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If you already get this knight, make me an offer on the Templar Knight for half price discount.\n \n*render scene and ground not included.\nhttps://www.artstation.com/artwork/l5o8k\n\nSeptember 2018 update : UVs fixed, rig replaced with UE4 skeleton rig, all textures re-packed, topology are slightly more optimized.\n","imageAlt":"3D asset Hospitaler Knight","url":"https://www.cgtrader.com/3d-models/character/man/hospitaler-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Z1K9jgTgtpUhUvmcRbmAwu2P/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hospitaler-knight-3d-model-low-poly-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/Z1K9jgTgtpUhUvmcRbmAwu2P/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hospitaler-knight-3d-model-low-poly-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/hospitaler-knight","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/769023/ff408784ef/hospitaler-knight-3d-model-ff408784ef.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2968027","type":"listingItem","attributes":{"id":2968027,"title":"Knight Errant","price":69.0,"description":"**Update: Added Unity file**\n\n**Patch 1.1\nThe Unity package has been updated. 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Substance Painter file included\n- Please adjust the decals and logos for your own project\n- 4k Highres Texturesets\n- Professional Uv Layout\n- Polys 69091\n- Verts 69117\n \n ------------------------ Unity Package ----------------------\n\n- character in FBX format\n- character uses Unity skeleton\n- textures are calibrated for Unity in TGA format\n- character works with standard Unity character animation\n- Unity package export files included\n- Please adjust the decals and logos for your own project  \n\n\n ------------------------ Subdivision ----------------------- \n \n- Lowpoly model is not intended for subdivition\n\n--------------------------Real world scale------------------------\n- Ca.190cm\n\nWelcome to see my other characters  by clicking on my artist name.\n \n","imageAlt":"Crusader knight in armor 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/crusader-7fe52420-5afb-48f5-9e28-066cfe9a47bc","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d69hLnFD1vH22LWwnxFTXNnV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Knight_03-0007.jpg","gridUrl":"https://media.cgtrader.com/variants/d69hLnFD1vH22LWwnxFTXNnV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Knight_03-0007.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/crusader-7fe52420-5afb-48f5-9e28-066cfe9a47bc","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3687303/fc2c40d208/crusader-knight-in-armor-3d-model-fc2c40d208.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3174618","type":"listingItem","attributes":{"id":3174618,"title":"Sentinel Female Knight Character","price":29.99,"description":"Features:\n\n- Fully compatible with Epic skeleton and Epic's starter animation pack.\n- Fully working face morph targets / blendshapes.\n- Elf \u0026 human head options.\n- Separated modular character parts (arm, hair, hand, head, leg \u0026 torso).\n- With also a merged parts option.\n- Includes sword and it's sheath.\n- Customizable armor \u0026 accessories colors.\n\nRigged: Yes\n\nRigged to Epic skeleton: Yes\n\nIf rigged to the Epic skeleton, IK bones are included: Yes\n\nAnimated: No\n\nNumber of characters: 1 in 6 parts\n\nNumber of Materials: 2\n\nNumber of Material Instances: 4\n\nNumber of Textures: 12\n\nTexture Resolutions:\n\n- 4K Armor Texture (Base Color, Normal \u0026 OcclusionRoughnessMetallic \u0026 Mask)\n- 4K Head Texture (Base Color, Normal, OcclusionRoughnessMetallic)\n- 4K Sword (Base Color, Normal \u0026 OcclusionRoughnessMetallic \u0026 Mask)\n- 1K Hair Texture (Base Color)\n\nSupported Development Platforms: Windows\n\n**Supported Development Softwares: Blender \u0026 Unreal Engine**\n\nNote: You need \"Mr Mannequins Tools\" by Jim Kroovy if you want to reimport the character model or any new animations from blender to unreal engine. You can download it for free here: https://github.com/Jim-Kroovy/Mr-Mannequins-Tools . For exporting tutorial etc you can watch his video here: https://youtu.be/YYtxPkes4Rs","imageAlt":"Sentinel Female Knight Character 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/sentinel-female-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6wgeQweaqEfrAPUQfCv35zpv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/image1.jpg","gridUrl":"https://media.cgtrader.com/variants/6wgeQweaqEfrAPUQfCv35zpv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/image1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/sentinel-female-knight","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3174618/fb624d3c84/sentinel-female-knight-character-3d-model-fb624d3c84.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"768710","type":"listingItem","attributes":{"id":768710,"title":"Templar Knight","price":15.0,"description":"Templar Knight-------------\nRigged-Highpoly (sum of 140k poly) and Lowpoly (sum of 42k poly) with 3 set of 4k PBR texture, skin and eye and good topology for any purpose.\n\nRAR file contain:\n-3D Files is in OBJ, FBX format with TGA textures including : Diffuse, Metalness, Roughness, Normal, AO.\n-2 set of texture for bloody attire and war-worn attire.\n-For highpoly and lowpoly wireframe, see the preview image above.\n-Rigged with UE4 skeleton (standard human rig).\n\nFeel free to ask me anything and make me an good offer. If you already get this knight, make me an offer on the Hospitaler Knight for half price discount.\n\n*render scene and ground not included.\nhttps://www.artstation.com/artwork/bnEVr\n\nSeptember 2018 update : UVs fixed, rig replaced with UE4 skeleton rig, all textures re-packed, topology are slightly more optimized.","imageAlt":"Templar Knight 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/templar-knight-a062521d-88ec-44b6-8d2b-75bd6403b50a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/piNWqrGpjhn8n7hjC1bDxLdN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/templar-knight-3d-model-low-poly-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/piNWqrGpjhn8n7hjC1bDxLdN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/templar-knight-3d-model-low-poly-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/templar-knight-a062521d-88ec-44b6-8d2b-75bd6403b50a","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/768710/37ef146b9d/templar-knight-3d-model-37ef146b9d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"701224","type":"listingItem","attributes":{"id":701224,"title":"Adam Knight Horseman  Light","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nNotes\n\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nKNIGHT\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data.\nAlso there are 40 on place animation for horseman set.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nHORSE\nnotes\n\n.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\nHorseman Animations\n\n 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 1 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. 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Epic skeleton, IK bones are included: (Yes)\n\nAnimated: (Yes)\n\nNumber of Animations: 24\n\nAnimation types (Root Motion/In-place):\n\nRoot Motion: 10\n\nIn-place: 14\n\nNumber of characters: 1\n\nVertex counts of characters: 40753\n\nNumber of Materials and Material Instances: 18\n\nNumber of Textures: 58\n\nTexture Resolutions: (4096x4096)\n\nSupported Development Platforms:\n\n\tWindows: (Yes)\n\n\tMac: (Yes)\n\nDocumentation: no\n\nImportant/Additional Notes:\n\n\n","imageAlt":"Fallen Knight 3D asset 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Knight - RPG Dark Fantasy Modular Female and Male","price":99.99,"description":"\u003e  ** 2025 Update!** \n-          Visual and technical improvements\n-          Added URP, HDRP support\n-          Added ARKit Blendshape support\n-          New face, makeups, customization, advanced shader\n-          The model is now compatible with latest releases\n-          Part of upcoming Dark Fantasy bundle\n-          Female version added\n-          New male head\n-          Various hairstyles added\n-          Modularity improvement\n\n\n\n\u003e **Horned Knight - Game Ready** \n is a part of Dark Fantasy Medieval Collection. They come with many customization options, advanced shaders, ARKit blendshapes, UE5 Rig, and many color options. Compatible with other of my models, and perfectly suits any game needs. Many different Hairstyles, 2 Clothes options: full and lingerie.\n\n ࣪ \n\n\u003e **Key Features**\n\n-          Low-poly\n-          Completely modular\n-          Fully Rigged\n-          Apple Blendshapes\n-          Adjustable body parts\n-          Easy Color Change\n-          Plenty of unique hairstyles\n-          Advanced materials! Tons of customization\n-          Male and Female variant\n\n ࣪ \n\n ࣪ \n\n\u003e **Polycount** |  The Character does not have LOD system\n\n\n-          Horned Knight Boy\n-          Faces 28198 ・ Tris 53010・ Verts 28651\n\n\n\n-          Horned Knight Boy in Underwear\n-          Faces 36672 ・ Tris 70216・ Verts 40781\n\n\n\n-          Horned Knight Girl\n-          Faces 29480 ・ Tris 55536・ Verts 30840\n\n\n\n-          Horned Knight Girl in Underwear\n-          Faces 55754 ・ Tris 108178・ Verts 63329\n\n ࣪ \n\n\n\u003e **Rig** is based on the Epic Skeleton (UE5) with additional bones\n\n-          The main bones hierarchy has remained untouched\n-          It was made in Maya without plugins and does not have controls\n-          You can apply physics to different parts\n-          The model is compatible with my previous releases as soon it shares the same skeleton.\n-          I will update my previous releases to the UE5 skeleton over time.\n\n\n ࣪ \n\n ࣪ \n\n\u003e **Tested with various animations**\n\n-          Advanced Locomotion System v4\n-          Standard 3rd person animations\n-          Female Interactions Animations\n-          Mocap Library\n-          ARLS + Horse Animset\n-          Succubus AnimSet\n-          Valley of the Ancient\n-          Close Combat: Swordsman\n-          Lyra Starter Game\n-          Game Animation Sample\n\n\n ࣪ \n\n ࣪ \n\n\u003e **Blendshapes**\n\n-          Perfectly calibrated 52 Apple Blendshapes.\n-           Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.\n-          Can be used for Live Stream facial animations\n-          LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.\n\n ࣪ \n\n ࣪ \n\n\u003e  **Different Outfits and Modularity**\n\n-          The model is completely modular!\n-          Remove or add any part. Or if you want, take clothes off completely\n-          Body texture is censored. The uncensored texture is included\n-          Adult parts are not modeled and do not have morphs or a rig. It’s a texture\n-          To avoid body intersection through clothes, the body is sliced into pieces\n-          Pieces that are beneath the clothes must be turned off or hidden\n-          By doing that, you reduce the polycount!\n-          Full-Body is included\n-          Weapon is not included\n\n\n\n\n ࣪ \n\n ࣪ \n\n\u003e **Unreal Engine Project**\n\n\n-          Supported version: 4.24+\n\n-          Demo render scene with blueprint included!\n\n-          Epic Skeleton rig with additional bones\n\n-          For facial animations use Morph Targets\n\n-          Advanced materials\n\n-          Physics are not included by default. It’s advisable to use KawaiiPhysics plugin for the best-looking results. Exclusively for this character in Unreal Engine 5, I've prepared a bonus ALS Community + KawaiiPhysics project, which you can request after purchase. To avoid clothes intersection, limiters are included. \n\n-          Material Instances with MatID map for color change are included\n\n-          3rd person standard animations are included\n\n-          Separated Meshes for Master Pose / Leader Component are included\n\n-          Wind Simulation for Hair!\n\n\n\n\n ࣪ \n\n ࣪ \n\n\n\u003e **MatID Maps** ┆ Skin, Eyes, and Outfit Parts\n\n\n\n-          A MatID map is used for changing colors of a BaseColor Map by sections\n-          You can use the Advanced Shader to change the colors easily\n\n\n\n\n ࣪ \n\n ࣪ \n\n\n\u003e **4K Textures**\n\n\n-          8 Texture sets: Body, Head, Eyes, Lashes, Clothes, Straight Hair, Wavy Hair, Weapon\n-          Textures are packed for better optimization\n-          Each set contains:\n-          BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,\n-          Ambient Occlusion, and may include a MatID, Opacity and Emissive maps\n\n\n ࣪ \n\n ࣪ \n\n\n**FAQ**\n\n**Need help with the model, how to contact you?**\n\nFeel free to ask me any questions using the messaging system on CGTrader!\n\n\n\n**Can I create an NFT with your model or sell it as a VRchat avatar?**\n\nNo, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.\n\n\n\n**Can I use this model in Blender / Cinema4D / 3dsMax / etc.?**\n\nYes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.\n\nMy customers have reported to me that my models work in Blender.\n\n\n\n**Does the advanced material work without the Shader Graph?**\n\nNo, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.\n\n**Can I request customization? Are you available for commissions?**\n\nUnfortunately, I am unavailable for any kind of commission.\n\n\n   ≽^·⩊·^≼\n\n Thank you!\n\n﹌﹌﹌﹌﹌","imageAlt":"3D asset Horned Knight - RPG Dark Fantasy Modular Female 1","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/horned-knight-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Cy5RWqmryrHBtWGXAPjJzFrY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgtrader.jpg","gridUrl":"https://media.cgtrader.com/variants/Cy5RWqmryrHBtWGXAPjJzFrY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgtrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/horned-knight-game-ready","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2712887/28223ef3d8/horned-knight-rpg-dark-fantasy-modular-female-and-male-3d-model-28223ef3d8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"699740","type":"listingItem","attributes":{"id":699740,"title":"Adam Knight Horseman ","price":120.0,"description":"\u003cp\u003eNotes\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\u003c/p\u003e\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\u003cp\u003eKNIGHT\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\nModels\u003c/p\u003e\u003cp\u003eBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\nAlso there are 40 on place animation for horsman set.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nRig has 74 bones.\u003c/p\u003e\u003cp\u003eTextures\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (112  animation clips) included.\nOriginal 3D MAX file with rigged character in T-pose included.\nOriginal 3D MAX 2011 animations preview file included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\u003c/p\u003e\u003cp\u003e2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\u003c/p\u003e\u003cp\u003eFBX animated file included.\nDAE (Collada) animated file included.\nUnity Asset Included.\nUnity Feathers\u003c/p\u003e\u003cp\u003eUnity 5 PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\nIt will work 100% precised with my Unity Medieval Animations Mega Pack and all included  collections.\nCharacter Controller NOT included for Unity asset!\u003c/p\u003e\u003cp\u003eHORSE\nnotes\u003c/p\u003e\u003cp\u003e.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\u003c/p\u003e\u003cp\u003eCharacter Studio .BIP animation clip files are included.\nUnity asset included.\u003c/p\u003e\u003cp\u003eMecanim generic rig setaup.\nPBR materials.\nLOD version included\u003c/p\u003e\u003cp\u003emodel\u003c/p\u003e\u003cp\u003eBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\u003c/p\u003e\u003cp\u003eskeleton\u003c/p\u003e\u003cp\u003eHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003etextures\u003c/p\u003e\u003cp\u003eOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003eanimations\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eAnimations\n General\u003c/p\u003e\u003cp\u003e 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003e2 Handed Weapon\u003c/p\u003e\u003cp\u003e 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\u003c/p\u003e\u003cp\u003e 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\u003c/p\u003e\u003cp\u003eHorseman Animations\u003c/p\u003e\u003cp\u003e 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\u003c/p\u003e\u003cp\u003eHorse Animations\u003c/p\u003e\u003cp\u003e0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Adam Knight Horseman","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TCXi5fcKmuoekgni8CTaPehS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/TCXi5fcKmuoekgni8CTaPehS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/699740/6a758e38e7/adam-knight-horseman-3d-model-6a758e38e7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2784071","type":"listingItem","attributes":{"id":2784071,"title":"Death knight","price":30.0,"description":"**Death knight**\n\nHigh-quality model focused on game development with PBR textures. Executed without plug-ins, is ready for use in a variety of formats (you can write if you need a specific). \n\n**Included:**\n\n1. Armor model - 13,257 verts (3 texture skins) 8k\n2. Armor fur - 262 verts (3 texture skins) 2k\n3. Shield model - 3,081 verts (3 texture skins) 8k\n4. Skull model - 2,616 verts  (2 texture skins) 4k\n5. Head model - 4,684 verts (1 texture skins) 4k, 1024x1024 hair texture, 256x256 eyes texture \n6. Helmet model - 385 verts (3 texture skins)\n7. Sword model - 4,080 verts  (1 texture skins)\n\nEach set of textures includes maps: color, metal, roughness, normal.\n\nThe model contains 26 animations: \n\nIdle (x4), Run (x4),  Walk-Strafe (x5), Attack (x3), Buff (x3), Death (x2), Impact (x2), Kick, Block\nEach set of textures includes maps: color, metal, roughness, normal.\n","imageAlt":"3D asset animated Death knight","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/death-knight-d822ca1c-6d50-415e-933a-b6d7ccac9221","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vQh3xWe7smR7A8JdiwzbnSuB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview9.jpg","gridUrl":"https://media.cgtrader.com/variants/vQh3xWe7smR7A8JdiwzbnSuB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview9.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/death-knight-d822ca1c-6d50-415e-933a-b6d7ccac9221","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2784071/5f50107829/death-knight-3d-model-5f50107829.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1857538","type":"listingItem","attributes":{"id":1857538,"title":"Knight  Character Male","price":44.99,"description":"NOTE: Only the model Rigged_Knight_low is rigged. The rest of the models are not, and are meant for those who plan to rig the model themselves.\n\nHigh poly model included!\n\nIt works well with real-time \n\nOn this marketplace I generally strive for high-quality low poly / optimized models with a certain level of realism.\n\nThey are generally all made in the same style so that they may possibly be used in a single project without looking out of place.\n\nThis, as mentioned is best suited for current generation games, but the models should look and function for most projects, regardless of weather they are intended to be real-time or not.\n**\nWhat is the poly count?**\n\n The poly count is indeed 24,914 polys. This is however LOD0!\nWhich is relatively standard for a hero character which will be in main focus of the player.\nThe model is however made to work well with automatic LODs, which are supported by both Unity and Unreal.\nPlease also note that the beard is a large part of the poly count, so if optimisation is an issue, feel free to remove the beard.\n\n**Are parts of the model modular?**\n\nYes, the sword and the cup are separated from the character and can be used as standalone items.\n\n**Can the model be used in Unreal and Unity?**\n\nYes! The model is made to work well with both engines and pertains to PBR textures so it should looks nice in all rendering engines.\nRegarding the rig. In total there are 2 rigs. One is a generic humanoid rig for any animations you might want to put on the model.\n\nMore importantly, the second rig is made to function well with Unitys mecanim system! This means that you can buy animations on the Unity asset store and apply them directly to the character without any work!\n\nLastly, if yo have any personal inquiries or want to make contact regarding potential projects, here is my personal email:\n\nmilos.baskic98@gmail.com","imageAlt":"3D asset Knight Character Male","url":"https://www.cgtrader.com/3d-models/character/man/knight-character-male","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j292DjQLDiYUKGehj9S5WJPj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/d755ec29-3deb-4cd2-adf8-775077633e4f_scaled.jpg","gridUrl":"https://media.cgtrader.com/variants/j292DjQLDiYUKGehj9S5WJPj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/d755ec29-3deb-4cd2-adf8-775077633e4f_scaled.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/knight-character-male","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1857538/6ed46011e5/knight-character-male-3d-model-6ed46011e5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2980126","type":"listingItem","attributes":{"id":2980126,"title":"Elf Knight","price":50.0,"description":"Rigged Low-poly **game ready** model \n\n**Unity** project - **yes**\n\n**UE4** project - **yes**\n \nRigged with **Epic Skeleton**.\n\nThe skin has **_3_** color variations\n\n**Polycount:**\n\n**Total polygons:** 26799-32729\n\n\nBody (head,hands,legs):\n\n- Polygons: 7846\n- Vertices: 8223\n- Triangles: 15660\n\nHair:\n\n- Polygons: 9462\n- Vertices: 12778\n- Triangles: 18916\n\n**Weapon**\n\nShield:\n\n- Polygons: 536\n- Vertices: 577\n- Triangles: 1062\n\nSpear:\n\n- Polygons: 278\n- Vertices: 276\n- Triangles: 530\n\nBow:\n\n- Polygons: 341\n- Vertices: 338\n- Triangles: 660\n\nArmor:\n\n- Polygons: 8095\n- Vertices: 8593\n- Triangles: 15802\n\nCloth:\n\n- Polygons: 6030\n- Vertices: 6583\n- Triangles: 11992\n\n\n\nPBR Texture\nAlbedo, Normal,\nMetallness,Roughness,Alpha, AO \nin TGA Format\n\n**Unity Information:**\n\n - Separate mesh parts\n- The ability to combine skin and clothing colors\n- Cloth physics simulation\n\n**Unreal Information:**\n\n- Separate mesh parts\n- The ability to combine skin and clothing colors\n- Cloth physics simulation\n \nRigged: (Yes)\n\nRigged to Epic skeleton: (Yes)\n\n\tIf rigged to the Epic skeleton, IK bones are included: (Yes)\n\nAnimated: (no)\n\nNumber of Animations: 0\n\nAnimation types (Root Motion/In-place):\n\nRoot Motion: 0\n\nIn-place: 0\n\nNumber of characters: 1\n\nVertex counts of characters: 40434\n\nNumber of Materials and Material Instances: 55\n\nNumber of Textures: 144\n\nTexture Resolutions: (512x512,1024x1024x2048x2048,4096x4096)\n\nSupported Development Platforms:\n\n\tWindows: (Yes)\n\n\tMac: (Yes)\n\nDocumentation: no\n\nImportant/Additional Notes:\n","imageAlt":"Elf Knight 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/elf-knight-70ee073f-6c99-42aa-9311-a95b0fac1872","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SsAvRCxEodzj9EwWpxBWABiS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/trader.jpg","gridUrl":"https://media.cgtrader.com/variants/SsAvRCxEodzj9EwWpxBWABiS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/trader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/elf-knight-70ee073f-6c99-42aa-9311-a95b0fac1872","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":135,"name":".cga","is_native":false},{"id":17,"name":".max","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2980126/806804deac/elf-knight-3d-model-806804deac.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5307393","type":"listingItem","attributes":{"id":5307393,"title":"Knight Lady Kira","price":48.4,"description":"**Female Modular Character for Games and VT. Rigged to Epic Skeleton(UE4). Live-Link Ready with 52 ARkit Blendshapes.**\n\nBody is not cutted out, there is full body under cloth!\n\nModel has two skeletons - with no added bones(UE4|Humanoid Rig) and with added bones for better controling of hair\\cloth.\n\nCharacter has compatible modular outfits. The body and texture without clothes is included. The model is completely modular, you can remove or add cloth\\accessories, body parts or hair.\n\nModel has 2K-4K Textures - normal, metallic, roughness, albedo, opacity, matID(PBR Textures Metal/Roughness).\n\nHas an ID map that can be used to change the color of different model's parts. Base body texture(without underwear) included!\n\nIncludes several color variants for every part of character (body, cloth, eyes, hair)\n\nMax character polygone configuration - 26034 poly, 46554 tris.\n\n*Product includes: *\n\n- fbx.\n- textures (tga)\n- Maya Scene (2018)\n- UE4 project 4.18v.\n- Unity project (v2021+)","imageAlt":"3D model Knight Lady 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Check the second demo video to see all opportunities and a product quality. For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now)**\n\nSee video-demo and screenshots to check all opportunities (modularity, animations, blueprints, blendshapes etc).\n\n**VIDEO PREVIEW: https://youtu.be/Uda_zG7ECS8**\n\n\nIn this work, I've combined two skins - a dark elf and a knight girl. I hope you like it :) It was a pretty big and exciting project!\n\n+Low poly, game ready, rigged (full body rig and extended facial rig), PBR textures, UE4 supported (since 4.19), ready to import into Unity\n\n+Include Marmoset scene with textures, shaders settings and special effects - ready to learn ^_^\n\n+Fully customized physic of the character. Simulation of breast, hair, bag, chains, amulet, belts, fabric etc are included.\n\n+Modular system via Construction Script - remove anything with one button! Work on Master Pose Component. Includes 24 highly detailed parts!\n\n+52 calibrated face blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)\n\n+Elf ears are set up like blendshapes - any size can be made\n\n+Three customized skin options for the character, including dark and light skin of eyes, body, clothes and armor, also I will gladly help you with any other color combination.\n\n+Instances of materials are configured - you can easily control a lot of material parameters such as color, glow etc and more than 30 parameters of eyes shader\n\n+Configured customizable shaders of skin/armor/hair/eyes via blueprints.\n\n+Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n\n+UE4 project with playable character blueprint and hair/cloth/body physics simulation - plug and play!\n\n+Full nude body mesh (without a seam on the neck!) is included, good as base mesh\n\n+There is also an optimized version without a body inside right in the project\n\n+Weapon (sword and shield) is included\n\n+Unit: centimeters. Model Height: 175 cms\n\n+Has Instances for easily materials customization\n\n+Customized Live Link system on blueprints with pre-installed blendshapes calibration - available since 4.23, I will send it on request for free!\n\n+Advanced rig with IK / FK controllers - I send it separately by the request\n\n+The character is made from scratch, without the using of Daz models and others\n\n+The model has a separate hair cap\n\n+Polycount: 65000 faces\n\n+Rigged using Blender\n\n+Blend file is included and has IK/FK controllers. You can unleash the full potential of this rig with AutoRig Pro (but controllers work well even without it)\n\nArchive includes:\n\n- .fbx\n- .blend file (4.93) has IK/FK controllers. 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Knight","price":46.0,"description":"Low poly model of the character Black Knight\u003cbr\u003e\nSiutable for games of different gentre: RPG, strategy, first-person shooter, etc. \u003cbr\u003e\nIn the arhive, the basic mesh (fbx and maya)\u003cbr\u003e\n\u003cbr\u003e\nTextures at different parts of\u003cbr\u003e\nEye 4096x4096\u003cbr\u003e\nHead 4096x4096\u003cbr\u003e\nHair 4096x4096\u003cbr\u003e\nHelm 4096x4096\u003cbr\u003e\nArmor 4096x4096\u003cbr\u003e\nWeapon 4096x4096\u003cbr\u003e\nIf desired, the texture can be compressed to 1024x1024 without much loss of quality\u003cbr\u003e\n\u003cbr\u003e\nIn the model it is desirable to use a shader with a two-sided display of polygons.\u003cbr\u003e\n\u003cbr\u003e\nThe model contains 20 animatins\u003cbr\u003e\nIdle (x3)\u003cbr\u003e\nEguip(x1)\u003cbr\u003e\nWalk (x5)\u003cbr\u003e\nRun (x1)\u003cbr\u003e\nAtack (x5)\u003cbr\u003e\nBlock (x1)\u003cbr\u003e\nHit(x1)\u003cbr\u003e\nCombat_in(x1)\u003cbr\u003e\nDodge 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Knight","price":28.0,"description":"**Low-Poly Rigged PBR Modular Character - Knight Fat**\n\n**Unreal Engine Project**\n\n-     Epic Skeleton Rig (without additional bones)\n-     Tested ALS4 (See Video Preview)\n-     Tested with UE5 Animations (See Video Preview)\n-     Modular Structure\n-     Cloth Simulation set up\n-     3 Color - Silver, Gold Black\n\n**Unity project**\n\n-     Supported version: 2021.3 +\n-     Humanoid Rig (Tested with Animations see Video)\n-     3 Color - Silver, Gold Black\n\n\nIncluded FBX File and Texture\nIncluded Maya file\n\n\n**4K Textures:**\n    BaseColor\n    OcclusionRoughnessMetallic (UE) MetallicSmoothness (Unity)\n    Normal\n    Emisson\n\nVertex : 18000\n\n**If you liked the model, please leave her a review, it motivates me a lot**\n\u003cbr\u003e**For any questions, you can write to me in private messages, I am also open for freelance.**","imageAlt":"Fat Knight 3D 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fantasy Knight in 5 variations Game ready","price":15.0,"description":"Realistic dark fantasy style knight in 5 variations, with long sword, low-poly model\nThere are UE project, Blender project, low poly meshes and metallic roughness textures for other game engines or programs\n\nKnight00 UE project includes:\n* PBR 4K textures for full armored body and 2K textures for helmet and face\n* Demo animations \nCharacter height: 182 cm (5'97 feet)\nFeatures:\nRigged to Epic skeleton and IK bones are included\nVertex counts of characters: 27,869 vertices and long sword 2,906\nNumber of Materials and Material Instances: 16 materials, 16 material Instances\nNumber of Textures: 48\nTexture Resolutions: (Full body armored 4096x4096 and helmet and head 2048x2048)\nAdditional Notes: Skeleton has extra bones (Eyes) and 2 sockets for weapons and 1 socket on the left hand for shield\n\nUnity project includes: \n* 7 type of collected character meshes and separated meshes for (full armored body, helmet, long sword) \n* PBR 4K textures for full armored body and 2K textures for helmet and human head \n* 16 Materials \n* Rigged for Humanoid skeleton *\nCharacter height: 182 cm (5'97 feet)","imageAlt":"Dark fantasy Knight in 5 variations Game ready 3D 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- Female Royal Knight","price":19.0,"description":"She's a powerful knight and her deafening blows send enemies running and cowing with fear. She fights fearlessly and is incredibly intelligent in her strategies!\nComes fully equipped and formatted for use in Unity and other engines with diffuse, normal, specular texture maps and 17 game-ready animations.\n\nFeatures:\nFully rigged, textured and animated.\nTotal 17 animations + facial rig and animations + breasts animation\n\nFBX format (exported and tested with Unity\n MAX format for customizing\nUnity package included\niClone 5 ready character avatar and motion files!\nOther formats: b3d, dbo, dae, blend (Blender), ugh (fragMotion), ms3d, mdl (3DGameStudio), smd, X, mesh-skel-mtrl-gfx-anim (Esenthel).\n\nPolygon count: character + armor + weapon: 18486 tris\nTextures: diffuse maps, normal maps, specular maps.\n\nAnimations:\nwalk\nrun\nstand\nstand blink\nidle\ntalk\nswim\njump\nready\nattack 1\nattack 2\nattack 3\nattack 4\ncast spell\nhit 1\nhit 2\ndeath","imageAlt":"animated realtime 3Dfoin - Female Royal Knight","url":"https://www.cgtrader.com/3d-models/character/woman/3dfoin-female-royal-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Fh4ehfWUq6WGr5oiaw3Aq1Sh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3dfoin-female-royal-knight-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/Fh4ehfWUq6WGr5oiaw3Aq1Sh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3dfoin-female-royal-knight-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/3dfoin-female-royal-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":null,"name":null,"is_native":false},{"id":108,"name":".mdl","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/695401/75a360b41f/3dfoin-female-royal-knight-3d-model-75a360b41f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3015692","type":"listingItem","attributes":{"id":3015692,"title":"Amazon Warrior Priestess Native Medieval Knight Cartoon Girl","price":59.0,"description":"**SEE VIDEO PREVIEW TO CHECK THE GAMEPLAY AND MODULARITY**\n\n\u003e Meet the Amazon (or Valkyrie?). Amazon is a sexy dangerous hunter, but she is also capable of true love :) Help her! This is continue the series of stylized models - subscribe to our Discord https://discord.gg/mQVw8jYZeW so you don't miss out on new items!\n\n**Unreal Engine description:**\n\n+The project contains two maps. In the first, you can check the work of test animations, in the second, evaluate the model with a high-quality render.\n\n+The project also contains a full nude body; to enable it and control modularity, we have prepared convenient switches on the right side of the panel.\n\n+The package includes starting male animations, but we recommend using the free Military Style Mannequins female pack or ALC 4 female animations - you will immediately see the difference ;)\n\n+Uncensored body is included.\n\n+Low poly, game ready, rigged (full body rig and basic facial rig), PBR textures.\n\n+Unlimited color variations of clothes and hair using ID Map and Instances.\n\n+Modular system using Master Pose Component. Configured customizable shaders of skin/hair/eyes with Blueprints.\n\n+Rigged with Epic Skeleton. Hair, clothes, eyes, breast are rigged too.\n\n+UE4 project with playable character blueprint and hair/cloth/body physics simulation.\n\n+Full nude body mesh is included, good as base mesh.\n\n+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with iPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations.\n\n+Fully customized Unreal shaders - MicroNormal, MicroBaseRoughness, MicroDetail, Specular masks, SSS masks, etc - all-inclusive and ready to go!\n\n+Spear weapon is included.\n\n+Unit: centimeters. Model Height: 180 cms\n\n+Rigging using Maya. Full body rig and basic facial rig.\n\n\n\n**Description for Unity package:**\n\n+The package includes a Third Person Character Controller, so you can play and test animations right from the box.\n\n+Fully customized physic of the character. Simulation of hair, clothes are included.\n\n+The project also contains a full body+Fully customized physic of the character.\n\n+For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now)\n\n+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations.\n\n+You can change the color of skin, eyes, hair and clothes.\n\n+Full body mesh (without a seam on the neck!) is included, good as base mesh\n\n+Unit: centimeters. Model Height: 175 cms\n\n+Advanced rig with IK / FK controllers - we send it separately by the request\n\n+The character is made from scratch, without the using of Daz models and others\n\n+Low poly, game ready, rigged, PBR textures\n\n+Polycount: 38000 faces\n\n+Rigged using Blender\n\n**Important notes for Unity:**\n\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://miro.com/app/board/uXjVOMR8lJ8=/?share_link_id=596400483921\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Feel free to email help.davidgrette@gmail.com with any questions.\n\nWe will be grateful if you fill out a small survey - so we can suggest models for your requests in the future: https://forms.gle/HFLwAAPxv6q8z3RUA\n\nThank you, David Grette and Big Toys Studio team ^_^","imageAlt":"Amazon Warrior Priestess Native Medieval Knight 3D asset 1","url":"https://www.cgtrader.com/3d-models/character/woman/amazon-ccbdb8db-3897-42e7-bddd-4bf6b60277dc","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rKTUYo5cRgqKDiSyoJZESqNV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/14.jpg","gridUrl":"https://media.cgtrader.com/variants/rKTUYo5cRgqKDiSyoJZESqNV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/14.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/amazon-ccbdb8db-3897-42e7-bddd-4bf6b60277dc","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":17,"name":".max","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3015692/9766d197c4/amazon-warrior-priestess-native-medieval-knight-cartoon-girl-3d-model-9766d197c4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"698675","type":"listingItem","attributes":{"id":698675,"title":"Adam Knight Light Version","price":40.0,"description":"\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) animated file is included.\u003c/p\u003e\u003cp\u003eNotes\n\nUnity Asset included.\n\nLow polygonal game ready animated model of Medieval Knight.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\u003c/p\u003e\u003cp\u003eParts\u003c/p\u003e\u003cp\u003eBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\u003c/p\u003e\u003cp\u003eModels\u003c/p\u003e\u003cp\u003eBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e123 Animation for sword and shield warrior combats and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\u003c/p\u003e\u003cp\u003eRig has 74 bones.\u003c/p\u003e\u003cp\u003eTextures\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eFeathers\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\u003c/p\u003e\u003cp\u003e2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\u003c/p\u003e\u003cp\u003eFBX animated file included.\nDAE (Collada) animated file included.\u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e General\u003c/p\u003e\u003cp\u003e 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003e2 Handed Weapon\u003c/p\u003e\u003cp\u003e 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\u003c/p\u003e\u003cp\u003e 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\u003c/p\u003e","imageAlt":"3D asset Adam Knight Light Version","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HaUwpiFACp59emKZotjnEkJ4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/HaUwpiFACp59emKZotjnEkJ4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/698675/91cc905268/adam-knight-light-version-3d-model-91cc905268.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3279276","type":"listingItem","attributes":{"id":3279276,"title":"Medieval dark knight","price":19.99,"description":"He serves his masters even after death\nDark knight model comes with sword and 4 skins.\n\nSuitable for medieval games in ganres like rpg, strategy, slashers etc.\n\nHe easily can be used as an enemy npc in literary any game with swords.\n\nRigged and is compatible with unreal engine rig.\nFeatures:\n\n lowpoly\n 4 skins\n bonus weapon: 2-handed sword\n4k textures\n6 materials + 1 material(sword)\nRigged: Yes\n\nRigged to Epic skeleton: Yes\n\nIf rigged to the Epic skeleton, IK bones are included: Yes\n\nAditional Bones: 17 bones(16 for skirt,1 for helmet front part, all custom bones come with \"cc_\", for example \"cc_helmetFrontPart\"\n\nAnimated: No\n\nNumber of Animations: None\n\nNumber of characters: 1\n\nVertex counts of characters: 35605\n\nNumber of Materials and Material Instances: 7\n\nNumber of Textures: 18 textures for 1 skin. A sum of 4 skins is equal 72 dark knight textures plus 3 sword textures.\n\n75 textures in total.\n\nTexture Resolutions: 4096x4096\n\nImportant/Additional Notes: please contact me for aditional info. ","imageAlt":"Medieval dark knight 3D asset rigged","url":"https://www.cgtrader.com/3d-models/character/man/medieval-dark-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AXktGSGgqEyhyu22iuAptoyW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled.jpg","gridUrl":"https://media.cgtrader.com/variants/AXktGSGgqEyhyu22iuAptoyW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/medieval-dark-knight","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3279276/6ebe06449b/medieval-dark-knight-3d-model-6ebe06449b.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"932639","type":"listingItem","attributes":{"id":932639,"title":"Medieval Knight rigged","price":79.0,"description":"Medieval Knight rigged\n\nGENERAL INFO\n\n+Rendered in marmoset toolbag.\n+Rigged with CAT 3ds max.\n+Includes: sword with case, helmet with visor, beard, hair, mustache, brows, eyelashes, teeth, tongue.\n\nPOLYCOUNTS\n\nKnight with helmet: 18242 tris\nhead with hands, teeth, tongue, eyes 9826 tris\nSword with case 1842 tris\nBeard 6876 tris\nHair 11787 tris\n\nTEXTURES\n\nInclude 5 atlases of textures: knight armor, sword, organic matter, eyes, beard, hair.\nTwo packs of textures: PBR and Corona renderer.\n\nResolutions:\nKnight armor 4096\nSword 4096\nOrganic matter 4096\nEye 2048\nBeard 2048\nhair 2048\n\n+ the model is good for close up renders ,animations and etc.\n+ RIGGED with skin and cat system.\n+ RIGGED Eyes, eyelids, lips, jaw, tongue, Visor.\n+ All objects have skin modiefier.\n+ With out morphs targets.\n+ No plugins needed.\n+ Clean edge-loops based topology.\n+ 3ds Max 2013 or higher compatible.\n\nEnjoy.","imageAlt":"Medieval Knight rigged 3D 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Knight","price":45.0,"description":"Low poly model of the character Elf Knight\u003cbr\u003e\nSiutable for games of different gentre: RPG, strategy, first-person shooter, etc. \u003cbr\u003e\nIn the arhive, the basic mesh (fbx and maya)\u003cbr\u003e\n\u003cbr\u003e\nTextures at different parts of\u003cbr\u003e\nEye 512x512\u003cbr\u003e\nHead 4096x4096\u003cbr\u003e\nHair 4096x4096\u003cbr\u003e\nPonytail 4096x4096\u003cbr\u003e\nHelm 4096x4096\u003cbr\u003e\nBody 4096x4096\u003cbr\u003e\nArmor  4096x4096\u003cbr\u003e\nWeapon 4096x4096\u003cbr\u003e\nIf desired, the texture can be compressed to 1024x1024 without much loss of quality\u003cbr\u003e\n\u003cbr\u003e\nIn the model it is desirable to use a shader with a two-sided display of polygons.\u003cbr\u003e\n\u003cbr\u003e\nThe model contains 15 animatins\u003cbr\u003e\nEquip (x1)\u003cbr\u003e\nIdle (x1)\u003cbr\u003e\nWalk (x3)\u003cbr\u003e\nRun (x1)\u003cbr\u003e\nAtack (x5)\u003cbr\u003e\nBlock (x2)\u003cbr\u003e\nDodge (x1)\u003cbr\u003e\nDeath (x1)\u003cbr\u003e\n\n\u003cbr\u003e\nfaces 23205\u003cbr\u003e\nverts 27398\u003cbr\u003e\ntris 44647\u003cbr\u003e","imageAlt":"3D asset animated Elf 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Knight","price":11.49,"description":"Animated model with 3547 triangles and 10 animations. 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Fight for the greater good. Here comes the hero for your game: the Royal Knight. He is noble, cool, handsome, strong, just and ready to kick the ass for the glory of the crown. \nComes fully equipped and formatted for use in Unity and other engines with diffuse, normal, specular texture maps and 50 game-ready animations!\n\nFeatures:\nFully rigged, textured and animated.\nArmor parts and hair and weapon are separated meshes so you can switch them as you wish.\nTotal 50 animations + facial rig and animations.\n3 body texture options (with normal and specular maps for each)\n\nFBX format (exported and tested with Unity)\nMAX format for customizing\nUnity package\niClone ready character avatar and motion files. 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This model is suitable for use in games, visualisation, film, cut scenes, advertising.\n\nIncluded Unity and Unreal Package\n\nAnimations:\n\natack (x3) \nwalking (x1) \nrunning (x1)   \nidle (x2) \ndeath (x3) \nget hit(x3) \njump (x1) \njump start(x1) \njump loop(x1) \njump end(x1) \n\nTextures: 6 UV sets (Body, Head, Armor, Helmet, Tuning, Sword)\n\n4k Textures Unreal : Albedo, Occlusion, Roughness-Metallic, Normal, AO\n4k Textures Unity : Albedo, metallic+gloss, Normal, AO\nOther textures included: gloss, metallic, roug, specular\n\nAlbedo                 4096 \ngloss                  4096 \nMetallic               4096 \nmetallic+gloss         4096 \nMetallness+rougness    4096 \nNormal                 4096 \nOcclusion              4096 \nroug                   4096 \nSpecular               4096 \n\n\nFaces  24730\nVerts  29814\nTris   47695","imageAlt":"Knight 3D model animated VR / AR ready","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-b6d4fa2c-32c6-4022-a49f-e01cf4965de9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FMuvJhqjuvudaZiTj9z48uUZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/main_preview2.jpg","gridUrl":"https://media.cgtrader.com/variants/FMuvJhqjuvudaZiTj9z48uUZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/main_preview2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-b6d4fa2c-32c6-4022-a49f-e01cf4965de9","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2995008/8a28188000/knight-star-wars-old-republic-character-3d-model-8a28188000.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1011641","type":"listingItem","attributes":{"id":1011641,"title":"Heavy Armored Knight Light Version","price":40.0,"description":"\u003cp\u003eHeavy armored, game ready knight on horse in 3D Max file (version 2009 minimum).\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clips in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.DAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eUnity asset included.\u003c/p\u003e\u003cp\u003eUnreal Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacters has 107 animations. \u003c/p\u003e\u003cp\u003eKnight has horsman and footman animations\u003c/p\u003e\u003cp\u003eAsset can be used with Unity 4 Mechanim.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eKnight and Horse Characters with 2 shields 2 spears, 2 broken spears and 2 swords with scabbards has 8,584 polygons, 16,214 triangles and 8,685 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eKnight rig has 57 bones. \u003c/p\u003e\u003cp\u003eHorse rig has 53 bones\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 4 different knight armor, weapons, horse armor color textures. And 3 different horse skin color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMounted Knight animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Horseman_Dismounting - 0 - 47 fr.,\u003c/p\u003e\u003cp\u003e 2) HorsemanMounting_up - 48 - 105 fr.,\u003c/p\u003e\u003cp\u003e 3) Horseman_Idle - 106 - 206 fr.,\u003c/p\u003e\u003cp\u003e 4) Horsemanlooking_around - 207 - 383 fr.,\u003c/p\u003e\u003cp\u003e 5) HorsemanSay_No - 384 - 434 fr.,\u003c/p\u003e\u003cp\u003e 6) Horseman_Talking - 435 - 480 fr.,\u003c/p\u003e\u003cp\u003e 7) HorsemanRidingWalkig_Horse - 485 - 519 fr.,\u003c/p\u003e\u003cp\u003e 8) HorsemanRidingTroting_Horse - 524 - 548 fr.,\u003c/p\u003e\u003cp\u003e 9) HorsemanRidingGalloping_Horse - 553 - 568 fr.,\u003c/p\u003e\u003cp\u003e 10) HorsemanJumpingon_Horse - 569 - 604 fr.,\u003c/p\u003e\u003cp\u003e 11) HorsemanGetting_Hit - 605 - 640 fr.,\u003c/p\u003e\u003cp\u003e 12) HorsemanLeft_blow - 641 - 676 fr.,\u003c/p\u003e\u003cp\u003e 13) HorsemanLeftUP_blow - 677 - 712 fr.,\u003c/p\u003e\u003cp\u003e 14) HorsemanRight_blow - 713 - 748 fr.,\u003c/p\u003e\u003cp\u003e 15) HorsemanRightUP_blow - 749 - 784 fr.,\u003c/p\u003e\u003cp\u003e 16) Horseman_Death - 785 - 805 fr.,\u003c/p\u003e\u003cp\u003e 17) HorsemanGallopingWithSpear_Crouched - 810 - 825 fr.,\u003c/p\u003e\u003cp\u003e 18) HorsemanSpear_Trust - 826 - 841 fr.,\u003c/p\u003e\u003cp\u003e 19) Horsmandeathwith_Horse - 846 - 886 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e20) HorsemanSpearTrust_left - 871 - 901 fr.,\u003c/p\u003e\u003cp\u003e21) HorsemanSpearPoint_Down - 906 - 921 fr.,\u003c/p\u003e\u003cp\u003e22) HorsemanSpearPoint_right - 926 - 941 fr.,\u003c/p\u003e\u003cp\u003e23) HorsemanSpearPoint_Left - 946 - 961 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDismounted Knight animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) MKnght_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) MKnghtsit_down: 101 - 127 fr.,\u003c/p\u003e\u003cp\u003e 3) MKnght_sitting: 128 - 178 fr.,\u003c/p\u003e\u003cp\u003e 4) MKnghtcame_up: 179 - 205 fr.,\u003c/p\u003e\u003cp\u003e 5) MKnght_boring: 206 - 331 fr.,\u003c/p\u003e\u003cp\u003e 6) MKnght_Explanation: 332 - 377 fr.,\u003c/p\u003e\u003cp\u003e 7) MKnghtJump_onPlace: 378 - 453 fr.,\u003c/p\u003e\u003cp\u003e 8) MKnghtlooking_around: 454 - 630 fr.,\u003c/p\u003e\u003cp\u003e 9) MKnghtpick_object: 631 - 671 fr.,\u003c/p\u003e\u003cp\u003e 10) MKnght_salute: 672 - 732 fr.,\u003c/p\u003e\u003cp\u003e 11) MKnghtSay_No: 733 - 783 fr.,\u003c/p\u003e\u003cp\u003e 12) MKnghtTalking_A: 784 - 829 fr.,\u003c/p\u003e\u003cp\u003e 13) MKnghtTalking_B: 830 - 980 fr.,\u003c/p\u003e\u003cp\u003e 14) MKnghtmaking_item: 985 - 1015 fr.,\u003c/p\u003e\u003cp\u003e 15) MKnghtClimbingladder_down: 1020 - 1060 fr.,\u003c/p\u003e\u003cp\u003e 16) MKnghtClimbingladder_up: 1065 - 1105 fr.,\u003c/p\u003e\u003cp\u003e 17) MKnght_Swimming: 1110 - 1140 fr.,\u003c/p\u003e\u003cp\u003e 18) MKnght1HCOMBAT_mode: 1145 - 1195 fr.,\u003c/p\u003e\u003cp\u003e 19) MKnght1H5X_Combo: 1196 - 1291 fr.,\u003c/p\u003e\u003cp\u003e 20) MKnght1H5XCombomove_forward: 1292 - 1392 fr.,\u003c/p\u003e\u003cp\u003e 21) MKnght1H360Jump_swing: 1393 - 1438 fr.,\u003c/p\u003e\u003cp\u003e 22) MKnght1H360leftJump_Smash: 1439 - 1499 fr.,\u003c/p\u003e\u003cp\u003e 23) MKnght1HWideSlash_Combo: 1500 - 1550 fr.,\u003c/p\u003e\u003cp\u003e 24) MKnght1HDodgeJump_Backward: 1551 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 25) MKnght1HDodgeJump_Left: 1577 - 1602 fr.,\u003c/p\u003e\u003cp\u003e 26) MKnght1HDodgeJump_Right: 1603 - 1628 fr.,\u003c/p\u003e\u003cp\u003e 27) MKnght1HKnocked_backward: 1629 - 1670 fr.,\u003c/p\u003e\u003cp\u003e 28) MKnght1HDown_back: 1671 - 1711 fr.,\u003c/p\u003e\u003cp\u003e 29) MKnght1HRecoverfromknocked_backward: 1712 - 1752 fr.,\u003c/p\u003e\u003cp\u003e 30) MKnght1HKnocked_forward: 1753 - 1781 fr.,\u003c/p\u003e\u003cp\u003e 31) MKnght1HDown_forward: 1782 - 1822 fr.,\u003c/p\u003e\u003cp\u003e 32) MKnght1HRecoverfromknocked_forward: 1823 - 1855 fr.,\u003c/p\u003e\u003cp\u003e 33) MKnght1Hduckbelowhigh_swing: 1856 - 1891 fr.,\u003c/p\u003e\u003cp\u003e 34) MKnght1H_Heavy Smash: 1892 - 1932 fr.,\u003c/p\u003e\u003cp\u003e 35) MKnght1HJump_Swing: 1933 - 1978 fr.,\u003c/p\u003e\u003cp\u003e 36) MKnght1Hshieldblockhigh_left: 1979 - 2014 fr.,\u003c/p\u003e\u003cp\u003e 37) MKnght1Hshieldblockhigh_right: 2015 - 2050 fr.,\u003c/p\u003e\u003cp\u003e 38) MKnght1Hshield_blow: 2051 - 2086 fr.,\u003c/p\u003e\u003cp\u003e 39) MKnght1H_moveTOblock: 2087 - 2093 fr.,\u003c/p\u003e\u003cp\u003e 40) MKnght1Hshieldblock_keeping: 2094 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 41) MKnght1H_moveFROMblock: 2125 - 2131 fr.,\u003c/p\u003e\u003cp\u003e 42) MKnght1Hswordparryfromstright_down: 2132 - 2167 fr.,\u003c/p\u003e\u003cp\u003e 43) MKnght1Hswordparryhigh_left: 2168 - 2203 fr.,\u003c/p\u003e\u003cp\u003e 44) MKnght1Hswordparryhigh_right: 2204 - 2239 fr.,\u003c/p\u003e\u003cp\u003e 45) MKnght1Hswordparrylow_front: 2240 - 2275 fr.,\u003c/p\u003e\u003cp\u003e 46) MKnght1Hswordswinghigh_left: 2276 - 2311 fr.,\u003c/p\u003e\u003cp\u003e 47) MKnght1Hswordswinghigh_right: 2312 - 2347 fr.,\u003c/p\u003e\u003cp\u003e 48) MKnght1Hswordswinghighstraight_down: 2348 - 2383 fr.,\u003c/p\u003e\u003cp\u003e 49) MKnght1Hswordswinglow_left: 2384 - 2419 fr.,\u003c/p\u003e\u003cp\u003e 50) MKnght1Hswordswinglow_right: 2420 - 2455 fr.,\u003c/p\u003e\u003cp\u003e 51) MKnght1Hswordthrust_high: 2456 - 2491 fr.,\u003c/p\u003e\u003cp\u003e 52) MKnght1Hswordthrust_low: 2492 - 2527 fr.,\u003c/p\u003e\u003cp\u003e 53) MKnght1Hswordthrust_mid: 2528 - 2563 fr.,\u003c/p\u003e\u003cp\u003e 54) MKnght1HCasual_walk: 2568 - 2604 fr.,\u003c/p\u003e\u003cp\u003e 55) MKnght1HCautious_walk: 2609 - 2649 fr.,\u003c/p\u003e\u003cp\u003e 56) MKnght1Hcombat_run: 2654 - 2676 fr.,\u003c/p\u003e\u003cp\u003e 57) MKnght1HJump_runing: 2681 - 2721 fr.,\u003c/p\u003e\u003cp\u003e 58) MKnght1H_run: 2726 - 2752 fr.,\u003c/p\u003e\u003cp\u003e 59) MKnght1H_Sneaking: 2757 - 2807 fr.,\u003c/p\u003e\u003cp\u003e 60) MKnght1Hwalking_back: 2812 - 2847 fr.,\u003c/p\u003e\u003cp\u003e 61) MKnght1HDiefall_backward: 2852 - 2985 fr.,\u003c/p\u003e\u003cp\u003e 62) MKnght1HDiefall_forward: 2990 - 3130 fr.,\u003c/p\u003e\u003cp\u003e 63) MKnght1HDieknocked_backward: 3135 - 3152 fr.,\u003c/p\u003e\u003cp\u003e 64) MKnght1HDieknocked_forward: 3157 - 3174 fr.,\u003c/p\u003e\u003cp\u003e 65) MKnght1H_IDLE: 3179 - 3279 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e66) MKnghtstrafe_right: 3284 - 3319 fr.,\u003c/p\u003e\u003cp\u003e67) MKnghtstrafe_left: 3324 - 3359 fr.,\u003c/p\u003e\u003cp\u003e68) MKnghtwalkleft_swing: 3364 - 3399 fr.,\u003c/p\u003e\u003cp\u003e69) MKnghtwalkright_swing: 3400 - 3435 fr.,\u003c/p\u003e\u003cp\u003e70) MKnghtwalk_trust: 3436 - 3471 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHorse animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) horse_Idle - 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) horselooking_around - 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3) horse_sniff - 227 - 287 fr.,\u003c/p\u003e\u003cp\u003e 4) horserear_up - 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(Color, Normal map, AO)\nAll models are low-poly, around 10k tris.\n____________________________________________\nModels:\nvik1: https://www.cgtrader.com/3d-models/character/man/knight-viking-character-no1\nvik2: https://www.cgtrader.com/3d-models/character/man/knight-viking-man-character-no\nvik3: https://www.cgtrader.com/3d-models/character/fantasy/knight-viking-man-character-no3\nvik4: https://www.cgtrader.com/3d-models/character/fantasy/knight-viking-man-character-no4\nvik5: https://www.cgtrader.com/3d-models/character/man/knight-viking-man-character-no5\nvik6: https://www.cgtrader.com/3d-models/character/fantasy/knight-viking-man-character-no6\n\n____________________________________________________________________\n\n\nReady for use in game engines.\n_______________________________________________________________________________\n================================================================================\nAnimations:\n3x Idle\n3x Walk\n3x Run\n3x Death\n7 fight animations\nkick animation\nknock-down-\u003eloop-\u003eget hit-\u003eback to feet sequence\n\n\nAdditional animations contain:\nboating_loop animation,\npointing forward animation,\nsit to the ground sequence (start,loop,stand-up),\nbench sitting animation loop;\n==============================================================================================\n______________________________________________________________________________________________\n\n\nBest for mobile/VR development.\n\nIf you have any questions, let me know.","imageAlt":"3D model PACK Knight Viking Man character PLUS weapons","url":"https://www.cgtrader.com/3d-models/character/man/pack-knight-viking-man-character-plus-weapons","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vAf7JcYty2WbCufWHSoykrVs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pack-knight-viking-man-character-plus-weapons-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/vAf7JcYty2WbCufWHSoykrVs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pack-knight-viking-man-character-plus-weapons-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/pack-knight-viking-man-character-plus-weapons","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/711264/35b970daf4/pack-knight-viking-man-character-plus-weapons-3d-model-35b970daf4.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2141408","type":"listingItem","attributes":{"id":2141408,"title":"Medieval Knight in Chainmail","price":10.0,"description":"Hi,\nthis is a game ready medieval knight in the chainmail and with one hand sword. Knight comes with one sword, but any sword weapon can be used. \nKnight comes with 4096x4096 PBR textures with metallic workflow (albedo, metallic, normal, ao). \nKnight is rigged and comes with 12 animations. You can preview some of them in the video:\n-  idle armed\n- walk, run\n- one hand attack, two hand combo, kick, outward slash\n- sheating sword, withdraving sword\n- death\n\nKnight has also humanoid skeleton, so it works great in the game engine and you can retarget any animation to this model. I am working with Unity3D and I can help you with importing and settings for FREE.\n\n If you have any other questions or need adjustments, feel free to contact me.","imageAlt":"Medieval Knight in Chainmail 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-knight-in-chainmail","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8sVtLPeLhxHdSJEGFGr2w2gW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/8sVtLPeLhxHdSJEGFGr2w2gW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-knight-in-chainmail","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2141408/889a668733/medieval-knight-in-chainmail-3d-model-889a668733.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"639347","type":"listingItem","attributes":{"id":639347,"title":"Knight in armor","price":9.0,"description":"Knight\n\nA rigged and skinned character model. Created in 3ds Max and game ready. \nThe model is low-poly and ready for use in VR / AR and other real-time applications. \nThe model is ready for animation or to be used in games and other projects. \nThe model has been optimized, so it's good for mobile games, too. \nThe character has a single texture and an easy-to-use custom rig.\n\nIt's possible to simply apply Mixamo animations to this model. Take a look at the attached YouTube video to see a sample of Mixamo animations running on Unity.\nNote: Mixamo animations shown in video preview are not included in the scene.","imageAlt":"Knight in armor 3D model rigged","url":"https://www.cgtrader.com/3d-models/character/man/knight-d7048d99-a676-4cfb-8b93-62c8f6f3528f","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VHqQkKM7QL13QbY77Z6BkoSG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/knight-3d-model-low-poly-rigged-max-obj-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/VHqQkKM7QL13QbY77Z6BkoSG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/knight-3d-model-low-poly-rigged-max-obj-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/knight-d7048d99-a676-4cfb-8b93-62c8f6f3528f","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/639347/f98c1c63de/knight-in-armor-3d-model-f98c1c63de.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"692896","type":"listingItem","attributes":{"id":692896,"title":"Knight Hospitaller rigged animated game ready PBR ","price":159.0,"description":"Game ready knight Hospitaller (knight of Saint John). Historical accuracy of what was available to knights from 12. century was kept in mind when i modeled him. \n\nModel was created, rigged and animated in Blender. Rig contains bout FK and IK rig controls. Also, facial controls with bones. You can see some facial animations i made here in 3D viewer by using those bones. \n\n14 animations FBX and blend files are included in pack. You can see some of them in 3D viewer and on youtube preview. Youtube preview was recorded from Unity 5.  Animations are included in Unity5 pack that is provided. \nIMPORTANT NOTE! Rig was created using plugin in Blender, which for some reason made this model break when converted to humanoid rig in Unity. If you plan to purchase it for humanoid animations in Unity, you will need to rig him yourself. \n\nTextures are PBR 4K. Helmet, sword, shield, tunic, body and head have their own UV maps so model can be easily customized by developer if needed.\n\nOBJ file in T-pose is also provided in case you would want to rig it yourself. \n\nBrowse my portfolio to see other work i created. I am freelance 3D artist, you can contact me for work if you need custom models created for your projects. \n","imageAlt":"3D asset Knight Hospitaller rigged animated game ready 1","url":"https://www.cgtrader.com/3d-models/character/man/knight-hospitaller-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7QixrsZd2qthAZy3WUG64hNt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/knight-hospitaller-rigged-animated-game-ready-pbr-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-unitypackage-prefab-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/7QixrsZd2qthAZy3WUG64hNt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/knight-hospitaller-rigged-animated-game-ready-pbr-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-unitypackage-prefab-mat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/knight-hospitaller-game-ready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/692896/e668ce7d64/knight-hospitaller-rigged-animated-game-ready-pbr-3d-model-e668ce7d64.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670624","type":"listingItem","attributes":{"id":670624,"title":"Horse for Heroes Light Version","price":34.0,"description":"v.2.0 Two more typs of armor added (Hell Knights armor and Poor Armor)\n\n\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset Included. \nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 3\nVertex counts of characters: 14,572 (LOD 8,429 vertexes), 14,888 (7,225 vertexes), 15,352 (LOD 7,902 vertexes)\nTexture Resolutions: 4096x4096, 2048x2048\nNumber of Animations: 36 animations.\nAnimation types: 23 place animations and 13 animations with root motion data\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD versions included \n\t\t\t\t    3D MAX 2009 file with rigged character \t\t\t\t\t\tincluded\n\t\t\t\t    Blueprint of modular characters included\n\t\t\t\t    Material instances of body armor and hair \t\t\t\t\t\tincluded\n\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nLight armor combined from 10 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHell Knights armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.\n\nPoor armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.\nLOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.\n\nskeleton\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. 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  Fantasy Knight\n\u003cbr\u003e Included Unity and Unreal Package\n\u003cbr\u003e Unreal Video - https://youtu.be/YMKOL7RjYv4\n\u003cbr\u003e Unity Video - https://youtu.be/VGjDaMjcsUg\n\n-  Epic Skeleton Rig (without additional bones) for UE\n-  Humanoid Rig for Unity\n-     Modular structure\n\n\u003cbr\u003e 4k Textures Unreal : BaseColor, OcclusionRoughnessMetallic, Normal, AO\n\u003cbr\u003e 4k Textures Unity :  BaseColor, MetallSmoothness, Normal, AO\n\u003cbr\u003e Vertex : 28,803\n\n\n","imageAlt":"Fantasy Knight 3D asset rigged","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-knight-e89886be-e4ae-41bb-90d1-e7e209b40554","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RwDRq7jG6z5Z2Do81Evm7uAJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Unity%20and%20Unreal%201080X1080%20%280-00-00-00%29.jpg","gridUrl":"https://media.cgtrader.com/variants/RwDRq7jG6z5Z2Do81Evm7uAJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Unity%20and%20Unreal%201080X1080%20%280-00-00-00%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-knight-e89886be-e4ae-41bb-90d1-e7e209b40554","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2540610/b688aaa85e/fantasy-knight-3d-model-b688aaa85e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"689195","type":"listingItem","attributes":{"id":689195,"title":"Adam Knight","price":90.0,"description":"Notes\nLow polygonal game ready animated model of Medieval Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnity Asset Included.\n\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n123 Animation for sword and shield warrior combats and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\n\nCharacter Studio BIP files included. \nRig has 74 bones.\n\nTextures\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with animated character (112  animation clips) included.\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nAnimations\n\n General\n\n 0. Classic T-Poze: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n","imageAlt":"Adam Knight 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mVcZ9TkvhFNMytedYgu6xpBe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/mVcZ9TkvhFNMytedYgu6xpBe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/689195/7b2d15fc74/adam-knight-3d-model-7b2d15fc74.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2993459","type":"listingItem","attributes":{"id":2993459,"title":"Warrior Heavy Dark Knight","price":35.7,"description":"Warrior Heavy Dark Knight Model\n\nI have tried to add sense of reality. Supports pbr.\n\nAnimation made in maya,\n\nANimations : Idle , walk , run, forward , backward, jump, attack, death  38 animations\n\n-. Models are grouped for easy selection, and objects are logically named for ease of scene management. No part-name confusion when importing several models into a scene. No cleaning up necessaryjust drop your models into the scene and start rendering.\n\n-. Warrior Heavy Dark Knight Model\n-. Polygon = 58649\n\n-. Vertex = 59155\n\n-Texture Types- PBR UNITY 26 items Format: PNG Resolution: 4096x4096\n\n- .AlbedoTransparency\n\n- .Normal\n\n- .MetallicSmoothness\n\n- .Ambient Occlusion\n\n- .Emissive\n\n- .TexturesTypes\n\nPBR Unreal Engine 26 items Format: PNG Resolution: 4096x4096\n\n-. BaseColor\n\n-. OcclusionRoughnessMetallic\n\n-. Normal\n\n-. Emissive\n\n-. Format: PNG\n\n** - Formats : ** \n\n\n .uasset - Unreal Engine\n","imageAlt":"Warrior Heavy Dark Knight 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/warrior-heavy-dark-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rNSLpS8bMhCse8TLCD5tyEyC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgtr01.jpg","gridUrl":"https://media.cgtrader.com/variants/rNSLpS8bMhCse8TLCD5tyEyC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgtr01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/warrior-heavy-dark-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2993459/08f108f715/warrior-heavy-dark-knight-3d-model-08f108f715.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2177930","type":"listingItem","attributes":{"id":2177930,"title":"Heavy knight","price":10.0,"description":"Hi, this is a game ready medieval heavy knight with a mace, ready to crush some heads. Knight comes with one mace, but any weapon can be used. It comes with 3 texture variations - standard, dark and paladin like texture set - see previews.\nTextures are 4096x4096 PBR textures with metallic workflow (albedo, metallic, normal). Knight is rigged and comes with 10 animations. You can preview some of them in the video.\n\n- Idle, Idle look around\n- Walk, Run\n- Attack downward, Attack horizontal, Kick, Jump attack, Attack combo\n- Death\n\nKnight has also humanoid skeleton, so it works great in the game engine and you can retarget any animation to this model. I am working with Unity3D and I can help you with importing and settings for FREE.\n\nIf you have any other questions or need adjustments, feel free to contact me.\n","imageAlt":"Heavy knight 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-knight-b8c33c34-ce68-4d03-bf1e-325a9905d615","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fj8aq8y77HvgC1yfRUmeJzyQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/fj8aq8y77HvgC1yfRUmeJzyQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-knight-b8c33c34-ce68-4d03-bf1e-325a9905d615","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2177930/9a259e9380/heavy-knight-3d-model-9a259e9380.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2537794","type":"listingItem","attributes":{"id":2537794,"title":"woman knight","price":34.99,"description":"Archive contains: file maya/ unreal assets/ textures/animations(test unreal)/ Physical Asset for unreal ready; Scenes of a fully customized character for Unreal;\n\nLow poly model /rigged/ PBR textures/Unreal/ Epic skeleton/\n\nThe product includes a model, skins and weapons.\n\nPBR maps in resolution 4096х4096  for knight and weapon +  8192×8192 for weapon only .\n2 skin pack for knight\n\nModel Information: \n\nSize:\n\nknight\nVerts-14021\nFaces-14021\nTris-27106\n\nweapon+case\n\nVerts-686\nFaces-686\nTris-1328\n","imageAlt":"3D model rigged woman knight","url":"https://www.cgtrader.com/3d-models/character/woman/woman-knight-45bde441-2e27-4703-a612-ce439f13f5e9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4pRFvBs3HiVG3ubSLYyh8L5e/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/final_knight_screen.jpg","gridUrl":"https://media.cgtrader.com/variants/4pRFvBs3HiVG3ubSLYyh8L5e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/final_knight_screen.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/woman-knight-45bde441-2e27-4703-a612-ce439f13f5e9","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2537794/56fea48322/woman-knight-3d-model-56fea48322.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"663833","type":"listingItem","attributes":{"id":663833,"title":"RPG Knight Character Man B","price":20.0,"description":"-Various file formats.\nC4d,OBJ,FBX,3DS .\n\n-Each four parts.\nTextures resolution 1024x1024\nDiffuse : 1024x1024\n\n\n_RIGGED\n\n-Amimated[Max files]\n_Idle\n_Walk\n_Run\n-Attack1\n-Attack2\n-Hit\n_Death","imageAlt":"RPG Knight Character Man B 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/rpg-knight-character-man-b","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BQtyQjvHjomnxTaYsNQR9LGC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rpg-knight-character-man-b-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-c4d.jpg","gridUrl":"https://media.cgtrader.com/variants/BQtyQjvHjomnxTaYsNQR9LGC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rpg-knight-character-man-b-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-c4d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/rpg-knight-character-man-b","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/663833/83c20e380d/rpg-knight-character-man-b-3d-model-83c20e380d.png","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2812124","type":"listingItem","attributes":{"id":2812124,"title":"Knight Warrior Character With Modular Armor Parts Unreal Engine","price":104.0,"description":"Knight warrior character with modular armor parts in medieval Ukrainian folk style for Unreal Engine.\n\nArmor parts are separate skeletal meshes and you can switch their visibility in blueprint or C++ code.\n\nFor using groom hair on the helmet you need to enable two grooming plugins.\n\nHere is two textures sets: Ukrainian style, and standard. But if you need, you can easily repaint it in Substance Painter or other texturing software.\n\nThis character is fully compatible with Unreal Engine mannequin skeleton. So you can easily use any animations from Unreal Engine Marketplace.\n\n\n**Technical Information**\n\n**Features:**\n- Modular armor\n- Two textures sets\n- Unreal Engine mannequin skeleton compatible\n- Prepared blueprint for switching visibility of armor parts\n- Prepared blueprint for camera zooming and vertical positioning\n- Cool medieval Ukrainian folk stylized armor\n- Cool grooming hair on helmet (with prepared gradient material)\n\nRigged: Yes\n\nRigged to Epic skeleton: Yes\n\nIf rigged to the Epic skeleton, IK bones are included: Yes\n\nAnimated: Yes\n\nNumber of Animations: 7 standard animations of UE4 Mannequin\n\nAnimation types (Root Motion/In-place): Idle, Run, Walk, Jump, Jump Start, Jump End, Jump Loop\n\nNumber of characters: 1\n\nNumber of armor parts: 15\n\n\n**Vertex counts of characters:**\n- Body - 7238\n- Armor - 907\n- Bird Back - 458\n- Bird Front - 448\n- Boots - 1134\n- Boxers - 827\n- Elbow Armor - 1801\n- Elbows - 307\n- Helmet - 2150\n- Knees - 2007\n- Legs - 660\n- Pants - 174\n- Shoulders - 3835\n- Side Armors - 492\n- Upper Legs - 481\n- Wrist - 1113\n\nNumber of Materials and Material Instances: 8\n\nNumber of Textures: 17\n\nTexture Resolutions: Main textures 4096 px, others 512 px and 1024 px\n","imageAlt":"3D model Knight Warrior Character With Modular Armor 2","url":"https://www.cgtrader.com/3d-models/character/man/golem-stone-rock-stylized-character-creature-monster-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/G3G1YVZF996N6HfnXHtxBpfW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/good_1_2.jpg","gridUrl":"https://media.cgtrader.com/variants/G3G1YVZF996N6HfnXHtxBpfW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/good_1_2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/golem-stone-rock-stylized-character-creature-monster-game-ready","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2812124/3db5ca13b1/knight-warrior-character-with-modular-armor-parts-unreal-engine-3d-model-3db5ca13b1.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5655280","type":"listingItem","attributes":{"id":5655280,"title":"Medieval Knight","price":15.99,"description":"Introducing our Medieval Knight Male Asset, a detailed and heroic character perfect for gaming and film. Clad in intricately designed armor, this knight captures the essence of medieval chivalry and valor. Whether defending the realm or embarking on epic quests, the character's animations bring noble heroism to life. Ideal for cinematic storytelling or interactive gameplay, this asset embodies the spirit of a true medieval warrior.\n\nIncluded Animations:\nJump\nIdle\nJump_Loop\nJump_Start\nRun\nWalk\n\nCONTACT US \n\ncontact@hayqart.com\n\nFOLLOW US \n\nWebsite | YouTube | Instagram | LinkedIn | Discord |","imageAlt":"3D Medieval Knight","url":"https://www.cgtrader.com/3d-models/character/man/medieval-knight-c5408c5b-a5cc-4daa-8acf-e6810ae2cd6d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZtrxnhzvxamhrfmSq61ovA6M/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1920x1080.jpg","gridUrl":"https://media.cgtrader.com/variants/ZtrxnhzvxamhrfmSq61ovA6M/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1920x1080.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/medieval-knight-c5408c5b-a5cc-4daa-8acf-e6810ae2cd6d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5655280/940ce34594/medieval-knight-3d-model-940ce34594.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"907449","type":"listingItem","attributes":{"id":907449,"title":"Dead Knight","price":60.0,"description":"Low polygonal game ready animated model of Dead Knight in 3D MAX file.\n\nUnity Asset included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nAnimation preview 1: https://youtu.be/iJYtE9oQf0Y\nAnimation preview 2: https://youtu.be/gWLog2eO_bg\n\n.FBX, OBJ, DAE (Collada) are included.\n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).\nWeapons: Long Sword\n\nModels\n\nCharacter and all parts (exept cloak and skirt) have LOD versions.\nModel with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. \n\nAnimations\n\n102 Animation for long sword style combat and general moves. 69 \"on place\" animations. And 33 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nCharacter Studio BIP files included. \nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with animated character (102  animation clips) included.\nOriginal 3D MAX files with animated character with preview animations. (like in youtube vidos)\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and sword.\n\n\n General\n\n1. Anger: 0 - 315 fr.,\n 2. Crouch: 316 - 951 fr.,\n 3. Eating: 952 - 1552 fr.,\n 4. Idle_A: 1553 - 2153 fr.,\n 5. Laugh: 2154 - 2804 fr.,\n 6. LookingAround: 2805 - 3655 fr.,\n 7. Speaking_B: 3656 - 4156 fr.,\n 8. Jump_Run: 4161 - 4201 fr.,\n 9. Jump_Run_RM: 4202 - 4242 fr.,\n 10. Run_Casual: 4247 - 4277 fr.,\n 11. Run_Casual_RM: 4278 - 4308 fr.,\n 12. WalkBack_B: 4313 - 4363 fr.,\n 13. WalkBack_B_RM: 4364 - 4414 fr.,\n 14. WalkCasual_B: 4419 - 4467 fr.,\n 15. WalkCasual_B_RM: 4468 - 4516 fr.,\n 16. Turns_L_45: 4521 - 4566 fr.,\n 17. Turns_L_45_RM: 4567 - 4612 fr.,\n 18. Turns_L_90: 4617 - 4687 fr.,\n 19. Turns_L_90_RM: 4688 - 4758 fr.,\n 20. Turns_R_45: 4763 - 4808 fr.,\n 21. Turns_R_45_RM: 4809 - 4854 fr.,\n 22. Turns_R_90: 4859 - 4929 fr.,\n 23. Turns_R_90_RM: 4930 - 5000 fr.,\n\n\nLong Sword Combat\n\n1. 2H_PutWeapon_Back: 0 - 40 fr.,\n 2. 2H_TookWeaponOut: 41 - 91 fr.,\n 3. 2H_Combat_Stance_A: 92 - 167 fr.,\n 4. 2H_Combat_Stance_B: 172 - 247 fr.,\n 5. 2H_Combat_Stance_C: 252 - 327 fr.,\n 6. 2H_Combat_Stance_D: 332 - 407 fr.,\n 7. 2H_Block: 412 - 487 fr.,\n 8. 2H_Combo_A: 492 - 592 fr.,\n 9. 2H_Combo_B: 593 - 693 fr.,\n 10. 2H_Combo_C: 694 - 794 fr.,\n 11. 2H_Combo_Moving_A: 795 - 895 fr.,\n 12. 2H_Combo_Moving_A_RM: 896 - 996 fr.,\n 13. 2H_Combo_Moving_B: 1001 - 1101 fr.,\n 14. 2H_Combo_Moving_B_RM: 1102 - 1202 fr.,\n 15. 2H_Combo_Moving_C: 1207 - 1307 fr.,\n 16. 2H_Combo_Moving_C_RM: 1308 - 1408 fr.,\n 17. 2H_Combo_Moving_D: 1413 - 1493 fr.,\n 18. 2H_Combo_Moving_D_RM: 1494 - 1574 fr.,\n 19. 2H_Evasion_B: 1579 - 1609 fr.,\n 20. 2H_Evasion_B_RM: 1610 - 1640 fr.,\n 21. 2H_Evasion_L: 1645 - 1685 fr.,\n 22. 2H_Evasion_L_RM: 1686 - 1726 fr.,\n 23. 2H_Evasion_R: 1731 - 1766 fr.,\n 24. 2H_Evasion_R_RM: 1767 - 1802 fr.,\n 25. 2H_Hit_B: 1807 - 1857 fr.,\n 26. 2H_Hit_B_RM: 1858 - 1908 fr.,\n 27. 2H_Hit_F: 1913 - 1973 fr.,\n 28. 2H_Hit_F_RM: 1974 - 2034 fr.,\n 29. 2H_Hit_L: 2039 - 2119 fr.,\n 30. 2H_Hit_L_RM: 2120 - 2200 fr.,\n 31. 2H_Hit_R: 2205 - 2250 fr.,\n 32. 2H_Hit_R_RM: 2251 - 2296 fr.,\n 33. 2H_Injured_A: 2301 - 2501 fr.,\n 34. 2H_Injured_B: 2502 - 2732 fr.,\n 35. 2H_Jump_Bow_A: 2733 - 2803 fr.,\n 36. 2H_Jump_Bow_A_RM: 2804 - 2874 fr.,\n 37. 2H_Jump_Bow_B: 2879 - 2944 fr.,\n 38. 2H_Jump_Bow_B_RM: 2945 - 3010 fr.,\n 39. 2H_Kik: 3015 - 3060 fr.,\n 40. 2H_Kik_Moving: 3061 - 3131 fr.,\n 41. 2H_Kik_Moving_RM: 3132 - 3202 fr.,\n 42. 2H_Kill_You: 3207 - 3297 fr.,\n 43. 2H_LefttHigh_Blow: 3298 - 3343 fr.,\n 44. 2H_LefttLow_Blow: 3344 - 3389 fr.,\n 45. 2H_Move_Back: 3394 - 3415 fr.,\n 46. 2H_Move_Back_RM: 3416 - 3437 fr.,\n 47. 2H_Move_Forward: 3442 - 3463 fr.,\n 48. 2H_Move_Forward_RM: 3464 - 3485 fr.,\n 49. 2H_Move_Left: 3490 - 3516 fr.,\n 50. 2H_Move_Left_RM: 3517 - 3543 fr.,\n 51. 2H_Move_Right: 3548 - 3574 fr.,\n 52. 2H_Move_Right_RM: 3575 - 3601 fr.,\n 53. 2H_Parry_A: 3606 - 3656 fr.,\n 54. 2H_Parry_B: 3657 - 3707 fr.,\n 55. 2H_Parry_Moving_A: 3708 - 3748 fr.,\n 56. 2H_Parry_Moving_A_RM: 3749 - 3789 fr.,\n 57. 2H_Parry_Moving_B: 3794 - 3844 fr.,\n 58. 2H_Parry_Moving_B_RM: 3845 - 3895 fr.,\n 59. 2H_RighLow_Blow: 3900 - 3950 fr.,\n 60. 2H_RightHigh_Blow: 3951 - 4001 fr.,\n 61. 2H_Stunned: 4002 - 4252 fr.,\n 62. 2H_Trust: 4253 - 4298 fr.,\n 63. 2H_Trust_Moving: 4299 - 4359 fr.,\n 64. 2H_Trust_Moving_RM: 4360 - 4420 fr.,\n 65. 2H_TrustDounUp: 4425 - 4460 fr.,\n 66. 2H_Turn_45_L: 4461 - 4496 fr.,\n 67. 2H_Turn_45_L_RM: 4501 - 4536 fr.,\n 68. 2H_Turn_45_R: 4541 - 4576 fr.,\n 69. 2H_Turn_45_R_RM: 4581 - 4616 fr.,\n 70. 2H_Turn_90_L: 4621 - 4666 fr.,\n 71. 2H_Turn_90_L_RM: 4671 - 4716 fr.,\n 72. 2H_Turn_90_R: 4721 - 4766 fr.,\n 73. 2H_Turn_90_R_RM: 4771 - 4816 fr.,\n 74. 2H_UpDown_Blow: 4821 - 4871 fr.,\n 75. 2H_Victory: 4872 - 5032 fr.,\n 76. 2H_Die_backward: 5037 - 5102 fr.,\n 77. 2H_Die_Forward: 5107 - 5172 fr.,\n 78. 2H_Die_from_Left: 5177 - 5232 fr.,\n 79. 2H_Die_from_Right: 5237 - 5292 fr.,\n","imageAlt":"Dead Knight 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m7pZP3m6n3KKNJSAAzDdd6ni/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-knight-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/m7pZP3m6n3KKNJSAAzDdd6ni/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-knight-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/907449/2bdfe59a1c/dead-knight-3d-model-2bdfe59a1c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2679074","type":"listingItem","attributes":{"id":2679074,"title":"Knight Woman","price":15.0,"description":"Low-Poly Rigged PBR Modular Character - Knight Woman\n\u003cbr\u003e Included Unity and Unreal Package\n\u003cbr\u003e Render made in Unreal Engine. 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Thanks for watching and buying!**","imageAlt":"3D model Medieval knight character 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He is protected with highly detailed armor suits. 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Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"3D asset Skeleton Hero Knight","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h3zTrWaFFHY6F2Xo5byypxQ7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-knight-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/h3zTrWaFFHY6F2Xo5byypxQ7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-knight-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664415/3f88ca594f/skeleton-hero-knight-3d-model-3f88ca594f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3932174","type":"listingItem","attributes":{"id":3932174,"title":"Dragon Knight","price":12.0,"description":"Model from CC4, but armor created by me. Rigged by AutoRigPro in Blender","imageAlt":"3D rigged Dragon Knight","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dragon-knight-cc000c6d-ebb1-4615-b716-123bf2dbcae4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kVTr9Jkt4juVjhy5iARDGCCk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/kVTr9Jkt4juVjhy5iARDGCCk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dragon-knight-cc000c6d-ebb1-4615-b716-123bf2dbcae4","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3932174/6881279bec/dragon-knight-3d-model-6881279bec.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3007094","type":"listingItem","attributes":{"id":3007094,"title":"Knight in armor","price":9.0,"description":"Knight 3D Model\n\n File formats: .Blend (rig)  .FBX (rig)  .OBJ  .STL\n\nAnimations: Run, Walk, Idle, Swordfight\n\n Textures:  PBR 4096x4096","imageAlt":"3D asset animated game-ready Knight","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-65b610ea-315b-4f00-90e8-3f14c098ec9e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jJDCsDyYsaaAHrcQwbCMr7TJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot070.jpg","gridUrl":"https://media.cgtrader.com/variants/jJDCsDyYsaaAHrcQwbCMr7TJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot070.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-65b610ea-315b-4f00-90e8-3f14c098ec9e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3007094/af7f6c0bdb/knight-in-armor-3d-model-af7f6c0bdb.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"658229","type":"listingItem","attributes":{"id":658229,"title":"Horse for Heroes","price":80.0,"description":"v.2.0 Two more typs of armor added (Hell Knights armor and Poor Armor)\n\nAnimated horse in 3D Max file (version 2009 minimum).\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\n\nMedium armor combined from 10 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHell Knights armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.\n\n\nPoor armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.\nLOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"3D model Horse for Heroes","url":"https://www.cgtrader.com/3d-models/animal/mammal/horse-for-heroes","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2sVFwRWKjuieTPfVdjfGs9xu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/horse-for-heroes-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/2sVFwRWKjuieTPfVdjfGs9xu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/horse-for-heroes-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/horse-for-heroes","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/658229/74691bb334/horse-for-heroes-3d-model-74691bb334.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3946443","type":"listingItem","attributes":{"id":3946443,"title":"Moon Knight IK RIGGED 3D Character Model","price":29.0,"description":"Moon Knight from Marvel Characters is recreated on low poly with as good texture as possible.\n- Rigged with both IK(Inverse Kinematics) and simple mechanics as well as it's easy to use with Mixamo.\n- Model is available in wide range of formats. ( .FBX, .OBJ, .DAE, .STL). You can always request for other formats.\n- Modelled with aim of making it available to use in large scenes without overflowing the memory and run as smoothly as possible.\n- The cost is made significantly low as possible to make it available to everyone and can profit you in terms of budget in case you are working on big projects also to keep me motivated and propelled without falling off and make great models available to you. 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Dungeon Pack","price":149.99,"description":"An Epic Low Poly asset pack of characters, props, weapons and environment assets to create a Fantasy themed polygonal style game.\n\nModular sections are easy to piece together in a variety of combinations.\n\nIncludes a big demo scene (Character poses indicative only)\n\n- Modular Interior castle Set\n- Modular Interior cave Set\n- Modular Goblin Camp Set\n- Modular Basement Set\n- Modular Sewer Set\n- Multiple Dungeon entrances\n- Alternate materials for dust, moss, snow, and lava\n\n770 unique assets with x4 alternative texture colours.\n\nSome examples include:\n- Floor tile set x 17\n- Stairs x 7\n- Doors x 10\n- Large Crystals x 4\n- Large Bones + Skulls + Piles x 25\n- Mushrooms x 12\n- Trees x 5\n- Pillars x 23\n- Raised Rock Platforms x 11\n- Cracked Flat Rocks x 10\n- Ground Piles x 14\n- Minecart Tracks + Tunnel x 8\n- Candles + Chandeliers x 9\n- Crates x 10\n- Vases x 13\n- Posed dead skeletons x 8\n- Candles + Chandeliers x 9\n- Goblin Structures x 4\n- Tables + Chairs x 10\n- Stalactite + Stalagmite x 12\n- Old Wooden Bridge Parts x 12\n- Optimized Flat Floor Tiles x 9\n- Potions + Bottles x 15\n- See screenshots for detailed layouts!\n\n16 Unique characters with x4 alternative Colours and 3 skin tone variations \n- Hero_Knight_Male\n- Hero_Knight_Female \n- Ghost_01\n- Ghost_02 \n- Tormented_Soul \n- Rock_Golem \n- Skeleton_Knight \n- Skeleton_Slave \n- Skeleton_Soldier_01 \n- Skeleton_Soldier_02 \n- Goblin_Female \n- Goblin_Male \n- Goblin_Shaman \n- Goblin_Warchief \n- Goblin_Warrior_Female \n- Goblin_Warrior_Male \n\n\nIncludes optimized floor and wall tiles with baked down normal maps. \n\n73 Unique Weapons and shields with x4 alternative colour variations \n- Crystal Weapons x 5\n- Goblin Banners x 5\n- Giant Hammers x 4\n- Goblin Weapons x 14\n- Greatswords x 4\n- Shields x 11\n- Maces x 4\n- Hammers x 2\n- Ornate Weapons x 7\n- See screenshots for a full layout!\n\nCharacter setup to work with Mecanim (no animations included in this pack)","imageAlt":"3D model rigged POLYGON - 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May fight as warrior, archer, mage, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\nCharacter Studio BIP files included. \nRig has 72 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (112  animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures (naked and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\n\nskeleton\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\n\nHumans Animations\n General (AH_Full_Animated_Archer.FBX)\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"Adam Horseman Archer Light Version 3D model animated","url":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/otwUZ7KPeHD8o4WT4uVLLnnV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/otwUZ7KPeHD8o4WT4uVLLnnV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/709225/cc91e4e2d1/adam-horseman-archer-light-version-3d-model-cc91e4e2d1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"705816","type":"listingItem","attributes":{"id":705816,"title":"Dead Knight Rigged PBR Character","price":34.3,"description":"3d model of dead zombie knight character.\n\nPBR texture packs(PBR-Metal-Rough, Unity 5, Unreal 4, Vray) included.\n\nTextures 4096x4096\n\nRigged with biped.\n\nAnimation included in max file.\n\nSee preview\n\n","imageAlt":"3D asset Dead Knight Rigged PBR Character","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-knight-rigged-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/L7sQgWe7suhxmy8W9sAH8KsC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-knight-rigged-pbr-character-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/L7sQgWe7suhxmy8W9sAH8KsC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-knight-rigged-pbr-character-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-knight-rigged-pbr","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/705816/a9351d74d3/dead-knight-rigged-pbr-character-3d-model-a9351d74d3.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2008265","type":"listingItem","attributes":{"id":2008265,"title":"Helena Knight Girl","price":8.0,"description":"Hi, I present you Helena made thanks to Blender and Makehuman\n\nComposed of 13 object all rigged into one group.\n\nShe have an armor inspired by the mmorpg world and a little sword.\n\nYou can export it to mixamo but don't forget to take the skeleton Helena file. Very important as the other files will work but you will have to rig them inside mixamo.\n\nMaterial diffuse color is the texture for the eyes.\n\nYou have three animation already used in UNREAL ENGINE 4\n\nInside the blender file you have the sword and its jacket all can be attached easily inside unreal engine 4 but you need to set the origin to x=0 y =0 and z=0\n\nAll accessories needed are inside the Blender file. ","imageAlt":"Helena Knight Girl 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/helena-knight-girl-7dceae58-98ff-4fa6-99d4-57087ffac6d8","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EqgFcZ7uvUkb5qjYVi4hALS9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/007700.jpg","gridUrl":"https://media.cgtrader.com/variants/EqgFcZ7uvUkb5qjYVi4hALS9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/007700.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/helena-knight-girl-7dceae58-98ff-4fa6-99d4-57087ffac6d8","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2008265/4f9ef7fda4/helena-knight-girl-3d-model-4f9ef7fda4.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"909082","type":"listingItem","attributes":{"id":909082,"title":"Dead Knight Light Version","price":30.0,"description":"Low polygonal game ready animated model of Dead Knight in 3D MAX file.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\n\"Light Version\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated .FBX, OBJ, DAE (Collada) are included.\n\nUnity Asset included.\n\nAnimation preview 1: https://youtu.be/iJYtE9oQf0Y \nAnimation preview 2: https://youtu.be/gWLog2eO_bg\n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).\nWeapons: Long Sword\n\nModels\n\nCharacter and all parts (exept cloak and skirt) have LOD versions.\nModel with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. \n\nAnimations\n\n102 Animation for long sword style combat and general moves. 69 \"on place\" animations. And 33 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and sword.\n\nAnimations\n\n General\n\n1. Anger: 0 - 315 fr.,\n 2. Crouch: 316 - 951 fr.,\n 3. Eating: 952 - 1552 fr.,\n 4. Idle_A: 1553 - 2153 fr.,\n 5. Laugh: 2154 - 2804 fr.,\n 6. LookingAround: 2805 - 3655 fr.,\n 7. Speaking_B: 3656 - 4156 fr.,\n 8. Jump_Run: 4161 - 4201 fr.,\n 9. Jump_Run_RM: 4202 - 4242 fr.,\n 10. Run_Casual: 4247 - 4277 fr.,\n 11. Run_Casual_RM: 4278 - 4308 fr.,\n 12. WalkBack_B: 4313 - 4363 fr.,\n 13. WalkBack_B_RM: 4364 - 4414 fr.,\n 14. WalkCasual_B: 4419 - 4467 fr.,\n 15. WalkCasual_B_RM: 4468 - 4516 fr.,\n 16. Turns_L_45: 4521 - 4566 fr.,\n 17. Turns_L_45_RM: 4567 - 4612 fr.,\n 18. Turns_L_90: 4617 - 4687 fr.,\n 19. Turns_L_90_RM: 4688 - 4758 fr.,\n 20. Turns_R_45: 4763 - 4808 fr.,\n 21. Turns_R_45_RM: 4809 - 4854 fr.,\n 22. Turns_R_90: 4859 - 4929 fr.,\n 23. 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