R13:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29926 verticies\u003cbr\u003e\n38213 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 150dpi, 2000px X 2000px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\u003cbr\u003e\nCrow Anim Color HI\u003cbr\u003e\nhttps://youtu.be/hr0N4NM-CeE\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/PmNi_9RdD98\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/oA4ws22WT_U\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Color HI\u003cbr\u003e\nhttps://youtu.be/FcY7R5eNhpQ\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey HI\u003cbr\u003e\nhttps://youtu.be/ucOgacDA3ws\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey LO\u003cbr\u003e\nhttps://youtu.be/mTqHiKh7rXo\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam2\u003cbr\u003e\nhttps://youtu.be/0tH6Efd2_io\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam1\u003cbr\u003e\nhttps://youtu.be/dSYtUwFVC7M\u003cbr\u003e\n\u003cbr\u003e\nLand 01\u003cbr\u003e\nhttps://youtu.be/x8tBLdylYlU\u003cbr\u003e\n\u003cbr\u003e\nFlyLoop 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality and detailed black model with textures, fur, rigging and three animations. The head is more detailed, the wing feathers are placed after real reference, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones, and there is a controller for folding wings. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, claws, lacrimal glands, pupils, corneas, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,056; polygons 18,026\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nFeathers: vertices 210,064; polygons 112,255\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nTotal: vertices 234,002; polygons 136,105\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. 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shield\n\nSkull_Knight Unity project includes:\n* Collected Skull Knight character mesh and separated meshes for (full armored body, skull, sword and shield)\n* PBR 4K textures for full armored body and PBR 4K textures for sword and shield\n* 7 Materials\n* Rigging: Yes (Rigged to Humanoid skeleton)\n* 7 Materials and 25 PBR Textures (UV mapping: Yes)\n* Texture Resolutions (4096x4096) PBR\n* There are documentation for 2 sided shader\n* The front skirt has a cloth simulation\n* Number of prefabs: 15 \n* Number of meshes: 6","imageAlt":"Skull Knight 3D asset 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- CORVUS - rigged - animated - Standard - PBR - VRAY ","price":120.0,"description":"CROW - CORVUS\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\u003cbr\u003e\n\u003cbr\u003e\nThis model comes in several flavours:\u003cbr\u003e\nLightwave 2011 Standard maps\u003cbr\u003e\nLightwave 2019 PRB (Unreal) maps\u003cbr\u003e\nLightwave 2019 BSDF maps\u003cbr\u003e\n3DS Max 2009: Standard\u003cbr\u003e\n3DS MAX 2017: Standard\u003cbr\u003e\n3DS MAX 2017: PBR\u003cbr\u003e\n3DS MAX 2017: VRAY\u003cbr\u003e\nAlso\u003cbr\u003e\nFBX generated from Lw 2011\u003cbr\u003e\nFBX generated from Lw 2019\u003cbr\u003e\nFBX generated from Max 2009\u003cbr\u003e\nFBX generated from Max 2017\u003cbr\u003e\nOBJ - includes base object and all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling objects are: Null, Root, LT_Foot, RT_Foot\u003cbr\u003e\n\u003cbr\u003e\nCORVUS-ZERO is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nCORVUS-Flyloop\u003cbr\u003e\nCORVUS-Land\u003cbr\u003e\nCORVUS-TakeOff\u003cbr\u003e\nCORVUS-ZERO\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are three 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 24 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave).\u003cbr\u003e\n_AI\u003cbr\u003e\n_CDGJKNSTY\u003cbr\u003e\n_E\u003cbr\u003e\n_FV\u003cbr\u003e\n_LT\u003cbr\u003e\n_MBP\u003cbr\u003e\n_O\u003cbr\u003e\n_U\u003cbr\u003e\n_WQ\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 8 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWF_01\u003cbr\u003e\nWF_02\u003cbr\u003e\nwf_04a\u003cbr\u003e\nWingFolder 1\u003cbr\u003e\nWingFolded 2\u003cbr\u003e\nWingTips_DN\u003cbr\u003e\nWingTipsSpread\u003cbr\u003e\nWingTipsSpread 2\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'Tail_Closed' and “TailOpened”, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyebrows_DN\u003cbr\u003e\nEyebrows_UP\u003cbr\u003e\nEyelids_Closed\u003cbr\u003e\n\u003cbr\u003e\nThe body's profile can be \"streamlimned for flight with:\u003cbr\u003e\nBodyFlight\u003cbr\u003e\n\u003cbr\u003e\nThe face can be altered with:\u003cbr\u003e\nBeakLarger\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\n\u003cbr\u003e\nCORVUS    28554 verticies\u003cbr\u003e\n          17878 polys\u003cbr\u003e\n\u003cbr\u003e\nGround    8 verticies\u003cbr\u003e\n\t  6 polys\u003cbr\u003e\n\u003cbr\u003e\n3DS MAX:\u003cbr\u003e\n\u003cbr\u003e\nCORVUS    35756 verticies\u003cbr\u003e\n          28555 polys\u003cbr\u003e\n\u003cbr\u003e\nGround    4 verticies\u003cbr\u003e\n\t  1 polys\u003cbr\u003e\n---------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi 4k\u003cbr\u003e\n\u003cbr\u003e\nLinks to Youtube samples:\u003cbr\u003e\nCorvus morphs\u003cbr\u003e\nhttps://youtu.be/yNqxXHKpLXQ\u003cbr\u003e\n\u003cbr\u003e\nTT Color HI Full\u003cbr\u003e\nhttps://youtu.be/cnKpcgBZLVo\u003cbr\u003e\n\u003cbr\u003e\nTT Grey LO\u003cbr\u003e\nhttps://youtu.be/vUaGyuwwph8\u003cbr\u003e\n\u003cbr\u003e\nLand Anim\u003cbr\u003e\nhttps://youtu.be/s9hE-b-ipSA\u003cbr\u003e\n\u003cbr\u003e\nLand Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/JmFsVeS0Y98\u003cbr\u003e\n\u003cbr\u003e\nTakeOffColor\u003cbr\u003e\nhttps://youtu.be/A1uXv9h0lB4\u003cbr\u003e\n\u003cbr\u003e\nTakeOffGrey\u003cbr\u003e\nhttps://youtu.be/DVBLNtzFBm0\u003cbr\u003e","imageAlt":"3D asset CROW - 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The wings are folded using one of several morph targets.\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 19 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 18 Morph targets. 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demon with horns","price":40.0,"description":"- Low-poly model of the character Butcher\n- Suitable for games of different genre: RPG, strategy, first-person shooter, etc.\n- In the archive, the basic mesh (fbx and maya)\n- \n- Textures pack six map 4096x4096 (down to 1024х1-1024)\n- \n- In the model it is desirable to use a shader with a two-sided display of polygons.\n- \n- The model contains 24 animations\n- atack (x8)\n- walking (x2)\n- running (x3)\n- Straif LR (x6)\n- idle (x4)\n- death (x2)\n- rage\n- \n- \n- faces 40150\n- verts 42604\n- tris 80398\n- \n- If you don't have enough models, you can visit the stores of my team\n- https://www.cgtrader.com/lyuda1981\n- https://www.cgtrader.com/dremornbb\n- And in the video there is a link to the patreon, which has a lot of interesting things","imageAlt":"3D asset animated VR / AR ready 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of the characters assembly maniacs Skin1","price":30.0,"description":"- Low-poly model of the character Monster maniac\n- Suitable for games of different genre: RPG, strategy, first-person shooter, etc.\n- In the archive, the basic mesh (fbx and maya)\n- \n- textures pack 4096x4096 (down to 1024х1-1024)\n- \n- \n- In the model it is desirable to use a shader with a two-sided display of polygons.\n- \n- The model contains 25 animations for unity\n- atack (x4)\n- walking (x4)\n- running (x4)\n- Straif LR (x4)\n- idle (x7)\n- death (x2)\n- getweapon\n- \n- the version for the unreal engine contains an epic skeleton and tuned tissue physics\n- \n- faces 16394\n- verts 16993\n- tris 32157\n- \n- If you don't have enough models, you can visit the stores of my team\n- https://www.cgtrader.com/lyuda1981\n- https://www.cgtrader.com/dremornbb\n- And in the video there is a link to the patreon, which has a lot of interesting things","imageAlt":"one of the characters assembly maniacs Skin1 3D 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Teeth Collection - Mouth for character","price":25.0,"description":"- If it's too expensive for you, here's my new cheaper model -\n- https://www.cgtrader.com/3d-models/character/anatomy/realistic-mouth-for-character\n\nWhen I created this set, I aimed to optimize as much as possible, without losing in beauty.\n\n- Base information: \n - 5 parts - teeth, gums, tongue, pharynx, braces. (optional)\n - 20 sets - 7 standard types, 3 children's, 10 custom.\n - Models are in the FBX (low and high)\n - PBR textures (all maps)\n - No animation (model has a correct pivot to open/ tongue has bones, and weight)\n - Model+Textures ~ 4mb.\n\n\nMain models:\n- 5 parts - teeth, gums, tongue, pharynx, braces.\n- Each part has 6 SD. (low poly to high poly)\n- Models are in the formats FBX and OBJ\n- Tongue in 2 versions. (full and optimized)\n- Pharynx in 2 versions. (full and without cheeks)\n- 20 sets - 7 types standard, 3 children's, 10 custom.\n- Each set has 3 SD. (low poly to high poly)\n- (clarification) * Teeth in the sets haven't teeth-roots.\n- (clarification) * 20 sets are - standard type 1-7,  children's  1-2, children's with braces, crooked 1-2, monster, pirate, teeth gap, vampire, standard with braces, without all teeth, without some teeth, zombie.\n\nAdditional models:\n- Planar - very low poly model.\n- Teeth with teeth-roots - You can use each tooth separately.\n- (clarification) * Teeth with teeth-roots not suitable for the main sets. \n\nPolygon: (low to high)\n- Teeth - 838 - 3234 - 12936 \n- Gums - 418 - 1628 - 6512\n- Tongue - 88 - 344 - 1376\n- Pharynx - 29 - 112 - 448\n- Braces - 192 - 612 - 2292\n- Full sets - 1373 - 5318 - 21272 \n- (clarification) * You can delete unnecessary parts from full sets for optimization.\n- Planar - 24 \n- Teeth with teeth-roots - 3640 - 14560\n- (clarification) * If you need even larger polygons, they are there.\n\nMain Textures:\n- PBR texture resolution [1024x1024] (recommended for use)\n- PBR texture resolution [2048x2048]\n- PBR texture resolution [4096x4096]\n- Textures - Albedo, Glossiness, Specular, Metallic, Roughness, Normal, AmbientOcclusion. (+ teeth Scattering)\n- Teeth textures have 14 shades,  9 custom textures and baked RGB lighting texture.\n- Gum textures have 10 shades, 9 custom textures.\n- Tongue textures have 12 shades, 7 custom textures.\n- Pharynx textures have 6 shades, 1 custom textures.\n- Braces textures have 7 colors.\n- (clarification) * Custom that - monster, pirate, vampire, diamond on tooth, piercing, rainbow, unhealthy and other.\n- (clarification) * All textures are have 2 styles - standard and with shadow effect.\n- (clarification) * All textures are universal, as an example - you can use vampire textures on standard teeth.\n\nAdditional Textures:\n- Planar model have own textures, additionally have a Opacity map.\n- Teeth with teeth-roots have own textures,  teeth textures have 6 shades.\n- (clarification) * You can not apply the main models texture to additional models.\n\nAnimation:\n- The lower jaw has a correct pivot to open mouth.\n- The tongue has bones, and weight is tuned.\n- (clarification) * The cheeks are not rigged, as they must interact with the skull.\n\nOther formats:\n- Zbrush - all parts of the model have a format .ZTL (1-6 SD)\n- Maya - all parts of the model have a format .MB\n- Marmoset - you can see on the screenshots.\n\n3d print:\n- Jaws model rebuilt for 3D printing and saved in STL format.\n- The model consists of 2 parts - top, bottom (tongue is attached to the bottom).\n- (clarification) * Model not tested for performance. I do not guarantee that the model will function after printing.\n- (clarification) * There is only one model type, and it differs from all.\n- Teeth with teeth-roots model - each tooth separately.\n\nOther:\n- If your operating system is not windows, then use the online archive converter - https://convertio.co/\n- If you have any problems - write to me, I will help.\n","imageAlt":"Great Teeth Collection - Mouth for 3D asset","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/great-teeth-collection-mouth-for-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/B3xmZiu6sT5sCoQomEH6rUfH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/redy_1.jpg","gridUrl":"https://media.cgtrader.com/variants/B3xmZiu6sT5sCoQomEH6rUfH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/redy_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/great-teeth-collection-mouth-for-character","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":55,"name":".ztl","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/2483400/2b19e890a1/great-teeth-collection-mouth-for-character-3d-model-2b19e890a1.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2252494","type":"listingItem","attributes":{"id":2252494,"title":"Skeleton Rig","price":20.0,"description":"High Quality Skeleton  3D model. 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Have Fun!","imageAlt":"3D model Skeleton 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for pack","price":40.0,"description":"- Low-poly model of the character DemonBoss6\n- Suitable for games of different genre: RPG, strategy, first-person shooter, etc.\n- In the archive, the basic mesh (fbx and maya)\n- \n- Textures pack  4096x4096\n- 3 skins\n\n- unique skin search on the cartridge, links at the end of the video\n\n- materials 3\n- \n- textures 13\n- Ambien Oclussion\n- Normal Map\n- Metalic+gloss\n- Albedo\n- Emission\n- \n- extra joins\n- Jaw_joint\n- \n- Used UE Sceketon version4\n- \n- the version for the unreal engine contains an epic skeleton and tuned tissue physics\n- Unity version contains humanoid skeletonIn the model it is desirable to use a shader with a two-sided display of polygons.\n- \n- The model contains 19\n- attack (x5)\n- walking (x3)\n- running (x1)\n- Straif LR (x2)\n- idle (x2)\n- death  (x2)\n- gethit (x3)\n- rage (x1)\n- \n- faces 11714\n- verts 10700\n- tris 21058\n- \n- also be sure to visit my husband showcase, there are also gorgeous models there\n- 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