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Ideal for games, animations, and modern themed projects. His bandana, tattoos, and distinctive clothing style will add a dynamic feel to your characters.\n\nAbout the Character\nThe character successfully embodies a \"rebel\" style with his messy blonde hair, beard, and tattoo detail on his neck. The various tattoos on his arms and legs visually enrich his backstory. His black tank top, shorts, and fingerless gloves convey a free and adventurous attitude. The rig structure allows the character to be easily moved for dynamic poses and animations.\n\nTechnical Details\nFormats: This model is provided in formats compatible with various popular 3D programs, including OBJ, FBX, 3ds Max, and Blender.\n\nPolygon Count: The model has an optimized polygon count to maintain performance while preserving its detailed appearance.\n\nTextures and UVs: High-quality texture maps realistically capture both the skin and tattoo details. The UV maps are organized and set up for easy editing.\n\nRigging: The character has a detailed rig structure that offers a full range of motion.\n\nUsage and Licensing\nThis model is designed for use in both personal and commercial projects. Feel free to integrate it into your games, animations, illustrations, and other creative works. The redistribution or reselling of the model itself is prohibited. Crediting the creator when showcasing your work is appreciated.\n\nI hope this character inspires your projects and adds a new dimension to your creativity. 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see screenshot (while in the background about 100 bones handle the main movements themeselves, but also hose and electric wire animations\n- Basic scene (as used for rendering most example images) with lights, ground and cam in dedicated collection\n\n\n**.obj**\n\nExport from blender only / no scene with no materials / no rigging\nOn request an export in a specific pose is possible.\n\n**.fbx**\n\nExport from blender only / no scene with no materials / no rigging\nOn request an export in a specific pose is possible.\n\n**.stl**\n\nExport from blender only / no scene with no materials / no rigging\nOn request an export in a specific pose is possible.","imageAlt":"3D Aerial Work Platform JLG X1000AJ","url":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/aerial-work-platform-jlg-x1000aj","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bG9crNxTXXjhuynvPo2TBvXM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/R2brighter.jpg","gridUrl":"https://media.cgtrader.com/variants/bG9crNxTXXjhuynvPo2TBvXM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/R2brighter.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/aerial-work-platform-jlg-x1000aj","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-machine","categoryTitle":"Industrial","subcategoryTitle":"Machine","schemaImageUrl":"https://img-new.cgtrader.com/items/2221796/9184d5da81/aerial-work-platform-jlg-x1000aj-3d-model-9184d5da81.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3889839","type":"listingItem","attributes":{"id":3889839,"title":"Olympic Recurve Bow - 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I make these models in my spare time, so any support is greatly appreciated!\n\nI created this olympic recurve bow 3D model, possibly for some sort of game or render. I have also added a simple rig to it, bending the arc automatically as you draw the string back.\n\nHave a good one. 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Original file created in Blender 2.91 for Cycles and Eevee render engines.\nRosenbauer RT is a new generation electric-hybrid multipurpose fire truck with 490 HP electric power and 272 HP diesel power as range extender and is the industrialized version of their revolutionary Concept Fire Truck (CFT). Besides the hybrid powertrain it features air suspensions, 4-wheel-steering, electronic side mirrors and large digital displays in the cockpit.\n\n**Model Features**\n- Correct scaling\n- Detailed exterior and interiors\n- Fully rigged: front steering, back steering, air suspension, front doors, crew doors, storage blinds, front seats rotation\n- Optimized polygon count\n- Objects named and organized in collections (see Screenshot)\n- Materials are named\n- Mostly procedural textures\n- Where image textures are used, UV unwrapping done and image textures (including .blend and gimp files) part of download\n- Clean meshes: only quads (no n-gons and no triangles)\n\nImportant: OBJ, STL, PLY, GLB and FBX are delivered with all modifiers (incl. subdivision) applied, NO MATERIALS and NO RIGGING.\n\n**.blend**\n\nBlender 2.91 file for Cycles and Eeve containing:\n- Machine model\n- Full armature: about 15 easy-to-use movements mapped onto clearly identifiable bones - see screenshot \n- Basic scene (as used for rendering most example images) with lights, ground and cam in dedicated collection\n- Simple wheel animation\n\n**.obj , .fbx, .stl,.ply**\n\nExport from blender only / no scene with no materials / no rigging. On request an export in a specific pose is possible. See screenshots.\n\nNote: City scene not included. HDRi used in the scene: Königsallee by Greg Zaal (CC0) https://hdrihaven.com/hdri/?h=konigsallee","imageAlt":"3D rigged Rosenbauer RT Fire 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AK-74 Ukraine Edition ","price":10.0,"description":"The AK-74 was designed by А. 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The build-up of gases inside the gas cylinder drives the long-stroke piston and bolt carrier rearward and a cam guide machined into the underside of the bolt carrier along with an ejector spur on the bolt carrier rail guide, rotates the bolt approximately 35° and unlocks it from the barrel extension via a camming pin on the bolt. The moving assembly has about 5.5 mm (0.2 in) of free travel which creates a delay between the initial recoil impulse of the piston and the bolt unlocking sequence, allowing gas pressures to drop to a safe level before the seal between the chamber and the bolt is broken. Like previous Kalashnikov-pattern rifles, the AK-74 does not have a gas valve; excess gases are ventilated through a series of radial ports in the gas cylinder. Since the Kalashnikov operating system offers no primary extraction upon bolt rotation, the 5.45×39mm AK-74 bolt has a larger extractor claw than the 7.62×39mm AKM for increased extraction reliability.[19] Other minor modifications were made to the bolt and carrier assembly. The rifle received a new barrel with a chrome-lined bore and 4 right-hand grooves at a 200 mm (1:7.87 in) or 37 calibers rifling twist rate. The front sight base and gas block were redesigned. The gas block contains a gas channel that is installed at a 90° angle in relation to the bore axis to reduce bullet shear at the port hole. A pair of support brackets are cast into the gas block assembly and are used to attach a BG-15c or GP-25 underslung 40 mm grenade launcher. Like the AK-47 and AKM, the muzzle is threaded for the installation of various muzzle devices such as the standard muzzle brake or a blank-firing adaptor, while a spring-loaded detent pin held in the front sight post prevents them from unscrewing while firing. However the muzzle threads have been relocated to the front sight base for both easier and more economic replacement in case of thread damage. The distinctive standard-issue muzzle brake features a large expansion chamber, two symmetrical vertical cuts at the forward end of the brake and three non symmetrical positioned vent holes to counteract muzzle rise and climb as well as lateral shift to the right much like the AKM's offset muzzle brake. A flat plate near the end of the brake produces a forward thrust when emerging exhaust gases strike its surface, greatly reducing recoil. The muzzle brake prevents backblast from reaching the firer, although it is reported to be harsh on bystanders as the muzzle gases are dispersed to the sides.[20] The standard-issue AK-74 muzzle brake has been subtly revised several times since the 1970s.","imageAlt":"3D asset Rigged AK-74 Ukraine 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SolidWorks, fáceis de editar e adaptar\n\nProntos para detalhamento, fabricação e integração em projetos\n\nIndicado para:\n\nEngenheiros mecânicos e projetistas de tubulação\n\nTécnicos industriais e de manutenção\n\nEstudantes de engenharia\n\nEmpresas de montagem e manutenção industrial\n\nProduto 100% digital – acesso imediato após a compra.","imageAlt":"3D model Junta de Expansao Soldavel 3 a 10 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(.SLDPRT)\n\nArquivos organizados em pastas por tipo de flange\n\nVantagens:\n\nModelos conforme norma ANSI B16.5\n\nAlta precisão dimensional\n\nCompatíveis com softwares CAD, CAM e CAE\n\nArquivos nativos do SolidWorks, fáceis de editar e customizar\n\nProntos para fabricação, detalhamento técnico e prototipagem\n\nIndicado para:\n\nEngenheiros mecânicos e projetistas de tubulação\n\nTécnicos industriais e de manutenção\n\nEstudantes de engenharia\n\nEmpresas de caldeiraria, tubulação e montagem industrial\n\nProduto 100% digital – acesso imediato após a compra.","imageAlt":"animated Flanges ANSI B16 Classe 300 lbs Modelos cad 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S_IDLE: 0 - 100.,\n 2. S_arm_kick_right: 101 - 126.,\n 3. S_boring: 127 - 252.,\n 4. S_Bowing: 253 - 303.,\n 5. S_Drinking: 304 - 359.,\n 6. S_Eating: 360 - 480.,\n 7. S_Explanation: 481 - 526.,\n 8. S_Jump_standing: 527 - 602.,\n 9. S_looking_around: 603 - 779.,\n 10. S_Pick_object: 780 - 820.,\n 11. S_pointing_A: 821 - 881.,\n 12. S_Say_No: 882 - 932.,\n 13. S_Shrugs: 933 - 978.,\n 14. S_sit_down: 979 - 1004.,\n 15. S_Sitting: 1005 - 1055.,\n 16. S_Came_up: 1056 - 1082.,\n 17. S_Talking: 1083 - 1128.,\n 18. S_Talking_B: 1129 - 1265.,\n 19. S_Use_object: 1266 - 1306.,\n 20. S_warning: 1307 - 1367.,\n 21. S_waving: 1368 - 1413.,\n 22. S_making_item: 1418 - 1448.,\n 23. M_Climbing_abyss_idle: 1453 - 1528.,\n 24. M_Climbing_abyss_left: 1533 - 1558.,\n 25. M_Climbing_abyss_right: 1563 - 1588.,\n 26. M_Climbing_ladder_down: 1593 - 1633.,\n 27. M_Climbing_ladder_up: 1638 - 1678.,\n 28. M_Climbing_rope: 1683 - 1713.,\n 29. M_Climbing_wall: 1718 - 1748.,\n 30. M_falling_down: 1753 - 1793.,\n 31. M_Jump_runing: 1798 - 1838.,\n 32. M_run: 1843 - 1869.,\n 33. M_Swimming: 1874 - 1904.,\n 34. M_walk: 1910 - 1945.,\ncombat general:\n 35. S_COMBAT_mode: 1950 - 2000.,\n 36. S_Dodge_Jump_Backward: 2001 - 2026.,\n 37. S_Knocked_backward: 2027 - 2068.,\n 38. S_Down_back: 2069 - 2109.,\n 39. S_Recover_from_knocked_backward: 2110 - 2150.,\n 40. S_Knocked_forward: 2151 - 2192.,\n 41. S_Down_forward: 2193 - 2233.,\n 42. S_Recover_from_knocked_forward: 2234 - 2274.,\n 43. S_duck_below_high_swing: 2275 - 2310.,\n 44. S_Hit_from_back: 2311 - 2346.,\n 45. S_Hit_from_front: 2347 - 2382.,\n 46. S_Throwing Suriken: 2383 - 2418.,\n 47. S_Die_fall_backward: 2423 - 2556.,\n 48. S_Die_fall_forward: 2561 - 2701.,\n 49. S_Die_knocked_backward: 2706 - 2723.,\n 50. S_Die_knocked_forward: 2728 - 2745.,\n 51. M_Backflip: 2750 - 2785.,\n 52. M_Cautious_walk: 2790 - 2830.,\n 53. M_combat_run: 2835 - 2857.,\n 54. M_Dodge_Jump_Left_2X: 2862 - 2887.,\n 55. M_Dodge_Jump_Right_2X: 2892 - 2917.,\n 56. M_Roll_back: 2922 - 2952.,\n 57. M_Roll_forward: 2957 - 2987.,\n 58. M_Roll_left: 2992 - 3022.,\n 59. M_Roll_right: 3027 - 3057.,\n 60. M_Sneaking: 3062 - 3112.,\n 61. M_strafe_run_left: 3117 - 3143.,\n 62. M_strafe_run_right: 3148 - 3174.,\n 63. M_strife_left: 3179 - 3215.,\n 64. M_strife_right: 3220 - 3256.,\n 65. M_Walking_back: 3261 - 3297.,\nkamas:\n 66. S_2W_weapons_back: 3302 - 3342.,\n 67. S_2W_weapons_ready: 3343 - 3378.,\n 68. S_2W_windmill_bow_01: 3379 - 3429.,\n 69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,\n 70. S_2W_scissors_bow: 3586 - 3621.,\n 71. S_2W_R_swing_right: 3622 - 3657.,\n 72. S_2W_R_swing_left: 3658 - 3693.,\n 73. S_2W_R_parry_front: 3694 - 3729.,\n 74. S_2W_L_swing_right: 3730 - 3765.,\n 75. S_2W_L_swing_left: 3766 - 3801.,\n 76. S_2W_L_parry_mid_front: 3802 - 3837.,\n 77. S_2W_Block_to: 3838 - 3855.,\n 78. S_1H_Block_keeping: 3856 - 3906.,\n 79. S_2W_Block_from: 3907 - 3917.,\n 80. M_2W_walk_R_swing_right: 3922 - 3957.,\n 81. M_2W_walk_R_swing_left: 3958 - 3993.,\n 82. M_2W_walk_L_swing_right: 3994 - 4029.,\n 83. M_2W_walk_L_swing_left: 4030 - 4065.,\nko:\n 84. S_1H_PutWeapon_Back: 4070 - 4110.,\n 85. S_1H_TookWeaponOut: 4111 - 4151.,\n 86. S_1H_5X_Combo: 4152 - 4247.,\n 87. S_1H_360_Jump_swing: 4248 - 4293.,\n 88. S_1H_Block_to: 4294 - 4304.,\n 89. S_1H_Block_keeping: 4305 - 4355.,\n 90. S_1H_Block_from: 4356 - 4371.,\n 91. S_1H_sword_parry_high_left: 4372 - 4407.,\n 92. S_1H_sword_parry_low_front: 4408 - 4443.,\n 93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,\n 94. S_1H_sword_swing_left: 4480 - 4515.,\n 95. S_1H_sword_swing_right: 4516 - 4551.,\n 96. S_1H_sword_thrust: 4552 - 4587.,\n 97. M_1H_walk_left_swing: 4592 - 4627.,\n 98. M_1H_walk_right_swing: 4628 - 4663.,\n 99. M_1H_walk_trust: 4664 - 4699.,\nblowgun:\n 100. S_BG_weapon_back: 4704 - 4749.,\n 101. S_BG_weapon_out: 4750 - 4795.,\n 102. S_BG_Combat: 4796 - 4846.,\n 103. 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I give you (stl, 3dmstl and obj ) file format in zip file.\n\nCATEGORIES\n\n","imageAlt":"3D model Jesus Christ pendant","url":"https://www.cgtrader.com/3d-models/scanned/various/jesus-christ-pendant-ba7fc584-99f6-4f18-a57a-95c6ca8358e0","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/14jjk47izsuw7gpbwjnu4ytggux3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/YHTF.jpg","gridUrl":"https://media.cgtrader.com/variants/14jjk47izsuw7gpbwjnu4ytggux3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/YHTF.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scanned/various/jesus-christ-pendant-ba7fc584-99f6-4f18-a57a-95c6ca8358e0","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":13,"name":".3dm","is_native":false}],"categorySlug":"scanned","subcategorySlug":"various","categoryTitle":"Scanned 3D Models","subcategoryTitle":"Various","schemaImageUrl":"https://img-new.cgtrader.com/items/6844164/6f3e379443/jesus-christ-pendant-3d-model-6f3e379443.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2937806","type":"listingItem","attributes":{"id":2937806,"title":"Heavy Bot for Unreal Engine 4","price":12.99,"description":"Coming from the wildest robotic engineering dream, this ultra-detailed character can fit perfectly on your sci-fi themed projects. 96k tris of pure brute force awaiting to be unleashed by brave people. With 4k textures, advanced material graph and curated design, this machine will hold perfectly on the most graphically intensive scenario, 1st view, 3rd.. 4k, 8k.. you name it. Include 4 LODS to keep a solid performance across the board. 2 Master materials with multiple parameters to customize your own look and feel.\n\nIncludes a custom animBP to show how the big chest cam works, along with 2 blendspaces and custom camera pose fbx.\n\nTechnical Details\nRigged to Epic skeleton with IK bones: YES\n\nVertex counts of characters: 96K Tris LOD0 main mesh, 4k Tris Cam_Eye\n\nCustom animation included: 5 camera poses, along with 1 animBP and 2 blendspaces\n\nNumber of Materials and Material Instances: 2 Master materials, 7 instances\n\nNumber of Textures: 10 Including masks, micro-details.\n\nTexture Resolutions: 4k main textures, 1k micro-details\n\nSupported Development Platforms: Windows, Linux, Mac\n\nImportant/Additional Notes: Press \"e\" to open the cam cover when simulating.","imageAlt":"3D asset Heavy Bot for Unreal Engine 4","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/heavy-bot-for-unreal-engine-4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8cAngiSt7Rc6A5QFczW1R7HF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighresScreenshot00005.jpg","gridUrl":"https://media.cgtrader.com/variants/8cAngiSt7Rc6A5QFczW1R7HF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00005.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/heavy-bot-for-unreal-engine-4","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2937806/77e2a263d7/heavy-bot-for-unreal-engine-4-3d-model-77e2a263d7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6467673","type":"listingItem","attributes":{"id":6467673,"title":"LUVA DE REDUCAO M - F NORMATIZADA - STEP - STL - IGS - SLDPRT","price":2.0,"description":"Pacote exclusivo de arquivos 3D da peça Luva de Redução Macho e Fêmea normatizada, ideal para projetos de engenharia, modelagem 3D, impressões 3D e simulações industriais.\n\nIncluso no pacote:\n\nArquivos em STEP, STL, IGS e SLDPRT\n\nCada extensão contém 14 peças diferentes\n\nDiâmetros disponíveis de 1/2\" x 1/4\" até 2\" x 1.1/2\"\n\nVantagens:\n\nArquivos prontos para uso em softwares CAD e impressão 3D\n\nModelos detalhados e padronizados conforme normas técnicas\n\nCompatível com diversos sistemas CAD/CAM\n\nIndicado para engenheiros, projetistas, modeladores 3D, fabricantes e estudantes que buscam praticidade e precisão em seus projetos.\n\nEntrega 100% digital – receba os arquivos logo após a compra!","imageAlt":"LUVA DE REDUCAO M - F NORMATIZADA - STEP - STL 3D asset 3","url":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/luva-de-reducao-m-f-normatizada-step-stl-igs-sldprt","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/373g0p1m2b9hoihvoxvcx8bgejdl/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Captura%20de%20tela%202026-01-18%20133957.jpg","gridUrl":"https://media.cgtrader.com/variants/373g0p1m2b9hoihvoxvcx8bgejdl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Captura%20de%20tela%202026-01-18%20133957.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/luva-de-reducao-m-f-normatizada-step-stl-igs-sldprt","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":59,"name":".sldprt","is_native":true},{"id":29,"name":".ige","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":72,"name":".stp","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-machine","categoryTitle":"Industrial","subcategoryTitle":"Machine","schemaImageUrl":"https://img-new.cgtrader.com/items/6467673/2edc2fae8e/luva-de-reducao-m-f-normatizada-step-stl-igs-sldprt-3d-model-2edc2fae8e.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"825587","type":"listingItem","attributes":{"id":825587,"title":"Penny Rigged","price":49.0,"description":"GENERAL\n\nlow poly model, only quads, unwrapped all parts\nfull custom rig(bones-blendShapes-curve controls)\npython script for default pose(inside native folder)\nncloth system for dress (switch between poly-ncloth custom attribute)\nnhair system for more realistic look\nsimple sss material for the body\nrendered with mental ray (final gathering on)\nReal work scale (cm) 167 approx.\n\npoly count\nmodel: poly  9098    vert  9557\nscebe: poly  84.800  vert  86.169\n\n\nRIGGED\n\n-Global control (scale the character)\n-independent FK/IK legs-arms with knee and elbow control (auto-hide proper controls)\n-Leg twist (upper-lower), Arm twist (upper-lower). Turn them on/off as you need with custom attribute\n-Torso FK-IK system\n-Face GUI (Graphic User Interface)\n-15 face expression\n-Space-switching for eyes(head-world)\n-Space-switching for the head (neck-torso-world).\n-Clean rig, hidden and lock unnecessary objects and attribute\n-Good naming conventions\n\n\nTEXTURE AND MATERIALS\n\nAll texture are jpg format\nThe body has SSS material(misss_fast_skin_maya). All other materials are standart maya material(blind,lambert,phong) except the bracelet whitch is mia_material_x.\n(body(epidermal-subdermal-specular) 8k), (eyelash(diffuse-opacity) 8k), (bra(diffuse-specular) 4k), (dress(diffuse-specular-bump) 4k), (eye(diffuse) 4k), (panties(diffuse) 2k), (shoeBase(diffuse) 2k)\nincluded IBL (image based lighting) 2048x1024 jpg. format\n\n\nFORMAT\n\nNative Maya format has everything from geometry to rig.\nThe obj format has the geometry in T-pose all the blendShapes, all texture and materials except the body and bracelet, lights and cam.\nThe fbx format has the geometry in T-pose all the blendShapes, all texture and materials except the body and bracelet.\nIBL only for native format.","imageAlt":"3D model Penny Rigged","url":"https://www.cgtrader.com/3d-models/character/woman/penny-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XLqZUFXPvf8vEGLasRhoVCJf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/penny-rigged-3d-model-low-poly-rigged-obj-fbx-ma-mb-mtl-pdf.jpg","gridUrl":"https://media.cgtrader.com/variants/XLqZUFXPvf8vEGLasRhoVCJf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/penny-rigged-3d-model-low-poly-rigged-obj-fbx-ma-mb-mtl-pdf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/penny-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/825587/957c85bbfc/penny-rigged-3d-model-957c85bbfc.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2749302","type":"listingItem","attributes":{"id":2749302,"title":"Cnc Machine","price":25.99,"description":"Numerical control (also computer numerical control, and commonly called CNC) is the automated control of machining tools (such as drills, lathes, mills) and 3D printers by means of a computer. A CNC machine processes a piece of material (metal, plastic, wood, ceramic, or composite) to meet specifications by following a coded programmed instruction and without a manual operator directly controlling the machining operation.\n\nA CNC machine is a motorized maneuverable tool and often a motorized maneuverable platform, which are both controlled by a computer, according to specific input instructions. Instructions are delivered to a CNC machine in the form of a sequential program of machine control instructions such as G-code and M-code, then executed. The program can be written by a person or, far more often, generated by graphical computer-aided design (CAD) software and/or computer aided manufacturing (CAM) software. In the case of 3D printers, the part to be printed is \"sliced\", before the instructions (or the program) is generated. 3D printers also use G-Code.","imageAlt":"Cnc Machine 3D model animated realtime","url":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/cnc-machine-1ca1456b-13cf-41d3-9a19-55256d9dbe8e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YPmKN2vQLRia9n24SNnBhXaL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitled.454.jpg","gridUrl":"https://media.cgtrader.com/variants/YPmKN2vQLRia9n24SNnBhXaL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled.454.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/cnc-machine-1ca1456b-13cf-41d3-9a19-55256d9dbe8e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":59,"name":".sldprt","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":140,"name":".zpac","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":149,"name":".bip","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-machine","categoryTitle":"Industrial","subcategoryTitle":"Machine","schemaImageUrl":"https://img-new.cgtrader.com/items/2749302/5f09c29d38/cnc-machine-3d-model-5f09c29d38.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3103902","type":"listingItem","attributes":{"id":3103902,"title":"Rosenbauer AT Fire Truck","price":129.0,"description":"Extremely detailed, rigged model of a Rosenbauer Advanced Technology (AT3) 2020 Fire Truck. Original file created in Blender 2.93 LTS for Cycles and Eevee render engines.\n\n\n**Model Features**\n- Correct scaling\n- Detailed exterior and interiors\n- Fully rigged: steering,  front doors, crew doors, storage blinds, back door (pump access), footboards\n- Optimized polygon count\n- Objects named and organized in collections (see Screenshot)\n- Materials are named\n- Mostly procedural textures\n- Where image textures are used, UV unwrapping done and image textures (including .blend and gimp files) part of download\n- Clean meshes: only quads (no n-gons and no triangles)\n\nImportant: OBJ, STL, PLY, GLB and FBX are delivered with all modifiers (incl. subdivision) applied, NO MATERIALS and NO RIGGING.\n\n**.blend**\n\nBlender 2.93 LTS file for Cycles and Eeve containing:\n- Machine model\n- Full armature: about 15 easy-to-use movements mapped onto clearly identifiable bones - see screenshot \n- Basic scene (as used for rendering most example images) with lights, ground and cam in dedicated collection\n\n**.obj , .fbx, .stl,.ply**\n\nExport from blender only / no scene with no materials / no rigging. On request an export in a specific pose is possible. See screenshots.\n\nNote: City scene not included. HDRi used in the scene: Königsallee by Greg Zaal (CC0) https://hdrihaven.com/hdri/?h=konigsallee\n\nHDRi used in other renderings: Piazza San Marco by Greg Zaal (CC0) https://hdrihaven.com/hdri/?c=urban\u0026h=piazza_san_marco","imageAlt":"3D model rigged Rosenbauer AT Fire Truck","url":"https://www.cgtrader.com/3d-models/vehicle/truck/rosenbauer-at-fire-truck","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/E3JiZPVJTP1dBP6qfnNBFUT6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/E3JiZPVJTP1dBP6qfnNBFUT6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/rosenbauer-at-fire-truck","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/3103902/060a699457/rosenbauer-at-fire-truck-3d-model-060a699457.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2877297","type":"listingItem","attributes":{"id":2877297,"title":"Victorian Man 1 - five in one - Low Poly Rigged Animated","price":75.0,"description":"Victorian Dickens Man 1 - one model 2 versions 3 color maps - All Quad\u003cbr\u003e\nThis is a general Victorian man in greatcoat and top hat - He Doesn't have to be singing. You can apply the \"0-B_FatMan3\" morph to make him a \u003cbr\u003edifferent person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.\n\u003cbr\u003e\u003cbr\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Lightwave version 11.6 and LW 2020 and up and for 3DS Max \u003cbr\u003eversion 8.5 and 3DS Max 2020 and up\n\u003cbr\u003eMax: Standard, VRAY, ARNOLD\n\u003cbr\u003eLW: Standard, BSDF, PBR\n\u003cbr\u003eOBJ: including  the obj morphs.\u003cBR\u003e\nGLTF\u003cBR\u003e\n\u003cbr\u003eFBX:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\n\u003cbr\u003e\u003cbr\u003e\n*************** MAX USERS***************\n\u003cbr\u003e2009 and 2020 versions are already setup and work correctly.\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later \u003cbr\u003eversion of 3DS Max (I don’t know when they changed things) you’ll need to: 1) \n\u003cbr\u003egoto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\u003cbr\u003e\u003cbr\u003e\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn \u003cbr\u003eup the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n\u003cbr\u003e\u003cbr\u003e*************** MAX USERS***************\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model comes with several pre-animated scenes to get you started:\n\u003cbr\u003eVM-ZERO.lws (base T-Pose and Rigged Scene)\n\u003cbr\u003eVM-WalkStopTIP-FIN.lws\n\u003cbr\u003eVM-WalkStop-FIN\n\u003cbr\u003eVM-SING-01.lws (Man is Carolling with sheet music)\n\u003cbr\u003eSIG_VG_Both_01\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\u003cbr\u003e\u003cbr\u003e\nn Lightwave “VM-Master” moves the entire rigged object\n\u003cbr\u003eIn Max the “LOC-POINT” moves the entire rigged object\n\u003cbr\u003e\u003cbr\u003e\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\n\u003cbr\u003eLW: The main controlling Bone is the \"ROOT\" bone\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\n\u003cbr\u003eLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\u003cbr\u003e\u003cbr\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\n\u003cbr\u003eLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\u003cbr\u003e\u003cbr\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\u003cbr\u003e\u003cbr\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\u003cbr\u003e\u003cbr\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003eLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003e\u003cbr\u003e\nThe eyes have bare not connected to the bones that cam control them - the Eye Morphs do a great job instead.\n\u003cbr\u003e\nThe Top Hat is optional (it's visibility can be turned on or off as desired).\n\u003cbr\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\n\u003cbr\u003e0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cbr\u003e\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\u003cbr\u003e\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e------------------------\n\u003cbr\u003eGeometry:\n\u003cbr\u003eLightwave\n\u003cbr\u003eMan \n\u003cbr\u003e18956 verticies\n\u003cbr\u003e15129 polys\n\n\u003cbr\u003eTop Hat\n\u003cbr\u003e446 verticies\n\u003cbr\u003e440 polys\n\n\u003cbr\u003eHolly Decoration on Hat\n\u003cbr\u003e1112 verticies\n\u003cbr\u003e902 polys\n\u003cbr\u003e\u003cbr\u003e\nGround\n\u003cbr\u003e8 verticies\n\u003cbr\u003e6 polys\n\u003cbr\u003e\u003cbr\u003e\nSheet Music\n\u003cbr\u003e588 verticies\n\u003cbr\u003e576 polys\n\u003cbr\u003e\u003cbr\u003e\nTotal\n\u003cbr\u003e12,265 verticies\n\u003cbr\u003e11,764 polys\n\u003cbr\u003e------------------------\n\u003cbr\u003eLW (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e21216 verticies\n\u003cbr\u003e17124 polys\n-\u003cbr\u003e-----------------------\n\u003cbr\u003eMAX (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e20715 verticies\n\u003cbr\u003e16475 polys\n\u003cbr\u003e\u003cbr\u003e\nImage maps are 4k\n\u003cbr\u003e\u003cbr\u003e\nYoutube sample videos here:\n\u003cbr\u003eMorphs Anim: https://youtu.be/-aiK6EkARnc\n\u003cbr\u003eVM WalkTipStop HI: https://youtu.be/FwY2Ap5CWcw\n\u003cbr\u003eVM WalkTipStop WIRE: https://youtu.be/pLmgsEC149w\n\u003cbr\u003eVM WalkStop HI: https://youtu.be/QBZTDGZtX6I\n\u003cbr\u003eVM WalkStop LO Wire: https://youtu.be/byCA4TD81jI\n\u003cbr\u003eVM WalkStop FAT HI: https://youtu.be/FiH1hk3hEtg\n\u003cbr\u003eVM WalkStop FAT WIRE: https://youtu.be/kdRCWbOksrY","imageAlt":"Victorian Man 1 - five in one - Low Poly Rigged 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/victorian-man-1-five-in-one","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/54osBS9h1TKQvt5NLdeiAWJy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Sig%20f40%201200x_20__040.jpg","gridUrl":"https://media.cgtrader.com/variants/54osBS9h1TKQvt5NLdeiAWJy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sig%20f40%201200x_20__040.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-man-1-five-in-one","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2877297/c1fab05346/victorian-man-1-five-in-one-low-poly-rigged-animated-3d-model-c1fab05346.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2398219","type":"listingItem","attributes":{"id":2398219,"title":"Prinoth Leitwolf Snow Groomer","price":129.0,"description":"Extremely detailed, rigged model of a Prinoth New Leitwolf snow groomer. Original file created in Blender 2.83 for Cycles and Eevee render engines.\n\n - Fully rigged: front shield 4 degrees of movement as well as side shield extensions, tiller with 5 degree of freedom as well as side flaps, winch rotation and doors, tracks\n- Correct scaling\n- Optimized polygon count\n- Objects named and organized in collections (see Screenshot)\n- Materials are named\n- Mostly procedural textures\n- Where image textures are used, UV unwrapping done and image textures (including .blend and gimp files) part of download\n- Clean meshes: only quads (no n-gons and no triangles)\n- For tracks animation a pyhton script is delivered that calcuates track movement speed\n- Important: OBJ, STL, PLY and FBX are delivered with all modifiers (incl. subdivision) applied, NO MATERIALS and NO RIGGING.\n\n**.blend**\n\nBlender 2.83 (long term supported version) file for Cycles and Eeve containing:\n\n- Machine model\n- Full Armature: about 20 easy-to-use movements mapped onto clearly identifiable bones - see screenshot (while in the background a few dozen bones handle the main movements themeselves, but also hose and electric wire animations\n- Basic scene (as used for rendering most example images) with lights, ground and cam in dedicated collection\n\n**.obj** , **.fbx**, **.stl**,**.ply**\n\nExport from blender only / no scene with no materials / no rigging. On request an export in a specific pose is possible.\nSee screenshots.\n\n----------------\nNote: Snowy scene.not included.\nHDRi used in the scene: Snowy Forest Path 02 by Oliksiy Yakovlyev (CC0)\nhttps://hdrihaven.com/hdri/?h=snowy_forest_path_02","imageAlt":"3D model Prinoth Leitwolf Snow Groomer","url":"https://www.cgtrader.com/3d-models/vehicle/other/prinoth-leitwolf-snow-groomer","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JyttL3uJCpXEzTHqoeddxecf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Leitwolf1.jpg","gridUrl":"https://media.cgtrader.com/variants/JyttL3uJCpXEzTHqoeddxecf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Leitwolf1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/prinoth-leitwolf-snow-groomer","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":119,"name":".py","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2398219/0c68e9e1b2/prinoth-leitwolf-snow-groomer-3d-model-0c68e9e1b2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6240246","type":"listingItem","attributes":{"id":6240246,"title":"Rigged AK-74 Ukraine Edition","price":10.0,"description":"The AK-74 was designed by А. D. Kryakushin's group under the design supervision of Mikhail Kalashnikov. It is an adaptation of the 7.62×39mm AKM assault rifle and features several important design improvements. These improvements were primarily the result of converting the rifle to the intermediate-calibre high velocity 5.45×39mm cartridge. In fact, some early models are reported to have been converted AKMs, re-barreled to 5.45×39mm. Compared with the preceding AKM, the AK-74 has better effective firing range, accuracy (a main development goal), and reliability. About 50% of the parts in the AK-74 and AKM are the same (including pins, springs and screws). he rifle's operation during firing and reloading is identical to that of the AKM.  After ignition of the cartridge primer and propellant, rapidly expanding propellant gases are diverted into the gas cylinder above the barrel through a vent near the muzzle. The build-up of gases inside the gas cylinder drives the long-stroke piston and bolt carrier rearward and a cam guide machined into the underside of the bolt carrier along with an ejector spur on the bolt carrier rail guide, rotates the bolt approximately 35° and unlocks it from the barrel extension via a camming pin on the bolt. The moving assembly has about 5.5 mm (0.2 in) of free travel which creates a delay between the initial recoil impulse of the piston and the bolt unlocking sequence, allowing gas pressures to drop to a safe level before the seal between the chamber and the bolt is broken. Like previous Kalashnikov-pattern rifles, the AK-74 does not have a gas valve; excess gases are ventilated through a series of radial ports in the gas cylinder. Since the Kalashnikov operating system offers no primary extraction upon bolt rotation, the 5.45×39mm AK-74 bolt has a larger extractor claw than the 7.62×39mm AKM for increased extraction reliability.[19] Other minor modifications were made to the bolt and carrier assembly. The rifle received a new barrel with a chrome-lined bore and 4 right-hand grooves at a 200 mm (1:7.87 in) or 37 calibers rifling twist rate. The front sight base and gas block were redesigned. The gas block contains a gas channel that is installed at a 90° angle in relation to the bore axis to reduce bullet shear at the port hole. A pair of support brackets are cast into the gas block assembly and are used to attach a BG-15c or GP-25 underslung 40 mm grenade launcher. Like the AK-47 and AKM, the muzzle is threaded for the installation of various muzzle devices such as the standard muzzle brake or a blank-firing adaptor, while a spring-loaded detent pin held in the front sight post prevents them from unscrewing while firing. However the muzzle threads have been relocated to the front sight base for both easier and more economic replacement in case of thread damage. The distinctive standard-issue muzzle brake features a large expansion chamber, two symmetrical vertical cuts at the forward end of the brake and three non symmetrical positioned vent holes to counteract muzzle rise and climb as well as lateral shift to the right much like the AKM's offset muzzle brake. A flat plate near the end of the brake produces a forward thrust when emerging exhaust gases strike its surface, greatly reducing recoil. The muzzle brake prevents backblast from reaching the firer, although it is reported to be harsh on bystanders as the muzzle gases are dispersed to the sides.[20] The standard-issue AK-74 muzzle brake has been subtly revised several times since the 1970s.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/military/gun/rigged-ak-74-ukraine-edition","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/om3lrebtyvjgnf89pb3whk10hds6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/akm.jpg","gridUrl":"https://media.cgtrader.com/variants/om3lrebtyvjgnf89pb3whk10hds6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/akm.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/rigged-ak-74-ukraine-edition","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/6240246/69c1704d86/rigged-ak-74-ukraine-edition-3d-model-69c1704d86.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6240307","type":"listingItem","attributes":{"id":6240307,"title":"Rigged AK-74 Ukraine Edition ","price":10.0,"description":"The AK-74 was designed by А. D. Kryakushin's group under the design supervision of Mikhail Kalashnikov. It is an adaptation of the 7.62×39mm AKM assault rifle and features several important design improvements. These improvements were primarily the result of converting the rifle to the intermediate-calibre high velocity 5.45×39mm cartridge. In fact, some early models are reported to have been converted AKMs, re-barreled to 5.45×39mm. Compared with the preceding AKM, the AK-74 has better effective firing range, accuracy (a main development goal), and reliability. About 50% of the parts in the AK-74 and AKM are the same (including pins, springs and screws). he rifle's operation during firing and reloading is identical to that of the AKM. After ignition of the cartridge primer and propellant, rapidly expanding propellant gases are diverted into the gas cylinder above the barrel through a vent near the muzzle. The build-up of gases inside the gas cylinder drives the long-stroke piston and bolt carrier rearward and a cam guide machined into the underside of the bolt carrier along with an ejector spur on the bolt carrier rail guide, rotates the bolt approximately 35° and unlocks it from the barrel extension via a camming pin on the bolt. The moving assembly has about 5.5 mm (0.2 in) of free travel which creates a delay between the initial recoil impulse of the piston and the bolt unlocking sequence, allowing gas pressures to drop to a safe level before the seal between the chamber and the bolt is broken. Like previous Kalashnikov-pattern rifles, the AK-74 does not have a gas valve; excess gases are ventilated through a series of radial ports in the gas cylinder. Since the Kalashnikov operating system offers no primary extraction upon bolt rotation, the 5.45×39mm AK-74 bolt has a larger extractor claw than the 7.62×39mm AKM for increased extraction reliability.[19] Other minor modifications were made to the bolt and carrier assembly. The rifle received a new barrel with a chrome-lined bore and 4 right-hand grooves at a 200 mm (1:7.87 in) or 37 calibers rifling twist rate. The front sight base and gas block were redesigned. The gas block contains a gas channel that is installed at a 90° angle in relation to the bore axis to reduce bullet shear at the port hole. A pair of support brackets are cast into the gas block assembly and are used to attach a BG-15c or GP-25 underslung 40 mm grenade launcher. Like the AK-47 and AKM, the muzzle is threaded for the installation of various muzzle devices such as the standard muzzle brake or a blank-firing adaptor, while a spring-loaded detent pin held in the front sight post prevents them from unscrewing while firing. However the muzzle threads have been relocated to the front sight base for both easier and more economic replacement in case of thread damage. The distinctive standard-issue muzzle brake features a large expansion chamber, two symmetrical vertical cuts at the forward end of the brake and three non symmetrical positioned vent holes to counteract muzzle rise and climb as well as lateral shift to the right much like the AKM's offset muzzle brake. A flat plate near the end of the brake produces a forward thrust when emerging exhaust gases strike its surface, greatly reducing recoil. The muzzle brake prevents backblast from reaching the firer, although it is reported to be harsh on bystanders as the muzzle gases are dispersed to the sides.[20] The standard-issue AK-74 muzzle brake has been subtly revised several times since the 1970s.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/military/gun/rigged-ak-74-ukraine-edition-f7979f11-e1dc-40c5-a3df-f3b54b321138","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lgzaypcrexnc0nctgxukcyept9kz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/akm1.jpg","gridUrl":"https://media.cgtrader.com/variants/lgzaypcrexnc0nctgxukcyept9kz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/akm1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/rigged-ak-74-ukraine-edition-f7979f11-e1dc-40c5-a3df-f3b54b321138","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/6240307/32ab249ba0/rigged-ak-74-ukraine-edition-3d-model-32ab249ba0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"759048","type":"listingItem","attributes":{"id":759048,"title":"Ancient Machine - ANIMATED Medieval Chinese Factory","price":69.0,"description":"Original detailed archaeological reconstruction (BOTH MODEL AND ANIMATION) of Ancient Chinese blacksmith technology, utilising the hydraulic engineering typology from the early Song Dynasty (circa 960-1279ad). This design and animation was created in Blender, is also currently available in fbx/obj/dae/3ds and is ready to be converted and/or rendered into ANY SUPPORTED 3D PROGRAMME for the desired effect of the customer, ready to be used straight away in games/film/media. All texture maps have been utilised for a realistic depiction (ambient occlusion, specular, normal,displacement,diffuse etc). This model and animation is perfect for educational use, in visually showing those of the technological capability of this mechanism and in so doing the Song dynasty, but also as a generic archaic engineering piece and machine/mechanism. Model and entire scene environment included.\n\n-PLEASE VIEW ANIMATION OF MECHANISM HERE: https://www.youtube.com/watch?v=xM8QSIFd1Xo\u0026t=75s -\n\nThis multi-level and multi-purpose Ancient Hydraulic machine, specifically for working blacksmiths, converts Kinetic and Gravitational potential energy of running water into rotational power, later operating into cams, pistons, cogs, shafts, chain drives, Archimedes-screws, bellows \u0026 cranks from a single origin. My concept depicts the roots of the Industrial Revolution were centuries earlier than anticipated, adhering to the typology and technology of both Medieval Chinese works but also those similarly of the Medieval Near East (see works of Al Jazari). The Archimedes screw potentially shows elements of cultural transfer of Ancient Greek ideas towards the East (however could be independent evolutionism and not diffusion). Automatic bellows are included in my design attached to cranks allowing for high temperatures needed within the blast furnace for the smelting of iron (in effect a steam engine in reverse). In addition water is extracted for the cooling of metal alloys (or irrigation systems/livestock sustenance) from the rotating Archimedes-screw controlled and flows to differing heights. Rotating mill-stones crush the wheat and hammers sculpt with great force the still pliable metal instruments to shape (in addition to grain), both operated along a cam shaft and are all entirely operated from one point of hydraulic origin from the main water-mill. \n\nEntire design and animation created by Christopher Antoniou.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/ancient-machine-animated-medieval-chinese-factory","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yhM9bEM6Fd8EJmdL6Q9A1dNT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ancient-machine-animated-medieval-chinese-factory-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/yhM9bEM6Fd8EJmdL6Q9A1dNT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ancient-machine-animated-medieval-chinese-factory-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/ancient-machine-animated-medieval-chinese-factory","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-machine","categoryTitle":"Industrial","subcategoryTitle":"Machine","schemaImageUrl":"https://img-new.cgtrader.com/items/759048/80b786597f/ancient-machine-animated-medieval-chinese-factory-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae.png","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5964839","type":"listingItem","attributes":{"id":5964839,"title":"T-P Rigged Jarred Vanderbilt Los Angeles Lakers","price":50.0,"description":"Jarred Jakobi Vanderbilt (born April 3, 1999) is an American professional basketball player for the Los Angeles Lakers of the National Basketball Association (NBA). \n\nDownload sample: https://3dpassion.net/product/t-pose-rigged-cam-reddish-los-angeles-lakers-2/\n\nModel’s created by 3dsmax, export to FBX file. \n\nVery simple to import FBX file into C4D, Blender, Maya, Sketchup…\n\nFormat\n   \n-  3DSMax 2020 standard materials\n\n-  Fbx\n\n-  Obj\n\n-  C4D r19\n\n-  Blender 3.4\n\n-  Gltf 2.0\n\n-  Glb 2.0\n","imageAlt":"T-P Rigged Jarred Vanderbilt Los Angeles Lakers 3D","url":"https://www.cgtrader.com/3d-models/character/man/t-p-rigged-jarred-vanderbilt-los-angeles-lakers","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ag68xm7wlc4dxpwqcqid9w1d4906/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a0.jpg","gridUrl":"https://media.cgtrader.com/variants/ag68xm7wlc4dxpwqcqid9w1d4906/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/t-p-rigged-jarred-vanderbilt-los-angeles-lakers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5964839/0af3e35433/t-p-rigged-jarred-vanderbilt-los-angeles-lakers-3d-model-0af3e35433.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6872306","type":"listingItem","attributes":{"id":6872306,"title":"Sci-Fi Surveillance Unit - Security Camera - rigged","price":27.0,"description":"Low poly sci-fi security/surveillance camera system, for every use in futuristic sci-fi /cyberpunk scenarios. Montage is always on the ceiling. Originally made and optimized for VR! \n\nI will consider a future update, in where the writings on the object are at least rotated by 180 degree, so you can use the security cam also coming out from the ground! If you need it urgent and you can't wait - email me. ;) At least I get a reason to update the package, and you will get the update earlier by email and don't need to wait for Unity's asset store approval. =)","imageAlt":"3D model Sci-Fi Surveillance Unit - Security Camera 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corolla sprint trueno ae86","price":24.99,"description":"the package includes fbx(with embeded textures),obj/mtl and glb(w/t) formats.\n\nThe AE86 series of the Toyota Corolla Levin and Toyota Sprinter Trueno are small, front-engine/rear-wheel-drive models within the front-engine/front-wheel-drive fifth generation Corolla (E80) range—marketed by Toyota from 1983 to 1987 in coupé and liftback configurations.\n\nLending themselves to racing, the cars were light, affordable, easily modifiable and combined a five-speed manual transmission, optional limited slip differential, MacPherson strut front suspension, high revving (7800 rpm), twin-cam engine with oil cooler (e.g., in the US), near 50/50 front/rear weight balance, and importantly, a front-engine/rear-drive layout—at a time when this configuration was waning industry-wide.","imageAlt":"toyota corolla sprint trueno ae86 3D 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Engrenagens Cilindricas de Dentes Retos modelo Cad","price":2.0,"description":"Kit CAD de Engrenagens Cilíndricas de Dentes Retos – Módulo 2 (Z12 a Z60)\n\nArquivos digitais em STEP, STL, DXF e SLDPRT.\n\nPacote exclusivo contendo 10 modelos de engrenagens cilíndricas de dentes retos, todas com cubos laterais (boss), projetadas em módulo 2 e variando entre 12 a 60 dentes (Z12 a Z60).\n\nDesenvolvidas em CAD profissional, prontas para prototipagem, usinagem CNC, corte a laser e impressão 3D.\n\nCada engrenagem está disponível em 4 formatos de arquivo:\n\nSTEP (.stp) – formato universal compatível com diversos softwares CAD\n\nSTL (.stl) – pronto para impressão 3D\n\nDXF (.dxf) – ideal para corte a laser e fresagem\n\nSolidWorks (.SLDPRT) – modelo nativo, fácil de editar e customizar\n\nConteúdo do kit:\n\n10 engrenagens cilíndricas de dentes retos com cubo lateral (boss): Z12, Z15, Z20, Z25, Z30, Z36, Z40, Z45, Z50 e Z60\n\nCada engrenagem fornecida em 4 formatos (total de 40 arquivos)\n\nArquivos organizados em pastas por formato\n\nVantagens:\n\nModelos conforme normas técnicas de engrenagens\n\nVersatilidade para projetos acadêmicos, profissionais e hobbystas\n\nCompatíveis com softwares CAD, CAM e CAE\n\nProntos para fabricação e prototipagem\n\nIndicado para:\n\nEngenheiros mecânicos, projetistas e técnicos\n\nEstudantes de engenharia\n\nMakers e hobbystas\n\nProduto 100% digital – acesso imediato após a compra.","imageAlt":"Engrenagens Cilindricas de Dentes Retos modelo 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Otoko Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\nOBJ are included.\n\nUnity Asset included.\n\nThis character is combination of ranged and melee unit.\n\nModel with all clothes and weapons: 12,135 polygons, 23,673 triangles and 12,769 vertexes. \n\nList of character parts which cam be show and hided independently:\nHead, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)\n\nRig has 63 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 256x256\n\nCharacter has 108 animations. \n\nAnimation list\n\ngeneral:\n 1. S_IDLE: 0 - 100.,\n 2. S_arm_kick_right: 101 - 126.,\n 3. S_boring: 127 - 252.,\n 4. S_Bowing: 253 - 303.,\n 5. S_Drinking: 304 - 359.,\n 6. S_Eating: 360 - 480.,\n 7. S_Explanation: 481 - 526.,\n 8. S_Jump_standing: 527 - 602.,\n 9. S_looking_around: 603 - 779.,\n 10. S_Pick_object: 780 - 820.,\n 11. S_pointing_A: 821 - 881.,\n 12. S_Say_No: 882 - 932.,\n 13. S_Shrugs: 933 - 978.,\n 14. S_sit_down: 979 - 1004.,\n 15. S_Sitting: 1005 - 1055.,\n 16. S_Came_up: 1056 - 1082.,\n 17. S_Talking: 1083 - 1128.,\n 18. S_Talking_B: 1129 - 1265.,\n 19. S_Use_object: 1266 - 1306.,\n 20. S_warning: 1307 - 1367.,\n 21. S_waving: 1368 - 1413.,\n 22. S_making_item: 1418 - 1448.,\n 23. M_Climbing_abyss_idle: 1453 - 1528.,\n 24. M_Climbing_abyss_left: 1533 - 1558.,\n 25. M_Climbing_abyss_right: 1563 - 1588.,\n 26. M_Climbing_ladder_down: 1593 - 1633.,\n 27. M_Climbing_ladder_up: 1638 - 1678.,\n 28. M_Climbing_rope: 1683 - 1713.,\n 29. M_Climbing_wall: 1718 - 1748.,\n 30. M_falling_down: 1753 - 1793.,\n 31. M_Jump_runing: 1798 - 1838.,\n 32. M_run: 1843 - 1869.,\n 33. M_Swimming: 1874 - 1904.,\n 34. M_walk: 1910 - 1945.,\ncombat general:\n 35. S_COMBAT_mode: 1950 - 2000.,\n 36. S_Dodge_Jump_Backward: 2001 - 2026.,\n 37. S_Knocked_backward: 2027 - 2068.,\n 38. S_Down_back: 2069 - 2109.,\n 39. S_Recover_from_knocked_backward: 2110 - 2150.,\n 40. S_Knocked_forward: 2151 - 2192.,\n 41. S_Down_forward: 2193 - 2233.,\n 42. S_Recover_from_knocked_forward: 2234 - 2274.,\n 43. S_duck_below_high_swing: 2275 - 2310.,\n 44. S_Hit_from_back: 2311 - 2346.,\n 45. S_Hit_from_front: 2347 - 2382.,\n 46. S_Throwing Suriken: 2383 - 2418.,\n 47. S_Die_fall_backward: 2423 - 2556.,\n 48. S_Die_fall_forward: 2561 - 2701.,\n 49. S_Die_knocked_backward: 2706 - 2723.,\n 50. S_Die_knocked_forward: 2728 - 2745.,\n 51. M_Backflip: 2750 - 2785.,\n 52. M_Cautious_walk: 2790 - 2830.,\n 53. M_combat_run: 2835 - 2857.,\n 54. M_Dodge_Jump_Left_2X: 2862 - 2887.,\n 55. M_Dodge_Jump_Right_2X: 2892 - 2917.,\n 56. M_Roll_back: 2922 - 2952.,\n 57. M_Roll_forward: 2957 - 2987.,\n 58. M_Roll_left: 2992 - 3022.,\n 59. M_Roll_right: 3027 - 3057.,\n 60. M_Sneaking: 3062 - 3112.,\n 61. M_strafe_run_left: 3117 - 3143.,\n 62. M_strafe_run_right: 3148 - 3174.,\n 63. M_strife_left: 3179 - 3215.,\n 64. M_strife_right: 3220 - 3256.,\n 65. M_Walking_back: 3261 - 3297.,\nkamas:\n 66. S_2W_weapons_back: 3302 - 3342.,\n 67. S_2W_weapons_ready: 3343 - 3378.,\n 68. S_2W_windmill_bow_01: 3379 - 3429.,\n 69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,\n 70. S_2W_scissors_bow: 3586 - 3621.,\n 71. S_2W_R_swing_right: 3622 - 3657.,\n 72. S_2W_R_swing_left: 3658 - 3693.,\n 73. S_2W_R_parry_front: 3694 - 3729.,\n 74. S_2W_L_swing_right: 3730 - 3765.,\n 75. S_2W_L_swing_left: 3766 - 3801.,\n 76. S_2W_L_parry_mid_front: 3802 - 3837.,\n 77. S_2W_Block_to: 3838 - 3855.,\n 78. S_1H_Block_keeping: 3856 - 3906.,\n 79. S_2W_Block_from: 3907 - 3917.,\n 80. M_2W_walk_R_swing_right: 3922 - 3957.,\n 81. M_2W_walk_R_swing_left: 3958 - 3993.,\n 82. M_2W_walk_L_swing_right: 3994 - 4029.,\n 83. M_2W_walk_L_swing_left: 4030 - 4065.,\nko:\n 84. S_1H_PutWeapon_Back: 4070 - 4110.,\n 85. S_1H_TookWeaponOut: 4111 - 4151.,\n 86. S_1H_5X_Combo: 4152 - 4247.,\n 87. S_1H_360_Jump_swing: 4248 - 4293.,\n 88. S_1H_Block_to: 4294 - 4304.,\n 89. S_1H_Block_keeping: 4305 - 4355.,\n 90. S_1H_Block_from: 4356 - 4371.,\n 91. S_1H_sword_parry_high_left: 4372 - 4407.,\n 92. S_1H_sword_parry_low_front: 4408 - 4443.,\n 93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,\n 94. S_1H_sword_swing_left: 4480 - 4515.,\n 95. S_1H_sword_swing_right: 4516 - 4551.,\n 96. S_1H_sword_thrust: 4552 - 4587.,\n 97. M_1H_walk_left_swing: 4592 - 4627.,\n 98. M_1H_walk_right_swing: 4628 - 4663.,\n 99. M_1H_walk_trust: 4664 - 4699.,\nblowgun:\n 100. S_BG_weapon_back: 4704 - 4749.,\n 101. S_BG_weapon_out: 4750 - 4795.,\n 102. S_BG_Combat: 4796 - 4846.,\n 103. S_BG_blow: 4847 - 4862.,\n 104. S_BG_reload: 4863 - 4923.,\n 105. S_BG_turn_LeftRigh: 4928 - 5048.,\n 106. S_BG_turn_UpDown: 5053 - 5113.,\n 107. M_BG_Combat_walk: 5118 - 5158.,\n 108. M_BG_Combat_walking_back: 5159 - 5195.,\n","imageAlt":"Ninja Otoko Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/man/ninja-otoko-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8qHWPgGF2sgadNEWdwv4nkhZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ninja-otoko-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/8qHWPgGF2sgadNEWdwv4nkhZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ninja-otoko-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/ninja-otoko-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/671066/bd4ab18c21/ninja-otoko-light-version-3d-model-bd4ab18c21.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2747347","type":"listingItem","attributes":{"id":2747347,"title":"Noise Cancelling Wireless Headset Sony WH-1000XM4","price":14.0,"description":"Extremely detailed, to-scale, rigged, polygon optimized PBR headset 3D model of a \"Sony WH 1000XM4\", which provides active noise cancelling and wireless bluetooth connectivity.\n\nModel created in Blender 2.91.\n\n- PBR workflow (color/diffuse, metalness, roughness, normals)\n- Textures delivered with 2k, 4k and 8k resolution\n- Optimized polygon count (~25k quads)\n- Objects named and organized in collections (see Screenshot)\n- Clean meshes: only quads (no n-gons and no triangles)\n- Configured for Cycles and Eevee\n\n**.blend**\n\nBlender 2.91 file for Cycles and Eeve containing:\n\n- Headset model itself\n- Basic scene (as used for rendering most example images) with lights, background, mannequin head and cam in separate collection\n- Rigged for easy animation (see screenshot for control-bones)\n\n**.obj** , **.fbx**, **.stl**,**.ply**\n\n- Materials based on delivered textures will need to be applied within your 3D application of your choice\n- Not specifically optimized for 3D printing\n- All exports w/o rigging, verified with Windows 10 tools (3D Viewer, Paint 3D -- see also screenshot which shows the basic rendering these tools do)\n- Two poses are exported: a flat, closed and an open \"ready to be worn on a head\" one. The first can be used to leave the heaset flat on a table, the second one can be used to wear it. Other poses can be exported on request.\n\n","imageAlt":"3D Noise Cancelling Wireless Headset Sony WH-1000XM4","url":"https://www.cgtrader.com/3d-models/electronics/audio/noise-cancelling-wireless-headset-sony-wh-1000xm4","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yLrqRA96A3VuEqCKEyRmwrqm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/yLrqRA96A3VuEqCKEyRmwrqm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/audio/noise-cancelling-wireless-headset-sony-wh-1000xm4","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"electronics","subcategorySlug":"audio","categoryTitle":"Electronics","subcategoryTitle":"Audio","schemaImageUrl":"https://img-new.cgtrader.com/items/2747347/cd9d72e704/noise-cancelling-wireless-headset-sony-wh-1000xm4-3d-model-cd9d72e704.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6830482","type":"listingItem","attributes":{"id":6830482,"title":"Durga Mata pendant","price":5.0,"description":"The design features Goddess Durga (also known as Sherawali Mata) seated on her lion (vahana). The multi-armed deity is depicted with various divine weapons, such as a trident (trishul) and sword, symbolizing power and protection. \nFormat: These digital models are typically provided in  (Rhinoceros) formats, which are industry standards for CAD/CAM casting and 3D printing.\nApplications: The files are used by jewelry designers to create pendants, rings, and small idols through processes like lost wax casting.\nDimensions: While these models are scalable, commercial versions often come in standard \n\n","imageAlt":"3D model Durga Mata pendant","url":"https://www.cgtrader.com/3d-models/scanned/various/durga-mata-pendant","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q11vo0metv4tv4yuvjuzaaj9m3f5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/GRG.jpg","gridUrl":"https://media.cgtrader.com/variants/q11vo0metv4tv4yuvjuzaaj9m3f5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/GRG.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scanned/various/durga-mata-pendant","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":13,"name":".3dm","is_native":false}],"categorySlug":"scanned","subcategorySlug":"various","categoryTitle":"Scanned 3D Models","subcategoryTitle":"Various","schemaImageUrl":"https://img-new.cgtrader.com/items/6830482/5ad99ca83d/durga-mata-pendant-3d-model-5ad99ca83d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"671061","type":"listingItem","attributes":{"id":671061,"title":"Ninja Onna Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\nOBJ are included.\n\nUnity Asset included.\n\nThis character is combination of ranged and melee unit.\n\nModel with all clothes and weapons: 12,386 polygons, 24,219 triangles and 13,074 vertexes. \n\nList of character parts which cam be show and hided independently:\nHead, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)\n\nRig has 63 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 256x256\n\nCharacter has 108 animations. \n\nAnimation list\n\ngeneral:\n 1. S_IDLE: 0 - 100.,\n 2. S_arm_kick_right: 101 - 126.,\n 3. S_boring: 127 - 252.,\n 4. S_Bowing: 253 - 303.,\n 5. S_Drinking: 304 - 359.,\n 6. S_Eating: 360 - 480.,\n 7. S_Explanation: 481 - 526.,\n 8. S_Jump_standing: 527 - 602.,\n 9. S_looking_around: 603 - 779.,\n 10. S_Pick_object: 780 - 820.,\n 11. S_pointing_A: 821 - 881.,\n 12. S_Say_No: 882 - 932.,\n 13. S_Shrugs: 933 - 978.,\n 14. S_sit_down: 979 - 1004.,\n 15. S_Sitting: 1005 - 1055.,\n 16. S_Came_up: 1056 - 1082.,\n 17. S_Talking: 1083 - 1128.,\n 18. S_Talking_B: 1129 - 1265.,\n 19. S_Use_object: 1266 - 1306.,\n 20. S_warning: 1307 - 1367.,\n 21. S_waving: 1368 - 1413.,\n 22. S_making_item: 1418 - 1448.,\n 23. M_Climbing_abyss_idle: 1453 - 1528.,\n 24. M_Climbing_abyss_left: 1533 - 1558.,\n 25. M_Climbing_abyss_right: 1563 - 1588.,\n 26. M_Climbing_ladder_down: 1593 - 1633.,\n 27. M_Climbing_ladder_up: 1638 - 1678.,\n 28. M_Climbing_rope: 1683 - 1713.,\n 29. M_Climbing_wall: 1718 - 1748.,\n 30. M_falling_down: 1753 - 1793.,\n 31. M_Jump_runing: 1798 - 1838.,\n 32. M_run: 1843 - 1869.,\n 33. M_Swimming: 1874 - 1904.,\n 34. M_walk: 1910 - 1945.,\ncombat general:\n 35. S_COMBAT_mode: 1950 - 2000.,\n 36. S_Dodge_Jump_Backward: 2001 - 2026.,\n 37. S_Knocked_backward: 2027 - 2068.,\n 38. S_Down_back: 2069 - 2109.,\n 39. S_Recover_from_knocked_backward: 2110 - 2150.,\n 40. S_Knocked_forward: 2151 - 2192.,\n 41. S_Down_forward: 2193 - 2233.,\n 42. S_Recover_from_knocked_forward: 2234 - 2274.,\n 43. S_duck_below_high_swing: 2275 - 2310.,\n 44. S_Hit_from_back: 2311 - 2346.,\n 45. S_Hit_from_front: 2347 - 2382.,\n 46. S_Throwing Suriken: 2383 - 2418.,\n 47. S_Die_fall_backward: 2423 - 2556.,\n 48. S_Die_fall_forward: 2561 - 2701.,\n 49. S_Die_knocked_backward: 2706 - 2723.,\n 50. S_Die_knocked_forward: 2728 - 2745.,\n 51. M_Backflip: 2750 - 2785.,\n 52. M_Cautious_walk: 2790 - 2830.,\n 53. M_combat_run: 2835 - 2857.,\n 54. M_Dodge_Jump_Left_2X: 2862 - 2887.,\n 55. M_Dodge_Jump_Right_2X: 2892 - 2917.,\n 56. M_Roll_back: 2922 - 2952.,\n 57. M_Roll_forward: 2957 - 2987.,\n 58. M_Roll_left: 2992 - 3022.,\n 59. M_Roll_right: 3027 - 3057.,\n 60. M_Sneaking: 3062 - 3112.,\n 61. M_strafe_run_left: 3117 - 3143.,\n 62. M_strafe_run_right: 3148 - 3174.,\n 63. M_strife_left: 3179 - 3215.,\n 64. M_strife_right: 3220 - 3256.,\n 65. M_Walking_back: 3261 - 3297.,\nkamas:\n 66. S_2W_weapons_back: 3302 - 3342.,\n 67. S_2W_weapons_ready: 3343 - 3378.,\n 68. S_2W_windmill_bow_01: 3379 - 3429.,\n 69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,\n 70. S_2W_scissors_bow: 3586 - 3621.,\n 71. S_2W_R_swing_right: 3622 - 3657.,\n 72. S_2W_R_swing_left: 3658 - 3693.,\n 73. S_2W_R_parry_front: 3694 - 3729.,\n 74. S_2W_L_swing_right: 3730 - 3765.,\n 75. S_2W_L_swing_left: 3766 - 3801.,\n 76. S_2W_L_parry_mid_front: 3802 - 3837.,\n 77. S_2W_Block_to: 3838 - 3855.,\n 78. S_1H_Block_keeping: 3856 - 3906.,\n 79. S_2W_Block_from: 3907 - 3917.,\n 80. M_2W_walk_R_swing_right: 3922 - 3957.,\n 81. M_2W_walk_R_swing_left: 3958 - 3993.,\n 82. M_2W_walk_L_swing_right: 3994 - 4029.,\n 83. M_2W_walk_L_swing_left: 4030 - 4065.,\nko:\n 84. S_1H_PutWeapon_Back: 4070 - 4110.,\n 85. S_1H_TookWeaponOut: 4111 - 4151.,\n 86. S_1H_5X_Combo: 4152 - 4247.,\n 87. S_1H_360_Jump_swing: 4248 - 4293.,\n 88. S_1H_Block_to: 4294 - 4304.,\n 89. S_1H_Block_keeping: 4305 - 4355.,\n 90. S_1H_Block_from: 4356 - 4371.,\n 91. S_1H_sword_parry_high_left: 4372 - 4407.,\n 92. S_1H_sword_parry_low_front: 4408 - 4443.,\n 93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,\n 94. S_1H_sword_swing_left: 4480 - 4515.,\n 95. S_1H_sword_swing_right: 4516 - 4551.,\n 96. S_1H_sword_thrust: 4552 - 4587.,\n 97. M_1H_walk_left_swing: 4592 - 4627.,\n 98. M_1H_walk_right_swing: 4628 - 4663.,\n 99. M_1H_walk_trust: 4664 - 4699.,\nblowgun:\n 100. S_BG_weapon_back: 4704 - 4749.,\n 101. S_BG_weapon_out: 4750 - 4795.,\n 102. S_BG_Combat: 4796 - 4846.,\n 103. S_BG_blow: 4847 - 4862.,\n 104. S_BG_reload: 4863 - 4923.,\n 105. S_BG_turn_LeftRigh: 4928 - 5048.,\n 106. S_BG_turn_UpDown: 5053 - 5113.,\n 107. M_BG_Combat_walk: 5118 - 5158.,\n 108. M_BG_Combat_walking_back: 5159 - 5195.,","imageAlt":"3D model animated Ninja Onna Light 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Dentada Plana para Corrente ANSI 40 Modelo Cad ","price":2.0,"description":"Arquivos digitais em STEP (.stp) e SolidWorks (.SLDPRT).\n\nPacote contendo modelos de rodas dentadas planas para corrente padrão ANSI 40, projetadas conforme normas técnicas, com variação de 12 a 60 dentes.\n\nModelos desenvolvidos em CAD profissional, prontos para uso em projetos de engenharia, usinagem CNC, corte a laser e prototipagem.\n\nConteúdo do kit:\n\nRodas dentadas planas para corrente ANSI 40\n\nQuantidade de dentes: 12 a 60\n\nArquivos disponíveis nos seguintes formatos:\n19 arquivos em formato STEP (.stp)\n19 arquivos em formato SolidWorks (.SLDPRT)\n\nTotal de 38 arquivos digitais\n\nArquivos organizados em pastas por formato\n\nVantagens:\n\nModelos conforme padrão ANSI 40\n\nAlta precisão dimensional\n\nCompatíveis com softwares CAD, CAM e CAE\n\nArquivos nativos do SolidWorks, fáceis de editar e customizar\n\nProntos para fabricação e prototipagem\n\nIndicado para:\n\nEngenheiros mecânicos e projetistas\n\nTécnicos de manutenção industrial\n\nEstudantes de engenharia\n\nMakers e hobbystas\n\nProduto 100% digital – acesso imediato após a compra.","imageAlt":"animated Roda Dentada Plana para Corrente ANSI 40 Modelo","url":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/roda-dentada-plana-para-corrente-ansi-40-modelo-cad","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2w9df1gcemogec99ptqmxja8kg29/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Captura%20de%20tela%202026-01-18%20150947.jpg","gridUrl":"https://media.cgtrader.com/variants/2w9df1gcemogec99ptqmxja8kg29/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Captura%20de%20tela%202026-01-18%20150947.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/roda-dentada-plana-para-corrente-ansi-40-modelo-cad","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":59,"name":".sldprt","is_native":true},{"id":72,"name":".stp","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-machine","categoryTitle":"Industrial","subcategoryTitle":"Machine","schemaImageUrl":"https://img-new.cgtrader.com/items/6763312/c9e4ed2e8f/roda-dentada-plana-para-corrente-ansi-40-modelo-cad-3d-model-c9e4ed2e8f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664054","type":"listingItem","attributes":{"id":664054,"title":"Ninja Onna","price":90.0,"description":"Low polygonal game ready animated model of ninja girl in 3D Max file version 2009.\n\nThis character is combination of ranged and melee unit.\n\nUnity  Asset included.\n\n.FBX and OBJ are included.\nBIP (Character Studio) files are included.\nCharacter has 108 animations. \nI used Character Studio 3D MAX to make animations.\n\nModel with all clothes and weapons: 12,386 polygons, 24,219 triangles and 13,074 vertexes. \n\nList of character parts which cam be show and hided independently:\nHead, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)\n\nRig has 63 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 256x256\n\n\nAnimation list\ngeneral:\n 1. S_IDLE: 0 - 100.,\n 2. S_arm_kick_right: 101 - 126.,\n 3. S_boring: 127 - 252.,\n 4. S_Bowing: 253 - 303.,\n 5. S_Drinking: 304 - 359.,\n 6. S_Eating: 360 - 480.,\n 7. S_Explanation: 481 - 526.,\n 8. S_Jump_standing: 527 - 602.,\n 9. S_looking_around: 603 - 779.,\n 10. S_Pick_object: 780 - 820.,\n 11. S_pointing_A: 821 - 881.,\n 12. S_Say_No: 882 - 932.,\n 13. S_Shrugs: 933 - 978.,\n 14. S_sit_down: 979 - 1004.,\n 15. S_Sitting: 1005 - 1055.,\n 16. S_Came_up: 1056 - 1082.,\n 17. S_Talking: 1083 - 1128.,\n 18. S_Talking_B: 1129 - 1265.,\n 19. S_Use_object: 1266 - 1306.,\n 20. S_warning: 1307 - 1367.,\n 21. S_waving: 1368 - 1413.,\n 22. S_making_item: 1418 - 1448.,\n 23. M_Climbing_abyss_idle: 1453 - 1528.,\n 24. M_Climbing_abyss_left: 1533 - 1558.,\n 25. M_Climbing_abyss_right: 1563 - 1588.,\n 26. M_Climbing_ladder_down: 1593 - 1633.,\n 27. M_Climbing_ladder_up: 1638 - 1678.,\n 28. M_Climbing_rope: 1683 - 1713.,\n 29. M_Climbing_wall: 1718 - 1748.,\n 30. M_falling_down: 1753 - 1793.,\n 31. M_Jump_runing: 1798 - 1838.,\n 32. M_run: 1843 - 1869.,\n 33. M_Swimming: 1874 - 1904.,\n 34. M_walk: 1910 - 1945.,\ncombat general:\n 35. S_COMBAT_mode: 1950 - 2000.,\n 36. S_Dodge_Jump_Backward: 2001 - 2026.,\n 37. S_Knocked_backward: 2027 - 2068.,\n 38. S_Down_back: 2069 - 2109.,\n 39. S_Recover_from_knocked_backward: 2110 - 2150.,\n 40. S_Knocked_forward: 2151 - 2192.,\n 41. S_Down_forward: 2193 - 2233.,\n 42. S_Recover_from_knocked_forward: 2234 - 2274.,\n 43. S_duck_below_high_swing: 2275 - 2310.,\n 44. S_Hit_from_back: 2311 - 2346.,\n 45. S_Hit_from_front: 2347 - 2382.,\n 46. S_Throwing Suriken: 2383 - 2418.,\n 47. S_Die_fall_backward: 2423 - 2556.,\n 48. S_Die_fall_forward: 2561 - 2701.,\n 49. S_Die_knocked_backward: 2706 - 2723.,\n 50. S_Die_knocked_forward: 2728 - 2745.,\n 51. M_Backflip: 2750 - 2785.,\n 52. M_Cautious_walk: 2790 - 2830.,\n 53. M_combat_run: 2835 - 2857.,\n 54. M_Dodge_Jump_Left_2X: 2862 - 2887.,\n 55. M_Dodge_Jump_Right_2X: 2892 - 2917.,\n 56. M_Roll_back: 2922 - 2952.,\n 57. M_Roll_forward: 2957 - 2987.,\n 58. M_Roll_left: 2992 - 3022.,\n 59. M_Roll_right: 3027 - 3057.,\n 60. M_Sneaking: 3062 - 3112.,\n 61. M_strafe_run_left: 3117 - 3143.,\n 62. M_strafe_run_right: 3148 - 3174.,\n 63. M_strife_left: 3179 - 3215.,\n 64. M_strife_right: 3220 - 3256.,\n 65. M_Walking_back: 3261 - 3297.,\nkamas:\n 66. S_2W_weapons_back: 3302 - 3342.,\n 67. S_2W_weapons_ready: 3343 - 3378.,\n 68. S_2W_windmill_bow_01: 3379 - 3429.,\n 69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,\n 70. S_2W_scissors_bow: 3586 - 3621.,\n 71. S_2W_R_swing_right: 3622 - 3657.,\n 72. S_2W_R_swing_left: 3658 - 3693.,\n 73. S_2W_R_parry_front: 3694 - 3729.,\n 74. S_2W_L_swing_right: 3730 - 3765.,\n 75. S_2W_L_swing_left: 3766 - 3801.,\n 76. S_2W_L_parry_mid_front: 3802 - 3837.,\n 77. S_2W_Block_to: 3838 - 3855.,\n 78. S_1H_Block_keeping: 3856 - 3906.,\n 79. S_2W_Block_from: 3907 - 3917.,\n 80. 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